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  • Problem loading shaders with slimdx

    - by Levi
    I'm attempting to load an FX file in slimdx, I've got this exact FX file loading and compiling fine with XNA 4.0 but I'm getting errors with slimdx, here's my code to load it. using SlimDX.Direct3D11; using SlimDX.D3DCompiler; public static Effect LoadFXShader(string path) { Effect shader; using (var bytecode = ShaderBytecode.CompileFromFile(path, null, "fx_2_0", ShaderFlags.None, EffectFlags.None)) shader = new Effect(Devices.GPU.GraphicsDevice, bytecode); return shader; } Here's the shader: #define TEXTURE_TILE_SIZE 16 struct VertexToPixel { float4 Position : POSITION; float2 TextureCoords: TEXCOORD1; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Constants -------- float4x4 xView; float4x4 xProjection; float4x4 xWorld; float4x4 preViewProjection; //float random; //------- Texture Samplers -------- Texture TextureAtlas; sampler TextureSampler = sampler_state { texture = <TextureAtlas>; magfilter = Point; minfilter = point; mipfilter=linear; AddressU = mirror; AddressV = mirror;}; //------- Technique: Textured -------- VertexToPixel TexturedVS( byte4 inPos : POSITION, float2 inTexCoords: TEXCOORD0) { inPos.w = 1; VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul (xView, xProjection); float4x4 preWorldViewProjection = mul (xWorld, preViewProjection); Output.Position = mul(inPos, preWorldViewProjection); Output.TextureCoords = inTexCoords / TEXTURE_TILE_SIZE; return Output; } PixelToFrame TexturedPS(VertexToPixel PSIn) { PixelToFrame Output = (PixelToFrame)0; Output.Color = tex2D(TextureSampler, PSIn.TextureCoords); if(Output.Color.a != 1) clip(-1); return Output; } technique Textured { pass Pass0 { VertexShader = compile vs_2_0 TexturedVS(); PixelShader = compile ps_2_0 TexturedPS(); } } Now this exact shader works fine in XNA, but in slimdx I get the error ChunkDefault.fx(28,27): error X3000: unrecognized identifier 'byte4'

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  • Is there a way to capture the "network user name" and the "host name" during a "login failed" alert

    - by Jorge Rivera
    I am a SQL Server 7 DBA and I would like to "improve" the default "Login failed" alert that brings SQL 7. I need a way to know what "user" (network user name) was trying to connect to the server (not only the SQL user account) and I would like to know from where the user was trying to connect (the hostname). Does someone know if this is possible? Using the SQL Profiler is not the best way since is a resource consuming task. Would be a way to setup an alert for doing this? Thanks in advance.

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  • How can I capture a one-time full backup of a server using AMANDA?

    - by Daemon
    Suppose I have a preconfigured AMANDA server running automated network backups of directories specified in my disklists file. Normally, AMANDA will backup targets disks to /dumps/amanda. Is there any single command or method to perform a manual, one-time, full backup dump to another destination drive? I ask since I'm investigating the possibility of introducing rotating external hard-drive backups for offsite storage and I want to leverage our existing backup strategies wherever possible. Ideally, a full backup restore should be achievable from only any one of these offsite backup discs.

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  • Can I get sensible labels for lm-sensors output for "applesmc-isa-0300"?

    - by TK Kocheran
    2011 8,3 Macbook Pro running 64bit 11.10. When I run sensors from the lm-sensors package, I get a lot of information, but no way to understand it: coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +53.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +53.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +52.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +50.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +49.0°C (high = +86.0°C, crit = +100.0°C) applesmc-isa-0300 Adapter: ISA adapter Left side : 2001 RPM (min = 2000 RPM) Right side : 2001 RPM (min = 2000 RPM) TB0T: +33.2°C TB1T: +33.2°C TB2T: +29.0°C TC0C: +52.8°C TC0D: +47.2°C TC0E: +51.8°C TC0F: +53.0°C TC0J: +1.0°C TC0P: +44.5°C TC1C: +52.0°C TC2C: +52.0°C TC3C: +52.0°C TC4C: +52.0°C TCFC: +0.2°C TCGC: +51.0°C TCSA: +52.0°C TCTD: +0.0°C TG0D: +44.5°C TG0P: +43.2°C THSP: +37.5°C TM0S: +57.5°C TMBS: +0.0°C TP0P: +50.0°C TPCD: +55.0°C The core temp info is really useful and I'm pretty sure that Left/Right Side refers to the two fans within, but otherwise, I have no idea what this information means. Is there something I can use to normalize this information?

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  • Do you known a reputable backup software that can capture ONLY file system structure + attributes, WITHOUT file content

    - by bogdan
    Is there, on Windows, a reputable backup software out there capable of capturing ONLY a file system's directory and file structure, along with each item's attributes, WITHOUT capturing the actual file content (all files should be zero-length in the backup). I thoroughly searched the web for a solution and wasn't able to find one. Scenario when this would be very useful: I have a large drive with a huge amount of files. If the drive dies, I don't care so much about the content in these files (I can always download this content again from the Internet at any time) but I do care HUGELY about the names of the files that were on it, possibly also about their MD5 hashes and other classic file attributes (especially created-date / modified-date). The functionality I need is present to an extent in "media"/file cataloging software (i.e. whereisit) and, to a lesser extent, in a Total Commander set of extensions (DiskDir, DiskDirExtended). The huge drawback with cataloging software is that it's not designed to store previous versions of each item (AFAIK) and, most importantly, it has very weak content backup capabilities. I managed to think of a hack but I hope there's some backup software out there that already has this capability and I just failed to find it, thus this question. The hack: RoboCopy could be used with /CREATE (CREATE directory tree and zero-length files only) or /COPY (what to COPY for files) without the D=Data flag, to clone a directory structure into one where all files are zero-length but have the desired attributes. Then I would backup the cloned directory structure with a reputable backup software. I would really love to avoid a hack like this one, if possible. Thanks, Bogdan

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • Could local ISP capture my location whenever i launch a VPN to a VPN server?

    - by Ozgun Sunal
    I am extremely concerned that my ISP collects any information once I am connected to a VPN server. For instance, as far as I know, when I start a connection to a HotSpotShield VPN server, an IP address is assigned to me just before a successful connection. Besides, I'll be having an extra IP address at the beginning with the TAP Adapter. An encryption tunnel is set up between me and the VPN server. Whenever my request for a website reaches them (VPN server), they decrypt the data and later they encrypt the reply which returns from the web (targeted) server. This works like that. So, the ISP can not see what I am watching, displaying and writing because the connection is encrypted. But, the targeted websites see and record all actions. Still, they can not identify my real IP address. I'm really concerned about if the ISP can see "my location". OK, it has an IP address from another country as my real IP address, but how does my ISP detect the traffic going through them? Can they find out who I am? Won't they say "Hey, there is a traffic but who is and what he is doing right now?", because I get the Internet from them?

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  • Removing vg and lv after physical drive has been removed

    - by Rene
    We had a disk fail and replace but forgot to vgreduce first. The drive was on it's own VG and with two empty LV's and these are now causing LVM to complain every time any command is run, i.e. # lvscan /dev/vg04/swap: read failed after 0 of 4096 at 4294901760: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 4294959104: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 0: Input/output error /dev/vg04/swap: read failed after 0 of 4096 at 4096: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 995903864832: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 995903922176: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 0: Input/output error /dev/vg04/vz: read failed after 0 of 4096 at 4096: Input/output error The two LV's are not important, I just want to stop this error from displaying.

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  • From the Tips Box: Xbox Output on Two Screens, High Tech Halloween Props, and Old Flash Drives as Password Reset Disks

    - by Jason Fitzpatrick
    Once a week we round up some great reader tips and share them with everyone, this week we’re looking at outputting your Xbox 360 to two screens, spooky high-tech Halloween props, and recycling old flash drives as password reset disks. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Is it bad practice to output from within a function?

    - by Nick
    For example, should I be doing something like: <?php function output_message($message,$type='success') { ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php } output_message('There were some errors processing your request','error'); ?> or <?php function output_message($message,$type='success') { ob_start(); ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php return ob_get_clean(); } echo output_message('There were some errors processing your request','error'); ?> I understand they both achieve the same end result, but are there benefits doing one way over the other? Or does it not even matter?

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  • How do I enable additional debugging output from Ansible and Vagrant?

    - by Brian Lyttle
    I'm investigating Ansible for server and application provisioning. My application is currently provisioned with shell scripts in Vagrant. Rather than rewrite my scripts I've taken a sample and attempted to deploy it. It appears to deploy fine, but I've seeing a failure message after what looks like a series of successful steps: » vagrant provision ~/vm/blvagrant 1 ? [default] Running provisioner: ansible... PLAY [web-servers] ************************************************************ GATHERING FACTS *************************************************************** ok: [192.168.9.149] TASK: [install python-software-properties] ************************************ ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [add nginx ppa if it ubuntu 10.04 and up] ******************************* ok: [192.168.9.149] => {"changed": false, "item": "", "repo": "ppa:nginx/stable", "state": "present"} TASK: [update apt repo] ******************************************************* ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [install nginx] ********************************************************* ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [copy fixed init for nginx] ********************************************* ok: [192.168.9.149] => {"changed": false, "gid": 0, "group": "root", "item": "", "mode": "0755", "owner": "root", "path": "/etc/init.d/nginx", "size": 2321, "state": "file", "uid": 0} TASK: [service nginx] ********************************************************* ok: [192.168.9.149] => {"changed": false, "item": "", "name": "nginx", "state": "started"} TASK: [write nginx.conf] ****************************************************** ok: [192.168.9.149] => {"changed": false, "gid": 0, "group": "root", "item": "", "mode": "0644", "owner": "root", "path": "/etc/nginx/nginx.conf", "size": 1067, "state": "file", "uid": 0} PLAY RECAP ******************************************************************** 192.168.9.149 : ok=8 changed=0 unreachable=0 failed=0 Ansible failed to complete successfully. Any error output should be visible above. Please fix these errors and try again. How do I go about getting additional debug information? I've already added ansible.verbose = true to my vagrant config which results in the dictionaries being displayed within the output above.

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  • WSS - Server Error in "/" Application. Compilation Error Message: CS1006: Could not write to output

    - by ptahiliani
    I got the above errror when I tried to run WSS default site after installing and running the Advance System Optimizer 3.o. I resolve this by going to the following locations and adding permission for the admin users accounts (ASP.NET & IIS_WPG) I have set up for Sharepoint. C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files C:\WINDOWS\System 32\Log Files C:\WINDOWS\Temp After the correct permissions have been added, Sharepoint works as normal.

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  • SQL database testing: How to capture state of my database for rollback.

    - by Rising Star
    I have a SQL server (MS SQL 2005) in my development environment. I have a suite of unit tests for some .net code that will connect to the database and perform some operations. If the code under test works correctly, then the database should be in the same (or similar) state to how it was before the tests. However, I would like to be able to roll back the database to its state from before the tests run. One way of doing this would be to programmatically use transactions to roll back each test operation, but this is difficult and cumbersome to program; it could easily lead to errors in the test code. I would like to be able to run my tests confidently knowing that if they destroy my tables, I can quickly restore them? What is a good way to save a snapshot of one of my databases with its tables so that I can easily restore the database to it's state from before the test?

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  • Which scripting language to use to asynchronously ssh into equipment, run several commands, parse the output, and save to a file on my computer?

    - by Fujin
    There are several points I'd like to stress in my question. I'd like to login by asynchronously ssh'ing into our infrastructure equipment. Meaning, I do not want to connect to only one device, do all the tasks I need, disconnect, then connect to the next device. I want to connect to several devices at once in order to make the process as fast as possible. By equipment I mean 'infrastructure equipment' and not servers. I say this because I will not have the luxury of saving files to the device then transferring them to myself with scp or another method. The output of the scripts that are run will have to be saved directly to my computer. The output of the commands that are run will need to be cleaned up and parsed. Also I want the outputs of each device to be combined into one nice and neat file, not a separate file for each device. This will all be done from a linux box, using ssh, into devices that all use linux'ish proprietary OSes. My guess is the answer to my question will either be a Bash, Perl, or Python script but I figured it wouldn't hurt to ask and to hear the reasons why one way is better than another. Thanks everyone. EXTRA CREDIT: With you answer, include links to resources that will help create the script I described in the language that you suggested.

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  • SnagIt

    A feature-laden screen capture tool for easily copying and sharing any image, text, or video

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  • What's the problem of this piece of JavaScript code?

    - by Yousui
    Hi guys, The following piece of JavaScript code is a cross browser way to add/remove event handler. It will save a deleting method as a property of an HTML element object. Now it works well in FireFox but not in IE6. I can't find out why so I came here for help. Great thanks. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <title>pop</title> </head> <body> <input type="text" name="input1" id="input1" value="" /> <div id="result"> </div> <div id="result2" style="width:200px;height:100px;border:1px solid red;"> </div> <button id="stop" name="stop">click me</button><button id="stop2" name="stop2">click me</button> <script type="text/javascript" charset="utf-8"> function handler(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result").innerHTML = "" + key_code; } function handler2(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result2").innerHTML = e.button; } function add_event(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; if(document.addEventListener){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.addEventListener(event_type, callback, capture); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.removeEventListener(event_type, callback, capture); }; if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } }else if(document.attachEvent){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.attachEvent(event_type, callback); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.detachEvent(event_type, callback); } if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } } add_event(o, event_type, callback, capture); } add_event("input1", "keyup", handler); add_event("input1", "click", handler2); add_event("stop", "click", function(){ document.getElementById("input1").remove_event("keyup"); }); add_event("stop2", "click", function(){ document.getElementById("input1").remove_event("click"); }); </script> </body> </html>

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  • Can a Google Search Appliance / Mini output JSON/JSONP?

    - by Riley
    Using Google Mini for a website that needs output from the Google Mini in a JSON/JSONP format for front-end querying purposes. Google Mini does publish an XML feed that could potentially be used by a middle process to convert to JSON/JSONP. Can Google Search Appliance / Mini output to JSON/JSONP using a plug-in, modification to an XSLT template, or other unknown method?

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  • unable to capture picture using camera in j2me polish?

    - by SIVAKUMAR.J
    I'm, developing a mobile app in j2me.Now im converting it into j2me polish. In my app I capture a picture using camera in mobile phone. It works fine in j2me. But it does not work fine in j2me polish. I cannot resolve it. The code snippet given below public class VideoCanvas extends Canvas { // private VideoMIDlet midlet; // Form frm Form frm=null; public VideoCanvas(VideoControl videoControl) { int width = getWidth(); int height = getHeight(); // this.midlet = midlet; //videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO, this); //Canvas canvas = StyleSheet.currentScreen; //canvas = MasterCanvas.instance; videoControl.initDisplayMode( VideoControl.USE_DIRECT_VIDEO,this); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); } public VideoCanvas(VideoControl videoControl,Form ff) { frm=ff; int width = getWidth(); int height = getHeight(); // this.midlet = midlet; Ticker ticker=new Ticker("B4 video controll init"); frm.setTicker(ticker); //Canvas canvas = StyleSheet.currentScreen; videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this); ticker=new Ticker("after video controll init"); frm.setTicker(ticker); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); ticker=new Ticker("Device not supported"); frm.setTicker(ticker); } public void paint(Graphics g) { int width = getWidth(); int height = getHeight(); g.setColor(0x00ff00); g.drawRect(0, 0, width - 1, height - 1); g.drawRect(1, 1, width - 3, height - 3); } } In normal j2me the above code works correctly. But in j2me polish videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this) here this refers to VideoCanvas (which extends from javax.microedition.lcdui.Canvas). But it throws an "IllegalArgumentException - container should be canvas" like that. How to solve the issue?

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  • Perl - Check if contents of one file exist in another and print to output file explaination in descr

    - by golwalkar.rohan
    Requirement:- File1 has contents like - ABCD00000001,\some\some1\ABCD00000001,Y,,5 (this indicates there are 5 file in total in unit) File2 has contents as ABCD00000001 So what i need to do is check if ABCD00000001 from File2 exist in File1 - if yes{ print the output to Output.txt till it finds another ',Y,,X'} else{ No keep checking} Anyone? Any help is greatly appreciated.

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  • What .NET serializers have fixed size output for a given class?

    - by Jader Dias
    XML based serializers have variable size output for a given class. I can't use them to append data to my Memcached list, since I won't be able to retrieve that information later. But if I knew my serializer produced a fixed size output (N bytes), I could retrieve my data by splitting my list in N bytes chunks and then deserializing those chunks individually. I have created my own serializer for my class, but what other serializers I could use?

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