Accuracy of OpenGL ES Instrument
- by Rob Jones
I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying information.
On an iPod Touch (2009 edition, 32G) it reports 30 FPS for Core Animation Frames Per Second.
On an…