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  • Why would it be a bad idea to have database connection open between client requests?

    - by AspOnMyNet
    1) Book I’m reading argues that connections shouldn’t be opened between client requests, since they are a finite resource. I realize that max pool size can quickly be reached and thus any further attempts to open a connection will be queued until connection becomes available and for that reason it would be imperative that we release connection as soon as possible. But assuming all request will open connection to the same DB, then I’m not sure how having a connection open between two client requests would be any less efficient than having each request first acquiring a connection from connection pool and later returning that object to connection pool? 2) Book also recommends that when database code is encapsulated in a dedicated data access class, then method M opening a database connection should also close that connection. a) I assume one reason why M should also close it, is because if method M opening the connection doesn’t also close it, but instead this connection object is used inside several methods, then it’s more likely that a programmer will forget to close it. b) Are there any other reasons why a method opening the connection should also close it? thanx

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  • Definitive best practice for injecting, manipulating AJAX data

    - by Nic
    Ever since my foray into AJAX, I've always used the "whatever works" method of manipulating AJAX data returns. I'd like to know what the definitive and modern best practice is for handling data. Is it best practice to generate the HTML via the server script and introduce the returned data on the onComplete function? Should XML/JSON be looked at first before anything? How about manipulating the returned data? Using .live() doesn't seem like it is the most efficient way. I've never seen a definitive answer to this question. Your expertise is much appreciated.

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  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

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  • [PHP] Invalid argument supplied for foreach()

    - by Roberto Aloi
    It often happens to me to handle data that can be either an array or a null variable and to feed some foreach with these data. $values = get_values(); foreach ($values as $value){ ... } When you feed a foreach with data that are not an array, you get a warning: Warning: Invalid argument supplied for foreach() in [...] Assuming it's not possible to refactor the get_values() function to always return an array (backward compatibility, not available source code, whatever other reason), I'm wondering which is the cleanest and most efficient way to avoid these warnings: Casting $values to array Initializing $values to array Wrapping the foreach with an if Other (please suggest)

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  • how to autocenter jquery ui dialog whenb resizing browser?

    - by Jorre
    When you use jquery UI dialog, all works well, except for one thing. When the browser is resized, the dialog just stays in it's initial position which can be really annoying. You can test it out on: http://jqueryui.com/demos/dialog/ Click on the "modal dialog" example and resize your browser. I'd love to be able to let dialogs autocenter when the browser resizes. Can this be done in an efficient way for all my dialogs in my app? Thanks a lot!

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  • Legality, terms of service for performing a web crawl

    - by Berlin Brown
    I was going to crawl a site for some research I was collecting. But, apparently the terms of service is quite clear on the topic. Is it illegal to now "follow" the terms of service. And what can the site normally do? Here is an example clause in the TOS. Also, what about sites that don't provide this particular clause. Restrictions: "use any robot, spider, site search application, or other automated device, process or means to access, retrieve, scrape, or index the site" It is just research? Edit: "OK, from the standpoint of designing an efficient crawler. Should I provide some form of natural language engine to read terms of service and then abide by them."

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  • Inserting only unique values into an array

    - by karl
    I have a set of values that I'm pushing into an array in the order they occur $valsArray = array(); //I process each value from a file (code removed for simplicity) //and then add into the array $valsArray[] = $val; How do I turn this into an associative array instead where the value gets inserted (as $key of associative array) only if it doesn't exist. If it does exist increment its count ($value of associative array) by 1. I'm trying to find a more efficient way of handling those values compared to what I'm doing now.

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  • Algorithms to trim leading zeroes from a SQL field?

    - by froadie
    I just came across the interesting problem of trying to trim the leading zeroes from a non-numeric field in SQL. (Since it can contain characters, it can't just be converted to a number and then back.) This is what we ended up using: SELECT REPLACE(LTRIM(REPLACE(fieldWithLeadingZeroes,'0',' ')),' ','0') It replaces the zeroes with spaces, left trims it, and then puts the zeroes back in. I thought this was a very clever and interesting way to do it, although not so readable if you've never come across it before. Are there any clearer ways to do this? Any more efficient ways to do this? Or any other ways to do this period? I was intrigued by this problem and would be interested to see any methods of getting around it.

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  • Can I use array_push on a SESSION array in php?

    - by zeckdude
    I have an array that I want on multiple pages, so I made it a SESSION array. I want to add a series of names and then on another page, I want to be able to use a foreach loop to echo out all the names in that array. This is the session: $_SESSION['names'] I want to add a series of names to that array using array_push like this: array_push($_SESSION['names'],$name); I am getting this error: array_push() [function.array-push]: First argument should be an array Can I use array_push to put multiple values into that array? Or perhaps there is a better, more efficient way of doing what I am trying to achieve?

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  • Finding the heaviest length-constrained path in a weighted Binary Tree

    - by Hristo
    UPDATE I worked out an algorithm that I think runs in O(n*k) running time. Below is the pseudo-code: routine heaviestKPath( T, k ) // create 2D matrix with n rows and k columns with each element = -8 // we make it size k+1 because the 0th column must be all 0s for a later // function to work properly and simplicity in our algorithm matrix = new array[ T.getVertexCount() ][ k + 1 ] (-8); // set all elements in the first column of this matrix = 0 matrix[ n ][ 0 ] = 0; // fill our matrix by traversing the tree traverseToFillMatrix( T.root, k ); // consider a path that would arc over a node globalMaxWeight = -8; findArcs( T.root, k ); return globalMaxWeight end routine // node = the current node; k = the path length; node.lc = node’s left child; // node.rc = node’s right child; node.idx = node’s index (row) in the matrix; // node.lc.wt/node.rc.wt = weight of the edge to left/right child; routine traverseToFillMatrix( node, k ) if (node == null) return; traverseToFillMatrix(node.lc, k ); // recurse left traverseToFillMatrix(node.rc, k ); // recurse right // in the case that a left/right child doesn’t exist, or both, // let’s assume the code is smart enough to handle these cases matrix[ node.idx ][ 1 ] = max( node.lc.wt, node.rc.wt ); for i = 2 to k { // max returns the heavier of the 2 paths matrix[node.idx][i] = max( matrix[node.lc.idx][i-1] + node.lc.wt, matrix[node.rc.idx][i-1] + node.rc.wt); } end routine // node = the current node, k = the path length routine findArcs( node, k ) if (node == null) return; nodeMax = matrix[node.idx][k]; longPath = path[node.idx][k]; i = 1; j = k-1; while ( i+j == k AND i < k ) { left = node.lc.wt + matrix[node.lc.idx][i-1]; right = node.rc.wt + matrix[node.rc.idx][j-1]; if ( left + right > nodeMax ) { nodeMax = left + right; } i++; j--; } // if this node’s max weight is larger than the global max weight, update if ( globalMaxWeight < nodeMax ) { globalMaxWeight = nodeMax; } findArcs( node.lc, k ); // recurse left findArcs( node.rc, k ); // recurse right end routine Let me know what you think. Feedback is welcome. I think have come up with two naive algorithms that find the heaviest length-constrained path in a weighted Binary Tree. Firstly, the description of the algorithm is as follows: given an n-vertex Binary Tree with weighted edges and some value k, find the heaviest path of length k. For both algorithms, I'll need a reference to all vertices so I'll just do a simple traversal of the Tree to have a reference to all vertices, with each vertex having a reference to its left, right, and parent nodes in the tree. Algorithm 1 For this algorithm, I'm basically planning on running DFS from each node in the Tree, with consideration to the fixed path length. In addition, since the path I'm looking for has the potential of going from left subtree to root to right subtree, I will have to consider 3 choices at each node. But this will result in a O(n*3^k) algorithm and I don't like that. Algorithm 2 I'm essentially thinking about using a modified version of Dijkstra's Algorithm in order to consider a fixed path length. Since I'm looking for heaviest and Dijkstra's Algorithm finds the lightest, I'm planning on negating all edge weights before starting the traversal. Actually... this doesn't make sense since I'd have to run Dijkstra's on each node and that doesn't seem very efficient much better than the above algorithm. So I guess my main questions are several. Firstly, do the algorithms I've described above solve the problem at hand? I'm not totally certain the Dijkstra's version will work as Dijkstra's is meant for positive edge values. Now, I am sure there exist more clever/efficient algorithms for this... what is a better algorithm? I've read about "Using spine decompositions to efficiently solve the length-constrained heaviest path problem for trees" but that is really complicated and I don't understand it at all. Are there other algorithms that tackle this problem, maybe not as efficiently as spine decomposition but easier to understand? Thanks.

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  • Ruby Rack: startup and teardown operations (Tokyo Cabinet connection)

    - by clint.tseng
    I have built a pretty simple REST service in Sinatra, on Rack. It's backed by 3 Tokyo Cabinet/Table datastores, which have connections that need to be opened and closed. I have two model classes written in straight Ruby that currently simply connect, get or put what they need, and then disconnect. Obviously, this isn't going to work long-term. I also have some Rack middleware like Warden that rely on these model classes. What's the best way to manage opening and closing the connections? Rack doesn't provide startup/shutdown hooks as I'm aware. I thought about inserting a piece of middleware that provides reference to the TC/TT object in env, but then I'd have to pipe that through Sinatra to the models, which doesn't seem efficient either; and that would only get be a per-request connection to TC. I'd imagine that per-server-instance-lifecycle would be a more appropriate lifespan. Thanks!

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  • Open source VideoPlayer / AudioPlayer / MediaPlayer GUI / UI resource available?

    - by steff
    Hi, I'm looking for a user interface for a MediaPlayer which should be able to play video as well as audio files. Furthermore it needs the following things (nothing fancy): TextView for playing time Progress Bar for progress visulization Play/Pause/Stop buttons NO playlist functionality required, the player will only play a single item (that's why I don't need next/previous buttons). It sounds pretty much like the standard audio-player of Android = 2.0. Sure, I could try to find its source code but that would require to tediously check out the entire source. I'm just asking for a more efficient way. Thanks in advance, steff

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  • Implement a vpn

    - by jackson
    I want to build an application client(client.exe) - server to do the following: when the clients run it they are thrown in a VPN and they can communicate each other within 1 applicataion. For example : clients run client.exe and they can see each other in LAN ONLY in Starcraft. From what i have read the right type of vpn for this situation is Secured Socket Tunneling Protocol: "Secure socket tunneling protocol, also referred to as SSTP, is by definition an application-layer protocol. It is designed to employ a synchronous communication in a back and forth motion between two programs. It allows many application endpoints over one network connection, between peer nodes, thereby enabling efficient usage of the communication resources that are available to that network. " Question: I don't have experience with networking programming so my question for the ones who have, is this the right approach? PS1: i don't want something done like OpenVpn, i do this as learning exercise. PS2: the application is targeting Windows and i plan to use .NET Thanks for reading the whole story, i am waiting for your replies.

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  • Drawing Directed Acyclic Graphs: Minimizing edge crossing?

    - by Robert Fraser
    Laying out the verticies in a DAG in a tree form (i.e. verticies with no in-edges on top, verticies dependent only on those on the next level, etc.) is rather simple without graph drawing algorithms such as Efficient Sugimiya. However, is there a simple algorithm to do this that minimizes edge crossing? (For some graphs, it may be impossible to completely eliminate edge crossing.) A picture says a thousand words, so is there an algorithm that would suggest: instead of: EDIT: As the picture suggests, a vertex's inputs are always on top and outputs are always below, which is another barrier to just pasting in an existing layout algorithm.

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  • Find top "n" nearby coordinates.

    - by John Hamelink
    I have a coordinate. I want to find the top "n" (n being a variable value) nearest coordinates out of several thousand rows stored on a MySQL database. I also want to be able to define maximum and minimum distances between the coordinate in question and the coordinates in the database. How best am I to go about this? Would it be bonkers to use PHP as I understand the syntax much better than MySQL? If I use a MySQL function, how do I move it between databases if I choose to switch servers? How is it stored? Lastly, what is the most efficient method of getting through all these coordinates accurately - the coordinates are all relatively close to one another? Thanks for your time, John.

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  • immutable strings vs std::string

    - by Caspin
    I've recent been reading about immutable strings, here and here as well some stuff about why D chose immutable strings. There seem to be many advantages. trivially thread safe more secure more memory efficient in most use cases. cheap substrings (tokenizing and slicing) Not to mention most new languages have immutable strings, D2.0, Java, C#, Python, Ruby, etc. Would C++ benefit from immutable strings? Is it possible to implement an immutable string class in c++ (or c++0x) that would have all of these advantages?

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  • Lack of IsNumeric function in C#

    - by Michael Kniskern
    One thing that has bothered me about C# since its release was the lack of a generic IsNumeric function. I know it is difficult to generate a one-stop solution to detrmine if a value is numeric. I have used the following solution in the past, but it is not the best practice because I am generating an exception to determine if the value is IsNumeric: public bool IsNumeric(string input) { try { int.Parse(input); return true; } catch { return false; } } Is this still the best way to approach this problem or is there a more efficient way to determine if a value is numeric in C#?

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  • Entity Framework: Data Centric vs. Object Centric

    - by Eric J.
    I'm having a look at Entity Framework and everything I'm reading takes a data centric approach to explaining EF. By that I mean that the fundamental relationships of the system are first defined in the database and objects are generated that reflect those relationships. Examples Quickstart (Entity Framework) Using Entity Framework entities as business objects? The EF documentation implies that it's not necessary to start from the database layer, e.g. Developers can work with a consistent application object model that can be mapped to various storage schemas When designing a new system (simplified version), I tend to first create a class model, then generate business objects from the model, code business layer stuff that can't be generated, and then worry about persistence (or rather work with a DBA and let him worry about the most efficient persistence strategy). That object centric approach is well supported by ORM technologies such as (n)Hibernate. Is there a reasonable path to an object centric approach with EF? Will I be swimming upstream going that route? Any good starting points?

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • [wxWidgets] How to store wxImage into database, using C++?

    - by Thomas Matthews
    I have some wxImages and I would like to store them into a BLOB (Binary Large OBject) field in a MySQL database. There are no methods in wxImage nor wxBitmap for obtaining the binary data as an array of unsigned char so I can load into the database. My current workaround is to write the image to a temporary file, then load the BLOB field directly from the file. Is there a more efficient method to load and store a wxImage object into a MySQL BLOB field? I am using MySql C++ connector 1.05, MS Visual Studio 2008, wxWidgets and C++.

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  • Optimising Database Calls

    - by Dwaine Bailey
    I have a database that is filled with information for films, which is (in turn) read in to the database from an XML file on a webserver. What happens is the following: Gather/Parse XML and store film info as objects Begin Statement For every film object we found: Check to see if record for film exists in database If no film record, write data for film Commit Statement Currently I just test for the existence of a film using (the very basic): SELECT film_title FROM film WHERE film_id = ? If that returns a row, then the film exists, if not then I need to add it... The only problem is, is that there are many many hundreds of records in the database (lots of films!) and because it has to check for the existence of a film in the database before it can write it, the whole process ends up taking quite a while (about 27 seconds for 210 films) Is there a more efficient method of doing this, or just any suggestions in general? Programming Language is Objective-C, database is in sqlite3 Thanks, Dwaine

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  • How to create a random string of characters in C#?

    - by Keltex
    I'm trying to create random strings of characters. I'm wondering if there might be a more efficient way. Here's my algorithm: string RANDOM = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#@$^*()"; StringBuilder sb = new StringBuilder(); int length = rand.Next(10) + 1; for (int idx = 0; idx < length; ++idx) { sb.Append(RANDOM[rand.Next(RANDOM.Length)]); } string RandomString = sb.ToString(); I'm wondering if the StringBuilder is the best choice. Also if selecting a random character from my RANDOM string is the best way.

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  • Store data for songs MySQL DB

    - by Johan
    I'm storing a huge set of songs in a MySQL database. This is what I store in the 'songs' table: CREATE TABLE `songs` ( `song_id` int(10) unsigned NOT NULL auto_increment, `song_artist` varchar(255) NOT NULL, `song_track` varchar(255) NOT NULL, `song_mix` varchar(255) NOT NULL, `song_title` text NOT NULL, `song_hash` varchar(40) NOT NULL, `song_addtime` int(10) unsigned NOT NULL, `song_source` text NOT NULL, `song_file` varchar(255) NOT NULL, PRIMARY KEY (`song_id`) ) ENGINE=MyISAM AUTO_INCREMENT=1857 DEFAULT CHARSET=latin1 Now I'd like to keep track of how many plays each song has, and other song-specific data that relates to the song. I don't want to keep adding fields to the 'songs' table for this. How can I store song related data a more efficient way? What's the best practice here?

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  • Depth First Search Basics

    - by cam
    I'm trying to improve my current algorithm for the 8 Queens problem, and this is the first time I'm really dealing with algorithm design/algorithms. I want to implement a depth-first search combined with a permutation of the different Y values described here: http://en.wikipedia.org/wiki/Eight_queens_puzzle#The_eight_queens_puzzle_as_an_exercise_in_algorithm_design I've implemented the permutation part to solve the problem, but I'm having a little trouble wrapping my mind around the depth-first search. It is described as a way of traversing a tree/graph, but does it generate the tree graph? It seems the only way that this method would be more efficient only if the depth-first search generates the tree structure to be traversed, by implementing some logic to only generate certain parts of the tree. So essentially, I would have to create an algorithm that generated a pruned tree of lexigraphic permutations. I know how to implement the pruning logic, but I'm just not sure how to tie it in with the permutation generator since I've been using next_permutation. Is there any resources that could help me with the basics of depth first searches or creating lexigraphic permutations in tree form?

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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