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  • NetBeans not liking libraries in lib-src

    - by DJTripleThreat
    I'm working on a project with a group that is using Eclipse, but I'm using Netbeans. Up until today this wasn't an issue. When updating from the repo they have added some source code as a library under a directory called /lib-src. When I try to compile the code I get an error that it can't find certain packages... these are the packages under /lib-src. Using NetBeans I can add the library as a folder so now the references to those packages are happy. However, I'm getting this new error when compiling: UNEXPECTED TOP-LEVEL ERROR: java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.addEntry(HashMap.java:753) at java.util.HashMap.put(HashMap.java:385) at com.android.dx.dex.file.ClassDataItem.addStaticField(ClassDataItem.java:134) at com.android.dx.dex.file.ClassDefItem.addStaticField(ClassDefItem.java:280) at com.android.dx.dex.cf.CfTranslator.processFields(CfTranslator.java:159) at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:130) at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:85) at com.android.dx.command.dexer.Main.processClass(Main.java:297) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:276) at com.android.dx.command.dexer.Main.access$100(Main.java:56) at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:228) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:134) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:190) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:122) at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:108) at com.android.dx.command.dexer.Main.processOne(Main.java:245) at com.android.dx.command.dexer.Main.processAllFiles(Main.java:183) at com.android.dx.command.dexer.Main.run(Main.java:139) at com.android.dx.command.dexer.Main.main(Main.java:120) at com.android.dx.command.Main.main(Main.java:87) /home/aaron/NetBeansProjects/xbmc-remote/nbproject/build-impl.xml:411: exec returned: 3 BUILD FAILED (total time: 1 minute 25 seconds) I can include the build-impl.xml file if you need it, but I don't think that is main issue. Any ideas?

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  • Problem in JSF2 with client-side state saving and serialization

    - by marcel
    I have a problem in JSF2 with client side state saving and serialization. I have created a page with a full description and a small class diagram: http://tinyurl.com/jsf2serial. For the client-side state saving I have to implement Serializable at the classes Search, BackingBean and Connection. The exception that was thrown is: java.io.NotSerializableException: org.apache.commons.httpclient.HttpClient at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1156) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at java.util.HashMap.writeObject(HashMap.java:1001) at sun.reflect.GeneratedMethodAccessor80.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:945) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1461) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1509) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1474) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeArray(ObjectOutputStream.java:1338) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1146) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at java.util.HashMap.writeObject(HashMap.java:1001) at sun.reflect.GeneratedMethodAccessor80.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:945) at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1461) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1392) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1150) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:326) at com.sun.faces.renderkit.ClientSideStateHelper.doWriteState(ClientSideStateHelper.java:293) at com.sun.faces.renderkit.ClientSideStateHelper.writeState(ClientSideStateHelper.java:167) at com.sun.faces.renderkit.ResponseStateManagerImpl.writeState(ResponseStateManagerImpl.java:123) at com.sun.faces.application.StateManagerImpl.writeState(StateManagerImpl.java:155) at com.sun.faces.application.view.WriteBehindStateWriter.flushToWriter(WriteBehindStateWriter.java:221) at com.sun.faces.application.view.FaceletViewHandlingStrategy.renderView(FaceletViewHandlingStrategy.java:397) at com.sun.faces.application.view.MultiViewHandler.renderView(MultiViewHandler.java:126) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:127) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:313) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:637) Maybe this is a problem of my design, because I am new in developing Java webapps.

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  • How to create a 2D map in Java?

    - by Roman
    I would like to have a mapping which maps two string into one string. For example: map["MainServer","Status"] return "active". What is the best way to do it in Java. Should I use HashMap which include another HashMap as its elements?

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  • JSONArray does not work when I am getting the JSON string from the server

    - by Taehoon A Kim
    I've looked up some answers but am not sure why mine is failing exactly... The code looks something like this HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); String json = EntityUtils.toString(httpEntity); //Convert to JsonArray JSONArray jsonArray = new JSONArray(json); Log.i(DEBUG_TAG, Integer.toString(jsonArray.length())); for (int i = 0; i < jsonArray.length(); i++) { JSONObject jsonObject = jsonArray.getJSONObject(i); Log.i(DEBUG_TAG, jsonObject.getString(KEY_ID)); // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); // adding each child node to HashMap key => value map.put(KEY_ID, jsonObject.getString(KEY_ID)); map.put(KEY_TITLE, jsonObject.getString(KEY_TITLE)); map.put(KEY_ARTIST, jsonObject.getString(KEY_ARTIST)); map.put(KEY_DURATION, jsonObject.getString(KEY_DURATION)); map.put(KEY_VOTECOUNT, jsonObject.getString(KEY_VOTECOUNT)); map.put(KEY_THUMB_URL, jsonObject.getString(KEY_THUMB_URL)); map.put(KEY_GENRE, jsonObject.getString(KEY_GENRE)); //Adding map to ArrayList if (Integer.parseInt(jsonObject.getString(KEY_VOTECOUNT)) == -1){ //If VoteCount is -1 then add to header headerList.add(map); }else { songsList.add(map); } } } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } When I run logcat on String json, it seems to show correct info which is kind of like this... { "userdata": [ { "id": "8", "title": "Baby One More Time", "artist": "Britney Spears", "duration": "03:24:00", "votes": "0", "thumb_url": "http://api.androidhive.info/music/images/dido.png", "genre": null }, { "id": "2", "title": "As Long As You Love Me", "artist": "Justin Bieber", "duration": "05:26:00", "votes": "0", "thumb_url": "http://api.androidhive.info/music/images/enrique.png", "genre": "Rock" } ] } and the logcat on JSONArray jsonArray = new JSONArray(json); tells me that jsonArray.length() 10-31 22:57:28.433: W/CustomizedListView(26945): error! Invalid index 0, size is 0 Please let me know Thank you,

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  • Java loading user-specified classes at runtime

    - by user349043
    I'm working on robot simulation in Java (a Swing application). I have an abstract class "Robot" from which different types of Robots are derived, e.g. public class StupidRobot extends Robot { int m_stupidness; int m_insanityLevel; ... } public class AngryRobot extends Robot { float m_aggression; ... } As you can see, each Robot subclass has a different set of parameters. What I would like to do is control the simulation setup in the initial UI. Choose the number and type of Robots, give it a name, fill in the parameters etc. This is one of those times where being such a dinosaur programmer, and new to Java, I wonder if there is some higher level stuff/thinking that could help me here. So here is what I've got: (1) User Interface Scrolling list of Robot types on the left. "Add " and "<< Remove" buttons in the middle. Default-named scrolling list of Robots on the right. "Set Parameters" button underneath. (So if you wanted an AngryRobot, you'd select AngryRobot on the left list, click "Add" and "AngryRobot1" would show up on the right.) When selecting a Robot on the right, click "Set Parameters..." button which would call yet another model dialog where you'd fill in the parameters. Different dialog called for each Robot type. (2) Data structures an implementation As an end-product I think a HashMap would be most convenient. The keys would be Robot types and the accompanying object would be all of the parameters. The initializer could just retrieve each item one and a time and instantiate. Here's what the data structures would look like: enum ROBOT_TYPE {STUPID, ANGRY, etc} public class RobotInitializer { public ROBOT_TYPE m_type; public string m_name; public int[] m_int_params; public float[] m_float_params; etc. The initializer's constructor would create the appropriate length parameter arrays based on the type: public RobotInitializer(ROBOT_TYPE type, int[] int_array, float[] float_array, etc){ switch (type){ case STUPID: m_int_params = new int[STUPID_INT_PARAM_LENGTH]; System.arraycopy(int_array,0,m_int_params,0,STUPID_INT_PARAM_LENGTH); etc. Once all the RobotInitializers are instantiated, they are added to the HashMap. Iterating through the HashMap, the simulation initializer takes items from the Hashmap and instantiates the appropriate Robots. Is this reasonable? If not, how can it be improved? Thanks

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  • add limited product to cart in android

    - by user1859172
    I have to develop one shopping cart app. Here i have to add the product only 5.otherwise have to display the message on alert dialog like 5 products only allowed. How can i develop this.please help me This is my code: ImageButton mImgAddCart = (ImageButton) findViewById(R.id.img_add); mImgAddCart.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub mTitle = txttitle.getText().toString(); mCost = text_cost_code.getText().toString(); mCost = mCost.replace("From ", ""); mTotal = txt_total.getText().toString(); mTotal = mTotal.replace("From ", ""); mQty = edit_qty_code.getText().toString(); if (Constants.mItem_Detail.size() <= 0) { HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } else { for (int i = 0; i < Constants.mItem_Detail.size(); i++) { if (Constants.mItem_Detail.get(i).get(KEY_TITLE) .equals(mTitle)) { Constants.mItem_Detail.remove(i); break; } else { } } HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } AlertDialog.Builder alertdialog = new AlertDialog.Builder( Small.this); alertdialog.setTitle(getResources() .getString(R.string.app_name)); alertdialog.setMessage("Add in ViewCart"); alertdialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub finish(); } }); alertdialog.show(); } }); How can i set the condition for this.please give me one idea.

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  • Class definition thinks setting a variable is a Unit?

    - by DeLongey
    Writing out a Scala class and problem here is that the compiler thinks that the code is a unit not returning the proper value. It's a method used to set a property in the class: def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } The error is: type mismatch; found : Unit required: com.stripe.StripeObject The full class is: case class EventData(var previousAttributes: HashMap[String,Object], var `object`:StripeObject) extends StripeObject { def getPreviousAttributes = { previousAttributes } def setPreviousAttributes(previousAttributes: HashMap[String, Object]) = { this.previousAttributes = previousAttributes } def getObject = { `object` } def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } } How do I make sure it doesn't return a Unit?

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  • How would you gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    I'm relatively new to StackExchange and not sure if it's appropriate place to ask design question. Site gives me a hint "The question you're asking appears subjective and is likely to be closed". Please let me know. Anyway.. One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting? Thank you very much in advance for your thoughts.

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  • How can I gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting?

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • Programming Java 7 in Eclipse

    - by reprogrammer
    I installed JDK 7 and Eclipse 3.6M6. Then, I added JRE 7 as a new JRE execution environment in Eclipse, and set the compiler compliance level to Java 7. I can compile the following piece of code through command line using the javac that comes with JDK 7. import java.util.HashMap; import java.util.Map; public class Try { public static void main(String[] args) { Map<Integer, String> map = new HashMap<>(); } } But, Eclipse gives the following error messages. Incorrect number of arguments for type HashMap; it cannot be parameterized with arguments Try.java /TryJava7/src line 7 Java Problem Syntax error on token "<", ? expected after this token Try.java /TryJava7/src line 7 Java Problem Even though I've set the compliance level of the compiler to Java 7, it looks like Eclipse doesn't understand Java7 syntax yet. Is it possible to play with Java 7 in Eclipse? The following is the content of .classpath. <?xml version="1.0" encoding="UTF-8"?> <classpath> <classpathentry kind="src" path="src"/> <classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.7"/> <classpathentry kind="output" path="bin"/> </classpath> And, the following is the content of .settings/org.eclipse.jdt.core.prefs. eclipse.preferences.version=1 org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.7 org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve org.eclipse.jdt.core.compiler.compliance=1.7 org.eclipse.jdt.core.compiler.debug.lineNumber=generate org.eclipse.jdt.core.compiler.debug.localVariable=generate org.eclipse.jdt.core.compiler.debug.sourceFile=generate org.eclipse.jdt.core.compiler.problem.assertIdentifier=error org.eclipse.jdt.core.compiler.problem.enumIdentifier=error org.eclipse.jdt.core.compiler.source=1.7

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  • Assistance with building an inverted-index

    - by tipu
    It's part of an information retrieval thing I'm doing for school. The plan is to create a hashmap of words using the the first two letters of the word as a key and any words with the two letters saved as a string value. So, hashmap["ba"] = "bad barley base" Once I'm done tokenizing a line I take that hashmap, serialize it, and append it to the text file named after the key. The idea is that if I take my data and spread it over hundreds of files I'll lessen the time it takes to fulfill a search by lessening the density of each file. The problem I am running into is when I'm making 100+ files in each run it happens to choke on creating a few files for whatever reason and so those entries are empty. Is there any way to make this more efficient? Is it worth continuing this, or should I abandon it? I'd like to mention I'm using PHP. The two languages I know relatively intimately are PHP and Java. I chose PHP because the front end will be very simple to do and I will be able to add features like autocompletion/suggested search without a problem. I also see no benefit in using Java. Any help is appreciated, thanks.

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  • which xml validator will work perfectly for multithreading project

    - by Sunil Kumar Sahoo
    Hi All, I have used jdom for xml validation against schema. The main problem there is that it gives an error FWK005 parse may not be called while parsing The main reason was that multiple of threads working for xerces validation at the same time. SO I got the solution that i have to lock that validation. which is not good So I want to know which xml validator works perfectly for multithreading project public static HashMap validate(String xmlString, Validator validator) { HashMap<String, String> map = new HashMap<String, String>(); long t1 = System.currentTimeMillis(); DocumentBuilder builder = null; try { //obtain lock to proceed // lock.lock(); try { builder = DocumentBuilderFactory.newInstance().newDocumentBuilder(); // Source source = new DOMSource(builder.parse(new ByteArrayInputStream(xmlString.getBytes()))); validator.validate(new StreamSource(new StringReader(xmlString))); map.put("ISVALID", "TRUE"); logger.info("We have successfuly validated the schema"); } catch (Exception ioe) { ioe.printStackTrace(); logger.error("NOT2 VALID STRING IS :" + xmlString); map.put("MSG", ioe.getMessage()); // logger.error("IOException while validating the input XML", ioe); } logger.info(map); long t2 = System.currentTimeMillis(); logger.info("XML VALIDATION TOOK:::" + (t2 - t1)); } catch (Exception e) { logger.error(e); } finally { //release lock // lock.unlock(); builder = null; } return map; } Thanks Sunil Kumar Sahoo

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  • Reasons of getting a java.lang.VerifyError

    - by JeroenWyseur
    I'm investigating the following java.lang.VerifyError java.lang.VerifyError: (class: be/post/ehr/wfm/application/serviceorganization/report/DisplayReportServlet, method: getMonthData signature: (IILjava/util/Collection;Ljava/util/Collection;Ljava/util/HashMap;Ljava/util/Collection;Ljava/util/Locale;Lorg/apache/struts/util/MessageRe˜̴MtÌ´MÚw€mçw€mp:”MŒŒ at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357) at java.lang.Class.getConstructor0(Class.java:2671) It occurs when the jboss server in which the servlet is deployed is started. It is compiled with jdk-1.5.0_11 and I tried to recompile it with jdk-1.5.0_15 without succes. That is the compilation runs fine but when deployed, the java.lang.VerifyError occurs. When I changed the methodname and got the following error: java.lang.VerifyError: (class: be/post/ehr/wfm/application/serviceorganization/r eport/DisplayReportServlet, method: getMD signature: (IILjava/util/Collection;Lj ava/util/Collection;Ljava/util/HashMap;Ljava/util/Collection;Ljava/util/Locale;L org/apache/struts/util/MessageResources-á+ÿ+àN|+ÿ+àN+Üw-Çm+ºw-ÇmX#+ûM|X+öM at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357 at java.lang.Class.getConstructor0(Class.java:2671) at java.lang.Class.newInstance0(Class.java:321) at java.lang.Class.newInstance(Class.java:303) You can see that more of the method signature is shown. The actual method signature is private PgasePdfTable getMonthData(int month, int year, Collection dayTypes, Collection calendarDays, HashMap bcSpecialDays, Collection activityPeriods, Locale locale, MessageResources resources) throws Exception { I already tried looking to it with javap and that gives the method signature as it should be. When my other colleagues check out the code, compile it and deploy it, they have the same problem. When the build server picks up the code and deploys it on development or testing environments (HPUX), the same error occurs. Also an automated testing machine running ubuntu shows the same error during server startup. The rest of the application runs ok, only that one servlet is out of order. Any ideas where to look would be helpful.

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  • Niewbie OutOfMemory problem

    - by Nick
    So I am trying to create a producer/consumer type scala app. The LoopControl just sends a message to the MessageReceiver continoually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Any help is appreciated import scala.actors.Actor import java.util.HashMap; import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) = if (msg.length() 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) = if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor = println() println("MessageActor: Got something- " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • Project Euler (P14): recursion problems

    - by sean mcdaid
    Hi I'm doing the Collatz sequence problem in project Euler (problem 14). My code works with numbers below 100000 but with numbers bigger I get stack over-flow error. Is there a way I can re-factor the code to use tail recursion, or prevent the stack overflow. The code is below: import java.util.*; public class v4 { // use a HashMap to store computed number, and chain size static HashMap<Integer, Integer> hm = new HashMap<Integer, Integer>(); public static void main(String[] args) { hm.put(1, 1); final int CEILING_MAX=Integer.parseInt(args[0]); int len=1; int max_count=1; int max_seed=1; for(int i=2; i<CEILING_MAX; i++) { len = seqCount(i); if(len > max_count) { max_count = len; max_seed = i; } } System.out.println(max_seed+"\t"+max_count); } // find the size of the hailstone sequence for N public static int seqCount(int n) { if(hm.get(n) != null) { return hm.get(n); } if(n ==1) { return 1; } else { int length = 1 + seqCount(nextSeq(n)); hm.put(n, length); return length; } } // Find the next element in the sequence public static int nextSeq(int n) { if(n%2 == 0) { return n/2; } else { return n*3+1; } } }

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  • Why is PackageInfo.requestedPermissions always null?

    - by Luke
    I'm trying to enumerate all the permissions used by all the installed packages, however when I check the requestedPermissions property for each of my installed packages it is always null. The following is the code that does this: private HashMap<String, List<String>> buildMasterList() { HashMap<String, List<String>> result = new HashMap<String, List<String>>(); List<PackageInfo> packages = getPackageManager().getInstalledPackages(PackageManager.GET_PERMISSIONS); for (int i = 0; i < packages.size(); i++) { String[] packagePermissions = packages.get(i).requestedPermissions; Log.d("AppList", packages.get(i).packageName); if (packagePermissions != null) { for (int j = 0; j < packagePermissions.length; j++) { if (!result.containsKey(packagePermissions[j])) { result.put(packagePermissions[j], new ArrayList<String>()); } result.get(packagePermissions[j]).add(packages.get(i).packageName); } } else { Log.d("AppList", packages.get(i).packageName + ": no permissions"); } } return result; } Edit: Oops! I just needed to pass the PackageManager.GET_PERMISSIONS flag to getInstalledPackages(). Updated the code snippet.

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  • Java assignment issues - Is this atomic?

    - by Bob
    Hi, I've got some questions about Java's assigment. Strings I've got a class: public class Test { private String s; public synchronized void setS(String str){ s = s + " - " + str; } public String getS(){ return s; } } I'm using "synchronized" in my setter, and avoiding it in my getter, because in my app, there are a tons of data gettings, and very few settings. Settings must be synchronized to avoid inconsistency. My question is: is getting and setting a variable atomic? I mean, in a multithreaded environment, Thread1 is about to set variable s, while Thread2 is about to get "s". Is there any way the getter method could get something different than the s's old value or the s's new value (suppose we've got only two threads)? In my app it is not a problem to get the new value, and it is not a problem to get the old one. But could I get something else? What about HashMap's getting and putting? considering this: public class Test { private Map<Integer, String> map = Collections.synchronizedMap(new HashMap<Integer, String>()); public synchronized void setMapElement(Integer key, String value){ map.put(key, value); } public String getValue(Integer key){ return map.get(key); } } Is putting and getting atomic? How does HashMap handle putting an element into it? Does it first remove the old value and put the now one? Could I get other than the old value or the new value? Thanks in advance!

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  • Reducing Time Complexity in Java

    - by Koeneuze
    Right, this is from an older exam which i'm using to prepare my own exam in january. We are given the following method: public static void Oorspronkelijk() { String bs = "Dit is een boodschap aan de wereld"; int max = -1; char let = '*'; for (int i=0;i<bs.length();i++) { int tel = 1; for (int j=i+1;j<bs.length();j++) { if (bs.charAt(j) == bs.charAt(i)) tel++; } if (tel > max) { max = tel; let = bs.charAt(i); } } System.out.println(max + " keer " + let); } The questions are: what is the output? - Since the code is just an algorithm to determine the most occuring character, the output is "6 keer " (6 times space) What is the time complexity of this code? Fairly sure it's O(n²), unless someone thinks otherwise? Can you reduce the time complexity, and if so, how? Well, you can. I've received some help already and managed to get the following code: public static void Nieuw() { String bs = "Dit is een boodschap aan de wereld"; HashMap<Character, Integer> letters = new HashMap<Character, Integer>(); char max = bs.charAt(0); for (int i=0;i<bs.length();i++) { char let = bs.charAt(i); if(!letters.containsKey(let)) { letters.put(let,0); } int tel = letters.get(let)+1; letters.put(let,tel); if(letters.get(max)<tel) { max = let; } } System.out.println(letters.get(max) + " keer " + max); } However, I'm uncertain of the time complexity of this new code: Is it O(n) because you only use one for-loop, or does the fact we require the use of the HashMap's get methods make it O(n log n) ? And if someone knows an even better way of reducing the time complexity, please do tell! :)

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  • Dynamic ExpandableListView

    - by JLB
    Can anyone tell me how I can Dynamically add groups & children to an ExpandableListView. The purpose is to create a type of task list that I can add new items/groups to. I can populate the view with pre-filled arrays but of course can't add to them to populate the list further. The other method i tried was using the SimpleExpandableListAdapter. Using this i am able to add groups from a List but when it comes to adding children i can only add 1 item per group. public List<Map<String, String>> groupData = new ArrayList<Map<String, String>>(); public List<List<Map<String, String>>> childData = new ArrayList<List<Map<String, String>>>(); public void addGroup(String group) { Map curGroupMap = new HashMap(); groupData.add(curGroupMap); curGroupMap.put(NAME, group); //Add an empty child or else the app will crash when group is expanded. List<Map<String, String>> children = new ArrayList<Map<String, String>>(); Map<String, String> curChildMap = new HashMap<String, String>(); children.add(curChildMap); curChildMap.put(NAME, "EMPTY"); childData.add(children); updateAdapter(); } public void addChild(String child) { List children = new ArrayList(); Map curChildMap = new HashMap(); children.add(curChildMap); curChildMap.put(NAME, child); curChildMap.put(IS_EVEN, "This child is even"); childData.add(activeGroup, children); updateAdapter(); }

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  • java generics and the addAll method

    - by neesh
    What is the correct type of argument to the addAll(..) method in Java collections? If I do something like this: Collection<HashMap<String, Object[]>> addAll = new ArrayList<HashMap<String, Object[]>>(); // add some hashmaps to the list.. currentList.addAll(newElements); //currentList is of type: List<? extends Map<String, Object[]>> I understand I need to initialize both variables. However, I get a compilation error (from eclipse): Multiple markers at this line - The method addAll(Collection<? extends capture#1-of ? extends Map<String,Object[]>>) in the type List<capture#1-of ? extends Map<String,Object[]>> is not applicable for the arguments (List<capture#2-of ? extends Map<String,Object[]>>) - The method addAll(Collection<? extends capture#1-of ? extends Map<String,Object[]>>) in the type List<capture#1-of ? extends Map<String,Object[]>> is not applicable for the arguments (Collection<HashMap<String,Object[]>>) what am I doing wrong?

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  • Scala newbie vproducer/consumer attempt running out of memory

    - by Nick
    I am trying to create a producer/consumer type Scala app. The LoopControl just sends a message to the MessageReceiver continually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Its finding the cached actors,but quickly runs out of memory. Any help is appreciated. Or any one has any good code on producers consumers doing real stuff (not just adding numbers), please post. import scala.actors.Actor import java.util.HashMap import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) => if (msg.length() > 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) => if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count > 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor => println() println("MessageActor: Got something-> " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • This code is not submitting to a form? Why

    - by Ankur
    Since I am using get I expect to see the submitted values appended to the queryString but instead all I see is the URL of the servlet being called with nothing added at the end. <form id="editClassList" name="editClassList" method="get" action="EditClassList"> <% HashMap<Integer,String> classes = new HashMap<Integer,String>(); classes = (HashMap<Integer,String>) request.getAttribute("classes"); %> <% if(classes.size()==0){ %> <label><input class="small-link" type="text" id="add-this-class" size="42" value="" /></label> <% } %> <% Set<Integer> classIds = new HashSet<Integer>(); classIds = classes.keySet(); Iterator<Integer> itr = classIds.iterator(); while(itr.hasNext()){ int nextId = (Integer)itr.next(); %> <label><input class="small-link" type="text" id="<% out.print(nextId); %>" size="42" value="<% out.print(classes.get(nextId)); %>" /> </label> <img id="add-class" src="images/add.png" width="16" height="16" /><br /> <label><input class="small-link" type="text" id="class-to-add" size="42" value="" /></label> <% } %> <label><input type="submit" id="save-class-btn" value="Save Class(es)" /></label> </form>

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  • Can JMX operations take interfaces as parameters?

    - by Thor84no
    I'm having problems with an MBean that takes a Map<String, Object> as a parameter. If I try to execute it via JMX using a proxy object, I get an Exception: Caused by: javax.management.ReflectionException at org.jboss.mx.server.AbstractMBeanInvoker.invoke(AbstractMBeanInvoker.java:231) at org.jboss.mx.server.MBeanServerImpl.invoke(MBeanServerImpl.java:668) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) Caused by: java.lang.IllegalArgumentException: Unable to find operation updateProperties(java.util.HashMap) It appears that it attempts to use the actual implementation class rather than the interface, and doesn't check if this is a child of the required interface. The same thing happens for extended classes (for example declare HashMap, pass in LinkedHashMap). Does this mean it's impossible to use an interface for such methods? At the moment I'm getting around it by changing the method signature to accept a HashMap, but it seems odd that I wouldn't be able to use interfaces (or extended classes) in my MBeans. Edit: The proxy object is being created by an in-house utility class called JmxInvocationHandler. The (hopefully) relevant parts of it are as follows: public class JmxInvocationHandler implements InvocationHandler { ... public static <T> T createMBean(final Class<T> iface, SFSTestProperties properties, String mbean, int shHostID) { T newProxyInstance = (T) Proxy.newProxyInstance(iface.getClassLoader(), new Class[] { iface }, (InvocationHandler) new JmxInvocationHandler(properties, mbean, shHostID)); return newProxyInstance; } ... private JmxInvocationHandler(SFSTestProperties properties, String mbean, int shHostID) { this.mbeanName = mbean + MBEAN_SUFFIX + shHostID; msConfig = new MsConfiguration(properties.getHost(0), properties.getMSAdminPort(), properties.getMSUser(), properties.getMSPassword()); } ... public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { if (management == null) { management = ManagementClientStore.getInstance().getManagementClient(msConfig.getHost(), msConfig.getAdminPort(), msConfig.getUser(), msConfig.getPassword(), false); } final Object result = management.methodCall(mbeanName, method.getName(), args == null? new Object[] {} : args); return result; } }

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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