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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free Google Maps API to add interactive maps and geocoding capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks. With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the nearby stores on both a map and in a grid, along with the distance between the entered address and each store within the area. To see a store locator in action, check out the Wells Fargo store locator. This article is the first in a multi-part series that walks through how to add a store locator feature to your ASP.NET application. In this inaugural article, we'll build the database table to hold the store information. Next, we'll explore how to use the Google Maps API's geocoding feature to allow for flexible address entry and how to translate an address into latitude and longitude pairs. Armed with the latitude and longitude coordinates, we'll see how to retrieve nearby locations as well as how to compute the distance between the address entered by the visitor and the each nearby store. (A future installment will examine how to display a map showing the nearby stores.) Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I cull non-visible isometric tiles?

    - by james
    I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to optimize my game only to draw the visible tiles. So far my code is like this. It appears to be ok in the x direction, but as soon as one tile goes completely above the top of the screen, the entire column disappears. I am not sure how to detect that all of the tiles in a particular column are outside the visible region. double maxTilesX = widthOfScreen/ halfTileWidth + 4; double maxTilesY = heightOfScreen/ halfTileHeight + 4; int rowStart = Math.max(0,( -xOffset / halfTileWidth)) ; int colStart = Math.max(0,( -yOffset / halfTileHeight)); rowEnd = (int) Math.min(mapSize, rowStart + maxTilesX); colEnd = (int) Math.min(mapSize, colStart + maxTilesY); EDIT - I think I have solved my problem, but perhaps not in a very efficient way. I have taken the center of the screen coordinates, determined which tile this corresponds to by converting the coordinates into cartesian format. I then update the entire box around the screen.

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  • HTML Maps for DataViz

    - by jamiet
    I don’t talk about data visualisation (#dataviz) much on this blog because, well, because its not something I can claim to be particularly knowledgeable about – that doesn’t stop me from having an opinion about it though. I just stumbled upon an article that compares the media ecosystems of four various technology companies entitled Mapping The Entertainment Ecosystems of Apple, Microsoft, Google & Amazon and apart from being a well-researched and well-written article (not something that the tech press excels in, in my opinion) I was struck by how well the author uses maps to tell a story to the reader. Take the map in this screenshot: Clicking on one of the four icons at the bottom of the map dynamically changes the shaded areas of the map to indicate which countries that company offers their services. Its aesthetically pleasing but moreover it instantly coveys useful information to me. What I love about it most of all though is that its all pure HTML – I don’t need any poxy Silverlight or Flash plugin to view the maps and interact with them – all I need is an up to date web browser (I use Chrome v22 although I tested using IE9 and it worked fine there too). This is how I believe data visualisation should be - conveying useful info in a friction-free way. Maps are a great way of achieving that – I just wish more people agreed with me about calendars as a mechanism for doing the same! @Jamiet

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

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  • Most efficient way to handle coordinate maps in Java

    - by glowcoder
    I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the position of player with key K My current implementation is this: class CoordinateMap<V> { Map<Long,Set<V>> coords2value; Map<V,Long> value2coords; // convert (int x, int y) to long key - this is tested, works for all values -1bil to +1bil // My map will NOT require more than 1 bil tiles from the origin :) private Long keyFor(int x, int y) { int kx = x + 1000000000; int ky = y + 1000000000; return (long)kx | (long)ky << 32; } // extract the x and y from the keys private int[] coordsFor(long k) { int x = (int)(k & 0xFFFFFFFF) - 1000000000; int y = (int)((k >>> 32) & 0xFFFFFFFF) - 1000000000; return new int[] { x,y }; } } From there, I proceed to have other methods that manipulate or access the two maps accordingly. My question is... is there a better way to do this? Sure, I've tested my class and it works fine. And sure, something inside tells me if I want to reference the data by two different keys, I need two different maps. But I can also bet I'm not the first to run into this scenario. Thanks!

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  • Drawing text from update method in XNA

    - by Sigh-AniDe
    I am having a problem drawing the "Game Over!" text once the user is on the last tile. This is what I have: The Update and drawText methods are in a class named turtle: public void Update(float scalingFactor, int[,] map, SpriteBatch batch, SpriteFont font) { if (isMovable(mapX, mapY - 1, map)) { position.Y = position.Y - (int)scalingFactor; angle = 0.0f; Program.form.direction = ""; if (mapX == 17 && mapY == 1)// This is the last tile(Tested) { Program.form.BackColor = System.Drawing.Color.Red; drawText(batch, font); } } } public void drawText(SpriteBatch spritebatch, SpriteFont spriteFont) { textPosition.X = 200; // a vector2 textPosition.Y = 200; spritebatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spritebatch.DrawString(spriteFont, "Game Over!!!", textPosition, Color.Red); spritebatch.End(); } This update is in the Game1 class: protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); turtle.Update(scalingFactor, map, spriteBatch, font); base.Update(gameTime); } I have also added the font content to LoadContent: font = Content.Load<SpriteFont>("fontType"); What am I doing wrong? Why does the text not want to show on game completion? If I call the turtle.draw() in the main Draw method. The "Game Over" text stays on screen from the beggining. What am I missing? Thanks

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  • Best practice for designing a risk-style board game

    - by jyanks
    I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so hardcoding in the map doesn't seem to make a whole lot of sense I'm a bit confused on how/where items should be stored/accessed. Here are the objects I see the game theoretically using: -Countries/Territories -Cities (Can be contained within territories) -Capitols -Connections -Continents -Map -Troops At the moment, I feel like: -A map should have a list of continents and countries. The continents would be more of a 'logical' thing where the continents would just be lists of countries that are checked for bonuses at the start of turns -Countries should have a list of countries that they're connected to for the connections What I can't figure out is: Where do I store the troops? Do I have an object for every single troop or do I just store the number of troops on a country object as an integer? What about capitols and cities? Do those just have a reference to the country they reside in? Is there anything I'm not seeing here that's going to screw me over in the long run with the way that I'm thinking about things now? Any advice would be appreciated.

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • BizTalk 2009 - Scoped Record Counting in Maps

    - by StuartBrierley
    Within BizTalk there is a functoid called Record Count that will return the number of instances of a repeated record or repeated element that occur in a message instance. The input to this functoid is the record or element to be counted. As an example take the following Source schema, where the Source message has a repeated record called Box and each Box has a repeated element called Item: An instance of this Source schema may look as follows; 2 box records - one with 2 items and one with only 1 item. Our destination schema has a number of elements and a repeated box record.  The top level elements contain totals for the number of boxes and the overall number of items.  Each box record contains a single element representing the number of items in that box. Using the Record Count functoid it is easy to map the top level elements, producing the expected totals of 2 boxes and 3 items: We now need to map the total number of items per box, but how will we do this?  We have already seen that the record count functoid returns the total number of instances for the entire message, and unfortunately it does not allow you to specify a scoping parameter.  In order to acheive Scoped Record Counting we will need to make use of a combination of functoids. As you can see above, by linking to a Logical Existence functoid from the record/element to be counted we can then feed the output into a Value Mapping functoid.  Set the other Value Mapping parameter to "1" and link the output to a Cumulative Sum functoid. Set the other Cumulative Sum functoid parameter to "1" to limit the scope of the Cumulative Sum. This gives us the expected results of Items per Box of 2 and 1 respectively. I ran into this issue with a larger schema on a more complex map, but the eventual solution is still the same.  Hopefully this simplified example will act as a good reminder to me and save someone out there a few minutes of brain scratching.

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • Create a thread in xna Update method to find path?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work. Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • We are moving an Access based corporate front-end into a Web-based App

    - by Max Vernon
    We have an enterprise application with a front end written in Microsoft Access 2003 that has evolved over the past 6 years. The back end data, and a fair amount of back-end logic is contained within several Microsoft SQL Server databases. This front end app consists of around 180 forms, and over 120,000 lines of code, and interacts with VB.Net DLLs that support various critical functions used by our sales force. The current system makes use of 3 monitors to display various information; the Access app uses COM+ to control Microsoft Outlook and Internet Explorer for various purposes. The Access front end sometimes occupies 2 screens, automatically resizing itself based on Windows API-reported screen dimensions. The app also uses a Google map to present data to our agents, and allows two-way interactivity with the map through COM+ connectivity to JavaScript contained in the Google map. At the urging of senior management, we are looking to completely rewrite this application using some web-based technology, such as ASP.Net or perhaps a LAMP stack (the thinking with the LAMP stack thing is "free" is pretty cheap). We want to move to a web-based app so we can eliminate the dependency on our physical location for hiring new sales force members. Currently, our main office is full to capacity, and we need to continue growing the company. Does anyone have any thoughts on what would be the best technology to use for a web-based app of this magnitude? Keeping in mind the app is dependent on back-end services on our existing infrastructure. The app handles financial data and personal customer data, among other things. [I've looked at Best practices for moving large MS Access application towards .Net? and read the answers, and most of the comments. Interesting reading, and has some valid points, but our C.O.O. and contracted Software Architect are pushing for a full web-based app, not a .Net Windows App]

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  • Dojo and Separate JavaScript File

    - by Bunch
    For a project I needed to use the ArcGIS API for some mapping. To use this you need to use Dojo but in this case all it really comes down to is adding some require lines and a addOnLoad on your web page. At first everything was working great, the maps rendered and the various layers would populate as needed. Once it was working I started moving the various javascript functions into their own files to keep everything nice and neat. Then the problems started, mainly the map would not show up any more. So that was a pretty big problem. Luckily the fix was pretty simple, just move the dojo.addOnLoad line into it’s own script tag. If I had the dojo.addOnLoad in the same script block as the various require lines it would not work as expected. Works: <script type="text/javascript" language="javascript" src="javascript/test.js" />     <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");  </script>  <script type="text/javascript">      dojo.addOnLoad(init);  </script> Does not work: <script type="text/javascript" language="javascript" src="javascript/test.js" /> <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");       dojo.addOnLoad(init); </script> Technorati Tags: JavaScript,Dojo

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • How to prevent showing outside of world game in Cocos2D-x

    - by HRZ
    I'm trying to make a tower defense game and it can zoom in/out and scrolling over my world map. How to scroll over the game and how to restrict it not to show outside of my map(black area). At below I scroll over the map by using CCCamera but I don't know how I can restrict it. CCPoint tap = touch->getLocation(); CCPoint prev_tap = touch->getPreviousLocation(); CCPoint sub_point = tap - prev_tap; float xNewPos, yNewPos; float xEyePos, yEyePos, zEyePos; float cameraPosX, cameraPosY, cameraPosZ; // First we get the current camera position. GameLayer->getCamera()->getCenterXYZ(&cameraPosX, &cameraPosY, &cameraPosZ); GameLayer->getCamera()->getEyeXYZ(&xEyePos, &yEyePos, &zEyePos); // Calculate the new position xNewPos = cameraPosX - sub_point.x; yNewPos = cameraPosY - sub_point.y; GameLayer->getCamera()->setCenterXYZ(xNewPos, yNewPos, cameraPosZ); GameLayer->getCamera()->setEyeXYZ(xNewPos, yNewPos, zEyePos); And for zooming I used such code: GameLayer->setScale(GameLayer->getScale() + 0.002); //zooming in

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  • how to organize rendering

    - by Irbis
    I use a deferred rendering. During g-buffer stage my rendering loop for a sponza model (obj format) looks like this: int i = 0; int sum = 0; map<string, mtlItem *>::const_iterator itrEnd = mtl.getIteratorEnd(); for(map<string, mtlItem *>::const_iterator itr = mtl.getIteratorBegin(); itr != itrEnd; ++itr) { glActiveTexture(GL_TEXTURE0 + 0); glBindTexture(GL_TEXTURE_2D, itr->second->map_KdId); glDrawElements(GL_TRIANGLES, indicesCount[i], GL_UNSIGNED_INT, (GLvoid*)(sum * 4)); sum += indicesCount[i]; ++i; glBindTexture(GL_TEXTURE_2D, 0); } I sorted faces based on materials. I switch only a diffuse texture but I can place there more material properties. Is it a good approach ? I also wonder how to handle a different kind of materials, for example: some material use a normal map, other doesn't use. Should I have a different shaders for them ?

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  • Complex shading using one single (small) texture

    - by teodron
    Recently I stumbled upon a demo reel in UDK about how one can attain beautiful results using just one (rather tiny) texture that's being sent to the shader pipeline. The famous link is this one. Basically, the author states that they've used just one texture and give a snapshot of the technique here. I see that every RGBA channel contains different grayscale information.. and that info could be used to inside a shader to obtain a colour blended output. The problem is that the reel displays a fairly complex scene. To top that, the author even makes use of a normal map. How did they manage to fit a normal map in an already cluttered texture? It makes sense to have a half-space normal map by using only RG from an RGB texture, but what about the rest of the information? Since it was proven to be possible, could someone please explain how it was done (the big picture, not the dirty details!)!? Here's the texture being used. Click to see in full size.

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • how to prevent showing outside of world game in cocos2dx

    - by HRZ
    Im trying to make a tower defence game and it can zoom in/out and scrolling over my world map.How to scroll over the game and how to restrict it to don't show outside of my map. At below I scroll over the map by using CCCamera but i don't know how i can restrict it. CCPoint tap = touch->getLocation(); CCPoint prev_tap = touch->getPreviousLocation(); CCPoint sub_point = tap - prev_tap; float xNewPos, yNewPos; float xEyePos, yEyePos, zEyePos; float cameraPosX, cameraPosY, cameraPosZ; // First we get the current camera position. GameLayer->getCamera()->getCenterXYZ(&cameraPosX, &cameraPosY, &cameraPosZ); GameLayer->getCamera()->getEyeXYZ(&xEyePos, &yEyePos, &zEyePos); // Calculate the new position xNewPos = cameraPosX - sub_point.x; yNewPos = cameraPosY - sub_point.y; GameLayer->getCamera()->setCenterXYZ(xNewPos, yNewPos, cameraPosZ); GameLayer->getCamera()->setEyeXYZ(xNewPos, yNewPos, zEyePos); And for zooming i used such code: GameLayer->setScale(this->getScale() + 0.002); //zooming in

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • ??????Java API?????????????????????????·??????????/????·???????|WebLogic Channel|??????

    - by ???02
    ??????Java???????????????????????????????????????1??????????Java??????????·???????????????????????????????????????????????????????Java????????????????????????????????·???????Oracle Coherence????????????????????????????????????????????????Coherence??Java?????????????????????????????????????????????????????2??????Oracle Coherence?Java???????????????????????????????????(???)?????????????Web??????????????Oracle Coherence ?????????????HashMap????????????????????Java?????????????????????????????????1???????????????????????????/??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???JSP????????Struts???????Web???????????HttpSession?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???Web???????????????Java?????????????????????????????????????????????????????????????????????????? ???????????????·??·?????????????????????????????????????Oracle Coherence????? Oracle Coherence???????????????????????????????????????????????????????????????????????????Oracle Coherence?????????????????????????????????????Web??????????????????????????????????????????????????Oracle Coherence????????????????????????????????????????????????????? ????Oracle Coherence??????????????????????????2???????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???????????????CPU??????????????????????????????????????????????????????????????????????????CPU??????????????????????????????????????????????????????Oracle Coherence??????????????????????????? ???????????????????????????????????????????????????????????????Oracle Coherence??????????????????????????????????/??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????1?1????????????????????????????????????????????????????Oracle Coherence???????????????3????? ???????Oracle Coherence???????????????????Java????????????????????????????????Oracle Coherence?????????????????????????3??????(1)??????????????? 1????Oracle WebLogic Server???????????·??????????????????????HTTP?????????????Oracle Coherence?????????? Oracle Coherence???Coherence*Web????????????????????????????????????????HttpSession?setAttribute?getAttribute??????????????????????Oracle Coherence?API???????????????????????Oracle Coherence?????????????Coherence???????????????????????????????????Oracle Coherence????????????????????/????????????????????·??????????????? ???????????????????????????RDB????????????????????????????????????????????????????????????RDB??????????????/?????????????????????????????????????????Oracle Coherence????????????????????????????????????????????????????????????????????????????????ANA SKY WEB???Oracle Coherence?????????????????????????????????????????????????????????????????????????????????????????????????ANA SKY WEB???????????????Oracle Coherence???????????????????10???????? ???????????·?????????????????????????????????????????????????????????????????????·???????????????Oracle Coherence??????????·???????????????????????????????????·???????????????????????????????????????????????(?????????????????????????)??????????????????(2)??????????????? 2????????Oracle Coherence??????????????????????????????? Oracle Coherence???Java Persistence API(JPA)???????·??????????????EclipseLink?Coherence?????????????????TopLink Grid??????????TopLink Grid??JPA????????????????????Oracle Coherence???????????????????JPQL(Java Persistence Query Language)?????????????Oracle Coherence????????????????????????????TopLink Grid???????JPA?????????????????????????????? ?????????????????????????????·?????1?????????????????????????????????????????????????????JPA????????????????????????·????????????????????????????Oracle Coherence???????????????????????????????????????????????????????? ???JPA?????????·???????????Grid Cache???Grid Read???Grid Entry??3?????????????Grid Cache??Oracle Coherence?2?????????????????Grid Read???????????(?????)?Oracle Coherence????????????????????????????(?????????????Coherence?????????)????Grid Entry???????/?????????Oracle Coherence??????(?????????????????????Coherence?????????????)??????????????????????????????????????????????????????(3)??/??????????????? 3??????????/?????????????Oracle Coherence???Java?Map API?????????????????????????????????????ID??????Map API????????????????????????????Oracle Coherence???????????????????? ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Oracle Coherence?????????ID??????Map API???????????????????????????????? ?????????????????????????????????????????????80??????????????????????·??????????????????????·????????????????????·???????????????????????????????????????Oracle Coherence???????????????????????Oracle Coherence???????????/??????????????·?????????????·????????????????????????????????????????????????????????????? ??????Java???API???????????Oracle Coherence?????????????????????????????3??????????????????????Java???????????????????????????????????????Oracle Coherence????API?????????????????????????????????3????????????

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  • ant ftp doesn't download files in subdirectories

    - by Kristof Neirynck
    Hello, I'm trying to download files in subdirectories from an ftp server with ant. The exact set of files is known. Some of them are in subdirectories. Ant only seems to download the ones in the root directory. It does work if I download all files without listing them. The first ftp action should do the exact same thing as the second. Instead it complains about "Hidden files" and seems to prefix the paths with "\\". Does anyone know what's wrong here? Is this a bug in commons-net? build.xml <?xml version="1.0" encoding="utf-8"?> <project name="example" default="example" basedir="."> <taskdef name="ftp" classname="org.apache.tools.ant.taskdefs.optional.net.FTP" /> <target name="example"> <!-- 2 files retrieved --> <ftp action="get" verbose="true" server="localhost" userid="example" password="example"> <fileset dir="downloads" casesensitive="false" includes="root1.txt,root2.txt,a/a.txt,a/b/ab.txt,c/c.txt" /> </ftp> <!-- 5 files retrieved --> <ftp action="get" verbose="true" server="localhost" userid="example" password="example"> <fileset dir="downloads" casesensitive="false" includes="**/*" /> </ftp> </target> </project> run_ant.bat @ECHO OFF PUSHD %~dp0 SET CLASSPATH= SET ANT_HOME=C:\apache-ant-1.8.0 SET ant=%ANT_HOME%\bin\ant.bat SET antoptions=-nouserlib -noclasspath -d SET ftpjars=^ -lib lib\jakarta-oro-2.0.8.jar ^ -lib lib\commons-net-2.0.jar CALL %ant% %antoptions% %ftpjars% > output.txt POPD output.txt Unable to locate tools.jar. Expected to find it in C:\PROGRA~1\Java\jre6\lib\tools.jar Apache Ant version 1.8.0 compiled on February 1 2010 Trying the default build file: build.xml Buildfile: G:\ftp\build.xml Adding reference: ant.PropertyHelper Detected Java version: 1.6 in: C:\PROGRA~1\Java\jre6 Detected OS: Windows 7 Adding reference: ant.ComponentHelper Setting ro project property: ant.file -> G:\ftp\build.xml Setting ro project property: ant.file.type -> file Adding reference: ant.projectHelper Adding reference: ant.parsing.context Adding reference: ant.targets parsing buildfile G:\ftp\build.xml with URI = file:/G:/ftp/build.xml Setting ro project property: ant.project.name -> example Adding reference: example Setting ro project property: ant.project.default-target -> example Setting ro project property: ant.file.example -> G:\ftp\build.xml Setting ro project property: ant.file.type.example -> file Project base dir set to: G:\ftp +Target: +Target: example Adding reference: ant.LocalProperties parsing buildfile jar:file:/C:/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml with URI = jar:file:/C:/apache-ant-1.8.0/lib/ant.jar!/org/apache/tools/ant/antlib.xml from a zip file Class org.apache.tools.ant.taskdefs.optional.net.FTP loaded from parent loader (parentFirst) Setting ro project property: ant.project.invoked-targets -> example Attempting to create object of type org.apache.tools.ant.helper.DefaultExecutor Adding reference: ant.executor Build sequence for target(s) `example' is [example] Complete build sequence is [example, ] example: [ftp] Opening FTP connection to localhost [ftp] connected [ftp] logging in to FTP server [ftp] login succeeded [ftp] getting files fileset: Setup scanner in dir G:\ftp\downloads with patternSet{ includes: [root1.txt, root2.txt, a/a.txt, a/b/ab.txt] excludes: [] } will try to cd to A where a directory called a exists testing case sensitivity, attempting to cd to A remote system is case sensitive : false [ftp] Hidden file \\a\b\ assumed to not be a symlink. filelist map used in listing files filelist map used in listing files [ftp] Hidden file \\a\b\ assumed to not be a symlink. filelist map used in listing files filelist map used in listing files filelist map used in listing files filelist map used in listing files filelist map used in listing files [ftp] Hidden file \\a\a.txt assumed to not be a symlink. filelist map used in listing files [ftp] Hidden file \\a\a.txt assumed to not be a symlink. filelist map used in listing files filelist map used in listing files filelist map used in listing files [ftp] transferring root1.txt to G:\ftp\downloads\root1.txt [ftp] File G:\ftp\downloads\root1.txt copied from localhost [ftp] transferring root2.txt to G:\ftp\downloads\root2.txt [ftp] File G:\ftp\downloads\root2.txt copied from localhost [ftp] 2 files retrieved [ftp] disconnecting [ftp] Opening FTP connection to localhost [ftp] connected [ftp] logging in to FTP server [ftp] login succeeded [ftp] getting files fileset: Setup scanner in dir G:\ftp\downloads with patternSet{ includes: [**/*] excludes: [] } will try to cd to A where a directory called a exists testing case sensitivity, attempting to cd to A remote system is case sensitive : false [ftp] transferring a\a.txt to G:\ftp\downloads\a\a.txt [ftp] File G:\ftp\downloads\a\a.txt copied from localhost [ftp] transferring a\b\ab.txt to G:\ftp\downloads\a\b\ab.txt [ftp] File G:\ftp\downloads\a\b\ab.txt copied from localhost [ftp] transferring c\c.txt to G:\ftp\downloads\c\c.txt [ftp] File G:\ftp\downloads\c\c.txt copied from localhost [ftp] transferring root1.txt to G:\ftp\downloads\root1.txt [ftp] File G:\ftp\downloads\root1.txt copied from localhost [ftp] transferring root2.txt to G:\ftp\downloads\root2.txt [ftp] File G:\ftp\downloads\root2.txt copied from localhost [ftp] 5 files retrieved [ftp] disconnecting BUILD SUCCESSFUL Total time: 0 seconds server log (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> Connected, sending welcome message... (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-FileZilla Server version 0.9.34 beta (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-written by Tim Kosse ([email protected]) (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220 Please visit http://sourceforge.net/projects/filezilla/ (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> USER example (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 331 Password required for example (000153) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> PASS ******* (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 230 Logged on (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> TYPE I (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Type set to I (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> SYST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 215 UNIX emulated by FileZilla (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,232 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD A (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/A" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD b (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //a/b (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,233 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,234 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //\\a\b\ (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //\\a\b\ (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a/b" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD //a (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/a" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,235 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,236 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> RETR root1.txt (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,237 (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> RETR root2.txt (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> QUIT (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> 221 Goodbye (000153) 7/05/2010 19:46:12 - example (127.0.0.1)> disconnected. (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> Connected, sending welcome message... (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-FileZilla Server version 0.9.34 beta (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220-written by Tim Kosse ([email protected]) (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 220 Please visit http://sourceforge.net/projects/filezilla/ (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> USER example (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> 331 Password required for example (000154) 7/05/2010 19:46:12 - (not logged in) (127.0.0.1)> PASS ******* (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 230 Logged on (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> TYPE I (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Type set to I (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> SYST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 215 UNIX emulated by FileZilla (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,239 (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD A (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/A" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PWD (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 257 "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> PORT 127,0,0,1,207,240 (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:12 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD a (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,241 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD //a/ (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD b (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/a/b" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,242 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/a" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD c (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/c" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,243 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> LIST (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for directory list. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CDUP (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 CDUP successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> CWD / (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 250 CWD successful. "/" is current directory. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,244 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR a/a.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,245 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR a/b/ab.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,246 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR c/c.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,247 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR root1.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> PORT 127,0,0,1,207,248 (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 200 Port command successful (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> RETR root2.txt (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 150 Opening data channel for file transfer. (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 226 Transfer OK (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> QUIT (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> 221 Goodbye (000154) 7/05/2010 19:46:13 - example (127.0.0.1)> disconnected.

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  • Introducing the Earthquake Locator – A Bing Maps Silverlight Application, part 1

    - by Bobby Diaz
    Update: Live demo and source code now available!  The recent wave of earthquakes (no pun intended) being reported in the news got me wondering about the frequency and severity of earthquakes around the world. Since I’ve been doing a lot of Silverlight development lately, I decided to scratch my curiosity with a nice little Bing Maps application that will show the location and relative strength of recent seismic activity. Here is a list of technologies this application will utilize, so be sure to have everything downloaded and installed if you plan on following along. Silverlight 3 WCF RIA Services Bing Maps Silverlight Control * Managed Extensibility Framework (optional) MVVM Light Toolkit (optional) log4net (optional) * If you are new to Bing Maps or have not signed up for a Developer Account, you will need to visit www.bingmapsportal.com to request a Bing Maps key for your application. Getting Started We start out by creating a new Silverlight Application called EarthquakeLocator and specify that we want to automatically create the Web Application Project with RIA Services enabled. I cleaned up the web app by removing the Default.aspx and EarthquakeLocatorTestPage.html. Then I renamed the EarthquakeLocatorTestPage.aspx to Default.aspx and set it as my start page. I also set the development server to use a specific port, as shown below. RIA Services Next, I created a Services folder in the EarthquakeLocator.Web project and added a new Domain Service Class called EarthquakeService.cs. This is the RIA Services Domain Service that will provide earthquake data for our client application. I am not using LINQ to SQL or Entity Framework, so I will use the <empty domain service class> option. We will be pulling data from an external Atom feed, but this example could just as easily pull data from a database or another web service. This is an important distinction to point out because each scenario I just mentioned could potentially use a different Domain Service base class (i.e. LinqToSqlDomainService<TDataContext>). Now we can start adding Query methods to our EarthquakeService that pull data from the USGS web site. Here is the complete code for our service class: using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceModel.Syndication; using System.Web.DomainServices; using System.Web.Ria; using System.Xml; using log4net; using EarthquakeLocator.Web.Model;   namespace EarthquakeLocator.Web.Services {     /// <summary>     /// Provides earthquake data to client applications.     /// </summary>     [EnableClientAccess()]     public class EarthquakeService : DomainService     {         private static readonly ILog log = LogManager.GetLogger(typeof(EarthquakeService));           // USGS Data Feeds: http://earthquake.usgs.gov/earthquakes/catalogs/         private const string FeedForPreviousDay =             "http://earthquake.usgs.gov/earthquakes/catalogs/1day-M2.5.xml";         private const string FeedForPreviousWeek =             "http://earthquake.usgs.gov/earthquakes/catalogs/7day-M2.5.xml";           /// <summary>         /// Gets the earthquake data for the previous week.         /// </summary>         /// <returns>A queryable collection of <see cref="Earthquake"/> objects.</returns>         public IQueryable<Earthquake> GetEarthquakes()         {             var feed = GetFeed(FeedForPreviousWeek);             var list = new List<Earthquake>();               if ( feed != null )             {                 foreach ( var entry in feed.Items )                 {                     var quake = CreateEarthquake(entry);                     if ( quake != null )                     {                         list.Add(quake);                     }                 }             }               return list.AsQueryable();         }           /// <summary>         /// Creates an <see cref="Earthquake"/> object for each entry in the Atom feed.         /// </summary>         /// <param name="entry">The Atom entry.</param>         /// <returns></returns>         private Earthquake CreateEarthquake(SyndicationItem entry)         {             Earthquake quake = null;             string title = entry.Title.Text;             string summary = entry.Summary.Text;             string point = GetElementValue<String>(entry, "point");             string depth = GetElementValue<String>(entry, "elev");             string utcTime = null;             string localTime = null;             string depthDesc = null;             double? magnitude = null;             double? latitude = null;             double? longitude = null;             double? depthKm = null;               if ( !String.IsNullOrEmpty(title) && title.StartsWith("M") )             {                 title = title.Substring(2, title.IndexOf(',')-3).Trim();                 magnitude = TryParse(title);             }             if ( !String.IsNullOrEmpty(point) )             {                 var values = point.Split(' ');                 if ( values.Length == 2 )                 {                     latitude = TryParse(values[0]);                     longitude = TryParse(values[1]);                 }             }             if ( !String.IsNullOrEmpty(depth) )             {                 depthKm = TryParse(depth);                 if ( depthKm != null )                 {                     depthKm = Math.Round((-1 * depthKm.Value) / 100, 2);                 }             }             if ( !String.IsNullOrEmpty(summary) )             {                 summary = summary.Replace("</p>", "");                 var values = summary.Split(                     new string[] { "<p>" },                     StringSplitOptions.RemoveEmptyEntries);                   if ( values.Length == 3 )                 {                     var times = values[1].Split(                         new string[] { "<br>" },                         StringSplitOptions.RemoveEmptyEntries);                       if ( times.Length > 0 )                     {                         utcTime = times[0];                     }                     if ( times.Length > 1 )                     {                         localTime = times[1];                     }                       depthDesc = values[2];                     depthDesc = "Depth: " + depthDesc.Substring(depthDesc.IndexOf(":") + 2);                 }             }               if ( latitude != null && longitude != null )             {                 quake = new Earthquake()                 {                     Id = entry.Id,                     Title = entry.Title.Text,                     Summary = entry.Summary.Text,                     Date = entry.LastUpdatedTime.DateTime,                     Url = entry.Links.Select(l => Path.Combine(l.BaseUri.OriginalString,                         l.Uri.OriginalString)).FirstOrDefault(),                     Age = entry.Categories.Where(c => c.Label == "Age")                         .Select(c => c.Name).FirstOrDefault(),                     Magnitude = magnitude.GetValueOrDefault(),                     Latitude = latitude.GetValueOrDefault(),                     Longitude = longitude.GetValueOrDefault(),                     DepthInKm = depthKm.GetValueOrDefault(),                     DepthDesc = depthDesc,                     UtcTime = utcTime,                     LocalTime = localTime                 };             }               return quake;         }           private T GetElementValue<T>(SyndicationItem entry, String name)         {             var el = entry.ElementExtensions.Where(e => e.OuterName == name).FirstOrDefault();             T value = default(T);               if ( el != null )             {                 value = el.GetObject<T>();             }               return value;         }           private double? TryParse(String value)         {             double d;             if ( Double.TryParse(value, out d) )             {                 return d;             }             return null;         }           /// <summary>         /// Gets the feed at the specified URL.         /// </summary>         /// <param name="url">The URL.</param>         /// <returns>A <see cref="SyndicationFeed"/> object.</returns>         public static SyndicationFeed GetFeed(String url)         {             SyndicationFeed feed = null;               try             {                 log.Debug("Loading RSS feed: " + url);                   using ( var reader = XmlReader.Create(url) )                 {                     feed = SyndicationFeed.Load(reader);                 }             }             catch ( Exception ex )             {                 log.Error("Error occurred while loading RSS feed: " + url, ex);             }               return feed;         }     } }   The only method that will be generated in the client side proxy class, EarthquakeContext, will be the GetEarthquakes() method. The reason being that it is the only public instance method and it returns an IQueryable<Earthquake> collection that can be consumed by the client application. GetEarthquakes() calls the static GetFeed(String) method, which utilizes the built in SyndicationFeed API to load the external data feed. You will need to add a reference to the System.ServiceModel.Web library in order to take advantage of the RSS/Atom reader. The API will also allow you to create your own feeds to serve up in your applications. Model I have also created a Model folder and added a new class, Earthquake.cs. The Earthquake object will hold the various properties returned from the Atom feed. Here is a sample of the code for that class. Notice the [Key] attribute on the Id property, which is required by RIA Services to uniquely identify the entity. using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ComponentModel.DataAnnotations;   namespace EarthquakeLocator.Web.Model {     /// <summary>     /// Represents an earthquake occurrence and related information.     /// </summary>     [DataContract]     public class Earthquake     {         /// <summary>         /// Gets or sets the id.         /// </summary>         /// <value>The id.</value>         [Key]         [DataMember]         public string Id { get; set; }           /// <summary>         /// Gets or sets the title.         /// </summary>         /// <value>The title.</value>         [DataMember]         public string Title { get; set; }           /// <summary>         /// Gets or sets the summary.         /// </summary>         /// <value>The summary.</value>         [DataMember]         public string Summary { get; set; }           // additional properties omitted     } }   View Model The recent trend to use the MVVM pattern for WPF and Silverlight provides a great way to separate the data and behavior logic out of the user interface layer of your client applications. I have chosen to use the MVVM Light Toolkit for the Earthquake Locator, but there are other options out there if you prefer another library. That said, I went ahead and created a ViewModel folder in the Silverlight project and added a EarthquakeViewModel class that derives from ViewModelBase. Here is the code: using System; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Hosting; using Microsoft.Maps.MapControl; using GalaSoft.MvvmLight; using EarthquakeLocator.Web.Model; using EarthquakeLocator.Web.Services;   namespace EarthquakeLocator.ViewModel {     /// <summary>     /// Provides data for views displaying earthquake information.     /// </summary>     public class EarthquakeViewModel : ViewModelBase     {         [Import]         public EarthquakeContext Context;           /// <summary>         /// Initializes a new instance of the <see cref="EarthquakeViewModel"/> class.         /// </summary>         public EarthquakeViewModel()         {             var catalog = new AssemblyCatalog(GetType().Assembly);             var container = new CompositionContainer(catalog);             container.ComposeParts(this);             Initialize();         }           /// <summary>         /// Initializes a new instance of the <see cref="EarthquakeViewModel"/> class.         /// </summary>         /// <param name="context">The context.</param>         public EarthquakeViewModel(EarthquakeContext context)         {             Context = context;             Initialize();         }           private void Initialize()         {             MapCenter = new Location(20, -170);             ZoomLevel = 2;         }           #region Private Methods           private void OnAutoLoadDataChanged()         {             LoadEarthquakes();         }           private void LoadEarthquakes()         {             var query = Context.GetEarthquakesQuery();             Context.Earthquakes.Clear();               Context.Load(query, (op) =>             {                 if ( !op.HasError )                 {                     foreach ( var item in op.Entities )                     {                         Earthquakes.Add(item);                     }                 }             }, null);         }           #endregion Private Methods           #region Properties           private bool autoLoadData;         /// <summary>         /// Gets or sets a value indicating whether to auto load data.         /// </summary>         /// <value><c>true</c> if auto loading data; otherwise, <c>false</c>.</value>         public bool AutoLoadData         {             get { return autoLoadData; }             set             {                 if ( autoLoadData != value )                 {                     autoLoadData = value;                     RaisePropertyChanged("AutoLoadData");                     OnAutoLoadDataChanged();                 }             }         }           private ObservableCollection<Earthquake> earthquakes;         /// <summary>         /// Gets the collection of earthquakes to display.         /// </summary>         /// <value>The collection of earthquakes.</value>         public ObservableCollection<Earthquake> Earthquakes         {             get             {                 if ( earthquakes == null )                 {                     earthquakes = new ObservableCollection<Earthquake>();                 }                   return earthquakes;             }         }           private Location mapCenter;         /// <summary>         /// Gets or sets the map center.         /// </summary>         /// <value>The map center.</value>         public Location MapCenter         {             get { return mapCenter; }             set             {                 if ( mapCenter != value )                 {                     mapCenter = value;                     RaisePropertyChanged("MapCenter");                 }             }         }           private double zoomLevel;         /// <summary>         /// Gets or sets the zoom level.         /// </summary>         /// <value>The zoom level.</value>         public double ZoomLevel         {             get { return zoomLevel; }             set             {                 if ( zoomLevel != value )                 {                     zoomLevel = value;                     RaisePropertyChanged("ZoomLevel");                 }             }         }           #endregion Properties     } }   The EarthquakeViewModel class contains all of the properties that will be bound to by the various controls in our views. Be sure to read through the LoadEarthquakes() method, which handles calling the GetEarthquakes() method in our EarthquakeService via the EarthquakeContext proxy, and also transfers the loaded entities into the view model’s Earthquakes collection. Another thing to notice is what’s going on in the default constructor. I chose to use the Managed Extensibility Framework (MEF) for my composition needs, but you can use any dependency injection library or none at all. To allow the EarthquakeContext class to be discoverable by MEF, I added the following partial class so that I could supply the appropriate [Export] attribute: using System; using System.ComponentModel.Composition;   namespace EarthquakeLocator.Web.Services {     /// <summary>     /// The client side proxy for the EarthquakeService class.     /// </summary>     [Export]     public partial class EarthquakeContext     {     } }   One last piece I wanted to point out before moving on to the user interface, I added a client side partial class for the Earthquake entity that contains helper properties that we will bind to later: using System;   namespace EarthquakeLocator.Web.Model {     /// <summary>     /// Represents an earthquake occurrence and related information.     /// </summary>     public partial class Earthquake     {         /// <summary>         /// Gets the location based on the current Latitude/Longitude.         /// </summary>         /// <value>The location.</value>         public string Location         {             get { return String.Format("{0},{1}", Latitude, Longitude); }         }           /// <summary>         /// Gets the size based on the Magnitude.         /// </summary>         /// <value>The size.</value>         public double Size         {             get { return (Magnitude * 3); }         }     } }   View Now the fun part! Usually, I would create a Views folder to place all of my View controls in, but I took the easy way out and added the following XAML code to the default MainPage.xaml file. Be sure to add the bing prefix associating the Microsoft.Maps.MapControl namespace after adding the assembly reference to your project. The MVVM Light Toolkit project templates come with a ViewModelLocator class that you can use via a static resource, but I am instantiating the EarthquakeViewModel directly in my user control. I am setting the AutoLoadData property to true as a way to trigger the LoadEarthquakes() method call. The MapItemsControl found within the <bing:Map> control binds its ItemsSource property to the Earthquakes collection of the view model, and since it is an ObservableCollection<T>, we get the automatic two way data binding via the INotifyCollectionChanged interface. <UserControl x:Class="EarthquakeLocator.MainPage"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:bing="clr-namespace:Microsoft.Maps.MapControl;assembly=Microsoft.Maps.MapControl"     xmlns:vm="clr-namespace:EarthquakeLocator.ViewModel"     mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480" >     <UserControl.Resources>         <DataTemplate x:Key="EarthquakeTemplate">             <Ellipse Fill="Red" Stroke="Black" StrokeThickness="1"                      Width="{Binding Size}" Height="{Binding Size}"                      bing:MapLayer.Position="{Binding Location}"                      bing:MapLayer.PositionOrigin="Center">                 <ToolTipService.ToolTip>                     <StackPanel>                         <TextBlock Text="{Binding Title}" FontSize="14" FontWeight="Bold" />                         <TextBlock Text="{Binding UtcTime}" />                         <TextBlock Text="{Binding LocalTime}" />                         <TextBlock Text="{Binding DepthDesc}" />                     </StackPanel>                 </ToolTipService.ToolTip>             </Ellipse>         </DataTemplate>     </UserControl.Resources>       <UserControl.DataContext>         <vm:EarthquakeViewModel AutoLoadData="True" />     </UserControl.DataContext>       <Grid x:Name="LayoutRoot">           <bing:Map x:Name="map" CredentialsProvider="--Your-Bing-Maps-Key--"                   Center="{Binding MapCenter, Mode=TwoWay}"                   ZoomLevel="{Binding ZoomLevel, Mode=TwoWay}">             <bing:MapItemsControl ItemsSource="{Binding Earthquakes}"                                   ItemTemplate="{StaticResource EarthquakeTemplate}" />         </bing:Map>       </Grid> </UserControl>   The EarthquakeTemplate defines the Ellipse that will represent each earthquake, the Width and Height that are determined by the Magnitude, the Position on the map, and also the tooltip that will appear when we mouse over each data point. Running the application will give us the following result (shown with a tooltip example): That concludes this portion of our show but I plan on implementing additional functionality in later blog posts. Be sure to come back soon to see the next installments in this series. Enjoy!   Additional Resources USGS Earthquake Data Feeds Brad Abrams shows how RIA Services and MVVM can work together

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  • "The specified type was not recognized" exception when trying to invoke a webservice call

    - by fretje
    I'm trying to call a third party webservice using WSE 3.0 as a client in Visual Studio 2005. The call works fine and I can see that I get a good response (I have tracing enabled), but apparently the xml parser chokes over it. I always get an InvalidOperationException: There is en error in the XML document. with an InnerException: The specified type was not recognized: name='Map', namespace='http://xml.apache.org/xml-soap', at <bevoegdheid xmlns=''>. This is the relevant part of the response: <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ns1="http://xml.apache.org/xml-soap" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" xmlns:ns2="https://acceptatie.cartalk.nl/Soap/Apk" SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body> <SOAP-ENV:opvragenKeurmeesterGegevensResponse> <opvragenKeurmeesterGegevensReturn xsi:type="ns2:Backend_Apk_Result_OpvragenKeurmeesterGegevens"> <naam xsi:type="xsd:string">A name</naam> ... <bevoegdheid SOAP-ENC:arrayType="ns1:Map[2]" xsi:type="SOAP-ENC:Array"> <item xsi:type="ns1:Map"> <item> <key xsi:type="xsd:string">soortBevoegdheid</key> <value xsi:type="xsd:string">AL</value> </item> ... </item> <item> ... </item> </bevoegdheid> <meldingSoort xsi:nil="true" /> <meldingNummer xsi:nil="true" /> <melding xsi:nil="true" /> </opvragenKeurmeesterGegevensReturn> </SOAP-ENV:opvragenKeurmeesterGegevensResponse> </SOAP-ENV:Body> </SOAP-ENV:Envelope> And this is how that "bevoegdheid" is defined in the wsdl: <xsd:element name="bevoegdheid" type="soap-enc:Array" /> There is no mention of a "Map" type anywhere in the wsdl. I have been googling around for this, but the only kind of answer I've found is something along the lines of The service uses rpc/encoded format which is harder to get interoperability with. If you can change the server to document/literal it is better. But as this is a third party service (which is already used by other clients), this is no option for us. Any other suggestions? How can I get the xml parser to recognize that "Map" type?

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