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  • Commercial product using a GPL OS

    - by pfried
    we are planning to create a commercial product. The product consists of come MCUs and a small computer (we are developping on a raspberry pi at the moment). The computer needs an operating system as we would like keep things like WLAN and booting as simple as possible. We create some software running on this computer (node.js application). The most operating systems like Arch Linux are licenced under the GPL. The product we would sell contains the computer with preinstalled OS and software. This system operates as a central access point to MCU devices and is able to control them. We use other's software in our product. We do not modify their source code. The product (the computer part) consists of a computer, an OS and software we create. How does the use of an OS affect our own code (licence)? Is there a possibility of avoiding GPL for our own code? eg. shipping the software seperated? Are there any effects to other components of our product, eg. the MCU part? The node.js application delivers a WebApp to the client where it is executed. Are there any effects (As we would like to sell parts of the code as an additional App on the App Stores)? I know we make use of the work of the community and i respect this. The problem is: The software alone is kind of useless without the MCU devices. I do not expect a legal advice.

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  • Executing NUnit Tests using the Visual Studio 2012 Test Runner

    - by David Paquette
    At a recent Visual Studio 2012 event at the Calgary .NET User Group, I was told that I could run my NUnit tests directly in the Visual Studio 2012 without any special plugins.  Naturally, I was very excited and I immediately tried running my NUnit tests. I was somewhat disappointed to see that the Test Runner did not discover any of my NUnit tests.  Apparently, you do still need to install an extension that supports NUnit.  Microsoft has completely re-written the Test Runner in Visual Studio 2012 and opened it up for anyone to write Test Adapters for any unit test framework (not just MSTest).  Once the correct test adapters are installed, everything works great.  Luckily, there are a good number of adapters already written. Here are some Test Adapters that you might find useful: NUnit Test Adapter – This one is still in beta, but tit does work with the official Visual Studio 2012 release xUnit.net Test Adapter Silverlight Unit Test Adapter Chutzpah Test Adapter Overall, I still prefer the unit test runner in ReSharper, but this is a great new feature for those who might not have a ReSharper license.

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  • Search Engine Optimization 101 - Properly Using Your Articles to Promote Your Site

    Article writing is one of the most common strategies used in Search Engine Optimization, and is also utilized as part of many Internet Marketing strategies used by SEO Companies today. If you have talent in coming up with quality articles to help promote your website -- and save yourself the expense of hiring an expert take care of it for you -- then you need to know how to properly used your work to promote your site. Here are some tips that should help you out.

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  • Map and fill texture using PBO (OpenGL 3.3)

    - by NtscCobalt
    I'm learning OpenGL 3.3 trying to do the following (as it is done in D3D)... Create Texture of Width, Height, Pixel Format Map texture memory Loop write pixels Unmap texture memory Set Texture Render Right now though it renders as if the entire texture is black. I can't find a reliable source for information on how to do this though. Almost every tutorial I've found just uses glTexSubImage2D and passes a pointer to memory. Here is basically what my code does... (In this case it is generating an 1-byte Alpha Only texture but it is rendering it as the red channel for debugging) GLuint pixelBufferID; glGenBuffers(1, &pixelBufferID); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferID); glBufferData(GL_PIXEL_UNPACK_BUFFER, 512 * 512 * 1, nullptr, GL_STREAM_DRAW); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); GLuint textureID; glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 512, 512, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, textureID); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferID); void *Memory = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); // Memory copied here, I know this is valid because it is the same loop as in my working D3D version glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); And then here is the render loop. // This chunk left in for completeness glUseProgram(glProgramId); glBindVertexArray(glVertexArrayId); glBindBuffer(GL_ARRAY_BUFFER, glVertexBufferId); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 20, 0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 20, 12); GLuint transformLocationID = glGetUniformLocation(3, 'transform'); glUniformMatrix4fv(transformLocationID , 1, true, somematrix) // Not sure if this is all I need to do glBindTexture(GL_TEXTURE_2D, pTex->glTextureId); GLuint textureLocationID = glGetUniformLocation(glProgramId, "texture"); glUniform1i(textureLocationID, 0); glDrawArrays(GL_TRIANGLES, Offset*3, Triangles*3); Vertex Shader #version 330 core in vec3 Position; in vec2 TexCoords; out vec2 TexOut; uniform mat4 transform; void main() { TexOut = TexCoords; gl_Position = vec4(Position, 1.0) * transform; } Pixel Shader #version 330 core uniform sampler2D texture; in vec2 TexCoords; out vec4 fragColor; void main() { // Output color fragColor.r = texture2D(texture, TexCoords).r; fragColor.g = 0.0f; fragColor.b = 0.0f; fragColor.a = 1.0; }

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  • How to create SharePoint2013 workflow using visual studio

    - by ybbest
    If you like to use Visual Studio to create workflow in SharePoint2013, here are the steps on how to get started. 1. Create a SharePoint sandbox solution. 2. Add a list workflow 3. I add a WriteToHistory to the workflow. 4. Here is the final solution looks like: 5. Deploy the sandbox solution to your Office 365 Preview and activate the site collection feature first 6. Then you can activate the site features in the following orders 7. You can run your work as shown below 8. Navigate to your workflow history list, you will see the workflow is successfully completed. You can download the solution here.

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  • How can I downsample a texture using FBOs?

    - by snape
    I am rendering a scene to FBO as my render target whose size is 8 times the size of the orignal screen in OpenGL. Now i wan to downsample the texture generated by FBO to the size of the screen so as to achieve spatial anti aliasing. How do i achieve the down sampling ? Please provide implementation details. Note : If there is a better way of doing anti aliasing in FBOs please mention that too. I am trying to remove the aliasing in the image attached below.

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  • Using a Keyword Tool

    In your bid to become a world class Online Marketing Entrepreneur, you will no doubt decide at some stage to use the powerful services of Google or another search engine. Central to your success with these services will be your ability to identify good words for your ad campaigns.

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  • Radiosity using a hemisphere

    - by P. Avery
    I'm working on a radiosity processor. I'm projecting scene geometry onto a hemisphere at a high order of tessellation during a visibility pass onto a 1024x1024 render target. The problem is that the edges of certain triangles are not being rendered to the item buffer( render target )...so when I test certain edges( or pixels during pixel shader ) for visibility during a reconstruction pass, visible edges are not identified and as a result the pixel for that edge is discarded. One solution was to increase the resolution of the item buffer( up to 4096x4096 )...this helped and more edges were visible, however, this was not fullproof. How do I increase visibility? Here is a screenshot of a scene after radiosity is applied: the seams are edges along a triangle face that were not visible due to the resolution of the item buffer... fixed the problem by sampling the item buffer w/8 points:

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  • Character creation using spritesheets

    - by Patrick Developer
    I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string arrays set with values that correspond to hair, headgear, chest, lower body and shoes. When done selecting a variety of items from the lists, a code is generated based off the index of each item (i.e 01123), which is then used to assign the correct Spritesheet to the player character. This has already presented a lot of work as I have had to create quite a few spreadsheets based of possible combinations, but I am now looking at a massive amount of work to implement each variation. I have started to look into setting layers for each item to reduce workload, but I am also looking at having different stances for the character - Depending on the currently equipped weapon - so this may present a lot of work either way. My question is, do I have any alternatives or am I stuck creating masses of Spritesheets to cover all combinations? As a side note, how much impact will assigning layered items have on overall performance?

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • Using the full tty real estate with sqlplus

    - by katsumii
    I believe 'rlwrap' is widely used for adding 'sqlplus' the history function and command line editing. 'rlwrap' has other functions and here's my kludgy alias to force sqlplus to use the full real estate of yourtty. Be it PuTTy session from Windows or Linux gnome terminal. $ declare -f sqlplus sqlplus () { PRE_TEXT=$(resize |sed -n "1s/COLUMNS=/set linesize /p;2s/LINES=/set pagesize /p"|while read line; do printf "%s \ " "$line";done); if [ -z "$1" ]; then rlwrap -m -P "$PRE_TEXT" sqlplus /nolog; else if ! echo $1 | grep '^-' > /dev/null; then rlwrap -m -P "$PRE_TEXT connect $*" sqlplus /nolog; else command sqlplus $*; fi; fi }

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  • Fly Through FIFA World Cup Stadiums Using Interactive Bing Maps

    - by Gopinath
    I’m hearing loads of useful apps on Bing Maps these days. One such interesting application that I saw today is theworldcupmap.com . This nice interactive Bing Maps mash up lets you easily visualize all the FIFA World Cup Stadiums by flying across them. Here is a screen grab of Nelson Mandela Stadium on Bing Maps:   This cool mash up requires SilverLight plugin on your browser, and it can easily installed when you open the site. Check out theworldcupmap.com and have fun Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Joomla Hide Menu Item, or: Using Rich Content as part of the navigation

    - by chiccodoro
    In my Joomla based web site, I have a two layer main menu. The page layout contains two sections whereas the left one displays the content and the right one displays some other kind of content which at the same time serves as a menu. For example, if the user clicks on the "Products" - "SomeCategory" 2nd level menu item, the left section displays an image. The right section lists all products of that category. Each product is represented by an image and text. The content is scrollable. This section is implemented by means of a custom module (mod_custom) assigned to the menu. The content is rich text (HTML). Each product is entered manually by adding a picture and a text in the WYSIWYG editor, and by inserting a link for the picture and text. Now the issue: When the user clicks on a product, I want to display the corresponding product description article ("SomeProduct") to the left, accounting for the following requirements: The bread crumb now displays "Products - SomeCategory - SomeProduct" The main menu still displays the 2nd level for "Products", and "SomeCategory" is still marked as selected. (I would love if the right section which lists the product would remain in the exact same scroll state, but that's a completely different story.) If I link the product entry from the right hand side directly to the article "SomeProduct", then the article appears to the left, but the breadcrumb and menu are reset. So I wanted to create a hidden menu item "SomeProduct" beneath "SomeCategory", and to link the product entry to that menu item. This way, if I click on the product entry, the article appears to the left, the breadcrumb behaves correctly, and the menu state is preserved. However, it is not possible to configure the SomeProduct menu item as "hidden", therefore it appears in the main menu. I found some resources that suggest to create another menu, called "hidden", which does not use any modules, and to create the "SomeProduct" menu item in that menu. Unfortunately this did not work for me: If I link that menu item from the product entry, and click on that entry, then the article appears to the left, but the menu is reset, and the breadcrumb displays "SomeProduct" instead of "Products SomeCategory SomeProduct". Lucky me! I found an appropriate stackexchange site where I can pour out my heart to you guys. Sure you can help me :-)

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  • Example of persisting an inheritance relationship using ORM

    - by Schemer
    I have some experience with OOP and RDBs, but very little exposure to web programming. I am trying to understand what non-trivial types of problems are solved by ORM. Of course, I am familiar with the need for data persistence, but I have never encountered a need for persisting relationships between objects, a situation which is indicated in many online articles about ORM. I am not asking about the process of persisting a POJO to a database and restoring it later. Nor am I asking about why ORM frameworks are useful -- or a pain in the butt -- for doing so. I am particularly interested in how the need arises to persist and restore relationships between objects. In various documentation, I have seen many examples of persisting POJOs to a database, but the examples have all been for only very simple objects that are essentially nothing more than records anyway: a constructor, some private fields, and getter/setter methods. The motivation for persisting such an "object-record" seems obvious and trivial. This example: Hibernate ORM Tutorial offers such an example, but goes on to discuss mismatch issues of granularity, inheritance, identity, associations, and navigation that are not motivated by the example. If someone could offer a toy example of an instance where, say, the need arises to persist an inheritance relationship, I would be grateful. This might be blindingly obvious for anyone who has already encountered this situation but I have not and a great deal of searching and reading have not turned up any examples.

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  • Using NBuilder to mock up a data driven UI - Part 1

    In this article we will take a look at a fairly new open source project called NBuilder (http://www.nbuilder.org and http://code.google.com/p/nbuilder/) and how it can be used to provide us with fake data out of the gate. NBuilder allows you to quickly stand up generated objects based on standard .net types in an easy fluent manner. And that is just the start!

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  • Problems, connecting Android ICS to Ubuntu using MTP

    - by ubuntico
    I've followed this tutorial from this blog which very clearly explains how to connect Android phone with ICS to Ubuntu so that one can access phone's sdcard (MTP access). I passed all the procedure with no errors, I can event attach my mobile to ubuntu via mtpfs -o allow_other ~/Android/GalaxyS2 and disconnect via fusermount -u ~/Android/GalaxyS2 The problem comes when I try to access mounted directory. If I try to do it via Nautilus, the system tries to open the folder for a couple of minutes and then, I either see the error, or the folder disappears from Nautilus (it comes back when I disconnect the path). I also get a console error: fuse: bad mount point `~/Android/GalaxyS2': Transport endpoint is not connected I see many people on the net reporting this error, but noone offers any solution to it. I use Ubuntu 11.10 with Gnome Shell (Gnome 3) and the mobile is Samsung Galaxy S II. I am in the fuse list, I did all the steps in the tutorial for dozens of times, all in vain.

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  • Using usbdrive as ram in ubuntu

    - by tachyons
    In windows it is possible to use usb flash drive as a virtual ram. I wonder if it is possible to do so in ubuntu? If it is, how could one do it? [Edit]: I mean Ready boost equivallent for ubuntu. I know that it is not a perfect replacement for ram and it is not advisable for longterm use. Is creating swap file in a usb flash drive similar to it? Will it demonstrate performance gains over a swap file in a Hard Disk Drive?

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  • Deformation of Sphere using Transformations

    - by Mert Toka
    I have a graphic related question. I need to have a transformation matrix that I have no idea about what it is. The problem is to create right image from the right sphere. I created those images in Maya, but I need some matrices for the graphics course. Here is the image: Our professor told us to use some sine and cosine in our transformations, but I have no idea what he meant. I thought of intersecting a plane from the grid(that is xz plane) and sphere, and then scaling down the resulting circle. Would that work? I also checked this paper, however it looks like a bit advanced for me. Another thing is I guess that paper is not about the same type of information I was looking for. It would be great if you could help me.

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  • Moving a body in a specific direction using XNA with Farseer Physics

    - by Code Assasssin
    I have a custom polygon attached to a body, which looks like this: What I am trying to accomplish is getting the body to move according to wherever the tip of the body is. So far this is what I've tried: if (ks.IsKeyDown(Keys.Up)) { body.ApplyForce(new Vector2(0, -20),body.GetLocalPoint(new Vector2(0,0))); } if (ks.IsKeyDown(Keys.Left)) { body.ApplyTorque(-500); } if (ks.IsKeyDown(Keys.Right)) { body.ApplyTorque(500); } The body rotates fine - but when I try making the body accelerate according to the tip of the body - assuming I have specified the tip correctly(I am pretty sure I haven't), it just spins around, as if I have applied Torque to it. Can anyone point me in the right direction of how to fix this problem?

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  • Disable pasting in a textbox using jQuery

    - by Michel Grootjans
    I had fun writing this one My current client asked me to allow users to paste text into textboxes/textareas, but that the pasted text should be cleaned from '<...>' tags. Here's what we came up with: $(":input").bind('paste', function(e) { var el = $(this); setTimeout(function() { var text = $(el).val(); $(el).val(text.replace(/<(.*?)>/gi, '')); }, 100); }) ; This is so simple, I'm amazed. The first part just binds a function to the paste operation applied to any input  declared on the page. $(":input").bind('paste', function(e) {...}); In the first line, I just capture the element. Then wait for 100ms setTimeout(function() {....}, 100); then get the actual value from the textbox, and replace it with a regular expression that basically means replace everything that looks like '<{0}>' with ''. gi at the end are regex arguments in javascript. /<(.*?)>/gi

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  • Stuck with foreign-architecture=i386 when using apt-get

    - by avilella
    I installed some packages a while ago and for some reason, they would only install with a special set of parameters that I used as recommended on a website (can't remember which one). Now, although harmless, I am stuck with these warnings every time I run apt-get: dpkg: warning: ignoring option --foreign-architecture=i386: this architecture cannot be foreign Any idea where is this lying around? How can I clean this up?

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • URL SEO : Using directories or exact keyword phrase in the URL [duplicate]

    - by rahul14gt
    This question already has an answer here: What is the best stucture of SEO friendly URL? 3 answers I am trying to understand how to best optimise a url for a page to rank high for specific keywords. Example: a top keyword search is "rental properties in new york". Question is does this keyword need to appear as this exact phrase in the url or should it be broken up into different directories for a better structure e.g.: www.abc.com/en/properties/new-york/rental OR www.abc.com/en/rental-properties-in-new-york Which will help the page rank higher (given all other things on the page are exactly the same)? Thanks!

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  • Solutions for software using many calls to a server

    - by Val
    I am developing software that uses many calls to a server. On a client side it's a Silverlight application. Almost every time a user clicks on a button in it, it sends 1-5 WCF calls to a server. There can be up to dozen or so users at a time. The server is a database server that serves data to a client. I am an intermediate level developer and am thinking about caching some data and syncing my changes from time to time. Are there any official solutions or technologies for it, like, patterns and such?

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