Search Results

Search found 5922 results on 237 pages for 'drop shadows'.

Page 9/237 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • How do I drag and drop between two listboxes in XUL?

    - by pc1oad1etter
    I am trying to implement drag and drop between two listboxes. I have a few problems 1) I am not detecting any drag events of any kind from the source list box/ I do not seem to be able to drag from it 2) I can drag from my desktop to the target listbox and I am able to detect 'dragenter' 'dragover' and 'dragexit' events. I am noticing that the event parameter is undefined in my 'dragenter' callback - is this a problem? 3) I cannot figure out how to complete the drag and drop operation. From https://developer.mozilla.org/En/DragDrop/Drag_Operations#Performing_... "If the mouse was released over an element that is a valid drop target, that is, one that cancelled the last dragenter or dragover event, then the drop will be successful, and a drop event will fire at the target. Otherwise, the drag operation is cancelled and no drop event is fired." This seems to be referring to a 'drop' event, though there is not one listed at https://developer.mozilla.org/en/XUL/Events . I can't seem to detect the end of the drag in order to call one of the example 'doDrop()' functions that I find on MDC. My example, so far: http://pastebin.mozilla.org/713676 <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/ there.is.only.xul" onload="initialize();"> <vbox> <hbox> <vbox> <description>List1</description> <listbox id="source" draggable="true"> <listitem label="1"/> <listitem label="3"/> <listitem label="4"/> <listitem label="5"/> </listbox> </vbox> <vbox> <description>List2</description> <listbox id="target" ondragenter="onDragEnter();"> <listitem label="2"/> </listbox> </vbox> </hbox> </vbox> <script type="application/x-javascript"> <![CDATA[ function initialize(){ jsdump('adding events'); var origin = document.getElementById("source"); origin.addEventListener("drag", onDrag, false); origin.addEventListener("dragdrop", onDragDrop, false); origin.addEventListener("dragend", onDragEnd, false); origin.addEventListener("dragstart", onDragStart, false); var target = document.getElementById("target"); target.addEventListener("dragenter", onDragEnter, false); target.addEventListener("dragover", onDragOver, false); target.addEventListener("dragexit", onDragExit, false); target.addEventListener("drop", onDrop, false); target.addEventListener("drag", onDrag, false); target.addEventListener("dragdrop", onDragDrop, false); } function onDrag(){ jsdump('onDrag'); } function onDragDrop(){ jsdump('onDragDrop'); } function onDragStart(){ jsdump('onDragStart'); } function onDragEnd(){ jsdump('onDragEnd'); } function onDragEnter(event){ //debugger; if(event){ jsdump('onDragEnter event.preventDefault()'); event.preventDefault(); }else{ jsdump("event undefined in onDragEnter"); } } function onDragExit(){ jsdump('onDragExit'); } function onDragOver(event){ //debugger; if(event){ //jsdump('onDragOver event.preventDefault()'); event.preventDefault(); }else{ jsdump("event undefined in onDragOver"); } } function onDrop(event){ jsdump('onDrop'); var data = event.dataTransfer.getData("text/plain"); event.target.textContent = data; event.preventDefault(); } function jsdump(str) { Components.classes['[email protected]/consoleservice;1'] .getService(Components.interfaces.nsIConsoleService) .logStringMessage(str); } ]]> </script> </window>

    Read the article

  • is it possible to mix DHTML and Applet for Drag and drop?

    - by indra
    I am working on some example to find if a Div (DHTML) on to Java Applet in a web page. I used YUI JS Drag drop library to make the div as droppable item and made the div surrounding the Applet as Drop Target. When I dropped it in the Div containing Applet, I am Calling some method in the applet from Javascript Drop handler? This is fine, but I have the problem if the applet contains different objects and regions , how to identify which object it is dropped on? is there any other approach to work with DHTML and applets for Drag and Drop? Also, is it possible to write DD between two applets? Thanks in advance.

    Read the article

  • Why do child elements cause 'dropleave' to be called (drag-n-drop file upload)?

    - by tundoopani
    I have a HTML5 drag-n-drop script that allows users to drop files in #droparea. The #droparea div has child elements that are also div elements. <div id="droparea"> <div id="showif_no_dragover">Drag files here!</div> <div id="showif_dragover">Drop the files!</div> </div> The associated javascript/jquery is: var droptarget = "#droparea"; $(droptarget).live('dragenter', dragEnter); $(droptarget).live('dragleave', dragExit); $(droptarget).live('dragover', nothing); $(droptarget).live('drop', dropGo); (Side question: should I use .live(), .on() or .bind() here?) I have created a sample jsFiddle with some additional code here: http://jsfiddle.net/PwFr9/3/ If you look at the console, you will notice that as you drag a file within #droparea, dragenter() and dragleave() are called multiple times, even though the drag is still inside #droparea. If you remove the child elements (#child1 and #child2), the problem is gone because the child elements are gone. How can I keep the child elements and prevent them from messing up the drag events? I have searched Stackoverflow and Google for hours without much help. I found this questions here at Stackoverflow: How to keep child elements from interfering with HTML5 dragover and drop events? I don't know why it works, though. I have tried placing 2 div elements on top of each other (via CSS positioning). The top-most div has the drag events attached whereas the bottom-most div has the child elements. I do not like this approach because it doesn't work with the rest of my page and does not allow mouse-click interaction with the bottom-most div. Any help is appreciated! Thank you in advance. Regards, tundoo

    Read the article

  • Disabling drop shadows around windows or the menu bar

    - by Lri
    Nocturne can disable most shadows, but only in night mode. There's an annoying flash whenever it switches to night mode. (Eg when it's launched.) Also, it doesn't remove the shadow on the menubar. Sympa at MacThemes forums has posted a .psd file with a layer that cancels out the shadow under the menu bar. However it only works if that area of the desktop picture has a low enough brightness. Applications that cover the desktop (like DeskShade) also cover the menu bar's shadow. It's not a real solution though. Unsanity's ShadowKiller stopped working in 10.5. (The website still says NOT compatible with Mac OS X 10.6 Leopard. ;)) WindowShade X doesn't have any shadow-tweaking features anymore. Being able to decrease the shadow radius would be fine as well. osx - How do I decrease the window shadow in Mac OS X? - Super User doesn't have any solutions though. No, I don't mean defaults write com.apple.screencapture disable-shadow -bool yes. This seems like something that might just be possible without any extra applications. Or at least something that other applications besides Nocturne should support. So does anyone know any better solutions?

    Read the article

  • How do people get around the Carmack's Reverse patent?

    - by Rei Miyasaka
    Apparently, Creative has a patent on Carmack's Reverse, and they successfully forced Id to modify their techniques for the source drop, as well as to include EAX in Doom 3. But Carmack's Reverse is discussed quite often and apparently it's a good choice for deferred shading, so it's presumably used in a lot of other high-budget productions too. Even though it's unlikely that Creative would go after smaller companies, I'm wondering how the bigger studios get around this problem. Do they just cross their fingers and hope Creative doesn't troll them, or do they just not use Carmack's Reverse at all?

    Read the article

  • Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox

    - by ETC
    Last fall we shared Drag2Up with you, a handy little Chrome extension that make it a snap to drag, drop, and upload files to a variety of file sharing sites. Now that same easy sharing is available for Firefox. Just like the Chrome version the Firefox version adds in super simple drag and drop file sharing to your web browsing experience. Drag images, text, and other file types onto any text box and Drag2Up uploads them to the file sharing service you’ve specified in the settings menu such as Imgur, Imageshack, Pastebin, Hotfile, Droplr, and more. Hit up the link below to read more and grab a copy for your Firefox install. Drag2Up [Mozilla Add-ons] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

    Read the article

  • Google Analytics Visitors drop-off for certain region of site only

    - by crmpicco
    I have an issue with the tracking on my site where I have seen a dramatic drop off of visitors to the site from a certain region. I have four regions on my site at the moment, these are UK, EU, US and RoW (Rest of the World). The UK, EU and US regions are unaffected, only the RoW region suffers this drop-off. I have included a screen shot below from my GA account, which shows this effect. My GA code, which is included on every page on the site is below. I have changed the UA account number intentionally for this example. There have been no changes made to the GA account or the tracking code in a live environment for some considerable time, but for some reason I am seeing the drop-off for this region only. In the code below I am not tracking page views on certain pages as I have event tracking setup for these pages. <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-18721873-5']); _gaq.push(['_setCookiePath', '/row/']); if ( typeof(p_page) != 'undefined') { // do nothing if user is on above pages // N.B. there are a series of conditions in this if statement checking that we are not on a particular page } else { _gaq.push(['_trackPageview']); } </script>

    Read the article

  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

    Read the article

  • How to populate values in drop down from select query on other dropdown?

    - by jacksantho
    How can i populate the values in the drop down(second drop down) from the select query on choosing the option from the first drop down ? Examples: First Drop Down : Listing out all the "department name" using select query. Second Drop Down : Now, i need the output to list out all the "professors name" in the respective departments on the basis of the first drop down option. Thanks in advance. Much Appreciated your help.

    Read the article

  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

    Read the article

  • how to make shadows for transparent objects using ray tracing in C++/openGL

    - by happy face
    I'm trying to make a code that cast shadow from trasnparent objects(such as glass) for rendering in 3D I do not have a shadow map and photon mapping yet, and I wanted to know if there is a way to make shadows for transparent materials using ray tracing only. Caustics sounds very hard without photon mapping... I have implemented a simple code in C++ that only makes the shadows black (no matter if the objects are transparent or opaque) Pseudo code would be great, thnx. for(size_t i = 0;i < num; ++i) { if(state_list[i].hit && state_list[i].distance < dist_from_light[i]) { return[i] = BLACK; }

    Read the article

  • Making GridView Respond to 2 Drop Down Lists

    - by raziiq
    Hi there. I have got 2 Drop Down Lists on my Form and 1 GridView. I want GridView to display the data according to selection from the Drop Down Lists. For Example, One Drop Down List contains Names and other contains Dates. Both the Drop Down Lists can post back. So if i select a name from 1st Drop Down list, the Grid View should show all the results according to that Name. Similarly if i select the Date from the other Drop Down List , the Grid View should show the results according to the dates. But i cant figure out as how to bind Grid View to respond to 2 Drop Down List. BTW i am binding both the Drop Down Lists and the Grid View to the DataSource Objects, which is getting data from the database. Any Suggestions??

    Read the article

  • Ruby Drag-n-Drop IDE and Ruby programming related

    - by RPK
    I am writing a small desktop GUI application using Ruby and Gtk2. I am using RubyMine 3 on Linux (Fedora). I created a simple class to create a Gtk Window but now I feel it takes more time to just keep adding code for a Button, Drop Down and TextBox etc. I need to write even more code if the DropDown needs to be populated at run-time. Is there any Ruby Gtk IDE which supports adding Controls with simple drag-n-drop? At least I can focus on the business logic instead of just defining position and sizes of controls. One more question. I subscribed to Ruby-Forum mailing list but it is often flooded with Spam. Which is the official Ruby forum? Recently NetBeans has withdrawn support for Ruby. Is it worth to learn Ruby seriously and use it in commercial environment or not?

    Read the article

  • How to diagnose a search engine ranking drop?

    - by Itai
    EDIT: Reworded & Cleaned Up to Ease Understanding There has been a significant drop (90%) in traffic from Google to one of my well-established sites (6+ years) in the last week. Searches show that the top 3 wide keywords all dropped 4 spots. Searches for other keywords do not show ANY results in the first 10 to 25 pages of results, while previously one 1st or 2nd page at most. Since there are 200 factors for ranking, the question really is: What steps are necesary to figure out what caused such a drop? There has been no major changes during this period or the last month on the site and certainly not in the homepage which has dropped rank. Over all the years of running this site and plenty of others, I have never experienced this. There are no duplicate content on my site and I have rigorously used canonical links for the last few years to ensure it is not misinterpreted as such.

    Read the article

  • Ubuntu 14.04 VLC Subtitles - Will not attach (unable to drag/drop or upload while viewing)

    - by TheLizardKing
    I'm new to Ubuntu and a long time user of VLC with the Windows OS. In Windows, I was able to drag and drop the .sfv file onto the playing video and the subtitles would be enabled. In Ubuntu I try to drag and drop the .sfv file and it acts as though the .sfv file is a video and stops the actual video from playing. When I try to attach the .sfv file (view - subtitles - select text subtitles) I'm able to see the .sfv file I'd like to attach/open, although once I click open the file doesn't attach itself to the video. Does anyone know how to help me with this situation? I'm 2 seasons deep into Breaking Bad and attempting to read the body language of the characters during the Spanish parts has gone on way too long. Thank you, Greg

    Read the article

  • Jumpshare Makes It Dead Simple To Drag, Drop, and Share 150+ File Formats

    - by Jason Fitzpatrick
    If you’re looking for a super simple way to share files with friends and coworkers Jumpshare offers drag and drop file transfer with a powerful built in file viewer. You don’t need to register, install any software, or do anything but drag the file, drop it onto the Jumpshare interface, and share the link with your friend. Share the link and your friend can watch the real-time progress of the file upload as well as download or view the completed files within the Jumpshare file viewer. Files are hosted for two weeks before deletion. Hit up the link below to take it for a test drive. Jumpshare HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

    Read the article

  • Can't edit/drag-and-drop widgets in QtCreator in Unity, Gnome3 - ok

    - by Maksim
    I have QtCreator 2.4.1 (Qt 4.7.4) installed on Ubuntu 12.04 LTS x86. When I try to change UI - drag-and-drop any widget (buttons, label, etc.) it won't let me do it, like it's read-only. The icon when I drag is a circle with a line through it. I've found that problem in Unity and it's suggested to install Gnome3 shell - Can't edit/drag-and-drop widgets in QtCreator I tried to install Gnome3 and it works fine as expected. But the question, is there any other way to work proper with QtCreator in Unity?

    Read the article

  • Domain in PENDINGDELETE, question about drop

    - by kcdwayne
    A domain I want is in the pendingDelete stage according to WHOIS. I have been monitoring it since redemptionPeriod, and it entered into pendingDelete 5 days ago today. After checking a few services (SnapNames, etc), they report it is scheduled to drop on the 11th (7 days, by my calculations). I'm not quite sure what to believe. The domain isn't highly valuable. It is to me and one other company. I can see no backorders placed on the big name sites, so I'm thinking of trying to get it without a backorder service. Any insight as to when it will actually drop? I've read 11AM-2PM PST, but I'm unsure. Thanks.

    Read the article

  • Print Screen key doesn't work if a drop-down menu is active

    - by wim
    On 11.10, I don't get a screengrab when pressing the Print Screen button on my keyboard if I have activated a drop down menu. For example, in nautilus, I can click the File menu and press the print screen button, nothing happens. Deactivating the drop down menu and all other things being equal, it works. Is that normal? Often when using this thing I'm actually needing to show some of those menu options. Currently I use the workaround to grab after a delay of a few seconds, but I'm used to the print screen button working no matter what's in focus and would prefer it that way.

    Read the article

  • Drop in rankings after removing sitewide backlinks

    - by user319940
    Here's the scenario: I have a small web design business and was using a branded backlink on the bottom of all client sites. Recently this has become a bit taboo with the Google updates so I went back to a few of my sites and made it so there's only a homepage backlink. After doing this, I've had a drop in rankings, despite this apparently being a best practice. Is this likely a temporary drop that will pick back up? For any new sites, I still want to have a link on all pages of client sites as it's good advertising. I plan to have a do-follow homepage link and then no-follow every other link - is this a good idea?

    Read the article

  • Implementations details of drag and drop of file path in cocoa.

    - by foo
    Hi, I'm trying to get a part of my window to react to drag and drop. In this case to copy the file path to the file being dropped on the view. I have looked over some documentation but I still have some problems to see exactly where I should implement my methods for drag and drop. I have seen some examples but almost all of them assumes that I want to drop an image on the view. I'm pretty new to cocoa and Xcode so, I have some problems with seeing the exact relation between interface builder and the generated code. I have created a subclass to NSView, called drop zone like this: #import <Cocoa/Cocoa.h> @interface dropZone : NSView { } @end I then use an NSRect to color it grey like this: #import "dropZone.h" @implementation dropZone - (void)drawRect:(NSRect)rect { NSRect bounds = [self bounds]; [[NSColor grayColor] set]; [NSBezierPath fillRect:bounds]; } @end I then drag this class to my window in interface builder. But I will need to implement the registerForDraggingTypes method, but where? I have also seen a convenience method in the Apple docs for file paths like this: dragFile:fromRect:slideBack:event: that might work.

    Read the article

  • Drag and drop objects onto a DIV.. relative vs absolute position and size of target DIV

    - by Scott
    Hi, I have a question about drag and drop and hoping one of you already solved it. I have an online web app where I can drag and drop annotations (arrows, stars) on top of an image that sits on a DIV. Here's some things to know. 1) The image can be any size (sometimes big sometimes small) 2) The DIV of wrapper can be left aligned or centered 3) The DIV of wrapper can be fixed or auto So is there any possible solution to make it so positions of annotations are always relative to the top left corner of the image? So I am using jQuery. How would I get an annotation's position always relative to the top left corner of an image once I drop object? Thanks!

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >