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  • My New Job

    - by Stuart Brierley
    Last year I started a new job with a logistics company in the North of England, where I was responsible for the management, design and development of IT Integration strategies, architectures and solutions using BizTalk Server 2009.  This included the design and implementation of the BizTalk Server 2009 infrastructure, the definition of development standards, mentoring a fellow developer in the ways of BizTalk and migrating a number of existing solutions from Softshare over to BizTalk 2009. Unfortunately I then realised that, following this initial set up, there didn't actually seem to be that much BizTalk work for me to get stuck into and reluctantly I have now moved on from this role to a very similar role with the country's largest office supplies company.  Based in Sheffield, we distribute office supplies on a UK wide basis and computer supplies across Europe. The situation here is slightly different than when I first joined my previous employer.  Whereas that was a green field installation with no previous BizTalk solutions in place, my new employer currently has a number of live BizTalk 2000 (!) and BizTalk 2006 solutions in place.  Unfortunately the infrastructure around these is less than ideal; with no clear distinction between development and test environments and no source control what so ever! We are currently building a proposal for a new BizTalk Server 2010 implementation, where I am hopeful of being able to implement fully independent development, test and pseudo-live environments, alongside an enterprise level live installation.  We should also be introducing Team Foundation Server to the development process, thereby giving us some much needed source control capabilities. Following this is likely to be a period of migration for the existing BizTalk Solutions, along with the onward development of new projects and initiatives - I'm hoping to be a busy man for the forseeable future :o)

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  • How to Recover that Photo, Picture or File You Deleted Accidentally

    - by The Geek
    Have you ever accidentally deleted a photo on your camera, computer, USB drive, or anywhere else? What you might not know is that you can usually restore those pictures—even from your camera’s memory stick. Windows tries to prevent you from making a big mistake by providing the Recycle Bin, where deleted files hang around for a while—but unfortunately it doesn’t work for external USB drives, USB flash drives, memory sticks, or mapped drives. Luckily there’s another way to recover deleted files. Note: we originally wrote this article a year ago, but we’ve received this question so many times from readers, friends, and families that we’ve polished it up and are republishing it for everybody. So far, everybody has reported success! Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • RMS java web framework

    - by Kamil Tomšík
    We're currently reconsidering technologies and frameworks to get more agile with "simple" RMS CRUD-based projects. In short, short-living things like this Right now we have custom extension on top of SmartGWT but after some time it has proven not to be enough flexible. I also personally dislike that java-js compilation process and the whole GWT codebase. Not only its ugly designed, it also makes certain low-level js things very complicated if not completely impossible. So what I'm looking for is: closest to web as possible, like JSF or possibly Tapestry, it is very important to be able get "low" and weave framework if necessary. Happens more often than we thought. datagrid capable - Ext.js & PrimeFaces looks pretty good, Vaadin does too. db-schema generators (optional, no matter in which way) If it were only on me, I'd probably stick to Ext.js + custom rest-based java solution, possibly generated from database schema (not sure about concrete tooling yet) I only does have experience with vanilla Ext.js, vanilla GWT and JSF 2.0 / Seam, so it kinda hard for me to judge or even propose other frameworks. What would be your proposition? What are the problems you've faced, what was your solution and how hard do you think it was to deal with them in "big picture"?

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  • Ubuntu 13.10 AMD/ATI proprietary driver slow boot time, black screen after logging in and lengthy login/logout delays

    - by NahsiN
    Ubuntu 13.10 is causing me major headaches with my AMD/ATI HD 5770 GPU. Below is a list of problems I am currently encountering. 1) The boot time is extended by at least 25s after installing catalyst 13.4. Using open source radeon drivers, my boot time till the login screen is ~10s. With catalyst 13.4 installed, the boot time increases to ~35s. This was not the case in Ubuntu 13.04, 12.10 or 12.04. I have done the driver installation manually (instructions from wiki.cchtml.com) and using software center and there is no difference. I have not tried the catalyst 13.8 beta driver. 2) After manual installation of catalyst 13.4, I get stuck at a black screen after logging in. I have to purge fglrx to resolve the problem. I tried sudo amdconfig --initial -f but it didn't help. 3) The delay between logging in and unity being displayed is ~10-15s for BOTH open source and proprietary drivers. During the delay, it's just a black screen. Whenever I logout, there is again a ~10-15s delay with the login screen appearing stuck before lightdm allows me to enter my password again. This is ridiculous! Yes, I could stick with open source radeon drivers but I would like to install Steam and play my Valve collection on the machine. Is anybody else encountering similar issues?

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  • How advanced are author-recognition methods?

    - by Nick Rtz
    From a written text by an author if a computer program analyses the text, how much can a computer program tell today about the author of some (long enough to be statistically significant) texts? Can the computer program even tell with "certainty" whether a man or a woman wrote this text based solely on the contents of the text and not an investigation such as ip numbers etc? I'm interested to know if there are algorithms in use for instance to automatically know whether an author was male or female or similar characteristics of an author that a computer program can decide based on analyses of the written text by an author. It could be useful to know before you read a message what a computer analyses says about the author, do you agree? If I for instance get a longer message from my wife that she has had an accident in Nigeria and the computer program says that with 99 % probability the message was written by a male author in his sixties of non-caucasian origin or likewise, or by somebody who is not my wife, then the computer program could help me investigate why a certain message differs in characteristics. There can also be other uses for instance just detecting outliers in a geographically or demographically bounded larger data set. Scam detection is the obvious use I'm thinking of but there could also be other uses. Are there already such programs that analyse a written text to tell something about the author based on word choice, use of pronouns, unusual language usage, or likewise?

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  • Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu

    - by Asian Angel
    Desktop notifications from Chromium-based browsers are an awesome feature, but they do not blend in well at all with the native system theming in Ubuntu. Now you can fix that small problem using the wonderful Chromify-OSD extension created by Marco Ceppi. Once you get the extension installed you can give it a quick test run using the link and information we have listed below. As you can see in the image above the new notification style looks absolutely wonderful. Chromify-OSD (Chrome Web Store) [via OMG! Ubuntu!] You can test the new look of the notifications for yourself using the following webpage. Keep in mind that the extension needs to be installed first before this will work though. Note: Enter the following image URL into the Icon Blank (http://www.rgraph.net/images/logo.png) or the URL for an appropriate image, otherwise the notification may not work properly during your test. Chromify Sample HTML5 Notification Test Page The wallpaper shown in the screenshot above can be downloaded here: anime sport [DesktopNexus] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • What I&rsquo;m Reading &ndash; Microsoft Silverlight 4 Business Application Development: Beginner&rs

    - by Dave Campbell
    I don’t have a lot of time for reading lately, so James Patterson and all those guys are *way* ahead of me … but I do try to make time to read technical material. A couple books have come across just recently and I thought I’d mention them one at a time. The book I want to mention tonight is Microsoft Silverlight 4 Business Application Development: Beginner’s Guide : by Cameron Albert and Frank LaVigne. Cameron and Frank are both great guys and you’ve seen their blog posts come across my SilverlightCream posts many times. I like the writing and format of the book. It leads you quite well from one concept to the next and for a technical book, it holds your interest. You can check out a free chapter here. I have the eBook because for technical material, at least lately, I’ve gravitated toward that. I can have it with me on a USB stick at work, or at home. Read the free chapter then check out their blogs. Even if you think you know a lot of this material, I think you’ll find yourself learning something, and besides, it’s a great one-place reference. Good work guys! Technorati Tags: Silverlight 4

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  • Aggregating Excel cell contents that match a label [migrated]

    - by Josh
    I'm sure this isn't a terribly difficult thing, but it's not the type of question that easily lends itself to internet searches. I've been assigned a project for work involving a complex spreadsheet. I've done the usual =SUM and other basic Excel formulas, and I've got enough coding background that I'm able to at least fudge my way through VBA, but I'm not certain how to proceed with one part of the task. Simple version: On Sheet 1 I have a list of people (one on each row, person's name in column A), on sheet 2 I have a list of groups (one on each row, group name in column A). Each name in Sheet 1 has its own row, and I have a "Data Validation" dropdown menu where you choose the group each person belongs to. That dropdown is sourced from Sheet 2, where each group has a row. So essentially the data validation source for Sheet 1's "Group" column is just "=Sheet2!$a1:a100" or whatever. The problem is this: I want each group row in Sheet 2 to have a formula which results in a list of all the users which have been assigned to that group on Sheet 1. What I mean is something the equivalent of "select * from PeopleTab where GROUP = ThisGroup". The resulting cell would just stick the names together like "Bob Smith, Joe Jones, Sally Sanderson" I've been Googling for hours but I can't think of a way to phrase my search query to get the results I want. Here's an example of desired result (Dash-delimited. Can't find a way to make it look nice, table tags don't seem to work here): (Sheet 1) Bob Smith - Group 1 (selected from dropdown) Joe Jones - Group 2 (selected from dropdown) Sally Sanderson - Group 1 (selected from dropdown) (Sheet 2) Group 1 - Bob Smith, Sally Sanderson (result of formula) Group 2 - Joe Jones (result of formula) What formula (or even what function) do I use on that second column of sheet 2 to make a flat list out of the members of that group?

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  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • How to View Netflix Watch Instantly in XBMC

    - by Justin Garrison
    Netflix streaming isn’t just a feature that is nice to have, for many people it is a must have for any video streaming software. Unfortunately it has been missing from XBMC for various reasons, until today. In order to get Netflix Watch Instantly working in XBMC you just need to have XBMC 10.0+ installed on Windows or OS X. Because of a lack of Silverlight support, this currently does not work on XBMC Live, Linux, or iOS devices (iPhone, iPad, AppleTV). You also need to live in a region that offers Netflix streaming (currently US and Canada) Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

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  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

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  • Graphic Card Installation Failure (NV 9600M GT)

    - by Georg
    I wanted to switch from 7 to Ubuntu. Now, the first thing that holds me back is the installation of the driver for my Nvidia 9600M GT. Ubuntu recommends me 4 drivers from the "Additional Driver" Section. Now, whatever driver I install, there are four things happening RANDOMLY after rebooting: The pc freezes before seeing bootup splash The pc freezes while seeing bootup splash image (ubuntu logo with the 5 dots) The pc gets into login screen and freezes instantly (Thought the unity-bar is transparent now) The pc freezes right after beeing able to login. (While this is happening the unity-bar changes from transparent to ugly-flat-style) I also tried to install the official Nvidia .run file but after exiting the X-Server, it says the driver is not compatible with the kernel and exits installation. Can somebody help me? I really wanna get rid of Windows :( But Ubuntu drives me perfectly insane. Please answer as noobish as possible. I'm an expert Windows user, but Linux is absolutely new to me. My Specs: Ubuntu 11.10 installed from USB Stick (like 100 times now :/ because I dont know how to remove the driver in recovery mode) 9600M GT 4GB Ram Intel Centrino 2 Dual Core 2.26GHz Win 7 and Ubuntu running along side. Thank you in advance, regards.

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  • How does flocking algorithm work?

    - by Chan
    I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors: 1. Cohesion 2. Separation 3. Alignment From my understanding, it's like a state machine. Every time we do an update (then draw), we check all the constraints on both three behaviors. And each behavior returns a Vector3 which is the "correct" orientation that an object should transform to. So my initial idea was /// <summary> /// Objects stick together /// </summary> /// <returns></returns> private Vector3 Cohesion() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object align /// </summary> /// <returns></returns> private Vector3 Align() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object separates from each others /// </summary> /// <returns></returns> private Vector3 Separate() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } Then I search online for pseudocode but many of them involve velocity and acceleration plus other stuffs. This part confused me. In my game, all objects move at constant speed, and they have one leader. So can anyone share me an idea how to start on implement this flocking algorithm? Also, did I understand it correctly? (I'm using XNA 4.0)

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  • Firefox dependencies problem on 12.10

    - by theshu
    I did a fresh install of Ubuntu 12.10 today and now am getting the following error: You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: firefox-globalmenu : Depends: firefox (= 17.0.1+build1-0ubuntu0.12.10.1) but 16.0.1+build1-0ubuntu1 is installed E: Unmet dependencies. Try using -f. When I run the sudo apt-get -f install...I get the following after I type the "y": (Reading database ... 179765 files and directories currently installed.) Preparing to replace firefox 16.0.1+build1-0ubuntu1 (using .../firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb) ... Unpacking replacement firefox ... dpkg-deb (subprocess): decompressing archive member: internal gzip read error: '<fd:4>: incorrect data check' dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing /var/cache/apt/archives/firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb (--unpack): cannot copy extracted data for './etc/apparmor.d/usr.bin.firefox' to '/etc/apparmor.d/usr.bin.firefox.dpkg-new': unexpected end of file or stream Please restart all running instances of firefox, or you will experience problems. Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... Errors were encountered while processing: /var/cache/apt/archives/firefox_17.0.1+build1-0ubuntu0.12.10.1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) This error is preventing me from installing Synaptic package manager and is also preventing me from installing anything with the Software center or Update manager. I tried uninstalling Firefox and also upgrading Firefox to no avail as well. Open to suggestions.

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  • Modern techniques for spriting

    - by DevilWithin
    Hello, I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to bitmaps? I would like some information on programs as well, for fine looking art. Why does Flash's vector art style look good in most games? How do I make equivalent graphics with external tools? Or equaly good and not vector-based, anyway. Any special hints for animating? An answer oriented towards a one-man-army indie developer with little experience but some artistic sense would be appreciated! Not a complete dummy with paint programs, but also not a master at all, just need efficient ways to achieve results. Thanks. NOTE: Pixel art is not the goal of this question, nothing related to direct pixel manipulation should be brought up here, but you're free to do exactly that :)

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  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

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  • Package manager borked with gforge

    - by Leif Andersen
    I've been having a problem with the package manager. I seemed to have installed gforge, partially, but it keeps giving me errors whenever I install something. (Note that the thing I'm trying to install actually does get installed, but there is always an error returned). Here it is: Creating /etc/gforge/httpd.conf Creating /etc/gforge/httpd.secrets Creating /etc/gforge/local.inc Creating other includes invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--configure): subprocess installed post-installation script returned error exit status 100 Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) When I try to remove it with: sudo apt-get purge gforge-common I get this: Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: gforge-common* gforge-db-postgresql* 0 upgraded, 0 newly installed, 2 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 5,853kB disk space will be freed. Do you want to continue [Y/n]? (Reading database ... 717305 files and directories currently installed.) Removing gforge-db-postgresql ... Replacing config file /etc/postgresql/8.4/main/pg_hba.conf with new version invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--purge): subprocess installed pre-removal script returned error exit status 100 Removing gforge-common ... Purging configuration files for gforge-common ... Processing triggers for man-db ... Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) And it complains until I do a: sudo apt-get install -f At which point gforge is re-installed. I'm out of ideas, does anyone else have any other ideas with what might be wrong, and more importantly, how I can fix it? Thank you.

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  • Struggling to get set up with JOGL2.0

    - by thecoshman
    I guess that Game Dev' is a more sensible place for my problem then SO. I did have JOGL1.1 set up and working, but I soon discovered that it did not support the latest OpenGL, so I started work on upgrading to JOGL2.0 it's not gone too well. Firstly, is it worth me trying to get JOGL to work, or should I just move over to LWJGL? I am fairly comfortable with OpenGL (via C++) and from what I did get working with JOGL1.1, I seem to be OK adapting to it. Assuming that I stick with JOGL, am I foolish for trying to use JOGL2.0? From what I can gather, JOGL2.0 is still in beta, but I am willing to go with it as I want to make use of the latest OpenGL I can. I have been using the Eclipse IDE and have set up a user library for JOGL, here is a screen shot of the configuration and I have added this user library to my own Eclipse project. the system variable %JOGL_HOME% points to "C:\Users\edacosh\Downloads\JOGL2.0" so that should work fine. Now, the problem I actually having, when I try to run my code, on the line GLProfile glp = GLProfile.getDefault(); The code stops with the following message... Exception in thread "main" java.lang.NoClassDefFoundError: com/jogamp/common/jvm/JVMUtil at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1145) at DiCE.DiCE.<init>(DiCE.java:33) at App.<init>(App.java:17) at App.main(App.java:12) Caused by: java.lang.ClassNotFoundException: com.jogamp.common.jvm.JVMUtil at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 4 more I have also set my project to ensure that it is using jre6 along with jdk6, as I was having some issues. I hope I have given you enough information to be able to help me. It probably doesn't help that I am rather new to Java, been developing in C++ for ages. Thanks

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  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

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  • updatedb & locate command problem - Files from external hard drive are no longer indexed after rebooting

    - by user784637
    Files from my external hard drive are no longer indexed after rebooting. I have to remount and then run # updatedb after each reboot. The problem is updatedb takes a few minutes for my external hard drives. Is there any way I can retain indexing for my externals after I reboot so that the locate command can search through my externals? EDIT: Per Request here are my specs: $ cat /etc/updatedb.conf PRUNE_BIND_MOUNTS="yes" # PRUNENAMES=".git .bzr .hg .svn" PRUNEPATHS="/tmp /var/spool /media" PRUNEFS="NFS nfs nfs4 rpc_pipefs afs binfmt_misc proc smbfs autofs iso9660 ncpfs coda devpts ftpfs devfs mfs shfs sysfs cifs lustre_lite tmpfs usbfs udf fuse.glusterfs fuse.sshfs ecryptfs fusesmb devtmpfs" # mount /dev/sda5 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) none on /lib/init/rw type tmpfs (rw,nosuid,mode=0755) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/me/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=me) /dev/sdb1 on /media/me type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sdd1 on /media/Little Boy type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sde1 on /media/Fat Man type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) # on_ac_power; echo $? 255

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  • My boss has a different idea of a website's UX [migrated]

    - by NicoJuicy
    Let me explain the situation. I started transforming a "old (.Net 2.0)" Application into a webapplication. Problem here is, that no-one here is really acquainted with the UX of a website (Simple, efficient). Eventhough, i still have to regard that the website can be tailored to a customer needs through parameters (yeah, i know :s ) For example: I wanted to have a layout similar to invoicemachine (= as simple as possible). -- He wants a Ribbon toolbar. Going to a supplier gives the list of supplier -- He wants to display the "Create Supplier" screen where you can use the wildcards in a certain textbox, to search for a specific Supplier and then give the list of the suppliers. Also, i need 4 search/filter mechanisms: people can search per field with wildmarks can filter the suppliers search a keyword through all the data of a supplier filter the "list Suppliers" page by the first letter of the name. LIST Suppliers | A | D | Z Adam Wrincle ADD |EDIT |Delete Damzel InDistress ADD |EDIT |Delete Zorro ADD |EDIT |Delete I can't seem to get through to him, that the UX of a website needs to be differently than a Windows Application. If he wants to bring all the logic of the windows app into a website, why letting me build a website then? Stick to the old solution. Am i mistaking so hard or how could i convince / show him that an online-solution is something different than the offline solution. He already "saw" online solutions of other applications to get an idea, but if i suggest something he won't listen (if it's GUI / UX related, that is).

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  • Implementing game rules in a tactical battle board game

    - by Setzer22
    I'm trying to create a game similar to what one would find in a typical D&D board game combat. For mor examples you could think of games like Advance Wars, Fire Emblem or Disgaea. I should say that I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling right now with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. This approach, though, leads to a large amount of code (anything not model-related) to go into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). So, any ideas? I'd also like to ask that if you recommend me a specific design pattern to also provide some kind of example or further explanation and not stick to "Yeah you should use MVC and it'll work".

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  • Chrome Time Track Is a Simple Task Time Tracker

    - by ETC
    If you don’t need advanced project tracking but still want to track how long it takes you to finish certain tasks or projects, Chrome Time Tracker is a free Chrome extension with a dead simple interface. Install the extension and a Time Track icon appears in your toolbar. Click it to create new tasks, delete old tasks, and start, stop, and reset your task timers. When the timer is running the icon changes to indicate you’re on the clock; pause the timer and it toggles back to the default icon. Hit up the link below to grab a copy. Chrome Time Track is free and works wherever Google Chrome does. Chrome Time Track [Google Chrome Extensions] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Doesn't boot after installation

    - by jchysk
    Downloaded Ubuntu 12.04.1-alternate-amd64 Installed to USB stick Integrity check fails on ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default but that seems to be a known bug where the file isn't included in the alternative 64-bit ISO and shouldn't affect installation. I ignore it and proceed on. For partitioning on 2 SSD Drives: Partition 300MB and 63GB on both RAID1 the 300MB and 63GBs Set the 300MB to EXT4 on /boot Encrypt the rest as MD1 and set it for LVM Create two volumes from MD1: 4GB swap and 59GB to / I go through the installation and get to the point where it says everything is ready and to take the media out so as to boot from the drives I receive the error "Error: No video mode activated." on startup I've read that this can be solved by running "cp /usr/share/grub/*.pf2 /boot/grub" and then updating grub but I can't get to a place where I can actually run this command. In rescue mode I can get to a shell from installer with /boot mounted to /target. So from there I can run "cp /cdrom/boot/grub/font.pf2 /target/grub/" but can't figure out a way to get it to update grub after that or know how what to change in manually updating the grub.cfg file. If I try other devices to mount the root filesystem I get the error "An error occurred while mounting the device you entered for your root file system". It just sits on the video mode error and doesn't progress further. Googling around it seems like people see the error briefly before it continues booting, not getting stuck on it the way I am which leads me to believe that error may be unrelated to Ubuntu not booting. So any ideas as to what I should try next or what needs to be done to install Ubuntu and get it to boot would be helpful.

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