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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • I know it is a VLC know issue, but cant find a workaround

    - by Fladur
    I installed VLC player, because it works better that other video player on HD videos, but know I have an issue all most of my games (All of those using Bink Video, that means all Unreal Engine games, Call of duty, and more). When I load the game, I can hear the videos, the audio is working, so I know the videos is loading, but there is no image on the screen! Once I read that it was a known VLC issue with DivX or something like that, cant remember, does anyone, know a way to fix it? Thanks in advance

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  • With a little effort you can &ldquo;SEMI&rdquo;-protect your C# assemblies with obfuscation.

    - by mbcrump
    This method will not protect your assemblies from a experienced hacker. Everyday we see new keygens, cracks, serials being released that contain ways around copy protection from small companies. This is a simple process that will make a lot of hackers quit because so many others use nothing. If you were a thief would you pick the house that has security signs and an alarm or one that has nothing? To so begin: Obfuscation is the concealment of meaning in communication, making it confusing and harder to interpret. Lets begin by looking at the cartoon below:     You are probably familiar with the term and probably ignored this like most programmers ignore user security. Today, I’m going to show you reflection and a way to obfuscate it. Please understand that I am aware of ways around this, but I believe some security is better than no security.  In this sample program below, the code appears exactly as it does in Visual Studio. When the program runs, you get either a true or false in a console window. Sample Program. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad")); //Returns a True or False depending if you have notepad running.             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any(clsProcess => clsProcess.ProcessName.Contains(name));         }     } }   Pretend, that this is a commercial application. The hacker will only have the executable and maybe a few config files, etc. After reviewing the executable, he can determine if it was produced in .NET by examing the file in ILDASM or Redgate’s Reflector. We are going to examine the file using RedGate’s Reflector. Upon launch, we simply drag/drop the exe over to the application. We have the following for the Main method:   and for the IsProcessOpen method:     Without any other knowledge as to how this works, the hacker could export the exe and get vs project build or copy this code in and our application would run. Using Reflector output. using System; using System.Diagnostics; using System.Linq;   namespace ObfuscateMe {     class Program     {                static void Main(string[] args)         {               Console.WriteLine(IsProcessOpen("notepad"));             Console.ReadLine();         }             public static bool IsProcessOpen(string name)         {             return Process.GetProcesses().Any<Process>(delegate(Process clsProcess)             {                 return clsProcess.ProcessName.Contains(name);             });         }       } } The code is not identical, but returns the same value. At this point, with a little bit of effort you could prevent the hacker from reverse engineering your code so quickly by using Eazfuscator.NET. Eazfuscator.NET is just one of many programs built for this. Visual Studio ships with a community version of Dotfoscutor. So download and load Eazfuscator.NET and drag/drop your exectuable/project into the window. It will work for a few minutes depending if you have a quad-core or not. After it finishes, open the executable in RedGate Reflector and you will get the following: Main After Obfuscation IsProcessOpen Method after obfuscation: As you can see with the jumbled characters, it is not as easy as the first example. I am aware of methods around this, but it takes more effort and unless the hacker is up for the challenge, they will just pick another program. This is also helpful if you are a consultant and make clients pay a yearly license fee. This would prevent the average software developer from jumping into your security routine after you have left. I hope this article helped someone. If you have any feedback, please leave it in the comments below.

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  • An observation on .NET loops – foreach, for, while, do-while

    It’s very common that .NET programmers use “foreach” loop for iterating through collections. Following is my observation whilst I was testing simple scenario on loops. “for” loop is 30% faster than “foreach” and “while” loop is 50% faster than “foreach”. “do-while” is bit faster than “while”. Someone may feel that how does it make difference if I’m iterating only 1000 times in a loop. This test case is only for simple iteration. According to the "Data structure" concepts, best and worst cases are completely based on the data we provide to the algorithm. so we can not conclude that a "foreach" algorithm is not good. All I want to tell that we need to be little cautious even choosing the loops. Example:- You might want to chose quick sort when you want to sort more numbers. At the same time bubble sort may be effective than quick sort when you want to sort less numbers. Take a simple scenario, a request of a simple web application fetches the data of 10000 (10K) rows and iterating them for some business logic. Think, this application is being accessed by 1000 (1K) people simultaneously. In this simple scenario you are ending up with 10000000 (10Million or 1 Crore) iterations. below is the test scenario with simple console application to test 100 Million records. using System;using System.Collections.Generic;using System.Diagnostics;namespace ConsoleApplication1{ class Program { static void Main(string[] args) { var sw = new Stopwatch(); var numbers = GetSomeNumbers(); sw.Start(); foreach (var item in numbers) { } sw.Stop(); Console.WriteLine( String.Format("\"foreach\" took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); for (int i = 0; i < numbers.Count; i++) { } sw.Stop(); Console.WriteLine( String.Format("\"for\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it = 0; while (it++ < numbers.Count) { } sw.Stop(); Console.WriteLine( String.Format("\"while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); sw.Reset(); sw.Start(); var it2 = 0; do { } while (it2++ < numbers.Count); sw.Stop(); Console.WriteLine( String.Format("\"do-while\" loop took {0} milliseconds", sw.ElapsedMilliseconds)); } #region Get me 10Crore (100 Million) numbers private static List<int> GetSomeNumbers() { var lstNumbers = new List<int>(); var count = 100000000; for (var i = 1; i <= count; i++) { lstNumbers.Add(i); } return lstNumbers; } #endregion Get me some numbers }} In above example, I was just iterating through 100 Million numbers. You can see the time to execute various  loops provided in .NET Output "foreach" took 1108 milliseconds "for" loop took 727 milliseconds "while" loop took 596 milliseconds "do-while" loop took 594 milliseconds   Press any key to continue . . . So I feel we need to be careful while choosing the looping strategy. Please comment your thoughts. span.fullpost {display:none;}

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  • Dependency Injection Introduction

    - by MarkPearl
    I recently was going over a great book called “Dependency Injection in .Net” by Mark Seeman. So far I have really enjoyed the book and would recommend anyone looking to get into DI to give it a read. Today I thought I would blog about the first example Mark gives in his book to illustrate some of the benefits that DI provides. The ones he lists are Late binding Extensibility Parallel Development Maintainability Testability To illustrate some of these benefits he gives a HelloWorld example using DI that illustrates some of the basic principles. It goes something like this… class Program { static void Main(string[] args) { var writer = new ConsoleMessageWriter(); var salutation = new Salutation(writer); salutation.Exclaim(); Console.ReadLine(); } } public interface IMessageWriter { void Write(string message); } public class ConsoleMessageWriter : IMessageWriter { public void Write(string message) { Console.WriteLine(message); } } public class Salutation { private readonly IMessageWriter _writer; public Salutation(IMessageWriter writer) { _writer = writer; } public void Exclaim() { _writer.Write("Hello World"); } }   If you had asked me a few years ago if I had thought this was a good approach to solving the HelloWorld problem I would have resounded “No”. How could the above be better than the following…. class Program { static void Main(string[] args) { Console.WriteLine("Hello World"); Console.ReadLine(); } }  Today, my mind-set has changed because of the pain of past programs. So often we can look at a small snippet of code and make judgements when we need to keep in mind that we will most probably be implementing these patterns in projects with hundreds of thousands of lines of code and in projects that we have tests that we don’t want to break and that’s where the first solution outshines the latter. Let’s see if the first example achieves some of the outcomes that were listed as benefits of DI. Could I test the first solution easily? Yes… We could write something like the following using NUnit and RhinoMocks… [TestFixture] public class SalutationTests { [Test] public void ExclaimWillWriteCorrectMessageToMessageWriter() { var writerMock = MockRepository.GenerateMock<IMessageWriter>(); var sut = new Salutation(writerMock); sut.Exclaim(); writerMock.AssertWasCalled(x => x.Write("Hello World")); } }   This would test the existing code fine. Let’s say we then wanted to extend the original solution so that we had a secure message writer. We could write a class like the following… public class SecureMessageWriter : IMessageWriter { private readonly IMessageWriter _writer; private readonly string _secretPassword; public SecureMessageWriter(IMessageWriter writer, string secretPassword) { _writer = writer; _secretPassword = secretPassword; } public void Write(string message) { if (_secretPassword == "Mark") { _writer.Write(message); } else { _writer.Write("Unauthenticated"); } } }   And then extend our implementation of the program as follows… class Program { static void Main(string[] args) { var writer = new SecureMessageWriter(new ConsoleMessageWriter(), "Mark"); var salutation = new Salutation(writer); salutation.Exclaim(); Console.ReadLine(); } }   Our application has now been successfully extended and yet we did very little code change. In addition, our existing tests did not break and we would just need add tests for the extended functionality. Would this approach allow parallel development? Well, I am in two camps on parallel development but with some planning ahead of time it would allow for it as you would simply need to decide on the interface signature and could then have teams develop different sections programming to that interface. So,this was really just a quick intro to some of the basic concepts of DI that Mark introduces very successfully in his book. I am hoping to blog about this further as I continue through the book to list some of the more complex implementations of containers.

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  • How to restore/change Alt+Tab behaviour/ram usage and a few other things after Ubuntu upgrade from 11.04 to 11.10?

    - by fiktor
    I use Ubuntu for programming. I recently updated it from 11.04 to 11.10. There are some things I don't like in the new version of Unity desktop interface. I don't actually know if it is hard to restore previous behavior or not, and if it is not, where should I look to do that. I know a bit of programming, but I really don't know much about Linux settings. I used to have 3-6 terminal windows and switch between them with Alt+Tab and Shift+Alt+Tab. I liked half-transparent terminal windows, since with them I could open web-page with some instruction in Firefox, press Alt+Tab and type commands in a console window, being able to recognize text on a web-page under it. Now I have problems with my usual work-style because of the following. List of "negative" changes Alt+Tab shows just one icon for all console windows. When I wait some time, it, however, shows all windows, but I don't like to wait. I prefer to remember order of windows and press Alt+Tab as many times as I need to switch to the right window. Alt+Shift+Tab to switch in reverse order doesn't work now. Console windows are not transparent any more. When I don't wait, and switch to this icon, it shows all console windows altogether. So even if they were transparent, I wouldn't be able to see anything below them (I can read something only from the window, which is directly under current one, not a few levels under). When I run a few console windows in Unity I had 740Mb used on Ubuntu 11.04, but I have 1050Mb now. The question is how to make it back to 750-. I really need my memory, since I use my computer to work with 1512Mb of data and I try to save every 10Mb possible (if it doesn't take too much of machine and, more importantly, my time). When I press "The Super key" I have a field to type the name of the program I want to run. But now it sometimes shows this field, but when I'm trying to type nothing happens. Probably, focus is not on the right field. I don't really mean to restore exactly the same behavior, but I want to make my work in Ubuntu 11.10 efficient (at least as efficient as in Ubuntu 11.04). I would be happy if there are some ways to accomplish that. What have I tried I have installed CompizConfig Settings Manager. I have read this question. However enabling "Static Application Switcher" makes Alt+Tab crazy: after enabling it It says about key-binding conflicts with "Ubuntu Unity Plugin"; "Alt+Tab" switching doesn't change, but "Shift+Alt+Tab" now works and shows all windows; Memory usage increases. I have tried turning off Ubuntu Unity Plugin, but this doesn't seem right thing to do, since it seems to turn off all menus, a lot of keystrokes and app-launcher, which usually activates with "The Super key". I have found, that window transparency can be enabled by "Opacity, Brightness and Saturation" plugin from Accessibility. However I don't know if enabling it is the right thing to do (at least it increases memory usage). Update: everything solved but #3: see my own answer below. I have made a separate question about issue #3 (transparency).

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  • Proxy within a proxy, tunneling?

    - by joeblogger
    At work there is a proxy that (understandably) blocks all ports except web ones. However, during lunch hours you are allowed to play online games. But as ports are blocked, multiplayer games are out of the question. So I was wondering, could I set up a tunnel on a web port, that would then allow me to access those blocked ports, through the port 80 tunnel whilst still being behind the work proxy? This is in a Windows environment.

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  • Using AES encryption in .NET - CryptographicException saying the padding is invalid and cannot be removed

    - by Jake Petroules
    I wrote some AES encryption code in C# and I am having trouble getting it to encrypt and decrypt properly. If I enter "test" as the passphrase and "This data must be kept secret from everyone!" I receive the following exception: System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at System.IO.Stream.Dispose() ... And if I enter something less than 16 characters I get no output. I believe I need some special handling in the encryption since AES is a block cipher, but I'm not sure exactly what that is, and I wasn't able to find any examples on the web showing how. Here is my code: using System; using System.IO; using System.Security.Cryptography; using System.Text; public static class DatabaseCrypto { public static EncryptedData Encrypt(string password, string data) { return DatabaseCrypto.Transform(true, password, data, null, null) as EncryptedData; } public static string Decrypt(string password, EncryptedData data) { return DatabaseCrypto.Transform(false, password, data.DataString, data.SaltString, data.MACString) as string; } private static object Transform(bool encrypt, string password, string data, string saltString, string macString) { using (AesManaged aes = new AesManaged()) { aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.PKCS7; int key_len = aes.KeySize / 8; int iv_len = aes.BlockSize / 8; const int salt_size = 8; const int iterations = 8192; byte[] salt = encrypt ? new Rfc2898DeriveBytes(string.Empty, salt_size).Salt : Convert.FromBase64String(saltString); byte[] bc_key = new Rfc2898DeriveBytes("BLK" + password, salt, iterations).GetBytes(key_len); byte[] iv = new Rfc2898DeriveBytes("IV" + password, salt, iterations).GetBytes(iv_len); byte[] mac_key = new Rfc2898DeriveBytes("MAC" + password, salt, iterations).GetBytes(16); aes.Key = bc_key; aes.IV = iv; byte[] rawData = encrypt ? Encoding.UTF8.GetBytes(data) : Convert.FromBase64String(data); using (ICryptoTransform transform = encrypt ? aes.CreateEncryptor() : aes.CreateDecryptor()) using (MemoryStream memoryStream = encrypt ? new MemoryStream() : new MemoryStream(rawData)) using (CryptoStream cryptoStream = new CryptoStream(memoryStream, transform, encrypt ? CryptoStreamMode.Write : CryptoStreamMode.Read)) { if (encrypt) { cryptoStream.Write(rawData, 0, rawData.Length); return new EncryptedData(salt, mac_key, memoryStream.ToArray()); } else { byte[] originalData = new byte[rawData.Length]; int count = cryptoStream.Read(originalData, 0, originalData.Length); return Encoding.UTF8.GetString(originalData, 0, count); } } } } } public class EncryptedData { public EncryptedData() { } public EncryptedData(byte[] salt, byte[] mac, byte[] data) { this.Salt = salt; this.MAC = mac; this.Data = data; } public EncryptedData(string salt, string mac, string data) { this.SaltString = salt; this.MACString = mac; this.DataString = data; } public byte[] Salt { get; set; } public string SaltString { get { return Convert.ToBase64String(this.Salt); } set { this.Salt = Convert.FromBase64String(value); } } public byte[] MAC { get; set; } public string MACString { get { return Convert.ToBase64String(this.MAC); } set { this.MAC = Convert.FromBase64String(value); } } public byte[] Data { get; set; } public string DataString { get { return Convert.ToBase64String(this.Data); } set { this.Data = Convert.FromBase64String(value); } } } static void ReadTest() { Console.WriteLine("Enter password: "); string password = Console.ReadLine(); using (StreamReader reader = new StreamReader("aes.cs.txt")) { EncryptedData enc = new EncryptedData(); enc.SaltString = reader.ReadLine(); enc.MACString = reader.ReadLine(); enc.DataString = reader.ReadLine(); Console.WriteLine("The decrypted data was: " + DatabaseCrypto.Decrypt(password, enc)); } } static void WriteTest() { Console.WriteLine("Enter data: "); string data = Console.ReadLine(); Console.WriteLine("Enter password: "); string password = Console.ReadLine(); EncryptedData enc = DatabaseCrypto.Encrypt(password, data); using (StreamWriter stream = new StreamWriter("aes.cs.txt")) { stream.WriteLine(enc.SaltString); stream.WriteLine(enc.MACString); stream.WriteLine(enc.DataString); Console.WriteLine("The encrypted data was: " + enc.DataString); } }

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  • Is there a way of recover from an Exception in Directory.EnumerateFiles ?

    - by Magnus Johansson
    In .NET 4, there's this Directory.EnumerateFiles() method with recursion that seems handy. However, if an Exception occurs within a recursion, how can I continue/recover from that and continuing enumerate the rest of the files? try { var files = from file in Directory.EnumerateFiles(@"c:\", "*.*", SearchOption.AllDirectories) select new { File = file }; Console.WriteLine(files.Count().ToString()); } catch (UnauthorizedAccessException uEx) { Console.WriteLine(uEx.Message); } catch (PathTooLongException ptlEx) { Console.WriteLine(ptlEx.Message); }

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  • Developing for Mac, without a Mac.

    - by speeder
    Hello I am a "lone wolf" game developer, and games sell more on Mac (because noone make Mac games... bizarre), so I need to make Mac games. My problem is: I don't own a Mac, and I have no way to get one (unless someone donate one to me...), I don't have money even to upgrade my crappy 3 year old PC, or buy a netbook... So, how I develop for Mac without a Mac? I guess that if I installed Mac OS on my machine, it would do, or can I just use Open Darwin instead? Or Mac OS run on virtual machines?

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  • CakePHP Shell issue with my directory structure

    - by keslert
    I have structured my Cake files in the following way /cakes /2_3 /app /Console /cake.php /apps /www.website1.com /Console /HelloShell.php /Controllers /etc... /www.website2.com /Console /Controllers /etc... I am getting an error "Error: Shell class HelloShell could not be found." I have added "cakes/2_3/app/Console" to my PATH, and I am running cake from inside www.website1.com. Current Paths: -app: www.website1.com -working: apps\www.website1.com -root: apps -core: cakes\2_3\lib Any ideas on what I am doing wrong?

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  • C# getting mouse coordinates from a tab page when selected

    - by Tom
    I wish to show the mouse coordinates only when i am viewing tabpage7. So far i have: this.tabPage7.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OnMouseMove); protected void OnMouseMove(object sender, MouseEventArgs mouseEv) { Console.WriteLine("happening"); Console.WriteLine(mouseEv.X.ToString()); Console.WriteLine(mouseEv.Y.ToString()); } but this doesn't appear to be doing anything, could someone help show me what im doing wrong please?

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  • cordova 2.0.0 download file Android

    - by N0rA
    I tried to use cordova 2.0.0 API FileTransfer().download() and i got 2 consecutive errors 1) download error source file 2) download error target file here is my code... function downloadMaterial() { var fileTransfer = new FileTransfer(); var serverURL = 'http://img.youm7.com/images/NewsPics/large/S2200921125437.jpg'; var uri = encodeURI(serverURL); var filePath = persistent_root.fullPath+"/" + fileName; //filePath = file:///data/data/com.example.studyapp/S2200921125437.jpg var onSuccess = function (entry) { console.log("download complete: " + entry.fullPath); }; var onError = function (error) { console.log("download error source " + error.source); console.log("download error target " + error.target); console.log("upload error code " + error.code); }; fileTransfer.download(uri, filePath , onSuccess, onError); } Do you have any idea what should I do? Thanks in advance ...

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  • Why does IHttpAsyncHandler leak memory under load?

    - by Anton
    I have noticed that the .NET IHttpAsyncHandler (and the IHttpHandler, to a lesser degree) leak memory when subjected to concurrent web requests. In my tests, the development web server (Cassini) jumps from 6MB memory to over 100MB, and once the test is finished, none of it is reclaimed. The problem can be reproduced easily. Create a new solution (LeakyHandler) with two projects: An ASP.NET web application (LeakyHandler.WebApp) A Console application (LeakyHandler.ConsoleApp) In LeakyHandler.WebApp: Create a class called TestHandler that implements IHttpAsyncHandler. In the request processing, do a brief Sleep and end the response. Add the HTTP handler to Web.config as test.ashx. In LeakyHandler.ConsoleApp: Generate a large number of HttpWebRequests to test.ashx and execute them asynchronously. As the number of HttpWebRequests (sampleSize) is increased, the memory leak is made more and more apparent. LeakyHandler.WebApp TestHandler.cs namespace LeakyHandler.WebApp { public class TestHandler : IHttpAsyncHandler { #region IHttpAsyncHandler Members private ProcessRequestDelegate Delegate { get; set; } public delegate void ProcessRequestDelegate(HttpContext context); public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { Delegate = ProcessRequest; return Delegate.BeginInvoke(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { Delegate.EndInvoke(result); } #endregion #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Thread.Sleep(10); context.Response.End(); } #endregion } } LeakyHandler.WebApp Web.config <?xml version="1.0"?> <configuration> <system.web> <compilation debug="false" /> <httpHandlers> <add verb="POST" path="test.ashx" type="LeakyHandler.WebApp.TestHandler" /> </httpHandlers> </system.web> </configuration> LeakyHandler.ConsoleApp Program.cs namespace LeakyHandler.ConsoleApp { class Program { private static int sampleSize = 10000; private static int startedCount = 0; private static int completedCount = 0; static void Main(string[] args) { Console.WriteLine("Press any key to start."); Console.ReadKey(); string url = "http://localhost:3000/test.ashx"; for (int i = 0; i < sampleSize; i++) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.BeginGetResponse(GetResponseCallback, request); Console.WriteLine("S: " + Interlocked.Increment(ref startedCount)); } Console.ReadKey(); } static void GetResponseCallback(IAsyncResult result) { HttpWebRequest request = (HttpWebRequest)result.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); try { using (Stream stream = response.GetResponseStream()) { using (StreamReader streamReader = new StreamReader(stream)) { streamReader.ReadToEnd(); System.Console.WriteLine("C: " + Interlocked.Increment(ref completedCount)); } } response.Close(); } catch (Exception ex) { System.Console.WriteLine("Error processing response: " + ex.Message); } } } }

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  • How to Access a static method in c#?

    - by Surya sasidhar
    in C# oops when we have a static method in a class it access only static members right and the static method can access only with class name am i right. Then i am not able to access the static method in my example can u help me. this is my code..... class myclass { int i ; static int j ; static void get() { j = 101; Console.WriteLine(j.ToString ()); } public void test() { i = 11; j = 12; Console.WriteLine(i.ToString()); Console.WriteLine(j.ToString()); } } class Program { static void Main(string[] args) { myclass clsmyclas = new myclass(); clsmyclas.test(); Console.ReadLine(); } } } when i am trying to access the static method like "myclass.get()" i am not getting the static method

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  • C# beginner help

    - by ThickBook
    Can you help in this example? I am a beginner. Thanks using System; class Program { public static void Mian(string[] args) { Console.Write("Your Name?: "); string name = Console.Read(); Console.WriteLine("Welcome {0}", name); } }

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  • How do I set DateTimeStamp on file after uploading to FTP?

    - by Anthony Brien
    I have an application that deploys game data files to different gaming consoles. If matching files on the users machine and the console have identical size and dates, they must not be re-deployed. On Xbox, this is easily accomplished because an XDK library used to upload files on the console allows me to set the date on the uploaded files to match the dates on the user's machine. On Ps3 however, I use an FTP service running on the console. I use WebClient.UploadFileAsync to upload files to the console. However, I cannot figure out how I can set the uploaded file's date timestamp, leaving me with only the file size to determine identical files which is unsafe. I was wondering if there was a way to set a file's date timestamp through the WebClient interface?

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  • .Net - using FileIOPermission with mask in file name

    - by Max Gontar
    Hello! I would like to apply FileIOPermission on set of files using mask in file name, ex. on all txt files in folder C:\TMP: [type: FileIOPermission(SecurityAction.PermitOnly, Read = @"C:\TMP\*.txt")] class SomeClass { static void testPermissions() { Console.WriteLine("allowed action"); File.OpenRead(@"C:\TMP\1.txt"); // <--- here goes exception Console.WriteLine("denied action"); try { File.Create(@"C:\TMP\2.txt"); } catch (Exception e) { Console.WriteLine(e.Message); } finally { Console.ReadKey(); } } } This throws ArgumentException "Illegal characters in path." What is wrong? Is it possible to achieve anyway?

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  • C# Windows Service

    - by Goober
    Scenario I've created a windows service, but whenever I start it, it stops immediately. The service was concieved from a console application that used to subscribe to an event and watch processes on a server. If anything happened to process (i.e. It was killed), then the event would trigger the process to be restarted. The reason I'm telling you this is because the original code used to look like this: Original Console App Code: static void Main(string[] args) { StartProcess sp = new StartProcess(); //Note the readline that means the application sits here waiting for an event! Console.ReadLine(); } Now that this code has been turned into a Windows Service, it is essentially EXACTLY THE SAME. However, the service does not sit there waiting, even with the readline, it just ends..... New Windows Service Code: protected override void OnStart(string[] args) { ProcessMonitor pm = new ProcessMonitor(); Console.ReadLine(); } Thoughts Since the functionality is entirely encapsulated within this single class (It quite literally starts, sets up some events and waits) - How can I get the service to actually sit there and just wait? It seems to be ignoring the readline. However this works perfectly as a console application, it is just far more convenient to have it as a service.

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  • Java REPL onsole

    - by Don
    Hi, I'm looking for a console that I can use to test out snippets of Java code. Either a desktop app, or a web app (like the Groovy web console). Ideally, the console should automatically import commonly used package like java.io.* java.util.* So that I can copy and paste code from a class without having to add a bunch of imports. Does such a thing exist? Thanks, Donal

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • File upload progress

    - by Cornelius
    I've been trying to track the progress of a file upload but keep on ending up at dead ends (uploading from a C# application not a webpage). I tried using the WebClient as such: class Program { static volatile bool busy = true; static void Main(string[] args) { WebClient client = new WebClient(); // Add some custom header information client.Credentials = new NetworkCredential("username", "password"); client.UploadProgressChanged += client_UploadProgressChanged; client.UploadFileCompleted += client_UploadFileCompleted; client.UploadFileAsync(new Uri("http://uploaduri/"), "filename"); while (busy) { Thread.Sleep(100); } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } static void client_UploadFileCompleted(object sender, UploadFileCompletedEventArgs e) { busy = false; } static void client_UploadProgressChanged(object sender, UploadProgressChangedEventArgs e) { Console.WriteLine("Completed {0} of {1} bytes", e.BytesSent, e.TotalBytesToSend); } } The file does upload and progress is printed out but the progress is much faster than the actual upload and when uploading a large file the progress will reach the maximum within a few seconds but the actual upload takes a few minutes (it is not just waiting on a response, all the data have not yet arrived at the server). So I tried using HttpWebRequest to stream the data instead (I know this is not the exact equivalent of a file upload as it does not produce multipart/form-data content but it does serve to illustrate my problem). I set AllowWriteStreamBuffering to false and set the ContentLength as suggested by this question/answer: class Program { static void Main(string[] args) { FileInfo fileInfo = new FileInfo(args[0]); HttpWebRequest client = (HttpWebRequest)WebRequest.Create(new Uri("http://uploadUri/")); // Add some custom header info client.Credentials = new NetworkCredential("username", "password"); client.AllowWriteStreamBuffering = false; client.ContentLength = fileInfo.Length; client.Method = "POST"; long fileSize = fileInfo.Length; using (FileStream stream = fileInfo.OpenRead()) { using (Stream uploadStream = client.GetRequestStream()) { long totalWritten = 0; byte[] buffer = new byte[3000]; int bytesRead = 0; while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0) { uploadStream.Write(buffer, 0, bytesRead); uploadStream.Flush(); Console.WriteLine("{0} of {1} written", totalWritten += bytesRead, fileSize); } } } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } } The request does not start until the entire file have been written to the stream and already shows full progress at the time it starts (I'm using fiddler to verify this). I also tried setting SendChunked to true (with and without setting the ContentLength as well). It seems like the data still gets cached before being sent over the network. Is there something wrong with one of these approaches or is there perhaps another way I can track the progress of file uploads from a windows application?

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  • Please help. Creating threads and wait till finsh

    - by Raj Aththanayake
    Hi I have two method calls that I want to call using two threads. Then I want them to wait till method executions get completed before continuing. My sample solution is something like below. public static void Main() { Console.WriteLine("Main thread starting."); String[] strThreads = new String[] { "one", "two" }; String ctemp = string.Empty; foreach (String c in strThreads) { ctemp = c; Thread thread = new Thread(delegate() { MethodCall(ctemp); }); thread.Start(); thread.Join(); } Console.WriteLine("Main thread ending."); Console.Read(); } public static void MethodCalls(string number) { Console.WriteLine("Method call " + number); } Is this will do the job? Or is there another better way to do the same thing?

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