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  • Where can I find information on the Get, Set and Address methods for multidimensional System.Array i

    - by Rob Smallshire
    System.Array serves as the base class for all arrays in the Common Language Runtime (CLR). According to this article, For each concrete array type, [the] runtime adds three special methods: Get/Set/Address. and indeed if I disassemble this C# code, int[,] x = new int[1024,1024]; x[0,0] = 1; x[1,1] = 2; x[2,2] = 3; Console.WriteLine(x[0,0]); Console.WriteLine(x[1,1]); Console.WriteLine(x[2,2]); into CIL I get, IL_0000: ldc.i4 0x400 IL_0005: ldc.i4 0x400 IL_000a: newobj instance void int32[0...,0...]::.ctor(int32, int32) IL_000f: stloc.0 IL_0010: ldloc.0 IL_0011: ldc.i4.0 IL_0012: ldc.i4.0 IL_0013: ldc.i4.1 IL_0014: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0019: ldloc.0 IL_001a: ldc.i4.1 IL_001b: ldc.i4.1 IL_001c: ldc.i4.2 IL_001d: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0022: ldloc.0 IL_0023: ldc.i4.2 IL_0024: ldc.i4.2 IL_0025: ldc.i4.3 IL_0026: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_002b: ldloc.0 IL_002c: ldc.i4.0 IL_002d: ldc.i4.0 IL_002e: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0033: call void [mscorlib]System.Console::WriteLine(int32) IL_0038: ldloc.0 IL_0039: ldc.i4.1 IL_003a: ldc.i4.1 IL_003b: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0040: call void [mscorlib]System.Console::WriteLine(int32) IL_0045: ldloc.0 IL_0046: ldc.i4.2 IL_0047: ldc.i4.2 IL_0048: call instance int32 int32[0...,0...]::Get(int32, int32) IL_004d: call void [mscorlib]System.Console::WriteLine(int32) where the calls to the aforementioned Get and Set methods can be clearly seen. It seems the arity of these methods is related to the dimensionality of the array, which is presumably why they are created by the runtime and are not pre-declared. I couldn't locate any information about these methods on MSDN and their simple names makes them resistant to Googling. I'm writing a compiler for a language which supports multidimensional arrays, so I'd like to find some official documentation about these methods, under what conditions I can expect them to exist and what I can expect their signatures to be. In particular, I'd like to know whether its possible to get a MethodInfo object for Get or Set for use with Reflection.Emit without having to create an instance of the array with correct type and dimensionality on which to reflect, as is done in the linked example.

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  • WCF Bidirectional serialization fails

    - by Gena Verdel
    I'm trying to take advantage of Bidirectional serialization of some relational Linq-2-Sql generated entity classes. When using Unidirectional option everything works just fine, bu the moment I add IsReferenceType=true, objects fail to get transported over the tcp binding. Sample code: Entity class: [Table(Name="dbo.Blocks")] [DataContract()] public partial class Block : INotifyPropertyChanging, INotifyPropertyChanged { private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty); private long _ID; private int _StatusID; private string _Name; private bool _IsWithControlPoints; private long _DivisionID; private string _SHAPE; private EntitySet<BlockByWorkstation> _BlockByWorkstations; private EntitySet<PlanningPointAppropriation> _PlanningPointAppropriations; private EntitySet<Neighbor> _Neighbors; private EntitySet<Neighbor> _Neighbors1; private EntitySet<Task> _Tasks; private EntitySet<PlanningPointByBlock> _PlanningPointByBlocks; private EntitySet<ControlPointByBlock> _ControlPointByBlocks; private EntityRef<Division> _Division; private bool serializing; #region Extensibility Method Definitions partial void OnLoaded(); partial void OnValidate(System.Data.Linq.ChangeAction action); partial void OnCreated(); partial void OnIDChanging(long value); partial void OnIDChanged(); partial void OnStatusIDChanging(int value); partial void OnStatusIDChanged(); partial void OnNameChanging(string value); partial void OnNameChanged(); partial void OnIsWithControlPointsChanging(bool value); partial void OnIsWithControlPointsChanged(); partial void OnDivisionIDChanging(long value); partial void OnDivisionIDChanged(); partial void OnSHAPEChanging(string value); partial void OnSHAPEChanged(); #endregion public Block() { this.Initialize(); } [Column(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [DataMember(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } [Column(Storage="_StatusID", DbType="Int NOT NULL")] [DataMember(Order=2)] public int StatusID { get { return this._StatusID; } set { if ((this._StatusID != value)) { this.OnStatusIDChanging(value); this.SendPropertyChanging(); this._StatusID = value; this.SendPropertyChanged("StatusID"); this.OnStatusIDChanged(); } } } [Column(Storage="_Name", DbType="NVarChar(255)")] [DataMember(Order=3)] public string Name { get { return this._Name; } set { if ((this._Name != value)) { this.OnNameChanging(value); this.SendPropertyChanging(); this._Name = value; this.SendPropertyChanged("Name"); this.OnNameChanged(); } } } [Column(Storage="_IsWithControlPoints", DbType="Bit NOT NULL")] [DataMember(Order=4)] public bool IsWithControlPoints { get { return this._IsWithControlPoints; } set { if ((this._IsWithControlPoints != value)) { this.OnIsWithControlPointsChanging(value); this.SendPropertyChanging(); this._IsWithControlPoints = value; this.SendPropertyChanged("IsWithControlPoints"); this.OnIsWithControlPointsChanged(); } } } [Column(Storage="_DivisionID", DbType="BigInt NOT NULL")] [DataMember(Order=5)] public long DivisionID { get { return this._DivisionID; } set { if ((this._DivisionID != value)) { if (this._Division.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } this.OnDivisionIDChanging(value); this.SendPropertyChanging(); this._DivisionID = value; this.SendPropertyChanged("DivisionID"); this.OnDivisionIDChanged(); } } } [Column(Storage="_SHAPE", DbType="Text", UpdateCheck=UpdateCheck.Never)] [DataMember(Order=6)] public string SHAPE { get { return this._SHAPE; } set { if ((this._SHAPE != value)) { this.OnSHAPEChanging(value); this.SendPropertyChanging(); this._SHAPE = value; this.SendPropertyChanged("SHAPE"); this.OnSHAPEChanged(); } } } [Association(Name="Block_BlockByWorkstation", Storage="_BlockByWorkstations", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=7, EmitDefaultValue=false)] public EntitySet<BlockByWorkstation> BlockByWorkstations { get { if ((this.serializing && (this._BlockByWorkstations.HasLoadedOrAssignedValues == false))) { return null; } return this._BlockByWorkstations; } set { this._BlockByWorkstations.Assign(value); } } [Association(Name="Block_PlanningPointAppropriation", Storage="_PlanningPointAppropriations", ThisKey="ID", OtherKey="MasterBlockID")] [DataMember(Order=8, EmitDefaultValue=false)] public EntitySet<PlanningPointAppropriation> PlanningPointAppropriations { get { if ((this.serializing && (this._PlanningPointAppropriations.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointAppropriations; } set { this._PlanningPointAppropriations.Assign(value); } } [Association(Name="Block_Neighbor", Storage="_Neighbors", ThisKey="ID", OtherKey="FirstBlockID")] [DataMember(Order=9, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors { get { if ((this.serializing && (this._Neighbors.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors; } set { this._Neighbors.Assign(value); } } [Association(Name="Block_Neighbor1", Storage="_Neighbors1", ThisKey="ID", OtherKey="SecondBlockID")] [DataMember(Order=10, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors1 { get { if ((this.serializing && (this._Neighbors1.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors1; } set { this._Neighbors1.Assign(value); } } [Association(Name="Block_Task", Storage="_Tasks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=11, EmitDefaultValue=false)] public EntitySet<Task> Tasks { get { if ((this.serializing && (this._Tasks.HasLoadedOrAssignedValues == false))) { return null; } return this._Tasks; } set { this._Tasks.Assign(value); } } [Association(Name="Block_PlanningPointByBlock", Storage="_PlanningPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=12, EmitDefaultValue=false)] public EntitySet<PlanningPointByBlock> PlanningPointByBlocks { get { if ((this.serializing && (this._PlanningPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointByBlocks; } set { this._PlanningPointByBlocks.Assign(value); } } [Association(Name="Block_ControlPointByBlock", Storage="_ControlPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=13, EmitDefaultValue=false)] public EntitySet<ControlPointByBlock> ControlPointByBlocks { get { if ((this.serializing && (this._ControlPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._ControlPointByBlocks; } set { this._ControlPointByBlocks.Assign(value); } } [Association(Name="Division_Block", Storage="_Division", ThisKey="DivisionID", OtherKey="ID", IsForeignKey=true, DeleteOnNull=true, DeleteRule="CASCADE")] public Division Division { get { return this._Division.Entity; } set { Division previousValue = this._Division.Entity; if (((previousValue != value) || (this._Division.HasLoadedOrAssignedValue == false))) { this.SendPropertyChanging(); if ((previousValue != null)) { this._Division.Entity = null; previousValue.Blocks.Remove(this); } this._Division.Entity = value; if ((value != null)) { value.Blocks.Add(this); this._DivisionID = value.ID; } else { this._DivisionID = default(long); } this.SendPropertyChanged("Division"); } } } public event PropertyChangingEventHandler PropertyChanging; public event PropertyChangedEventHandler PropertyChanged; protected virtual void SendPropertyChanging() { if ((this.PropertyChanging != null)) { this.PropertyChanging(this, emptyChangingEventArgs); } } protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private void attach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = this; } private void detach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = null; } private void attach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = this; } private void detach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = null; } private void attach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_ControlPointByBlocks(ControlPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void Initialize() { this._BlockByWorkstations = new EntitySet<BlockByWorkstation>(new Action<BlockByWorkstation>(this.attach_BlockByWorkstations), new Action<BlockByWorkstation>(this.detach_BlockByWorkstations)); this._PlanningPointAppropriations = new EntitySet<PlanningPointAppropriation>(new Action<PlanningPointAppropriation>(this.attach_PlanningPointAppropriations), new Action<PlanningPointAppropriation>(this.detach_PlanningPointAppropriations)); this._Neighbors = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors), new Action<Neighbor>(this.detach_Neighbors)); this._Neighbors1 = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors1), new Action<Neighbor>(this.detach_Neighbors1)); this._Tasks = new EntitySet<Task>(new Action<Task>(this.attach_Tasks), new Action<Task>(this.detach_Tasks)); this._PlanningPointByBlocks = new EntitySet<PlanningPointByBlock>(new Action<PlanningPointByBlock>(this.attach_PlanningPointByBlocks), new Action<PlanningPointByBlock>(this.detach_PlanningPointByBlocks)); this._ControlPointByBlocks = new EntitySet<ControlPointByBlock>(new Action<ControlPointByBlock>(this.attach_ControlPointByBlocks), new Action<ControlPointByBlock>(this.detach_ControlPointByBlocks)); this._Division = default(EntityRef<Division>); OnCreated(); } [OnDeserializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerialized(StreamingContext context) { this.serializing = false; } } App.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service behaviorConfiguration="debugging" name="DBServicesLibrary.DBService"> </service> </services> <behaviors> <serviceBehaviors> <behavior name="DBServicesLibrary.DBServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="False" /> </behavior> <behavior name="debugging"> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Host part: ServiceHost svh = new ServiceHost(typeof(DBService)); svh.AddServiceEndpoint( typeof(DBServices.Contract.IDBService), new NetTcpBinding(), "net.tcp://localhost:8000"); Client part: ChannelFactory<DBServices.Contract.IDBService> scf; scf = new ChannelFactory<DBServices.Contract.IDBService>(new NetTcpBinding(),"net.tcp://localhost:8000"); _serv = scf.CreateChannel(); ((IContextChannel)_serv).OperationTimeout = new TimeSpan(0, 5, 0);

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  • Designing an email system to guarantee delivery

    - by GlenH7
    We are looking to expand our use of email for notification purposes. We understand it will generate more inbox volume, but we are being selective about which events we fire notification on in order to keep the signal-to-noise ratio high. The big question we are struggling with is designing a system that guarantees that the email was delivered. If an email isn't delivered, we will consider that an exception event that needs to be investigated. In reality, I say almost guarantees because there aren't any true guarantees with email. We're just looking for a practical solution to making sure the email got there and experiences others have had with the various approaches to guaranteeing delivery. For the TL;DR crowd - how do we go about designing a system to guarantee delivery of emails? What techniques should we consider so we know the emails were delivered? Our biggest area of concern is what techniques to use so that we know when a message is sent out that it either lands in an inbox or it failed and we need to do something else. Additional requirements: We're not at the stage of including an escalation response, but we'll want that in the future or so we think. Most notifications will be internal to our enterprise, but we will have some notifications being sent to external clients. Some of our application is in a hosted environment. We haven't determined if those servers can access our corporate email servers for relaying or if they'll be acting as their own mail servers. Base design / modules (at the moment): A module to assign tracking identification A module to send out emails A module to receive delivery notification (perhaps this is the same as the email module) A module that checks sent messages against delivery notification and alerts on undelivered email. Some references: Atwood: Send some email Email Tracking Some approaches: Request a response (aka read-receipt or Message Disposition Notification). Seems prone to failure since we have cross-compatibility issues due to differing mail servers and software. Return receipt (aka Delivery Status Notification). Not sure if all mail servers honor this request or not Require an action and therefore prove reply. Seems burdensome to force the recipients to perform an additional task not related to resolving the issue. And no, we haven't come up with a way of linking getting the issue fixed to whether or not the email was received. Force a click-through / Other site sign-in. Similar to requiring some sort of action, this seems like an additional burden and will annoy the users. On the other hand, it seems the most likely to guarantee someone received the notification. Hidden image tracking. Not all email providers automatically load the image, and how would we associate the image(s) with the email tracking ID? Outsource delivery. This gets us out of the email business, but goes back to how to guarantee the out-sourcer's receipt and subsequent delivery to the end recipient. As a related concern, there will be an n:n relationship between issue notification and recipients. The 1 issue : n recipients subset isn't as much of a concern although if we had a delivery failure we would want to investigate and fix the core issue. Of bigger concern is n issues : 1 recipient, and we're specifically concerned in making sure that all n issues were received by the recipient. How does forum software or issue tracking software handle this requirement? If a tracking identifier is used, Where is it placed in the email? In the Subject, or the Body?

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • Changing the Operating System with only Ubuntu installed

    - by Games Brainiac
    I really wanted to dive into the world of Open Source operating systems, so I downloaded the latest version of Ubuntu (13.10), and installed it on a clean(no operating system installed, absolutely nothing) Lenovo ThinkPad machine. After a few days, I wanted to try out a different Operating System (Elementary OS). I downloaded the ISO file, burned it to a USB, tested that the USB booted from a different computer (I have 2, one is the Lenovo, the other a HP). I was able to get the bootscreen, and everything worked like a charm after I set the BIOS to boot from USB Disk Drive instead of HD. After this, I went back to Lenovo, and tried to open up the boot menu, by pressing F12, so that I could load from a temporary device. To my surprise, nothing but the HD was listed. There was no Optical Drive, No USB Drive, absolutely nothing. So, I thought that these devices were probably disabled. So I went into my BIOS and checked to see what was the case. I saw that all my devices were enabled. USB and all the other devices such as network cable and the rest were all enabled. So, I thought this probably had something to do wit UEFI and Legacy Boot options. So, I made sure that both were enabled. This did not solve the problem either. Again, I got nothing but the option to boot from my Hard Disk. I thought the USB had to be at fault. I tried different ports, but to no avail. Next, I tried with a Live CD, which had Ubuntu on it. This failed too. I simply could not boot from anything other than my hard disk. Okay, so at this point, I was pretty desperate, so I installed Boot-Repair through: sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install boot-repair What this did is lead me to GRUB. Ideally, its just a screen that gives me the option to load from Ubuntu or Advanced Settings. The Advanced settings had nothing but Ubuntu options in it. So, I kept on pressing ESC and that led me to the the grub console, and thats where I am right now with my Lenovo. I've also tried updating the BIOS, but Lenovo only has packages for Red Hat and Windows. So, a dead end there too. Right now, I need to know if there is any way that I can just delete everything from my Lenovo? I want to revert it back to its blank factory condition. How can I achieve this? I have tried to elaborate my problem as best I could. If there is any important information that I've missed out, please do not hesitate to leave a comment. I would have included some screen shots, but BIOS screen shots are a little hard to manage. However, I can provide a camera Image of the boot screen if needed (doing that as we speak).

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  • C# Web Service gets stuck waiting for lock, does not return

    - by blue
    We have a C#(2.0) application which talks to our server(in java) via web services. Lately we have started seeing following behavior in (ONLY)one of our lab machines(XP): Once in a while(every few days), one of the webservice request will just get stuck, will not return or timeout. Following is the stacktrace where it seem to be stuck. Have no clue what is going on here. Any pointer would be of great help. ESP EIP 05eceeec 7c90eb94 [GCFrame: 05eceeec] 05ecefbc 7c90eb94 [HelperMethodFrame_1OBJ: 05ecefbc] System.Threading.Monitor.Enter(System.Object) 05ecf014 7a5b0034 System.Net.ConnectionGroup.Disassociate(System.Net.Connection) 05ecf040 7a5aeaa7 System.Net.Connection.PrepareCloseConnectionSocket(System.Net.ConnectionReturnResult ByRef) 05ecf0a4 7a5ac0e1 System.Net.Connection.ReadStartNextRequest(System.Net.WebRequest, System.Net.ConnectionReturnResult ByRef) 05ecf0e8 7a5b1119 System.Net.ConnectStream.CallDone(System.Net.ConnectionReturnResult) 05ecf0fc 7a5b3b5a System.Net.ConnectStream.ReadChunkedSync(Byte[], Int32, Int32) 05ecf114 7a5b2b90 System.Net.ConnectStream.ReadWithoutValidation(Byte[], Int32, Int32, Boolean) 05ecf160 7a5b29cc System.Net.ConnectStream.Read(Byte[], Int32, Int32) 05ecf1a0 79473cab System.IO.StreamReader.ReadBuffer(Char[], Int32, Int32, Boolean ByRef) 05ecf1c4 79473bd6 System.IO.StreamReader.Read(Char[], Int32, Int32) 05ecf1e8 69c29119 System.Xml.XmlTextReaderImpl.ReadData() 05ecf1f8 69c2ad70 System.Xml.XmlTextReaderImpl.ParseDocumentContent() 05ecf20c 69c292d7 System.Xml.XmlTextReaderImpl.Read() 05ecf21c 69c2929d System.Xml.XmlTextReader.Read() 05ecf220 6991b3e7 System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) 05ecf268 69919ed1 System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(System.String, System.Object[])

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  • A Communication System for XAML Applications

    - by psheriff
    In any application, you want to keep the coupling between any two or more objects as loose as possible. Coupling happens when one class contains a property that is used in another class, or uses another class in one of its methods. If you have this situation, then this is called strong or tight coupling. One popular design pattern to help with keeping objects loosely coupled is called the Mediator design pattern. The basics of this pattern are very simple; avoid one object directly talking to another object, and instead use another class to mediate between the two. As with most of my blog posts, the purpose is to introduce you to a simple approach to using a message broker, not all of the fine details. IPDSAMessageBroker Interface As with most implementations of a design pattern, you typically start with an interface or an abstract base class. In this particular instance, an Interface will work just fine. The interface for our Message Broker class just contains a single method “SendMessage” and one event “MessageReceived”. public delegate void MessageReceivedEventHandler( object sender, PDSAMessageBrokerEventArgs e); public interface IPDSAMessageBroker{  void SendMessage(PDSAMessageBrokerMessage msg);   event MessageReceivedEventHandler MessageReceived;} PDSAMessageBrokerMessage Class As you can see in the interface, the SendMessage method requires a type of PDSAMessageBrokerMessage to be passed to it. This class simply has a MessageName which is a ‘string’ type and a MessageBody property which is of the type ‘object’ so you can pass whatever you want in the body. You might pass a string in the body, or a complete Customer object. The MessageName property will help the receiver of the message know what is in the MessageBody property. public class PDSAMessageBrokerMessage{  public PDSAMessageBrokerMessage()  {  }   public PDSAMessageBrokerMessage(string name, object body)  {    MessageName = name;    MessageBody = body;  }   public string MessageName { get; set; }   public object MessageBody { get; set; }} PDSAMessageBrokerEventArgs Class As our message broker class will be raising an event that others can respond to, it is a good idea to create your own event argument class. This class will inherit from the System.EventArgs class and add a couple of additional properties. The properties are the MessageName and Message. The MessageName property is simply a string value. The Message property is a type of a PDSAMessageBrokerMessage class. public class PDSAMessageBrokerEventArgs : EventArgs{  public PDSAMessageBrokerEventArgs()  {  }   public PDSAMessageBrokerEventArgs(string name,     PDSAMessageBrokerMessage msg)  {    MessageName = name;    Message = msg;  }   public string MessageName { get; set; }   public PDSAMessageBrokerMessage Message { get; set; }} PDSAMessageBroker Class Now that you have an interface class and a class to pass a message through an event, it is time to create your actual PDSAMessageBroker class. This class implements the SendMessage method and will also create the event handler for the delegate created in your Interface. public class PDSAMessageBroker : IPDSAMessageBroker{  public void SendMessage(PDSAMessageBrokerMessage msg)  {    PDSAMessageBrokerEventArgs args;     args = new PDSAMessageBrokerEventArgs(      msg.MessageName, msg);     RaiseMessageReceived(args);  }   public event MessageReceivedEventHandler MessageReceived;   protected void RaiseMessageReceived(    PDSAMessageBrokerEventArgs e)  {    if (null != MessageReceived)      MessageReceived(this, e);  }} The SendMessage method will take a PDSAMessageBrokerMessage object as an argument. It then creates an instance of a PDSAMessageBrokerEventArgs class, passing to the constructor two items: the MessageName from the PDSAMessageBrokerMessage object and also the object itself. It may seem a little redundant to pass in the message name when that same message name is part of the message, but it does make consuming the event and checking for the message name a little cleaner – as you will see in the next section. Create a Global Message Broker In your WPF application, create an instance of this message broker class in the App class located in the App.xaml file. Create a public property in the App class and create a new instance of that class in the OnStartUp event procedure as shown in the following code: public partial class App : Application{  public PDSAMessageBroker MessageBroker { get; set; }   protected override void OnStartup(StartupEventArgs e)  {    base.OnStartup(e);     MessageBroker = new PDSAMessageBroker();  }} Sending and Receiving Messages Let’s assume you have a user control that you load into a control on your main window and you want to send a message from that user control to the main window. You might have the main window display a message box, or put a string into a status bar as shown in Figure 1. Figure 1: The main window can receive and send messages The first thing you do in the main window is to hook up an event procedure to the MessageReceived event of the global message broker. This is done in the constructor of the main window: public MainWindow(){  InitializeComponent();   (Application.Current as App).MessageBroker.     MessageReceived += new MessageReceivedEventHandler(       MessageBroker_MessageReceived);} One piece of code you might not be familiar with is accessing a property defined in the App class of your XAML application. Within the App.Xaml file is a class named App that inherits from the Application object. You access the global instance of this App class by using Application.Current. You cast Application.Current to ‘App’ prior to accessing any of the public properties or methods you defined in the App class. Thus, the code (Application.Current as App).MessageBroker, allows you to get at the MessageBroker property defined in the App class. In the MessageReceived event procedure in the main window (shown below) you can now check to see if the MessageName property of the PDSAMessageBrokerEventArgs is equal to “StatusBar” and if it is, then display the message body into the status bar text block control. void MessageBroker_MessageReceived(object sender,   PDSAMessageBrokerEventArgs e){  switch (e.MessageName)  {    case "StatusBar":      tbStatus.Text = e.Message.MessageBody.ToString();      break;  }} In the Page 1 user control’s Loaded event procedure you will send the message “StatusBar” through the global message broker to any listener using the following code: private void UserControl_Loaded(object sender,  RoutedEventArgs e){  // Send Status Message  (Application.Current as App).MessageBroker.    SendMessage(new PDSAMessageBrokerMessage("StatusBar",      "This is Page 1"));} Since the main window is listening for the message ‘StatusBar’, it will display the value “This is Page 1” in the status bar at the bottom of the main window. Sending a Message to a User Control The previous example sent a message from the user control to the main window. You can also send messages from the main window to any listener as well. Remember that the global message broker is really just a broadcaster to anyone who has hooked into the MessageReceived event. In the constructor of the user control named ucPage1 you can hook into the global message broker’s MessageReceived event. You can then listen for any messages that are sent to this control by using a similar switch-case structure like that in the main window. public ucPage1(){  InitializeComponent();   // Hook to the Global Message Broker  (Application.Current as App).MessageBroker.    MessageReceived += new MessageReceivedEventHandler(      MessageBroker_MessageReceived);} void MessageBroker_MessageReceived(object sender,  PDSAMessageBrokerEventArgs e){  // Look for messages intended for Page 1  switch (e.MessageName)  {    case "ForPage1":      MessageBox.Show(e.Message.MessageBody.ToString());      break;  }} Once the ucPage1 user control has been loaded into the main window you can then send a message using the following code: private void btnSendToPage1_Click(object sender,  RoutedEventArgs e){  PDSAMessageBrokerMessage arg =     new PDSAMessageBrokerMessage();   arg.MessageName = "ForPage1";  arg.MessageBody = "Message For Page 1";   // Send a message to Page 1  (Application.Current as App).MessageBroker.SendMessage(arg);} Since the MessageName matches what is in the ucPage1 MessageReceived event procedure, ucPage1 can do anything in response to that event. It is important to note that when the message gets sent it is sent to all MessageReceived event procedures, not just the one that is looking for a message called “ForPage1”. If the user control ucPage1 is not loaded and this message is broadcast, but no other code is listening for it, then it is simply ignored. Remove Event Handler In each class where you add an event handler to the MessageReceived event you need to make sure to remove those event handlers when you are done. Failure to do so can cause a strong reference to the class and thus not allow that object to be garbage collected. In each of your user control’s make sure in the Unloaded event to remove the event handler. private void UserControl_Unloaded(object sender, RoutedEventArgs e){  if (_MessageBroker != null)    _MessageBroker.MessageReceived -=         _MessageBroker_MessageReceived;} Problems with Message Brokering As with most “global” classes or classes that hook up events to other classes, garbage collection is something you need to consider. Just the simple act of hooking up an event procedure to a global event handler creates a reference between your user control and the message broker in the App class. This means that even when your user control is removed from your UI, the class will still be in memory because of the reference to the message broker. This can cause messages to still being handled even though the UI is not being displayed. It is up to you to make sure you remove those event handlers as discussed in the previous section. If you don’t, then the garbage collector cannot release those objects. Instead of using events to send messages from one object to another you might consider registering your objects with a central message broker. This message broker now becomes a collection class into which you pass an object and what messages that object wishes to receive. You do end up with the same problem however. You have to un-register your objects; otherwise they still stay in memory. To alleviate this problem you can look into using the WeakReference class as a method to store your objects so they can be garbage collected if need be. Discussing Weak References is beyond the scope of this post, but you can look this up on the web. Summary In this blog post you learned how to create a simple message broker system that will allow you to send messages from one object to another without having to reference objects directly. This does reduce the coupling between objects in your application. You do need to remember to get rid of any event handlers prior to your objects going out of scope or you run the risk of having memory leaks and events being called even though you can no longer access the object that is responding to that event. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A Communication System for XAML Applications” from the drop down list.

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  • Security in Software

    The term security has many meanings based on the context and perspective in which it is used. Security from the perspective of software/system development is the continuous process of maintaining confidentiality, integrity, and availability of a system, sub-system, and system data. This definition at a very high level can be restated as the following: Computer security is a continuous process dealing with confidentiality, integrity, and availability on multiple layers of a system. Key Aspects of Software Security Integrity Confidentiality Availability Integrity within a system is the concept of ensuring only authorized users can only manipulate information through authorized methods and procedures. An example of this can be seen in a simple lead management application.  If the business decided to allow each sales member to only update their own leads in the system and sales managers can update all leads in the system then an integrity violation would occur if a sales member attempted to update someone else’s leads. An integrity violation occurs when a team member attempts to update someone else’s lead because it was not entered by the sales member.  This violates the business rule that leads can only be update by the originating sales member. Confidentiality within a system is the concept of preventing unauthorized access to specific information or tools.  In a perfect world the knowledge of the existence of confidential information/tools would be unknown to all those who do not have access. When this this concept is applied within the context of an application only the authorized information/tools will be available. If we look at the sales lead management system again, leads can only be updated by originating sales members. If we look at this rule then we can say that all sales leads are confidential between the system and the sales person who entered the lead in to the system. The other sales team members would not need to know about the leads let alone need to access it. Availability within a system is the concept of authorized users being able to access the system. A real world example can be seen again from the lead management system. If that system was hosted on a web server then IP restriction can be put in place to limit access to the system based on the requesting IP address. If in this example all of the sales members where accessing the system from the 192.168.1.23 IP address then removing access from all other IPs would be need to ensure that improper access to the system is prevented while approved users can access the system from an authorized location. In essence if the requesting user is not coming from an authorized IP address then the system will appear unavailable to them. This is one way of controlling where a system is accessed. Through the years several design principles have been identified as being beneficial when integrating security aspects into a system. These principles in various combinations allow for a system to achieve the previously defined aspects of security based on generic architectural models. Security Design Principles Least Privilege Fail-Safe Defaults Economy of Mechanism Complete Mediation Open Design Separation Privilege Least Common Mechanism Psychological Acceptability Defense in Depth Least Privilege Design PrincipleThe Least Privilege design principle requires a minimalistic approach to granting user access rights to specific information and tools. Additionally, access rights should be time based as to limit resources access bound to the time needed to complete necessary tasks. The implications of granting access beyond this scope will allow for unnecessary access and the potential for data to be updated out of the approved context. The assigning of access rights will limit system damaging attacks from users whether they are intentional or not. This principle attempts to limit data changes and prevents potential damage from occurring by accident or error by reducing the amount of potential interactions with a resource. Fail-Safe Defaults Design PrincipleThe Fail-Safe Defaults design principle pertains to allowing access to resources based on granted access over access exclusion. This principle is a methodology for allowing resources to be accessed only if explicit access is granted to a user. By default users do not have access to any resources until access has been granted. This approach prevents unauthorized users from gaining access to resource until access is given. Economy of Mechanism Design PrincipleThe Economy of mechanism design principle requires that systems should be designed as simple and small as possible. Design and implementation errors result in unauthorized access to resources that would not be noticed during normal use. Complete Mediation Design PrincipleThe Complete Mediation design principle states that every access to every resource must be validated for authorization. Open Design Design PrincipleThe Open Design Design Principle is a concept that the security of a system and its algorithms should not be dependent on secrecy of its design or implementation Separation Privilege Design PrincipleThe separation privilege design principle requires that all resource approved resource access attempts be granted based on more than a single condition. For example a user should be validated for active status and has access to the specific resource. Least Common Mechanism Design PrincipleThe Least Common Mechanism design principle declares that mechanisms used to access resources should not be shared. Psychological Acceptability Design PrincipleThe Psychological Acceptability design principle refers to security mechanisms not make resources more difficult to access than if the security mechanisms were not present Defense in Depth Design PrincipleThe Defense in Depth design principle is a concept of layering resource access authorization verification in a system reduces the chance of a successful attack. This layered approach to resource authorization requires unauthorized users to circumvent each authorization attempt to gain access to a resource. When designing a system that requires meeting a security quality attribute architects need consider the scope of security needs and the minimum required security qualities. Not every system will need to use all of the basic security design principles but will use one or more in combination based on a company’s and architect’s threshold for system security because the existence of security in an application adds an additional layer to the overall system and can affect performance. That is why the definition of minimum security acceptably is need when a system is design because this quality attributes needs to be factored in with the other system quality attributes so that the system in question adheres to all qualities based on the priorities of the qualities. Resources: Barnum, Sean. Gegick, Michael. (2005). Least Privilege. Retrieved on August 28, 2011 from https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/351-BSI.html Saltzer, Jerry. (2011). BASIC PRINCIPLES OF INFORMATION PROTECTION. Retrieved on August 28, 2011 from  http://web.mit.edu/Saltzer/www/publications/protection/Basic.html Barnum, Sean. Gegick, Michael. (2005). Defense in Depth. Retrieved on August 28, 2011 from  https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/347-BSI.html Bertino, Elisa. (2005). Design Principles for Security. Retrieved on August 28, 2011 from  http://homes.cerias.purdue.edu/~bhargav/cs526/security-9.pdf

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  • Design question for WinForms (C#) app, using Entity Framework

    - by cdotlister
    I am planning on writing a small home budget application for myself, as a learning excercise. I have built my database (SQL Server), and written a small console application to interact with it, and test out scenarios on my database. Once I am happy, my next step would be to start building the application - but I am already wondering what the best/standard design would be. I am palnning on using Entity Framework for handling my database entities... then linq to sql/objects for getting the data, all running under a WinForms (for now) application. My plan (I've never used EF... and most of my development background is Web apps) is to have my database... with Entity Framework in it's own project.. which has the connection to the database. This project would expose methods such as 'GetAccount()', 'GetAccount(int accountId)' etc. I'd then have a service project that references my EF project. And on top of that, my GUI project, which makes the calls to my service project. But I am stuck. Lets say I have a screen that displays a list of Account types (Debit, Credit, Loan...). Once I have selected one, the next drop down shows a list of accounts I have that suite that account type. So, my OnChange event on my DropDown on the account type control will make a call to the serviceLayer project, 'GetAccountTypes()', and I would expect back a List< of Account Types. However, the AccountType object ... what is that? That can't be the AccountType object from my EF project, as my GUI project doesn't have reference to it. Would I have to have some sort of Shared Library, shared between my GUI and my Service project, with a custom built AccountType object? The GUI can then expect back a list of these. So my service layer would have a method: public List<AccountType> GetAccountTypes() That would then make a call to a custom method in my EF project, which would probably be the same as the above method, except, it returns an list of EF.Data.AccountType (The Entity Framework generated Account Type object). The method would then have the linq code to get the data as I want it. Then my service layer will get that object, and transform it unto my custom AccountType object, and return it to the GUI. Does that sound at all like a good plan?

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  • ASP.NET MVC & Detached Entity won't save

    - by Justin
    Hey all, I have an ASP.NET MVC POST action for saving an entity on submit of a form. It works fine for insert but doesn't work for update, the database doesn't get called, so it's clearly not tracking the changes, as it's "detached". I'm using Entity Framework w/.NET 4: //POST: /Developers/Save/ [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } //save changes - TODO: doesn't update... DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } Any ideas would be greatly appreciated, thanks, Justin

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  • Sorting NSSets of a core data entity - Objective-c

    - by ncohen
    Hi everyone, I would like to sort the data of a core data NSSet (I know we can do it only with arrays but let me explain...). I have an entity user who has a relationship to-many with the entity recipe. A recipe has the attributes name and id. I would like to get the data such that: Code: NSArray *id = [[user.recipes valueForKey:@"identity"] allObjects]; NSArray *name = [[user.recipes valueForKey:@"name"] allObjects]; if I take the object at index 1 in both arrays, they correspond to the same recipe... Thanks

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  • Core Data and many Entity

    - by mr.octobor
    I'm newbie and I must save "Ranking" and "Level" of user. I create file Ranking.xcdatamodel for save "Ranking" with entity name Ranking (property is Rank, Name) I can save and show it. but when I create entity Level (property is CurrentLevel) my program is crash and show this message Unresolved error Error Domain=NSCocoaErrorDomain Code=134100 UserInfo=0x60044b0 "Operation could not be completed. (Cocoa error 134100.)", { metadata = { NSPersistenceFrameworkVersion = 248; NSStoreModelVersionHashes = { Users = ; }; NSStoreModelVersionHashesVersion = 3; NSStoreModelVersionIdentifiers = ( ); NSStoreType = SQLite; NSStoreUUID = "41225AD0-B508-4AA7-A5E2-15D6990FF5E7"; "_NSAutoVacuumLevel" = 2; }; reason = "The model used to open the store is incompatible with the one used to create the store"; } I don't know how to save "Level" please suggest me.

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  • GAE Entity Groups/Transaction

    - by bach
    Hi, Say you have a Client Buying Card object and a product object. When the client chooses the buy opition you create the object and then add a product. It should be transactional but it's not on the same entity group as the product and the card already been persisted, isn't it? Is there any way to overcome this simple scenario safely and easily? here's a code sample: Transaction tx = pm.currentTransaction(); tx.begin(); Product prod = pm.getObjectById(Product.class, "TV"); prod.setReserved(true); pm.makePersistent(prod); Card card = pm.getObjectById(Card.class, "user123"); /// <--- will thorw an exception as card and prod aren't on the same entity group card.setProd(prod); pm.makePersistent(card); try { tx.commit(); break; }

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  • Doctrine2 use of criteria inside the entity class

    - by Piotr Kowalczuk
    They try to write a method whose task would be to return only selected elements of the collection of items associated with a particular entity. /** * @ORM\OneToMany(targetEntity="PlayerStats", mappedBy="summoner") * @ORM\OrderBy({"player_stat_summary_type" = "ASC"}) */ protected $player_stats; public function getPlayerStatsBySummaryType($summary_type) { if ($this->player_stats->count() != 0) { $criteria = Criteria::create() ->where(Criteria::expr()->eq("player_stat_summary_type", $summary_type)); return $this->player_stats->matching($criteria)->first(); } return null; } but i get error: PHP Fatal error: Cannot access protected property Ranking\CoreBundle\Entity\PlayerStats::$player_stat_summary_type in /Users/piotrkowalczuk/Sites/lolranking/vendor/doctrine/common/lib/Doctrine/Common/Collections/Expr/ClosureExpressionVisitor.php on line 53 any idea how to fix this?

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  • org.hibernate.annotations.Entity not being picked up by Hibernate 3.6

    - by user1317764
    I am using hibernate 3.6.7 I am using annotated classes. My classes were annotated with org.hibernate.annotations.Entity. Added the classes to configuration using configuration.addAnnotatedClass() method. Hibernate does not seem to pick it up. Stuff works fine if I use the standard jpa Entity annotation. What am I missing? I know that the classes have been deprecated in the Hibernate 4.x releases with the advent of newer annotations to configure stuff like dynamic-insert and dynamic-updates. I am not using any XML configuration file. I am setting up configuration with a properties file and using java apis.

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  • iPhone - finding items in current entity that share related item

    - by Pedro
    G'day Folks My core data driven app has an Events entity, essentially a list of times & venues, with a related Acts entity, the names & bios of the acts appearing at those events. I have a table view that shows the event time & venue (as a table section with 1 row), the act name & act bio that works nicely. If that act is appearing at more than one event I'd like to include another table section that lists those events. I think could get that with event.act.events except that it would include the event I'm currently displaying. Can anyone suggest how to get the data I want & exclude the current record? Cheers & TIA, Pedro :) PS... I have not quite 18 hours until the promised time for a prototype of my app to be available for some testers to download.

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  • Entity data field validation and part data submission

    - by pradeeptp
    I have an entity class that has 10 fields. I am using MS Validation Application block to mark all fields as mandatory (IsRequired). I am implementing a securiy feature in which during updation of the data, not all the fields in the entity class will have data. For example a few users can only view 5 fileds while others all 10 fields during updation on GUI I have the following options 1) Bring all the data for all the fields from the DB table and hide the ones not accessible to the users in GUI. I am concerned about the performance because everytime GUI will pull unncessary data. 2) Bring the data (e.g. only 5 fields) that are permissible for access/view by the user on GUI. During submit, validation block will throw exception because all fields are marked as IsRequired and only data for 5 fields are sent back to the server. I want to know if there are any other good approaches to solve problems like this. I am using .NET 3.5 Thanks.

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  • asp.net mvc custom model binding in an update entity scenario

    - by mctayl
    Hi I have a question about model binding. Imagine you have an existing database entity displayed in a form and you'd like to edit some details, some properties eg createddate etc are not bound to the form, during model binding, these properties are not assigned to the model as they are not on the http post data or querystrong etc, hence their properties are null. In my controller method for update , Id just like to do public ActionResult Update( Entity ent) { //Save changes to db } but as some properties are null in ent, they override the existing database fields which are not part of the form post data, What is the correct way to handle this? Ive tried hidden fields to hold the data, but model binding does not seem to assign hidden fields to the model. Any suggestions would be appreciated

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  • Hibernate MappingException Unknown entity: $Proxy2

    - by slynn1324
    I'm using Hibernate annotations and have a VERY basic data object: import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.Id; @Entity public class State implements Serializable { /** * */ private static final long serialVersionUID = 1L; @Id private String stateCode; private String stateFullName; public String getStateCode() { return stateCode; } public void setStateCode(String stateCode) { this.stateCode = stateCode; } public String getStateFullName() { return stateFullName; } public void setStateFullName(String stateFullName) { this.stateFullName = stateFullName; } } and am trying to run the following test case: public void testCreateState(){ Session s = HibernateUtil.getSessionFactory().getCurrentSession(); Transaction t = s.beginTransaction(); State state = new State(); state.setStateCode("NE"); state.setStateFullName("Nebraska"); s.save(s); t.commit(); } and get an org.hibernate.MappingException: Unknown entity: $Proxy2 at org.hibernate.impl.SessionFactoryImpl.getEntityPersister(SessionFactoryImpl.java:628) at org.hibernate.impl.SessionImpl.getEntityPersister(SessionImpl.java:1366) at org.hibernate.event.def.AbstractSaveEventListener.saveWithGeneratedId(AbstractSaveEventListener.java:121) .... I haven't been able to find anything referencing the $Proxy part of the error - and am at a loss.. Any pointers to what I'm missing would be greatly appreciated. hibernate.cfg.xml <property name="hibernate.connection.driver_class">org.hsqldb.jdbcDriver</property> <property name="connection.url">jdbc:hsqldb:hsql://localhost/xdb</property> <property name="connection.username">sa</property> <property name="connection.password"></property> <property name="current_session_context_class">thread</property> <property name="dialect">org.hibernate.dialect.HSQLDialect</property> <property name="show_sql">true</property> <property name="hbm2ddl.auto">update</property> <property name="hibernate.transaction.factory_class">org.hibernate.transaction.JDBCTransactionFactory</property> <mapping class="com.test.domain.State"/> in HibernateUtil.java public static SessionFactory getSessionFactory(boolean testing ) { if ( sessionFactory == null ){ try { String configPath = HIBERNATE_CFG; AnnotationConfiguration config = new AnnotationConfiguration(); config.configure(configPath); sessionFactory = config.buildSessionFactory(); } catch (Exception e){ e.printStackTrace(); throw new ExceptionInInitializerError(e); } } return sessionFactory; }

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