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  • Parallel MSBuild FTW - Build faster in parallel

    - by deadlydog
    Hey everyone, I just discovered this great post yesterday that shows how to have msbuild build projects in parallel Basically all you need to do is pass the switches “/m:[NumOfCPUsToUse] /p:BuildInParallel=true” into MSBuild. Example to use 4 cores/processes (If you just pass in “/m” it will use all CPU cores): MSBuild /m:4 /p:BuildInParallel=true "C:\dev\Client.sln" Obviously this trick will only be useful on PCs with multi-core CPUs (which we should all have by now) and solutions with multiple projects; So there’s no point using it for solutions that only contain one project.  Also, testing shows that using multiple processes does not speed up Team Foundation Database deployments either in case you’re curious Also, I found that if I didn’t explicitly use “/p:BuildInParallel=true” I would get many build errors (even though the MSDN documentation says that it is true by default). The poster boasts compile time improvements up to 59%, but the performance boost you see will vary depending on the solution and its project dependencies.  I tested with building a solution at my office, and here are my results (runs are in seconds): # of Processes 1st Run 2nd Run 3rd Run Avg Performance 1 192 195 200 195.67 100% 2 155 156 156 155.67 79.56% 4 146 149 146 147.00 75.13% 8 136 136 138 136.67 69.85%   So I updated all of our build scripts to build using 2 cores (~20% speed boost), since that gives us the biggest bang for our buck on our solution without bogging down a machine, and developers may sometimes compile more than 1 solution at a time.  I’ve put the any-PC-safe batch script code at the bottom of this post. The poster also has a follow-up post showing how to add a button and keyboard shortcut to the Visual Studio IDE to have VS build in parallel as well (so you don’t have to use a build script); if you do this make sure you use the .Net 4.0 MSBuild, not the 3.5 one that he shows in the screenshot.  While this did work for me, I found it left an MSBuild.exe process always hanging around afterwards for some reason, so watch out (batch file doesn’t have this problem though).  Also, you do get build output, but it may not be the same that you’re used to, and it doesn’t say “Build succeeded” in the status bar when completed, so I chose to not make this my default Visual Studio build option, but you may still want to. Happy building! ------------------------------------------------------------------------------------- :: Calculate how many Processes to use to do the build. SET NumberOfProcessesToUseForBuild=1  SET BuildInParallel=false if %NUMBER_OF_PROCESSORS% GTR 2 (                 SET NumberOfProcessesToUseForBuild=2                 SET BuildInParallel=true ) MSBuild /maxcpucount:%NumberOfProcessesToUseForBuild% /p:BuildInParallel=%BuildInParallel% "C:\dev\Client.sln"

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • Performing a clean database build with MSBuild part 2

    - by Robert May
    In part 1, I showed a complicated mechanism for performing a clean database build. There’s an easier way.  The easier way is to use the msbuild extension tasks out on codeplex.  While you’ll still need to forcibly take the database offline (ALTER DATABASE [mydb] SET OFFLINE WITH ROLLBACK IMMEDIATE), the other msbuild tasks more easily allow you to create and delete the database.  Eventually, I’ll post an example. Technorati Tags: MSBuild

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  • Zooming in isometric engine using XNA

    - by Yheeky
    I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (texture size 128 x 256) is placed on the map I create an array containing all pixels (= 32768 pixels). Therefore each pixel has an alpha value I check if the value is bigger than 200 so it seems to be a pixel which belongs to the building. So if the mouse cursor is on this pixel the building will be selected - PixelCollision. Now I´ve already implemented my zooming function which works quite well. I use a scale variable which will change my calculation on drawing all map items. What I´m looking for right now is a precise way to find out if a zoomed out/in house is selected. My formula works for values like 0,5 (zoomed out) or 2 (zoomed in) but not for in between. Here is the code I use for the pixel index: var pixelIndex = (int)(((yPos / (Scale * Scale)) * width) + (xPos / Scale) + 1); Example: Let´s assume my mouse is over pixel coordinate 38/222 on the original house texture. Using the code above we get the following pixel index. var pixelIndex = ((222 / (1 * 1)) * 128) + (38 / 1) + 1; = (222 * 128) + 39 = 28416 + 39 = 28455 If we now zoom out to scale 0,5, the texture size will change to 64 x 128 and the amount of pixels will decrease from 32768 to 8192. Of course also our mouse point changes by the scale to 19/111. The formula makes it easy to calculate the original pixelIndex using our new coordinates: var pixelIndex = ((111 / (0.5 * 0.5)) * 64) + (19 / 0.5) + 1; = (444 * 64) + 39 = 28416 + 39 = 28455 But now comes the problem. If I zoom out just to scale 0.75 it does not work any more. The pixel amount changes from 32768 to 18432 pixels since texture size is 96 x 192. Mouse point is transformed to point 28/166. The formula gives me a wrong pixelIndex. var pixelIndex = ((166 / (0.75 * 0.75)) * 96) + (28 / 0.75) + 1; = (295.11 * 96) + 38.33 = 28330.66 + 38.33 = 28369 Does anyone have a clue what´s wrong in my code? Must be the first part (28330.66) which causes the calculation problem. Thanks! Yheeky

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  • Google Search Engine Optimization - The 3 Step Process to Search Engine Domination

    Would you like more targeted traffic to your website? Would you like to know how to get a stream of profitable customers visiting your site for keywords people are actually searching for? Are you overwhelmed by the complexity of SEO? If you answered yes to any of these questions then the easy 3 step Strategy to Google domination is exactly what you are looking for. In this article I reveal the 3 simple tactics for consistent top ten rankings.

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  • MSBuild on TeamCity Server can't find AL.exe

    - by Tim Long
    I'm having a problem on my TeamCity CI build server where during compilation I get the following error: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(2342, 9): error MSB3086: Task could not find "AL.exe" using the SdkToolsPath "" or the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A". Make sure the SdkToolsPath is set and the tool exists in the correct processor specific location under the SdkToolsPath and that the Microsoft Windows SDK is installed I've found similar reports from a year ago when people were upgrading to .NET 3.5, for example this one. In that case, installing the latest SDK solved the issue, however I have already installed the latest SDK (Microsoft Windows SDK for Windows 7 and .NET Framework 4) on my build server. The MSBuild tools are all there on the server, in a folder called C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319 and AL.exe exists in C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\NETFX 4.0 Tools However the registry key mentioned in the error message does not exist. So, it seems like there is something wrong with the installation/configuration of MSBuild. This error only happens for projects that have embedded resources, which require AL.exe. Please, anyone solved this issue or have any clues what's wrong?

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  • MSBuild: building website using AspNetCompiler - adding references?

    - by Tom Morgan
    Hi, I'm attempting to build a ASP.NET website using MSBuild - specifically the AspNetCompiler tag. I know that, for my project, I need to add some references. Within Visual Studio I have several references, one is a project reference and the others are some DLLS (AjaxControlToolkit etc). I'm happy not referencing the project and referencing the DLL instead - however I just can't work out how to add a reference. I've looked up and down and this is what I've found so far: <Target Name = "PrecompileWeb"> <AspNetCompiler VirtualPath = "DeployTemp" PhysicalPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\WorkingDirectory\VSS" TargetPath = "D:\AutoBuild\CruiseControl\Projects\Websites\MyCompany\2.0.0\PreCompiled" Force = "true" Debug = "true" Updateable = "true"/> </Target> Also - I've picked up this bit of code from around the web somewhere, which I thought might help: <ItemGroup> <Reference Include="My.Web.DataEngine, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>D:\AutoBuild\CruiseControl\Projects\Components\My.Web.DataEngine\bin\Debug\My.Web.DataEngine.dll</HintPath> </Reference> </ItemGroup> What I want to do is add a attribute to the AspNetCompiler tag, something like: References="@(Reference)" but MSBuild isn't very happy about this. I've been a bit stuck in not being able to find decent references on doing this anywhere: so I'd really apprechiate some pointers or reference material etc. (or just the answer!) Thanks for you help. -tom

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  • The nexus of MSDeploy, MSBuild and Hudson

    - by roufamatic
    Hey, I have experience with MSBuild and Hudson, but am new to MSDeploy. I currently have a simple solution with one web application project. I set up a build configuration and am using the "Publish" command (Visual Studio 2010) to simply copy files to a local folder and do config file replacement. What I would like to do is automate this using Hudson. So I figure I'll create an MSBuild script that will Perform the build (by calling out to the project file with my desired build configuration) Call MSDeploy to do all the same things that the "Publish" command is doing, except copy the files to a different folder. Configure Hudson to poll subversion and perform steps 1 & 2 when changes are detected Step 2 is where I'm getting lost. I assumed that the project.xml file that was created by VS2010 corresponded to -verb:sync -source:manifest=project.xml options, but msdeploy is choking on that xml file so clearly that's not what it's intended for. What command is Visual Studio executing under the covers to perform the config file replacement and the file copy? How do I automate the Publish command?

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  • When does MSBuild set the $(ProjectName) property?

    - by bwerks
    I'm fairly new to MSBuild, and I've done some customization on a Wpf project file that I'm building both in VS2010 and TFS2010. I've customized the output path as follows: <OutputPath Condition=" '$(TeamBuildOutDir)' == '' ">$(SolutionDir)build\binaries\$(ProjectName)\$(Configuration)\$(Platform)</OutputPath> <OutputPath Condition=" '$(TeamBuildOutDir)' != '' ">$(TeamBuildOutDir)binaries\$(ProjectName)\$(Configuration)\$(Platform)</OutputPath> This allows me to build to a centralized binaries directory when building on the desktop, and allows TFS to find the binaries when CI builds are running. However, it seems that in both cases, the $(ProjectDir) property is evaluating to '' at buildtime, which creates strange results. Doing some debugging, it appears as if $(ProjectName) is set by the time BeforeBuild executes, but that my OutputPath property is evaluating it prior to that point. <ProjectNameUsedTooEarly Condition=" '$(ProjectName)' == '' ">true</ProjectNameUsedTooEarly> The preceeding property is in the same property group as my OutputPath property. In the BeforeBuild target, $(ProjectNameUsedTooEarly) evaluates to true, but $(ProjectName) evaluates to the project name as normal by that point. What can I do to ensure that $(ProjectName) has got a value when I use it? edit: I just used Attrice's MSBuild Sidekick to debug through my build file, and in the very first target available for breakpoint (_CheckForInvalidConfigurationAndPlatform) all the properties seem to be set already. ProjectName is already set correctly, but my OutputPath property has already been set using the blank value of ProjectName.

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  • Why does MSBuild fail from the command line where VS2008 succeeds?

    - by sundeep
    I have an ASP.NET solution that builds just fine from within VS2008. However , it fails when i do this : MSBUILD.exe c:\path-to-sln It fails with a CS0006 error ("Metadata file 'dll_name' could not be found"). It also fails when I try with a .csproj of a project within the solution. What is VS2008 doing that MSBuild is missing ? It is my understanding that VS knows about inter assembly dependencies that MSBuild cant. Is there any way I can inform MSBuild of these? (I need MSBuild to work from the command line because I am calling it from an MSBuild-Task from within CruiseControl.Net.) Thanks in Advance. :3) (I have looked at http://stackoverflow.com/questions/280559/how-to-get-cmd-line-build-command-for-vs-solution , but still dont get it)

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  • MSBuild - Writing Escape Characters to Files

    - by Richm7
    I've got a very similar scenario to the one described in this post. It describes how to load the contents of a file that contains properties & items, making sure they're resolved as part of the process. I'm doing the same thing except writing the contents away to another text file (generally .ini file). In short I'd start by importing a project / propertygroup which contains this text: ; ----------- [heading] setting1=$(FirstValue) setting2=$(SecondValue) setting3=list;of;values;delimited;by;semicolons setting4=bla bla bla ; ----------- & hopefully write it away to a new .ini file containing the following: ; ----------- [heading] setting1=value resolved by msbuild setting2=another value resolved by msbuild setting3=list;of;values;delimited;by;semicolons setting4=bla bla bla ; ----------- Only problem is that some files will contain semicolons. I can live without comments, but they're also used as part of values e.g. in lists. This is the result of using the WriteLinesToFile task. The semicolons are treated as escape characters & result in new lines, so the value of 'setting3' in the above example would be split over 6 lines. Is there a way around this without implementing my own task? Thanks in advance for the help!

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  • msbuild target package not found

    - by Andrew Davey
    I want to package my VS2010 web application project ready for deployment with msdeploy. On development machine I can do this using: MSBuild.exe "C:\path\to\WebApp.csproj" /target:package But on my build server I get this error: error MSB4057: The target "package" does not exist in the project. What am I missing on the build server?

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  • MSBuild: Items + Batching + CreateItem + Transforms Question

    - by KeithCS
    I have this bit of an msbuild project that is making me wonder why it the outcome is the way it is. Not that it is causing an issue or anything of the sort, but I would like to try and better my understanding of it. <?xml version="1.0" encoding="utf-8" ?> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="TestTarget1;TestTarget2" ToolsVersion="3.5"> <ItemGroup> <PathDir Include="C:\RootDir\UniqueDir1"/> <PathDir Include="C:\RootDir\UniqueDir2" /> </ItemGroup> <Target Name="TestTarget1" Outputs="%(PathDir.Identity)"> <PropertyGroup> <RootPath>%(PathDir.Identity)</RootPath> </PropertyGroup> <ItemGroup> <SubDirectory Include="Common1"/> <SubDirectory Include="Common2"/> </ItemGroup> <CreateItem Include="@(SubDirectory->'$(RootPath)\%(Identity)')"> <Output TaskParameter="Include" ItemName="FullPath"/> </CreateItem> <Message Text="@(FullPath)"/> </Target> <Target Name="TestTarget2"> <Message Text="@(FullPath)"/> </Target> </Project> So I have two main paths that are unique, and within each I have two directories with the same names in each of the unique paths. In target1, I am batching against the identity of the items in PathDir, and then performing a transform on item SubDirectory, which contains the common folder names found in the unique directories, to create a new item containing the full paths. So anyways, after that, the output for the targets is as follows: Target 1: C:\RootDir\UniqueDir1\Common1;C:\RootDir\UniqueDir1\Common2 C:\RootDir\UniqueDir2\Common1;C:\RootDir\UniqueDir2\Common2 Target 2: C:\RootDir\UniqueDir1\Common1;C:\RootDir\UniqueDir1\Common2;C:\RootDir\UniqueDir2\Common1;C:\RootDir\UniqueDir2\Common2 So my question I guess is ... why does target1 only display the directories containing the directory it is batching against? I know it probably has to do with batching, but thats all I know.

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  • How to execute a program using MSBuild?

    - by John
    Hello, My main problem is the lack of documentation for the Post/Pre-Build in Delphi 2009.The goal is to execute another program on the Pre-build event of my project. Example I tried this,but it fails: Exec "E:\somepath\some.exe". Where is the problem,how do I execute another executable on Pre-Build using MSBuild?

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  • VS2010 Build Definitions - Creating a MSBuild task for JS/CSS Minification

    - by RPM1984
    Hi guys, We've recently upgraded from VS2008 - VS2010 (and hence upgrading from Web Deployment Project to proper deployment templates). Alas - my Workflow skills arent quite up to scratch. Previously, we used a MSBuild task to execute the Yahoo YUI Javascript/CSS compression module to minify/compress javascript and css files. Anyone manage to accomplish this task with Visual Studio 2010 / TFS 2010 ?

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  • Creating IIS Instance over network using MSBuild

    - by Dan
    Is there a way to have MSBuild create an instance of IIS on another remote machine? I do the builds (which occur locally using TeamCity AFAIK), but would like the code to be pushed up to our testing server once the build is completed. I am using IIS 6.x (Windows XP dev and Windows 2k3 Server for testing).

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  • File diff in MSBuild?

    - by Bejo
    How do I diff two files in MSBuild? I cannot find any specific task to do it. If possible, is it also possible to exclude certain rows, or patterns in the files eg. 2009-12-09T10:03:07.6888125+02:00

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  • "Finally" target for MSBuild

    - by Paul Alexander
    Is there a way to run a certain target after all other targets have been run regardless of their success or failure? try...finally equivalent in MsBuild is related, but only deals with a small group of targets. I need something for the whole package with dozens of sub builds.

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