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  • Asynchronous Streaming in ASP.NET WebApi

    - by andresv
     Hi everyone, if you use the cool MVC4 WebApi you might encounter yourself in a common situation where you need to return a rather large amount of data (most probably from a database) and you want to accomplish two things: Use streaming so the client fetch the data as needed, and that directly correlates to more fetching in the server side (from our database, for example) without consuming large amounts of memory. Leverage the new MVC4 WebApi and .NET 4.5 async/await asynchronous execution model to free ASP.NET Threadpool threads (if possible).  So, #1 and #2 are not directly related to each other and we could implement our code fulfilling one or the other, or both. The main point about #1 is that we want our method to immediately return to the caller a stream, and that client side stream be represented by a server side stream that gets written (and its related database fetch) only when needed. In this case we would need some form of "state machine" that keeps running in the server and "knows" what is the next thing to fetch into the output stream when the client ask for more content. This technique is generally called a "continuation" and is nothing new in .NET, in fact using an IEnumerable<> interface and the "yield return" keyword does exactly that, so our first impulse might be to write our WebApi method more or less like this:           public IEnumerable<Metadata> Get([FromUri] int accountId)         {             // Execute the command and get a reader             using (var reader = GetMetadataListReader(accountId))             {                 // Read rows asynchronously, put data into buffer and write asynchronously                 while (reader.Read())                 {                     yield return MapRecord(reader);                 }             }         }   While the above method works, unfortunately it doesn't accomplish our objective of returning immediately to the caller, and that's because the MVC WebApi infrastructure doesn't yet recognize our intentions and when it finds an IEnumerable return value, enumerates it before returning to the client its values. To prove my point, I can code a test method that calls this method, for example:        [TestMethod]         public void StreamedDownload()         {             var baseUrl = @"http://localhost:57771/api/metadata/1";             var client = new HttpClient();             var sw = Stopwatch.StartNew();             var stream = client.GetStreamAsync(baseUrl).Result;             sw.Stop();             Debug.WriteLine("Elapsed time Call: {0}ms", sw.ElapsedMilliseconds); } So, I would expect the line "var stream = client.GetStreamAsync(baseUrl).Result" returns immediately without server-side fetching of all data in the database reader, and this didn't happened. To make the behavior more evident, you could insert a wait time (like Thread.Sleep(1000);) inside the "while" loop, and you will see that the client call (GetStreamAsync) is not going to return control after n seconds (being n == number of reader records being fetched).Ok, we know this doesn't work, and the question would be: is there a way to do it?Fortunately, YES!  and is not very difficult although a little more convoluted than our simple IEnumerable return value. Maybe in the future this scenario will be automatically detected and supported in MVC/WebApi.The solution to our needs is to use a very handy class named PushStreamContent and then our method signature needs to change to accommodate this, returning an HttpResponseMessage instead of our previously used IEnumerable<>. The final code will be something like this: public HttpResponseMessage Get([FromUri] int accountId)         {             HttpResponseMessage response = Request.CreateResponse();             // Create push content with a delegate that will get called when it is time to write out              // the response.             response.Content = new PushStreamContent(                 async (outputStream, httpContent, transportContext) =>                 {                     try                     {                         // Execute the command and get a reader                         using (var reader = GetMetadataListReader(accountId))                         {                             // Read rows asynchronously, put data into buffer and write asynchronously                             while (await reader.ReadAsync())                             {                                 var rec = MapRecord(reader);                                 var str = await JsonConvert.SerializeObjectAsync(rec);                                 var buffer = UTF8Encoding.UTF8.GetBytes(str);                                 // Write out data to output stream                                 await outputStream.WriteAsync(buffer, 0, buffer.Length);                             }                         }                     }                     catch(HttpException ex)                     {                         if (ex.ErrorCode == -2147023667) // The remote host closed the connection.                          {                             return;                         }                     }                     finally                     {                         // Close output stream as we are done                         outputStream.Close();                     }                 });             return response;         } As an extra bonus, all involved classes used already support async/await asynchronous execution model, so taking advantage of that was very easy. Please note that the PushStreamContent class receives in its constructor a lambda (specifically an Action) and we decorated our anonymous method with the async keyword (not a very well known technique but quite handy) so we can await over the I/O intensive calls we execute like reading from the database reader, serializing our entity and finally writing to the output stream.  Well, if we execute the test again we will immediately notice that the a line returns immediately and then the rest of the server code is executed only when the client reads through the obtained stream, therefore we get low memory usage and far greater scalability for our beloved application serving big chunks of data.Enjoy!Andrés.        

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  • Exception on ExecuteReader() using OleDbCommand and Access

    - by Shane Fagan
    Hi again all, I'm getting the error below for this SQL statement in VB.Net 'Fill in the datagrid with the info needed from the accdb file 'to make it simple to access the db connstring = "Provider=Microsoft.ACE.OLEDB.12.0;Data " connstring += "Source=" & Application.StartupPath & "\AuctioneerSystem.accdb" 'make the new connection conn = New System.Data.OleDb.OleDbConnection(connstring) 'the sql command SQLString = "SELECT AllPropertyDetails.PropertyID, Street, Town, County, Acres, Quotas, ResidenceDetails, Status, HighestBid, AskingPrice FROM AllPropertyDetails " SQLString += "INNER JOIN Land ON AllPropertyDetails.PropertyID = Land.PropertyID " SQLString += "WHERE Deleted = False " If PriceRadioButton.Checked = True Then SQLString += "ORDER BY AskingPrice ASC" ElseIf AcresRadioButton.Checked = True Then SQLString += "ORDER BY Acres ASC" End If 'try to open the connection conn.Open() 'if the connection is open If ConnectionState.Open.ToString = "Open" Then 'use the sqlstring and conn to create the command cmd = New System.Data.OleDb.OleDbCommand(SQLString, conn) 'read the db and put it into dr dr = cmd.ExecuteReader If dr.HasRows Then 'if there is rows in the db then make sure the list box is clear 'clear the rows and columns if there is rows in the data grid LandDataGridView.Rows.Clear() LandDataGridView.Columns.Clear() 'add the columns LandDataGridView.Columns.Add("PropertyNumber", "Property Number") LandDataGridView.Columns.Add("Address", "Address") LandDataGridView.Columns.Add("Acres", "No. of Acres") LandDataGridView.Columns.Add("Quotas", "Quotas") LandDataGridView.Columns.Add("Details", "Residence Details") LandDataGridView.Columns.Add("Status", "Status") LandDataGridView.Columns.Add("HighestBid", "Highest Bid") LandDataGridView.Columns.Add("Price", "Asking Price") While dr.Read 'output the fields into the data grid LandDataGridView.Rows.Add( _ dr.Item("PropertyID").ToString _ , dr.Item("Street").ToString & " " & dr.Item("Town").ToString & ", " & dr.Item("County").ToString _ , dr.Item("Acres").ToString _ , dr.Item("Quota").ToString _ , dr.Item("ResidenceDetails").ToString _ , dr.Item("Status").ToString _ , dr.Item("HighestBid").ToString _ , dr.Item("AskingPrice").ToString) End While End If 'close the data reader dr.Close() End If 'close the connection conn.Close() Any ideas why its not working? The fields in the DB and the table names seem ok but its not working :/ The tables are AllPropertyDetails ProperyID:Number Street: text Town: text County: text Status: text HighestBid: Currency AskingPrice: Currency Deleted: Boolean Land PropertyID: Number Acres: Number Quotas: Text ResidenceDetails: text error is: System.InvalidOperationException was unhandled Message="An error occurred creating the form. See Exception.InnerException for details. The error is: No value given for one or more required parameters." Source="AuctioneerProject" StackTrace: at AuctioneerProject.My.MyProject.MyForms.Create__Instance__[T](T Instance) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 190 at AuctioneerProject.My.MyProject.MyForms.get_LandReport() at AuctioneerProject.ReportsMenu.LandButton_Click(Object sender, EventArgs e) in C:\Users\admin\Desktop\Auctioneers\AuctioneerProject\AuctioneerProject\ReportsMenu.vb:line 4 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at AuctioneerProject.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.Data.OleDb.OleDbException ErrorCode=-2147217904 Message="No value given for one or more required parameters." Source="Microsoft Office Access Database Engine" StackTrace: at System.Data.OleDb.OleDbCommand.ExecuteCommandTextErrorHandling(OleDbHResult hr) at System.Data.OleDb.OleDbCommand.ExecuteCommandTextForSingleResult(tagDBPARAMS dbParams, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommandText(Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommand(CommandBehavior behavior, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteReaderInternal(CommandBehavior behavior, String method) at System.Data.OleDb.OleDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OleDb.OleDbCommand.ExecuteReader() at AuctioneerProject.LandReport.load_Land() in C:\Users\admin\Desktop\Auctioneers\AuctioneerProject\AuctioneerProject\LandReport.vb:line 37 at AuctioneerProject.LandReport.PriceRadioButton_CheckedChanged(Object sender, EventArgs e) in C:\Users\admin\Desktop\Auctioneers\AuctioneerProject\AuctioneerProject\LandReport.vb:line 79 at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at AuctioneerProject.LandReport.InitializeComponent() in C:\Users\admin\Desktop\Auctioneers\AuctioneerProject\AuctioneerProject\LandReport.designer.vb:line 40 at AuctioneerProject.LandReport..ctor() in C:\Users\admin\Desktop\Auctioneers\AuctioneerProject\AuctioneerProject\LandReport.vb:line 5 InnerException:

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  • Android app in eclipse

    - by Colin
    Hello everybody, i've searched for days but cant find an answer, perhaps you guys can help. I'm creating an android app in eclipse, it all works just one thing is bugging me. this is my main.java: package com.test; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Toast; public class Main extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Add Click listeners for all buttons View firstButton = findViewById(R.id.btn_rassen); firstButton.setOnClickListener(this); View secondButton = findViewById(R.id.button2); secondButton.setOnClickListener(this); } // Process the button click events @Override public void onClick(View v) { switch(v.getId()){ case R.id.btn_rassen: Intent j = new Intent(this, Webscreen.class); j.putExtra(com.test.Webscreen.URL, "http://www.google.com/"); startActivity(j); break; case R.id.button2: Intent k = new Intent(this, Webscreen.class); k.putExtra(com.test.Webscreen.URL, "http://notworkingurltotest.com"); startActivity(k); break; } } } now when it calls the webview.java the page called shows up but not the buttons i created in the layout xml page. does anybody have any idea why this is? your help is much appreciated! ohw this is my webscreen.java package com.test; import android.app.Activity; import android.app.AlertDialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.util.Log; import android.view.Window; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.Toast; public class Webscreen extends Activity { public static final String URL = ""; private static final String TAG = "WebscreenClass"; private WebView webview; private ProgressDialog progressDialog; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.webscreen); this.getIntent().getExtras(); this.webview = (WebView) findViewById(R.string.webview); String turl = getIntent().getStringExtra(URL); Log.i(TAG, " URL = "+turl); WebView webview = new WebView(this); setContentView(webview); final Activity activity = this; webview.setWebViewClient(new WebViewClient() { public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } public void onLoadResource (WebView view, String url) { if (progressDialog == null) { progressDialog = new ProgressDialog(activity); progressDialog.setMessage("Bezig met laden..."); progressDialog.show(); } } public void onPageFinished(WebView view, String url) { if (progressDialog.isShowing()) { progressDialog.dismiss(); progressDialog = null; } } public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Intent myIntent = new Intent(); myIntent.setClassName("com.test", "com.test.Main"); startActivity(myIntent); Toast.makeText(activity, "Laden van onderdeel mislukt, probeer het later nog eens! ", Toast.LENGTH_LONG).show(); progressDialog.show(); } }); webview.loadUrl(turl); } } webscreen.xml layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <!-- <1> --> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <EditText android:id="@+id/url" android:layout_height="wrap_content" android:layout_width="wrap_content" android:lines="1" android:layout_weight="1.0" android:hint="http://" android:visibility="visible" /> <Button android:id="@+id/go_button" android:layout_height="wrap_content" android:layout_width="wrap_content" android:text="go_button" /> </LinearLayout> <!-- <2> --> <WebView android:id="@string/webview" android:layout_width="fill_parent" android:layout_height="0dip" /> </LinearLayout>

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  • Android WebView not loading a JavaScript file, but Android Browser loads it fine.

    - by Justin
    I'm writing an application which connects to a back office site. The backoffice site contains a whole slew of JavaScript functions, at least 100 times the average site. Unfortunately it does not load them, and causes much of the functionality to not work properly. So I am running a test. I put a page out on my server which loads the FireBugLite javascript text. Its a lot of javascript and perfect to test and see if the Android WebView will load it. The WebView loads nothing, but the browser loads the Firebug Icon. What on earth would make the difference, why can it run in the browser and not in my WebView? Any suggestions. More background information, in order to get the stinking backoffice application available on a Droid (or any other platform except windows) I needed to trick the bakcoffice application to believe what's accessing the website is Internet Explorer. I do this by modifying the WebView User Agent. Also for this application I've slimmed my landing page, so I could give you the source to offer me aid. package ksc.myKMB; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.graphics.Bitmap; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebSettings; import android.webkit.WebViewClient; import android.widget.Toast; public class myKMB extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /** Performs base set up */ /** Create a Activity of this Activity, IE myProcess */ myProcess = this; /*** Create global objects and web browsing objects */ HideDialogOnce = true; webview = new WebView(this) { }; webChromeClient = new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% myProcess.setProgress((progress * 100)); //CreateMessage("Progress is : " + progress); } }; webViewClient = new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(myProcess, MessageBegText + description + MessageEndText, Toast.LENGTH_SHORT).show(); } public void onPageFinished (WebView view, String url) { /** Hide dialog */ try { // loadingDialog.dismiss(); } finally { } //myProcess.setProgress(1000); /** Fon't show the dialog while I'm performing fixes */ //HideDialogOnce = true; view.loadUrl("javascript:document.getElementById('JTRANS011').style.visibility='visible';"); } public void onPageStarted(WebView view, String url, Bitmap favicon) { if (HideDialogOnce == false) { //loadingDialog = ProgressDialog.show(myProcess, "", // "One moment, the page is laoding...", true); } else { //HideDialogOnce = true; } } }; getWindow().requestFeature(Window.FEATURE_PROGRESS); webview.setWebChromeClient(webChromeClient); webview.setWebViewClient(webViewClient); setContentView(webview); /** Load the Keynote Browser Settings */ LoadSettings(); webview.loadUrl(LandingPage); } /** Get Menu */ @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } /** an item gets pushed */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { // We have only one menu option case R.id.quit: System.exit(0); break; case R.id.back: webview.goBack(); case R.id.refresh: webview.reload(); case R.id.info: //IncludeJavascript(""); } return true; } /** Begin Globals */ public WebView webview; public WebChromeClient webChromeClient; public WebViewClient webViewClient; public ProgressDialog loadingDialog; public Boolean HideDialogOnce; public Activity myProcess; public String OverideUserAgent_IE = "Mozilla/5.0 (Windows; MSIE 6.0; Android 1.6; en-US) AppleWebKit/525.10+ (KHTML, like Gecko) Version/3.0.4 Safari/523.12.2 myKMB/1.0"; public String LandingPage = "http://kscserver.com/main-leap-slim.html"; public String MessageBegText = "Problem making a connection, Details: "; public String MessageEndText = " For Support Call: (xxx) xxx - xxxx."; public void LoadSettings() { webview.getSettings().setUserAgentString(OverideUserAgent_IE); webview.getSettings().setJavaScriptEnabled(true); webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); } /** Creates a message alert dialog */ public void CreateMessage(String message) { AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(message) .setCancelable(true) .setNegativeButton("Close", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); } } My Application is running in the background, and as you can see no Firebug in the lower right hand corner. However the browser (the emulator on top) has the same page but shows the firebug. What am I doing wrong? I'm assuming its either not enough memory allocated to the application, process power allocation, or a physical memory thing. I can't tell, all I know is the results are strange. I get the same thing form my android device, the application shows no firebug but the browser shows the firebug.

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How to update the user profile through tokenid when a particular user logs in using his username and password

    - by Rani
    i have an application in which when the user enters his username and password in the login form , his username and password are submitted to the server database for validation and if he is a valid user a tokenid is generated for him through JSON response and he is allowed to log in.this is the JSON response that i get in the console when a valid user log in through the log in form : {"TokenID":"kaenn43otO","isError":false,"ErrorMessage":"","Result":[{"UserId":"164","FirstName":"Indu","LastName":"nair","Email":"[email protected]","ProfileImage":null,"ThumbnailImage":null,"DeviceInfoId":"22"}],"ErrorCode":900} 2011-06-24 11:56:57.639 Journey[5526:207] this is token id:kaenn43otO so when the same user wants to update his profile by clicking on the update tab using the tokenid So that if he want he can his firstname,lastname,password,email.etc.i i have done the following code to update the user profile using tokenid but it does not work.i get tokenid when the user log in and this tokenid i have to pass to other class: this is my code to update user profile: -(void)sendRequest { //this is the class in which i get the tokenid and i am passing it to this class apicontroller *apitest = [[apicontroller alloc]init]; NSString *tokentest = apitest.tokenapi; NSString *post = [NSString stringWithFormat:@"Token=%@&firstname=%@&lastname=%@&Username=%@&Password=%@&Email=%@",tokentest,txtfirstName.text,txtlast.text,txtUserName.text,txtPassword.text,txtEmail.text]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSLog(@"%@",postLength); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:@"http://192.168.0.1:96/JourneyMapperAPI?RequestType=Register&Command=SET"]]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { webData = [[NSMutableData data] retain]; NSLog(@"%@",webData); [theConnection start]; } else { } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [webData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; [webData release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *loginStatus = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSLog(@"%@",loginStatus); [loginStatus release]; [connection release]; [webData release]; } -(IBAction)click:(id)sender { [self sendRequest]; } this is my apicontroller.m file in which i am creating login form so that user login and in this page tokenid is generated -(void)sendRequest { UIDevice *device = [UIDevice currentDevice]; NSString *udid = [device uniqueIdentifier]; //NSString *sysname = [device systemName]; NSString *sysver = [device systemVersion]; NSString *model = [device model]; NSLog(@"idis:%@",[device uniqueIdentifier]); NSLog(@"system nameis :%@",[device systemName]); NSLog(@"System version is:%@",[device systemVersion]); NSLog(@"System model is:%@",[device model]); NSLog(@"device orientation is:%d",[device orientation]); NSString *post = [NSString stringWithFormat:@"Loginkey=%@&Password=%@&DeviceCode=%@&Firmware=%@&IMEI=%@",txtUserName.text,txtPassword.text,model,sysver,udid]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSLog(@"%@",postLength); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:@"http://192.168.0.1:96/JourneyMapperAPI?RequestType=Login"]]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { webData = [[NSMutableData data] retain]; NSLog(@"%@",webData); } else { } } //to select username and password from database. -(void)check { //app.journeyList = [[NSMutableArray alloc]init]; [self createEditableCopyOfDatabaseIfNeeded]; NSString *filePath = [self getWritableDBPath]; sqlite3 *database; if(sqlite3_open([filePath UTF8String], &database) == SQLITE_OK) { const char *sqlStatement = "SELECT Username,Password FROM UserInformation where Username=? and Password=?"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { sqlite3_bind_text(compiledStatement, 1, [txtUserName.text UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement, 2, [txtPassword.text UTF8String], -1, SQLITE_TRANSIENT); //NSString *loginname= [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; // NSString *loginPassword = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } if(sqlite3_step(compiledStatement) != SQLITE_ROW ) { NSLog( @"Save Error: %s", sqlite3_errmsg(database) ); UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"UIAlertView" message:@"User is not valid" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; alert = nil; } else { isUserValid = YES; if (isUserValid) { UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"UIAlertView" message:@"Valid User" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database); } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [webData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [webData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [connection release]; [webData release]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *loginStatus = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSLog(@"%@",loginStatus); //this is to perfrom insert opertion on the userinformation table NSString *json_string = [[NSString alloc] initWithData:webData encoding:NSUTF8StringEncoding]; NSDictionary *result = [json_string JSONValue]; //here i am storing the tokenid tokenapi = [result objectForKey:@"TokenID"]; NSLog(@"this is token id:%@",tokenapi); // BOOL errortest = [[result objectForKey:@"isError"] boolValue]; if(errortest == FALSE) { values = [result objectForKey:@"Result"]; NSLog(@"Valid User"); } else { NSLog(@"Invalid User"); } NSMutableArray *results = [[NSMutableArray alloc] init]; for (int index = 0; index<[values count]; index++) { NSMutableDictionary * value = [values objectAtIndex:index]; Result * result = [[Result alloc] init]; //through this i get the userid result.UserID = [value objectForKey:@"UserId"]; result.FirstName = [value objectForKey:@"FirstName"]; result.Username =[value objectForKey:@"Username"]; result.Email =[value objectForKey:@"Email"]; result.ProfileImage =[value objectForKey:@"ProfileImage"]; result.ThumbnailImage =[value objectForKey:@"ThumbnailImage"]; result.DeviceInfoId =[value objectForKey:@"DeviceInfoId"]; NSLog(@"%@",result.UserID); [results addObject:result]; [result release]; } for (int index = 0; index<[results count]; index++) { Result * result = [results objectAtIndex:index]; //save the object variables to database here [self createEditableCopyOfDatabaseIfNeeded]; NSString *filePath = [self getWritableDBPath]; sqlite3 *database; if(sqlite3_open([filePath UTF8String], &database) == SQLITE_OK) { const char *sqlStatement = "insert into UserInformation(UserID,DeviceId,Username,Password,FirstName,Email) VALUES (?,?,?,?,?,?)"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { //sqlite3_bind_text( compiledStatement, 1, [journeyid UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text( compiledStatement, 1, [result.UserID UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement, 2, [result.DeviceInfoId UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement, 3, [txtUserName.text UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text(compiledStatement, 4, [txtPassword.text UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text (compiledStatement, 5, [result.FirstName UTF8String],-1,SQLITE_TRANSIENT); sqlite3_bind_text (compiledStatement, 6, [result.Email UTF8String],-1,SQLITE_TRANSIENT); } if(sqlite3_step(compiledStatement) != SQLITE_DONE ) { NSLog( @"Save Error: %s", sqlite3_errmsg(database) ); } else { UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"UIAlertView" message:@"Record added" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; alert = nil; } sqlite3_finalize(compiledStatement); } sqlite3_close(database); } [loginStatus release]; [connection release]; [webData release]; } -(IBAction)click:(id)sender { [self sendRequest]; //this is to select username and password from database. [self check]; } for a particular user who logs in only his profile must be update by using tokenid and userid.Please help me in solving this problem.Thanks

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  • Python script is exiting with no output and I have no idea why

    - by Adam Tuttle
    I'm attempting to debug a Subversion post-commit hook that calls some python scripts. What I've been able to determine so far is that when I run post-commit.bat manually (I've created a wrapper for it to make it easier) everything succeeds, but when SVN runs it one particular step doesn't work. We're using CollabNet SVNServe, which I know from the documentation removes all environment variables. This had caused some problems earlier, but shouldn't be an issue now. Before Subversion calls a hook script, it removes all variables - including $PATH on Unix, and %PATH% on Windows - from the environment. Therefore, your script can only run another program if you spell out that program's absolute name. The relevant portion of post-commit.bat is: echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log set SITENAME=staging set SVNPATH=branches/staging/wwwroot/ "C:\Python3\python.exe" C:\svn-repos\company\hooks\svn2ftp.py ^ --svnUser="svnusername" ^ --svnPass="svnpassword" ^ --ftp-user=ftpuser ^ --ftp-password=ftppassword ^ --ftp-remote-dir=/ ^ --access-url=svn://10.0.100.6/company ^ --status-file="C:\svn-repos\company\hooks\svn2ftp-%SITENAME%.dat" ^ --project-directory=%SVNPATH% "staging.company.com" %1 %2 >> c:\svn-repos\company\hooks\svn2ftp.out.log echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log When I run post-commit.bat manually, for example: post-commit c:\svn-repos\company 12345, I see output like the following in svn2ftp.out.log: -------------------------- args1: c:\svn-repos\company args0: staging.company.com abspath: c:\svn-repos\company project_dir: branches/staging/wwwroot/ local_repos_path: c:\svn-repos\company getting youngest revision... done, up-to-date -------------------------- However, when I commit something to the repo and it runs automatically, the output is: -------------------------- -------------------------- svn2ftp.py is a bit long, so I apologize but here goes. I'll have some notes/disclaimers about its contents below it. #!/usr/bin/env python """Usage: svn2ftp.py [OPTION...] FTP-HOST REPOS-PATH Upload to FTP-HOST changes committed to the Subversion repository at REPOS-PATH. Uses svn diff --summarize to only propagate the changed files Options: -?, --help Show this help message. -u, --ftp-user=USER The username for the FTP server. Default: 'anonymous' -p, --ftp-password=P The password for the FTP server. Default: '@' -P, --ftp-port=X Port number for the FTP server. Default: 21 -r, --ftp-remote-dir=DIR The remote directory that is expected to resemble the repository project directory -a, --access-url=URL This is the URL that should be used when trying to SVN export files so that they can be uploaded to the FTP server -s, --status-file=PATH Required. This script needs to store the last successful revision that was transferred to the server. PATH is the location of this file. -d, --project-directory=DIR If the project you are interested in sending to the FTP server is not under the root of the repository (/), set this parameter. Example: -d 'project1/trunk/' This should NOT start with a '/'. 2008.5.2 CKS Fixed possible Windows-related bug with tempfile, where the script didn't have permission to write to the tempfile. Replaced this with a open()-created file created in the CWD. 2008.5.13 CKS Added error logging. Added exception for file-not-found errors when deleting files. 2008.5.14 CKS Change file open to 'rb' mode, to prevent Python's universal newline support from stripping CR characters, causing later comparisons between FTP and SVN to report changes. """ try: import sys, os import logging logging.basicConfig( level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename='svn2ftp.debug.log', filemode='a' ) console = logging.StreamHandler() console.setLevel(logging.ERROR) logging.getLogger('').addHandler(console) import getopt, tempfile, smtplib, traceback, subprocess from io import StringIO import pysvn import ftplib import inspect except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) print(stack_trace) #end capture sys.exit(1) #defaults host = "" user = "anonymous" password = "@" port = 21 repo_path = "" local_repos_path = "" status_file = "" project_directory = "" remote_base_directory = "" toAddrs = "[email protected]" youngest_revision = "" def email(toAddrs, message, subject, fromAddr='[email protected]'): headers = "From: %s\r\nTo: %s\r\nSubject: %s\r\n\r\n" % (fromAddr, toAddrs, subject) message = headers + message logging.info('sending email to %s...' % toAddrs) server = smtplib.SMTP('smtp.company.com') server.set_debuglevel(1) server.sendmail(fromAddr, toAddrs, message) server.quit() logging.info('email sent') def captureErrorMessage(e): sout = StringIO() traceback.print_exc(file=sout) errorMessage = '\n'+('*'*80)+('\n%s'%e)+('\n%s\n'%sout.getvalue())+('*'*80) return errorMessage def usage_and_exit(errmsg): """Print a usage message, plus an ERRMSG (if provided), then exit. If ERRMSG is provided, the usage message is printed to stderr and the script exits with a non-zero error code. Otherwise, the usage message goes to stdout, and the script exits with a zero errorcode.""" if errmsg is None: stream = sys.stdout else: stream = sys.stderr print(__doc__, file=stream) if errmsg: print("\nError: %s" % (errmsg), file=stream) sys.exit(2) sys.exit(0) def read_args(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision try: opts, args = getopt.gnu_getopt(sys.argv[1:], "?u:p:P:r:a:s:d:SU:SP:", ["help", "ftp-user=", "ftp-password=", "ftp-port=", "ftp-remote-dir=", "access-url=", "status-file=", "project-directory=", "svnUser=", "svnPass=" ]) except getopt.GetoptError as msg: usage_and_exit(msg) for opt, arg in opts: if opt in ("-?", "--help"): usage_and_exit() elif opt in ("-u", "--ftp-user"): user = arg elif opt in ("-p", "--ftp-password"): password = arg elif opt in ("-SU", "--svnUser"): svnUser = arg elif opt in ("-SP", "--svnPass"): svnPass = arg elif opt in ("-P", "--ftp-port"): try: port = int(arg) except ValueError as msg: usage_and_exit("Invalid value '%s' for --ftp-port." % (arg)) if port < 1 or port > 65535: usage_and_exit("Value for --ftp-port must be a positive integer less than 65536.") elif opt in ("-r", "--ftp-remote-dir"): remote_base_directory = arg elif opt in ("-a", "--access-url"): repo_path = arg elif opt in ("-s", "--status-file"): status_file = os.path.abspath(arg) elif opt in ("-d", "--project-directory"): project_directory = arg if len(args) != 3: print(str(args)) usage_and_exit("host and/or local_repos_path not specified (" + len(args) + ")") host = args[0] print("args1: " + args[1]) print("args0: " + args[0]) print("abspath: " + os.path.abspath(args[1])) local_repos_path = os.path.abspath(args[1]) print('project_dir:',project_directory) youngest_revision = int(args[2]) if status_file == "" : usage_and_exit("No status file specified") def main(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision read_args() #repository,fs_ptr #get youngest revision print("local_repos_path: " + local_repos_path) print('getting youngest revision...') #youngest_revision = fs.youngest_rev(fs_ptr) assert youngest_revision, "Unable to lookup youngest revision." last_sent_revision = get_last_revision() if youngest_revision == last_sent_revision: # no need to continue. we should be up to date. print('done, up-to-date') return if last_sent_revision or youngest_revision < 10: # Only compare revisions if the DAT file contains a valid # revision number. Otherwise we risk waiting forever while # we parse and uploading every revision in the repo in the case # where a repository is retroactively configured to sync with ftp. pysvn_client = pysvn.Client() pysvn_client.callback_get_login = get_login rev1 = pysvn.Revision(pysvn.opt_revision_kind.number, last_sent_revision) rev2 = pysvn.Revision(pysvn.opt_revision_kind.number, youngest_revision) summary = pysvn_client.diff_summarize(repo_path, rev1, repo_path, rev2, True, False) print('summary len:',len(summary)) if len(summary) > 0 : print('connecting to %s...' % host) ftp = FTPClient(host, user, password) print('connected to %s' % host) ftp.base_path = remote_base_directory print('set remote base directory to %s' % remote_base_directory) #iterate through all the differences between revisions for change in summary : #determine whether the path of the change is relevant to the path that is being sent, and modify the path as appropriate. print('change path:',change.path) ftp_relative_path = apply_basedir(change.path) print('ftp rel path:',ftp_relative_path) #only try to sync path if the path is in our project_directory if ftp_relative_path != "" : is_file = (change.node_kind == pysvn.node_kind.file) if str(change.summarize_kind) == "delete" : print("deleting: " + ftp_relative_path) try: ftp.delete_path("/" + ftp_relative_path, is_file) except ftplib.error_perm as e: if 'cannot find the' in str(e) or 'not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise elif str(change.summarize_kind) == "added" or str(change.summarize_kind) == "modified" : local_file = "" if is_file : local_file = svn_export_temp(pysvn_client, repo_path, rev2, change.path) print("uploading file: " + ftp_relative_path) ftp.upload_path("/" + ftp_relative_path, is_file, local_file) if is_file : os.remove(local_file) elif str(change.summarize_kind) == "normal" : print("skipping 'normal' element: " + ftp_relative_path) else : raise str("Unknown change summarize kind: " + str(change.summarize_kind) + ", path: " + ftp_relative_path) ftp.close() #write back the last revision that was synced print("writing last revision: " + str(youngest_revision)) set_last_revision(youngest_revision) # todo: undo def get_login(a,b,c,d): #arguments don't matter, we're always going to return the same thing try: return True, "svnUsername", "svnPassword", True except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) #end capture sys.exit(1) #functions for persisting the last successfully synced revision def get_last_revision(): if os.path.isfile(status_file) : f=open(status_file, 'r') line = f.readline() f.close() try: i = int(line) except ValueError: i = 0 else: i = 0 f = open(status_file, 'w') f.write(str(i)) f.close() return i def set_last_revision(rev) : f = open(status_file, 'w') f.write(str(rev)) f.close() #augmented ftp client class that can work off a base directory class FTPClient(ftplib.FTP) : def __init__(self, host, username, password) : self.base_path = "" self.current_path = "" ftplib.FTP.__init__(self, host, username, password) def cwd(self, path) : debug_path = path if self.current_path == "" : self.current_path = self.pwd() print("pwd: " + self.current_path) if not os.path.isabs(path) : debug_path = self.base_path + "<" + path path = os.path.join(self.current_path, path) elif self.base_path != "" : debug_path = self.base_path + ">" + path.lstrip("/") path = os.path.join(self.base_path, path.lstrip("/")) path = os.path.normpath(path) #by this point the path should be absolute. if path != self.current_path : print("change from " + self.current_path + " to " + debug_path) ftplib.FTP.cwd(self, path) self.current_path = path else : print("staying put : " + self.current_path) def cd_or_create(self, path) : assert os.path.isabs(path), "absolute path expected (" + path + ")" try: self.cwd(path) except ftplib.error_perm as e: for folder in path.split('/'): if folder == "" : self.cwd("/") continue try: self.cwd(folder) except: print("mkd: (" + path + "):" + folder) self.mkd(folder) self.cwd(folder) def upload_path(self, path, is_file, local_path) : if is_file: (path, filename) = os.path.split(path) self.cd_or_create(path) # Use read-binary to avoid universal newline support from stripping CR characters. f = open(local_path, 'rb') self.storbinary("STOR " + filename, f) f.close() else: self.cd_or_create(path) def delete_path(self, path, is_file) : (path, filename) = os.path.split(path) print("trying to delete: " + path + ", " + filename) self.cwd(path) try: if is_file : self.delete(filename) else: self.delete_path_recursive(filename) except ftplib.error_perm as e: if 'The system cannot find the' in str(e) or '550 File not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise def delete_path_recursive(self, path): if path == "/" : raise "WARNING: trying to delete '/'!" for node in self.nlst(path) : if node == path : #it's a file. delete and return self.delete(path) return if node != "." and node != ".." : self.delete_path_recursive(os.path.join(path, node)) try: self.rmd(path) except ftplib.error_perm as msg : sys.stderr.write("Error deleting directory " + os.path.join(self.current_path, path) + " : " + str(msg)) # apply the project_directory setting def apply_basedir(path) : #remove any leading stuff (in this case, "trunk/") and decide whether file should be propagated if not path.startswith(project_directory) : return "" return path.replace(project_directory, "", 1) def svn_export_temp(pysvn_client, base_path, rev, path) : # Causes access denied error. Couldn't deduce Windows-perm issue. # It's possible Python isn't garbage-collecting the open file-handle in time for pysvn to re-open it. # Regardless, just generating a simple filename seems to work. #(fd, dest_path) = tempfile.mkstemp() dest_path = tmpName = '%s.tmp' % __file__ exportPath = os.path.join(base_path, path).replace('\\','/') print('exporting %s to %s' % (exportPath, dest_path)) pysvn_client.export( exportPath, dest_path, force=False, revision=rev, native_eol=None, ignore_externals=False, recurse=True, peg_revision=rev ) return dest_path if __name__ == "__main__": logging.info('svnftp.start') try: main() logging.info('svnftp.done') except Exception as e: # capture the location of the error for debug purposes frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace[:-1]) print(stack_trace) # end capture error_text = '\nFATAL EXCEPTION!!!\n'+captureErrorMessage(e) subject = "ALERT: SVN2FTP Error" message = """An Error occurred while trying to FTP an SVN commit. repo_path = %(repo_path)s\n local_repos_path = %(local_repos_path)s\n project_directory = %(project_directory)s\n remote_base_directory = %(remote_base_directory)s\n error_text = %(error_text)s """ % globals() email(toAddrs, message, subject) logging.error(e) Notes/Disclaimers: I have basically no python training so I'm learning as I go and spending lots of time reading docs to figure stuff out. The body of get_login is in a try block because I was getting strange errors saying there was an unhandled exception in callback_get_login. Never figured out why, but it seems fine now. Let sleeping dogs lie, right? The username and password for get_login are currently hard-coded (but correct) just to eliminate variables and try to change as little as possible at once. (I added the svnuser and svnpass arguments to the existing argument parsing.) So that's where I am. I can't figure out why on earth it's not printing anything into svn2ftp.out.log. If you're wondering, the output for one of these failed attempts in svn2ftp.debug.log is: 2012-09-06 15:18:12,496 INFO svnftp.start 2012-09-06 15:18:12,496 INFO svnftp.done And it's no different on a successful run. So there's nothing useful being logged. I'm lost. I've gone way down the rabbit hole on this one, and don't know where to go from here. Any ideas?

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  • Bulk inserting best way to about it? + Helping me understand fully what I found so far

    - by chobo2
    Hi So I saw this post here and read it and it seems like bulk copy might be the way to go. http://stackoverflow.com/questions/682015/whats-the-best-way-to-bulk-database-inserts-from-c I still have some questions and want to know how things actually work. So I found 2 tutorials. http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx First way uses 2 ado.net 2.0 features. BulkInsert and BulkCopy. the second one uses linq to sql and OpenXML. This sort of appeals to me as I am using linq to sql already and prefer it over ado.net. However as one person pointed out in the posts what he just going around the issue at the cost of performance( nothing wrong with that in my opinion) First I will talk about the 2 ways in the first tutorial I am using VS2010 Express, .net 4.0, MVC 2.0, SQl Server 2005 Is ado.net 2.0 the most current version? Based on the technology I am using, is there some updates to what I am going to show that would improve it somehow? Is there any thing that these tutorial left out that I should know about? BulkInsert I am using this table for all the examples. CREATE TABLE [dbo].[TBL_TEST_TEST] ( ID INT IDENTITY(1,1) PRIMARY KEY, [NAME] [varchar](50) ) SP Code USE [Test] GO /****** Object: StoredProcedure [dbo].[sp_BatchInsert] Script Date: 05/19/2010 15:12:47 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[sp_BatchInsert] (@Name VARCHAR(50) ) AS BEGIN INSERT INTO TBL_TEST_TEST VALUES (@Name); END C# Code /// <summary> /// Another ado.net 2.0 way that uses a stored procedure to do a bulk insert. /// Seems slower then "BatchBulkCopy" way and it crashes when you try to insert 500,000 records in one go. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchInsert() { // Get the DataTable with Rows State as RowState.Added DataTable dtInsertRows = GetDataTable(); SqlConnection connection = new SqlConnection(connectionString); SqlCommand command = new SqlCommand("sp_BatchInsert", connection); command.CommandType = CommandType.StoredProcedure; command.UpdatedRowSource = UpdateRowSource.None; // Set the Parameter with appropriate Source Column Name command.Parameters.Add("@Name", SqlDbType.VarChar, 50, dtInsertRows.Columns[0].ColumnName); SqlDataAdapter adpt = new SqlDataAdapter(); adpt.InsertCommand = command; // Specify the number of records to be Inserted/Updated in one go. Default is 1. adpt.UpdateBatchSize = 1000; connection.Open(); int recordsInserted = adpt.Update(dtInsertRows); connection.Close(); } So first thing is the batch size. Why would you set a batch size to anything but the number of records you are sending? Like I am sending 500,000 records so I did a Batch size of 500,000. Next why does it crash when I do this? If I set it to 1000 for batch size it works just fine. System.Data.SqlClient.SqlException was unhandled Message="A transport-level error has occurred when sending the request to the server. (provider: Shared Memory Provider, error: 0 - No process is on the other end of the pipe.)" Source=".Net SqlClient Data Provider" ErrorCode=-2146232060 Class=20 LineNumber=0 Number=233 Server="" State=0 StackTrace: at System.Data.Common.DbDataAdapter.UpdatedRowStatusErrors(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, Int32 commandCount) at System.Data.Common.DbDataAdapter.UpdatedRowStatus(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, Int32 commandCount) at System.Data.Common.DbDataAdapter.Update(DataRow[] dataRows, DataTableMapping tableMapping) at System.Data.Common.DbDataAdapter.UpdateFromDataTable(DataTable dataTable, DataTableMapping tableMapping) at System.Data.Common.DbDataAdapter.Update(DataTable dataTable) at TestIQueryable.Program.BatchInsert() in C:\Users\a\Downloads\TestIQueryable\TestIQueryable\TestIQueryable\Program.cs:line 124 at TestIQueryable.Program.Main(String[] args) in C:\Users\a\Downloads\TestIQueryable\TestIQueryable\TestIQueryable\Program.cs:line 16 InnerException: Time it took to insert 500,000 records with insert batch size of 1000 took "2 mins and 54 seconds" Of course this is no official time I sat there with a stop watch( I am sure there are better ways but was too lazy to look what they where) So I find that kinda slow compared to all my other ones(expect the linq to sql insert one) and I am not really sure why. Next I looked at bulkcopy /// <summary> /// An ado.net 2.0 way to mass insert records. This seems to be the fastest. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchBulkCopy() { // Get the DataTable DataTable dtInsertRows = GetDataTable(); using (SqlBulkCopy sbc = new SqlBulkCopy(connectionString, SqlBulkCopyOptions.KeepIdentity)) { sbc.DestinationTableName = "TBL_TEST_TEST"; // Number of records to be processed in one go sbc.BatchSize = 500000; // Map the Source Column from DataTabel to the Destination Columns in SQL Server 2005 Person Table // sbc.ColumnMappings.Add("ID", "ID"); sbc.ColumnMappings.Add("NAME", "NAME"); // Number of records after which client has to be notified about its status sbc.NotifyAfter = dtInsertRows.Rows.Count; // Event that gets fired when NotifyAfter number of records are processed. sbc.SqlRowsCopied += new SqlRowsCopiedEventHandler(sbc_SqlRowsCopied); // Finally write to server sbc.WriteToServer(dtInsertRows); sbc.Close(); } } This one seemed to go really fast and did not even need a SP( can you use SP with bulk copy? If you can would it be better?) BatchCopy had no problem with a 500,000 batch size.So again why make it smaller then the number of records you want to send? I found that with BatchCopy and 500,000 batch size it took only 5 seconds to complete. I then tried with a batch size of 1,000 and it only took 8 seconds. So much faster then the bulkinsert one above. Now I tried the other tutorial. USE [Test] GO /****** Object: StoredProcedure [dbo].[spTEST_InsertXMLTEST_TEST] Script Date: 05/19/2010 15:39:03 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[spTEST_InsertXMLTEST_TEST](@UpdatedProdData nText) AS DECLARE @hDoc int exec sp_xml_preparedocument @hDoc OUTPUT,@UpdatedProdData INSERT INTO TBL_TEST_TEST(NAME) SELECT XMLProdTable.NAME FROM OPENXML(@hDoc, 'ArrayOfTBL_TEST_TEST/TBL_TEST_TEST', 2) WITH ( ID Int, NAME varchar(100) ) XMLProdTable EXEC sp_xml_removedocument @hDoc C# code. /// <summary> /// This is using linq to sql to make the table objects. /// It is then serailzed to to an xml document and sent to a stored proedure /// that then does a bulk insert(I think with OpenXML) /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertXMLBatch() { using (TestDataContext db = new TestDataContext()) { TBL_TEST_TEST[] testRecords = new TBL_TEST_TEST[500000]; for (int count = 0; count < 500000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; testRecords[count] = testRecord; } StringBuilder sBuilder = new StringBuilder(); System.IO.StringWriter sWriter = new System.IO.StringWriter(sBuilder); XmlSerializer serializer = new XmlSerializer(typeof(TBL_TEST_TEST[])); serializer.Serialize(sWriter, testRecords); db.insertTestData(sBuilder.ToString()); } } So I like this because I get to use objects even though it is kinda redundant. I don't get how the SP works. Like I don't get the whole thing. I don't know if OPENXML has some batch insert under the hood but I do not even know how to take this example SP and change it to fit my tables since like I said I don't know what is going on. I also don't know what would happen if the object you have more tables in it. Like say I have a ProductName table what has a relationship to a Product table or something like that. In linq to sql you could get the product name object and make changes to the Product table in that same object. So I am not sure how to take that into account. I am not sure if I would have to do separate inserts or what. The time was pretty good for 500,000 records it took 52 seconds The last way of course was just using linq to do it all and it was pretty bad. /// <summary> /// This is using linq to sql to to insert lots of records. /// This way is slow as it uses no mass insert. /// Only tried to insert 50,000 records as I did not want to sit around till it did 500,000 records. /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertAll() { using (TestDataContext db = new TestDataContext()) { db.CommandTimeout = 600; for (int count = 0; count < 50000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; db.TBL_TEST_TESTs.InsertOnSubmit(testRecord); } db.SubmitChanges(); } } I did only 50,000 records and that took over a minute to do. So I really narrowed it done to the linq to sql bulk insert way or bulk copy. I am just not sure how to do it when you have relationship for either way. I am not sure how they both stand up when doing updates instead of inserts as I have not gotten around to try it yet. I don't think I will ever need to insert/update more than 50,000 records at one type but at the same time I know I will have to do validation on records before inserting so that will slow it down and that sort of makes linq to sql nicer as your got objects especially if your first parsing data from a xml file before you insert into the database. Full C# code using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Data; using System.Data.SqlClient; namespace TestIQueryable { class Program { private static string connectionString = ""; static void Main(string[] args) { BatchInsert(); Console.WriteLine("done"); } /// <summary> /// This is using linq to sql to to insert lots of records. /// This way is slow as it uses no mass insert. /// Only tried to insert 50,000 records as I did not want to sit around till it did 500,000 records. /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertAll() { using (TestDataContext db = new TestDataContext()) { db.CommandTimeout = 600; for (int count = 0; count < 50000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; db.TBL_TEST_TESTs.InsertOnSubmit(testRecord); } db.SubmitChanges(); } } /// <summary> /// This is using linq to sql to make the table objects. /// It is then serailzed to to an xml document and sent to a stored proedure /// that then does a bulk insert(I think with OpenXML) /// http://www.codeproject.com/KB/linq/BulkOperations_LinqToSQL.aspx /// </summary> private static void LinqInsertXMLBatch() { using (TestDataContext db = new TestDataContext()) { TBL_TEST_TEST[] testRecords = new TBL_TEST_TEST[500000]; for (int count = 0; count < 500000; count++) { TBL_TEST_TEST testRecord = new TBL_TEST_TEST(); testRecord.NAME = "Name : " + count; testRecords[count] = testRecord; } StringBuilder sBuilder = new StringBuilder(); System.IO.StringWriter sWriter = new System.IO.StringWriter(sBuilder); XmlSerializer serializer = new XmlSerializer(typeof(TBL_TEST_TEST[])); serializer.Serialize(sWriter, testRecords); db.insertTestData(sBuilder.ToString()); } } /// <summary> /// An ado.net 2.0 way to mass insert records. This seems to be the fastest. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchBulkCopy() { // Get the DataTable DataTable dtInsertRows = GetDataTable(); using (SqlBulkCopy sbc = new SqlBulkCopy(connectionString, SqlBulkCopyOptions.KeepIdentity)) { sbc.DestinationTableName = "TBL_TEST_TEST"; // Number of records to be processed in one go sbc.BatchSize = 500000; // Map the Source Column from DataTabel to the Destination Columns in SQL Server 2005 Person Table // sbc.ColumnMappings.Add("ID", "ID"); sbc.ColumnMappings.Add("NAME", "NAME"); // Number of records after which client has to be notified about its status sbc.NotifyAfter = dtInsertRows.Rows.Count; // Event that gets fired when NotifyAfter number of records are processed. sbc.SqlRowsCopied += new SqlRowsCopiedEventHandler(sbc_SqlRowsCopied); // Finally write to server sbc.WriteToServer(dtInsertRows); sbc.Close(); } } /// <summary> /// Another ado.net 2.0 way that uses a stored procedure to do a bulk insert. /// Seems slower then "BatchBulkCopy" way and it crashes when you try to insert 500,000 records in one go. /// http://www.codeproject.com/KB/cs/MultipleInsertsIn1dbTrip.aspx#_Toc196622241 /// </summary> private static void BatchInsert() { // Get the DataTable with Rows State as RowState.Added DataTable dtInsertRows = GetDataTable(); SqlConnection connection = new SqlConnection(connectionString); SqlCommand command = new SqlCommand("sp_BatchInsert", connection); command.CommandType = CommandType.StoredProcedure; command.UpdatedRowSource = UpdateRowSource.None; // Set the Parameter with appropriate Source Column Name command.Parameters.Add("@Name", SqlDbType.VarChar, 50, dtInsertRows.Columns[0].ColumnName); SqlDataAdapter adpt = new SqlDataAdapter(); adpt.InsertCommand = command; // Specify the number of records to be Inserted/Updated in one go. Default is 1. adpt.UpdateBatchSize = 500000; connection.Open(); int recordsInserted = adpt.Update(dtInsertRows); connection.Close(); } private static DataTable GetDataTable() { // You First need a DataTable and have all the insert values in it DataTable dtInsertRows = new DataTable(); dtInsertRows.Columns.Add("NAME"); for (int i = 0; i < 500000; i++) { DataRow drInsertRow = dtInsertRows.NewRow(); string name = "Name : " + i; drInsertRow["NAME"] = name; dtInsertRows.Rows.Add(drInsertRow); } return dtInsertRows; } static void sbc_SqlRowsCopied(object sender, SqlRowsCopiedEventArgs e) { Console.WriteLine("Number of records affected : " + e.RowsCopied.ToString()); } } }

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