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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • Maven mercurial extension constantly fails

    - by TheLQ
    After 2+ hours I was able to get the maven-scm-provider-hg extension (for pushing to mercurial repos from Maven) semi working, meaning that it was executing commands instead of just giving errors. However I think I've run into a wall with this error [INFO] [deploy:deploy {execution: default-deploy}] [INFO] Retrieving previous build number from pircbotx.googlecode.com [INFO] Removing C:\DOCUME~1\Owner\LOCALS~1\Temp\wagon-scm1210107000.checkout\pir cbotx\pircbotx\1.3-SNAPSHOT [INFO] EXECUTING: cmd.exe /X /C "hg clone -r tip https://*SNIP*@site.pircbotx.googlecode.com/hg/maven2/snapshots/pircbotx/pircbotx/1.3-SNAPSHOT C:\DOCUME~1\Owner\LOCALS~1\Temp\wagon-scm1210107000.checkout\pircbotx\pircbotx\1.3-SNAPSHOT" [INFO] EXECUTING: cmd.exe /X /C "hg locate" [INFO] repository metadata for: 'snapshot pircbotx:pircbotx:1.3-SNAPSHOT' could not be found on repository: pircbotx.googlecode.com, so will be created Uploading: scm:hg:https://site.pircbotx.googlecode.com/hg/maven2/snapshots/pircbotx/pircbotx/1.3-SNAPSHOT/pircbotx-1.3-SNAPSHOT.jar [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error deploying artifact: Error listing repository: No such command 'list'. What on earth would cause that error? I'm on a Windows box, so any commands that aren't commands give "'list' is not recognized as an internal or external command...", not "No such command 'list'." POM <build> <extensions> <extension> <groupId>org.apache.maven.scm</groupId> <artifactId>maven-scm-provider-hg</artifactId> <version>1.4</version> </extension> <extension> <groupId>org.apache.maven.wagon</groupId> <artifactId>wagon-scm</artifactId> <version>1.0-beta-7</version> </extension> </extensions> ... <distributionManagement> <snapshotRepository> <id>pircbotx.googlecode.com</id> <name>PircBotX Site</name> <url>scm:hg:https://site.pircbotx.googlecode.com/hg/maven2/snapshots</url> <uniqueVersion>false</uniqueVersion> </snapshotRepository> </distributionManagement> Mercurial version W:\programming\pircbot-hg>hg version Mercurial Distributed SCM (version 1.7.2) Any suggestions?

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  • unformatted input to a std::string instead of c-string from binary file.

    - by posop
    ok i have this program working using c-strings. I am wondering if it is possible to read in blocks of unformatted text to a std::string? I toyed arround with if >> but this reads in line by line. I've been breaking my code and banging my head against the wall trying to use std::string, so I thought it was time to enlist the experts. Here's a working program you need to supply a file "a.txt" with some content to make it run. i tried to fool around with: in.read (const_cast<char *>(memblock.c_str()), read_size); but it was acting odd. I had to do std::cout << memblock.c_str() to get it to print. and memblock.clear() did not clear out the string. anyway, if you can think of a way to use STL I would greatly appreciate it. Here's my program using c-strings // What this program does now: copies a file to a new location byte by byte // What this program is going to do: get small blocks of a file and encrypt them #include <fstream> #include <iostream> #include <string> int main (int argc, char * argv[]) { int read_size = 16; int infile_size; std::ifstream in; std::ofstream out; char * memblock; int completed = 0; memblock = new char [read_size]; in.open ("a.txt", std::ios::in | std::ios::binary | std::ios::ate); if (in.is_open()) infile_size = in.tellg(); out.open("b.txt", std::ios::out | std::ios::trunc | std::ios::binary); in.seekg (0, std::ios::beg);// get to beginning of file while(!in.eof()) { completed = completed + read_size; if(completed < infile_size) { in.read (memblock, read_size); out.write (memblock, read_size); } // end if else // last run { delete[] memblock; memblock = new char [infile_size % read_size]; in.read (memblock, infile_size % read_size + 1); out.write (memblock, infile_size % read_size ); } // end else } // end while } // main if you see anything that would make this code better please feel free to let me know.

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  • Spring/RMI server error

    - by 4herpsand7derpsago
    We have a Spring MVC web app (WAR) deploying to Tomcat (6.0.35) that launches a thread inside a separate JVM at deploy time (don't ask why - not my design) and then communicates with that thread via RMI over port 8888. Despite being totally convoluded, this was working perfectly fine up until yesterday, and now the thread is failing at startup and despite our best efforts to add logging into the mix, we are hitting a wall. This is the only exception we are able to find in the logs: Jun 12, 2012 3:11:36 AM com.ourapp.ImageController destroy SEVERE: Shutdown Error: Lookup of RMI stub failed; nested exception is java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused Jun 12, 2012 3:11:37 AM org.apache.catalina.core.StandardContext listenerStop SEVERE: Exception sending context destroyed event to listener instance of class org.springframework.web.context.ContextLoaderListener java.lang.NoClassDefFoundError: org/springframework/web/context/ContextCleanupListener at org.springframework.web.context.ContextLoaderListener.contextDestroyed(ContextLoaderListener.java:80) at org.apache.catalina.core.StandardContext.listenerStop(StandardContext.java:3973) at org.apache.catalina.core.StandardContext.stop(StandardContext.java:4577) at org.apache.catalina.startup.HostConfig.checkResources(HostConfig.java:1165) at org.apache.catalina.startup.HostConfig.check(HostConfig.java:1271) at org.apache.catalina.startup.HostConfig.lifecycleEvent(HostConfig.java:296) at org.apache.catalina.util.LifecycleSupport.fireLifecycleEvent(LifecycleSupport.java:119) at org.apache.catalina.core.ContainerBase.backgroundProcess(ContainerBase.java:1337) at org.apache.catalina.core.ContainerBase$ContainerBackgroundProcessor.processChildren(ContainerBase.java:1601) at org.apache.catalina.core.ContainerBase$ContainerBackgroundProcessor.processChildren(ContainerBase.java:1610) at org.apache.catalina.core.ContainerBase$ContainerBackgroundProcessor.run(ContainerBase.java:1590) at java.lang.Thread.run(Thread.java:662) Caused by: java.lang.ClassNotFoundException: org.springframework.web.context.ContextCleanupListener at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1387) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1233) ... 12 more The ImageController is the Spring MVC Controller that is responsible for kicking off this daemon/spawned RMI thread. Based on the verbage of this error, does anybody have any idea what might be causing this "connection refused" error? Running a netstat -an | grep 8888 (this is a Linux machine) produces no output which means nothing is listening on that port. Thanks in advance for any ideas/suggestions that lead to a fix. Edit: Here's another ConnectionException we're seeing: Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:351) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:213) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:200) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at java.net.Socket.connect(Socket.java:478) at java.net.Socket.<init>(Socket.java:375) at java.net.Socket.<init>(Socket.java:189) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(RMIDirectSocketFactory.java:22) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(RMIMasterSocketFactory.java:128) at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:595) ... 74 more

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  • .net List<string>.Remove bug Should I submit a MS Connect bug report on this?

    - by Dean Lunz
    So I was beating my head against a wall for a while before it dawned on me. I have some code that saves a list of names into a text file ala ... System.IO.File.WriteAllLines(dlg.FileName, this.characterNameMasterList.Distinct().ToArray()); The character names can contain special characters. These names come from the wow armory at www.wowarmory.com There are about 26000 names or so saved in the .txt file. The names get saved to the .txt file just fine. I wrote another application that reads these names from that .txt file using this code // download the names from the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); foreach (var name in webNames) { if (localNames.Contains(name.Trim())) localNames.Remove(name); } return localNames; ... the code downloads a list of names from my website that are already in the db. Then reads the local .txt file and singles out every name that is not yet in the db so it can later add it. The names that get read from the .txt file also get read just fine with no problems. The problem comes in when removing names from the localNames list. localNames is a List type. As soon as localNames.Remove(name) gets called any names in the list that had special characters in them would get corrupted and be converted into ? characters. See for screen cap http://yfrog.com/12badcharsp So i tried doing it another way using ... // download the names from web that are already in the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); int index = 0; while (index < webNames.Count) { var name = webNames[index++]; var pos = localNames.IndexOf(name.Trim()); if (pos != -1) localNames.RemoveAt(pos); } return localNames; .. But using localNames.RemoveAt also corrupts the items in the list converting special characters into ?. So is this a known bug with the List.remove methods? Does anyone know? Has anyone else had this problem? I also used .NET Reflector to disassemble/inspect the list.remove and list.RemoveAt code and it appear to be calling some external Copy function. Aside from the fact that this is prob not the best way to get a unique list of items from 2 lists am I missing something or should be aware of when using the List.Remove methods ? I am running windows 7 vs2010 and my app is set for .net 4 (no client profile )

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • What Can I Do To One Of My Team Number (Good Friend As Well) Who Lost His Passion.

    - by skyflyer
    It seems this question is not program related, but there are lot of similar questions. So please bear with me! By the way, I am programmer and my team is also charging a software project. And SO is the only place which solved me lot of thorny troubles!THANK YOU GUYS! I joined my company with him years ago. At that time he was quite passionate on his job which is a front-end development. He gave us lot of useful suggestions concerning his work like design. And I believed he was a smart guy. I believe he still is smart too by the way. One years later, however, he seemed lost his passion and fooling around every day, did not care about his work any more and produced poorwork. Even worse he literally stopped learning new skills and honing his work related skills. For me it is horrible, we got to keep abreast with new technology development, otherwise we will be throw out. Since we were just coworkers, I did not care about it too much except mentioned my thoughts several times. But last month, we resembled a new group and assigned very important project. And I am the team leader, sadly! My boss gave me lot of support and expectation as well. I did a pretty good job before and I am very optimism to our future. But as a team, if my team does not work hard, we will be doomed to failure no matter how hard I work and push. In order to revitalize his passion, I tried couple of ways like talking to him about my concern and my boss's angry. I offered his new task which is quite new to him. I even persuaded my boss to give him new incentive package. But all of them knocked wall. His reaction was just he did not care. Even worse he did not want to talk about his situation. I want to be hard on him, but since we are friends and coworkers, I really can not see it will work. Even it works, I can not so quickly change my self from friend and coworker into manager. As a novice in management, I am really overwhelmed! I do not want get him fired, we are friends and I do not see him fired as my team number. What can I do? Thank you guys!

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  • compiling a program to run in DOS mode

    - by dygi
    I write a simple program, to run in DOS mode. Everything works under emulated console in Win XP / Vista / Seven, but not in DOS. The error says: this program caonnot be run in DOS mode. I wonder is that a problem with compiler flags or something bigger. For programming i use Code::Blocks v 8.02 with such settings for compilation: -Wall -W -pedantic -pedantic-errors in Project \ Build options \ Compiler settings I've tried a clean DOS mode, booting from cd, and also setting up DOS in Virtual Machine. The same error appears. Should i turn on some more compiler flags ? Some specific 386 / 486 optimizations ? UPDATE Ok, i've downloaded, installed and configured DJGPP. Even resolved some problems with libs and includes. Still have two questions. 1) i can't compile a code, which calls _strdate and _strtime, i've double checked the includes, as MSDN says it needs time.h, but still error says: _strdate was not declared in this scope, i even tried to add std::_strdate, but then i have 4, not 2 errors sazing the same 2) the 2nd code is about gotoxy, it looks like that: #include <windows.h> void gotoxy(int x, int y) { COORD position; position.X = x; position.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } error says there is no windows.h, so i've put it in place, but then there are many more errors saying some is missing from windows.h, I SUPPOSE it won't work because this functions is strictly for windows right ? is there any way to write similar gotoxy for DOS ? UPDATE2 1) solved using time(); instead of _strdate(); and _strtime(); here's the code time_t rawtime; struct tm * timeinfo; char buffer [20]; time ( &rawtime ); timeinfo = localtime ( &rawtime ); strftime (buffer,80,"%Y.%m.%d %H:%M:%S\0",timeinfo); string myTime(buffer); It now compiles under DJGPP. UPDATE3 Still need to solve a code using gotoxy - replaced it with some other code that compiles (under DJGPP). Thank You all for help. Just learnt some new things about compiling (flags, old IDE's like DJGPP, OpenWatcom) and refreshed memories setting DOS to work :--)

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  • A continued saga of C# interoprability with unmanaged C++

    - by Gilad
    After a day of banging my head against the wall both literally and metaphorically, I plead for help: I have an unmanaged C++ project, which is compiled as a DLL. Let's call it CPP Project. It currently works in an unmanaged environment. In addition, I have created a WPF project, that shall be called WPF Project. This project is a simple and currently almost empty project. It contains a single window and I want it to use code from Project 1. For that, I have created a CLR C++ project, which shall be called Interop Project and is also compiled as a DLL. For simplicity I will attach some basic testing code I have boiled down to the basics. CPP Project has the following two testing files: tester.h #pragma once extern "C" class __declspec(dllexport) NativeTester { public: void NativeTest(); }; tester.cpp #include "tester.h" void NativeTester::NativeTest() { int i = 0; } Interop Project has the following file: InteropLib.h #pragma once #include <tester.h> using namespace System; namespace InteropLib { public ref class InteropProject { public: static void Test() { NativeTester nativeTester; nativeTester.NativeTest(); } }; } Lastly, WPF Project has a single window refrencing Interop Project: MainWindow.xaml.cs using System; using System.Windows; using InteropLib; namespace AppGUI { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); InteropProject.Test(); } } } And the XAML itself has an empty window (default created). Once I am trying to run the WPF project, I get the following error: System.Windows.Markup.XamlParseException: 'The invocation of the constructor on type 'AppGUI.MainWindow' that matches the specified binding constraints threw an exception.' Line number '3' and line position '9'. --- System.IO.FileNotFoundException: Could not load file or assembly 'InteropLib.dll' or one of its dependencies. The specified module could not be found. at AppGUI.MainWindow..ctor() Interestingly enough, if I do not export the class from CPP Project, I do not get this error. Say, if i change tester.h to: #pragma once class NativeTester { public: void NativeTest() { int i = 0; } }; However, in this case I cannot use my more complex classes. If I move my implementation to a cpp file like before, I get unresolved linkage errors due to my not exporting my code. The C++ code I want to actually use is large and has many classes and is object oriented, so I can't just move all my implementation to the h files. Please help me understand this horrific error I've been trying resolve without success. Thanks.

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Delphi getting property value of a member from ClassType

    - by Kayode Yusuf
    I am implementing a Boilerplate feature - allow users to Change descriptions of some components - like Tlabels - at run time. e.g. TFooClass = Class ( TBaseClass) Label : Tlabel; ... End; Var FooClass : TFooClass; ... At Design time, the value Label's caption property is say - 'First Name', when the application is run, there is a feature that allows the user to change the caption value to say 'Other Name'. Once this is changed, the caption for the label for the class instance of FooClass is updated immediately. The problem now is if the user for whatever reason wants to revert back to the design time value of say 'First Name' , it seems impossible. I can use the RTTIContext methods and all that but I at the end of the day, it seems to require the instance of the class for me to change the value and since this has already being changed - I seem to to have hit a brick wall getting around it. My question is this - is there a way using the old RTTI methods or the new RTTIContext stuff to the property of a class' member without instantiating the class - i.e. getting the property from the ClassType definition. This is code snippet of my attempt at doing that : c : TRttiContext; z : TRttiInstanceType; w : TRttiProperty; Aform : Tform; .... Begin ..... Aform := Tform(FooClass); for vCount := 0 to AForm.ComponentCount-1 do begin vDummyComponent := AForm.Components[vCount]; if IsPublishedProp(vDummyComponent,'Caption') then begin c := TRttiContext.Create; try z := (c.GetType(vDummyComponent.ClassInfo) as TRttiInstanceType); w := z.GetProperty('Caption'); if w <> nil then Values[vOffset, 1] := w.GetValue(vDummyComponent.ClassType).AsString ..... ..... .... .... I am getting all sorts of errors and any help will be greatly appreciated.

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  • Align div boxes next to each other

    - by Mestika
    Hi everyone, I’ve two div boxes that I’m using as a expand-collapse with some javascript but the problem is that they currently are align underneath each other. I would like to have them next to each other instead but I’ve run into a wall. My styles look like this: <style type="text/css"> body { font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; color: #666666; } a{color:#993300; text-decoration:none;} #caja, #caja2 { width:30%; display: none; padding:5px; border:2px solid #FADDA9; background-color:#FDF4E1; } #mostrar, #mostrar2{ display:block; width:30%; padding:5px; border:2px solid #D0E8F4; background-color:#ECF8FD; } </style> And my HTML look likes this: <a href="#" id="mostrar">MOSTRAR</a> <div style="display: none;" id="caja"> <a href="#" class="close">[x]</a> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren</p> </div> <br> <a href="#" id="mostrar2">MOSTRAR 2</a> <div style="display: none;" id="caja2"> <a href="#" class="close">[x]</a> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren</p> </div> I’ve tried with float:left; but they are not entirely align next to each other but with the box 2 (MOSTRAR 2) is just a couple of pixels underneath box 1 (MOSTRAR 1). And of cause I need the caja and caja2 to be aligned as well for the expand-collapse function to work. Thanks Mestika

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  • Working through exercises in "Cocoa Programming for Mac OS X" - I'm stumped

    - by Zigrivers
    I've been working through the exercises in a book recommended here on stackoverflow, however I've run into a problem and after three days of banging my head on the wall, I think I need some help. I'm working through the "Speakline" exercise where we add a TableView to the interface and the table will display the "voices" that you can choose for the text to speech aspect of the program. I am having two problems that I can't seem to get to the bottom of: I get the following error: * Illegal NSTableView data source (). Must implement numberOfRowsInTableView: and tableView:objectValueForTableColumn:row: The tableView that is supposed to display the voices comes up blank I have a feeling that both of these problems are related. I'm including my interface code here: #import <Cocoa/Cocoa.h> @interface AppController : NSObject <NSSpeechSynthesizerDelegate, NSTableViewDelegate> { IBOutlet NSTextField *textField; NSSpeechSynthesizer *speechSynth; IBOutlet NSButton *stopButton; IBOutlet NSButton *startButton; IBOutlet NSTableView *tableView; NSArray *voiceList; } - (IBAction)sayIt:(id)sender; - (IBAction)stopIt:(id)sender; @end And my implementation code here: #import "AppController.h" @implementation AppController - (id)init { [super init]; //Log to help me understand what is happening NSLog(@"init"); speechSynth = [[NSSpeechSynthesizer alloc] initWithVoice:nil]; [speechSynth setDelegate:self]; voiceList = [[NSSpeechSynthesizer availableVoices] retain]; return self; } - (IBAction)sayIt:(id)sender { NSString *string = [[textField stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; //Is the string zero-length? if([string length] == 0) { NSLog(@"String from %@ is a string with a length of %d.", textField, [string length]); [speechSynth startSpeakingString:@"Please enter a phrase first."]; } [speechSynth startSpeakingString:string]; NSLog(@"Started to say: %@", string); [stopButton setEnabled:YES]; [startButton setEnabled:NO]; } - (IBAction)stopIt:(id)sender { NSLog(@"Stopping..."); [speechSynth stopSpeaking]; } - (void) speechSynthesizer:(NSSpeechSynthesizer *)sender didFinishSpeaking:(BOOL)complete { NSLog(@"Complete = %d", complete); [stopButton setEnabled:NO]; [startButton setEnabled:YES]; } - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { return [voiceList count]; } - (id)tableView: (NSTableView *)tv objecValueForTableColumn: (NSTableColumn *)tableColumn row:(NSInteger)row { NSString *v = [voiceList objectAtIndex:row]; NSLog(@"v = %@",v); NSDictionary *dict = [NSSpeechSynthesizer attributesForVoice:v]; return [dict objectForKey:NSVoiceName]; } /* - (BOOL)respondsToSelector:(SEL)aSelector { NSString *methodName = NSStringFromSelector(aSelector); NSLog(@"respondsToSelector: %@", methodName); return [super respondsToSelector:aSelector]; } */ @end Hopefully, you guys can see something obvious that I've missed. Thank you!

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • a4j:support within a rich:modalPanel

    - by Andy Deighton
    Hi all, I've hit a wall. I know the a4j and rich tags pretty well (I use Seam 2.2.0 and Richfaces 3.3.1). However, I'm trying to do something quite simple, but in a rich:modalPanel. It seems that rich:modalPanels do not allow Ajax events to be fired. Here's a simple breakdown: I have a h:selectOneMenu with some items in it and whose value is attached to a backing bean. Attached to that h:selectOneMenu is a a4j:support tag so that whenever the change event is fired, the backing bean should get updated. Truly simple stuff eh? However, when this h:selectOneMenu is in a rich:modalPanel the onchange event doesn't update the backing bean until the rich:modalPanel closes. I can confirm this because I'm running it in Eclipse debug mode and I have a breakpoint on the setter of the property that's hooked up to the h:selectOneMenu. This is driving me mad! This is vanilla stuff for Ajax, but rich:modalPanels don't seem to allow it. So, the question is: can I do Ajax stuff within a rich:modalPanel? I'm basically trying to use the rich:modalPanel as a form (I've tried a4j:form and h:form to no avail) that reacts to changes to the drop down (e.g. when the user changes the drop down, a certain part of the form should get reRendered). Am I trying to do something that's not possible? Here's a simplified version of the modalPanel: <rich:modalPanel id="quickAddPanel"> <div> <a4j:form id="quickAddPaymentForm" ajaxSubmit="true"> <s:decorate id="paymentTypeDecorator"> <a4j:region> <h:selectOneMenu id="paymentType" required="true" value="#{backingBean.paymentType}" tabindex="1"> <s:selectItems label="#{type.description}" noSelectionLabel="Please select..." value="#{incomingPaymentTypes}" var="type"/> <s:convertEnum/> <a4j:support ajaxSingle="true" event="onchange" eventsQueue="paymentQueue" immediate="true" limitToList="true" reRender="paymentTypeDecorator, paymentDetailsOutputPanel, quickAddPaymentForm"/> </h:selectOneMenu> </a4j:region> </s:decorate> </fieldset> <fieldset class="standard-form"> <div class="form-title">Payment details</div> <a4j:outputPanel id="paymentDetailsOutputPanel"> <h:outputText value="This should change whenever dropdown changes: #{backingBean.paymentType}"/> </a4j:outputPanel> </fieldset> </a4j:form> </div> </rich:modalPanel> Regards, Andy

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  • How to have combobox take data from a child datasource

    - by SkollSunman
    I am trying to have a datagridview with two comboboxes, a company name and a supplier account number. When a company name is selected the relevant supplier account numbers (a company can have more than one supplier account) should be filtered for that company in that row. I have a datagridview with two bindingsources: supplierBindingSource and companyBindingSource and the Supplier account combobox uses the supplierBindingSource for its datasource and company name uses the companyBindingSource for its datasource. A company can have a supplier and/or customer account so the supplierBindingSource is a child or a companyBindingSource. The supplier accounts correctly filter based on the selected company name however when another company name is selected in another row all the supplier accounts are filtered for that company. Saving still works properly, regardless of what the combo box show but currently it is very confusing for a user to select a supplier account when the labels don't show what is being saved. Is it possible to have only the selected row to filter based on the company name rather than every row? EDIT: Thanks to the answer from http://social.msdn.microsoft.com/Forums/windows/en-US/b23d9e8f-a00a-49ba-adf5-52d87c1b2890/parent-child-comboboxes-in-datagridview I have been able to make some progress. The supplier account gets filtered when the drop down box is selected and restored to the full list when selection is finished. However now I am trying to have the company selected (and not filtered) when a supplier account is selected. The issue I've run into now is that I can get the companyID (which is the valuemember for the company combobox) but I cannot select the appropriate company without just setting the value of the combobox to the companyID which displays the companyID instead of the company name. Is there a way to select the company using the companyID while preserving the displaymember/valuemember dynamic? EDIT 2: The wall of text may be off putting. Some code to help elucidate my issue DataGridViewComboBoxCell dgcb2 = (DataGridViewComboBoxCell)sdgvSalesOrderLines[cmbSupplierName.Index, e.RowIndex]; var companyID = col.FirstOrDefault(c => c.AccountID == Convert.ToInt32(dgcb.Value)).CompanyID; dgcb2.Value = companyID.toString(); The second line gets the companyID and that works just fine, the final line sets the combobox to display the companyID whereas I would like it to set the valuemember value to companyID so that it would display the corresponding company name. I can set the second line to give me the company name instead but if the value of the combobox isn't the companyID then the supplier account cannot filter based on the company selected.

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  • C++ Using a class template argument as a template argument for another type

    - by toefel
    Hey Everyone, I'm having this problem while writing my own HashTable. It all works, but when I try to templatize the thing, it gave me errors. I recreated the problem as follows: THIS CODE WORKS: typedef double Item; class A { public: A() { v.push_back(pair<string, Item>("hey", 5.0)); } void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, double> > v; typedef vector< pair<string, double> >::iterator Iterator; }; THIS CODE DOES NOT: template<typename ValueType> class B { public: B(){} void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, ValueType> > v; typedef vector< pair<string, ValueType> >::iterator Iterator; }; the error messages: g++ -O0 -g3 -Wall -c -fmessage-length=0 -omain.o ..\main.cpp ..\main.cpp:50: error: type std::vector<std::pair<std::string, ValueType>, std::allocator<std::pair<std::string, ValueType> > >' is not derived from typeB' ..\main.cpp:50: error: ISO C++ forbids declaration of `iterator' with no type ..\main.cpp:50: error: expected `;' before "Iterator" ..\main.cpp: In member function `void B::iterate()': ..\main.cpp:44: error: `Iterator' was not declared in this scope ..\main.cpp:44: error: expected `;' before "iter" ..\main.cpp:44: error: `iter' was not declared in this scope Does anybody know why this is happening? Thanks!

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • How to define an extern, C struct returning function in C++ using MSVC?

    - by DK
    The following source file will not compile with the MSVC compiler (v15.00.30729.01): /* stest.c */ #ifdef __cplusplus extern "C" { #endif struct Test; extern struct Test make_Test(int x); struct Test { int x; }; extern struct Test make_Test(int x) { struct Test r; r.x = x; return r; } #ifdef __cplusplus } #endif Compiling with cl /c /Tpstest.c produces the following error: stest.c(8) : error C2526: 'make_Test' : C linkage function cannot return C++ class 'Test' stest.c(6) : see declaration of 'Test' Compiling without /Tp (which tells cl to treat the file as C++) works fine. The file also compiles fine in DigitalMars C and GCC (from mingw) in both C and C++ modes. I also used -ansi -pedantic -Wall with GCC and it had no complaints. For reasons I will go into below, we need to compile this file as C++ for MSVC (not for the others), but with functions being compiled as C. In essence, we want a normal C compiler... except for about six lines. Is there a switch or attribute or something I can add that will allow this to work? The code in question (though not the above; that's just a reduced example) is being produced by a code generator. As part of this, we need to be able to generate floating point nans and infinities as constants (long story), meaning we have to compile with MSVC in C++ mode in order to actually do this. We only found one solution that works, and it only works in C++ mode. We're wrapping the code in extern "C" {...} because we want to control the mangling and calling convention so that we can interface with existing C code. ... also because I trust C++ compilers about as far as I could throw a smallish department store. I also tried wrapping just the reinterpret_cast line in extern "C++" {...}, but of course that doesn't work. Pity. There is a potential solution I found which requires reordering the declarations such that the full struct definition comes before the function foward decl., but this is very inconvenient due to the way the codegen is performed, so I'd really like to avoid having to go down that road if I can.

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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Publish to Facebook Stream via PHP using Graph API

    - by Liquid
    I'm trying to post a message to a user's wall using the new graph API and PHP. Connection seems to work fine, but no post appears. I'm not sure how to set up the posting code correctly. Please help me out. Sorry for the broken-looking code, for some reason StackOverflow didn't want to close it all in the code block. Below is my full code. Am I missing an extender permission requests, or is that taken care in this code: PHP Code <?php include_once 'facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxxxxxxxxxxxxxxxx', 'secret' => 'xxxxxxxxxxxxxxxxxxxxxxxxxx', 'cookie' => true )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0 )); echo "<script type='text/javascript'>top.location.href = '$url';</script>"; } else { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $updated = date("l, F j, Y", strtotime($me['updated_time'])); echo "Hello " . $me['name'] . "<br />"; echo "You last updated your profile on " . $updated; $connectUrl = $facebook->getUrl( 'www', 'login.php', array_merge(array( 'api_key' => $facebook->getAppId(), 'cancel_url' => 'http://www.test.com', 'req_perms' => 'publish_stream', 'display' => 'page', 'fbconnect' => 1, 'next' => 'http://www.test.com', 'return_session' => 1, 'session_version' => 3, 'v' => '1.0', ), $params) ); $result = $facebook->api( '/me/feed/', 'post', array('access_token' => $facebook->access_token, 'message' => 'Playing around with FB Graph..') ); } catch (FacebookApiException $e) { echo "Error:" . print_r($e, true); } } ?>

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  • Blending pixels from Two Bitmaps

    - by MarkPowell
    I'm beating my head against a wall here, and I'm fairly certain I'm doing something stupid, so time to make my stupidity public. I'm trying to take two images, blend them together into a third image using standard blending algorithms (Hardlight, softlight, overlay, multiply, etc). Because Android does not have such blend properties build in, I've gone down the path of taking each pixel and combine them using an algorithm. However, the results are garbage. Any help would be appreciated. Below is the code, which I've tried to strip out all the "junk", but some may have made it through. I'll clean it up if something isn't clear. Bitmap src = BitmapFactory.decodeResource(getResources(), R.drawable.base, options); Bitmap mutableBitmap = src.copy(Bitmap.Config.RGB_565, true); int imageId = getResources().getIdentifier("drawable/" + filter, null, getPackageName()); Bitmap filterBitmap = BitmapFactory.decodeResource(getResources(), imageId, options); float scaleWidth = ((float) mutableBitmap.getWidth()) / filterBitmap.getWidth(); float scaleHeight = ((float) mutableBitmap.getHeight()) / filterBitmap.getHeight(); IntBuffer buffSrc = IntBuffer.allocate(src.getWidth() * src.getHeight()); mutableBitmap.copyPixelsToBuffer(buffSrc); buffSrc.rewind(); IntBuffer buffFilter = IntBuffer.allocate(resizedFilterBitmap.getWidth() * resizedFilterBitmap.getHeight()); resizedFilterBitmap.copyPixelsToBuffer(buffFilter); buffFilter.rewind(); IntBuffer buffOut = IntBuffer.allocate(src.getWidth() * src.getHeight()); buffOut.rewind(); while (buffOut.position() < buffOut.limit()) { int filterInt = buffFilter.get(); int srcInt = buffSrc.get(); int alphaValueFilter = Color.alpha(filterInt); int redValueFilter = Color.red(filterInt); int greenValueFilter = Color.green(filterInt); int blueValueFilter = Color.blue(filterInt); int alphaValueSrc = Color.alpha(srcInt); int redValueSrc = Color.red(srcInt); int greenValueSrc = Color.green(srcInt); int blueValueSrc = Color.blue(srcInt); int alphaValueFinal = convert(alphaValueFilter, alphaValueSrc); int redValueFinal = convert(redValueFilter, redValueSrc); int greenValueFinal = convert(greenValueFilter, greenValueSrc); int blueValueFinal = convert(blueValueFilter, blueValueSrc); int pixel = Color.argb(alphaValueFinal, redValueFinal, greenValueFinal, blueValueFinal); buffOut.put(pixel); } buffOut.rewind(); mutableBitmap.copyPixelsFromBuffer(buffOut); BitmapDrawable drawable = new BitmapDrawable(getResources(), mutableBitmap); imageView.setImageDrawable(drawable); } int convert (int in1, int in2) { //simple multiply for example return in1 * in2 / 255; }

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  • Makefile issue with compiling a C++ program

    - by Steve
    I recently got MySQL compiled and working on Cygwin, and got a simple test example from online to verify that it worked. The test example compiled and ran successfully. However, when incorporating MySQL in a hobby project of mine it isn't compiling which I believe is due to how the Makefile is setup, I have no experience with Makefiles and after reading tutorials about them, I have a better grasp but still can't get it working correctly. When I try and compile my hobby project I recieve errors such as: Obj/Database.o:Database.cpp:(.text+0x492): undefined reference to `_mysql_insert_id' Obj/Database.o:Database.cpp:(.text+0x4c1): undefined reference to `_mysql_affected_rows' collect2: ld returned 1 exit status make[1]: *** [build] Error 1 make: *** [all] Error 2 Here is my Makefile, it worked with compiling and building the source before I attempted to put in MySQL support into the project. The LIBMYSQL paths are correct, verified by 'mysql_config'. COMPILER = g++ WARNING1 = -Wall -Werror -Wformat-security -Winline -Wshadow -Wpointer-arith WARNING2 = -Wcast-align -Wcast-qual -Wredundant-decls LIBMYSQL = -I/usr/local/include/mysql -L/usr/local/lib/mysql -lmysqlclient DEBUGGER = -g3 OPTIMISE = -O C_FLAGS = $(OPTIMISE) $(DEBUGGER) $(WARNING1) $(WARNING2) -export-dynamic $(LIBMYSQL) L_FLAGS = -lz -lm -lpthread -lcrypt $(LIBMYSQL) OBJ_DIR = Obj/ SRC_DIR = Source/ MUD_EXE = project MUD_DIR = TestP/ LOG_DIR = $(MUD_DIR)Files/Logs/ ECHOCMD = echo -e L_GREEN = \e[1;32m L_WHITE = \e[1;37m L_BLUE = \e[1;34m L_RED = \e[1;31m L_NRM = \e[0;00m DATE = `date +%d-%m-%Y` FILES = $(wildcard $(SRC_DIR)*.cpp) C_FILES = $(sort $(FILES)) O_FILES = $(patsubst $(SRC_DIR)%.cpp, $(OBJ_DIR)%.o, $(C_FILES)) all: @$(ECHOCMD) " Compiling $(L_RED)$(MUD_EXE)$(L_NRM)."; @$(MAKE) -s build build: $(O_FILES) @rm -f $(MUD_EXE) $(COMPILER) -o $(MUD_EXE) $(L_FLAGS) $(O_FILES) @echo " Finished Compiling $(MUD_EXE)."; @chmod g+w $(MUD_EXE) @chmod a+x $(MUD_EXE) @chmod g+w $(O_FILES) $(OBJ_DIR)%.o: $(SRC_DIR)%.cpp @echo " Compiling $@"; $(COMPILER) -c $(C_FLAGS) $< -o $@ .cpp.o: $(COMPILER) -c $(C_FLAGS) $< clean: @echo " Complete compile on $(MUD_EXE)."; @rm -f $(OBJ_DIR)*.o $(MUD_EXE) @$(MAKE) -s build I like the functionality of the Makefile, instead of spitting out all the arguments etc, it just spits out the "Compiling [Filename]" etc. If I add -c to the L_FLAGS then it compiles (I think) but instead spits out stuff like: g++: Obj/Database.o: linker input file unused because linking not done After a full day of trying and research on google, I'm no closer to solving my problem, so I come to you guys to see if you can explain to me why all this is happening and if possible, steps to solve. Regards, Steve

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  • Endianness conversion and g++ warnings

    - by SuperBloup
    I've got the following C++ code : template <int isBigEndian, typename val> struct EndiannessConv { inline static val fromLittleEndianToHost( val v ) { union { val outVal __attribute__ ((used)); uint8_t bytes[ sizeof( val ) ] __attribute__ ((used)); } ; outVal = v; std::reverse( &bytes[0], &bytes[ sizeof(val) ] ); return outVal; } inline static void convertArray( val v[], uint32_t size ) { // TODO : find a way to map the array for (uint32_t i = 0; i < size; i++) for (uint32_t i = 0; i < size; i++) v[i] = fromLittleEndianToHost( v[i] ); } }; Which work and has been tested (without the used attributes). When compiling I obtain the following errors from g++ (version 4.4.1) || g++ -Wall -Wextra -O3 -o t t.cc || t.cc: In static member function 'static val EndiannessConv<isBigEndian, val>::fromLittleEndianToHost(val)': t.cc|98| warning: 'used' attribute ignored t.cc|99| warning: 'used' attribute ignored || t.cc: In static member function 'static val EndiannessConv<isBigEndian, val>::fromLittleEndianToHost(val) [with int isBigEndian = 1, val = double]': t.cc|148| instantiated from here t.cc|100| warning: unused variable 'outVal' t.cc|100| warning: unused variable 'bytes' I've tried to use the following code : template <int size, typename valType> struct EndianInverser { /* should not compile */ }; template <typename valType> struct EndianInverser<4, valType> { static inline valType reverseEndianness( const valType &val ) { uint32_t castedVal = *reinterpret_cast<const uint32_t*>( &val ); castedVal = (castedVal & 0x000000FF << (3 * 8)) | (castedVal & 0x0000FF00 << (1 * 8)) | (castedVal & 0x00FF0000 >> (1 * 8)) | (castedVal & 0xFF000000 >> (3 * 8)); return *reinterpret_cast<valType*>( &castedVal ); } }; but it break when enabling optimizations due to the type punning. So, why does my used attribute got ignored? Is there a workaround to convert endianness (I rely on the enum to avoid type punning) in templates?

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