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  • How to generate a video signal from Android device via USB?

    - by C.Rivlaldo
    Is it possible to create an application for Android, which can generate a video signal (HDMI or VGA) via USB? Any Android device has miniUSB port. Theoretically it's possible to create a small commutator device on microcontroller or microscheme, which will be a USB-host for Android device. You'll connect Android device with commutator and then connect commutator with monitor. For example, the scheme looks like: Android phone - commutator (USB-host) - TV/Monitor. Summary, I need to connect android phone with TV via miniUSB port. I found soft which can use miniUSB - HDMI cable, but those apps only for Motorolla Droid and HTC Evo. I'll glad to get links to existing apps or projects on that theme, to info about software generation HDMI-signal and connecting Android devices with another devices. Thank you and sorry for my bad english!

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  • Is it better to use GL_FIXED or GL_FLOAT on Android.

    - by Timmmm
    I would have assumed that GL_FIXED was faster, but the iPhone docs actually say to use GL_FLOAT because GL_FIXED has to be converted to GL_FLOAT. Is it the same on Android? I suppose it varies by phone, but what about recent popular ones (Nexus One, Droid/Milestone, etc.)? Bonus points: This appears to be completely undocumented (e.g. search google for GL_FIXED!) but where is the 'point' in GL_FIXED? I.e. how much is (GL_FIXED)1 worth?

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  • Is it possible to dither a gradient drawable?

    - by Seu
    I'm using the following drawable: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:startColor="@color/content_background_gradient_start" android:endColor="@color/content_background_gradient_end" android:angle="270" /> </shape> The problem is that I get severe banding on hdpi devices (like the Nexus One and Droid) since the gradient goes from the top of the screen to the very bottom. According to http://idunnolol.com/android/drawables.html#shape_gradient there isn't a "dither" attribute for a gradient. Is there anything I can do to smooth the gradient?

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  • Layout Problem on Bigger resolution Phone like Nexus one?

    - by UMMA
    dear friends, i have created application using layout font sizes in "pixels" font and other layout looks fine on HTC hero and Motorola Droid but in nexus one which is bigger resolution phone every thing is messed up. for example , i have used font 18px which is bigger size in HTC Hero and Motorola but in Nexus one it is looking very small. same is the case with image height and width a banner looks fine on both phones but in nexus one very small. actually we dont have height and width in percentage thats why i am not able to solve this problem. layout_width="fill_parent" also not helping.. kindly help me out what should i do to make application look same in all the phones with different resolutions.

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  • Android::Confused about image sizes in a website

    - by Legend
    I was testing my website inside the Android emulator with the Droid Skin (240 dpi). I have the following css: #container { position: relative; width: 854px; height: 480px; background: #000; margin: auto; } #container li { position: relative; list-style: none; width: 201px; height: 110px; padding-left: 10px; padding-top:10px; padding-bottom:10px; overflow: hidden; float: left; z-index: 2; } The display is not what I expected obviously because I am defining everything in px (when I should have been using dip but css does not allow dip). How can I convert my px to something that is suitable for Android? Any suggestions?

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • What are the names of network interfaces on the Motorola CLIQ XT?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ XT is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • [as3] air for android - stage.setOrientation deprecated in AIR 2.5 so how do I do it now?

    - by jason
    as3 air for android using flash CS5 my problem: testing an AIR app on my droid 2 global (with slide out keyboard) using stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, handleOrientationChange); this is only fired when the i slide the keyboard out and not when I rotate the phone. I have tried this with the auto orientation on and off and with the aspect to portrait and landscape. actually the auto orientation option does not seem to make a difference on or off. I need the orientation to change when i rotate the phone. I know i can use the accelerometer to do this but the problem with that is when I click on a textField with the keyboard closed only the vertical keyboard pops up and i need the other one to pop up when holding the phone sideways.

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  • MyLocationOverlay dissappears, is not there onResume.

    - by Paul
    I have a mapView to which I add a MyLocationOverlay. It displays fine when the app starts from scratch (goes through onCreate). If I exit the app (back button) and then start it again (onResume), the overlay is gone. I have tried to fix this for 10+ hours. All sorts of messing with re-adding the overlay. Resetting the overlays. Changing the maps location so it's forced to redraw. Trying to manually invalidate or force a redraw of the overlay. NOTHING has worked. From the way the code looks, the Overlay object exists and everything is working fine - but it's just not on the map. Is anybody else having this problem? (Droid Incredible, 2.2)

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  • Is there a global inbox for android?

    - by Loony2nz
    I'm a Blackberry fan and I have been aching to get a phone with a better UI (and not the jesusPhone). I was looking at the Android platform and find it quite fun to play with. However, one of the crucial elements of my BB that I love to death is the global inbox of all my email accounts. (not to mention the BB messenger, but I can live without that). Is there an addon or does the android have this feature natively? I played with my friend's Verizon Droid, and she couldn't tell me. Thanks!

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  • How to connect android application running on a device to a local web application?

    - by guna
    I have my droid device connected through USB and using Eclipse for debugging my application running on the device. Everything is fine, except my application needs to connect to a web application running on the same host computer (Windows XP, IE). The web address on the IE was "http://local:4566/MyApp/". I tried to set my android app to "http://10.0.2.2:4566/MyApp", but no luck. The android app's connection simply times out. The document under http://developer.android.com/guide/developing/tools/emulator.html says that the ip address may be different for devices (see Network Address Space section) but no further details on how to find that. Question is, how to I connect to a local web application running on my host computer (windows xp) from an Android application connected through USB running debug under Eclipse? Appreciate any help. thanks, Guna

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  • android drawable changes sizes on screen when reading image from file

    - by Daniel Benedykt
    Hi I have an image on a private file. I read the file, create the drawable, and assign it to an ImageView. The ImageView has WRAP_CONTENT so the size is automatic. On 320x480 screens, the image looks good But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100. Of course it has something to do with the density but not sure how should I resolve this. This is my code: FileInputStream fis = this.openFileInput("icon.png"); icon = Drawable.createFromStream(fis, "icon"); fis.close(); imageView.setImageDrawable(icon); thanks

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  • Add Words to Android's UserDictionary

    - by SaulBack
    I want to add an entire medical dictionary to my android (Moto Droid). I would like to be able to send text messages and have the medical words be in the predictable text. I've been trying to write a small app that would accomplish this, but everything I try the app crashes on startup. I've never written an app for a mobile platform so that is a first for me. Here is what is not working properly. public class WordAdd extends Activity { /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); UserDictionary.Words.addWord( this , "newMedicalWord", 1, UserDictionary.Words.LOCALE_TYPE_CURRENT); } } It seems so simple to do, yet I am so stuck. Thanks for any help you can provide.

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  • Customizing Sipdroid

    - by Seshu Vinay
    I have a Voip based app. So i thought of customizing SipDroid open source project. As the starting phase i have changed all the package names, Class names etc. It perfectly works on my Samsung Galaxy Y. But i tried with many other mobiles, Voice is not audible. Call is being initialized but could not hear voice. In Samsung galaxy young, voice is clearly audible for both incoming and outgoing calls. But in all the other phones i have tested i can hear only beep sounds. What could be the problem? I tried calling the other mobile(that has Sip Droid) with my Samsung Galaxy Young(customized app) I could hear voice in my app but could not hear in Sipdroid. But when i tried calling Sipdroid to Sipdroid, it works fine in all the mobiles.

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  • Android: manifest targetSdkVersion change resulted in: icon not visible, widget no longer works, and

    - by Casey
    I recently upgraded my Android app to support multiple resolutions. Previously, my Android.manifest file had a line: To support multiple density and resolution devices, I changed this to: <supports-screens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> I then added a couple of new directories, like drawable-hdpi-v4 and drawable-long-hdpi-v4 that includes the high-res versions of the graphics. That's about it. Ever since releasing this update, there have been a decent number of users complaining about various problems: - the app icon doesn't appear (I did not create a high res version of the icon) - the home screen widget no longer works, even if they delete and re-add it (this code did not change with the update). I've had a user send me their error log, which shows: 03-19 20:59:41.617 W/ActivityManager( 1854): Unable to launch app com.alt12.babybump/10078 for broadcast Intent { action=android.appwidget.action.APPWIDGET_UPDATE flags=0x4 comp={com.alt12.babybump/com.alt12.babybump.WidgetGirl} (has extras) }: process is bad There is one questionable section in my existing widget code that may be relevant: @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } } And perhaps most troublesome: the sqlite database is no longer accessible/writeable for some users so their data is no longer available. I did add the WRITE_EXTERNAL_STORAGE permission to the manifest. This is only happening to certain users and it tends to be HTC Eris users. In that error log I see things such as: 03-19 16:00:56.173 E/FlurryAgent( 4791): java.io.FileNotFoundException: /data/data/com.alt12.babybump/files/.flurryagent.-2333f5cb 03-19 16:00:56.173 E/FlurryAgent( 4791): at org.apache.harmony.luni.platform.OSFileSystem.open(OSFileSystem.java:231) 03-19 16:01:09.393 E/Database( 4791): sqlite3_open_v2("/data/data/com.alt12.babybump/databases/uitematmamad.db", &handle, 6, NULL) failed 03-19 16:01:09.393 W/System.err( 4791): android.database.sqlite.SQLiteException: unable to open database file It's as if the update has caused a new process and it can't access the old process's data, or something. Any help appreciated!

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  • How i can fix " E: Internal Error, No file name for libc6 "

    - by SMAOUH
    Hello all please i need your help to fix this problem i have 2 broken packages system and i can't reinstall them or make any other option : update , upgrade , install & remove app .... Ubuntu 12.04.3 I have not found any solutions please help me sudo apt-get install -f smaouh@Linux:~$ sudo apt-get install -f [sudo] password for smaouh: Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: libopenal1 libpam-winbind libao-common gnome-exe-thumbnailer libqca2-plugin-ossl gir1.2-champlain-0.12 libmagickcore4 libmagickwand4 libmagickcore4-extra libcapi20-3 python-unidecode libopenal-data liblqr-1-0 gir1.2-gtkchamplain-0.12 unixodbc wine-gecko2.21 libchamplain-0.12-0 python-glade2 imagemagick-common libosmesa6 oss-compat gimp-help-common esound-common gimp-help-en libmpg123-0 ttf-mscorefonts-installer imagemagick winbind libodbc1 fonts-droid fonts-unfonts-core libchamplain-gtk-0.12-0 libclutter-gtk-1.0-0 gir1.2-gtkclutter-1.0 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 386 not upgraded. 4 not fully installed or removed. After this operation, 0B of additional disk space will be used. dpkg: error processing libc6 (--configure): libc6:amd64 2.15-0ubuntu10.5 cannot be configured because libc6:i386 is in a different version (2.15-0ubuntu10.4) dpkg: dependency problems prevent configuration of libc-dev-bin: libc-dev-bin depends on libc6 (>> 2.15); however: Package libc6 is not configured yet. libc-dev-bin depends on libc6 (<< 2.16); however: Package libc6 is not configured yet. dpkg: error processing libc-dev-bin (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libc6-dev: libc6-dev depends on libc6 (= 2.15-0ubuntu10.5); however: Package libc6 is not configured yet. libc6-dev depends on libc-dev-bin (= 2.15-0ubuntu10.5); however: Package libc-dev-bin is not configured yet. dpkg: error processing libc6-dev (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libc6-i386: libc6-i386 depends on libc6 (= 2.15-0ubuntu10.5); however: Package libc6 is not configured yet. dpkg: error processing libc6-i386 (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already Errors were encountered while processing: libc6 libc-dev-bin libc6-dev libc6-i386 E: Sub-process /usr/bin/dpkg returned an error code (1) smaouh@Linux:~$

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  • Cannot install wine on Ubuntu natty 64bit [broken dependency]

    - by MHK
    I've just installed Ubuntu natty 64bit. Now I'm trying to install wine and no matter how I do it (Software center/synaptic/terminal), it fails. Here's what I tried on terminal: sudo apt-get update sudo apt-get install wine It shows: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine : Depends: wine1.3 but it is not going to be installed Depends: ia32-libs (>= 1.6) but it is not going to be installed Depends: lib32asound2 (> 1.0.14) but it is not going to be installed Depends: libc6-i386 (>= 2.6-1) but it is not going to be installed Depends: lib32nss-mdns (>= 0.10-3) but it is not going to be installed E: Broken packages Any body faced this? Is this a bug or something is broken on my end? Any hints on how to solve? Edit: I've tried with aptitude, it gives more clear message: sudo aptitude install wine Output: The following NEW packages will be installed: gnome-exe-thumbnailer{a} ia32-libs{a} icoutils{a} imagemagick{a} lib32asound2{ab} lib32bz2-1.0{a} lib32gcc1{ab} lib32ncurses5{a} lib32nss-mdns{a} lib32stdc++6{ab} lib32v4l-0{ab} lib32z1{a} libc6-i386{ab} libcdt4{a} libgraph4{a} libgvc5{a} libilmbase6{a} liblqr-1-0{a} libmagickcore3{a} libmagickcore3-extra{a} libmagickwand3{a} libnetpbm10{a} libopenexr6{a} libpathplan4{a} netpbm{a} ttf-droid{a} ttf-symbol-replacement-wine1.3{a} ttf-umefont{a} winbind{a} wine wine1.3{a} wine1.3-gecko{a} winetricks{a} 0 packages upgraded, 33 newly installed, 0 to remove and 0 not upgraded. Need to get 135 MB of archives. After unpacking 421 MB will be used. The following packages have unmet dependencies: libc6-i386: Depends: libc6 (= 2.12.1-0ubuntu16) but 2.13-0ubuntu13 is installed. lib32gcc1: Depends: gcc-4.5-base (= 4.5.2-2ubuntu3) but 4.5.2-8ubuntu4 is installed. lib32asound2: Depends: libasound2 (= 1.0.23-2.1ubuntu2) but 1.0.24.1-0ubuntu5 is installed. lib32stdc++6: Depends: gcc-4.5-base (= 4.5.2-2ubuntu3) but 4.5.2-8ubuntu4 is installed. lib32v4l-0: Depends: libv4l-0 (= 0.8.1-2) but 0.8.3-1 is installed. The following actions will resolve these dependencies: Keep the following packages at their current version: 1) ia32-libs [Not Installed] 2) lib32asound2 [Not Installed] 3) lib32bz2-1.0 [Not Installed] 4) lib32gcc1 [Not Installed] 5) lib32ncurses5 [Not Installed] 6) lib32nss-mdns [Not Installed] 7) lib32stdc++6 [Not Installed] 8) lib32v4l-0 [Not Installed] 9) lib32z1 [Not Installed] 10) libc6-i386 [Not Installed] 11) wine [Not Installed] 12) wine1.3 [Not Installed] Leave the following dependencies unresolved: 13) wine1.3-gecko recommends wine1.3 14) winetricks recommends wine1.2 | wine1.3 | cxoffice5 | cxgames5 It seems the wine package hasn't been updated in the repo. What should I do now?

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  • Why I&rsquo;m Getting an iPad

    - by andrewbrust
    I have never purchased an Apple product in my life.  That’s a “true fact.”  And, for that matter, the last Apple product I really wanted was an Apple IIe, back in the 1980s.  I couldn’t afford it though (I was in high school), so I got a Commodore 64 instead…it had the same microprocessor, after all.  If the iPhone were on Verizon, I probably would have picked one up in December, when I got my Droid.  And if the iPod Touch worked with my Napster subscription (which of course it does not, but my Sonos does) I might have picked on of those instead. That’s three strikes, but Apple’s not out.  I’ve decided I want the iPad.  Why?  Well, to start with, my birthday is March 31st…the iPad comes out on April 3rd, and my wife wanted to know what to get me.  Also, my house is a 7-minute walk from the Apple Store on West 14th Street in Manhattan.  This makes it easy to get my pre-ordered device on launch day, and get home quickly with it.  Oh, and I agreed to write an article for Redmond Magazine, the fee for which will pay for the device…that way the birthday present doesn’t have to be an extravagant expense.  Plus, I’m a contrarian, so I want to buy the one device from Apple that the fanboys have actually panned. Think those are bad reasons? How about this: I want to experience iPhone and iPad development and, although my app will probably never hit the App Store and run on the actual device, I still think owning one will help me develop something better.  i want to see if the slate form factor has good business usage scenarios.  I want to see if Business Intelligence technology on a device like this can work.  Imagine a dashboard on this thing. And, for the consumer experience, I really want a touch device on which I can surf the Web while I’m in the kitchen, or on the couch.  I don’t want the small form factor of my phone, I don’t want to use my TV, and I don’t want a keyboard that will get dirty or in my way. I don’t want to watch movies on it (my TV is good for that), so I don’t care that the iPad has a 4:3 screen.  I don’t want to read books on it, so I don’t care that the display is backlit LCD, rather than eInk. But really what I want is to understand, first hand, why people have such brand loyalty to Apple.  I know the big reasons; I’m not detached from society.  But I want to know the subtle points of what Apple does really well, and also what they do poorly.  And I’d like to know, once and for all, if Microsoft can beat Apple, if Microsoft can think the right way to beat Apple and if Microsoft should  even try to beat Apple. I expect to share my thoughts on these questions, as they develop.

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  • Convert .3GP and .3G2 Files to AVI / MPEG for Free

    - by DigitalGeekery
    3GP and .3G2 are common video capture formats used on many mobile phones, but they may not be supported by your favorite media player. Today we’ll show you a quick and easy way to convert those files to AVI or MPG format with the free Windows application, Pazera Free 3GP to AVI Converter. Download the Pazera Free 3GP to AVI Converter. You’ll have to unzip the download folder, but there is no need to install the application. Just double-click the 3gptoavi.exe file to run the application. To add your 3GP or 3G2 files to the queue to be converted, click on the Add files  button at the top left. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time.   Most users will find it preferable to use one of the pre-configured profiles for their conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You will see the profile update the settings in the panels at the bottom of the application. We tested Pazera Free 3GP to AVI Converter with 3GP files recorded on a Motorola Droid, and found the AVI H.264 Very High Q. profile to return the best results for AVI output, and the MPG – DVD NTSC: MPEG-2 the best results for MPG output. Other profiles produced smaller file sizes, but at a cost of reduced quality video output.   More advanced users may tweak video and audio settings to their liking in the lower panels. Click on the AVI button under Output file format / Video settings to adjust settings AVI… Or the MPG button to adjust the settings for MPG output. By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. When you’ve chosen your settings, click Convert to begin the conversion process.   A conversion output box will open and display the progress. When finished, click Close. Now you’re ready to enjoy your video in your favorite media player. Pazera Free 3GP to AVI Converter isn’t the most robust media conversion tool, but it does what it is intended to do. It handles the task of 3GP to AVI / MPG conversion very well. It’s easy enough for the beginner to manage without much trouble, but also has enough options to please more experienced users. Download Pazera Free 3GP to AVI Converter Similar Articles Productive Geek Tips How To Convert Video Files to MP3 with VLCEasily Change Audio File Formats with XRECODEConvert PDF Files to Word Documents and Other FormatsConvert Video and Remove Commercials in Windows 7 Media Center with MCEBuddy 1.1Compress Large Video Files with DivX / Xvid and AutoGK TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

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  • Isis Finally Rolls Out

    - by David Dorf
    Google has rolled their wallet out for several chains; I see the NFC readers in Walgreen's when I'm sent their for milk.  But Isis has been relatively quiet until now.  As of last week they have finally launched in their two test cities: Austin, and Salt Lake City.  Below are the supported carriers and phones as of now, but more phones will be added later. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} AT&T supports: HTC One™ X, LG Escape™, Samsung Galaxy Exhilarate™, Samsung Galaxy S® III, Samsung Galaxy Rugby Pro™ T-Mobile supports: Samsung Galaxy S® II, Samsung Galaxy S® III, Samsung Galaxy S® Relay 4G Verizon supports: Droid Incredible 4G LTE. Of course iPhone owners have no wallet since Apple didn't included an NFC chip. To start using Isis, you have to take your NFC-capable phone to your carrier's store to get the SIM replaced with a more sophisticated one that has a secure element configured for Isis.  The "secure element" is the cryptographic logic that secures mobile payments.  Carriers like the secure element in the SIM while non-carriers (like Google) prefer the secure element in the phone's electronics. (I'm not entirely sure if you could support both Isis and Google Wallet on the same phone.  Anybody know?) Then you can download the Isis app from Google Play and load your cards.  Most credit cards are supported, and there's a process to verify the credit cards are valid.  Then you can select from the list of participating retailers to "follow."  Selecting a retailer allows that retailer to give you offers via the app. The app is well done and easy to use.  You can select a default payment type and also switch between them easily.  When the phone is tapped on the reader, there are two exchanges of information.  The payment information is transferred, and then the Isis "SmartTap" information which includes optional loyalty number and digital coupons.  Of course the value of mobile wallets comes from the ease of handling all three data types (i.e. payment, loyalty, offers). There are several advertisements for Isis running now, and my favorite is below.

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  • How can I discover zeroconf (Bonjour) services on Android? I'm having trouble with jmDNS.

    - by Peter Kirn
    I'm working with a Droid / Android 2.0.1 and encountering an issue apparently many people have: I'm unable to discover services using the one pure-Java zeroconf library I know of, jmDNS. (Apple's Bonjour, while it works on Linux and Windows Java, I believe would be harder to port to Android because of reliance on native code.) I can create services, but not discover them. I'm trying to make sense of what's going on. There is an ongoing issue report here; related to multicast and IPv6, but seems to be throwing users of jmDNS, too: http://code.google.com/p/android/issues/detail?id=2323 Any idea why this person might be having success? See comment 22 in the bug report. (I'm new to SO, so can't post more than one URL.) I have tested their code, but without any luck. Has anyone successfully accomplished zeroconf service discovery on Android, using jmDNS or another library? Is it possible my discovery issue is related to the IPv6 multicast problem?

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  • Android Live Wallpaper: waitForCondition(ReallocateCondition)

    - by jstatz
    I've been developing a live wallpaper using GLWallpaperService, and have gotten good results overall. It runs rock-solid in the emulator and looks good. I've dealt with OpenGL many times before so have a solid command of how to do things... unfortunately I'm having a hell of a time getting this to actually be stable on the actual hardware. The basic symption occurs when you slide the physical keyboard on a Motorola Droid in and out a few times. This causes the wallpaper to get destroyed/recreated several times in quick succession -- which would be fine, as I have my assets clearing in onDestroy and reloading in onSurfaceChanged. The problem is after a few iterations of this, (four or five, maybe) the calls to onSurfaceChanged completely stop, and i get an endless string of this printed to the log: 04-02 00:53:18.088: WARN/SharedBufferStack(1032): waitForCondition(ReallocateCondition) timed out (identity=337, status=0). CPU may be pegged. trying again. Is there something I should be implementing here aside from the Android-typical onSurfaceCreated/onSurfaceChanged/onSurfaceDestroyed triumvirate? Browsing through the WallpaperService and WallpaperRenderer classes doesn't pop up anything obvious to me.

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  • Should I use OpenGL for chess with animations?

    - by fhucho
    At the moment I am experimenting with SurfaceView for my chess game with animations. I am getting only about 8 FPS in the emulator. I draw a chess board and 32 chess pieces and rotate everything (to see how smooth it is), I am using antialiasing. On the Droid I'm getting about 20FPS, so it's not very smooth. Is it possible to implement a game with very scarce and simple animations without having to use OpenGL? This is what I do every frame: // scale and rotate matrix.setScale(scale, scale); rotation += 3; matrix.postRotate(rotation, 152, 152); canvas = surfaceHolder.lockCanvas(); canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.FILTER_BITMAP_FLAG)); canvas.setMatrix(matrix); canvas.drawARGB(255, 255, 255, 255); // fill the canvas with white for (int i = 0; i < sprites.size(); i++) { sprites.get(i).draw(canvas); // draws chessboard and chess pieces }

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  • Newbie question: How do you layout an icon, 2 text lines and a button?

    - by Keith Barrows
    I am trying to extend a sample I found at http://developer.android.com/resources/articles/layout-tricks-efficiency.html. I am a brand new MonoDroid developer, just installed it yesterday, and trying to jump right into UI design and so far it is not clicking for me completely. I have this main.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <TextView android:id="@+id/secondLine" android:layout_width="200dip" android:layout_height="26dip" android:layout_toRightOf="@id/icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:text="Second line which is a long line of text and needs to scroll" /> <TextView android:id="@+id/firstLine" android:layout_width="200dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/secondLine" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" android:text="First line" /> <Button android:id="@+id/logonButton" android:layout_width="50dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/secondLine" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:gravity="center_vertical" android:text="Login" /> /> </RelativeLayout> What I am trying to do is have an icon on the left, 2 lines of text stacked in the middle and a button on the right. When I run this in my emulator I am seeing: The second line is not scrolling. The button does not show up. Is there by any chance a simple WYSIWYG editor for layout? Or is there an app to give me a quick view of my layout XML? Something like FireBug in FireFox would be fine. Barring the slim chance there are UI helpers for Droid, what am I doing wrong? :)

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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