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  • "A device attached to the system is not functioning" when reconnecting to XenApp 6 session

    - by Paul Doom
    A few of our XenApp 6 customers are seeing issue sometimes when users move from one workstation to another and try to connect to their running session. An error box pops up with "A device attached to the system is not functioning" This is on healthy 2008 R2 servers with all Citrix hotfixes applied. After the error, the user's session must be logged out before they can get back in. This was posted here: http://forums.citrix.com/thread.jspa?threadID=273457 , but is not answered. There is nothing telling in the event logs, and it is an inconsistent problem. Has anyone else seen this issue of found a fix?

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  • Storage (EBS) attached to my EC2 instance reporting files on two devices at once

    - by Philip Isaacs
    I have on EC2 instance with two attached EBS drives. One drive /dev/sda1 is mounted on / The second /dev/sda2 is mounted on /var2 So here's what's strange. Whenever I add any files to /var2 the it is also reporting that the / device is also filling up. As if they are the same device. It's so strange. So if I were to save a 10 mb file to a directory on /var2. Both / and /var2 use 10 mb of space up. Is this bizarre?

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  • Backup folder on sometimes attached external usb harddrive

    - by ctrler
    My girlfriend no longer has space her laptops drive to store her photos. The drive she has now is 750GB, so to go to a bigger drive would be expensive, as there isn't many 1.5tb 2.5 inch 9.5mm hdd on the market (as of now, there is only one). Because of that, I am thinking of moving her pictures to a cheap external usb hdd. As of now, I'm automatically backing up her important folders (My Documents, Pictures, etc.) using Windows 7 default backup software to a network drive. My problem is that I don't know of a good solution to automatically backup a folder residing on an usb disk. The usb disk won't be attached to the computer all the time, so I can't just treat it as a normal backup folder. Sometimes the backup would run and the folder would not be there! Anyone knows any software or methodology to backup folders on external usb hard drives that are not always present? Thanks

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  • Problem creating sitecollection when database attached has been deleted

    - by pkspt
    Hi, I created one new sitecollection in new contentdatabase but later i changed my mind and decided to create it in the same database as of the webapplication. I deleted the sitecollection I created through newdatabase and bt now when I am creating that site again its getting attached to the new database which got created above not the same one? Any solution for that I tried deleting database which got created after deleting site collection. Now, when I when I am trying to create a site its looking for old database and giving me error as its not able to open it. Any suggestions on this one..?

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  • Referencing java resource files for cold fusion

    - by Chimeara
    I am using a .Jar file containing a .properties file in my CF code, however it seems unable to find the .properties file when run from CF. My java code is: String key =""; String value =""; try { File file = new File("src/test.properties"); FileInputStream fileInput = new FileInputStream(file); Properties properties = new Properties(); properties.load(fileInput); fileInput.close(); Enumeration enuKeys = properties.keys(); while (enuKeys.hasMoreElements()) { key = (String) enuKeys.nextElement(); value = properties.getProperty(key); //System.out.println(key + ": " + value); } } catch (FileNotFoundException e) { e.printStackTrace(); key ="error"; } catch (IOException e) { e.printStackTrace(); key ="error"; } return(key + ": " + value); I have my test.properties file in the project src folder, and make sure it is selected when compiling, when run from eclipse it gives the expected key and value, however when run from CF I get the caught errors. My CF code is simply: propTest = CreateObject("java","package.class"); testResults = propTest.main2(); Is there a special way to reference the .properties file so CF can access it, or do I need to include the file outside the .jar somewhere?

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  • Where do I define dependency properties shared by the detail views in a master-detail MVVM WPF scena

    - by absence
    I can think of two ways to implement dependency properties that are shared between the detail views: Store them in the master view model and add data bindings to the detail view models when they are created, and bind to them in the detail view. Don't store them in the view models at all, and use FindAncestor to bind directly to properties of the master view instead. What are the pros and cons of each, and are there other/better options?

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  • How to display the properties of the current selected component in a JPanel using the Netbeans Platf

    - by Burmudar
    I am currently building a small visual designer using the Netbeans Platform. All my components that can be placed on the JPanel show correctly in the Palette Window. What I am struggling to do at the moment, is to let the property window show the properties of the component that was either just dragged and dropped or showing the currently selected component in the JPanel in the Properties window. Any help would be greatly appreciated.

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  • WPF - attached behavior to capture MouseEnter on Image in TreeviewITem

    - by pileggi
    Hi! Could I have, please, a little code-sample of WPF "attached behavior"? I explain my problem: I've done my TreeView all with XAML but now I'd like to manage an event with code-behind. The HierarchicalDataTemplate contains an Image. I need to capture the events MouseEnter / MouseLeave on the Image. I'd like to do this with "attached behavior", but I don't know how. Thank you! Pileggi

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  • How are attached properties useful in LINQ?

    - by James Cadd
    I got this question during an interview in the past and never really dug into in, but I've put some thought into it lately and I can't come up with a good answer. When I think of attached properties my mind goes straight to UI related concepts - what benefits could be had in using attached properties with LINQ? I'm starting to think the answer is "they're not" unless I find out otherwise!

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  • Attached property and style missing on re adding the user control

    - by RodD
    Hey people I've got an issue with a WPF project I'm working on, I have an items control which I add to and remove from certain user controls, these contols styles and attached properties are there on first view but when I remove and add them again the user control apears on screen but is detached from the items control attached properties and styles. Is this behaviour common and if so what is the best way to handle it? Thanks in advance

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  • Behavior is different when debugger is attached

    - by Lys
    I'm using VS 2008 to debug C# program with source code access. The expected behavior happened as long as the debugger attached to the running program, but when the program ran without debugger attached the exception threw. What are the common reasons for this to happen, and how can I tell the code difference behind this? Thanks,

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  • Enable re-attached mouse/keyboard via ssh?!

    - by aidan
    I had Ubuntu 9.10 x64 Desktop installed on a nettop I have (that I normally run headless), and yesterday I decided to take the plunge and update to 10.04. So, I plugged in a screen and usb mouse/keyboard, booted up and set to work. It was 1am, and it was telling me it had 3hrs left to install all the new packages, so I unplugged the screen and usb mouse/keyboard, left the box running, and went to bed. This evening, I plugged it all back in again to check progress. It's asking if I want to remove obsolete packages. I do, but neither the mouse nor keyboard work! I can access the box via SSH like I normally do; is there any way I can re-enable the keyboard from there? I'm reluctant to restart the box (via ssh) mid-way through such a complicated upgrade. Thanks for any help! lsusb (with wireless mouse/keyboard receiver unplugged): Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub lsusb (with wireless mouse/keyboard receiver attached): Bus 004 Device 005: ID 045e:005f Microsoft Corp. Wireless MultiMedia Keyboard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Turn computer into DAS (Direct Attached Storage)

    - by Damon
    Can we build a direct attached storage by taking a computer/server, adding an HBA, and installing some appropriate software? We would use Debian as a host OS for both the DAS and the server. If so, what software do we use? And do we simply need a HBA for the DAS and the Server? Or do we need more hardware? The goal is to use an older server that does not have enough room for drives but does have ECC memory, server processors, redundant power supplies, dual nics, etc. Then find any boxes, server or not, the key being having enough room for 8-12 drives, fans, etc. and turning them into a DAS; build two of these DAS's and have them connected to the server. Eventually we want to have two servers using DRBD and associated services like heartbeat and pace maker to create an HA setup for our server(s) but that will take a long time to configure since I have no experience with anything related to DRBD (yet) and have a learning curve I have to get past, not to mention the additional cost of more hardware (two servers vs one).

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  • Monitor attached to motherboard is out of frequency

    - by Neilvert Noval
    I don't know if this is appropriate to ask it here in superuser. Please, just route this to appropriate stackexchange site if found unrelevant. Here's my scenario. I have bought a new motherboard (MSI 785GT-E63). I already have an old CRT monitor connected to it. After I install a linux OS to it, my monitor will display that it is: Out of frequency. Current frequency is 89Hz. The operating output of my monitor is (around) 60-70Hz. I would like to get this thing work. How can I let my CRT display properly? I was thinking of lowering down video frequency output of my motherboard, but I can't find any settings on my BIOS setup. Additional info: My monitor is attached directly to the built-in video adaptor of my motherboard. (No additional video cards) Install of OS is complete without errors. Please help.

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  • Convert your Hash keys to object properties in Ruby

    - by kerry
    Being a Ruby noob (and having a background in Groovy), I was a little surprised that you can not access hash objects using the dot notation.  I am writing an application that relies heavily on XML and JSON data.  This data will need to be displayed and I would rather use book.author.first_name over book[‘author’][‘first_name’].  A quick search on google yielded this post on the subject. So, taking the DRYOO (Don’t Repeat Yourself Or Others) concept.  I came up with this: 1: class ::Hash 2:  3: # add keys to hash 4: def to_obj 5: self.each do |k,v| 6: if v.kind_of? Hash 7: v.to_obj 8: end 9: k=k.gsub(/\.|\s|-|\/|\'/, '_').downcase.to_sym 10: self.instance_variable_set("@#{k}", v) ## create and initialize an instance variable for this key/value pair 11: self.class.send(:define_method, k, proc{self.instance_variable_get("@#{k}")}) ## create the getter that returns the instance variable 12: self.class.send(:define_method, "#{k}=", proc{|v| self.instance_variable_set("@#{k}", v)}) ## create the setter that sets the instance variable 13: end 14: return self 15: end 16: end This works pretty well.  It converts each of your keys to properties of the Hash.  However, it doesn’t sit very well with me because I probably will not use 90% of the properties most of the time.  Why should I go through the performance overhead of creating instance variables for all of the unused ones? Enter the ‘magic method’ #missing_method: 1: class ::Hash 2: def method_missing(name) 3: return self[name] if key? name 4: self.each { |k,v| return v if k.to_s.to_sym == name } 5: super.method_missing name 6: end 7: end This is a much cleaner method for my purposes.  Quite simply, it checks to see if there is a key with the given symbol, and if not, loop through the keys and attempt to find one. I am a Ruby noob, so if there is something I am overlooking, please let me know.

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  • Game Components, Game Managers and Object Properties

    - by George Duckett
    I'm trying to get my head around component based entity design. My first step was to create various components that could be added to an object. For every component type i had a manager, which would call every component's update function, passing in things like keyboard state etc. as required. The next thing i did was remove the object, and just have each component with an Id. So an object is defined by components having the same Ids. Now, i'm thinking that i don't need a manager for all my components, for example i have a SizeComponent, which just has a Size property). As a result the SizeComponent doesn't have an update method, and the manager's update method does nothing. My first thought was to have an ObjectProperty class which components could query, instead of having them as properties of components. So an object would have a number of ObjectProperty and ObjectComponent. Components would have update logic that queries the object for properties. The manager would manage calling the component's update method. This seems like over-engineering to me, but i don't think i can get rid of the components, because i need a way for the managers to know what objects need what component logic to run (otherwise i'd just remove the component completely and push its update logic into the manager). Is this (having ObjectProperty, ObjectComponent and ComponentManager classes) over-engineering? What would be a good alternative?

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  • How to force multiple Interfaces to include certain the same properties?

    - by Jed
    I am trying to figure out a way to force all of my Interfaces to include properties of the same name/type. For example: I have two Interfaces; IGetAlarms and IGetDiagnostics. Each of the Interfaces will contain properties that are specific to the Interface itself, however I want to force the two Interfaces (and all other Interfaces that may be added later) to include properties of the same name. So, the result may look something like the this: interface IGetAlarms { string GetAlarms(); DateTime LastRuntime { get; set; } } interface IGetDiagnostics { string GetDiagnostics(); DateTime LastRuntime { get; set; } } Notice that both Interfaces include a DateTime property named LastRuntime. I would like to know if there is some way I can force other Interfaces that will be added later to include the DateTime LastRuntime property. I have naively attempted to have all my Interfaces implement another Interface (IService) - which includes the LastRuntime property. However, that doesn't solve my problem as that simply forces the class to implement the property - not all the Interfaces. Thanks.

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  • Use properties or methods to expose business rules in C#?

    - by Val
    I'm writing a class to encapsulate some business rules, each of which is represented by a boolean value. The class will be used in processing an InfoPath form, so the rules get the current program state by looking up values in a global XML data structure using XPath operations. What's the best (most idiomatic) way to expose these rules to callers -- properties or public methods? Call using properties Rules rules = new Rules(); if ( rules.ProjectRequiresApproval ) { // get approval } else { // skip approval } Call using methods Rules rules = new Rules(); if ( rules.ProjectRequiresApproval() ) { // get approval } else { // skip approval } Rules class exposing rules as properties public class Rules() { private int _amount; private int threshold = 100; public Rules() { _amount = someExpensiveXpathOperation; } // rule property public bool ProjectRequiresApproval { get { return _amount < threshold } } } Rules class exposing rules as methods public class Rules() { private int _amount; private int threshold = 100; public Rules() { _amount = someExpensiveXpathOperation; } // rule method public bool ProjectRequiresApproval() { return _amount < threshold; } } What are the pros and cons of one over the other?

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  • Attached event triggering if event is same as current event

    - by Psytronic
    I have a button which start/stops a timer. When I click it, I remove the current event handler, and attach the opposite one. Ie, click "Stop", and the "Start" function is attached for the next click. However in IE (7), not sure about 8. The newly attached event is also triggering after the original function is finished: Lifeline in IE7: Button pushed -- "Stop" function begins -- "Stop" function removed -- "Start" function attached -- "Stop" function finishes -- "Start" function is called. I know it's to do with the attaching event bit, because If I remove it, the Start event doesn't fire. This seems a bit odd, as I have the same situation in the "Start" function, ie, "Start" removed, "Stop" called. But this doesn't seem to cause an infinite loop, thankfully. if(btn.attachEvent){ btn.detachEvent("onclick", stop); btn.attachEvent("onclick", start); }else if(btn.addEventListener){ btn.removeEventListener("click", stop, true); btn.addEventListener("click", start , true); } It all works fine in FF and Chrome. I have switched the order of attach/detach, just to see if it makes a difference, but it doesn't. Addendum Sorry, and no answers involving jQuery, Protoype et al. Its not something I want to integrate for this project.

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  • AddEvenLister fires off immediately after being attached

    - by Diego
    I want to know how to correctly add an Event Listener like onClick to a dynamic div. Here’s my snippet: var $menu = new Array(2); createDiv('yes'); function createDiv(title) { var $class = 'menuLink'; var $title = 'title'; for(var i=0; i<$menu.length;i++) { $title = 'title'; var newdiv = document.createElement('div'); newdiv.setAttribute('class', $class); newdiv.setAttribute('id', 'item'+i); newdiv.addEventListener('onclick', clickHandle(newdiv.id),false); if (title) { newdiv.innerHTML = $title; } else { newdiv.innerHTML = "No Title"; } document.getElementById('menu').appendChild(newdiv); showMenu(); } } function clickHandle(e) { if(e == 'item0') { alert('Link is' + ' ' + e); }else{ alert('Another Link'); } } Here's my problem, the snippet works fine, It creates my divs, adds id's values and all, but the event fires off as soon as the event is attached, so while the for loop is creating the divs the alert window says: Link is item0, and immediately after this it says: Another Link. Am I misunderstanding this? (I used this method zillions of times in AS3 with the expected result, just attached a function waiting for a click). What I want is that my Divs wait for the user to click on them, not to fire off immediately after of being attached. Thanks for any hint on this one. Greetings. Ps. IE doesn't support addEventListener, but I want to resolve this before cross to the IE sea of madness, but I will appreciate the IE approach as well. - I tried "onclick" and just 'click' into the addEventListener line, both with the same result described above.

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  • How can a single script attached to multiple enemies provide separate behavior for each enemy?

    - by Syed
    I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I have a Enemy object with which I have attached a 'RunEnemy' script. Flow of this script is: RunEnemy.cs: PathF p; p = gameObject.GetComponent<PathF>(); //PathF is a pathfinding algo which has 'search; function which returns a array of path from starting position PathList = p.search(starting position); //------------------------------- if(PathList != null) { //if a way found! if(moving forward) transform.Translate(someXvalue,0,0); //translates on every frame until next grid point else if(moving back) transform.Translate(0,someXvalue,0); ...and so on.. if(reached on next point) PathList = p.search(from this point) //call again from next grid point so that if user placed a tower enemy will run again on the returned path } Now I have attached this script and "PathF.cs" to a single enemy which works perfect. I have then made one more enemy object and attached both of these script to it as well, which is not working they both are overlapping movements. I can't understand why, I have attached these scripts on two different gameobjects but still their values change when either enemy changes its value. I don't want to go with a separate script for each enemy because there would be 30 enemies in a scene. How can I fix this problem?

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  • Reading/Writing Promoted Properties from BRE

    - by Sean Feldman
    ESB Toolkit Extensions is an open-source library giving you an extended BRE/BRI provider to read and write promoted properties of a message within business rules engine. I’ve used it to achieve automated process for mapping to canonical schema and then back to destination schema based on receiver ID as a promoted property (will blog on this later). A very useful library!

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  • MVVM Properties with Resharper

    - by George Evjen
    Read this early this morning and it is simple since we have all probably put together a code snippet. With the projects that we do at ArchitectNow we write alot of new custom views and view models, which results in having to write repetitive property code. We changed the context of the code a bit to suit our infrastructure but the idea is to have these properties created quickly. thanks to sparky dasrath for reminding us how easy this is to do sdasrath.blogspot.com/2011/02/20110221-resharper-c-snippet-for-mvvm.html

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