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  • iPhone site optimization: Custom viewport size

    - by Brandon Durham
    I've got a site that should max out a 575px on the iphone and wanted to know what the best method is for defaulting the viewport to this size. Currently I am using this meta tag: <meta name="viewport" content="width=575; user-scalable=no;"> This displays some odd behavior in that it loads fully zoomed out and then, once the page is loaded, zooms in to 575. What are the best methods to ensure that my site will surely display at 575px wide in mobile browsers?

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  • Extreme Optimization –Mathematical Constants and Basic Functions

    - by JoshReuben
    Machine constants The MachineConstants class - contains constants for floating-point arithmetic because the CLS System.Single and Double floating-point types do not follow the standard conventions and are useless. machine constants for the Double type: machine precision: Epsilon , SqrtEpsilon CubeRootEpsilon largest possible value: MaxDouble , SqrtMaxDouble, LogMaxDouble smallest Double-precision floating point number that is greater than zero: MinDouble , SqrtMinDouble , LogMinDouble A similar set of constants is available for the Single Datatype  Mathematical Constants The Constants class contains static fields for many mathematical constants and common expressions involving small integers – if you are doing thousands of iterations, you wouldn't want to calculate OneOverSqrtTwoPi , Sqrt17 or Log17 !!! Fundamental constants E - The base for the natural logarithm, e (2.718...). EulersConstant - (0.577...). GoldenRatio - (1.618...). Pi - the ratio between the circumference and the diameter of a circle (3.1415...). Expressions involving fundamental constants: TwoPi, PiOverTwo, PiOverFour, LogTwoPi, PiSquared, SqrPi, SqrtTwoPi, OneOverSqrtPi, OneOverSqrtTwoPi Square roots of small integers: Sqrt2, Sqrt3, Sqrt5, Sqrt7, Sqrt17 Logarithms of small integers: Log2, Log3, Log10, Log17, InvLog10  Elementary Functions The IterativeAlgorithm<T> class in the Extreme.Mathematics namespace defines many elementary functions that are missing from System.Math. Hyperbolic Trig Functions: Cosh, Coth, Csch, Sinh, Sech, Tanh Inverse Hyperbolic Trig Functions: Acosh, Acoth, Acsch, Asinh, Asech, Atanh Exponential, Logarithmic and Miscellaneous Functions: ExpMinus1 - The exponential function minus one, ex-1. Hypot - The hypotenuse of a right-angled triangle with specified sides. LambertW - Lambert's W function, the (real) solution W of x=WeW. Log1PlusX - The natural logarithm of 1+x. Pow - A number raised to an integer power.

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  • Investigating .NET Memory Management and Garbage Collection

    Investigating a subtle memory leak can be tricky business, but things are made easier by using The .NET framework's tool SOS (Son of Strike) which is a debugger extension for debugging managed code, used in collaboration with the Windows debugger....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Shader optimization - cg/hlsl pseudo and via multiplication

    - by teodron
    Since HLSL/Cg do not allow texture fetching inside conditional blocks, I am first checking a variable and performing some computations, afterwards setting a float flag to 0.0 or 1.0, depending on the computations. I'd like to trigger a texture fetch only if the flag is 1.0 or not null, for that matter of fact. I kind of hoped this would do the trick: float4 TU0_atlas_colour = pseudoBool * tex2Dlod(TU0_texture, float4(tileCoord, 0, mipLevel)); That is, if pseudoBool is 0, will the texture fetch function still be called and produce overhead? I was hoping to prevent it from getting executed via this trick that usually works in plain C/C++.

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  • Importance of SEO Optimization In Today?s Era

    The internet has revolutionized our lives. Whenever we have a question or a doubt, we go online and search it on Google. This search engine has a dazzling proven record of accomplishment and is a hou... [Author: Katrina Wagner - Web Design and Development - March 29, 2010]

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • 7 Tips to Avoid Fatal Results in Search Engine Optimization Process

    Most companies whether big or small rely on the search engine marketing techniques for making the site more popular and definitely more search-engine friendly. You have to understand that there will be a lot of companies which will offer their SEO techniques. But you need to be extra cautious when you choose the company. Check out the 7 tips which should be followed if you want to avoid fatal mistakes.

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  • Help with this optimization

    - by Milo
    Here is what I do: I have bitmaps which I draw into another bitmap. The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on the bitmap. I also found the furthest extent and made the bitmap size 2 times the extent. So if the furthest extent is 200,200 pixels, then the bitmap's size is 400,400. Unfortunately this is a bit inefficient. If a bitmap needs to be drawn at 500,500 and the other one at 300,300, then the target bitmap only needs to be 200,200 in size. I cannot seem to find a correct way to draw in the components correctly with a reduced size. I figure out the target bitmap size like this: float AvatarComposite::getFloatWidth(float& remainder) const { float widest = 0.0f; float widestNeg = 0.0f; for(size_t i = 0; i < m_components.size(); ++i) { if(m_components[i].getSprite() == NULL) { continue; } float w = m_components[i].getX() + ( ((m_components[i].getSprite()->getWidth() / 2.0f) * m_components[i].getScale()) / getWidthToFloat()); float wn = m_components[i].getX() - ( ((m_components[i].getSprite()->getWidth() / 2.0f) * m_components[i].getScale()) / getWidthToFloat()); if(w > widest) { widest = w; } if(wn > widest) { widest = wn; } if(w < widestNeg) { widestNeg = w; } if(wn < widestNeg) { widestNeg = wn; } } remainder = (2 * widest) - (widest - widestNeg); return widest - widestNeg; } And here is how I position and draw the bitmaps: int dw = m_components[i].getSprite()->getWidth() * m_components[i].getScale(); int dh = m_components[i].getSprite()->getHeight() * m_components[i].getScale(); int cx = (getWidth() + (m_remainderX * getWidthToFloat())) / 2; int cy = (getHeight() + (m_remainderY * getHeightToFloat())) / 2; cx -= m_remainderX * getWidthToFloat(); cy -= m_remainderY * getHeightToFloat(); int dx = cx + (m_components[i].getX() * getWidthToFloat()) - (dw / 2); int dy = cy + (m_components[i].getY() * getHeightToFloat()) - (dh / 2); g->drawScaledSprite(m_components[i].getSprite(),0.0f,0.0f, m_components[i].getSprite()->getWidth(),m_components[i].getSprite()->getHeight(),dx,dy, dw,dh,0); I basically store the difference between the original 2 * longest extent bitmap and the new optimized one, then I translate by that much which I would think would cause me to draw correctly but then some of the components look cut off. Any insight would help. Thanks

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  • Search Engine Optimization - The Death of SEO

    In the past it was very easy to optimize a website. All you had to do is create a strong title, write up a keyword rich description and throw in a few industry specific keywords to get your site to rank on the first page of Google, Yahoo, MSN (now Bing), etc.

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  • Search Engine Optimization - Article Branding Will Brand Your Business

    Branding your articles with your signature (a brief bio with each article) is the same as branding your business. This process helps to reach both goals in one shot. If you desire targeted traffic from the very start then give article marketing a serious shot and some serious effort. This form of marketing will also gain you multiple back links to your website of business and this is where your ranks start to increase.

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  • Search Engine Optimization Success - The Best Way to Turn Your SEO Visitors Into Paying Customers

    One of the things that you have to make sure you do if you are trying to get more visitors to your site from the search engines is to make sure you can get them to buy from you. If you can't get your SEO visitors to buy from you, you'll end up wasting all your time and never make any money in your niche market. In this article I want to show you how you can turn your visitors into paying customers online.

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  • w3wp.exe (ASP .Net) eating memory (2 replies)

    Hello, i'm on a VPS with Windows 2003 x64 (IIS 6.0 so) and i have a serious problem with w3wp.exe. It starts from 60 Mb and then grows until the whole avaiable RAM is used. http://img32.imageshack.us/img32/4120/w3wpgraph.png Here's an example image showing w3wp.exe private bytes and Gen 0 Heap size. They seems related, but if I use &quot;.NET CLR Memory/# Bytes in all Heaps &quot; it is much lower than priv...

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  • How an SEO Company Implements Search Engine Optimization

    Many of you would wonder how an SEO Company can place your site on the upper ranks of search engines to drive traffic to your page. There are plenty of resources online to help you achieve the same on your own, but their expertise enable to do so easily that shows results in the shortest possible time.

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  • Google Search Engine Optimization Principles

    Google has come to be seen as the most complicated and innovative search engine as it really armed with an array of anti-spam technology. Google's expanding use of anti-spam features has meant that optimizing websites for Google has become significantly harder and it's now not merely a case of opening your internet sites source files in notepad, including a few key terms into your several HTML tags, uploading your files and looking forward to the results.

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  • Current trends in Random Access Memory

    - by Nutel
    As I know for now because of laws of Physics there will be not any tangible improvements in CPU cycles per second for the nearest future. However because of Von Neumann bottleneck it seems to not be an issue for non-server applications. So what about RAM, is there any upcoming technologies that promise to improve memory speed or we are stack with the current situation till quantum computers will come out from labs?

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  • Website Optimization For Maximum Traffic

    All kinds of advertisement have grown into an extremely major venue throughout the entire internet. Nearly all companies have placed ads on the internet. But with tons of web sites being viewed and s... [Author: Frank Breinling - Web Design and Development - June 08, 2010]

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