Search Results

Search found 15385 results on 616 pages for 'context menu'.

Page 89/616 | < Previous Page | 85 86 87 88 89 90 91 92 93 94 95 96  | Next Page >

  • How do I create a right click context menu in Java Swing?

    - by Wayne
    I'm working on a school project and we want to implement a right click pop-up menu in the gui. Currently we are doing something like creating a JMenu on right click and setting its location to that of the mouse's position... This seems really ugly and is very buggy, is there any better way of doing this? I'm sure there must be.

    Read the article

  • where is "create instance" menu in visual studio 2010?

    - by austin powers
    Hi, in visual studio 2008 there is a sub-menu called "create instance" which is resides in class designer. Today I've opened VS.net 2010 and then opened class designer and create my class over there and when I wanted to test my class with the help of "create instance" option there was no such option available in vs.net 2010. and I've googled about it a little bit but no answer at all so I decided to mention about it here. where can I find this menu in vs.net 2010? regards.

    Read the article

  • Is an Iframe my only option?

    - by cyggi
    I have a job to develop a website. My client wants it so that there is a header, a menu and for the content a rectangle-like box in which you can scroll the text. So that header and menu don't move but the text in the box does. It should look like this: ***********header image *********** menu menu menu menu -------------- | you || | can || | scroll in || | this box || |_____________ Is my only option to implement this an iframe? Would it be bad practice to use an iframe for this?

    Read the article

  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

    Read the article

  • How to re-enable the context menu in this case?

    - by lemonedo
    document.addEventListener('contextmenu', function (e) { e.preventDefault() e.stopPropagation() e.returnValue = false e.cancleBubble = true }) No way? Edit: document.oncontextmenu = null does not work. P.S. I cannot have the reference of the listener function since I am not the owner of the site preventing the context menu.

    Read the article

  • Better way to download a binary file?

    - by geoff
    I have a site where a user can download a file. Some files are extremely large (the largest being 323 MB). When I test it to try and download this file I get an out of memory exception. The only way I know to download the file is below. The reason I'm using the code below is because the URL is encoded and I can't let the user link directly to the file. Is there another way to download this file without having to read the whole thing into a byte array? FileStream fs = new FileStream(context.Server.MapPath(url), FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fs); long numBytes = new FileInfo(context.Server.MapPath(url)).Length; byte[] bytes = br.ReadBytes((int) numBytes); string filename = Path.GetFileName(url); context.Response.Buffer = true; context.Response.Charset = ""; context.Response.Cache.SetCacheability(HttpCacheability.NoCache); context.Response.ContentType = "application/x-rar-compressed"; context.Response.AddHeader("content-disposition", "attachment;filename=" + filename); context.Response.BinaryWrite(bytes); context.Response.Flush(); context.Response.End();

    Read the article

  • Temporarily Disallow JQuery Toggle

    - by Kevin Sylvestre
    I have a menu that is toggled when a user selects a link. The menu has an animation attached, and I want to prevent toggling while the animation is running. The following snippet works, but flips the state of toggle if the link is clicked quickly twice (i.e. if the user clicks the link quickly twice, the next click will trigger the same action): <a href="" id="button">Menu</a> <div id="menu">...</a> <script> $("#button").toggle( function (e) { if $("#menu").is(":animated")) return false; $menu.show("slow"); }, function (e) { if ("#menu").is(":animated")) return false; $menu.hide("slow"); } ); </script> How can I prevent switching states within toggle? Thanks.

    Read the article

  • Django - Weird behaviour of sessions variables with Apache

    - by Étienne Loks
    In a Menu class with Section children, each Section has an available attribute. This attribute is initialized during the instance creation. The process of getting the availability is not trivial, so I stock a Menu instance for each user in a session variable. With the Django embedded webserver this works well. But when I deploy the application on an Apache webserver I can observe a very weird behavior. Once authentified, a click on a link or a refreshment of the page and the availability of each Section seems to be forgotten (empty menu but in the log file I can see that all Sections are here) then a new refresh on the page the availability is back, a new refresh the menu disappears once again, etc. There is no cache activated on the web server. The menu is initialized in a context processor. def get_base_context(request): if 'MENU' not in request.session or \ not request.session['MENU'].childs or\ request.session['MENU'].user != request.user: _menu = Menu(request.user) _menu.init() request.session['MENU'] = _menu (...) I have no idea what could cause such a behavior. Any clue?

    Read the article

  • Select lowest nested selector when clicked

    - by rikAtee
    I would like to click $('.sub-menu') selector and return the lowerst nested item that was clicked, rather than the highest. e.g., when I click "enlish", "root" is returned becasue "english" is a child of "root". I want "english" returned when I select "english". <div ID="browse_container"> <div class="sub-menu">Root <div class="sub-menu">English</div> <div class="sub-menu">Maths <div class="sub-menu">Year 1</div> <div class="sub-menu">Year 2</div> </div> <div class="sub-menu">? Science</div> </div> </div> my script is simply: $('.sub-menu, #root').on('click', function(event){ alert($(this).text()) });

    Read the article

  • Add Many-to-Many Entity Framework

    - by tomcamara
    I've got a question: I have 3 tables: Users Menu UserMenu UserMenu contains IdMenu and IdUser. In My DataModel Entity Framework 4.0, I'm filling my User Model and filling User.Menu (Menu is Navigation Properties) with an existing Menu of my table Menu. I have to save User and Save each related menu item in UserMenu table. I get the following exception: The ObjectStateManager does not contain an ObjectStateEntry with a reference to an object of type 'SGGED.Model.Menu'. Code Users objUser = new Users(); objUser.name = itemUsers.name.Trim(); objUser.email = itemUsers.email.Trim(); objUser.password = Util.HashString("12345"); objUser.effdt = DateTime.Now; objData.Users.AddObject(objUser); foreach (var itemMenu in itemUsers.Menu) { objData.ObjectStateManager.ChangeObjectState(itemMenu, EntityState.Unchanged); } affRows = objData.SaveChanges(); Whats the way to handle this issue? Best Regards, Miltom Camara

    Read the article

  • In Ubuntu, my apps no longer have the system menu bar (not the panels!)

    - by user25522
    So, I booted up my box today after the weekend, and my apps no longer have the System Menu Bar at the top. It kinda sucks 'cause that's an easy way to maximize windows. How do I get it back? And I'm not talking about the panels at the top/bottom of the screen. This is what my terminal looks like. It's really missing the bar at the top. I have no rep so can't post pics, but here's a link to the image

    Read the article

  • openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch

    - by Sid
    i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it should move automatically. The motion of my object is a projectile motion ans it is working fine. what i get : Force close and a NULL pointer exception. My code : public class BallThrowGLSurfaceView extends GLSurfaceView{ MyRender _renderObj; Context context; GLSurfaceView glView; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MyRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); this.requestFocus(); this.setFocusableInTouchMode(true); glView = new GLSurfaceView(context.getApplicationContext()); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub if (event != null) { if (event.getAction() == MotionEvent.ACTION_DOWN) { if (_renderObj != null) { Log.i("renderObj", _renderObj + "lll"); // Ensure we call switchMode() on the OpenGL thread. // queueEvent() is a method of GLSurfaceView that will do this for us. queueEvent(new Runnable() { public void run() { glView.setRenderMode(RENDERMODE_CONTINUOUSLY); } }); return true; } } } return super.onTouchEvent(event); } } PS : i know that i am making some silly mistakes in this, but cannot figure out what it really is.

    Read the article

  • How to Create a Minimize All Windows (Win + M) Hotkey for Mac OS X

    - by The Geek
    Windows users have been able to minimize every window on their desktop ever since keyboards with the Win key started showing up — just tap WIN + M on your keyboard, and every window is minimized. For Mac OS X, it’s not quite as simple. You can, of course, use the CMD + OPT + H + M shortcut key combination to hide most windows… but that’s a lot of keys to hit at once, and it doesn’t always minimize everything in my experience. So like everything else I wanted from Windows, it was time to figure out how to get it on OS X as well. This method uses QuickSilver to provide the shortcut key trigger — if there’s a better way to do that, please let us know. Luckily OS X includes a nice scripting platform, and we can use the following script from a helpful person over at SuperUser to make this all happen. tell application "Finder" to activate tell application "System Events" tell application process "Finder" tell menu bar 1 click menu item "Hide Others" of menu of menu bar item "Finder" click menu item "Minimize All" of menu of menu bar item "Window" end tell end tell end tell Open up a new AppleScript Editor window and paste in the script from above. Then go to File and Save.    

    Read the article

< Previous Page | 85 86 87 88 89 90 91 92 93 94 95 96  | Next Page >