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  • Objective-C: properties not being saved or passed

    - by Gerald Yeo
    Hi, i'm a newbie to iphone development. I'm doing a navigation-based app, and I'm having trouble passing values to a new view. @interface RootViewController : UITableViewController { NSString *imgurl; NSMutableArray *galleryArray; } @property (nonatomic, retain) NSString *imgurl; @property (nonatomic, retain) NSMutableArray *galleryArray; - (void)showAll; @end #import "RootViewController.h" #import "ScrollView.h" #import "Model.h" #import "JSON/JSON.h" @implementation RootViewController @synthesize galleryArray, imgurl; - (void)viewDidLoad { UIBarButtonItem *showButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Show All", @"") style:UIBarButtonItemStyleBordered target:self action:@selector(showAll)] autorelease]; self.navigationItem.rightBarButtonItem = showButton; NSString *jsonString = [[Model sharedInstance] jsonFromURLString:@"http://www.ddbstaging.com/gerald/gallery.php"]; NSDictionary *resultDictionary = [jsonString JSONValue]; if (resultDictionary == nil) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Webservice Down" message:@"The webservice you are accessing is currently down. Please try again later." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } else { galleryArray = [[NSMutableArray alloc] init]; galleryArray = [resultDictionary valueForKey:@"gallery"]; imgurl = (NSString *)[galleryArray objectAtIndex:0]; NSLog(@" -> %@", galleryArray); NSLog(imgurl); } } - (void)showAll { NSLog(@" -> %@", galleryArray); NSLog(imgurl); ScrollView *controller = [[ScrollView alloc] initWithJSON:galleryArray]; [self.navigationController pushViewController:controller animated:YES]; } The RootViewController startup and the json data loads up fine. I can see it from the first console trace. However, once I click on the Show All button, the app crashes. It doesn't even trace the galleryArray and imgurl properyly. Maybe additional pairs of eyes can spot my mistakes. Any help is greatly appreciated! [Session started at 2010-05-08 16:16:07 +0800.] 2010-05-08 16:16:07.242 Photos[5892:20b] -> ( ) GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 5892. (gdb)

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  • How to pass ctor args in Activator.CreateInstance?

    - by thames
    I need a performance enhanced Activator.CreateInstance() and came across this article by Miron Abramson that uses a factory to create the instance in IL and then cache it. (I've included code below from Miron Abramson's site in case it somehow disappears). I'm new to IL Emit code and anything beyond Activator.CreateInstance() for instantiating a class and any help would be much appreciative. My problem is that I need to create an instance of an object that takes a ctor with a parameter. I see there is a way to pass in the Type of the parameter, but is there a way to pass in the value of the ctor parameter as well? If possible, I would like to use a method similar to CreateObjectFactory<T>(params object[] constructorParams) as some objects I want to instantiate may have more than 1 ctor param. // Source: http://mironabramson.com/blog/post/2008/08/Fast-version-of-the-ActivatorCreateInstance-method-using-IL.aspx public static class FastObjectFactory { private static readonly Hashtable creatorCache = Hashtable.Synchronized(new Hashtable()); private readonly static Type coType = typeof(CreateObject); public delegate object CreateObject(); /// /// Create an object that will used as a 'factory' to the specified type T /// public static CreateObject CreateObjectFactory() where T : class { Type t = typeof(T); FastObjectFactory.CreateObject c = creatorCache[t] as FastObjectFactory.CreateObject; if (c == null) { lock (creatorCache.SyncRoot) { c = creatorCache[t] as FastObjectFactory.CreateObject; if (c != null) { return c; } DynamicMethod dynMethod = new DynamicMethod("DM$OBJ_FACTORY_" + t.Name, typeof(object), null, t); ILGenerator ilGen = dynMethod.GetILGenerator(); ilGen.Emit(OpCodes.Newobj, t.GetConstructor(Type.EmptyTypes)); ilGen.Emit(OpCodes.Ret); c = (CreateObject)dynMethod.CreateDelegate(coType); creatorCache.Add(t, c); } } return c; } } Update to Miron's code from commentor on his post 2010-01-11 public static class FastObjectFactory2<T> where T : class, new() { public static Func<T> CreateObject { get; private set; } static FastObjectFactory2() { Type objType = typeof(T); var dynMethod = new DynamicMethod("DM$OBJ_FACTORY_" + objType.Name, objType, null, objType); ILGenerator ilGen = dynMethod.GetILGenerator(); ilGen.Emit(OpCodes.Newobj, objType.GetConstructor(Type.EmptyTypes)); ilGen.Emit(OpCodes.Ret); CreateObject = (Func<T>) dynMethod.CreateDelegate(typeof(Func<T>)); } }

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  • Trying to retrieve the contents of UITableView cell on selection by user.

    - by chubsta
    Hi, this is my first post here and as i am very new (2 weeks in...) to iPhone (or any!) development i am a little unsure as to how much detail is needed or relevant, so please forgive me if I dont provide enough to be useful at this stage... Anyway, on to my problem - I have set up a UITableView-based app, which has a .plist for holding the data. The .plist has a dictionary as its root, followed by a number of Arrays, each containing the data-strings that display in the table. Everything is working fine until the point where i select a row. I have set it up so i get an alert with the results of the button press and it is here that i want to see the contents of the cell being produced. Instead of the expected string eg. "data line 1", all i get is the number of the row within the section. I have gone backwards and forwards but dont seem to be getting anywhere although i am sure it is something simple. The code compiles fine, with no warnings or errors, and if i can just get the string of the selected cell i will be well on my way, so any help appreciated. I know that I need to do more following the 'NSUInteger row = [indexPath row]; part but thats where my mind dries up... here is the relevant 'selection' section, if i need to post more code please let me know, and i really appreciate any help with this...(please forgive my 'alert' message, i was just happy at that point that i get SOMETHING back from the row selection!) (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSUInteger row = [indexPath row]; NSString *message = [[NSString alloc] initWithFormat: @"You selected Cell %d from this Section, "@"which is a very good choice indeed!" @"Unfortunately I can't work out how to get the info out of the cell so it's not much use at the moment!" @"Still, this is a good chance to see how much space I have in an alert box!", row]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"My God! It works..." message:message delegate:nil cancelButtonTitle:@"You are awesome Karl!!" otherButtonTitles:nil]; [alert show]; [message release]; [alert release]; }

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  • exc_bad_access on insertNewObjectForEntityForName:inManagedObjectContext

    - by matthewc
    I have a garbage collected Cocoa application built on 10.5 frameworks. In an NSOperation In a loop I am quickly creating hundreds of NSManagedObjects. Frequently the creation of those NSManagedObejcts will crash with a exc_bad_access error. for (offsetCount; offsetCount < [parsedData count]; offsetCount++) { NSManagedObject *child = [NSEntityDescription insertNewObjectForEntityForName:@"Thread" inManagedObjectContext:[self moc]]; Thumbnail *thumb = [Thumbnail insertInManagedObjectContext:[self moc]]; Image *image = [Image insertInManagedObjectContext:[self moc]]; ... } Thumbnail and Image are both subclasses of NSManagedObject generated with mogenerator. insertInManagedObjectContext: looks like NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Thumbnail" inManagedObjectContext:moc_]; NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:moc_]; The NSManagedObjectContext returned by [self moc] is created for the NSOperation with NSPersistentStoreCoordinator *coord = [(MyApp_AppDelegate *)[[NSApplication sharedApplication] delegate] persistentStoreCoordinator]; self.moc = [[NSManagedObjectContext alloc] init]; [self.moc setPersistentStoreCoordinator:coord]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.moc]; [self.moc setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy]; [self.moc setUndoManager:nil]; [self.moc setRetainsRegisteredObjects:YES]; moc is defined as (nonatomic, retain) and synthesized. As far as I can tell it, the persistent store and my appDelegate have no reason to be and are not being garbage collected. The stack trace looks like Thread 2 Crashed: Dispatch queue: com.apple.root.default-priority 0 libauto.dylib 0x00007fff82d63600 auto_zone_root_write_barrier + 688 1 libobjc.A.dylib 0x00007fff826f963b objc_assign_strongCast_gc + 59 2 com.apple.CoreFoundation 0x00007fff88677068 __CFBasicHashAddValue + 504 3 com.apple.CoreFoundation 0x00007fff88676d2f CFBasicHashAddValue + 191 4 com.apple.CoreData 0x00007fff82bdee5e -[NSManagedObjectContext(_NSInternalAdditions) _insertObjectWithGlobalID:globalID:] + 190 5 com.apple.CoreData 0x00007fff82bded24 -[NSManagedObjectContext insertObject:] + 148 6 com.apple.CoreData 0x00007fff82bbd75c -[NSManagedObject initWithEntity:insertIntoManagedObjectContext:] + 716 7 com.apple.CoreData 0x00007fff82bdf075 +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] + 101 8 com.yourcompany.MyApp 0x000000010002c7a7 +[_Thumbnail insertInManagedObjectContext:] + 256 (_Thumbnail.m:14) 9 com.yourcompany.MyApp 0x000000010002672d -[ThreadParse main] + 10345 (B4ChanThreadParse.m:174) 10 com.apple.Foundation 0x00007fff85ee807e -[__NSOperationInternal start] + 698 11 com.apple.Foundation 0x00007fff85ee7d23 ____startOperations_block_invoke_2 + 99 12 libSystem.B.dylib 0x00007fff812bece8 _dispatch_call_block_and_release + 15 13 libSystem.B.dylib 0x00007fff8129d279 _dispatch_worker_thread2 + 231 14 libSystem.B.dylib 0x00007fff8129cbb8 _pthread_wqthread + 353 15 libSystem.B.dylib 0x00007fff8129ca55 start_wqthread + 13 My app is crashing in other places with exc_bad_access but this is code that it happens most with. All of the stack traces look similar and have something to do with CFHash. Any help would be appreciated.

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  • Change a UIButton View's background upon press

    - by Michael
    This should be easy but its got me stumped. I've got a button on each row of a table cell. The button is to delete the file associated with that row. I have an image that indicates if the file is present on the iPhone or not present. When the user presses the button, the target action method (showDeleteSheet) then calls a UIActionSheet with a variable to give it the indexPath of the row pressed. Then the user presses delete on the action sheet and the action sheet's clickedButtonAtIndex method deletes the file. Now, I need to update the button's background image property to change the image in the appropriate table cell to the not downloaded image. This can be done in either the button's target action method or the action sheet's clickedButtonAtIndex method. Here is some code: In the table's cellForRowAtIndexPath method I create the button: UIButton *deleteButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; [deleteButton addTarget:self action:@selector(showDeleteSheet:) forControlEvents:UIControlEventTouchDown]; deleteButton.frame = CGRectMake(246, 26, 30, 30); if (![AppData isDownloaded:[dets objectForKey:@"fileName"]]) { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } else { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } In the button's target method: -(void)showDeleteSheet:(id)sender { //get the cell row that the button is in NSIndexPath *indexPath = [table indexPathForCell:(UITableViewCell *)[[sender superview] superview]]; NSInteger currentSection = indexPath.section; NSInteger currentIndexRow = indexPath.row; NSLog(@"section = %i row = %i", currentSection, currentIndexRow); UIButton *deleteButton = [UIButton buttonWithType:UIButtonTypeCustom]; [table reloadData]; //if deleteButton is declared in .h then the other instances of deleteButton show 'local declaration hides instance variable' [deleteButton setBackgroundImage:[UIImage imageNamed:@"not-downloaded.png"] forState:UIControlStateNormal]; UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Delete this file?" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Delete" otherButtonTitles:nil]; actionSheet.tag = currentIndexRow; actionSheet.actionSheetStyle = UIActionSheetStyleDefault; [actionSheet showInView:self.view]; [actionSheet release]; } Perhaps the issue is that the call to [deleteButton setBackgroundImage...]; doesn't know which cell's button should be updated. If so I don't know how to tell it which. Because I test if the file is downloaded when the button is made and the background image is set, when I scroll down so the cell in question is de-queued then scroll back up it show's the correct image. I've tried to force the table to reload but [table reloadData]; is doing nothing. I've tried reloadRowsAtIndexPaths and still no good. Any one care to educate me on how this is done?

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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Help choosing authentication method

    - by Dima
    I need to choose an authentication method for an application installed and integrated in customers environment. There are two types of environments - windows and linux/unix. Application is user based, no web stuff, pure Java. The requirement is to authenticate users which will use my application against customer provided user base. Meaning, customer installs my app, but uses his own users to grant or deny access to my app. Typical, right? I have three options to consider and I need to pick up the one which would be a) the most flexible to cover most common modern environments and b) would take least effort while stay robust and standard. Option (1) - Authenticate locally managing user credentials in some local storage, e.g. file. Customer would then add his users to my application and it will then check the passwords. Simple, clumsy but would work. Customers would have to punch every user they want to grant access to my app using some UI we will have to provide. Lots of work for me, headache to the customer. Option (2) - Use LDAP authentication. Customers would tell my app where to look for users and I will walk their directory resolving names into user names and trying to bind with found password. This is better approach IMO, but more fragile because I will have to walk an unknown directory structure and who knows if this will be permitted everywhere. Would be harder to test since there are many LDAP implementation out there, last thing I want is drowning in this voodoo. Option(3) - Use plain Kerberos authentication. Customers would tell my app what realm (domain) and which KDC (key distribution center) to use. In ideal world these two parameters would be all I need to set while customers could use their own administration tools to configure domain and kdc. My application would simply delegate user credentials to this third party (using JAAS or Spring security) and consider success when third party is happy with them. I personally prefer #3, but not sure what surprises I might face. Would this cover windows and *nix systems entirely? Is there another option to consider?

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  • UIImageWriteToSavedPhotosAlbum showing memory leak with iPhone connected to Instruments

    - by user168739
    Hi, I'm using version 3.0.1 of the SDK. With the iPhone connected to Instruments I'm getting a memory leak when I call UIImageWriteToSavedPhotosAlbum. Below is my code: NSString *gnTmpStr = [NSString stringWithFormat:@"%d", count]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"jpg"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); and the selector method - (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSString *message; NSString *title; if (!error) { title = @"Wallpaper"; message = @"Wallpaper Saved"; } else { title = @"Error"; message = [error description]; } UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:message delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } Am I forgetting to release something once the image has been saved and the selector method imageSavedToPhotosAlbum is called? Or is there a possible known issue with UIImageWriteToSavedPhotosAlbum? Here is the stack trace from Instruments: Leaked Object: GeneralBlock-3584 size: 3.50 KB 30 MyApp start 29 MyApp main /Users/user/Desktop/MyApp/main.m:14 28 UIKit UIApplicationMain 27 UIKit -[UIApplication _run] 26 GraphicsServices GSEventRunModal 25 CoreFoundation CFRunLoopRunInMode 24 CoreFoundation CFRunLoopRunSpecific 23 GraphicsServices PurpleEventCallback 22 UIKit _UIApplicationHandleEvent 21 UIKit -[UIApplication sendEvent:] 20 UIKit -[UIWindow sendEvent:] 19 UIKit -[UIWindow _sendTouchesForEvent:] 18 UIKit -[UIControl touchesEnded:withEvent:] 17 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 16 UIKit -[UIControl sendAction:to:forEvent:] 15 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 14 UIKit -[UIApplication sendAction:to:from:forEvent:] 13 CoreFoundation -[NSObject performSelector:withObject:withObject:] 12 UIKit -[UIBarButtonItem(Internal) _sendAction:withEvent:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 9 MyApp -[FlipsideViewController svPhoto] /Users/user/Desktop/MyApp/Classes/FlipsideViewController.m:218 8 0x317fa528 7 0x317e3628 6 0x317e3730 5 0x317edda4 4 0x3180fc74 3 Foundation +[NSThread detachNewThreadSelector:toTarget:withObject:] 2 Foundation -[NSThread start] 1 libSystem.B.dylib pthread_create 0 libSystem.B.dylib malloc I did a test with a new project and only added this code below in the viewDidLoad: NSString *gnTmpStr = [NSString stringWithFormat:@"DefaultTest"]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"png"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, nil, nil, nil); The same leak shows up right after the app loads Thank you for the help. Bryan

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  • Asynchronous Silverlight 4 call to the World of Warcraft armoury streaming XML in C#

    - by user348446
    Hello - I have been stuck on this all weekend and failed miserably! Please help me to claw back my sanity!! Your challenge For my first Silverlight application I thought it would be fun to use the World of Warcraft armoury to list the characters in my guild. This involves making an asyncronous from Silverlight (duh!) to the WoW armoury which is XML based. SIMPLE EH? Take a look at this link and open the source. You'll see what I mean: http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented Below is code for getting the XML (the call to ShowGuildies will cope with the returned XML - I have tested this locally and I know it works). I have not managed to get the expected returned XML at all. Notes: If the browser is capable of transforming the XML it will do so, otherwise HTML will be provided. I think it examines the UserAgent I am a seasoned asp.net web developer C# so go easy if you start talking about native to Windows Forms / WPF I can't seem to set the UserAgent setting in .net 4.0 - doesn't seem to be a property off the HttpWebRequest object for some reason - i think it used to be available. Silverlight 4.0 (created as 3.0 originally before I updated my installation of Silverlight to 4.0) Created using C# 4.0 Please explain as if you talking to a web developer and not a proper programming lol! Below is the code - it should return the XML from the wow armoury. private void button7_Click(object sender, RoutedEventArgs e) { // URL for armoury lookup string url = @"http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented"; // Create the web request HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(url); // Set the user agent so we are returned XML and not HTML //httpWebRequest.Headers["User-Agent"] = "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0)"; // Not sure about this dispatcher thing - it's late so i have started to guess. Dispatcher.BeginInvoke(delegate() { // Call asyncronously IAsyncResult asyncResult = httpWebRequest.BeginGetResponse(ReqCallback, httpWebRequest); // End the response and use the result using (HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.EndGetResponse(asyncResult)) { // Load an XML document from a stream XDocument x = XDocument.Load(httpWebResponse.GetResponseStream()); // Basic function that will use LINQ to XML to get the list of characters. ShowGuildies(x); } }); } private void ReqCallback(IAsyncResult asynchronousResult) { // Not sure what to do here - maybe update the interface? } Really hope someone out there can help me! Thanks mucho! Dan. PS Yes, I have noticed the irony in the name of the guild :)

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • iPhone noob - setting NSMutableDictionary entry inside Singleton?

    - by codemonkey
    Yet another iPhone/Objective-C noob question. I'm using a singleton to store app state information. I'm including the singleton in a Utilities class that holds it (and eventually other stuff). This utilities class is in turn included and used from various view controllers, etc. The utilities class is set up like this: // Utilities.h #import <Foundation/Foundation.h> @interface Utilities : NSObject { } + (id)GetAppState; - (id)GetAppDelegate; @end // Utilities.m #import "Utilities.h" #import "CHAPPAppDelegate.h" #import "AppState.h" @implementation Utilities CHAPPAppDelegate* GetAppDelegate() { return (CHAPPAppDelegate *)[UIApplication sharedApplication].delegate; } AppState* GetAppState() { return [GetAppDelegate() appState]; } @end ... and the AppState singleton looks like this: // AppState.h #import <Foundation/Foundation.h> @interface AppState : NSObject { NSMutableDictionary *challenge; NSString *challengeID; } @property (nonatomic, retain) NSMutableDictionary *challenge; @property (nonatomic, retain) NSString *challengeID; + (id)appState; @end // AppState.m #import "AppState.h" static AppState *neoAppState = nil; @implementation AppState @synthesize challengeID; @synthesize challenge; # pragma mark Singleton methods + (id)appState { @synchronized(self) { if (neoAppState == nil) [[self alloc] init]; } return neoAppState; } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (neoAppState == nil) { neoAppState = [super allocWithZone:zone]; return neoAppState; } } return nil; } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { // never release } - (id)init { if (self = [super init]) { challengeID = [[NSString alloc] initWithString:@"0"]; challenge = [NSMutableDictionary dictionary]; } return self; } - (void)dealloc { // should never be called, but just here for clarity [super dealloc]; } @end ... then, from a view controller I'm able to set the singleton's "challengeID" property like this: [GetAppState() setValue:@"wassup" forKey:@"challengeID"]; ... but when I try to set one of the "challenge" dictionary entry values like this: [[GetAppState() challenge] setObject:@"wassup" forKey:@"wassup"]; ... it fails giving me an "unrecognized selector sent..." error. I'm probably doing something really obviously dumb? Any insights/suggestions will be appreciated.

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  • ASP.NET RadioButtonList help. If I set a selectedItem, that item doesn't react to SelectedIndexChang

    - by Hcabnettek
    Hi Guys, I have a RadioButtonList on my web form. I have tried two different means to set the selected item. I have tried in the markup, and in code, like the Page_Load event. It sets and displays correctly. My problem is that the selected radio button no longer responds to the SelectedIndexChanged event. The other items works as expected and if I remove the code that sets the selectedItem, then the radio button works as expected. Is there any way I can set a radio button through code, and it still behaves as I would expect. I am guessing, if u force a button to be selected, then it doesn't change. Does anyone know how to rememdey this so I can default select it, but still have it behave the way I want? <asp:RadioButtonList ID="rblPaymentType" runat="server" AutoPostBack="True" RepeatDirection="Horizontal" RepeatLayout="Flow"> <asp:ListItem Value="benefit" Text="Benefit" Selected="True"/> <asp:ListItem Value="expense" Text="Expense" /> </asp:RadioButtonList> This lives inside an ascx which I have an event for public delegate void SwitchBenefitTypeHandler(object sender, EventArgs e); public event SwitchBenefitTypeHandler SwitchedBenefit; protected void Page_Load(object sender, EventArgs e) { WireEvents(); } private void WireEvents() { rblPaymentType.SelectedIndexChanged += (sender, args) => SwitchedBenefit(sender, args); } Then on the aspx, I wire a handler function to that event. if (header is PaymentHeader) (header as PaymentHeader).SwitchedBenefit += (paymentForm as PaymentBaseControl).Update; Finally the handler function public override void Update(object sender, EventArgs e) { if (sender is RadioButtonList) { IsExpense = (sender as RadioButtonList).SelectedValue == "expense"; UpdateCalcFlag(); UpdateDropDownDataSources(); UpdatePaymentTypeDropDown(); ResetBenefitLabels(); FormatAmountTextBox(); } } I hope that's enough code. Everything works great when I don't set the SelectedItem in the RadioButtonList but I need it set. Here's a link to someone with the same problem. It is ASP.NET AJAX related. Click Here Thanks, ~ck in San Diego

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • exchange web service C# code send email from home

    - by KK
    Is it possible to wrtie C# code as below .. and send email using my home network. I have a valid user name and password on that exchange server. Is there any configuration that i can set to achieve this. BY THE WAY ... this code blow works when i run it within office network .... i want this code to work when run from any network .... Thank you for your help guys ... String cMSExchangeWebServiceURL = (String)System.Configuration.ConfigurationSettings.AppSettings["MSExchangeWebServiceURL"]; String cEmail = (String)System.Configuration.ConfigurationSettings.AppSettings["Cemail"]; String cPassword = (String)System.Configuration.ConfigurationSettings.AppSettings["Cpassword"]; String cTo = (String)System.Configuration.ConfigurationSettings.AppSettings["CTo"]; ExchangeServiceBinding esb = new ExchangeServiceBinding(); esb.Timeout = 1800000; esb.AllowAutoRedirect = true; esb.UseDefaultCredentials = false; esb.Credentials = new NetworkCredential(cEmail, cPassword); esb.Url = cMSExchangeWebServiceURL; ServicePointManager.ServerCertificateValidationCallback += delegate(object sender1, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { return true; }; // Create a CreateItem request object CreateItemType request = new CreateItemType(); // Setup the request: // Indicate that we only want to send the message. No copy will be saved. request.MessageDisposition = MessageDispositionType.SendOnly; request.MessageDispositionSpecified = true; // Create a message object and set its properties MessageType message = new MessageType(); message.Subject = subject; message.Body = new TestOutgoingEmailServer.com.cogniti.mail1.BodyType(); message.Body.BodyType1 = BodyTypeType.HTML; message.Body.Value = body; message.ToRecipients = new EmailAddressType[3]; message.ToRecipients[0] = new EmailAddressType(); //message.ToRecipients[1] = new EmailAddressType(); //message.ToRecipients[2] = new EmailAddressType(); message.ToRecipients[0].EmailAddress = "[email protected]"; message.ToRecipients[0].RoutingType = "SMTP"; //message.CcRecipients = new EmailAddressType[1]; //message.CcRecipients[0] = new EmailAddressType(); //message.CcRecipients[0].EmailAddress = toEmailAddress.ElementAt(1).ToString(); //message.CcRecipients[0].RoutingType = "SMTP"; //There are some more properties in MessageType object //you can set all according to your requirement // Construct the array of items to send request.Items = new NonEmptyArrayOfAllItemsType(); request.Items.Items = new ItemType[1]; request.Items.Items[0] = message; // Call the CreateItem EWS method. CreateItemResponseType response = esb.CreateItem(request);

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  • Mocking objects with complex Lambda Expressions as parameters

    - by iCe
    Hi there, I´m encountering this problem trying to mock some objects that receive complex lambda expressions in my projects. Mostly with with proxy objects that receive this type of delegate: Func<Tobj, Fun<TParam1, TParam2, TResult>> I have tried to use Moq as well as RhinoMocks to acomplish mocking those types of objects, however both fail. (Moq fails with NotSupportedException, and in RhinoMocks simpy does not satisgy expectation). This is simplified example of what I´m trying to do: I have a Calculator object that does calculations: public class Calculator { public Calculator() { } public int Add(int x, int y) { var result = x + y; return result; } public int Substract(int x, int y) { var result = x - y; return result; } } I need to validate parameters on every method in the Calculator class, so to keep with the Single Responsability principle, I create a validator class. I wire everything up using a Proxy class, that prevents having duplicate code: public class CalculatorProxy : CalculatorExample.ICalculatorProxy { private ILimitsValidator _validator; public CalculatorProxy(Calculator _calc, ILimitsValidator _validator) { this.Calculator = _calc; this._validator = _validator; } public int Operation(Func&lt;Calculator, Func&lt;int, int, int&gt;&gt; operation, int x, int y) { _validator.ValidateArgs(x, y); var calcMethod = operation(this.Calculator); var result = calcMethod(x, y); _validator.ValidateResult(result); return result; } public Calculator Calculator { get; private set; } } Now, I´m testing a component that does use the CalculatorProxy, so I want to mock it, for example using Rhino Mocks: [TestMethod] public void ParserWorksWithCalcultaroProxy() { var calculatorProxyMock = MockRepository.GenerateMock&lt;ICalculatorProxy&gt;(); calculatorProxyMock.Expect(x =&gt; x.Calculator).Return(_calculator); calculatorProxyMock.Expect(x =&gt; x.Operation(c =&gt; c.Add, 2, 2)).Return(4); var mathParser = new MathParser(calculatorProxyMock); mathParser.ProcessExpression("2 + 2"); calculatorProxyMock.VerifyAllExpectations(); } However I cannot get it to work! Any ideas about how this can be done? Thanks a lot!

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  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Profile Image Update Twitter API

    - by jshollax
    I am trying to upload a profile image to twitter using their API. I found some good examples on the web on how to format the URLRequest, however I just can't seem to get this to work. Any help would be appreciated. The URL that I am using from Twitter API is http://twitter.com/account/update_profile_image.json -(void)uploadImageForAccount:(NSURL *)theURL intUserName:(NSString *)_userName initPassWord:(NSString *)_passWord image:(NSData *)image{ userName = [_userName retain]; passWord = [_passWord retain]; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; requestedData = [[NSMutableData alloc] initWithLength:0]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [theRequest setHTTPMethod:@"POST"]; NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [theRequest addValue:contentType forHTTPHeaderField:@"Content-Type"]; // Credentials NSString *creds = [NSString stringWithFormat:@"%@:%@", userName, passWord]; [theRequest addValue:[NSString stringWithFormat:@"Basic %@",[self base64encode:creds]] forHTTPHeaderField:@"Authorization"]; NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n", stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"source\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"canary"] dataUsingEncoding:NSUTF8StringEncoding]]; NSString *mimeType = mimeType = @"image/jpeg"; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"TNImage.jpeg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Type: %@\r\n", mimeType] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Transfer-Encoding: binary\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [theRequest setHTTPBody:postBody]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if(DEBUG) NSLog(@"Connection = %@",[connection description]); if (connection == nil) { if(DEBUG) NSLog(@"Connection was Nil"); } }

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • How do you delete rows from UITableView?

    - by James
    This has been bugging me for hours now and i have not been able to figure it out. I am importing data into a tableview using core data and NSMutableArray. As shown below. CORE DATA ARRAY NSMutableArray *mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Spot" :@"Name" :YES :managedObjectContext]; self.entityArray = mutableFetchResults; TABLE VIEW - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSManagedObject *object = (NSManagedObject *)[entityArray objectAtIndex:indexPath.row]; NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } NSString *lat1 = [object valueForKey:@"Email"]; //NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; //NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Description"]; //NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; //NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; //NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; //NSLog(@"Long: %g",locLong2); //Distance Shizzle //Prime's Location CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Home Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1000; int myInt = (int)(distance + (distance>0 ? 0.5 : -0.5)); //NSLog(@"INT VAL :%i", myInt); NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" Km"]; //NSLog(@"Distance between Prime and home = %g", converted); if (myInt < 11) { cell.textLabel.text = [object valueForKey:@"Name"]; cell.detailTextLabel.text = [NSString stringWithFormat:converted]; } else { } // Configure the cell... return cell; } I am trying to get the table only to display results that are within a certain distance. This method here works apart from the fact that the results over a certain distance are still in the table, they are just not graphically visible. I am led to believe that i have to carry out the filtering process before the formatting the table but i can not seem to do this. Please help. My xcode skills are not brilliant so code suggestions would be helpfull.

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  • Same data being returned by linq for 2 different executions of a stored procedure?

    - by Paul
    Hello I have a stored procedure that I am calling through Entity Framework. The stored procedure has 2 date parameters. I supply different argument in the 2 times I call the stored procedure. I have verified using SQL Profiler that the stored procedure is being called correctly and returning the correct results. When I call my method the second time with different arguments, even though the stored procedure is bringing back the correct results, the table created contains the same data as the first time I called it. dtStart = 01/08/2009 dtEnd = 31/08/2009 public List<dataRecord> GetData(DateTime dtStart, DateTime dtEnd) { var tbl = from t in db.SP(dtStart, dtEnd) select t; return tbl.ToList(); } GetData((new DateTime(2009, 8, 1), new DateTime(2009, 8, 31)) // tbl.field1 value = 45450 - CORRECT GetData(new DateTime(2009, 7, 1), new DateTime(2009, 7, 31)) // tbl.field1 value = 45450 - WRONG 27456 expected Is this a case of Entity Framework being clever and caching? I can't see why it would cache this though as it has executed the stored procedure twice. Do I have to do something to close tbl? using Visual Studio 2008 + Entity Framework. I also get the message "query cannot be enumerated more than once" a few times every now and then, am not sure if that is relevant? FULL CODE LISTING namespace ProfileDataService { public partial class DataService { public static List<MeterTotalConsumpRecord> GetTotalAllTimesConsumption(DateTime dtStart, DateTime dtEnd, EUtilityGroup ug, int nMeterSelectionType, int nCustomerID, int nUserID, string strSelection, bool bClosedLocations, bool bDisposedLocations) { dbChildDataContext db = DBManager.ChildDataConext(nCustomerID); var tbl = from t in db.GetTotalConsumptionByMeter(dtStart, dtEnd, (int) ug, nMeterSelectionType, nCustomerID, nUserID, strSelection, bClosedLocations, bDisposedLocations, 1) select t; return tbl.ToList(); } } } /// CALLER List<MeterTotalConsumpRecord> _P1Totals; List<MeterTotalConsumpRecord> _P2Totals; public void LoadData(int nUserID, int nCustomerID, ELocationSelectionMethod locationSelectionMethod, string strLocations, bool bIncludeClosedLocations, bool bIncludeDisposedLocations, DateTime dtStart, DateTime dtEnd, ReportsBusinessLogic.Lists.EPeriodType durMainPeriodType, ReportsBusinessLogic.Lists.EPeriodType durCompareToPeriodType, ReportsBusinessLogic.Lists.EIncreaseReportType rptType, bool bIncludeDecreases) { ///Code for setting properties using parameters.. _P2Totals = ProfileDataService.DataService.GetTotalAllTimesConsumption(_P2StartDate, _P2EndDate, EUtilityGroup.Electricity, 1, nCustomerID, nUserID, strLocations, bIncludeClosedLocations, bIncludeDisposedLocations); _P1Totals = ProfileDataService.DataService.GetTotalAllTimesConsumption(_StartDate, _EndDate, EUtilityGroup.Electricity, 1, nCustomerID, nUserID, strLocations, bIncludeClosedLocations, bIncludeDisposedLocations); PopulateLines() //This fills up a list of objects with information for my report ready for the totals to be added PopulateTotals(_P1Totals, 1); PopulateTotals(_P2Totals, 2); } void PopulateTotals(List<MeterTotalConsumpRecord> objTotals, int nPeriod) { MeterTotalConsumpRecord objMeterConsumption = null; foreach (IncreaseReportDataRecord objLine in _Lines) { objMeterConsumption = objTotals.Find(delegate(MeterTotalConsumpRecord t) { return t.MeterID == objLine.MeterID; }); if (objMeterConsumption != null) { if (nPeriod == 1) { objLine.P1Consumption = (double)objMeterConsumption.Consumption; } else { objLine.P2Consumption = (double)objMeterConsumption.Consumption; } objMeterConsumption = null; } } } }

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  • Unmanaged Code calling leads to heavy memory leak!!

    - by konnychen
    Maybe I need change the title as "Unmanaged Code calling leads to heavy memory leak!" The leak is around 30M/hour I think maybe I need complete my code here because the memory leak maybe not from a static string whereas my real code derive this string from external device (see new code attached). so I handle also unmanaged code. Could it be possible the leak comes from unmanaged code? But I freed the resouce by Marshal.FreeCoTaskMem(pos); oThread2 = new Thread(new ThreadStart(Cyclic_Call)); oThread2.Start(); delegate void SetText_lab_Statubar(string text); private void m_SetText_lab_Statubar(string text) { if (this.lab_Statubar.InvokeRequired) { SetText_lab_Statubar d = new SetText_lab_Statubar(m_SetText_lab_Statubar); this.Invoke(d, new object[] { text }); } else { this.lab_Statubar.Text = text; } } private void Cyclic_Call() { do { //... ... ReadMatrixCode(Station6, 0, str_Code); this.m_SetText_lab_Statubar(str_Code[4]); Thread.Sleep(100); } while (!b_AbortThraed); } private void ReadMatrixCode(Station st, int ItemNr, string[] str_Code) { IntPtr pItemStates = IntPtr.Zero; IntPtr pErrors = IntPtr.Zero; int NumItems = itemServerHandles.Length; m_SyncIO.Read(DataSrc, NumItems, itemServerHandles, out pItemStates, out pErrors); // This calls external dll which has some of "out IntPtr" errors = new int[NumItems]; Marshal.Copy(pErrors, errors, 0, NumItems); IntPtr pos = pItemStates; // Now get the read values and check errors for (int dwCount = 0; dwCount < NumItems; dwCount++) { result[dwCount] = (ITEMSTATE)Marshal.PtrToStructure(pos, typeof(ITEMSTATE)); pos = (IntPtr)(pos.ToInt32() + Marshal.SizeOf(typeof(ITEMSTATE))); } // Free allocated COM-ressouces Marshal.FreeCoTaskMem(pItemStates); Marshal.FreeCoTaskMem(pErrors); pItemStates = IntPtr.Zero; pErrors = IntPtr.Zero; } m_syncIO is a class and finally it will call COM component which is defined below [Guid("39C12B52-011E-11D0-9675-1020AFD8ADB3")] [InterfaceType(1)] [ComConversionLoss] public interface ISyncIO { void Read(DATASOURCE dwSource, int dwCount, int[] phServer, out IntPtr ppItemValues, out IntPtr ppErrors); void Write(int dwCount, int[] phServer, object[] pItemValues, out IntPtr ppErrors); }

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  • jQuery: Can't get tooltip plugin to work

    - by Rosarch
    I'm trying to use this tooltip plugin: http://bassistance.de/jquery-plugins/jquery-plugin-tooltip/. I can't seem to get it to work. <head> <script type="text/javascript" src="/static/JQuery.js"></script> <script type="text/javascript" src="/static/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="/static/jquery.json-2.2.min.js"></script> <script type="text/javascript" src="/static/jquery.form.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.bgiframe.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.delegate.js"></script> <script type="text/javascript" src="/static/js-lib/jquery.dimensions.js"></script> <script type="text/javascript" src="/static/jquery.tooltip.js"></script> <script type="text/javascript" src="/static/sprintf.js"></script> <script type="text/javascript" src="/static/clientside.js"></script> </head> I try it out in a simple example: clientside.js: $(document).ready(function () { $("#set1 *").tooltip(); }); The target html: <div id="set1"> <p id="welcome">Welcome. What is your email?</p> <form id="form-username-form" action="api/user_of_email" method="get"> <p> <label for="form-username">Email:</label> <input type="text" name="email" id="form-username" /> <input type="submit" value="Submit" id="form-submit" /> </p> </form> <p id="msg-user-accepted"></p> </div> Unfortunately, nothing happens. What am I doing wrong?

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  • send sms in asp.net by gsm modem

    - by danar jabbar
    I devloped an asp.net application to send sms from gsm modem to destination base on URL from the browser I used a library that developed by codeproject http://www.codeproject.com/articles/20420/how-to-send-and-receive-sms-using-gsm-modem but I get problem when I request form two browsers at same time and I want to make the my code detect that the modem is use by another process at the time here is my code: DeviceConnection deviceConnection = new DeviceConnection(); protected void Page_Load(object sender, EventArgs e) { try { if (Request.QueryString["destination"] != null && Request.QueryString["text"] != null) { deviceConnection.setBaudRate(9600); deviceConnection.setPort(12); deviceConnection.setTimeout(200); SendSms sendSms = new SendSms(deviceConnection); if (deviceConnection.getConnectionStatus()) { sendSms.strReciverNo = Request.QueryString["destination"]; sendSms.strTextMessage = Request.QueryString["text"]; if (sendSms.sendSms()) { Response.Write("Mesage successfuly sent to " + Request.QueryString["destination"]); } else { Response.Write("Message was not sent"); } } } } catch (Exception ex) { Console.WriteLine("Index "+ex.StackTrace); } } This is SendSms class: class SendSms { DeviceConnection deviceConnection; public SendSms(DeviceConnection deviceConnection) { this.deviceConnection = deviceConnection; } private string reciverNo; private string textMessage; private delegate void SetTextCallback(string text); public string strReciverNo { set { this.reciverNo = value; } get { return this.reciverNo; } } public string strTextMessage { set { this.textMessage = value; } get { return this.textMessage; } } public bool sendSms() { try { CommSetting.Comm_Port = deviceConnection.getPort();//GsmCommMain.DefaultPortNumber; CommSetting.Comm_BaudRate = deviceConnection.getBaudRate(); CommSetting.Comm_TimeOut = deviceConnection.getTimeout();//GsmCommMain.DefaultTimeout; CommSetting.comm = new GsmCommMain(deviceConnection.getPort() , deviceConnection.getBaudRate(), deviceConnection.getTimeout()); // CommSetting.comm.PhoneConnected += new EventHandler(comm_PhoneConnected); if (!CommSetting.comm.IsOpen()) { CommSetting.comm.Open(); } SmsSubmitPdu smsSubmitPdu = new SmsSubmitPdu(strTextMessage, strReciverNo, ""); smsSubmitPdu.RequestStatusReport = true; CommSetting.comm.SendMessage(smsSubmitPdu); CommSetting.comm.Close(); return true; } catch (Exception exception) { Console.WriteLine("sendSms " + exception.StackTrace); CommSetting.comm.Close(); return false; } } public void recive(object sender, EventArgs e) { Console.WriteLine("Message received successfuly"); } } }

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