One Step-Ahead A-Star
- by Jonathan Dickinson
I am attempting to create a server-centric RTS (as opposed to usual parallel synchronised simulation route of most RTS games today) - however I am still leveraging the discreet N-turns-ahead paradigm discussed by one of the AOE developers on Gamasutra.
I have [possibly questionably?] decided that the path finding should only ever find the next…