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  • wave.getState() returns null

    - by RMorrisey
    When trying to call wave.getState() in my Google Wave gadget, I get back null (no state object). How can I initialize the Wave state object? I am working in the Wave Sandbox. My ModulePrefs contains the following: <Require feature="wave" /> <Require feature="rpc"/> I got the "rpc" feature from some google groups post when searching for a fix, but it doesn't seem to be any help. The gadget contains a jQuery plugin, which defines the classes I use (not shown), attaches an event handler to the link that shows up in edit mode, and sets up the callback methods with the google wave gadget initializer: $.fn.extend({ $.gork.InitPass.newButtonClick = function newButtonClick() { var jer = new $.gork.InitPass.Player('Jeremias', 12, 2); var delta = {}; delta[jer.name] = jer.serialize(); wave.getState().submitDelta(delta); }; $.gork.InitPass.modeCallback = function modeCallback() { var state = wave.getState(); var mode = wave.getMode(); $.gork.InitPass.getContainer().ipCombatState(state, (mode == wave.Mode.EDIT)); }; $.gork.InitPass.stateCallback = function stateCallback() { $.gork.InitPass.getContainer().ipCombatState( wave.getState(), (wave.getMode() == wave.Mode.EDIT)); alert('state'); }; $.gork.InitPass.init = function init() { if (wave && wave.isInWaveContainer()) { var mode = wave.getMode(); $('.gork-ip-container').ipCombatState(null, (mode == wave.Mode.EDIT)); wave.setModeCallback($.gork.InitPass.modeCallback); wave.setStateCallback($.gork.InitPass.stateCallback); } }; })(jQuery); gadgets.util.registerOnLoadHandler($.gork.InitPass.init); $(function ready() { $.gork.InitPass.getContainer().find('.gork-ip-edit .addSection a.newButton').click( $.gork.InitPass.newButtonClick); }); So there are two main pieces of functionality here: When the mode changes, ipCombatState(...) is called. This changes the visual appearance of the gadget when the user puts the gadget in Edit mode (CTRL+E), by hiding the view DIV and displaying the edit DIV. The newButtonClick callback (which is attached to the link "a.newButton" in the edit container) is supposed to add Jeremias (Nate's Shadowrun character) to the gadget state, so that he'll be appear as a table row in edit mode. I have verified that the initializer method is called, and the view/edit mode switch works just fine (except the state is null). When I click on the new button link (the link at the bottom in edit mode), and trigger the newButtonClick handler, I get an error because wave.getState() also returns null. How can I initialize the wave state so that I can work with it? The purpose of my gadget will be to keep track of combat initiative order in a Shadowrun tabletop game (4th Ed). You can test it out in Wave and see what I have so far: http://gorkwobble.herobo.com/wave/init-pass.xml The actual javascript code is externalized to: http://gorkwobble.herobo.com/wave/init-pass.js P.S. If any Shadowrun players read this, and want to hear about it when I get the gadget working, leave a comment and I'll wave you.

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Problem with AssetManager while loading a Model type

    - by user1204548
    Today I've tried the AssetManager for the first time with .g3db files and I'm having some problems. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:508) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:342) at com.lostchg.martagdx3d.MartaGame.render(MartaGame.java:78) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119) at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89) at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:445) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:340) ... 4 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:31) at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117) ... 7 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:72) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:69) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34) at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:49) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\data (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:586) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) ... 9 more Why it tries to load that unexisting file? It seems that the AssetManager manages to load my .g3db file at first, because earlier the java console threw some errors related to the textures associated to the 3D scene having to be a power of 2. Relevant code: public void show() { ... assets = new AssetManager(); assets.load("data/levelprueba2.g3db", Model.class); loading = true; ... } private void doneLoading() { Model model = assets.get("data/levelprueba2.g3db", Model.class); for (int i = 0; i < model.nodes.size; i++) { String id = model.nodes.get(i).id; ModelInstance instance = new ModelInstance(model, id); Node node = instance.getNode(id); instance.transform.set(node.globalTransform); node.translation.set(0,0,0); node.scale.set(1,1,1); node.rotation.idt(); instance.calculateTransforms(); instances.add(instance); } loading = false; } public void render(float delta) { super.render(delta); if (loading && assets.update()) doneLoading(); ... } The error points to the line with the assets.update() method. Please, help! Sorry for my bad English and my amateurish doubts.

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  • E-Business Suite Plug-in 12.1.0.1 for Enterprise Manager 12c Now Available

    - by Steven Chan (Oracle Development)
    Oracle E-Business Suite Plug-in 12.1.0.1.0 is now available for use with Oracle Enterprise Manager 12c.  Oracle E-Business Suite Plug-in 12.1.0.1 is an integral part of Oracle Enterprise Manager 12 Application Management Suite for Oracle E-Business Suite. This latest plug-in extends EM 12c Cloud Control with E-Business Suite specific system management capabilities and features enhanced change management support. The Oracle Enterprise Manager 12c Application Management Suite for Oracle E-Business Suite includes: Oracle E-Business Suite Plug-in 12.1.0.1 combines functionality that was available in the previously-standalone Application Management Pack for Oracle E-Business Suite and Application Change Management Pack for Oracle E-Business Suite with Oracle Real User Experience Insight Oracle Configuration & Compliance capabilities  Features that were previously available in the standalone management packs are now packaged in the Oracle E-Business Suite Plug-in, which is certified with Oracle Enterprise Manager 12c Cloud Control:  Functionality previously available for Application Management Pack (AMP) is now classified as “System Management for Oracle E-Business Suite” within the plug-in. Functionality previously available for Application Change Management Pack (ACMP) is now classified as “Change Management for Oracle E-Business Suite” within the plug-in. The Application Configuration Console and the Configuration Change Console are now native components of Oracle Enterprise Manager 12c. System Management Enhancements General Oracle Enterprise Manager 12c Base Platform uptake: All components of the management suite are certified with Oracle Enterprise Manager 12c Cloud Control. Security Privilege Delegation: The Oracle E-Business Suite Plug-in now extends Enterprise Manager’s privilege delegation through Sudo and PowerBroker to Oracle E-Business Suite Plug-in host targets. Privileges and Roles for Managing Oracle E-Business Suite: This release includes new ready-to-use target and resource privileges to monitor, manage, and perform Change Management functionality. Cloning Named Credentials Uptake in Cloning: The Clone module transactions now let users leverage the Named Credential feature introduced in Enterprise Manager 12c, thereby passing all the benefits of Named Credentials features in Enterprise Manager to the Oracle E-Business Suite Plug-in users. Smart Clone improvements: In addition to the existing 11i support that was available on previous releases, the new Oracle E-Business Suite Plug-in widens the coverage supporting Oracle E-Business Suite releases 12.0.x and 12.1.x. The new and improved Smart Clone UI supports the adding of "pre and post" custom steps to a copy of the ready-to-use cloning deployment procedure. Now a user can pass parameters to the custom steps through the interview screen of the UI as well as pass ready-to-use parameters to the custom steps. Additional configuration enhancements are included for configuring RAC targets databases, such as the ability to customize listener names and the option to configure with Virtual IP or Scan IP. Change Management Enhancements Customization Manager Support for longer file names: Customization Manager now handles file names up to thirty characters in length. Patch Manager Queuing of Patch Manager Runs: This feature allows patch runs to queue up if Patch Manager detects a specific target is in a blackout state. Multi-node system patching: The patch run interview has been enhanced to allow Enterprise Manager Administrator to choose which nodes adpatch will run on. New AD Administration Options: The patch run interview has been extended to include AD Administration Options "Relink Application Programs", "Generate Product Jars Files", "Generate Report Files", and "Generate Form Files". Downloads Fresh install For new customers or existing customers wishing to perform a fresh install Enterprise Manager Store (within Enterprise Manager 12c) Oracle Software Delivery Cloud Upgrades For existing customers wishing to upgrade their AMP 4.0 or AMP 3.1 installations Oracle Technology Network Getting Started with Oracle E-Business Suite Plug-In, Release 12.1.0.1 (Note 1434392.1) Prerequisites Enterprise Manager Cloud Control 12cOne or more of the following Oracle E-Business Suite Releases Release 11.5.10 CU2 with 11i.ATG_PF.H.RUP6 or higher Release 12.0.4 with R12.ATG_PF.A.delta.6 Release 12.1 with R12.ATG_PF.B.delta.3 Platforms and OS Release certification information is available from My Oracle Support via the Certification page. Search for "Oracle Application Management Pack for Oracle E-Business Suite and release 12.1.0.1.0." Related Articles Oracle E-Business Suite Plug-in 4.0 Released for OEM 11g (11.1.0.1)

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  • How to raycast select a scaled OBB?

    - by user3254944
    I have the OBB picking code to select an OBB with code inspired from Real time Rendering 3 and opengl-tutorial.org. I can successfully select objects that have been moved or rotated. However, I cant correctly select an object that has been scaled. The bounding box scales right, but the I can only select the object in a thin strip on its center. How do I fix the checkForHits() function to allow it to read the scaling that I passed to it in the raycast matrix? void GLWidget::selectObjRaycast() { glm::vec2 mouse = (glm::vec2(mousePos.x(), mousePos.y()) / glm::vec2(this->width(), this->height())) * 2.0f - 1.0f; mouse.y *= -1; glm::mat4 toWorld = glm::inverse(ProjectionM * ViewM); glm::vec4 from = toWorld * glm::vec4(mouse, -1.0f, 1.0f); glm::vec4 to = toWorld * glm::vec4(mouse, 1.0f, 1.0f); from /= from.w; to /= to.w; fromAABB = glm::vec3(from); toAABB = glm::normalize(glm::vec3(to - from)); checkForHits(); } void GLWidget::checkForHits() { for (int i = 0; i < myWin.myEtc->allObj.size(); ++i) //check for hits on each obj's bb { bool miss = 0; float tMin = 0.0f; float tMax = 100000.0f; glm::vec3 bbPos(myWin.myEtc->allObj[i]->raycastM[3].x, myWin.myEtc->allObj[i]->raycastM[3].y, myWin.myEtc->allObj[i]->raycastM[3].z); glm::vec3 delta = bbPos - fromAABB; for (int j = 0; j < 3; ++j) { glm::vec3 axis(myWin.myEtc->allObj[i]->raycastM[j].x, myWin.myEtc->allObj[i]->raycastM[j].y, myWin.myEtc->allObj[i]->raycastM[j].z); float e = glm::dot(axis, delta); float f = glm::dot(toAABB, axis); if (fabs(f) > 0.001f) { float t1 = (e + myWin.myEtc->allObj[i]->bbMin[j]) / f; float t2 = (e + myWin.myEtc->allObj[i]->bbMax[j]) / f; if (t1 > t2) { float w = t1; t1 = t2; t2 = w; } if (t2 < tMax) tMax = t2; if (t1 > tMin) tMin = t1; if (tMax < tMin) miss = 1; } else { if (-e + myWin.myEtc->allObj[i]->bbMin[j] > 0.0f || -e + myWin.myEtc->allObj[i]->bbMax[j] < 0.0f) miss = 1; } } if (miss == 0) { intersection_distance = tMin; myWin.myEtc->sel.push_back(myWin.myEtc->allObj[i]); myWin.myEtc->allObj[i]->highlight = myWin.myGLHelp->highlight; break; } } } void Object::render(glm::mat4 PV) { scaleM = glm::scale(glm::mat4(), s->val_3); r_quat = glm::quat(glm::radians(r->val_3)); rotationM = glm::toMat4(r_quat); translationM = glm::translate(glm::mat4(), t->val_3); transLocal1M = glm::translate(glm::mat4(), -rsPivot->val_3); transLocal2M = glm::translate(glm::mat4(), rsPivot->val_3); raycastM = translationM * transLocal2M * rotationM * scaleM * transLocal1M; // MVP = PV * translationM * transLocal2M * rotationM * scaleM * transLocal1M; }

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  • New Rapid Install StartCD 12.2.0.48 for EBS 12.2 Now Available

    - by Max Arderius
    A new Rapid Install startCD (Patch 18086193) for Oracle E-Business Suite Release 12.2 is now available. We recommend that all EBS customers installing or upgrading to EBS 12.2 use this latest update. The startCD updates are distributed to customers via My Oracle Support Patch which can be uncompressed on top of any previous 12.2 startCD under the main staging area. This patch replaces any previous startCDs. What's New in This Update? This new startCD version 12.2.0.48 includes important fixes for multi-node Installs, RAC, pre-install checks, platform specific issues, and upgrade scenario failures: 18703814 - QREP:122:RI:ISSUE WITH CHECKOS.CMD 18689527 - QREP:122:RI:ISSUE WITH FNDCORE.DLL SHIPPED AS PART OF R122 PACKAGE 18548485 - QREP1224:4:JAR SIGNER ISSUE DUE TO THE RI UPGRADE AUTOCONFIG CHANGES 18535812 - QREP:1220.48_4: 12.2.0 UPGRADE FILE SYSTEM LAY OUT IS AFFECTING THE DB TABLES 18507545 - WIN: UNABLE TO LAY DOWN FS PRIOR TO 12.2 UPGRADE WITHOUT AFFECTING RUNNING DB 18476041 - UNABLE TO LAY DOWN FS PRIOR TO 12.2 UPGRADE WITHOUT AFFECTING PRODUCTION DB 18459887 - R12.2 INSTALLATION FAILURE - OPMNCTL: NOT FOUND 18436053 - START CD 48_4 - ISSUES WITH TEMP SPACE CHECK 18424747 - QREP1224.3:ADD SERVER BROWSE BUTTON NOT WORKING 18421132 - *RW-50010: ERROR: - SCRIPT HAS RETURNED AN ERROR: 1 18403700 - QREP122.48:RI:UPGRADE RI PRECHECK HUNG IN SPLIT TIER APPS NODE ( NO SILENT ) 18383075 - ADD VERBOSE OPTION TO RAC VALIDATION 18363584 - UPTAKE INSTALL SCRIPTS FOR XB48_4 18336093 - QREP:122:RI:PATCH FS ADMIN SERVICE RUNNING AFTER RI UPGRADE CONFIGURE MODE 18320278 - QREP:1224.3:PLATFORM SPECIFIC SYNTAX ERRORS WITH DATE COMMAND IN DB CHECKER 18314643 - DISABLE SID=DB_NAME FOR RI UPGRADE FLOW IN RAC 18298977 - RI: EXCEPTION WHILE CLICKING RAC NODES BUTTON ON A NON-RAC SERVER 18286816 - QREP122:STARTCD48_3:TRAVERSING FROM VISION PASSW SCREEN TO PROD 18286371 - QREP122:STARTCD48_3:AMBIGUOUS MESSAGE DURING STAGE AREA CHECK ON HP 18275403 - QREP122:48:RI UPGRADE WITH EOH POST CHECKS HANGS IN SPLIT TIER DB NODE 18270631 - QREP122.48:MULTI-NODE RI USING NON-DEFAULT PASSWORDS NOT WORKING 18266046 - QREP122:48:RI NOT ALLOWING TO IGNORE THE RAC PRE-CHECK FAILURE 18242201 - UPTAKE TXK INSTALL SCRIPTS AND PLATFORMS.ZIP INTO STARTCD XB48_3 18236428 - QREP122.47:RI UPGRADE EXISTING OH FOR NON-DEFAULT APPS PASSWORD NOT WORKING 18220640 - INCONSISTENT DATABASE PORTS DURING EBS 12.2 INSTALLATION FOR STARTCD 12.2.0.47 18138796 - QREP122:47:RI 10.1.2 TECHSTACK NOT WORKING IF WE RUN RI FROM NEW STARTCD LOC 18138396 - TST1220: CONTROL FILE NAMING IN RAPID INSTALL SEEMS TO HAVE ISSUES 18124144 - IMPROVE HANDLING ERRORS FOUND IN CLUVFY LOG DURING PREINSTALL CHECKS 18111361 - VALIDATE ASM DB DATA FILES PATH AS +<DATA GROUP>/<PATH> 18102504 - QREP1220.47_5: UNZIP PANEL DOES NOT CREATE THE CORRECT STAGE 18083342 - 12.2 UPGRADE JAVA.NET.BINDEXCEPTION: CANNOT ASSIGN REQUESTED ADDRESS 18082140 - QREP122:47:RAC DB VALIDATION IS FAILS WITH EXIT STATUS IS 6 18062350 - 12.2.3 UPG: 12.2.0 INSTALLATION LOGS 18050840 - RI: UPGRADE WITH EXISTING RAC OH:SECONDARY DB NODE NAME IS BLANK 18049813 - RAC LOV DEFAULTS NOT SAVED UNLESS "SELECT" IS CLICKED 18003592 - TST1220:ADDITIONAL FREE SPACE CHECK FOR RI NEEDS TO BE CHECKED 17981471 - REMOVE ASM SPACE CHECK FROM RACVALIDATIONS.SH 17942179 - R12.2 INSTALL FAILING AT ADRUN11G.SH WITH ERRORS RW-50004 & RW-50010 17893583 - QREP1220.47:VALIDATION OF O.S IN RAPIDWIZ IN THE DB NODE CONFIGURATION SCREEN 17886258 - CLEANUP FND_NODES DURING UPGRADE FLOW 17858010 - RI POST INSTALL CHECKS (SSH VERIFICATION) STEP IS FAILING 17799807 - GEOHR: 12.2.0 - ERRORS IN RAPIDWIZ AND ADCONFIG LOGS 17786162 - QREP1223.4:RI:SERVICE_NAMES IS PRINTED AS SERVICE_NAME IN RI SCREEN 17782455 - RI: CONFIRM DEFAULT APPS PASSWORD IN SILENT MODE KICKOFF 17778130 - RI:ADMIN SERVER TO BE UP ON PRIMARY MID-TIER IN MULTI-NODE UPGRADE FS CREATION 17773989 - UN-SUPPORTED PLATFORM SHOWS 32 BIT AS HARD-CODED 17772655 - RELEVANT MESSAGE DURING THE RAPDIWIZ -TECHSTACK 17759279 - VERIFICATION PANEL DOES NOT EXPAND TECHNOLOGY STACK 17759183 - BUILDSTAGE SCRIPT MENU NEEDS TO BE ADJUSTED 17737186 - DATABASE PRE-REQ CHECK INCORRECTLY REPORTS SUCCESS ON AIX 17708082 - 12.2 INSTALLATION - OS PRE-REQUISITES CHECK 17701676 - TST122: GENERATE WRONG S_DBSID FOR PATCH FILE SYSTEM AT PHASE PREPARE 17630972 - /TMP PRE-REQ INSTALLATION CHECK 17617245 - 12.2 VISION INSTALL FAILS ON AIX 17603342 - OMCS: DB STAGING COMPLAINS WHILE MOVING IT TO FINAL LOCATION 17591171 - OMCS: DB STAGING FAILS WITH FRESH INSTALL R12.2 17588765 - CHECKER VERSION AND PLUGIN VERSION 17561747 - BUILDSTAGE.SH FAILS WITH ERROR WHEN STAGE HOSTED ON 32BIT LINUX 17539198 - RAPID INSTALL NEEDS TO IGNORE NON-REQUIRED STAGE ELEMENTS 17272808 - APPS USERS THAT HAVE DEFAULT PASSWORD AFTER 12.2 RAPID INSTALL References 12.2 Documentation Library 1581299.1 : EBS 12.2 Product Information Center 1320300.1 : Oracle E-Business Suite Release Notes, Release 12.2 1606170.1 : Oracle E-Business Suite Technology Stack and Applications DBA Release Notes for Release 12.2.3 1624423.1 : Oracle E-Business Suite Technology Stack and Applications DBA Release Notes for R12.TXK.C.Delta.4 and R12.AD.C.Delta.4 1594274.1 : Oracle E-Business Suite Release 12.2: Consolidated List of Patches and Technology Bug Fixes Related Articles Oracle E-Business Suite 12.2 Now Available startCD options to install Oracle E-Business Suite Release 12.2

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  • LibGdx drawing weird behaviour

    - by Ryckes
    I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" everything seems to work fine, both running and paused. When it's not commented, everything works fine until I pause the screen, then it draws those two rectangles, but maybe ships are not shown, and if I comment out drawShips() and drawTarget() (just trying) maybe one of the planets disappears, or if I change the order, other things disappear and those that disappeared before now are rendered again. I can't find the way to fix this behaviour I beg your help, and I hope it's my mistake and not a LibGdx issue. I use OpenGL ES 2.0, stated in AndroidManifest.xml, if it is of any help. Thank you in advance. My Screen render method(game loop) is as follows: @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); controller.update(delta); renderer.render(); } When world state is PAUSED controller.update does nothing at all, there is a switch in it. And renderer.render() is as follows: public void render() { int worldState=this.world.getWorldState(); updateCamera(); spriteBatch.begin(); drawPlanets(); drawTarget(); drawShips(); if(worldState==World.PAUSED) { drawLevelPaused(); } else if(worldState==World.LEVEL_WON) { drawLevelWin(); } spriteBatch.end(); } And those methods are: private void updateCamera() { this.offset=world.getCameraOffset(); } private void drawPlanets() { for(Planet planet : this.world.getPlanets()) { this.spriteBatch.draw(this.textures.getTexture(planet.getTexture()), (planet.getPosition().x - this.offset[0]) * ppuX, (planet.getPosition().y - this.offset[1]) * ppuY); } } private void drawTarget() { Target target=this.world.getTarget(); this.spriteBatch.draw(this.textures.getTexture(target.getTexture()), (target.getPosition().x - this.offset[0]) * ppuX, (target.getPosition().y - this.offset[1]) * ppuY); } private void drawShips() { for(Ship ship : this.world.getShips()) { this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1.0f, 1.0f, ship.getAngle()-90.0f); } if(this.world.getStillShipVisibility()) { Ship ship=this.world.getStillShip(); Arrow arrow=this.world.getArrow(); this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1f, 1f, ship.getAngle() - 90f); this.spriteBatch.draw(this.textures.getTexture(arrow.getTexture()), (ship.getCenter().x - this.offset[0] - arrow.getBounds().width/2) * ppuX, (ship.getCenter().y - this.offset[1]) * ppuY, arrow.getBounds().width*ppuX/2, 0, arrow.getBounds().width*ppuX, arrow.getBounds().height*ppuY, 1f, arrow.getRate(), ship.getAngle() - 90f); } } private void drawLevelPaused() { this.shapeRenderer.begin(ShapeType.FilledRectangle); this.shapeRenderer.setColor(0f, 0f, 0f, 0.8f); this.shapeRenderer.filledRect(0, 0, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.filledRect(0, (this.height-PAUSE_MARGIN_HEIGHT)/this.ppuY, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.end(); for(Button button : this.world.getPauseButtons()) { this.spriteBatch.draw(this.textures.getTexture(button.getTexture()), (button.getPosition().x - this.offset[0]) * this.ppuX, (button.getPosition().y - this.offset[1]) * this.ppuY); } }

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • How to update a QPixmap in a QGraphicsView with PyQt

    - by pops
    I am trying to paint on a QPixmap inside a QGraphicsView. The painting works fine, but the QGraphicsView doesn't update it. Here is some working code: #!/usr/bin/env python from PyQt4 import QtCore from PyQt4 import QtGui class Canvas(QtGui.QPixmap): """ Canvas for drawing""" def __init__(self, parent=None): QtGui.QPixmap.__init__(self, 64, 64) self.parent = parent self.imH = 64 self.imW = 64 self.fill(QtGui.QColor(0, 255, 255)) self.color = QtGui.QColor(0, 0, 0) def paintEvent(self, point=False): if point: p = QtGui.QPainter(self) p.setPen(QtGui.QPen(self.color, 1, QtCore.Qt.SolidLine)) p.drawPoints(point) def clic(self, mouseX, mouseY): self.paintEvent(QtCore.QPoint(mouseX, mouseY)) class GraphWidget(QtGui.QGraphicsView): """ Display, zoom, pan...""" def __init__(self): QtGui.QGraphicsView.__init__(self) self.im = Canvas(self) self.imH = self.im.height() self.imW = self.im.width() self.zoomN = 1 self.scene = QtGui.QGraphicsScene(self) self.scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex) self.scene.setSceneRect(0, 0, self.imW, self.imH) self.scene.addPixmap(self.im) self.setScene(self.scene) self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QtGui.QGraphicsView.AnchorViewCenter) self.setMinimumSize(400, 400) self.setWindowTitle("pix") def mousePressEvent(self, event): if event.buttons() == QtCore.Qt.LeftButton: pos = self.mapToScene(event.pos()) self.im.clic(pos.x(), pos.y()) #~ self.scene.update(0,0,64,64) #~ self.updateScene([QtCore.QRectF(0,0,64,64)]) self.scene.addPixmap(self.im) print('items') print(self.scene.items()) else: return QtGui.QGraphicsView.mousePressEvent(self, event) def wheelEvent(self, event): if event.delta() > 0: self.scaleView(2) elif event.delta() < 0: self.scaleView(0.5) def scaleView(self, factor): n = self.zoomN * factor if n < 1 or n > 16: return self.zoomN = n self.scale(factor, factor) if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) widget = GraphWidget() widget.show() sys.exit(app.exec_()) The mousePressEvent does some painting on the QPixmap. But the only solution I have found to update the display is to make a new instance (which is not a good solution). How do I just update it?

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  • Describe repeating XML nodes in W3C XML Schema?

    - by NotMyName
    I have an XML document like: <Root> <Bravo /> <Alpha /> <Charlie /> <Charlie /> <Delta /> <Foxtrot /> <Charlie /> </Root> The order of the nodes does not matter. Each node may appear zero or one times, except for Charlie. Charlie may appear zero, one, or arbitrarily many times. The straightforward way to express this in XSD is: <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <xsd:element name="Root"> <xsd:complexType> <xsd:all> <xsd:element name="Alpha" minOccurs="0" maxOccurs="1" /> <xsd:element name="Bravo" minOccurs="0" maxOccurs="1" /> <xsd:element name="Charlie" minOccurs="0" maxOccurs="unbounded" /> <xsd:element name="Delta" minOccurs="0" maxOccurs="1" /> <xsd:element name="Echo" minOccurs="0" maxOccurs="1" /> <xsd:element name="Foxtrot" minOccurs="0" maxOccurs="1" /> </xsd:all> </xsd:complexType> </xsd:element> </xsd:schema> But this does not work, because xsd:all does not allow for maxOccurs greater than 1. Since I cannot use xsd:all, what should I use?

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  • git push error 'remote rejected] master -> master (branch is currently checked out)'

    - by hap497
    Hi, Yesterday, I post a question regarding how to clone a git repository from 1 of my machine to another. http://stackoverflow.com/questions/2808177/how-can-i-git-clone-from-another-machine/2809612#2809612 I am able to successfully clone a git repository from my src (192.168.1.2) to my dest (192.168.1.1). But when I did an edit to a file and then do a 'git commit -a -m "test"' and then do a git push. I get this error on my dest (192.168.1.1): git push [email protected]'s password: Counting objects: 21, done. Compressing objects: 100% (11/11), done. Writing objects: 100% (11/11), 1010 bytes, done. Total 11 (delta 9), reused 0 (delta 0) error: refusing to update checked out branch: refs/heads/master error: By default, updating the current branch in a non-bare repository error: is denied, because it will make the index and work tree inconsistent error: with what you pushed, and will require 'git reset --hard' to match error: the work tree to HEAD. error: error: You can set 'receive.denyCurrentBranch' configuration variable to error: 'ignore' or 'warn' in the remote repository to allow pushing into error: its current branch; however, this is not recommended unless you error: arranged to update its work tree to match what you pushed in some error: other way. error: error: To squelch this message and still keep the default behaviour, set error: 'receive.denyCurrentBranch' configuration variable to 'refuse'. To git+ssh://[email protected]/media/LINUXDATA/working ! [remote rejected] master -> master (branch is currently checked out) error: failed to push some refs to 'git+ssh://[email protected]/media/LINUXDATA/working' I have 2 version of git, will that causes this problem? I have git 1.7 on 192.168.1.2 (src) but git 1.5 on 192.168.1.1 (dest). I appreciate if someone can help me with this. Thank you.

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  • LaTex, align alignment characters between align blocks

    - by ccook
    I would like to align two alignment characters between two align blocks so that I can have some text in the middle of a derivation with equations maintaining the horizontal alignment. For example the following excerpt of latex using align \begin{align*} \frac{\delta \phi}{\delta x_1} = {} &\frac{9}{8}\frac{\delta_1\phi}{\delta_1x_1}-\frac{1}{8}\frac{\delta_3\phi}{\delta_3x_1} \\ & \frac{9}{8}\frac{1}{h_1}\left[\phi(x_1+h_1/2)-\phi(x_i-h_1/2)\right]-\frac{1}{8}\frac{1}{3h_1}\left[\phi(x_i+3h_1/2)-\phi(x_1-3h_1/2)\right] \end{align*} some text in the middle \begin{align*} & \frac{9}{8}\frac{1}{h_1}\left[\phi(x_1+h_1/2)-\phi(x_i-h_1/2)\right]-\frac{1}{8}\frac{1}{3h_1}\left[\phi(x_i+3h_1/2)-\phi(x_1-3h_1/2)\right] \end{align*} Ideally I would like the left of the equation in the second block to line up with that of the second equation in the first block. I could do a workaround by not having text in the middle, however, I would like this functionality. EDIT I would like to have a good amount of text between. Say three to four lines that line up as normal paragraphs. Adding text in the alignment block is the workaround I poorly alluded to.

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  • Uncompress OpenOffice files for better storage in version control

    - by Craig McQueen
    I've heard discussion about how OpenOffice (ODF) files are compressed zip files of XML and other data. So making a tiny change to the file can potentially totally change the data, so delta compression doesn't work well in version control systems. I've done basic testing on an OpenOffice file, unzipping it and then rezipping it with zero compression. I used the Linux zip utility for my testing. OpenOffice will still happily open it. So I'm wondering if it's worth developing a small utility to run on ODF files each time just before I commit to version control. Any thoughts on this idea? Possible better alternatives? Secondly, what would be a good and robust way to implement this little utility? Bash shell that calls zip (probably Linux only)? Python? Any gotchas you can think of? Obviously I don't want to accidentally mangle a file, and there are several ways that could happen. Possible gotchas I can think of: Insufficient disk space Some other permissions issue that prevents writing the file or temporary files ODF document is encrypted (probably should just leave these alone; the encryption probably also causes large file changes and thus prevents efficient delta compression)

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  • git pull crashes after other member push something

    - by naiad
    Here it's the story... we have a Github account. I clone the repository ... then I can work with it, commit things, push things, etc ... I use Linux with command line and git version 1.7.7.3 Then other user, using Eclipse and git plugin for eclipse eGit 1.1.0 pushes something, and it appears in the github web pages as the last commit, but when I try to pull: $ git pull remote: Counting objects: 13, done. remote: Compressing objects: 100% (6/6), done. remote: Total 9 (delta 2), reused 7 (delta 0) Unpacking objects: 100% (9/9), done. error: unable to find 3e6c5386cab0c605877f296642d5183f582964b6 fatal: object 3e6c5386cab0c605877f296642d5183f582964b6 not found "3e6c5386cab0c605877f296642d5183f582964b6" is the commit hash of the last commit, done by the other user ... there's no problem at all to browse it through web page ... but for me it's impossible to pull it. It's strange, because my command line output tells about that commit hash, so it knows that one is the last one commit in the github system, but my git can not pull it ! Maybe the git protocol used in eGit is incompatible with the console git 1.7.7.3...

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  • Draw LINE_STRIP with Unity

    - by Boozzz
    For a new project I am thinking about whether to use OpenGL or Unity3d. I have a bit of experience with OpenGL, but I am completely new to Unity. I already read through the Unity documentation and tutorials on the Unity Website. However, I could not find a way to draw a simple Line-Strip with Unity. In the following example (C#, OpenGL/SharpGL) I draw a round trajectory from a predifined point to an obstacle, which can be imagined as a divided circle with midpoint [cx,cy] and radius r. The position (x-y coordinates) of the obstacle is given by obst_x and obst_y. Question 1: How could I do the same with Unity? Question 2: In my new project, I will have to draw quite a lot of such geometric primitives. Does it make any sense to use Unity for those things? void drawCircle(float cx, float cy, float r, const float obst_x, const float obst_y) { float theta = 0.0f, pos_x, pos_y, dist; const float delta = 0.1; glBegin(GL_LINE_STRIP); while (theta < 180) { theta += delta; //get the current angle float x = r * cosf(theta); //calculate the x component float y = r * sinf(theta); //calculate the y component pos_x = x + cx; //calculate current x position pos_y = y + cy; //calculate current y position //calculate distance from current vertex to obstacle dist = sqrt(pow(pos_x - obst_x) + pow(pos_y - obst_y)); //check if current vertex intersects with obstacle if dist <= 0 { break; //stop drawing circle } else { glVertex2f(pos_x, pos_y); //draw vertex } } glEnd(); }

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  • homebrew path issue

    - by Shaun Stanislaus
    Master:~ shaunstanislaus$ ruby <(curl -fsSkL raw.github.com/mxcl/homebrew/go) ==> This script will install: /usr/local/bin/brew /usr/local/Library/... /usr/local/share/man/man1/brew.1 Press enter to continue ==> Downloading and Installing Homebrew... remote: Counting objects: 82368, done. remote: Compressing objects: 100% (39323/39323), done. remote: Total 82368 (delta 56782), reused 65301 (delta 42220) Receiving objects: 100% (82368/82368), 11.68 MiB | 1.59 MiB/s, done. Resolving deltas: 100% (56782/56782), done. From https://github.com/mxcl/homebrew * [new branch] master -> origin/master HEAD is now at 2ea1a0e smpeg: depends on gtk ==> Installation successful! You should run `brew doctor' *before* you install anything. Now type: brew help Master:~ shaunstanislaus$ brew doctor -bash: /usr/local/bin/brew: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby: bad interpreter: No such file or directory Master:~ shaunstanislaus$ echo $PATH /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/opt/X11/bin:/Users/shaunstanislaus/Library/Application Support/GoodSync:/opt/local/bin:/opt/local/sbin:/usr/local/sbin:/Users/shaunstanislaus/.ec2/bin:/Users/shaunstanislaus/.rvm/bin /usr/local/bin/brew: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby: bad interpreter: No such file or directory how do i fix this path issue? i can't use brew command and i think i previously symlink to wrong location. please advice, thank you.

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  • JavaScript: Achieving precise animation end values?

    - by bobthabuilda
    I'm currently trying to write my own JavaScript library. I'm in the middle of writing an animation callback, but I'm having trouble getting precise end values, especially when animation duration times are smaller. Right now, I'm only targeting positional animation (left, top, right, bottom). When my animations complete, they end up having an error margin of 5px~ on faster animations, and 0.5px~ on animations 1000+ ms or greater. Here's the bulk of the callback, with notes following. var current = parseFloat( this[0].style[prop] || 0 ) // If our target value is greater than the current , gt = !!( value > current ) , delta = ( Math.abs(current - value) / (duration / 13) ) * (gt ? 1 : -1) , elem = this[0] , anim = setInterval( function(){ elem.style[prop] = ( current + delta ) + 'px'; current = parseFloat( elem.style[prop] ); if ( gt && current >= value || !gt && current <= value ) clearInterval( anim ); }, 13 ); this[0] and elem both reference the target DOM element. prop references the property to animate, left, top, bottom, right, etc. current is the current value of the DOM element's property. value is the desired value to animate to. duration is the specified duration (in ms) that the animation should last. 13 is the setInterval delay (which should roughly be the absolute minimal for all browsers). gt is a var that is true if value exceeds the initial current, else it is false. How can I resolve the error margin?

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  • Drupal6: How to programmatically style a block?

    - by Fronker
    In Drupal6, I basically have a block (a hierarchical menu structure) that turns out like this in HTML: <div class="block block-menu_block" id="block-menu_block-1"> <div class="content"> <div class="menu-block-1 menu-name-menu-navigation parent-mlid-0 menu-level-1"> <ul class="menu"> <li class="leaf first menu-mlid-248 active active-trail"><a class="active-trail active" title="" href="/">Start</a></li> <li class="expanded menu-mlid-249 active"><a class="active" title="" href="/">Aktuell</a> <ul class="menu"> <li class="leaf first menu-mlid-259"> <a title="News und Presse" href="/news-und-presse">News and Press</a> </li>... What I would like to get is actually a lot simpler: <div id="topmenu"> <ul class="one"> <li>some main entry <ul> <li> some sub entry ... or maybe: <div id="topmenu"> <h2>some main entry</h2> <h3><a href="#">some sub entry</a></h3> <h3><a href="#">another sub entry</a></h3> <h2>another main entry</h2> So, keeping the structure, but being able to use simpler, even completely different tags, if and when needed. I think I understand from the drupal docs, that I am (maybe) looking at <div class="block block-menu_block" id="block-menu_block-1" ==> module := menu_block delta := 1 (?) regrettably, none of the suggested * block-[module]-[delta].tpl.php * block-[module].tpl.php * block-[region].tpl.php placed next to page.tpl.php has any impact (yes, I did clear the cache).

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  • Correlate GROUP BY and LEFT JOIN on multiple criteria to show latest record?

    - by Sunbird
    In a simple stock management database, quantity of new stock is added and shipped until quantity reaches zero. Each stock movement is assigned a reference, only the latest reference is used. In the example provided, the latest references are never shown, the stock ID's 1,4 should have references charlie, foxtrot respectively, but instead show alpha, delta. How can a GROUP BY and LEFT JOIN on multiple criteria be correlated to show the latest record? http://sqlfiddle.com/#!2/6bf37/107 CREATE TABLE stock ( id tinyint PRIMARY KEY, quantity int, parent_id tinyint ); CREATE TABLE stock_reference ( id tinyint PRIMARY KEY, stock_id tinyint, stock_reference_type_id tinyint, reference varchar(50) ); CREATE TABLE stock_reference_type ( id tinyint PRIMARY KEY, name varchar(50) ); INSERT INTO stock VALUES (1, 10, 1), (2, -5, 1), (3, -5, 1), (4, 20, 4), (5, -10, 4), (6, -5, 4); INSERT INTO stock_reference VALUES (1, 1, 1, 'Alpha'), (2, 2, 1, 'Beta'), (3, 3, 1, 'Charlie'), (4, 4, 1, 'Delta'), (5, 5, 1, 'Echo'), (6, 6, 1, 'Foxtrot'); INSERT INTO stock_reference_type VALUES (1, 'Customer Reference'); SELECT stock.id, SUM(stock.quantity) as quantity, customer.reference FROM stock LEFT JOIN stock_reference AS customer ON stock.id = customer.stock_id AND stock_reference_type_id = 1 GROUP BY stock.parent_id

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  • Rails Heroku Gemfile.lock error - push rejected (open source)

    - by KJ50
    I am trying to push my open source RoR application to Heroku but I'm having an issue making the initial push. I have read many similar questions, but none of those answers has helped to solve my problem. I have tried bundle update and bundle install various times. I also have tried removing and then re-committing my Gemfile.lock file, however I get this same error still... $ git push heroku master Counting objects: 5199, done. Compressing objects: 100% (3086/3086), done. Writing objects: 100% (5199/5199), 4.57 MiB | 131 KiB/s, done. Total 5199 (delta 3418), reused 3152 (delta 1962) -----> Removing .DS_Store files -----> Ruby app detected -----> Compiling Ruby/NoLockfile ! ! Gemfile.lock required. Please check it in. ! ! Push rejected, failed to compile Ruby app To [email protected]:frozen-springs-4725.git ! [remote rejected] master -> master (pre-receive hook declined) error: failed to push some refs to '[email protected]:frozen-springs-4725.git' Since my application uses MongoDB with MongoMapper, I suspect that I have some configuration incorrect. My code can be found here on Github (I'm currently working on the heroku branch). Feel free to clone our repository and try it yourself. If anyone has any insight which could help me resolve this issue I would be very thankful!

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  • Solr - DeltaImport doenst run the parentDeltaQuery

    - by rails
    I have 1:n relation between my main entity(PackageVersion) and its tag in my DB. I add a new tag with this date to the db at the timestamp and I run delta import command. the select retrieves the line but i dont see any other sql. Here are my data-config.xml configurations: <entity name="PackageVersion" pk="PackageVersionId" query= "select ... from [dbo].[Package] Package inner join [dbo].[PackageVersion] PackageVersion on Package.Id = PackageVersion.PackageId" deltaQuery = "select PackageVersion.Id PackageVersionId from [dbo].[Package] Package inner join [dbo].[PackageVersion] PackageVersion on Package.Id = PackageVersion.PackageId where Package.LastModificationTime > '${dataimporter.last_index_time}' OR PackageVersion.Timestamp > '${dataimporter.last_index_time}'" deltaImportQuery="select ... from [dbo].[Package] Package inner join [dbo].[PackageVersion] PackageVersion on Package.Id = PackageVersion.PackageId Where PackageVersionId=='${dih.delta.id}'" > <entity name="PackageTag" pk="ResourceId" processor="CachedSqlEntityProcessor" cacheKey="ResourceId" cacheLookup="PackageVersion.PackageId" query= "SELECT ResourceId,[Text] PackageTag from [dbo].[Tag] Tag" deltaQuery="SELECT ResourceId,[Text] PackageTag from [dbo].[Tag] Tag Where Tag.TimeStamp > '${dataimporter.last_index_time}'" parentDeltaQuery="select PackageVersion.PackageVersionId from [dbo].[Package] where Package.Id=${PackageTag.ResourceId}"> </entity> </entity>

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  • How to setup GIT repo on server with need for working dir (non- bare)

    - by OrangeTux
    I want to have configurate a GIT repo for a website. Multiple users will have a clone of the repo on their local machine and on the end of each day they push their work to the server. I can setup a bare repo, but I want a working dir/non-bare repository. The idea is that the working dir of the repository will the root folder for the website. At the end of each day all changes will be visible directly. But I can't find a way to do this. Initializing the server repo with git init gives the following error when a client is trying to push some files: git push origin master [email protected]'s password: Counting objects: 3, done. Writing objects: 100% (3/3), 227 bytes, done. Total 3 (delta 0), reused 0 (delta 0) remote: error: refusing to update checked out branch: refs/heads/master remote: error: By default, updating the current branch in a non-bare repository remote: error: is denied, because it will make the index and work tree inconsistent remote: error: with what you pushed, and will require 'git reset --hard' to match remote: error: the work tree to HEAD. remote: error: remote: error: You can set 'receive.denyCurrentBranch' configuration variable to remote: error: 'ignore' or 'warn' in the remote repository to allow pushing into remote: error: its current branch; however, this is not recommended unless you remote: error: arranged to update its work tree to match what you pushed in some remote: error: other way. remote: error: remote: error: To squelch this message and still keep the default behaviour, set remote: error: 'receive.denyCurrentBranch' configuration variable to 'refuse'. To ssh://[email protected]/home/orangetux/www/ ! [remote rejected] master -> master (branch is currently checked out) error: failed to push some refs to 'ssh://[email protected]/home/orangetux/www/' So I'm wondering if this the right way to setup a GIT repo for a website? If so, how do I have to do this? If not, what is a better way to setup a GIT repo for the development of a website? EDIT you can't push to a non-bare repository Oke, clear. But whats the way to solve my problem? Create a bare repository on the server and have a clone of this repo on the same server in the htdocs folder? This looks a bit clumsy to me. To see the result of a commit I've to clone the repository each time.

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  • Is the XP VMM a bottleneck on a multi core machine?

    - by JeffV
    I have a dual Xeon hex core machine running an IO intensive application. (WinXP 32) I am seeing a hardware driver (1/2 user mode, 1/2 kernel, streaming data) that is using 6k delta page faults per second. When other applications load or allocate large amounts of memory the driver's hardware buffer gets an underrun (application not feeding it fast enough). Could this be because the kernel is only using one core to service page fault interrupts?

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  • WPF Blurry Images - Bitmap Class

    - by Luke
    I am using the following sample at http://blogs.msdn.com/dwayneneed/archive/2007/10/05/blurry-bitmaps.aspx within VB.NET. The code is shown below. I am having a problem when my application loads the CPU is pegging 50-70%. I have determined that the problem is with the Bitmap class. The OnLayoutUpdated() method is calling the InvalidateVisual() continously. This is because some points are not returning as equal but rather, Point(0.0,-0.5) Can anyone see any bugs within this code or know a better implmentation for pixel snapping a Bitmap image so it is not blurry? p.s. The sample code was in C#, however I believe that it was converted correctly. Imports System Imports System.Collections.Generic Imports System.Windows Imports System.Windows.Media Imports System.Windows.Media.Imaging Class Bitmap Inherits FrameworkElement ' Use FrameworkElement instead of UIElement so Data Binding works as expected Private _sourceDownloaded As EventHandler Private _sourceFailed As EventHandler(Of ExceptionEventArgs) Private _pixelOffset As Windows.Point Public Sub New() _sourceDownloaded = New EventHandler(AddressOf OnSourceDownloaded) _sourceFailed = New EventHandler(Of ExceptionEventArgs)(AddressOf OnSourceFailed) AddHandler LayoutUpdated, AddressOf OnLayoutUpdated End Sub Public Shared ReadOnly SourceProperty As DependencyProperty = DependencyProperty.Register("Source", GetType(BitmapSource), GetType(Bitmap), New FrameworkPropertyMetadata(Nothing, FrameworkPropertyMetadataOptions.AffectsRender Or FrameworkPropertyMetadataOptions.AffectsMeasure, New PropertyChangedCallback(AddressOf Bitmap.OnSourceChanged))) Public Property Source() As BitmapSource Get Return DirectCast(GetValue(SourceProperty), BitmapSource) End Get Set(ByVal value As BitmapSource) SetValue(SourceProperty, value) End Set End Property Public Shared Function FindParentWindow(ByVal child As DependencyObject) As Window Dim parent As DependencyObject = VisualTreeHelper.GetParent(child) 'Check if this is the end of the tree If parent Is Nothing Then Return Nothing End If Dim parentWindow As Window = TryCast(parent, Window) If parentWindow IsNot Nothing Then Return parentWindow Else ' Use recursion until it reaches a Window Return FindParentWindow(parent) End If End Function Public Event BitmapFailed As EventHandler(Of ExceptionEventArgs) ' Return our measure size to be the size needed to display the bitmap pixels. ' ' Use MeasureOverride instead of MeasureCore so Data Binding works as expected. ' Protected Overloads Overrides Function MeasureCore(ByVal availableSize As Size) As Size Protected Overloads Overrides Function MeasureOverride(ByVal availableSize As Size) As Size Dim measureSize As New Size() Dim bitmapSource As BitmapSource = Source If bitmapSource IsNot Nothing Then Dim ps As PresentationSource = PresentationSource.FromVisual(Me) If Me.VisualParent IsNot Nothing Then Dim window As Window = window.GetWindow(Me.VisualParent) If window IsNot Nothing Then ps = PresentationSource.FromVisual(window.GetWindow(Me.VisualParent)) ElseIf FindParentWindow(Me) IsNot Nothing Then ps = PresentationSource.FromVisual(FindParentWindow(Me)) End If End If ' If ps IsNot Nothing Then Dim fromDevice As Matrix = ps.CompositionTarget.TransformFromDevice Dim pixelSize As New Vector(bitmapSource.PixelWidth, bitmapSource.PixelHeight) Dim measureSizeV As Vector = fromDevice.Transform(pixelSize) measureSize = New Size(measureSizeV.X, measureSizeV.Y) Else measureSize = New Size(bitmapSource.PixelWidth, bitmapSource.PixelHeight) End If End If Return measureSize End Function Protected Overloads Overrides Sub OnRender(ByVal dc As DrawingContext) Dim bitmapSource As BitmapSource = Me.Source If bitmapSource IsNot Nothing Then _pixelOffset = GetPixelOffset() ' Render the bitmap offset by the needed amount to align to pixels. dc.DrawImage(bitmapSource, New Rect(_pixelOffset, DesiredSize)) End If End Sub Private Shared Sub OnSourceChanged(ByVal d As DependencyObject, ByVal e As DependencyPropertyChangedEventArgs) Dim bitmap As Bitmap = DirectCast(d, Bitmap) Dim oldValue As BitmapSource = DirectCast(e.OldValue, BitmapSource) Dim newValue As BitmapSource = DirectCast(e.NewValue, BitmapSource) If ((oldValue IsNot Nothing) AndAlso (bitmap._sourceDownloaded IsNot Nothing)) AndAlso (Not oldValue.IsFrozen AndAlso (TypeOf oldValue Is BitmapSource)) Then RemoveHandler DirectCast(oldValue, BitmapSource).DownloadCompleted, bitmap._sourceDownloaded RemoveHandler DirectCast(oldValue, BitmapSource).DownloadFailed, bitmap._sourceFailed ' ((BitmapSource)newValue).DecodeFailed -= bitmap._sourceFailed; // 3.5 End If If ((newValue IsNot Nothing) AndAlso (TypeOf newValue Is BitmapSource)) AndAlso Not newValue.IsFrozen Then AddHandler DirectCast(newValue, BitmapSource).DownloadCompleted, bitmap._sourceDownloaded AddHandler DirectCast(newValue, BitmapSource).DownloadFailed, bitmap._sourceFailed ' ((BitmapSource)newValue).DecodeFailed += bitmap._sourceFailed; // 3.5 End If End Sub Private Sub OnSourceDownloaded(ByVal sender As Object, ByVal e As EventArgs) InvalidateMeasure() InvalidateVisual() End Sub Private Sub OnSourceFailed(ByVal sender As Object, ByVal e As ExceptionEventArgs) Source = Nothing ' setting a local value seems scetchy... RaiseEvent BitmapFailed(Me, e) End Sub Private Sub OnLayoutUpdated(ByVal sender As Object, ByVal e As EventArgs) ' This event just means that layout happened somewhere. However, this is ' what we need since layout anywhere could affect our pixel positioning. Dim pixelOffset As Windows.Point = GetPixelOffset() If Not AreClose(pixelOffset, _pixelOffset) Then InvalidateVisual() End If End Sub ' Gets the matrix that will convert a Windows.Point from "above" the ' coordinate space of a visual into the the coordinate space ' "below" the visual. Private Function GetVisualTransform(ByVal v As Visual) As Matrix If v IsNot Nothing Then Dim m As Matrix = Matrix.Identity Dim transform As Transform = VisualTreeHelper.GetTransform(v) If transform IsNot Nothing Then Dim cm As Matrix = transform.Value m = Matrix.Multiply(m, cm) End If Dim offset As Vector = VisualTreeHelper.GetOffset(v) m.Translate(offset.X, offset.Y) Return m End If Return Matrix.Identity End Function Private Function TryApplyVisualTransform(ByVal Point As Windows.Point, ByVal v As Visual, ByVal inverse As Boolean, ByVal throwOnError As Boolean, ByRef success As Boolean) As Windows.Point success = True If v IsNot Nothing Then Dim visualTransform As Matrix = GetVisualTransform(v) If inverse Then If Not throwOnError AndAlso Not visualTransform.HasInverse Then success = False Return New Windows.Point(0, 0) End If visualTransform.Invert() End If Point = visualTransform.Transform(Point) End If Return Point End Function Private Function ApplyVisualTransform(ByVal Point As Windows.Point, ByVal v As Visual, ByVal inverse As Boolean) As Windows.Point Dim success As Boolean = True Return TryApplyVisualTransform(Point, v, inverse, True, success) End Function Private Function GetPixelOffset() As Windows.Point Dim pixelOffset As New Windows.Point() Dim ps As PresentationSource = PresentationSource.FromVisual(Me) If ps IsNot Nothing Then Dim rootVisual As Visual = ps.RootVisual ' Transform (0,0) from this element up to pixels. pixelOffset = Me.TransformToAncestor(rootVisual).Transform(pixelOffset) pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, False) pixelOffset = ps.CompositionTarget.TransformToDevice.Transform(pixelOffset) ' Round the origin to the nearest whole pixel. pixelOffset.X = Math.Round(pixelOffset.X) pixelOffset.Y = Math.Round(pixelOffset.Y) ' Transform the whole-pixel back to this element. pixelOffset = ps.CompositionTarget.TransformFromDevice.Transform(pixelOffset) pixelOffset = ApplyVisualTransform(pixelOffset, rootVisual, True) pixelOffset = rootVisual.TransformToDescendant(Me).Transform(pixelOffset) End If Return pixelOffset End Function Private Function AreClose(ByVal Point1 As Windows.Point, ByVal Point2 As Windows.Point) As Boolean Return AreClose(Point1.X, Point2.X) AndAlso AreClose(Point1.Y, Point2.Y) End Function Private Function AreClose(ByVal value1 As Double, ByVal value2 As Double) As Boolean If value1 = value2 Then Return True End If Dim delta As Double = value1 - value2 Return ((delta < 0.00000153) AndAlso (delta > -0.00000153)) End Function End Class

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