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  • How do I set Ctrl+Alt+something for Audacious global hokeys?

    - by Jim
    I want to set up global hotkeys in Audacious as follows. When I try and set these up it doesn't allow two mask keys. Ctrl+Alt+Insert for play. Ctrl+Alt+Home for pause. Ctrl+Alt+End for stop. Ctrl+Alt+Page Up for previous track. Ctrl+Alt+Page Down for next track. Ctrl+Alt+Up Arrow for volume up. Ctrl+Alt+Down for volume down. Ctrl+Alt+Left for skip back. Ctrl+Alt+Right for skip forward.

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  • Is there a recommended approach for using SQL Server as an Authorization store and extending AD properties using .Net? [closed]

    - by Jim
    We are going to be using SQL Server as an authorization store for our .Net windows services and WCF services as well as storing additional metadata about users and groups to extend the AD properties. Doing this will make this self service and not require IT to change anything for our department (for users or groups). What if any are the existing recommended stategies or technologies that do this function?

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  • Is this a ridiculous way to structure a DB schema, or am I completely missing something?

    - by Jim
    I have done a fair bit of work with relational databases, and think I understand the basic concepts of good schema design pretty well. I recently was tasked with taking over a project where the DB was designed by a highly-paid consultant. Please let me know if my gut intinct - "WTF??!?" - is warranted, or is this guy such a genius that he's operating out of my realm? DB in question is an in-house app used to enter requests from employees. Just looking at a small section of it, you have information on the users, and information on the request being made. I would design this like so: User table: UserID (primary Key, indexed, no dupes) FirstName LastName Department Request table RequestID (primary Key, indexed, no dupes) <...> various data fields containing request details UserID -- foreign key associated with User table Simple, right? Consultant designed it like this (with sample data): UsersTable UserID FirstName LastName 234 John Doe 516 Jane Doe 123 Foo Bar DepartmentsTable DepartmentID Name 1 Sales 2 HR 3 IT UserDepartmentTable UserDepartmentID UserID Department 1 234 2 2 516 2 3 123 1 RequestTable RequestID UserID <...> 1 516 blah 2 516 blah 3 234 blah The entire database is constructed like this, with every piece of data encapsulated in its own table, with numeric IDs linking everything together. Apparently the consultant had read about OLAP and wanted the 'speed of integer lookups' He also has a large number of stored procedures to cross reference all of these tables. Is this valid design for a small to mid-sized SQL DB? Thanks for comments/answers...

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  • Ubuntuone Preferences does not show usage, name, e-mail, current plan

    - by Jim
    Ubuntuone is correctly synchronizing selected files between two computers running Ubuntu 10.10. When I open Ubuntuone Preferences, Account tab, on one computer it does not display the usage, name e-mail or current plan. On the other computer all information is shown correctly. On the Devices tab the 2 computers are not shown. They do show correctly on the other computer. Any ideas on how to fix this problem. I have reinstalled Ubuntuone per this link: https://wiki.ubuntu.com/UbuntuOne/FAQ/HowDoICompletelyRemoveAndReinstallUbuntuOne

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  • Nvidia driver installation results in resolution change to 800x600 with Xubuntu 10.04 (can't change)

    - by Jim Michael
    I have a 2.8 P4 and a Nvidia FX 5500 AGP graphics card. I've installed Xubuntu 10.04. It is WAY too laggy with the default o/s driver. Installing the Nvidia 173 driver, modaliases and nvidia-settings packages via synaptic package manager results in the following error message: An error occurred, please run Package Manager from the right click menu or apt-get in a terminal to see what is wrong. Error: Opening the cache (E::read, still have 11898251 to read but none left, E: The package lists or status file could not be parsed or opened.) This usually means that your installed packages have unmet dependencies. When restarting the PC the resolution drops to 800x600 (from the monitors native 1440x900). Nvidia settings cannot be changed either from the Xfce menu or Nvidia Xserver. Nvidia Xsever gives the following error message: You do not appear to be using the Nvidia X driver. Please edit your x configuration file (just run 'nvidiaxconfig' as root ) and restart X server. Also, I can't find anything in any directory called xorg.

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • Using Drupal to build a directory listing? [on hold]

    - by Jim
    I am trying to create a form inside Drupal that will allow me to create a directory similar to this diagram: http://i.imgur.com/EtChBbG.jpg I tried looking into HTML tables but it is too basic for what I'm trying to do. How do I create a directory that can archive data in an alphabetical ordering? It also has to be able to sort by letters and other categories. Does anyone have an idea of how I should go about doing this? Thanks!

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  • usb keyboard stopped working in terminal window after update from 13.04 to 13.10

    - by Jim
    When I start the computer, I am logged in automatically. Using the keyboard, I type Ctrl+Alt+t, which brings up a terminal window, just like it should; however, nothing happens when I attempt to type into the terminal. If I change over to the guest account, I can type into the terminal, but (different problem here, I'll ask it separately unless someone is kind enough to answer it here) my password doesn't work for sudo or anything else. Elsewhere I read that Language support could fix it, but that won't accept my password either - and no, I haven't changed it lately. Also, my Plex Media Server seems to have disappeared. I'll re-install everything if necessary, but I sure would rather avoid that if possible

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • Data recovery on a Samsung SV1203N HDD

    - by Jim Conace
    Let me start by saying that I am a beginner in Ubuntu, but pretty knowledgeable with Windows. I am having a strange problem trying to recover data from a Samsung SV1203N HDD (120 GiB). I have tried numerous things in both Windows 7 and Ubuntu 12.04 LTS (on a flash drive, an external HDD and a Live CD). This drive has some very important data on it and I am praying some of you Ubuntu geeks can help me get it back. Here's my problem. The HDD is clicking while I am booting, but it stops when I get into Ubuntu or Windows. It refuses to be detected in the bios, so I cant perform any tests on it. I have tried numerous things in both Windows (repair CD, Jumpers, etc.) and Ubuntu (Boot-Fix, GParted, Testdisk, Photorec, forcing a mount, etc.). But it all seems to lead me back to the fact that the drive is not being recognized in the BIOS. I've even tried chilling the drive in the fridge, which worked well for another drive I work on, and I recovered all of the data in Ubuntu flawlessly. I am assuming that since the drive stops clicking when I get into the OS' that there is hope for recovery. I am going to try an IDE/SATA to USB cable, and replacing the Logic Board, but I want to exhaust all other possibilities before I do that. Any help would be greatly appreciated Bye

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  • PHP math gets crazy, need explanation, my brain is melting

    - by derei
    I know that playing with php float can give strange results if you try to add "goats + apples", but please take a look to the following case: $val = 1232.81; $p1 = 1217.16; $p2 = 15.65; $sum = $p1 + $p2; $dif = $val - $sum; echo $dif; It will give you -2.2737367544323E-13 ... yeah, ALMOST zero, but then why it doesn't say 0 ? This freaks me out big time. Please, I need some valid explanation.

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  • Problem getting correct parameters for C# P/Invoke call to C++ dll

    - by Jim Jones
    Trying to Interop a functionality from the Outside In API from Oracle. Have the following function: SCCERR EXOpenExport {VTHDOC hDoc, VTDWORD dwOutputId, VTDWORD dwSpecType, VTLPVOID pSpec, VTDWORD dwFlags, VTSYSPARAM dwReserved, VTLPVOID pCallbackFunc, VTSYSPARAM dwCallbackData, VTLPHEXPORT phExport); From the header files I reduced the parameters to: typedef VTSYSPARAM VTHDOC, VTLPHDOC * typedef DWORD_PTR VTSYSPARAM typedef unsigned long DWORD_PTR typedef unsigned long VTDWORD typedef VTVOID* VTLPVOID #define VTVOID void typedef VTHDOC VTHEXPORT, *VTLPEXPORT These are for 32 bit windows Going through the header files, the example programs, and the documentation I found: 1. That pSpec could be a pointer to a buffer or NULL, so I set it to a IntPtr.Zero (documentation). 2. That dwFlags and dwReserved according to the documentation "Must be set by the developer to 0". 3. That pCallbackFunc can be set to NULL if I don't want to handle callbacks. 4. That the last two are based on structs that I wrote C# wrappers for using the [StructLayout(LayoutKind.Sequential)]. Then instatiated an instance and generated the parameters by first creating a IntPtr with Marshal.AllocHGlobal(Marshal.SizeOf(instance)), then getting the address value which is passed as a uint for dwCallbackData and a IntPtr for phExport. The final parameter list is as follows: 1. phDoc as a IntPtr which was loaded with an address by the DAOpenDocument function called before. 2. dwOutputId as uint set to 1535 which represents FI_JPEGFIF 3. dwSpecType as int set to 2 which represents IOTYPE_ANSIPATH 4. pSpec as an IntPtr.Zero where the output will be written 5. dwFlags as uint set to 0 as directed 6. dwReserved as uint set to 0 as directed 7. pCallbackFunc as IntPtr set to NULL as I will handle results 8. dwCallBackDate as uint the address of a buffer for a struct 9. phExport as IntPtr to another struct buffer still get an undefined error from the API. Meaning that the call returns a 961 which is not defined in any of the header files. In the past I have gotten this when my choice of parameter types are incorrect. I started out using Interop Assistant which was helpful in learning how many of the parameter types get translated. It is however limited by how well I am able to glean the correct native type from the header files. For example the hDoc parameter used in the preceding function was defined as a non-filesytem handle, so attempted to use Marshal to create a handle, then used an IntPtr, and finally it turned out to be an int (actually it was &phDoc used here). So is there a more scientific way of doing this, other than trial and error? Jim

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  • Trouble joining Windows Server 2008 to Domain

    - by Jim R
    When I try to join my new server to my existing domain I get the following error: "An attempt to resolve the DNS name of a DC in the domain being joined has failed. Please verify this client is configured to reach a DNS server that can resove DNS names in the target domain." I have tried all of the following already: Successfully pinged the domain controller. Ping the new server from the domain controller by IP address and by DNS name. Ping the DC server from the new server by IP address and by DNS name. Changed the network to DHCP (it was originally static). No joy as static or DHCP. Turned off all firewall settings. Added the domain name to 'hosts' file. Added the server name of the primary domain controller to the 'hosts' file in the new server. Any ideas? Thanks in advance for any help! Jim Update: With help from J. Brian Kelly (Thanks) I have managed to narrow down the problem to a DNS issue. Specifically, UDP/53 packets are being sent (they are seen in Network Monitor), but are not getting to the DNS server. But, I do not yet know why. Update: The quested output from IPCONFIG for the HyperV host and the virtual machine. IPCONFIG from HyperV Server Windows IP Configuration Host Name . . . . . . . . . . . . : HYPER Primary Dns Suffix . . . . . . . : sfi-wfc.com Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : sfi-wfc.com Ethernet adapter Local Area Connection 4: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Primary Network Physical Address. . . . . . . . . : 00-30-48-CA-CC-7A DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::cd16:3ac2:3d4f:e275%679(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.100.1(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.100.10 DHCPv6 IAID . . . . . . . . . . . : -1476382648 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-12-10-20-E9-00-30-48-CA-CC-7A DNS Servers . . . . . . . . . . . : 192.168.100.5 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter Local Area Connection 3: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : sfi Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #2 Physical Address. . . . . . . . . : 00-30-48-CA-CC-7B DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IPCONFIG from Virtual Machine Windows IP Configuration Host Name . . . . . . . . . . . . : DB Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : sfi Ethernet adapter Local Area Connection 2: Connection-specific DNS Suffix . : sfi Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter Physical Address. . . . . . . . . : 00-15-5D-66-03-02 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 192.168.100.128(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Lease Obtained. . . . . . . . . . : Saturday, August 29, 2009 10:44:45 AM Lease Expires . . . . . . . . . . : Tuesday, September 01, 2009 3:08:33 PM Default Gateway . . . . . . . . . : 192.168.100.10 DHCP Server . . . . . . . . . . . : 192.168.100.5 DNS Servers . . . . . . . . . . . : 192.168.102.5 Primary WINS Server . . . . . . . : 192.168.100.5 NetBIOS over Tcpip. . . . . . . . : Enabled Tunnel adapter Local Area Connection* 8: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : sfi Description . . . . . . . . . . . : isatap.sfi Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter Local Area Connection* 9: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physical Address. . . . . . . . . : 02-00-54-55-4E-01 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes

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  • JCP Awards 10 Year Retrospective

    - by Heather VanCura
    As we celebrate 10 years of JCP Program Award recognition in 2012,  take a look back in the Retrospective article covering the history of the JCP awards.  Most recently, the JCP awards were  celebrated at JavaOne Latin America in Brazil, where SouJava was presented the JCP Member of the Year Award for 2012 (won jointly with the London Java Community) for their contributions and launch of the Global Adopt-a-JSR Program. This is also a good time to honor the JCP Award Nominees and Winners who have been designated as Star Spec Leads.  Spec Leads are key to the Java Community Process (JCP) program. Without them, none of the Java Specification Requests (JSRs) would have begun, much less completed and become implemented in shipping products.  Nominations for 2012 Start Spec Leads are now open until 31 December. The Star Spec Lead program recognizes Spec Leads who have repeatedly proven their merit by producing high quality specifications, establishing best practices, and mentoring others. The point of such honor is to endorse the good work that they do, showcase their methods for other Spec Leads to emulate, and motivate other JCP program members and participants to get involved in the JCP program. Ed Burns – A Star Spec Lead for 2009, Ed first got involved with the JCP program when he became co-Spec Lead of JSR 127, JavaServer Faces (JSF), a role he has continued through JSF 1.2 and now JSF 2.0, which is JSR 314. Linda DeMichiel – Linda thus involved in the JCP program from its very early days. She has been the Spec Lead on at least three JSRs and an EC member for another three. She holds a Ph.D. in Computer Science from Stanford University. Gavin King – Nominated as a JCP Outstanding Spec Lead for 2010, for his work with JSR 299. His endorsement said, “He was not only able to work through disputes and objections to the evolving programming model, but he resolved them into solutions that were more technically sound, and which gained support of its pundits.” Mike Milikich –  Nominated for his work on Java Micro Edition (ME) standards, implementations, tools, and Technology Compatibility Kits (TCKs), Mike was a 2009 Star Spec Lead for JSR 271, Mobile Information Device Profile 3. David Nuescheler – Serving as the CTO for Day Software, acquired by Adobe Systems, David has been a key player in the growth of the company’s global content management solution. In 2002, he became Spec Lead for JSR 170, Content Repository for Java Technology API, continuing for the subsequent version, JSR 283. Bill Shannon – A well-respected name in the Java community, Bill came to Oracle from Sun as a Distinguished Engineer and is still performing at full speed as Spec Lead for JSR 342, Java EE 7,  as an alternate EC member, and hands-on problem solver for the Java community as a whole. Jim Van Peursem – Jim holds a PhD in Computer Engineering. He was part of the Motorola team that worked with Sun labs on the Spotless VM that became the KVM. From within Motorola, Jim has been responsible for many aspects of Java technology deployment, from an independent Connected Limited Device Configuration (CLDC) and Mobile Information Device Profile (MIDP) implementations, to handset development, to working with the industry in defining many related standards. Participation in the JCP Program goes well beyond technical proficiency. The JCP Awards Program is an attempt to say “Thank You” to all of the JCP members, Expert Group Members, Spec Leads, and EC members who give their time to contribute to the evolution of Java technology.

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • WCF and Firewall

    - by Jim Biddison
    I have written a very simple WCF service (hosted in IIS) and web application that talks to it. If they are both in the same domain, it works fine. But when I put them in different domains (on different sides of a firewall), then the web applications says: The request for security token could not be satisfied because authentication failed. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ServiceModel.FaultException: The request for security token could not be satisfied because authentication failed. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. The revelant part of the service web.config is: <system.serviceModel> <services> <service behaviorConfiguration="MigrationHelperBehavior" name="MigrationHelper"> <endpoint address="" binding="wsHttpBinding" contract="IMigrationHelper"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> <endpoint binding="httpBinding" contract="IMigrationHelper" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="MigrationHelperBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> The web appliation (client) web.config says: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IMigrationHelper" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384"/> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false"/> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm=""/> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true"/> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://mydomain.com/MigrationHelper.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IMigrationHelper" contract="MyNewServiceReference.IMigrationHelper" name="WSHttpBinding_IMigrationHelper"> <identity> <dns value="localhost"/> </identity> </endpoint> </client> </system.serviceModel> I believe both these are just the default that VS 2008 created for me. So my question is, how does one go about configurating the service and client, when they are not in the same domain? Thanks .Jim Biddison

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  • Select a distinct record, filtering is not working..

    - by help_inmssql
    Hello EVery I am new to SQl. query to result in the following records. I have a table with records as c1 c2 c3 c4 c5 c6 1 John 2.3.2010 12:09:54 4 7 99 2 mike 2.3.2010 13:09:59 8 6 88 3 ahmad 2.3.2010 13:09:59 1 9 19 4 Jim 23.3.2010 16:35:14 4 5 99 5 run 23.3.2010 12:09:54 3 8 12 I want to fecth only records. i.e only 1 latest record per day. If both of them happen at the same time, sort by C1.so in 1&3 it should fetch 3. 3 ahmad 2.3.2010 14:09:59 1 9 19 4 Jim 23.3.2010 16:35:14 4 5 99 I have got a new problem in this. If i filter the records based on conditions the last record is missing. I tried many ways but still it is failing. Here update_log is my table. SELECT * FROM update_log t1 WHERE (t1.c3) = ( SELECT MAX(t2.c3) FROM update_log t2 WHERE DATEDIFF(dd,t2.c3, t1.c3) = 0 ) and t1.c3 > '02.03.2010' and t1.modified_at <= '22.03.2010' ORDER BY t1.c3 ASC. But i am not able to retrieve the record 4 Jim 23.3.2010 16:35:14 4 5 99 I dont know this query results in only 3 ahmad 2.3.2010 14:09:59 1 9 19 The format of the column c3 is datetime. I am pumping the data into the column as using $date = date("d.m.Y H:i",time()); -- simple date fetch of today. Another query that i tried for the same purpose. select * from (select convert(varchar(10), c3,104) as date, max(c3) as max_date, max(c1) as Nr from update_log group by convert(varchar(10), c3,104)) as t2 inner join update_log as t1 on (t2.max_date = t1.c3 and convert(varchar(10), c3,104) = date and t1.[c1]= Nr) WHERE t1.c3 >= '02.03.2010' and t1.c3 <= '16.04.2010' . I even tried this way..the same error last record is not coming..

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  • How can I get a distinct list of elements in a hierarchical query?

    - by RenderIn
    I have a database table, with people identified by a name, a job and a city. I have a second table that contains a hierarchical representation of every job in the company in every city. Suppose I have 3 people in the people table: [name(PK),title,city] Jim, Salesman, Houston Jane, Associate Marketer, Chicago Bill, Cashier, New York And I have thousands of job type/location combinations in the job table, a sample of which follow. You can see the hierarchical relationship since parent_title is a foreign key to title: [title,city,pay,parent_title] Salesman, Houston, $50000, CEO Cashier, Houston, $25000 CEO, USA, $1000000 Associate Marketer, Chicago, $75000 Senior Marketer, Chicago, $125000 ..... The problem I'm having is that my Person table is a composite key, so I don't know how to structure the start with part of my query so that it starts with each of the three jobs in the cities I specified. I can execute three separate queries to get what I want, but this doesn't scale well. e.g.: select * from jobs start with city = (select city from people where name = 'Bill') and title = (select title from people where name = 'Bill') connect by prior parent_title = title UNION select * from jobs start with city = (select city from people where name = 'Jim') and title = (select title from people where name = 'Jim') connect by prior parent_title = title UNION select * from jobs start with city = (select city from people where name = 'Jane') and title = (select title from people where name = 'Jane') connect by prior parent_title = title How else can I get a distinct list (or I could wrap it with a distinct if not possible) of all the jobs which are above the three people I specified?

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Gateway GT5220 Boot/POST Failure

    - by John Rudy
    I have a Gateway GT5220 I'm troubleshooting. It is, in fact, the machine I just gave my father for his birthday a couple months ago. (Prior to that, it was my home PC. My home PC is now the MacBook on which I'm writing this.) Before going any further, I suspect that the answer will be, "It's worse than that, it's dead, Jim, it's dead, Jim, it's dead, Jim." At least, mobo and/or CPU. The initial symptoms were as follows: Turn on power All fans fire up (thus making it so I can't hear if the hard drive is spinning or not, nor are my hands sensitive enough anymore to feel it) No LEDs remained lit on the front panel. (Initially, the hard drive indicator flashed briefly.) No beep, no video, no nothing. Following some advice I found here, I tried to "drain the stored power." After following those steps, the new symptoms were: Turn on power All fans fire up The front panel LEDs remained lit! After about 20, maybe 30 seconds, we had video! Sort of. We got to the Gateway splash/POST screen, which appeared thoroughly corrupted. How corrupted? Well, I imagine it's what a POST screen would look like after reading the wrong passage out of the Necronomicon: It stayed there. I gave it at least 5, maybe 6 minutes, and it didn't move. So I shut her down, started her up again, and now (this is where we currently stand, symptomatically) we have this: Turn on power All fans fire up The front panel LEDs remain lit No video, no beep, no nothing. I'm a software guy; haven't done real hardware troubleshooting in years. My gut tells me that the mobo and/or CPU is fried, and unfortunately my gut didn't get to be as big as it is being wrong all the time. :( In addition to the link above, I have read all of the following (trying to save you some LMGTFY trouble): Gateway Support POST Error Messages and Handling About a zillion (useless) POST beep code sites A kioskea.net post indicating that most likely we're at what I consider "total loss" (mobo and/or CPU) My questions: Are there any conditions other than mobo/CPU that could cause symptoms like these? Is it worth my time to try the next hardware troubleshooting step?(IE, remove all non-critical hardware from the machine, try to boot, systematically replace one by one until we find the failing component) Which mobos will fit in the Gateway GT5220 case (with rear ports correctly aligned)? (Why this is not a dupe: I wouldn't have posted this question if it hadn't been for the funkadelic possessed video display on the one occasion we got video out. I think that justified this not being an exact dupe. Of course, if the community overrules, I will understand.)

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  • Set security on pattern of sub folders (Server 2003)

    - by Mark Major
    I have a folder structure similar to the one shown below these paragraphs. How do I change security on every 'Photos' folder without clicking through each individually in Windows Explorer? There are about 50 top level folders (Bob, Jim, Eva, etc, etc) which have the same layout of folders inside. I am keen for any suggestions, either scripting or GUI. I am on Windows Server 2003. Cheap/free method would be good, as the company is part of a registered charity. Ideally I would like to do this via DFS path. E.G. \\mycompany.local\Shared\Staff\Bob\ Thanks for reading. Thanks for any info. Mark Bob Review Profile Photos Jim Review Profile Photos Eva Review Profile Photos

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  • Great Blogs About Oracle Solaris 11

    - by Markus Weber
    Now that Oracle Solaris 11 has been released, why not blog about blogs. There is of course a tremendous amount of resource and information available, but valuable insights directly from people actually building the product is priceless. Here's a list of such great blogs. NOTE: If you think we missed some good ones, please let us know in the comments section !  Topic Title Author Top 11 Things My 11 favourite Solaris 11 features Darren Moffat Top 11 Things These are 11 of my favorite things! Mike Gerdts Top 11 Things 11 reason to love Solaris 11     Jim Laurent SysAdmin Resources Solaris 11 Resources for System Administrators Rick Ramsey Overview Oracle Solaris 11: The First Cloud OS Larry Wake Overview What's a "Cloud Operating System"? Harry Foxwell Overview What's New in Oracle Solaris 11 Jeff Victor Try it ! Virtually the fastest way to try Solaris 11 (and Solaris 10 zones) Dave Miner Upgrade Upgrading Solaris 11 Express b151a with support to Solaris 11 Alan Hargreaves IPS The IPS System Repository Tim Foster IPS Building a Solaris 11 repository without network connection Jim Laurent IPS IPS Self-assembly – Part 1: overlays Tim Foster IPS Self assembly – Part 2: multiple packages delivering configuration Tim Foster Security Immutable Zones on Encrypted ZFS Darren Moffat Security User home directory encryption with ZFS Darren Moffat Security Password (PAM) caching for Solaris su - "a la sudo" Darren Moffat Security Completely disabling root logins on Solaris 11 Darren Moffat Security OpenSSL Version in Solaris Darren Moffat Security Exciting Crypto Advances with the T4 processor and Oracle Solaris 11 Valerie Fenwick Performance Critical Threads Optimization Rafael Vanoni Performance SPARC T4-2 Delivers World Record SPECjvm2008 Result with Oracle Solaris 11 BestPerf Blog Performance Recent Benchmarks Using Oracle Solaris 11 BestPerf Blog Predictive Self Healing Introducing SMF Layers Sean Wilcox Predictive Self Healing Oracle Solaris 11 - New Fault Management Features Gavin Maltby Desktop What's new on the Solaris 11 Desktop? Calum Benson Desktop S11 X11: ye olde window system in today's new operating system Alan Coopersmith Desktop Accessible Oracle Solaris 11 - released! Peter Korn

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  • Oracle Global HR Cloud Implementation Training Can Help Meet Your Business Needs

    - by HCM-Oracle
    By Jim Vonick A key goal for the deployment of your Oracle Global HR Cloud applications is to accelerate the implementation and adoption of your applications, so that your business can start realizing all of the benefits that this rich solution offers.    Implementation team members need to have the skills and knowledge to ensure a smooth, rapid and successful implementation of your applications. During set-up, you want to optimize the configuration to best meet your business needs. In order to do this you need to understand the foundation and configuration options of your applications, so that decisions can be made during set-up that best align with your business.  To that end product level implementation training is recommended for Oracle Global HR Cloud deployments. Training For Implementation Team Members and Consultants Fusion Applications: HCM Security: Learn how to implement security for Oracle Fusion HCM applications by creating and customizing roles. You'll learn how to create security profiles to restrict data access, provision roles to users, create and manage user accounts, and verify security setup. Fusion Applications: HCM Global Human Resources: Learn how to set up your enterprise and workforce structures, how to perform functional tasks, and how to configure security for Global Human Resources data. Fusion Applications: HCM Compensation: Learn how to implement, configure, and use Oracle Fusion Compensation to manage base pay, individual compensation, workforce compensation, and total compensation statements. Fusion Applications: HCM Benefits: This course teaches you to implement, configure and manage Oracle Fusion Benefits, including how to implement benefit plans and programs.  Fusion Applications: HCM Payroll Implementation (US): This course provides implementation training for payroll managers or payroll administrators. Learn how to process payroll to ensure accurate setup results.  Learn More: See all Fusion HCM Training Jim Vonick is a Senior Product Manager with Oracle University focusing on training for Oracle Applications and Industry Solutions.

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  • App installed in ~/usr launches from terminal but not Applications menu (or why does setting ld_library_path in .profile not work as it should)

    - by levesque
    I have built and installed an application under a directory of my choosing, let's say under /home/jim/usr, so files have been put in three-four folders, all under this $HOME/usr folder (e.g., bin, include, lib, share, etc.). I can launch this application from the command line just fine as I added the proper paths to my environement variables PATH and LD_LIBRARY_PATH in ~/.bashrc. I added the same paths to the ~/.profile file, which, if I'm not mistaken, is supposed to be parsed by Ubuntu. Doesn't work. Nothing. Where can I go from there? EDIT: I logged out/in and restarted my computer. Both didn't change a thing. The problem seems to come from the fact that no matter what I do the LD_LIBRARY_PATH environment variable is not properly passed to Ubuntu. Using log files, I found that the application I'm trying to run in this example doesn't find one it's dependencies located in ~/usr/lib. One solution would be to add the /home/jim/usr/lib folder inside a file located in /etc/ld.so.conf.d/, but I don't have admin rights on this machine. Making a wrapper script like this one works: #!/bin/bash export LD_LIBRARY_PATH=$HLOC/usr/lib application &> $HOME/application_messages.log but that would force me to wrap all my home compiled applications with this script. Any ideas? Why does Ubuntu/Gnome remove the LD_LIBRARY_PATH environment variable from my set variables? Is it because trying to do this is bad practice? UPDATE (and solution): As found by Christopher, there is a bug report about this on launchpad. LD_LIBRARY_PATH is unset after parsing of the ~/.profile file. See the bug report. Seems the only solution for now is to make a wrapper script.

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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