Problem to match font size to the screen resolution in libgdx
- by Iñaki Bedoya
I'm having problems to show text on my game at same size on different screens, and I did a simple test.
This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI.
I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok,…