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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Using Definition of Done to Drive Agile Maturity

    - by Dylan Smith
    I’ve been an Agile Coach at a lot of different clients over the years, and I want to share an approach I use to help them adopt and mature over time. It’s important to realize that “Agile” is not a black/white yes/no thing. Teams can be varying degrees of agile. I think of this as their agile maturity level. When I coach teams I want them to start out being a little agile, and get more agile as they mature. The approach I teach them is to use the definition of done as a technique to continuously improve their agile maturity over time. We’re probably all familiar with the concept of “Done Done” that represents what *actually* being done a feature means. Not just when a developer says he’s done right after he writes that last line of code that makes the feature kind-of work. Done Done means the coding is done, it’s been tested, installers and deployment packages have been created, user manuals have been updated, architecture docs have been updated, etc. To enable teams to internalize the concept of “Done Done”, they usually get together and come up with their Definition of Done (DoD) that defines all the activities that need to be completed before a feature is considered Done Done. The Done Done technique typically is applied only to features (aka User Stories). What I do is extend this to apply to several concepts such as User Stories, Sprints, Releases (and sometimes Check-Ins). During project kick-off I’ll usually sit down with the team and go through an exercise of creating DoD’s for each of these concepts (Stories/Sprints/Releases). We’ll usually start by just brainstorming a bunch of activities that could end up in these various DoD’s. Here’s some examples: Code Reviews StyleCop FxCop User Manuals Updated Architecture Docs Updated Tested by QA Tested by UAT Installers Created Support Knowledge Base Updated Deployment Instructions (for Ops) written Automated Unit Tests Run Automated Integration Tests Run Then we start by arranging these activities into the place they occur today (e.g. Do you do UAT testing only once per release? every sprint? every feature?). If the team was previously Waterfall most of these activities probably end up in the Release DoD. An extremely mature agile team would probably have most of these activities in the DoD for the User Stories (because an extremely mature agile team will probably do continuous deployment and release every story). So what we need to do as a team, is work to move these activities from their current home (Release DoD) down into the Sprint DoD and eventually into the User Story DoD (and maybe into the lower-level Check-In DoD if we decide to use that). We don’t have to move them all down to User Story immediately, but as a team we figure out what we think we’re capable of moving down to the Sprint cycle, and Story cycle immediately, and that becomes our starting DoD’s. Over time the team makes an effort to continue moving activities down from Release->Sprint->Story as they become more agile and more mature. I try to encourage them to envision a world in which they deploy to production as each User Story is completed. They would need to be updating User Manuals, creating installers, doing UAT testing (typical Release cycle activities) on every single User Story. They may never actually reach that point, but they should envision that, and strive to keep driving the activities down closer to the User Story cycle s they mature. This is a great technique to give a team an easy-to-follow roadmap to mature their agile practices over time. Sure there’s other aspects to maturity outside of this, but it’s a great technique, that’s easy to visualize, to drive agility into the team. Just keep moving those activities (aka “gates”) down the board from Release->Sprint->Story. I’ll try to give an example of what a recent client of mine had for their DoD’s (this is from memory, so probably not 100% accurate): Release Create/Update deployment Instructions For Ops Instructional Videos Updated Run manual regression test suite UAT Testing In this case that meant deploying to an environment shared across the enterprise that mirrored production and asking other business groups to test their own apps to ensure we didn’t break anything outside our system Sprint Deploy to UAT Environment But not necessarily actually request UAT testing occur User Guides updated Sprint Features Video Created In this case we decided to create a video each sprint showing off the progress (video version of Sprint Demo) User Story Manual Test scripts developed and run Tested by BA Deployed in shared QA environment Using automated deployment process Peer Code Review Code Check-In Compiled (warning-free) Passes StyleCop Passes FxCop Create installer packages Run Automated Tests Run Automated Integration Tests PS – One of my clients had a great question when we went through this activity. They said that if a Sprint is by definition done when the end-date rolls around (time-boxed), isn’t a DoD on a sprint meaningless – it’s done on the end-date regardless of whether those other activities are complete or not? My answer is that while that statement is true – the sprint is done regardless when the end date rolls around – if the DoD activities haven’t been completed I would consider the Sprint a failure (similar to not completing what was committed/planned – failure may be too strong a word but you get the idea). In the Retrospective that will become an agenda item to discuss and understand why we weren’t able to complete the activities we agreed would need to be completed each Sprint.

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  • Please, tell us how you made Agile work for you?

    - by Paul
    I've been seeing many questions related to Agile. There seems to be confusion between the people who are doing Agile successfully, and those of us who don't understand it. So I'm wondering if some of the successful teams would be willing to give the result of us some examples of how you succeeded. Some of the things I know I wonder What steps did you use? (ie. Talk to users, mock up, tests, code, testing, (whatever)) Tools that helped you? Did you generate any artifacts, other than a working implementation? How did you prevent spaghetti architecture / code? How do you pass along to new team members, or is the team stable for the project How did you determine exit criteria, or was it open ended. (Scope of project?) Did you do this as contracting? How did you develop a contract up-front? Did the business do any up front work? Or did they come to the table with "We want to implement a "bleh bleh blah"? What types of tests did you use? Unit, Integration, UAT? Or did the process make some/all of those unnecessary? Bonus: Do you have an situations / links to "How To" Agile articles, books, etc? Wiki, describes what but not how (to the uninitiated) At least to me, not a duplicate

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • Building a life-critical System using Agile

    - by Ben Breen
    Looking at the general trend of comments in my question about Building an Aircraft using Agile, the biggest problem other than cost appears to be safety. Do people feel that it is not possible to build a safe system (or prove it is safe) using agile? Doesn’t all the iterative testing mitigate this? Is it likely that a piece of software developed using agile will never be as reliable as counterparts such as waterfall?

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  • How to deal with clients and iterations in Agile team?

    - by Ondrej Slinták
    This thread is a follow up to my previous one. It's in fact 2 questions, so I hope no one minds, as they are dependent on each other. We are starting a new project at work and we consider it as a great opportunity to try Agile techniques in action. We had a brainstorming about ideas we read in several books and articles, and came up with concept that would suit us the best: 2 weeks iteration, followed by call with clients who would choose what stuff they want to have in next iteration. I just have few more questions, which we couldn't figure out ourselves. What to do in the first iteration? What to, generally, do in the first few iterations if we start from the scratch? Just give it a month of development to code core of the application or start with simple wire-frames with limited pre-coded functionality? What usually clients want to see? Shiny stuff that doesn't work or ugly stuff that does work? How to communicate with clients? Our initial thought it to set the process to something like this: Is it a good idea to have a Focal Point on client side or is it better to communicate straight with all the clients to prevent miscommunication? Any thoughts are welcome! Thanks in advance.

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  • Introduction to Lean Software Development and Kanban Systems – Create Knowledge and Amplify Learning

    - by Ben Griswold
    In this post, we’ll continue the series by concentrating on Principle #2: Create Knowledge and Amplify Learning In the next part of the series, we’ll dive into Principle #3: Build Integrity and Quality In. And I am going to be a little obnoxious about listing my Lean and Kanban references with every series post.  The references are great and they deserve this sort of attention.  

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  • Introduction to Lean Software Development and Kanban Systems – Defer Commitment and Decide As Late A

    - by Ben Griswold
    In this post, we’ll continue the series by concentrating on Principle #4: Defer Commitment and Decide As Late As Possible.   In the next part of the series, we’ll dive into Principle #5: Deliver As Fast As Possible. And I am going to be a little obnoxious about listing my Lean and Kanban references with every series post.  The references are great and they deserve this sort of attention.  

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  • Introduction to Lean Software Development and Kanban Systems – Build Integrity and Quality In

    - by Ben Griswold
    In this post, we’ll continue the series by concentrating on Principle #3: Build Integrity and Quality In.   In the next part of the series, we’ll dive into Principle #4: Defer Commitment and Decide As Late As Possible. And I am going to be a little obnoxious about listing my Lean and Kanban references with every series post.  The references are great and they deserve this sort of attention.  

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  • Does Scrum turn active developers into passive developers?

    - by Saeed Neamati
    I'm a web developer working in a team of three developers and one designer. It's now about five months that we've implemented the agile scrum software development methodology. But I have a weird feeling I just wanted to share in this site. One important factor in human life is decision-making process. However, there is a big difference in decisions you make. Some decisions are just the outcome of an internal or external force, while other decisions are completely based on your free will, and some decisions are simply something in between. The more freedom you have in making decisions, the more self-driven your work would become. This seems to be a rule. Because we tend to shape our lives ourselves. There is a big difference between you deciding what to do, or being told what to do. Before scrum, I felt like having more freedom in making the decisions which were related to development, analysis, prioritizing implementation, etc. I had more feeling like I'm deciding what I'm doing. However, due to the scrum methodology, now many decisions simply come from the product owner. He prioritizes PBIs, he analyzes how the software should work, even sometimes how the UI and functionality should be implemented. I know that this is part of the scrum methodology, and I also know that this may result in better sales of product in future. However, I now feel like I'm always getting told to do something, instead of deciding to do something. This syndrome now has made me more passive towards the work. I tend to search less to find a better solution, approach, or technique I don't wake up in the morning expecting to get to an enjoyable work. Rather, I feel like being forced to work in order to live I have more hunger to work on my own hobby projects after work I won't push the team anymore to get to the higher technological levels I spend more time now on dinner, or tea-times and have less enthusiasm to get back to work I'm now willing more for the work to finish sooner, so that I can get home The big problem is, I see and diagnose this behavior in my colleagues too. Is it the outcome of scrum? Does scrum really makes the development team feel like they have no part in forming the overall software, thus making the passive to the project? How can I overcome this feeling?

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  • L'excès de tests unitaires nuirait au développement agile, ils seraient favorisés par rapport aux tests d'intégration

    L'excès de tests unitaires nuirait au développement agile Ils seraient favorisés par rapport aux tests d'intégrationBien souvent, le développement agile mise sur le développement piloté par les tests (TDD). Aujourd'hui, Mark Balbes, un des membres les plus éminents de Asynchrony Solutions et expert en développement logiciel et en gestion de projet agile, nous livre sa vision des faits en ce qui concerne le TDD.L'expert estime qu'actuellement, le développement agile use excessivement du TDD, les...

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  • Uninstalling with Ubuntu Software Center doesn't work on Ubuntu 12.04.1 64bit

    - by likethesky
    Not sure if I'm doing something wrong, or if the .deb package I'm installing is broken in some way (I've built it, using NetBeans 7.2), or if indeed this is a bug in Software Center. When I install this particular 32-bit .deb on Ubuntu 10.04 LTS--all updates applied--(where it was built), GDebi shows it and has an 'Uninstall' button next to it. So it works fine to uninstall it there, via the GDebi GUI. However, when I install it on 12.04.1 LTS--all updates applied--it installs fine, but then does not show up in Ubuntu Software Center as available to be uninstalled. No combination of searching finds it. However, I can from the command line, do sudo apt-get purge javafxapplication1 and it finds it and deletes it. The same thing happens when I build a 64-bit .deb and attempt to install it to the same (64-bit AMD) or a different 64-bit Ubuntu 12.04.1 system. So it seems to be isolated to this NetBeans-generated .deb and the 64-bit AMD build (though I haven't tried it on a 32-bit 12.04.1 install yet). These are all on VirtualBox VMs, btw, if that matters. Any way to clean up my Software Center and see if it's something I've done to get it in this state? Could this behavior be due to how this particular .deb has been built? (It doesn't have an 'Installed-Size' control field, so I do get the "Package is of bad quality" warning when I install it--which I do by clicking 'Ignore and install' button.) If you want all the gory details about why this happening--a bug has been reported against NetBeans for this behavior here: http://javafx-jira.kenai.com/browse/RT-25486 (EDIT: Just to be clear, the app installs fine, runs fine, all works as intended--I just can't get that 'bad package' message to go away, and now... I also can't uninstall it via Software Center, but rather, need to use sudo apt-get purge to uninstall it, after it installs.) Thanks for any pointers. I'm happy to report this as a bug against Ubuntu Software Center/Centre too, if that's what it seems to be, just tell me where to do so (a link). I'm a relative Ubuntu, NetBeans, and JavaFX newbie, though a long-time programmer. If I report it as a bug, I'll try it on the 32-bit build of 12.04.1 as well. Also, if I should add any more detail to the bug reported against NetBeans above, let me know--or feel free to add it yourself to the bug report above, if you would like. Thanks again!

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  • *Un*installing with Ubuntu Software Center (Centre) doesn't work on 64-bit 12.04.1

    - by likethesky
    Not sure if I'm doing something wrong, or if the .deb package I'm installing is broken in some way (I've built it, using NetBeans 7.2), or if indeed this is a bug in Software Center. When I install this particular 32-bit .deb on Ubuntu 10.04 LTS--all updates applied--(where it was built), GDebi shows it and has an 'Uninstall' button next to it. So it works fine to uninstall it there, via the GDebi GUI. However, when I install it on 12.04.1 LTS--all updates applied--it installs fine, but then does not show up in Ubuntu Software Center as available to be uninstalled. No combination of searching finds it. However, I can from the command line, do sudo apt-get purge javafxapplication1 and it finds it and deletes it. The same thing happens when I build a 64-bit .deb and attempt to install it to the same (64-bit AMD) or a different 64-bit Ubuntu 12.04.1 system. So it seems to be isolated to this NetBeans-generated .deb and the 64-bit AMD build (though I haven't tried it on a 32-bit 12.04.1 install yet). These are all on VirtualBox VMs, btw, if that matters. Any way to 'clean up' my Software Center and see if it's something I've done to get it in this state? Could this behavior be due to how this particular .deb has been built? (It doesn't have an 'Installed-Size' control field, so I do get the "Package is of bad quality" warning when I install it--which I do by clicking 'Ignore and install' button.) If you want all the gory details about why this happening--a bug has been reported against NetBeans for this behavior here: http://javafx-jira.kenai.com/browse/RT-25486 (EDIT: Just to be clear, the app installs fine, runs fine, all works as intended--I just can't get that 'bad package' message to go away, and now... I also can't uninstall it via Software Center, but rather, need to use sudo apt-get purge to uninstall it, after it installs. /END EDIT) Thanks for any pointers. I'm happy to report this as a bug against Ubuntu Software Center/Centre too, if that's what it seems to be, just tell me where to do so (a link). I'm a relative Ubuntu, NetBeans, and JavaFX newbie, though a long-time programmer. If I report it as a bug, I'll try it on the 32-bit build of 12.04.1 as well. Also, if I should add any more detail to the bug reported against NetBeans above, let me know--or feel free to add it yourself to the bug report above, if you would like. Thanks again!

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  • GPO Software Uninstall Not Taking Place

    - by burmat
    I am having some trouble with my software GPO's and can't seem to find any answers using Google. I successfully deployed software using my policy but when I delete another, the uninstallation of the software does not take place. What I did: Deployed software using a GPO, used gpupdate /force on the workstation to update, reboot, and install the software Deleted another software installation by: Right-Click All Tasks Remove 'Immediately uninstall the software from users and computers' From there, I did another gpupdate /force to try and get the GPO to refresh and uninstall the software on the workstation. This did not work. I then forced replication between my domain controllers and ran another gpupdate /force on the workstation and this did not uninstall the software. There are not error logs or indications that the uninstall is being triggered when I go into the event viewer, and I know for a fact that the policy is working in other aspects. So my questions is: Where do I look next to find the answer as to why GPO software deployments are working but un-installations are not, based off of what I have already tried? Thank you in advance. UPDATE: After using gpresult /z, there is no indication of a pending un-installation or removal of software. Under the section entitled "Software Installations", the software I am trying to uninstall is not listed. There is no other indication that the software I am trying to uninstall even exists. I also turned on RSoP logging and did (yet another) gpupdate /force to yield no blatant results. There is no indication that an uninstall event was even triggered, let alone incapability or failure. Although I am sure I marked it to uninstall in case of two events (the falling out of the scope of management, as well as the removal of the entry), I am beginning to think the entry just never triggered something that should have been triggered. UPDATE #2: After troubleshooting this (frustrating) application assignment, I have chalked it up as a fluke. I have tested with other software to make sure that the uninstall of other application assignments is actually working, so I am assuming it is something related to the package directly. There is the possibility that my problem resides in something related to what @joeqwerty linked in a comment below but because I can't go back in time, I don't think I will be able to prove it. I will probably be running a script via another GPO to guarantee the un-installation of left over package installs. For now, Evan Anderson is getting the answer because of the debugging information I was able to put to good use. Thank you to everyone that helped contribute so far!

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  • How to discover architectures\techologies used by a non open source software

    - by systempuntoout
    Sometimes i would like to know how a cool software is made or the brilliant architecture behind an hot web service; but the software is not open-source and the web service have no public documentation. Do you have any techniques to discover some hints on how a software is made? Is it possible to do it? Do you know some site that publish architectures\technologies used by softwares\web service?

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  • Is there a viable alternative to the agile development methodology? [closed]

    - by Eric Wilson
    The two predominant software-development methodologies are waterfall and agile. When discussing these two, there is often much focus on the particular practices that distinguish them (pair programming, TDD, etc. vs. functional spec, big up-front design, etc.) But the real differences are far deeper, in that these practices come from a philosophy. Waterfall says: Change is costly, so it should be minimized. Agile says: Change is inevitable, so make change cheap. My question is, regardless of what you think of TDD or functional specs, is the waterfall development methodology really viable? Does anyone really think that minimizing change in software is a viable option for those that desire to deliver valuable software? Or is the question really about what sort of practices work best in our situations to manage the inevitable change?

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  • How should I pitch moving to an agile/iterative development cycle with mandated 3-week deployments?

    - by Wayne M
    I'm part of a small team of four, and I'm the unofficial team lead (I'm lead in all but title, basically). We've largely been a "cowboy" environment, with no architecture or structure and everyone doing their own thing. Previously, our production deployments would be every few months without being on a set schedule, as things were added/removed to the task list of each developer. Recently, our CIO (semi-technical but not really a programmer) decided we will do deployments every three weeks; because of this I instantly thought that adopting an iterative development process (not necessarily full-blown Agile/XP, which would be a huge thing to convince everyone else to do) would go a long way towards helping manage expectations properly so there isn't this far-fetched idea that any new feature will be done in three weeks. IMO the biggest hurdle is that we don't have ANY kind of development approach in place right now (among other things like no CI or automated tests whatsoever). We don't even use Waterfall, we use "Tell Developer X to do a task, expect him to do everything and get it done". Are there any pointers that would help me start to ease us towards an iterative approach and A) Get the other developers on board with it and B) Get management to understand how iterative works? So far my idea involves trying to set up a CI server and get our build process automated (it takes about 10-20 minutes right now to simply build the application to put it on our development server), since pushing tests and/or TDD will be met with a LOT of resistance at this point, and constantly force us to break larger projects into smaller chunks that could be done iteratively in a three-week cycle; my only concern is that, unless I'm misunderstanding, an agile/iterative process may or may not release the software (depending on the project scope you might have "working" software after three weeks, but there isn't enough of it that works to let users make use of it), while I think the expectation here from management is that there will always be something "ready to go" in three weeks, and that disconnect could cause problems. On that note, is there any literature or references that explains the agile/iterative approach from a business standpoint? Everything I've seen only focuses on the developers, how to do it, but nothing seems to describe it from the perspective of actually getting the buy-in from the businesspeople.

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  • Software development is (mostly) a trade, and what to do about it

    - by Jeff
    (This is another cross-post from my personal blog. I don’t even remember when I first started to write it, but I feel like my opinion is well enough baked to share.) I've been sitting on this for a long time, particularly as my opinion has changed dramatically over the last few years. That I've encountered more crappy code than maintainable, quality code in my career as a software developer only reinforces what I'm about to say. Software development is just a trade for most, and not a huge academic endeavor. For those of you with computer science degrees readying your pitchforks and collecting your algorithm interview questions, let me explain. This is not an assault on your way of life, and if you've been around, you know I'm right about the quality problem. You also know the HR problem is very real, or we wouldn't be paying top dollar for mediocre developers and importing people from all over the world to fill the jobs we can't fill. I'm going to try and outline what I see as some of the problems, and hopefully offer my views on how to address them. The recruiting problem I think a lot of companies are doing it wrong. Over the years, I've had two kinds of interview experiences. The first, and right, kind of experience involves talking about real life achievements, followed by some variation on white boarding in pseudo-code, drafting some basic system architecture, or even sitting down at a comprooder and pecking out some basic code to tackle a real problem. I can honestly say that I've had a job offer for every interview like this, save for one, because the task was to debug something and they didn't like me asking where to look ("everyone else in the company died in a plane crash"). The other interview experience, the wrong one, involves the classic torture test designed to make the candidate feel stupid and do things they never have, and never will do in their job. First they will question you about obscure academic material you've never seen, or don't care to remember. Then they'll ask you to white board some ridiculous algorithm involving prime numbers or some kind of string manipulation no one would ever do. In fact, if you had to do something like this, you'd Google for a solution instead of waste time on a solved problem. Some will tell you that the academic gauntlet interview is useful to see how people respond to pressure, how they engage in complex logic, etc. That might be true, unless of course you have someone who brushed up on the solutions to the silly puzzles, and they're playing you. But here's the real reason why the second experience is wrong: You're evaluating for things that aren't the job. These might have been useful tactics when you had to hire people to write machine language or C++, but in a world dominated by managed code in C#, or Java, people aren't managing memory or trying to be smarter than the compilers. They're using well known design patterns and techniques to deliver software. More to the point, these puzzle gauntlets don't evaluate things that really matter. They don't get into code design, issues of loose coupling and testability, knowledge of the basics around HTTP, or anything else that relates to building supportable and maintainable software. The first situation, involving real life problems, gives you an immediate idea of how the candidate will work out. One of my favorite experiences as an interviewee was with a guy who literally brought his work from that day and asked me how to deal with his problem. I had to demonstrate how I would design a class, make sure the unit testing coverage was solid, etc. I worked at that company for two years. So stop looking for algorithm puzzle crunchers, because a guy who can crush a Fibonacci sequence might also be a guy who writes a class with 5,000 lines of untestable code. Fashion your interview process on ways to reveal a developer who can write supportable and maintainable code. I would even go so far as to let them use the Google. If they want to cut-and-paste code, pass on them, but if they're looking for context or straight class references, hire them, because they're going to be life-long learners. The contractor problem I doubt anyone has ever worked in a place where contractors weren't used. The use of contractors seems like an obvious way to control costs. You can hire someone for just as long as you need them and then let them go. You can even give them the work that no one else wants to do. In practice, most places I've worked have retained and budgeted for the contractor year-round, meaning that the $90+ per hour they're paying (of which half goes to the person) would have been better spent on a full-time person with a $100k salary and benefits. But it's not even the cost that is an issue. It's the quality of work delivered. The accountability of a contractor is totally transient. They only need to deliver for as long as you keep them around, and chances are they'll never again touch the code. There's no incentive for them to get things right, there's little incentive to understand your system or learn anything. At the risk of making an unfair generalization, craftsmanship doesn't matter to most contractors. The education problem I don't know what they teach in college CS courses. I've believed for most of my adult life that a college degree was an essential part of being successful. Of course I would hold that bias, since I did it, and have the paper to show for it in a box somewhere in the basement. My first clue that maybe this wasn't a fully qualified opinion comes from the fact that I double-majored in journalism and radio/TV, not computer science. Eventually I worked with people who skipped college entirely, many of them at Microsoft. Then I worked with people who had a masters degree who sucked at writing code, next to the high school diploma types that rock it every day. I still think there's a lot to be said for the social development of someone who has the on-campus experience, but for software developers, college might not matter. As I mentioned before, most of us are not writing compilers, and we never will. It's actually surprising to find how many people are self-taught in the art of software development, and that should reveal some interesting truths about how we learn. The first truth is that we learn largely out of necessity. There's something that we want to achieve, so we do what I call just-in-time learning to meet those goals. We acquire knowledge when we need it. So what about the gaps in our knowledge? That's where the most valuable education occurs, via our mentors. They're the people we work next to and the people who write blogs. They are critical to our professional development. They don't need to be an encyclopedia of jargon, but they understand the craft. Even at this stage of my career, I probably can't tell you what SOLID stands for, but you can bet that I practice the principles behind that acronym every day. That comes from experience, augmented by my peers. I'm hell bent on passing that experience to others. Process issues If you're a manager type and don't do much in the way of writing code these days (shame on you for not messing around at least), then your job is to isolate your tradespeople from nonsense, while bringing your business into the realm of modern software development. That doesn't mean you slap up a white board with sticky notes and start calling yourself agile, it means getting all of your stakeholders to understand that frequent delivery of quality software is the best way to deal with change and evolving expectations. It also means that you have to play technical overlord to make sure the education and quality issues are dealt with. That's why I make the crack about sticky notes, because without the right technique being practiced among your code monkeys, you're just a guy with sticky notes. You're asking your business to accept frequent and iterative delivery, now make sure that the folks writing the code can handle the same thing. This means unit testing, the right instrumentation, integration tests, automated builds and deployments... all of the stuff that makes it easy to see when change breaks stuff. The prognosis I strongly believe that education is the most important part of what we do. I'm encouraged by things like The Starter League, and it's the kind of thing I'd love to see more of. I would go as far as to say I'd love to start something like this internally at an existing company. Most of all though, I can't emphasize enough how important it is that we mentor each other and share our knowledge. If you have people on your staff who don't want to learn, fire them. Seriously, get rid of them. A few months working with someone really good, who understands the craftsmanship required to build supportable and maintainable code, will change that person forever and increase their value immeasurably.

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  • Which features of user story management should an agile team look for?

    - by Sonja Dimitrijevic
    In my research study, I need to identify the key features of user story management tools that can be used to support agile development. So far, I identified the following general groups of features: User role modeling and personas support, User stories and epics management, Acceptance testing support, High-level release planning, Low-level iteration planning, and Progress tracking. Each group contains some specific features, e.g., support for story points, writing of acceptance tests, etc. Which features of user story management should an agile team look for especially when switching from tangible tools (index cards, pin boards and big visible charts) to a software tool? Are some features more important than the others? Many thanks in advance!

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  • Can't install Ubuntu Software Center

    - by byf-ferdy
    I'm running Ubuntu 13.10 32bit with Gnome 3.8 but am missing the Ubuntu Software Center. I tried to install it via terminal: $ sudo apt-get install software-center But that tells me that dependencies are not met The following packages have unmet dependencies: software-center : Depends: gir1.2-webkit-3.0 but it is not going to be installed gir1.2-webkit-3.0 depends on gir1.2-javascriptcoregtk-3.0 of version 1.10.2-0ubuntu2. But that package is only available as version 2.0.4-2~ubuntu13.04. I am missing the Ubuntu Software Center as well as the Update Manager and the packages update-notifyer and ubuntu-release-upgrader-gtk. How can I install the packages with correct dependencies? Edit: Output of apt-cache policy gir1.2-javascriptcoregtk-3.0: gir1.2-javascriptcoregtk-3.0: Installed: 2.0.4-2~ubuntu13.04.1 Candidate: 2.0.4-2~ubuntu13.04.1 Version table: *** 2.0.4-2~ubuntu13.04.1 0 100 /var/lib/dpkg/status 1.10.2-0ubuntu2 0 500 http://de.archive.ubuntu.com/ubuntu/ saucy/main i386 Packages My sources.list: deb http://de.archive.ubuntu.com/ubuntu/ saucy main restricted universe multiverse deb http://de.archive.ubuntu.com/ubuntu/ saucy-security main restricted universe multiverse deb http://de.archive.ubuntu.com/ubuntu/ saucy-updates main restricted universe multiverse deb http://archive.canonical.com/ubuntu saucy partner deb http://extras.ubuntu.com/ubuntu saucy main # spotify deb http://repository.spotify.com stable non-free Spotify I added myself.

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  • International Pricing of Software [closed]

    - by arachnode.net
    I operate a small company that charges $99 for a piece of software. I'd like to know what would be a fair price for non-US customers. Today I sold a license to a party in South Africa. He told me he had been watching the project for two years while business justification could be made for the purchase as SA's currency is nine times weaker than the US dollar. I found this resource detailing how much a Big Mac costs in various countries: http://howmuchatyourplace.com/how_much_does/Big%20Mac_cost.php I realize that the cost of producing a Big Mac varies from locale to locale as does the demand for one. I am aware that many software companies charge prices in local currencies that equate to the price in US dollars. I am aware that my costs remain fixed, and I obviously I cannot discount the rate at which my time costs me. I'm OK with earning less per sale as I would rather get my software onto the desktops of those that need it rather than having them try to write it themselves. Support is light and I can usually point a user to an existing blog or forum post. Being a resident of Hawaii, I am aware that certain goods and services cost more here. Power is up to six times as much per KWH as it is in, say, Seattle, and wages are approximately 60% of what they are for my profession (programmer). I'd like to offer my software at a price that would be fair for everyone around the globe. If a currency is 2 foreign units to 1 US dollar, and goods and services cost 50% more and pay for an equivalent job is 50% of what it is here, should I charge, say, $50 instead of $99? Is there a resource which would allow me to input a price in US dollars and adjust for a list of international locations?

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  • How can you plan long range resources and budgets when using Agile methodology?

    - by Mystere Man
    Agile does not encourage a lot of up-front design. This is good from a requirements management and software development standpoint, and allows the project to adapt to changing business needs. However, how does one do any long range planning of resources if you don't really know what you're going to build when you start? Oh sure, you have a conceptual model of what you're going to build, but you don't have any measurable detail from which to gague how many resources you will need to complete the project, or how much it will cost. Does anyone have any suggestions on how to go about long range planning in an agile environment?

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