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  • What if (stage) init(); means in actionscript ?

    - by asksuperuser
    I'm creating my first as3 with flashdevelop I don't understand what the instructions mean: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point } } } What if (stage) init(); means ? What is Event.ADDED_TO_STAGE ? Why remove listener in init ?

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  • Firefox isn't using my download manager (flash videos)

    - by John22
    I installed "Free Download Manager." I see the plugin in Tools-Add-ons (it doesn't have any options). I use several different flash video downloaders, because I haven't found one that works period on any site. When I save the video with two I tried, they are being downloaded by Firefox's default download manager (which means simultaneously - which is why I installed the download manager - I need them to download one at a time - in a prioritized queue.) [I used to use Flashgot (long ago), and it worked with some download manager I had installed - but over time it failed to see most videos. I installed Flashgot again, and it still fails to see anything but images and video ads.] Currently, I have to manually start Free Download Manager (from outside of Firefox), start the download in Firefox, stop it, copy the link location from Firefox's download menu, and then add it manually in Free Download Manager. Yuck. Do I need a different download manager (that takes over - recommendations?), or did I somehow install this one wrong or miss a setting somewhere in Firefox? Thanks for any help.

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  • Running Flash on a headless Solaris box

    - by Marty Pitt
    Our build server is a Solaris box, and I'm trying to run a suite of FlexUnit tests as part of the automated build process. This works by compiling a swf movie with a suite of automated unit tests. The build script launches this movie, which automatically begins running the tests. Results of each test are sent back to the launching script across a port, and written out to a local xml file. Once the tests are completed, the movie closes down, and the build script interrogates the results to see if all the tests passed. The FlexUnit wiki provides information about how to to acheive this on a Unix server, by using Xvnc to provide a virtual space for the flash movie to run its tests in. I've provided this information through to our sys admin team, (along with the link to the article), and I've been told that because this is a Solaris box, we can't use that approach - Xvnc isn't supported on Solaris. Unfortunately, I know very little about servers, *nix vs Solaris, or Xvnc. Can someone please provide some advice about how we can achieve the same outcome on a Solaris box?

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  • Is my "Generic" USB Flash Drive broken?

    - by Jesse J.
    So here is the situation. I find myself technological knowledgeable about many things ( I love to code, whether it's websites, C#, C++ or so on). However: My 2 toddlers (my wife actually) bought me a "Generic" 128 GB USB Storage Device (Usb Flash Drive) for Father's Day. I thought awesome at first..... WRONG! Nothing but problems with it. 3-4mb/s MAX transfer speed. I can bear with it. BUT! When I went to reformat my computer I transferred my save files from my games over to the stick and then the USB Stick managed to become corrupted. Not just a simple format would work either. It's screwed. I tried to use (Manually changed usb drive letter troubleshooting it to X) "chmod X: /X /F /R" with administrator rights, I did this after a long session to make it work with no errors (had to delete the log) and I finally recovered the files, however when I go to use it (transfer to or from) it transfers a couple kb to the stick or from it and then freezes, It says (Windows 7): Name: From: Folder (X:\File\Location) To: Folder C:\Users\Username\Desktop) Items Remaining: 0 (0 bytes) Speed: 0 bytes/second It does this forever... and ever... and ever... It transfered 3 files atleast, and then stopped. This is a new USB Stick bought from a "High" reputation company on eBay. Is the USB Stick screwed?

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  • My thoughts on the future of the web with respect to flash, plugins, etc…

    - by joelvarty
    More than 10 years ago I was coding Java applets.  They were great at the time because I could reasonably expect them to run the same way in Netscape and Internet Explorer.  I could also reliably do asynchronous networking back to the server.  But then, Microsoft pulled their native Java runtime from Windows and Internet Explorer.  It got a lot harder to get applets running in people’s browsers. So I started writing ActiveX controls for IE and Java applets for Netscape. Then I switched to Flash, not for too long, but it was enough for me to see that it was a capable and curious implementation of animation, multimedia and script. I even wrote a few Silverlight controls, but then I stopped. I stepped back from all of the “richness” and “interactivity” and I thought about things like accessibility and SEO.  I wondered how my apps and sites might appear to the greater world.  I wondered how the developers I am working with, or who might be inheriting my code down the road, might interact with it. And I thought to myself, What the hell was I thinking? Those embedded controls are not what the web is about, and they run contrary to nearly all of the things that makes the web exciting and fosters innovation within and around.   Those plugins or controls, or whatever you want to refer to them as, are only stop-gaps that fill a hole in the basic HTML/Script/CSS specifications, and that’s all they should ever be used for.  Full stop.  Period.  For instance, I still make use of a nifty little flash control called SWFUpload because it lets me check file size before an upload starts.  I can do the same thing from a Silverlight control.  But rest assured, if I could do this from native javascript, I would in a second.  In fact, the only reason I chose SWFUpload over a ton of other alternatives is that it has a great javascript API so I can do (nearly) all of the UI in regular HTML.  And I ALWAYS provide a non-flash alternative for uploading, and for the rest of any website where the designer has insisted on some piece of creativity that requires flash (usually because the designer is also the flash developer, but that’s an aside…). The web is about openness, and about exposing that openness in such a way that it can be taken advantage of as a small part of a greater whole.  Sure we need security and authentication and ssl and all that stuff, but for me, its something more profound.  For me, the majority of what the web is, is about exposing something that delivers meaning.  What meaning can we derive from an <object> tag?   more later - joel

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  • Simple Remote Shared Object with Red5 Flash Server

    - by John Russell
    Hello, I am trying to create a simple chat client using the red5 media server, but I seem to be having a slight hiccup. I am creating a shared object on the server side, and it seems to be creating it successfully. However, when I make changes to the object via the client (type a message), the SYNC event fires, but the content within the shared object remains empty. I suspect I am doing something wrong on the java end, any advice? Console Results: Success! Server Message: clear Server Message: [object Object] Local message: asdf Server Message: change Server Message: [object Object] Local message: fdsa Server Message: change Server Message: [object Object] Local message: fewa Server Message: change Server Message: [object Object] Server Side: package org.red5.core; import java.util.List; import org.red5.server.adapter.ApplicationAdapter; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.service.ServiceUtils; import org.red5.server.api.so.ISharedObject; // import org.apache.commons.logging.Log; // import org.apache.commons.logging.LogFactory; public class Application extends ApplicationAdapter { private IScope appScope; // private static final Log log = LogFactory.getLog( Application.class ); /** {@inheritDoc} */ @Override public boolean connect(IConnection conn, IScope scope, Object[] params) { appScope = scope; createSharedObject(appScope, "generalChat", false); // Creates general chat shared object return true; } /** {@inheritDoc} */ @Override public void disconnect(IConnection conn, IScope scope) { super.disconnect(conn, scope); } public void updateChat(Object[] params) { ISharedObject so = getSharedObject(appScope, "generalChat"); // Declares and stores general chat data in general chat shared object so.setAttribute("point", params[0].toString()); } } Client Side: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; // This class is going to handle all data to and from from media server public class SOConnect extends MovieClip { // Variables var nc:NetConnection = null; var so:SharedObject; public function SOConnect():void { } public function connect():void { // Create a NetConnection and connect to red5 nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect("rtmp://localhost/testChat"); // Create a StoredObject for general chat so = SharedObject.getRemote("generalChat", nc.uri, false); so.connect(nc); so.addEventListener(SyncEvent.SYNC, receiveChat) } public function sendChat(msg:String) { trace ("Local message: " + msg); nc.call("updateChat", null, msg) } public function receiveChat(e:SyncEvent):void { for (var i in e.changeList) { trace ("Server Message: " + e.changeList[i].code) trace ("Server Message: " + e.changeList[i]) } } // Given result, determine successful connection private function netStatusHandler(e:NetStatusEvent):void { if (e.info.code == "NetConnection.Connect.Success") { trace("Success!"); } else { trace("Failure!\n"); trace(e.info.code); } } } }

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • Integrate flex 3.5 projects in flash builder 4 beta 2

    - by Cyrill Zadra
    Hi I'm currently using Flex Builder 3 and Flex SDK 3.5 for my projects. But I'd like to try out the new Flash Builder 4. So I downloaded and installed the new software, configured all the additional software like subversion, server adapter .. and finally a importet my 2 projects. 1) Main Project (includes a swc generated by the Library Project) (flex sdk 3.5) 2) Library Project (flex sdk 3.4) After the import and project cleanup the project is running perfectly. But as soon as I replace the existing LibraryProject.swc through a new one (compiled with flash builder 4 beta 2 sdk 3.4) VerifyError: Error #1014: class mx.containers::Canvas not found. VerifyError: Error #1014: class mx.containers::HBox not found. VerifyError: Error #1014: class IWatcherSetupUtil not found. ... and several others not found errors. Does anyone has the same error. How can I get my project running again? thanks & regards cyrill

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  • Zend Framework: Flash Messenger, add a message from the model

    - by Dan
    Any idea on how best to add a message to flash messenger from the model? As FlashMessenger is an action helper, this seems not to be possible, so the obvious solution is to create an internal message object in the model, and return that to the controller from where you can use addMessage(). But if you want to return something else as well, this falls down. Another idea is an additional session namespace for these internal messages, which is then merged in with the Flash Messenger namespace messages at output time? Anyone have any thoughts or experience on this? Cheers.

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  • Some nav buttons working, others not

    - by boz
    the buttons within my submenue movie clip don't work. the one's not within a submenu work fine. my code validates and i'm not getting any errors any idea on what else i should be checking? ///this one doesn't work//// aboutSub.bio.addEventListener(MouseEvent.CLICK, goBio); function goBio(evtObj:MouseEvent) { gotoAndStop("bio"); } /// this one works//// home.addEventListener(MouseEvent.CLICK, gohome); function gohome(evtObj:MouseEvent) { gotoAndStop("home"); }

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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

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  • Loading external SWF's with Transparent Background

    - by alvincrespo
    Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent? This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.

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  • adding a flash object to FancyBox using jquery swfobject

    - by Freeman
    Fellows, I dont seem to be getting a solution. I have a a video gallery which I create by dynamically from a database. I have managed to create a flash object which plays well without FancyBox, however I want a person to click on the gallery and then an swobject is created which will then be show on a fancybox. Here is part of my javascript which is not working. $.ajax({ data:"search=vids&id="+ art, type: "POST", url: "doyit.php", success: function(msg){ $(".videogallery").html('<h3>Click to view videos of '+name+'</h3>'+msg); $('.video').bind('click',function(ev){ var vid=$(this).attr("href"); var img=$(this).find("img").attr("src") $(this).flash({swf: "mediaplayer.swf", flashvars: { file: vid, image: img } }) $(this).fancybox( { ajax:{ type:"POST"}, 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'title' : this.title, 'width' : 680, 'height' : 495 } ); $(this).unbind(ev) return false; }) } Any suggestions?

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  • How to prevent autoplay and run my own app when inserting an USB-Flash drive

    - by Thomas
    when inserting an USB-Flash drive, Windows normally opens the Autoplay dialog that offers to browse the drive or if there are multimedia files it offers to choose an app to open them. We developed a media player that is connected to the USB-Drive and registers itself as Mass Storage Device. What I need is, that when inserting the Player that this Dialog is not shown, but instead my own application is launched. Ideally the application would be on the Flash Drive itself, but as I understood is that Autorun is disabled for USB-Drives. It would be enough if a preinstalled application is launched. I already tried to catch the WM_DRIVE_CHANGE message, but this only works if my application is the top most window, otherwise the Autoplay Dialog is displayed. Best Tom

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  • Actionscript 2.0 Functions problem and somewhat "global" variable

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Actionscript 2.0 Functions problem

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • ActionScript MovieClip moves to the left, but not the right

    - by Defcon
    I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't. All of this code is present on the Main Stage - Frame One //Variables var mcSpeed:Number = 0;//MC's Current Speed var mcJumping:Boolean = false;//if mc is Jumping var mcFalling:Boolean = false;//if mc is Falling var mcMoving:Boolean = false;//if mc is Moving var mcSliding:Boolean = false;//if mc is sliding var mcSlide:Number = 0;//Stored for use when creating slide var mcMaxSlide:Number = 1.6;//Max Distance the object will slide. //Player Move Function p1Move = new Object(); p1Move = function (dir:String, maxSpeed:Number) { if (dir == "left" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x += _root.mcSpeed; } else if (dir == "left" && speed>=maxSpeed) { _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed>=maxSpeed) { _root.mc._x += _root.mcSpeed; } } //onEnterFrame for MC mc.onEnterFrame = function():Void { if (Key.isDown(Key.LEFT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("left",5); } } else if (!Key.isDown(Key.LEFT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSlide) { _root.mcSlide += .2; this._x -= .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMaxSlide) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } else if (Key.isDown(Key.RIGHT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("right",5); } } else if (!Key.isDown(Key.RIGHT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSpeed) { _root.mcSlide += .2; this._x += .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMax) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } }; I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.

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  • Can Flash player play .m3u audio files from a remote location

    - by undefined
    Is it possible to play a .m3u file streamed from a remote location through Flash Player in a browser? I have a player that loads and plays .mp3 files but also want to be able to play .m3u files. I have looked at the as3plsreader on google code but I think this is only for AIR and desktop files. anyone tried this or know where I should start looking for an answer? If I wasnt to use flash, what other ways could I get remote m3u files to play in a browser?

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  • clock and date showing on a live site but not on localhost

    - by grumpypanda
    I've got clock.swf and date.swf working fine on a live site, now I am using the same code to set up a local develop environment. Everything is working well except the clock.swf and date.swf stopped working on localhost. Two same yellow errors "You need to update your Flash plugin. Click here if you want to continue." but of course my Flash player is up to date since the live site is working fine. I'll post the code below which I think has caused the error. I've been searching online for the last couple of hours but no luck, anyone has got into an issue like this before? What can be the possible cause? Any help is appreciated. This is on the index.php, I can post more code here if needed. <?php embed_flash("swf/clock.swf", CLOCK_WIDTH, CLOCK_HEIGHT, "8", '', "flashcontent");?> <?php embed_flash("swf/date.swf", DATE_WIDTH, DATE_HEIGHT, "8", '', "flashcontent_date");?> configure.php define('CLOCK_WIDTH', '450'); define('CLOCK_HEIGHT', ''); define('DATE_WIDTH', '440'); define('DATE_HEIGHT', ''); flash_function.php <?php function embed_flash($name, $w, $h, $version, $bgcolor, $id) { $cacheBuster = rand(); $padTop = $h/3; ?> <style> a.noflash:link, a.noflash:visited, a.noflash:active {color: #1860C2; text-decoration: none; background:#FFFFFF;} a.noflash:hover {color:#000; text-decoration:none; background:#EEEEEE;} .message { width: <?=$w;?>px; font-size:12px; font-weight:normal; margin-bottom: 10px; padding: 5px; color: #EEE; background: orange;"} </style> <div id="<?=$id; ?>" align="center"> <noscript> <div class="message"> Please enable <a href="https://www.google.com/support/adsense/bin/answer.py?answer=12654" target="_blank" class="noflash">&nbsp;JavaScript&nbsp;</a> to view this page properly. </div> </noscript> <div class="message"> You need to update your Flash plugin. Click <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&promoid=BIOW" target="_blank" class="noflash">&nbsp;here&nbsp;</a> if you want to continue. </div> </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("<?=$name;?>", "", "<?=$w;?>", "<?=$h;?>", "<?=$version;?>", "<?=$bgcolor;?>"); so.addParam("quality", "high"); so.addParam("allowScriptAccess", "sameDomain"); so.addParam("scale", "showall"); so.addParam("loop", "false"); so.addParam("wmode", "transparent"); so.write("<?=$id;?>"); // ]]> </script>

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