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  • iPad receiving memory warning with low memory use

    - by Fer
    I have an UIWebKit with a HTML, this HTML have several images and text, but just displaying it gives me the memory warning. So I did some tests: The same HTML with different images, fullsize, and after the same images but reduced 50% from it's original size, for the 50% reduced images, I went to preview and reduced all images in 50% The surprising part is the 50% test, you can see that even with 16 images, the memory peak is 4.90MB. That's really surprising. Notice that these values are not always the same, they change but there's not a huge difference between the tests. In the 50% issue, in the 8 and 16 images, although the memory is low, sometimes a memory warning appears, but the performance enhance is noticeable compared to the full size images standing still = memory after scrolling all article 1 Image = [standing still 5MB] [rotating 5.6MB] 2 Images = [standing still 6.99MB] [rotating 7.7MB] 3 Images = [standing still 9.04MB] [rotating 10.9MB] 4 Images = [standing still 10.89MB] [rotating 13.20MB] 8 Images = [standing still 23.14MB] [rotating 25.20MB] (sometimes crashes) 16 Images = [standing still 27.14MB and app crashes] 50% 1 Image = [standing still 3.2MB] [rotating 3.67MB] 2 Image = [standing still 3.2MB] [rotating 3.70MB] 3 Image = [standing still 3.3MB] [rotating 3.79MB] 4 Image = [standing still 3.3MB] [rotating 3.80MB] 8 Images = [standing still 4.29MB] [rotating 4,63MB] (sometimes crashes) 16 Images = [standing still 4.79MB] [rotating 4,90MB] (sometimes crashes) My question is: The app sometimes crashed with 16 small images. Why? The memory was much lower. What is the limit of memory use? These numbers are helpful if you also tell us the maximum. But, the maximum seemed different with the 50% size images. 13.2MB works for large images and 3.8 for small images. Anything higher sometimes crashes. That makes no sense.

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  • Make fancybox jQuery plugin with results from submitting a form on same page

    - by Chase
    I am trying to take form results that are generated from a PHP call and populate them into a div that will then appear in a light box upon click of the submit button. So far I have successfully setup the form and am populating the results on the same page into a hidden div. I can make this div appear no problem in a light box by setting up a href link but cannot make it show up by simply by clicking the submit button. I know my fancybox and jQuery calls are good but not sure where I'm going wrong on the submit button. Here is what I have so far to make it work with a link: <script type="text/javascript"> $(document).ready(function(){ $("#various1").fancybox({ 'transitionIn' : 'none', 'transitionOut' : 'none', 'scrolling' : 'auto', 'overlayOpacity' : '0' }); }); </script> <a id="various1" href="#inline1" >Inline</a> <div style="display: none;"> <div id="inline1" style="width:500px;height:550px;"> Works great here when you click inline after I have submitted the form. Here is what I tried to make it work with the submit button: $(document).ready(function(){ $("#submit").click(function(){ alert('jQTest'); $("#various1").fancybox(); }); }); <input type="submit" name="submit" id="submit" value="--> Find" /> I think it has to be some way I'm calling the jQuery for the fancybox or some identifier for the submit button & div because the submit button click is registering fine. Suggestions?

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  • c# ListView unable to check a checkbox! Strange problem.

    - by Kurt
    This is a strange problem, I've not added much code as I don't know were to start. I have a listview control in virtual mode, if I filter the listview to show me all people called John, I then see 3 users called John, I then cancel the filter setting all values to null and return all data to the listview, I now have several hundred items in the list but I can only see 30 on screen unless I scroll down the listview. I then use the code below to check a checkbox in each row, all get checked apart from the 3 Johns but if I can see 1 of the 3 Johns in listview without scrolling and then run the code below the visible John is checked. for (int i = 0; i < this._items.Count; i++) { this._items[i].Checked = true; } I have checked the status of the checkbox just before it is checked in the above code and if John is visible then the checkbox believes it is unchecked (false), if it is not visible it belives it is checked (true). So having one visible John on screen the checkbox looks unchecked and running a test proves it is unchecked, for the two Johns I can't see they believe they are checked but if I scroll down so I can see them they aren't. Any ideas? Thanks

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  • Maintaing JTextArea scroll position

    - by Sami
    I have a JScrollPane with a JTextArea set as its view port. I update the (multi line) text shown on the JTextArea continously about once a second. Each time the text updates, JScrollPane goes all the way to the bottom of the text. Instead, I'd like to figure out the line number that is currently shown as the first line in the original text, and have that line be the first line shown when the text has been updated (or if the new text doesn't have that many lines, then scroll all the way to the bottom). My first attempt of doing this was to get the current caret position, figure the line based on that, and then set the text area to show that line: int currentPos = textArea.getCaretPosition(); int currentLine = 0; try { for(int i = 0; i < textArea.getLineCount(); i++) { if((currentPos >= textArea.getLineStartOffset(i)) && (currentPos < gameStateTextArea.getLineEndOffset(i))) { currentLine = i; break; } } } catch(Exception e) { } textArea.setText(text); int newLine = Math.min(currentLine, textArea.getLineCount()); int newOffset = 0; try { newOffset = textArea.getLineStartOffset(newLine); } catch(Exception e) { } textArea.setCaretPosition(newOffset); This was almost acceptable for my needs, but requires the user to click inside the text area to change the caret position, so that the scrolling will maintain state (which isn't nice). How would I do this using the (vertical) scroll position instead ?

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  • SVN Workflow - Chicken Before the Egg - Before merging V1 with V2, I need code from V1 to work on V2

    - by Jake
    Hi, Our distributed team (3 internal devs and 3+ external devs) use SVN to manage our codebase for a web site. We have a branch for each minor version (4.1.0, 4.1.1, 4.1.2, etc...). We have a trunk which we merge each version into when we do a release and publish to our site. An example of the problem we are having is thus: A new feature is added, lets call it "Ability to Create A Project" to 4.1.1. Another feature which depends on the one in 4.1.1 is scheduled to go in 4.1.2, called "Ability to Add Tasks to Projects". So, on Monday, we say 4.1.1 is 'closed' and needs to be tested. Our remote developers usually will start working on features/tickets for 4.1.2 at this point. Throughout the week we will test 4.1.1 and fix any bugs and commit them back to 4.1.1. Then, on Friday or so, we will tag 4.1.1, merge it with trunk, and finally, merge it with 4.1.2. But, for the 4-5 days we are testing, 4.1.2 doesn't have the code from 4.1.1 that some of the new features for 4.1.2 depend on. So a dev who is adding the "Ability to Add Tasks To Projects" feature, doesn't have the "Ability to Create a Project" feature to build upon, and has to do some file copy shenanigans to be able to keep working on it. What could/should we do to smooth out this process? P.S. Apologies if this question has been asked before - I did search but couldn't find what I'm looking for.

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  • Problem linking and printing in parent iframe

    - by Mikersson
    I have a page with 3 iframes: Header, Pictures, and footer: The look U can see it here: http://www.pixelperu.net/iframe/iframe.jpg/iframe <script Language="javascript"> function printfile() { window.frames['pictures'].focus(); window.frames['pictures'].print(); } </script> | </head> <body> <div id="wrapper"> <div id="header"> <iframe id="header" src="header.html" ></iframe> </div> <div id="content"> <iframe id="pictures" src="arm001.html" Scrolling="no"> </iframe> </div> <div id="footer"><iframe id="footer" src="footer.html" > </iframe></div> </div> </body> </html> The header iframe have next code: </head> <body> <div id="header"> <div class="navBar">First Page | Next page | Back page | Last page | <p><input type="button" value="Print" onclick="javascript: printfile();"></p></div> </body> When I click on "Next Page" the content should be showed in "pictures" iframe. Also when I wanna print, it should print the "Pictures iframe" Where shuld I put the JavaScritp? in the index page? or in the header page? Thank you

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  • How do I pass a lot of parameters to views in Django?

    - by Mark
    I'm very new to Django and I'm trying to build an application to present my data in tables and charts. Till now my learning process went very smooth, but now I'm a bit stuck. My pageview retrieves large amounts of data from a database and puts it in the context. The template then generates different html-tables. So far so good. Now I want to add different charts to the template. I manage to do this by defining <img src=".../> tags. The Matplotlib chart is generate in my chartview an returned via: response=HttpResponse(content_type='image/png') canvas.print_png(response) return response Now I have different questions: the data is retrieved twice from the database. Once in the pageview to render the tables, and again in the chartview for making the charts. What is the best way to pass the data, already in the context of the page to the chartview? I need a lot of charts, each with different datasets. I could make a chartview for each chart, but probably there is a better way. How do I pass the different dataset names to the chartview? Some charts have 20 datasets, so I don't think that passing these dataset parameters via the url (like: <imgm src="chart/dataset1/dataset2/.../dataset20/chart.png />) is the right way. Any advice?

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  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

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  • Silverlight 4, Out of browser, Printing, Automatic updates

    - by minal
    I have a very critial business application presently running using Winforms. The application is a very core UI shell. It accepts input data, calls a webservice on my server to do the computation, displays the results on the winforms app and finally send a print stream to the printer. Presently the application is deployed using Click-once. Moving forward, I am trying to contemplate wheather I should move the application into a Silverlight application. Couple of reasons I am thinking silverlight. Gives clients the feel that it is a cloud based solution. Can be accessed from any PC. While the clickonce app is able to do this as well, they have to install an app, and when updates are available they have to click "Yes" to update. The application presently has a drop down list of customers, this list has expanded to over 3000 records. Scrolling through the list is very painful. With Silverlight I am thinking of the auto complete ability. Out of the browser - this will be handy for those users who use the app daily. I haven't used Silverlight previous hence looking for some expert advice on a few things: Printing - does silverlight allow sending raw print data to the printer. The application prints to a Zebra Thermal label printer. I have to send raw bytes to the printer with the commands. Can this be done with SL, or will it always prompt the "Print" dialog? Out of browser - when SL apps are installed as out of browser, how to updates come through, does the app update automatically or is the user prompted to opt for update?

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • listView dynamic add item

    - by pengwang
    hello,I used ListView to dynamic add item,but there is a problem about not Smooth add. there are textView and button in my listActivity,Iwant to Press button ,then textView"s text can auto add to listView,but i Pressed button ,it donot work,unless after i enter content , press "OK"Key ,then Pressed button ,textView"s text can auto add to listView. I donot know why. if I continuous Pressed button ,as3 times, then press "Ok"Key ,the content auto add list View but 3 times. public class DynamicListItems extends ListActivity { private static final String ITEM_KEY = "key"; ArrayList<HashMap<String, String>> list= new ArrayList<HashMap<String, String>>(); private SimpleAdapter adapter; private EditText newValue;@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.dynamic_list); newValue = (EditText) findViewById(R.id.new_value_field); setListAdapter(new SimpleAdapter(this, list, R.layout.row, new String[] { ITEM_KEY }, new int[] { R.id.list_value })); ((ImageButton) findViewById(R.id.button)).setOnClickListener(getBtnClickListener()); } private OnClickListener getBtnClickListener() { return new OnClickListener() { public void onClick(View view) { try { HashMap<String, String> item = new HashMap<String, String>(); item.put(ITEM_KEY, newValue.getText().toString()); list.add(item); adapter.notifyDataSetChanged(); } catch (NullPointerException e) { Log.i("[Dynamic Items]", "Tried to add null value"); } } }; }} my another question is how to dynamic delete the item,which event i need to used,could you give me some directions or Code snippets? dynamic_list.xml only contains listView ,button,textView row.xml contains TextView . i amm sorry i donot edit code together.

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  • add JButton into frame with JTable

    - by Edan
    hello, I would like to know how to put a button inside a frame that contain JTable inside. (The button should not be inside a cell, but after the table ends) Here is the example code I wrote so far: class SimpleTableExample extends JFrame { // Instance attributes used in this example private JPanel topPanel; private JTable table; private JScrollPane scrollPane; private JButton update_Button; // Constructor of main frame public SimpleTableExample() { // Set the frame characteristics setTitle("Add new item" ); setSize(300, 200); setBackground( Color.gray ); // Create a panel to hold all other components topPanel = new JPanel(); topPanel.setLayout( new BorderLayout() ); getContentPane().add( topPanel ); // Create columns names String columnNames[] = {"Item Description", "Item Type", "Item Price"}; // Create some data String dataValues[][] = {{ "0", "Entree", "0" }}; // Create a new table instance table = new JTable( dataValues, columnNames ); //////////////////////////// JComboBox item_Type_Combobox = new JComboBox(); item_Type_Combobox = new JComboBox(item_Type.values()); TableColumn column = table.getColumnModel().getColumn(1); column.setCellEditor(new DefaultCellEditor(item_Type_Combobox)); //////////////////////////// // Add the table to a scrolling pane scrollPane = new JScrollPane( table ); topPanel.add( scrollPane, BorderLayout.CENTER ); } } How do I add button after the table I created? thanks in advance

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  • WPF performance on scaling a large scene

    - by Mark
    I have a full screen app that I want to be able to zoom in on certain areas. I have the code working fine, but I notice that when I get closer in, the zoom in animation (which animates the ScaleTransform.ScaleX and ScaleTransform.ScaleY properties on a Parent canvas) starts to jerk down a little and the frame rate suffers. Im not using any BitmapEffects or anything, and ideally I would like my scene to get more complicated than it currently already is. The scene is quite large, 1980x1024, this is a requirement and cannot be changed. The current layout is like this: <Canvas x:name="LayoutRoot"> <Canvas x:Name="ContainerCanvas"> <local:MyControl x:Name="c1" /> <!-- numerous or ther controls and elements that compose the scene --> </Canvas> </Canvas> The code that zooms in just animates the RenderTransform of the ContainerCanvas, which in tern, scales its children which gives the desired effect. However, Im wondering if I need to swap out the ContainerCanvas for a ViewBox or something like that? Ive never really worked with ViewBox/Viewport controls before in WPF can they even help me out here? Smooth zooming is a huge requirement of the client and I must get this resolved. All ideas are welcome Thanks a lot Mark

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  • jQuery fadeIn/fadeOut loop problem

    - by liebgott
    Hi. I'm trying to do a sequentiall animation with a loop....but i can't accomplish it in a smooth way (some "lag" problems). jQuery var i = 0; var b = 0; var fades = function(){$(".caja").stop(0).each(function(){ $(this).delay(i * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', function(){ $(".cajar").delay(1000).each(function(){ $(this).delay(b * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', fades()); }); b++; }); }); }); i++; })} fades(); CSS .caja{ width: 150px; height: 150px; background-color: black; float: left; margin: 0 10px 0 0; display: none; } .cajar{ width: 150px; height: 150px; background-color: red; float: left; margin: 0 10px 0 0; display: none; } .cajav{ width: 150px; height: 150px; background-color: green; float: left; margin: 0 10px 0 0; display: none; } HTML <div class="caja"></div> <div class="caja"></div> <div class="caja"></div> <div class="cleaner"></div> <div class="cajar"></div> <div class="cajar"></div> <div class="cajar"></div> Thanks!

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  • Using TextWraping within a TextBox, inside a Grid for use within a ListBox in WP7

    - by Adam Goodchild
    I am trying to get my data to display properly within a GridLayout, which is to be used as a DataTemplate for an Item within ListBox. Here is the code associated with what I am doing: <Grid Name="FeedItemTemplate"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Image Source="{Binding ProfileImage}" Grid.RowSpan="2" Height="75" Width="75" VerticalAlignment="Center" Margin="1" /> <TextBlock Text="{Binding UserName}" Grid.Column="1" Foreground="#FFC8AB14" FontSize="28" HorizontalAlignment="Left"/> <TextBlock Text="{Binding TimeStamp}" Grid.Column="2" TextWrapping="Wrap" FontSize="18" HorizontalAlignment="Center"/> <TextBlock Text="{Binding Message}" Grid.Column="1" Grid.Row="1" Grid.ColumnSpan="2" TextWrapping="Wrap" FontSize="24" /> </Grid> The issue is that using this layout, when TextWrapping is set to Wrap, the Item is displayed correctly, but when scrolling through the ListBox everything is really jittery, you cannot scroll in small increments, and it just jumps all over the place. Any reason why it does this? As I said, only when TextWrapping is set to Wrap it does this. When its not used, it scrolls fine, but the text is all along one line and off the screen.

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  • Jquery Tools: Scrollable - onBeforeSeek & onSeek toggle child div

    - by Rick
    I'm scrolling some panels which contain some youtube clips using Jquery Tools Scrollable. I'd like to hide them during the transition to avoid a jerky animation. Markup: <div id="panel_items"> <div id="wrap"> <div class="event"> <div class="header">Event 1</div><!-- Header is always displayed --> <div class="youtube">youtube clips</div><!-- hide during transition, then show --> </div> <div class="event"> <div class="header">Event 2</div> <div class="youtube" style="display: none">More youtube clips</div> </div> </div> </div> Current JS: $("#panel_items").scrollable({ onBeforeSeek: function() { console.log("hide .child .youtube"); }, onSeek: function() { console.log("Show child .youtube"); } }); Bonus question: How can I automatically set the height of #panel_items to match the current panel height (.event)? Thank you.

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  • Writing to a log4net FileAppender with multiple threads performance problems

    - by Wayne
    TickZoom is a very high performance app which uses it's own parallelization library and multiple O/S threads for smooth utilization of multi-core computers. The app hits a bottleneck where users need to write information to a LogAppender from separate O/S threads. The FileAppender uses the MinimalLock feature so that each thread can lock and write to the file and then release it for the next thread to write. If MinimalLock gets disabled, log4net reports errors about the file being already locked by another process (thread). A better way for log4net to do this would be to have a single thread that takes care of writing to the FileAppender and any other threads simply add their messages to a queue. In that way, MinimalLock could be disabled to greatly improve performance of logging. Additionally, the application does a lot of CPU intensive work so it will also improve performance to use a separate thread for writing to the file so the CPU never waits on the I/O to complete. So the question is, does log4net already offer this feature? If so, how do you do enable threaded writing to a file? Is there another, more advanced appender, perhaps? If not, then since log4net is already wrapped in the platform, that makes it possible to implement a separate thread and queue for this purpose in the TickZoom code. Sincerely, Wayne

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  • Actionscript 3.0 - drag and throw with easing

    - by Joe Hamilton
    I'm creating a map in flash and I would like to have a smooth movement similar to this: http://www.conceptm.nl/ I have made a start but I'm having trouble taking it to the next stage. My code currently throws the movieclip after the mouse is release but there is no easing while the mouse button is down. Any tips on how I would achieve this? Here is my current code: // Vars var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; // Event Listeners addEventListener(MouseEvent.MOUSE_DOWN, clicked); addEventListener(MouseEvent.MOUSE_UP, released); // Event Handlers function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; mcTestMovieClip.x = mouseX; mcTestMovieClip.y = mouseY; } else{ mcTestMovieClip.x += throwSpeedX; mcTestMovieClip.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= mcTestMovieClip.x; previousPostionY= mcTestMovieClip.y; }

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  • Understanding CABasicAnimation when spinning an object from a random angle....

    - by user157733
    I have spent ages trying to figure this out and I am still having problems. I want to rotate an image a random number of time - say 5 and a bit - then have it stop. I then want to rotate it again FROM ITS STOPPED POSITION. I am having difficulty with this so maybe someone can advise me on the right way to do it. Ok so I am using a CABasicAnimation for the spin like this... CABasicAnimation* rotationAnimation; rotationAnimation = [NSNumber numberWithFloat: 0.0]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 1.0]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = 5.2; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; This works fine. I use a animationDidStop function to transform the image to the new angle so that it actually in the new position (not just appearing that way). This is where my problems start. I have tried the following... removing the toValue line which means the animation starts from where it currently is but when the animation block is repeated it jumps back to this start position every time the block is run storing the value of the end rotation and using this in the toValue so the 2 lines of code become... rotationAnimation = [NSNumber numberWithFloat: previousVal]; rotationAnimation.toValue = [NSNumber numberWithFloat: (M_PI * 1.0)+previousVal]; when I do this the animation still jumps because it is flicking back to the previousVal everytime the block is repeated Therefore my final thought is to check to see if the image is at zero, if not then rotate it to zero, then impliment the block of code to spin multiple times. This seems complicated but is this the ONLY way to achieve this? I am concerned about getting the timings smooth with this method. Any suggestions would be amazing! Thanks

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  • Variant datatype library for C

    - by Joey Adams
    Is there a decent open-source C library for storing and manipulating dynamically-typed variables (a.k.a. variants)? I'm primarily interested in atomic values (int8, int16, int32, uint, strings, blobs, etc.), while JSON-style arrays and objects as well as custom objects would also be nice. A major case where such a library would be useful is in working with SQL databases. The most obvious feature of such a library would be a single type for all supported values, e.g.: struct Variant { enum Type type; union { int8_t int8_; int16_t int16_; // ... }; }; Other features might include converting Variant objects to/from C structures (using a binding table), converting values to/from strings, and integration with an existing database library such as SQLite. Note: I do not believe this is question is a duplicate of http://stackoverflow.com/questions/649649/any-library-for-generic-datatypes-in-c , which refers to "queues, trees, maps, lists". What I'm talking about focuses more on making working with SQL databases roughly as smooth as working with them in interpreted languages.

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  • UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

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  • Redraw and flicker issues

    - by AngryHacker
    I have an Outlook style app. So basically I have a sidebar on the left and on the right I have a panel control (pnlMainBody) that hosts content. The content is typically a user control that I add to the panel when user clicks appropriate button in the side bar. The way I add the user control to the panel is as follows: // _pnlEmails is the User Control that I am adding to the panel _pnlEmails = new pnlEmails(); _pnlEmails.Dock = DockStyle.Fill; this.pnlMainBody.Controls.Add(_pnlEmails); Some of the user controls that I add to the main panel are quite complex UI-wise. So when this.pnlMainBody.Controls.Add(_pnlEmails); fires, I see the control appear on the screen, then it resizes itself to fill the body of the panel control. It's quite ugly actually, so I was wondering whether there is a way to not show the resizing until it's actually done resizing? I've tried setting the user control's .Visible to false. I've tried doing .SuspendLayout, all to no avail. Is there a way to do this so the screen transitions are smooth?

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  • jQuery performance

    - by jAndy
    Hi Folks, imagine you have to do DOM manipulation like a lot (in my case, it's kind of a dynamic list). Look at this example: var $buffer = $('<ul/>', { 'class': '.custom-example', 'css': { 'position': 'absolute', 'top': '500px' } }); $.each(pages[pindex], function(i, v){ $buffer.append(v); }); $buffer.insertAfter($root); "pages" is an array which holds LI elements as jQuery object. "$root" is an UL element What happens after this code is, both UL's are animated (scrolling) and finally, within the callback of animate this code is executed: $root.detach(); $root = $buffer; $root.css('top', '0px'); $buffer = null; This works very well, the only thing I'm pi**ed off is the performance. I do cache all DOM elements I'm laying a hand on. Without looking too deep into jQuery's source code, is there a chance that my performance issues are located there? Does jQuery use DocumentFragments to append things? If you create a new DOM element with var new = $('<div/>') it is only stored in memory at this point isnt it?

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  • Newbie question: How do you layout an icon, 2 text lines and a button?

    - by Keith Barrows
    I am trying to extend a sample I found at http://developer.android.com/resources/articles/layout-tricks-efficiency.html. I am a brand new MonoDroid developer, just installed it yesterday, and trying to jump right into UI design and so far it is not clicking for me completely. I have this main.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <TextView android:id="@+id/secondLine" android:layout_width="200dip" android:layout_height="26dip" android:layout_toRightOf="@id/icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:text="Second line which is a long line of text and needs to scroll" /> <TextView android:id="@+id/firstLine" android:layout_width="200dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/secondLine" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" android:text="First line" /> <Button android:id="@+id/logonButton" android:layout_width="50dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/secondLine" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:gravity="center_vertical" android:text="Login" /> /> </RelativeLayout> What I am trying to do is have an icon on the left, 2 lines of text stacked in the middle and a button on the right. When I run this in my emulator I am seeing: The second line is not scrolling. The button does not show up. Is there by any chance a simple WYSIWYG editor for layout? Or is there an app to give me a quick view of my layout XML? Something like FireBug in FireFox would be fine. Barring the slim chance there are UI helpers for Droid, what am I doing wrong? :)

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  • NSTextView's adjustScroll method

    - by Mike
    I'm trying to implement typewriter scrolling in my Cocoa text editor, keeping the insertion point centered vertically in its scrollview. Toward this end, I have subclassed NSClipView to provide a scrollToPointWithoutConstraint method, which scrolls the document to a specified point without calling constrainScrollPoint. This is necessary because for short documents the insertion point can't be centered unless we scroll beyond the document's bounds. This seems reasonably straightforward so far and does what I want. The problem comes in when I try to scroll using the scroll bars. If I'm scrolled to the end of the document, such that part of the scroll view contains an area outside the document's bounds, trying to scroll up by a small increment causes the scroll view to jump, immediately clamping to the document's actual bounds. I gather that I might need to subclass NSTextView and override the adjustScroll method; this is where my actual question begins. The proposedVisibleRect that is passed to adjustScroll already has its dimensions adjusted so that they lie within the document's actual bounds. Is there a way that I can change the value of proposedVisibleRect before adjustScroll is called? Alternatively, am I going about this entirely wrong? Any suggestions would be greatly appreciated at this point.

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