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  • Skip the Requirements - 10 Problems With Web Development Projects, and How to Solve Them

    For most businesses, hiring a freelancer or web company to develop a web site is a frustrating but necessary endeavor. After working with over a hundred small businesses and organizations, we've discovered some pitfalls that make the whole thing worse. Fortunately, powerful new platforms like Drupal make it easy to make a steady stream of small changes to your site after it launches. Here's how to align the interests of a web developer and a business to make sure your web site succeeds!

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  • Improving performance for web scraping code

    - by Pankaj Upadhyay
    I have a website in which the code scrapes other websites for getting the accurate data. While the code works good but there a decent lag in performance because the code firsts downloads the html stream from various sites(some times 9 websites), extracts the relative part and then renders the html page. What should I do to get an optimal performance. Should I change from shared hosting (godaddy) to my own server or it has nothing to do with my hosting and I need to make changes to my code?

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  • How to fix v4l2 Input/output error, vostro 1510 ubuntu 13.04 64bits?

    - by Fabio C. Barrionuevo da Luz
    I clean install upgrade to ubuntu 13.04 64btis, but the cheese and simplecv are no longer functioning properly. In previous versions of Ubuntu, everything worked normally. By running the two programs, I get the following message: libv4l2: error turning on stream: Input/output error ps: sorry, my English is very ugly. full hardware description of my notebook on this link: https://gist.github.com/luzfcb/5873728

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  • Case Management API by Koen van Dijk

    - by JuergenKress
    Case Management is a new addition to Oracle BPM in release 11.1.1.1.7 (PS6). This new release contains the Case Management engine, see blog Léon at  http://leonsmiers.blogspot.nl/ for more details.  However, currently this release does not contain a case portal. The case management API's, just like the already existing Oracle BPM API's, help in developing a portal page with relative ease. This blog will use some real life examples from the EURent casemanagement application and portal application developed by Oracle. The Oracle BPM Case Management API is a Java Based API that enables developers to programmatically access the new Case Management functionalities. It is an elaborate API that can access all the functionalities of Oracle Case Management. I will describe two of those functionalities in this blog: retrieving case data as DOM (http://www.w3.org/DOM/) and attaching a document to a case. Libraries First of all when creating a Case Management project you will need to attach the following libraries: These contain all the classes that are in the Case Management API. Service client To do anything with the BPM CaseManagement API in general it is necessary to create a CaseManagementServiceClient Object. The Case Management service client is the central piece of the Case Management API. It can be used to retrieve two different types of services. The first is the case stream service and the case service. The case stream service contains functionality to upload and download documents to and from a case. The second one is the CaseService. This service contains all the other functionality acting upon a case including but not limited to: Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: ACM API,adaptive Case Management,BPM,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Google I/O 2010 - Google Buzz, location, and social gaming

    Google I/O 2010 - Google Buzz, location, and social gaming Google I/O 2010 - Surf the stream: Google Buzz, location, and social gaming Social Web 201 Bob Aman, Timothy Jordan Google Buzz has a feature-rich API that allows you to do all kinds of interesting things with conversations and location. In this session we'll build a Buzz-tastic mobile game using App Engine, HTML5, and the Buzz API for social awesomeness. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 2 0 ratings Time: 31:18 More in Science & Technology

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • MediaTomb permission denied on my truecrypt mount

    - by sarveshlad
    I want to install Mediatomb i have two HDD a small 120 gb and a 1tb drive the 1 tb drive has 3 partition and is encrypted with truecrypt when i run the Mediatomb it can read the drives on the 120 gb but not on the 1 tb the 1tb drive is mounted on startup using a script also i have added truecrypt to the sudoers permission if it helps the permision on all 1 tb truecrypt mount pops up as my username where as the 2 partition from 120 gig has nobody i just got a Asus TF300T and i wanna stream media using DLNA/UPnP

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  • Total Solar Eclipse 13/November/2012

    - by TATWORTH
    On the 13/November/2012 there will be a total Solar Eclipse. The only land from which this will be visible is the northern part of Australia. Details of the Eclipse are at http://eclipse.gsfc.nasa.gov/SEmono/TSE2012/TSE2012.htmlCairns WEBCAM http://www.eclipsecairns.com/Wikipedia Entry http://en.wikipedia.org/wiki/Solar_eclipse_of_November_13,_2012Panasonic see  https://www.facebook.com/PanasonicEclipseLive?ref=stream?Main location channel from Sheraton Mirage Port Douglas Resort. http://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-1 ?Second location channel from Fitzroy Islandhttp://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-2

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  • Can I use my computer as an A2DP receiver?

    - by Pierre-Yves Gillier
    First, the problem: I'm using a Cowon MP3 player as my main music player with basic earplugs. It offers A2DP & I'd like to have my netbook (running UNE 10.04) act as receiver. Some resources on the web about a2dp, but most are out of date: http://fosswire.com/post/2008/10/better-bluetooth-audio/ http://jprvita.wordpress.com/2009/12/15/1-2-3-4-a2dp-stream/ http://dpillay.wordpress.com/2010/09/27/ubuntu-10-04-a2dp-awesome-headset-music/

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  • Is it important for reflection-based serialization maintain consistent field ordering?

    - by Matchlighter
    I just finished writing a packet builder that dynamically loads data into a data stream for eventual network transmission. Each builder operates by finding fields in a given class (and its superclasses) that are marked with a @data annotation. When I finishing my implementation, I remembered that getFields() does not return results in any specific order. Should reflection-based methods for serializing arbitrary data (like my packets) attempt to preserve a specific field ordering (such as alphabetical), and if so, how?

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  • how to convert avi (xvid) to mkv or mp4 (h264)

    - by bcsteeve
    Very noob when it comes to video. I'm trying to make sense of what I"m finding via Google... but its mostly Greek to me. I have a bunch of Avi files that won't play in my WD TV Play box. Mediainfo tells me they are xvid. Specs for the box show that should be fine... but digging through forums says its hit-and-miss. So I'd like to try converting them to h264 encoded MKV or mp4 files. I gather avconv is the tool, but reading the manual just has me really really confused. I tried the very basic example of: avconv -i file.avi -c copy file.mp4 it took less than 4 seconds. And it worked... sort of. It "played" in that something came up on the screen... but there was horrible artifacting and scenes would just sort of melt into each other. I want to preserve quality if possible. I'm not concerned about file size. I'm not terribly concerned with the time it takes either, provided I can do them in a batch. Can someone familiar with the process please give me a command with the options? Thank you for your help. I'm posting the mediainfo in case it helps: General Complete name : \\SERVER\Video\Public\test.avi Format : AVI Format/Info : Audio Video Interleave File size : 189 MiB Duration : 11mn 18s Overall bit rate : 2 335 Kbps Writing application : Lavf52.32.0 Video ID : 0 Format : MPEG-4 Visual Format profile : Advanced Simple@L5 Format settings, BVOP : 2 Format settings, QPel : No Format settings, GMC : No warppoints Format settings, Matrix : Default (H.263) Muxing mode : Packed bitstream Codec ID : XVID Codec ID/Hint : XviD Duration : 11mn 18s Bit rate : 2 129 Kbps Width : 720 pixels Height : 480 pixels Display aspect ratio : 16:9 Frame rate : 29.970 fps Standard : NTSC Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.206 Stream size : 172 MiB (91%) Writing library : XviD 1.2.1 (UTC 2008-12-04) Audio ID : 1 Format : MPEG Audio Format version : Version 1 Format profile : Layer 3 Mode : Joint stereo Mode extension : MS Stereo Codec ID : 55 Codec ID/Hint : MP3 Duration : 11mn 18s Bit rate mode : Constant Bit rate : 192 Kbps Channel(s) : 2 channels Sampling rate : 48.0 KHz Compression mode : Lossy Stream size : 15.5 MiB (8%) Alignment : Aligned on interleaves Interleave, duration : 24 ms (0.72 video frame)

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  • Loading levels from .txt or .XML for XNA

    - by Dave Voyles
    I'm attemptin to add multiple levels to my pong game. I'd like to simply exchange a few elements with each level, nothing crazy. Just the background texture, the color of the AI paddle (the one on the right side), and the music. It seems that the best way to go about this is by utilizing the StreamReader to read and write the files from XML. If there is a better, or more efficient alternative way then I'm all for it. In looking over the XNA Starter Platformer Kit provided by MS it seems that they've done it in this manner as well. I'm perplexed by a few things, however, namely parts within the Level class which aren't commented. /// <summary> /// Iterates over every tile in the structure file and loads its /// appearance and behavior. This method also validates that the /// file is well-formed with a player start point, exit, etc. /// </summary> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> private void LoadTiles(Stream fileStream) { // Load the level and ensure all of the lines are the same length. int width; List<string> lines = new List<string>(); using (StreamReader reader = new StreamReader(fileStream)) { string line = reader.ReadLine(); width = line.Length; while (line != null) { lines.Add(line); if (line.Length != width) throw new Exception(String.Format("The length of line {0} is different from all preceeding lines.", lines.Count)); line = reader.ReadLine(); } } What does width = line.Length mean exactly? I mean I know how it reads the line, but what difference does it make if one line is longer than any of the others? Finally, their levels are simply text files that look like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### It can't be that easy..... Can it?

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  • How to set the monitor to its native resolution when xrandr approach isn't working?

    - by Krishna Kant Sharma
    I am trying to setup my Samsung syncmaster B2030 monitor in ubuntu 12.04. It's native resolution is 1600x900 which I am not getting in ubuntu and which I am trying to get. I tried using xrandr approach provided in these urls: 1) http://www.ubuntugeek.com/how-change-display-resolution-settings-using-xrandr.html 2) How to set the monitor to its native resolution which is not listed in the resolutions list? S1) I used cvt 1600 900 60 to get the modeline. Output was: # 1600x900 59.95 Hz (CVT 1.44M9) hsync: 55.99 kHz; pclk: 118.25 MHz Modeline "1600x900_60.00" 118.25 1600 1696 1856 2112 900 903 908 934 -hsync +vsync S2) I then used xrandr and output was: Screen 0: minimum 8 x 8, current 1152 x 864, maximum 8192 x 8192 DVI-I-0 disconnected (normal left inverted right x axis y axis) VGA-0 connected 1152x864+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0 + 1360x768 60.0 59.8 1152x864 60.0* 800x600 72.2 60.3 56.2 680x384 119.9 119.6 640x480 59.9 512x384 120.0 400x300 144.4 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) which gave me "VGA-0". S3) Then I used xrandr --newmode "1600x900_60.00" 118.25 1600 1696 1856 2112 900 903 908 934 -hsync +vsync But instead of adding the modeline it just threw an error: X Error of failed request: BadName (named color or font does not exist) Major opcode of failed request: 153 (RANDR) Minor opcode of failed request: 16 (RRCreateMode) Serial number of failed request: 29 Current serial number in output stream: 29 My system details: 1) ubuntu 12.04 LTS 2) Graphic card: GeForce 9400 GT/PCIe/SSE2 (driver is successfully installed. I am checking it in System Settings Details. And it's showing that driver is installed and its "GeForce 9400 GT/PCIe/SSE2") 3) Monitor: Samsung syncmaster B2030 4) Resolutions I am getting: 800x600 1024x768 1152x864 (I am currently using this one) 1360x768 (this one isn't working properly) Does anyone know what I can do? Thanks in advance. UPDATE (1): Today I tried it again. And adding a modeline (using --newmode) worked. But when I used --addmode by: xrandr --addmode VGA-0 1600x900_60.00 It gave this error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 153 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30

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  • Pitivi video editor (gstreamer errors)

    - by The Programmer
    The error messages are not helpful in diagnosing what's broken here: What can be done to make Pitivi and gstreamer work better together? Should I just give up on Pitivi and go with another tool? ERROR [15963] [0x7fb986aed700] "" pipeline Sep 18 19:31:14 _errorObject: error from /GstPipeline:pipeline1/GstBin:bin1/GnlComposition:gnlcomposition3/GnlSource:gnlsource: AudioTestSourceFactory3/GstBin:bin5/GstAudioTestSrc:real-audiotestsrc (main.GstAudioTestSrc): GStreamer encountered a general stream error. (gstbasesrc.c(2507): gst_base_src_loop (): /GstPipeline:pipeline1/GstBin:bin1/GnlComposition:gnlcomposition3/GnlSource:gnlsource: AudioTestSourceFactory3/GstBin:bin5/GstAudioTestSrc:real-audiotestsrc: streaming task paused, reason not-negotiated (-4)) (/usr/lib/pitivi/python/pitivi/log/loggable.py:30)

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  • How does Google+ embed link works?

    - by Drake
    I am trying to understand how does embed link works in Google+ Stream. I manage a site and usually every post contains some text and at least an image. But when I try to embed the link to a certain article on my blog the embed feature does not show the article text and images, but instead it shows the header image of my site plus some other header text content. Do you know how should I tag or code the article part so that Google+ parser recognize the right thing I want to show?

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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  • Tips For Finding a Professional SEO Consultant

    There are some basic tips to finding a professional SEO consultant to drive traffic to your website, and implementing those tips means you're less likely to suffer financially. Whether you have an established online business, blog, or website you need to make sure you consider search engine optimization to drive a continual stream of new, targeted traffic to your site while getting the best possible results in the search engine results pages.

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  • How to use Epos?

    - by Jinx
    When I installed epos: sudo apt-get install epos and try to use say: say hello the terminal says: hello#######################################################################################################################################################T Could not open localsound device, error 2 Client side error: Could not set up a stream How can I configure this software to make it run correctly?

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  • How can I write byte[] to socket outputstream and specify the end of file?

    - by Christopher Francisco
    I've googled 2 days straight and I can't find how to do this. I have an open stream between client and server, and client will send a JSON string (encrypted to bytes) to the server each 3 to 5 seconds. How can I write to the Socket OutputStream so that I can read each JSON string in the server. I'm guessing I need to specify some kind of end of file or something, but can't find any info on how to achieve this.

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  • AMD FirePro V8800 2GB

    <b>Phoronix:</b> "The AMD FirePro V8800 features 2GB of GDDR5 video memory with 147.2 GB/s of bandwidth, 1600 Stream processors, four DisplayPort outputs, ATI Eyefinity support, DirectX 11.0 / OpenGL 4.0 support, OpenCL 1.0 capable, a full 30-bit display pipeline, Multi-View display support..."

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  • Education and Skill

    Since the inception of internet, many web pages have emerged like mushrooms. It was very important to stream this vast form of information and so the search engines were established. It helped the user to find the specific information according to their needs and their exact requirements.

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