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  • How can I make this client as a multithread client?

    - by Johanna
    Hi, I have read a lot about multithread client but for this one,I can not make it multithread! would you please help me? public class MainClient implements Runnable{ private static InformationClass info = new InformationClass(); private static Socket c; private static String text; public static String getText() { return text; } public static void setText(String text) { MainClient.text = text; } private static PrintWriter os; private static BufferedReader is; static boolean closed = false; /** * @param args the command line arguments */ public static void main(String[] args) { MainFrame farme = new MainFrame(); farme.setVisible(true); try { c = new Socket("localhost", 5050); os = new PrintWriter(c.getOutputStream(), true); is = new BufferedReader(new InputStreamReader(c.getInputStream())); } catch (UnknownHostException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } public static void active() { String teXt = MainClient.getText(); System.out.println(teXt); os.println(teXt); try { String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } } also active method will be called when the client write something on the text area and then clicks on the send button. 2) also i have a question that: in the other class I have this action performed for my send button,does it mean that client is multithread?? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { new Thread(new Runnable() { @Override public void run() { // This gets run in a background thread String text = jTextArea1.getText(); jTextArea2.append(client.getCurrentName() + " : " + text + "\n"); MainClient.setText(client.getCurrentName() + " : " + text + "\n"); clear(); MainClient.active(); } }).start(); } Last EDIT: this is my active method: public static void active() { String teXt = MainClient.getText(); os.println(teXt); String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); }

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Spark-View-Engine with ASP.NET MVC2

    - by Ben
    How do you modify a ASP.NET MVC 2.0 project to work with the Spark View Engine? I tried like described here: http://dotnetslackers.com/articles/aspnet/installing-the-spark-view-engine-into-asp-net-mvc-2-preview-2.aspx But somehow it still tries to route to .aspx files. Here the code of my global.asax: public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } protected void Application_Start() { SparkViewFactory svf = new SparkViewFactory(); PrecompileViews(svf); AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); } public static void PrecompileViews(SparkViewFactory svf) { var controllerFactory = svf; var viewFactory = new SparkViewFactory(controllerFactory.Settings); var batch = new SparkBatchDescriptor(); batch .For<HomeController>() .For<AccountController>(); viewFactory.Precompile(batch); } } }

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  • ASP.NET MVC 3: RouteExistingFiles = true seems to have no effect

    - by Oleksandr Kaplun
    I'm trying to understand how RouteExistingFiles works. So I've created a new MVC 3 internet project (MVC 4 behaves the same way) and put a HTMLPage.html file to the Content folder of my project. Now I went to the Global.Asax file and edited the RegisterRoutes function so it looks like this: public static void RegisterRoutes(RouteCollection routes) { routes.RouteExistingFiles = true; //Look for routes before looking if a static file exists routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new {controller = "Home", action = "Index", id = UrlParameter.Optional} // Parameter defaults ); } Now it should give me an error when I'm requesting a localhost:XXXX/Content/HTMLPage.html since there's no "Content" controller and the request definitely hits the default pattern. But instead I'm seeing my HTMLPage. What am I doing wrong here? Update: I think I'll have to give up. Even if I'm adding a route like this one: routes.MapRoute("", "Content/{*anything}", new {controller = "Home", action = "Index"}); it still shows me the content of the HTMLPage. When I request a url like ~/Content/HTMLPage I'm getting the Index page as expected, but when I add a file extenstion like .html or .txt the content is shown (or a 404 error if the file does not exist). If anyone can check this in VS2012 please let me know what result you're getting. Thank you.

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • Ruby DEPRECATION WARNING: You are using the old router DSL which will be removed in Rails 3.1.

    - by user297221
    Hi guys. I am using rails 3 and at the moment i am writing tests for my application. I get this weird deprecation warning: DEPRECATION WARNING: You are using the old router DSL which will be removed in Rails 3.1. Please check how to update your routes file at: http://www.engineyard.com/blog/2010/the-lowdown-on-routes-in-rails-3/. (called from at /Users/jeljer/Dropbox/webCMS/config/environment.rb:6) Of course my routes file is this: WebCMS::Application.routes.draw do #... end but no luck. If I look at the place what it is pointing to in my enviroment.rb: WebCMS::Application.initialize! I did a gem cleanup without any luck. Does anybody have an idea? ps. i am using rvm with ruby 1.9.2

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  • ASP.Net MVC: "Random" URLs getting generated by URL.Action

    - by Daniel Magliola
    I have 2 very similar routes, just because i'm trying to generate two different URLs for the same resource (same Controller/Action), and both are very similar. These are the routes definitions: routes.MapRoute("Post2.Mp3", "sites/{siteSlug}/post/{brand}/aconstant-{slug}.mp3", new { controller = "Posts", action = "Mp3" }, new { siteSlug = @"[A-Za-z0-9-_]+", slug = @"[^(aconstant\-)][A-Za-z0-9-_]+", brand = @"[A-Za-z0-9-_]+" }); routes.MapRoute("Post.Mp3", "sites/{siteSlug}/post/{slug}.mp3", new { controller = "Posts", action = "Mp3" }, new { siteSlug = @"[A-Za-z0-9-_]+", slug = @"[A-Za-z0-9-_]+" }); "brand" is going to be my site name, which is the same as "aconstant" in those routes. Now, if I try this: Url.Action("ShowMp3", "Posts", new { siteSlug = post.Site.Slug, slug = post.Slug, origin = "origfeedwithaudio", brand = "aconstant" }) sometimes I get the URL I expect: /sites/site-Name/post/aconstant/aconstant-post-Name.mp3 but sometimes, I get this: /sites/site-Name/post/post-Name.mp3?brand=aconstant By sometimes, I mean that different sets of "slugs" give me one or the other. I haven't seen the same set of slugs give me different URLs. I haven't found any reasonable rule for when i'm getting one or the other, it seems random. What is going on here? How can I be getting different URLs based on esentially the same arguments? Thanks! Daniel

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  • Routing with command controller and sub controllers without using areas

    - by user205258
    How can I create a routing structure for a project management application where there are discrete controllers for all the relevant pieces such as TaskController, DocumentController etc and an Over arching controller. I would essentially like a structure like: http://server/Project/123/Task http://server/Project/123/Document I am using mvc1 so I have no access to areas etc. The project section will have a separate master page for project controllers such as task, document etc with a dfferent menu navigaton. I have tried three routes together n Global.asax like: routes.MapRoute( "Task", "Project/{id}/Task/{action}", new { controller = "Task", action = "Index", id = "" } ); routes.MapRoute( "Message", "Project/{id}/Message/{action}", new { controller = "Message", action = "Index", id = "" } ); routes.MapRoute( "Document", "Project/{id}/Document/{action}", new { controller = "Document", action = "Index", id = "" } ); What am I doing wrong here

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  • Android: NullPointerException error in getting data in database

    - by Gil Viernes Marcelo
    This what happens in the system. 1. Admin login this is in other activity but i will not post it coz it has nothing to do with this (no problem) 2. Register user in system (using database no problem) 3. Click add user button (where existing user who register must display its name in ListView) Problem: When I click adduser to see if the system registered the user, it force close. CurrentUser.java package com.example.istronggyminstructor; import java.util.ArrayList; import android.os.Bundle; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.database.Cursor; import android.view.Gravity; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.view.WindowManager; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.ListView; import android.widget.PopupWindow; import android.widget.TextView; import android.widget.Toast; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; public class CurrentUsers extends Activity { private Button register; private Button adduser; EditText getusertext, getpass, getweight, textdisp; View popupview, popupview2; public static ArrayList<String> ArrayofName = new ArrayList<String>(); protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_current_users); register = (Button) findViewById(R.id.regbut); adduser = (Button) findViewById(R.id.addbut); register.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview = inflator.inflate(R.layout.popup, null); final PopupWindow popupWindow = new PopupWindow(popupview, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview, Gravity.CENTER, 0, 0); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview.findViewById(R.id.close); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); } }); //Thread.setDefaultUncaughtExceptionHandler(new forceclose(this)); } public void registerUser(View v) { EditText username = (EditText) popupview.findViewById(R.id.usertext); EditText password = (EditText) popupview .findViewById(R.id.passwordtext); EditText weight = (EditText) popupview.findViewById(R.id.weight); String getUsername = username.getText().toString(); String getPassword = password.getText().toString(); String getWeight = weight.getText().toString(); dataHandler dbHandler = new dataHandler(this, null, null, 1); Users user = new Users(getUsername, getPassword, Integer.parseInt(getWeight)); dbHandler.addUsers(user); Toast.makeText(getApplicationContext(), "Registering...", Toast.LENGTH_SHORT).show(); } public void onClick_addUser(View v) { LayoutInflater inflator = (LayoutInflater) getBaseContext() .getSystemService(LAYOUT_INFLATER_SERVICE); popupview2 = inflator.inflate(R.layout.popup2, null); final PopupWindow popupWindow = new PopupWindow(popupview2, LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); popupWindow.showAtLocation(popupview2, Gravity.CENTER, 0, -10); popupWindow.setFocusable(true); popupWindow.update(); Button dismissbtn = (Button) popupview2.findViewById(R.id.close2); dismissbtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { popupWindow.dismiss(); } }); popupWindow.showAsDropDown(register, 50, -30); dataHandler dbHandler = new dataHandler(this, null, null, 1); dbHandler.getAllUsers(); ListView list = (ListView)findViewById(R.layout.popup2); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ArrayofName); list.setAdapter(adapter); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.current_users, menu); return true; } } registeredUserList.java package com.example.istronggyminstructor; public class registeredUserList { public static class Users { private static int _id; private static String _users; private static String _password; private static int _weight; private static String[] _workoutlists; private static int _score; public Users() { } public Users(String username, String password, int weight) { _users = username; _password = password; _weight = weight; } public int getId() { return _id; } public static void setId(int id) { _id = id; } public String getUsers() { return _users; } public static void setUsers(String users) { _users = users; } public String getPassword(){ return _password; } public void setPassword(String password){ _password = password; } public int getWeight(){ return _weight; } public static void setWeight(int weight){ _weight = weight; } public String[] getWorkoutLists(){ return _workoutlists; } public void setWorkoutLists(String[] workoutlists){ _workoutlists = workoutlists; } public int score(){ return _score; } public void score(int score){ _score = score; } } } dataHandler.java package com.example.istronggyminstructor; import java.util.ArrayList; import java.util.List; import com.example.istronggyminstructor.registeredUserList.Users; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.database.sqlite.SQLiteOpenHelper; public class dataHandler extends SQLiteOpenHelper { private static final int DATABASE_VERSION = 1; private static final String DATABASE_NAME = "userInfo.db"; public static final String TABLE_USERINFO = "user"; public static final String COLUMN_ID = "_id"; public static final String COLUMN_USERNAME = "username"; public static final String COLUMN_PASSWORD = "password"; public static final String COLUMN_WEIGHT = "weight"; public dataHandler(Context context, String name, CursorFactory factory, int version) { super(context, DATABASE_NAME, factory, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String CREATE_USER_TABLE = "CREATE TABLE " + TABLE_USERINFO + " (" + COLUMN_ID + " INTEGER PRIMARY KEY, " + COLUMN_USERNAME + " TEXT," + COLUMN_PASSWORD + " TEXT, " + COLUMN_WEIGHT + " INTEGER " + ");"; db.execSQL(CREATE_USER_TABLE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS " + TABLE_USERINFO); onCreate(db); } public void addUsers(Users user) { ContentValues values = new ContentValues(); values.put(COLUMN_USERNAME, user.getUsers()); values.put(COLUMN_PASSWORD, user.getPassword()); values.put(COLUMN_WEIGHT, user.getWeight()); SQLiteDatabase db = this.getWritableDatabase(); db.insert(TABLE_USERINFO, null, values); db.close(); } public Users findUsers(String username) { String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { cursor.moveToFirst(); Users.setUsers(cursor.getString(1)); //Users.setWeight(Integer.parseInt(cursor.getString(3))); not yet needed cursor.close(); } else { user = null; } db.close(); return user; } public List<Users> getAllUsers(){ List<Users> user = new ArrayList(); String selectQuery = "SELECT * FROM " + TABLE_USERINFO; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(selectQuery, null); if (cursor.moveToFirst()) { do { Users users = new Users(); users.setUsers(cursor.getString(1)); String name = cursor.getString(1); CurrentUsers.ArrayofName.add(name); // Adding contact to list user.add(users); } while (cursor.moveToNext()); } // return user list return user; } public boolean deleteUsers(String username) { boolean result = false; String query = "Select * FROM " + TABLE_USERINFO + " WHERE " + COLUMN_USERNAME + " = \"" + username + "\""; SQLiteDatabase db = this.getWritableDatabase(); Cursor cursor = db.rawQuery(query, null); Users user = new Users(); if (cursor.moveToFirst()) { Users.setId(Integer.parseInt(cursor.getString(0))); db.delete(TABLE_USERINFO, COLUMN_ID + " = ?", new String[] { String.valueOf(user.getId()) }); cursor.close(); result = true; } db.close(); return result; } } Logcat 08-20 03:23:23.293: E/AndroidRuntime(16363): FATAL EXCEPTION: main 08-20 03:23:23.293: E/AndroidRuntime(16363): java.lang.IllegalStateException: Could not execute method of the activity 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3599) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View.performClick(View.java:4204) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$PerformClick.run(View.java:17355) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.handleCallback(Handler.java:725) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Handler.dispatchMessage(Handler.java:92) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.os.Looper.loop(Looper.java:137) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.app.ActivityThread.main(ActivityThread.java:5041) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 08-20 03:23:23.293: E/AndroidRuntime(16363): at dalvik.system.NativeStart.main(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.reflect.InvocationTargetException 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invokeNative(Native Method) 08-20 03:23:23.293: E/AndroidRuntime(16363): at java.lang.reflect.Method.invoke(Method.java:511) 08-20 03:23:23.293: E/AndroidRuntime(16363): at android.view.View$1.onClick(View.java:3594) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 11 more 08-20 03:23:23.293: E/AndroidRuntime(16363): Caused by: java.lang.NullPointerException 08-20 03:23:23.293: E/AndroidRuntime(16363): at com.example.istronggyminstructor.CurrentUsers.onClick_addUser(CurrentUsers.java:118) 08-20 03:23:23.293: E/AndroidRuntime(16363): ... 14 more

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  • How can I compile GCC as a static binary?

    - by CaCl
    How can I compile the GCC Compiler so that I can pull the entire thing over to another system and use the program? I don't mind pulling in other files as well, but is there a way to gather all the required system libs as well? The OS and Arch will remain constant across the different systems, but one may contain Slackware where the other contains Debian.

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  • Avoiding Service Locator with AutoFac 2

    - by Page Brooks
    I'm building an application which uses AutoFac 2 for DI. I've been reading that using a static IoCHelper (Service Locator) should be avoided. IoCHelper.cs public static class IoCHelper { private static AutofacDependencyResolver _resolver; public static void InitializeWith(AutofacDependencyResolver resolver) { _resolver = resolver; } public static T Resolve<T>() { return _resolver.Resolve<T>(); } } From answers to a previous question, I found a way to help reduce the need for using my IoCHelper in my UnitOfWork through the use of Auto-generated Factories. Continuing down this path, I'm curious if I can completely eliminate my IoCHelper. Here is the scenario: I have a static Settings class that serves as a wrapper around my configuration implementation. Since the Settings class is a dependency to a majority of my other classes, the wrapper keeps me from having to inject the settings class all over my application. Settings.cs public static class Settings { public static IAppSettings AppSettings { get { return IoCHelper.Resolve<IAppSettings>(); } } } public interface IAppSettings { string Setting1 { get; } string Setting2 { get; } } public class AppSettings : IAppSettings { public string Setting1 { get { return GetSettings().AppSettings["setting1"]; } } public string Setting2 { get { return GetSettings().AppSettings["setting2"]; } } protected static IConfigurationSettings GetSettings() { return IoCHelper.Resolve<IConfigurationSettings>(); } } Is there a way to handle this without using a service locator and without having to resort to injecting AppSettings into each and every class? Listed below are the 3 areas in which I keep leaning on ServiceLocator instead of constructor injection: AppSettings Logging Caching

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  • How can I fetch Google static maps with TIdHTTP?

    - by cloudstrif3
    I'm trying to return content from maps.google.com from within Delphi 2006 using the TIdHTTP component. My code is as follows procedure TForm1.GetGoogleMap(); var t_GetRequest: String; t_Source: TStringList; t_Stream: TMemoryStream; begin t_Source := TStringList.Create; try t_Stream := TMemoryStream.Create; try t_GetRequest := 'http://maps.google.com/maps/api/staticmap?' + 'center=Brooklyn+Bridge,New+York,NY' + '&zoom=14' + '&size=512x512' + '&maptype=roadmap' + '&markers=color:blue|label:S|40.702147,-74.015794' + '&markers=color:green|label:G|40.711614,-74.012318' + '&markers=color:red|color:red|label:C|40.718217,-73.998284' + '&sensor=false'; IdHTTP1.Post(t_GetRequest, t_Source, t_Stream); t_Stream.SaveToFile('google.html'); finally t_Stream.Free; end; finally t_Source.Free; end; end; However I keep getting the response HTTP/1.0 403 Forbidden. I assume this means that I don't have permission to make this request but if I copy the url into my web browser IE 8, it works fine. Is there some header information that I need or something else?

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  • ASP.NET MVC 2.0 + Implementation of a IRouteHandler does not fire

    - by Peter
    Can anybody please help me with this as I have no idea why public IHttpHandler GetHttpHandler(RequestContext requestContext) is not executing. In my Global.asax.cs I have public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.Add("ImageRoutes", new Route("Images/{filename}", new CustomRouteHandler())); } protected void Application_Start() { RegisterRoutes(RouteTable.Routes); } } //CustomRouteHandler implementation is below public class CustomRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { // IF I SET A BREAK POINT HERE IT DOES NOT HIT FOR SOME REASON. string filename = requestContext.RouteData.Values["filename"] as string; if (string.IsNullOrEmpty(filename)) { // return a 404 HttpHandler here } else { requestContext.HttpContext.Response.Clear(); requestContext.HttpContext.Response.ContentType = GetContentType(requestContext.HttpContext.Request.Url.ToString()); // find physical path to image here. string filepath = requestContext.HttpContext.Server.MapPath("~/logo.jpg"); requestContext.HttpContext.Response.WriteFile(filepath); requestContext.HttpContext.Response.End(); } return null; } } Can any body tell me what I'm missing here. Simply public IHttpHandler GetHttpHandler(RequestContext requestContext) does not fire. I havn't change anything in the web.config either. What I'm missing here? Please help.

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  • .NET MVC custom routing with empty parameters

    - by user135498
    Hi All, I have a .net mvc with the following routes: routes.Add(new Route( "Lookups/{searchtype}/{inputtype}/{firstname}/{middlename}/{lastname}/{city}/{state}/{address}", new RouteValueDictionary( new { controller = "Lookups", action = "Search", firstname = (string)null, middlename = (string)null, lastname = (string)null, city = (string)null, state = (string)null, address = (string)null, SearchType = SearchType.PeopleSearch, InputType = InputType.Name }), new MvcRouteHandler()) ); routes.Add(new Route( "Lookups/{searchtype}/{inputtype}", new RouteValueDictionary( new { controller = "Lookups", action = "Search", firstname = "", middlename = "", lastname = "", city = "", state = "", address = "" }), new MvcRouteHandler()) ); routes.Add(new Route( "Lookups/{searchtype}/{inputtype}", new RouteValueDictionary( new { controller = "Lookups", action = "Search", firstname = "", middlename = "", lastname = "", city = "", state = "", address = "", SearchType = SearchType.PeopleSearch, InputType = InputType.Name }), new MvcRouteHandler()) ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Account", action = "LogOn", id = "" } // Parameter defaults ); The following request works fine: http://localhost:2608/Lookups/PeopleSearch/Name/john/w/smith/seattle/wa/123 main This request does not work: http://localhost:2608/Lookups/PeopleSearch/Name/john//smith//wa/ Not all requests will have all paramters and I would like empty parameters to be passed to the method as empty string or null. Where am I going wrong? The method: public ActionResult Search(string firstname, string middlename, string lastname, string city, string state, string address, SearchType searchtype, InputType inputtype) { SearchRequest r = new SearchRequest { Firstname = firstname, Middlename = middlename, Lastname = lastname, City = city, State = state, Address = address, SearchType = searchtype, InputType = inputtype }; return View(r); }

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  • how to read a static file in .py file using django ..

    - by zjm1126
    this is my error code: text = open('/media/a.txt', 'rb').read() and my perplexed is: when i use this : text = open('a.txt', 'rb').read() it can be running but when i put the 'a.txt' to the 'media' folder, i can't running , why ? thanks IOError at / [Errno 13] file not accessible: '/media/a.txt'

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  • Why my inner class DO see a NON static variable?

    - by Roman
    Earlier I had a problem when an inner anonymous class did not see a field of the "outer" class. I needed to make a final variable to make it visible to the inner class. Now I have an opposite situation. In the "outer" class "ClientListener" I use an inner class "Thread" and the "Thread" class I have the "run" method and does see the "earPort" from the "outer" class! Why? import java.io.IOException; import java.net.*; import java.io.BufferedReader; import java.io.InputStreamReader; public class ClientsListener { private int earPort; // Constructor. public ClientsListener(int earPort) { this.earPort = earPort; } public void starListening() { Thread inputStreamsGenerator = new Thread() { public void run() { System.out.println(earPort); try { System.out.println(earPort); ServerSocket listeningSocket = new ServerSocket(earPort); Socket serverSideSocket = listeningSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); } catch (IOException e) { System.out.println(""); } } }; inputStreamsGenerator.start(); } }

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  • Why doesn't Default route work using Html.ActionLink in this case?

    - by StuperUser
    I have a rather perculiar issue with routing. Coming back to routing after not having to worry about configuration for it for a year, I am using the default route and ignore route for resources: routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional }); I have a RulesController with an action for Index and Lorem and a Index.aspx, Lorem.aspx in Views Rules directory. I have an ActionLink aimed at Rules/Index on the maseter page: <li><div><%: Html.ActionLink("linkText", "Index", "Rules")%></div></li> The link is being rendered as http://localhost:12345/Rules/ and am getting a 404. When I type Index into the URL the application routes it to the action. When I change the default route action from "Index" to "Lorem", the action link is being rendered as http://localhost:12345/Rules/Index adding the Index as it's no longer on the default route and the application routes to the Index action correctly. I have used Phil Haack's Routing Debugger, but entering the url http://localhost:12345/Rules/ is causing a 404 using that too. I think I've covered all of the rookie mistakes, relevant SO questions and basic RTFMs. I'm assuming that "Rules" isn't any sort of reserved word in routing. Other than updating the Routes and debuugging them, what can I look at?

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  • Using C code in c#

    - by karthik
    When i googled to find the way to change the window style i could find the code in "C" language How can i use the snippet below in my c# application, so that i can hide the Title Bar of external application ? I have not used "C" before.. //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); //assorted constants needed public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION= WS_BORDER | WS_DLGFRAME; //window with a title bar /* This function sets the parent of the window with class ClassClass to the form/control the method is in. */ public void Reparent() { //get handle of parent form (.net property) IntPtr par = this.Handle; //get handle of child form (win32) IntPtr child = FindWindow("ClassClass", null); //set parent of child form SetParent(child, par); //get current window style of child form int style = GetWindowLong(child, GWL_STYLE); //take current window style and remove WS_CAPTION from it SetWindowLong(child, GWL_STYLE, (style & ~WS_CAPTION)); }

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  • Rails: Check output of path helper from console

    - by Thor Thurn
    Rails defines a bunch of magic with named routes that make helpers for your routes. Sometimes, especially with nested routes, it can get a little confusing to keep track of what URL you'll get for a given route helper method call. Is it possible to, using the Ruby console, see what link a given helper function will generate? For example, given a named helper like post_path(post) I want to see what URL is generated.

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