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  • How To Remove People and Objects From Photographs In Photoshop

    - by Eric Z Goodnight
    You might think that it’s a complicated process to remove objects from photographs. But really Photoshop makes it quite simple, even when removing all traces of a person from digital photographs. Read on to see just how easy it is. Photoshop was originally created to be an image editing program, and it excels at it. With hardly any Photoshop experience, any beginner can begin removing objects or people from their photos. Have some friends that photobombed an otherwise great pic? Tell them to say their farewells, because here’s how to get rid of them with Photoshop! Tools for Removing Objects Removing an object is not really “magical” work. Your goal is basically to cover up the information you don’t want in an image with information you do want. In this sample image, we want to remove the cigar smoking man, and leave the geisha. Here’s a couple of the tools that can be useful to work with when attempting this kind of task. Clone Stamp and Pattern Stamp Tool: Samples parts of your image from your background, and allows you to paint into your image with your mouse or stylus. Eraser and Brush Tools: Paint flat colors and shapes, and erase cloned layers of image information. Basic, down and dirty photo editing tools. Pen, Quick Selection, Lasso, and Crop tools: Select, isolate, and remove parts of your image with these selection tools. All useful in their own way. Some, like the pen tool, are nightmarishly tough on beginners. Remove a Person with the Clone Stamp Tool (Video) The video above uses the Clone Stamp tool to sample and paint with the background texture. It’s a simple tool to use, although it can be confusing, possibly counter-intuitive. Here’s some pointers, in addition to the video above. Select shortcut key to choose the Clone tool stamp from the Tools Panel. Always create a copy of your background layer before doing heavy edits by right clicking on the background in your Layers Panel and selecting “Duplicate.” Hold with the Clone Tool selected, and click anywhere in your image to sample that area. When you’re sampling an area, your cursor is “Aligned” with your sample area. When you paint, your sample area moves. You can turn the “Aligned” setting off by clicking the in the Options Panel at the top of your screen if you want. Change your brush size and hardness as shown in the video by right-clicking in your image. Use your lasso to copy and paste pieces of your image in order to cover up any parts that seem appropriate. Photoshop Magic with the “Content-Aware Fill” One of the hallmark features of CS5 is the “Content-Aware Fill.” Content aware fill can be an excellent shortcut to removing objects and even people in Photoshop, but it is somewhat limited, and can get confused. Here’s a basic rundown on how it works. Select an object using your Lasso tool, shortcut key . The Lasso works fine as this selection can be rough. Navigate to Edit > Fill, and select “Content-Aware,” as illustrated above, from the pull-down menu. It’s surprisingly simple. After some processing, Photoshop has done the work of removing the object for you. It takes a few moments, and it is not perfect, so be prepared to touch it up with some Copy-Paste, or some Clone stamp action. Content Aware Fill Has Its Limits Keep in mind that the Content Aware Fill is meant to be used with other techniques in mind. It doesn’t always perform perfectly, but can give you a great starting point. Take this image for instance. It is actually plausible to hide this figure and make this image look like he was never there at all. With a selection made with the Lasso tool, navigate to Edit > Fill and select “Content Aware” again. The result is surprisingly good, but as you can see, worthy of some touch up. With a result like this one, you’ll have to get your hands dirty with copy-paste to create believable lines in the background. With many photographs, Content Aware Fill will simply get confused and give you results you won’t be happy with. Additional Touch Up for Bad Background Textures with the Pattern Stamp Tool For the perfectionist, cleaning up the lumpy looking textures that the Clone Stamp can leave is fairly simple using the Pattern Stamp Tool. Sample an piece of your image with your Marquee Tool, shortcut key . Navigate to Edit > Define Pattern to create a new Pattern from your selection. Click OK to continue. Click and hold down on the Clone Stamp tool in your Tools Panel until you can select the Pattern Stamp Tool. Pick your new pattern from the Options at the top of your screen, in the Options Panel. Then simply right click in your image in order to pick as soft a brush as possible to paint with. Paint into your image until your background is as smooth as you want it to be, making your painted out object more and more invisible. If you get lines from your repeated texture, experiment turning the on and off and paint over them. In addition to this, simple use of the Crop Tool, shortcut , can recompose an image, making it look as if it never had another object in it at all. Combine these techniques to find a method that works best for your images. Have questions or comments concerning Graphics, Photos, Filetypes, or Photoshop? Send your questions to [email protected], and they may be featured in a future How-To Geek Graphics article. Image Credits: Geisha Kyoto Gion by Todd Laracuenta via Wikipedia, used under Creative Commons. Moai Rano raraku by Aurbina, in Public Domain. Chris Young visits Wrigley by TonyTheTiger, via Wikipedia, used under Creative Commons. Latest Features How-To Geek ETC Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents

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  • C# Proposal: Compile Time Static Checking Of Dynamic Objects

    - by Paulo Morgado
    C# 4.0 introduces a new type: dynamic. dynamic is a static type that bypasses static type checking. This new type comes in very handy to work with: The new languages from the dynamic language runtime. HTML Document Object Model (DOM). COM objects. Duck typing … Because static type checking is bypassed, this: dynamic dynamicValue = GetValue(); dynamicValue.Method(); is equivalent to this: object objectValue = GetValue(); objectValue .GetType() .InvokeMember( "Method", BindingFlags.InvokeMethod, null, objectValue, null); Apart from caching the call site behind the scenes and some dynamic resolution, dynamic only looks better. Any typing error will only be caught at run time. In fact, if I’m writing the code, I know the contract of what I’m calling. Wouldn’t it be nice to have the compiler do some static type checking on the interactions with these dynamic objects? Imagine that the dynamic object that I’m retrieving from the GetValue method, besides the parameterless method Method also has a string read-only Property property. This means that, from the point of view of the code I’m writing, the contract that the dynamic object returned by GetValue implements is: string Property { get; } void Method(); Since it’s a well defined contract, I could write an interface to represent it: interface IValue { string Property { get; } void Method(); } If dynamic allowed to specify the contract in the form of dynamic(contract), I could write this: dynamic(IValue) dynamicValue = GetValue(); dynamicValue.Method(); This doesn’t mean that the value returned by GetValue has to implement the IValue interface. It just enables the compiler to verify that dynamicValue.Method() is a valid use of dynamicValue and dynamicValue.OtherMethod() isn’t. If the IValue interface already existed for any other reason, this would be fine. But having a type added to an assembly just for compile time usage doesn’t seem right. So, dynamic could be another type construct. Something like this: dynamic DValue { string Property { get; } void Method(); } The code could now be written like this; DValue dynamicValue = GetValue(); dynamicValue.Method(); The compiler would never generate any IL or metadata for this new type construct. It would only thee used for compile type static checking of dynamic objects. As a consequence, it makes no sense to have public accessibility, so it would not be allowed. Once again, if the IValue interface (or any other type definition) already exists, it can be used in the dynamic type definition: dynamic DValue : IValue, IEnumerable, SomeClass { string Property { get; } void Method(); } Another added benefit would be IntelliSense. I’ve been getting mixed reactions to this proposal. What do you think? Would this be useful?

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • SQL Server Management Studio not scripting all objects

    - by Ian Boyd
    i've been attempting to script a database using SQL Server 2005 Management Studio. i cannot get it to script some objects. It scripts others, but skips some. i can provide detailed screen shots the options being selected including all tables the folder where the script files will go the folder being empty before scripting the scripting process saying Sucess when scripting a table the destination folder no longer empty, with a hundred or so script files the script of some tables not being in the folder. And earlier SSMS would not script some views. Is this a known thing that the the Generate Scripts task does not generate scripts? Update Known issue on Microsoft Connect, but Microsoft couldn't repro the steps, so they closed closed the ticket. Fails on SQL Server 2005, also fails on SQL Server 2008. Update Two Some basic questions: 1.What version of SQL Server? Microsoft SQL Server 2000 - 8.00.194 (Intel X86) Microsoft SQL Server 2005 - 9.00.3042.00 (Intel X86) Microsoft SQL Server 2008 - 10.0.2531.0 (Intel X86) Microsoft SQL Server 2005 Management Studio: 9.00.4035.00 Microsoft SQL Server 2008 Management Studio: 10.0.1600.22 2.What O/S are you running on? Windows Server 2000 Windows Server 2003 Windows Server 2008 3.How are you logging in to SQL server? sa/password Trusted authentication 4.Have you verified your account has full access to all objects? Yes, i have access to all objects. 5.Can you use the objects that fail to script? (eg: select top(10) * from nonScriptingTable) Yes, all objects work fine. SQL Server Enterprise Manager can script the objects fine. Update Three They fail no matter what version of SQL Server you script against. It wasn't a problem in Enterprise Manager: Client Tools SQL Server 2000 SQL Server 2005 SQL Server 2008 ============ =============== =============== =============== 2000 Yes n/a n/a 2005 No No No 2008 No No No Update Four No errors found in the database using: DBCC CHECKDB go DBCC CHECKCONSTRAINTS go DBCC CHECKFILEGROUP go DBCC CHECKIDENT go DBCC CHECKCATALOG go EXECUTE sp_msforeachtable 'DBCC CHECKTABLE (''?'')' Honk if you hate SSMS.

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  • SQL Server Management Studio not scripting all objects

    - by Ian Boyd
    i've been attempting to script a database using SQL Server 2005 Management Studio. i cannot get it to script some objects. It scripts others, but skips some. i can provide detailed screen shots the options being selected including all tables the folder where the script files will go the folder being empty before scripting the scripting process saying Sucess when scripting a table the destination folder no longer empty, with a hundred or so script files the script of some tables not being in the folder. And earlier SSMS would not script some views. Is this a known thing that the the Generate Scripts task does not generate scripts? Update Known issue on Microsoft Connect, but Microsoft couldn't repro the steps, so they closed closed the ticket. Fails on SQL Server 2005, also fails on SQL Server 2008. Update Two Some basic questions: 1.What version of SQL Server? Microsoft SQL Server 2000 - 8.00.194 (Intel X86) Microsoft SQL Server 2005 - 9.00.3042.00 (Intel X86) Microsoft SQL Server 2008 - 10.0.2531.0 (Intel X86) Microsoft SQL Server 2005 Management Studio: 9.00.4035.00 Microsoft SQL Server 2008 Management Studio: 10.0.1600.22 2.What O/S are you running on? Windows Server 2000 Windows Server 2003 Windows Server 2008 3.How are you logging in to SQL server? sa/password Trusted authentication 4.Have you verified your account has full access to all objects? Yes, i have access to all objects. 5.Can you use the objects that fail to script? (eg: select top(10) * from nonScriptingTable) Yes, all objects work fine. SQL Server Enterprise Manager can script the objects fine. Update Three They fail no matter what version of SQL Server you script against. It wasn't a problem in Enterprise Manager: Client Tools SQL Server 2000 SQL Server 2005 SQL Server 2008 ============ =============== =============== =============== 2000 Yes n/a n/a 2005 No No No 2008 No No No Update Four No errors found in the database using: DBCC CHECKDB go DBCC CHECKCONSTRAINTS go DBCC CHECKFILEGROUP go DBCC CHECKIDENT go DBCC CHECKCATALOG go EXECUTE sp_msforeachtable 'DBCC CHECKTABLE (''?'')' Honk if you hate SSMS.

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  • Business Objects - Containers or functional?

    - by Walter
    This is a question I asked a while back on SO, but it may get discussed better here... Where I work, we've gone back and forth on this subject a number of times and are looking for a sanity check. Here's the question: Should Business Objects be data containers (more like DTOs) or should they also contain logic that can perform some functionality on that object. Example - Take a customer object, it probably contains some common properties (Name, Id, etc), should that customer object also include functions (Save, Calc, etc.)? One line of reasoning says separate the object from the functionality (single responsibility principal) and put the functionality in a Business Logic layer or object. The other line of reasoning says, no, if I have a customer object I just want to call Customer.Save and be done with it. Why do I need to know about another class to save a customer if I'm consuming the object? Our last two projects have had the objects separated from the functionality, but the debate has been raised again on a new project. Which makes more sense and why??

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  • Events and objects being skipped in GameMaker

    - by skeletalmonkey
    Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not loaded about half the time. These are invisible objects in a room that have basic effects such are simulating button presses, or logging them. I don't know how to better explain this problem without putting up all my code, so unless someone has heard of this issue I guess I'll be banging my head against the desk for a bit /Update I've been continuing work on modifying Spelunky, but I've run into a pretty major issue with GameMaker, which I hope is me just doing something wrong. I have the code below, which is supposed to write log files named sequentially. It's placed in a End Room event such that when a player finishes a level, it'll write all their keypress's to file. The problem is that it randomly skips files, and when it reaches about 30 logs it stops creating any new files. var file_name; file_count = 4; file_name = file_find_first("logs/*.txt", 0); while (file_name != "") { file_count += 1; file_name = file_find_next(); } file_find_close(); file = file_text_open_write("logs/log" + string(file_count) + ".txt"); for(i = 0; i < ds_list_size(keyCodes); i += 1) { file_text_write_string(file, string(ds_list_find_value(keyCodes, i))); file_text_write_string(file, " "); file_text_write_string(file, string(ds_list_find_value(keyTimes, i))); file_text_writeln(file); } file_text_close(file); My best guess is that the first counting loop is taking too long and the whole thing is getting dropped? Also, if anyone can tell me of a better way to have sequentially numbered log files that would also be great. Log files have to continue counting over multiple start/stops of the game.

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  • Click No Browse: How to Navigate Objects Without Opening Them

    - by thatjeffsmith
    Oracle SQL Developer by default automatically opens the object editor when you click on an object in your connection tree or schema browser. For most folks this is very convenient. But if you are selecting objects to drag them to a model or to the worksheet, this can get annoying as the focus of the screen changes when you don’t want it to. The other scenario this feature might disrupt more than delight is when you want to click around the database in the tree and every time you click on an object, the object editor automatically changes to the selected object. You can disable this automatic browsing behavior in SQL Developer by modifying this preference: Tools Preferences Database ObjectViewer Open Object on Single Click Disable this if you don’t want an object to open when you click on it OK, I do realize my description of the problem may have confused the heck out of you just now. So instead of more words, how about a couple of animations of the object-click behavior with the option ON and OFF? Preference Disabled Click, no open. Double click, open. Preference Enabled (Default) As you click on objects, they are automatically opened

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  • Is LINQ to objects a collection of combinators?

    - by Jimmy Hoffa
    I was just trying to explain the usefulness of combinators to a colleague and I told him LINQ to objects are like combinators as they exhibit the same value, the ability to combine small pieces to create a single large piece. Though I don't know that I can call LINQ to objects combinators. I've seen 2 levels of definition for combinator that I generalize as such: A combinator is a function which only uses things passed to it A combinator is a function which only uses things passed to it and other standard atomic functions but not state The first is very rigid and can be seen in the combinatory calculus systems and in haskell things like $ and . and various similar functions meet this rule. The second is less rigid and would allow something like sum as it uses the + function which was not passed in but is standard and not stateful. Though the LINQ extensions in C# use state in their iteration models, so I feel I can't say they're combinators. Can someone who understands the definition of a combinator more thoroughly and with more experience in these realms give a distinct ruling on this? Are my definitions of 'combinator' wrong to begin with?

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  • Is it customary to write Java domain objects / data transfer objects with public member variables on mobile platforms?

    - by Sean Mickey
    We performed a code review recently of mobile application Java code that was developed by an outside contractor and noticed that all of the domain objects / data transfer objects are written in this style: public class Category { public String name; public int id; public String description; public int parentId; } public class EmergencyContact { public long id; public RelationshipType relationshipType; public String medicalProviderType; public Contact contact; public String otherPhone; public String notes; public PersonName personName; } Of course, these members are then accessed directly everywhere else in the code. When we asked about this, the developers told us that this is a customary performance enhancement design pattern that is used on mobile platforms, because mobile devices are resource-limited environments. It doesn't seem to make sense; accessing private members via public getters/setters doesn't seem like it could add much overhead. And the added benefits of encapsulation seem to outweigh the benefits of this coding style. Is this generally true? Is this something that is normally done on mobile platforms for the reasons given above? All feedback welcome and appreciated -

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  • Using XSLT for messaging instead of marshalling/unmarshalling Java message objects

    - by Joost van Stuijvenberg
    So far I have been using either handmade or generated (e.g. JAXB) Java objects as 'carriers' for messages in message processing software such as protocol converters. This often leads to tedious programming, such as copying/converting data from one system's message object to an instance of another's system message object. And it sure brings in lots of Java code with getters and setters for each message attribute, validation code, etc. I was wondering whether it would be a good idea to convert one system's XML message into another system's format - or even convert requests into responses from the same system - using XSLT. This would mean I would no longer have to unmarshall XML streams to Java objects, copy/convert data using Java and marshall the resulting message object to another XML stream. Since each message may actually have a purpose I would 'link' the message (and the payload it contains in its properties or XML elements/attributes) to EXSLT functions. This would change my design approach from an imperative to a declarative style. Has anyone done this before and, if so, what are your experiences? Does the reduced amount of Java 'boiler plate' code weigh up to the increased complexity of (E)XSLT?

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  • Why can't I create direct3d objects?

    - by quakkels
    I've been programming professionally for years using languages like VBScript, JavaScript, and C#. As a hobby, I'm getting into some c/c++ and games programming with DirectX. I am running into an issue where I cannot create direct3d objects. I am using Visual C++ 2010 Express. After I installed vc++2010express I then installed the June 2010 release of DirectX. I am trying to include DirectX via #pragma statements. This is the code I have so far in my winmain.cpp source file: #include <Windows.h> #include <d3d11.h> #include <time.h> #include <iostream> using namespace std; #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "d3dx11.lib") // program settings const string AppTitle = "Direct3D in a Window"; const int ScreenWidth = 1024; const int ScreenHeight = 768; // direct3d objects LPDIRECT3D11 d3d = NULL; // this line is showing an error The type LPDIRECT3D11 is showing an error: Error: Identifier "LPDIRECT3D11" is undefined Am I missing something here to get VC++2010Express to recognize and load the DirectX libs? Thanks for any help.

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  • Sorting objects before rendering

    - by dreta
    I'm trying to implement a scene graph and in all the articles i've come across there is talk about object sorting. So you'd sort your objects by "material" for example. Now untill i sat down and started implementing it, i kind of took this for granted, because it made sense. But now i'm wondering what does sorting actually change? In my engine, i have a manager for UBOs, i use those to store data that'll be shared between programs, at the moment that only involves time, camera and projection matrices and lights (i'm not worrying about managing which lights affect which objects ATM). Now for each model i have to change the model to world matrix uniform, no sorting is going to change that. So is the jump from changing this matrix to also setting a material for each object that bad? I vaguely remember reading somewhere that each time you change something in the pipeline, it has to get flushed and that can cause performance issues. But for each drawing call i'm setting up a model to world matrix anyway, so what sense does it make to ever be concerned about this? BTW is there any information about whether changing a uniform and calling glBufferSubData is more (or less) expensive.

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  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

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  • OpenGL, objects disappear at a certain z distance

    - by smoth190
    I'm writing a managed OpenGL library in C++, and I'm having a pretty annoying problem. Whenever I set an objects position to -2.0 or lower, the object disappears. And at distances 0 through -1.9, it doesn't appear to move away from them camera. I have a world matrix (which is multiplied by the objects position to move it), a view matrix (which is just the identity matrix currently) and a projection matrix, which is setup like this: FOV: 45.0f Aspect Ratio: 1 zNear: 0.1f zFar: 100.0f using GLMs glm::perspective method. The order the matrices are multiplied by in the shader is world, view, projection, then position. I can move the object along the X and Y axis perfectly fine. I have depth testing enabled, using GL_LEQUAL. I can change the actually vertices positions to anything I want, and they move away from the camera or towards it perfectly fine. It just seems to be the world matrix acting up. I'm using glm::mat4 for the world matrix, and glm::vec3 for positions. Whats going on here? I'm also using OpenGL 3.1, GLSL version 140 (1.4?).

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  • How to Animate Text and Objects in PowerPoint 2010

    - by DigitalGeekery
    Are you looking for an eye catching way to keep your audience interested in your PowerPoint presentations? Today we’ll take a look at how to add animation effects to objects in PowerPoint 2010. Select the object you wish to animate and then click the More button in the Animation group of the Animation tab.   Animations are grouped into four categories. Entrance effects, Exit effects, Emphasis effects, and Motion Paths. You can get a Live Preview of how the animation will look by hovering your mouse over an animation effect.   When you select a Motion Path, your object will move along the dashed path line as shown on the screen. (This path is not displayed in the final output) Certain aspects of the Motion Path effects are editable. When you apply a Motion Path animation to an object, you can select the path and drag the end to change the length or size of the path. The green marker along the motion path marks the beginning of the  path and the red marks the end. The effects can be rotated by clicking and the bar near the center of the effect.   You can display additional effects by choosing one of the options at the bottom. This will pop up a Change Effect window. If you have Preview Effect checked at the lower left you can preview the effects by single clicking.   Apply Multiple Animations to an Object Select the object and then click the Add Animation button to display the animation effects. Just as we did with the first effect, you can hover over to get a live preview. Click to apply the effect. The animation effects will happen in the order they are applied. Animation Pane You can view a list of the animations applied to a slide by opening the Animation Pane. Select the Animation Pane button from the Advanced Animation group to display the Animation Pane on the right. You’ll see that each animation effect in the animation pane has an assigned number to the left.    Timing Animation Effects You can change when your animation starts to play. By default it is On Click. To change it, select the effect in the Animation Pane and then choose one of the options from the Start dropdown list. With Previous starts at the same time as the previous animation and After Previous starts after the last animation. You can also edit the duration that the animations plays and also set a delay.   You can change the order in which the animation effects are applied by selecting the effect in the animation pane and clicking Move Earlier or Move Later from the Timing group on the Animation tab. Effect Options If the Effect Options button is available when your animation is selected, then that particular animation has some additional effect settings that can be configured. You can access the Effect Option by right-clicking on the the animation in the Animation Pane, or by selecting Effect Options on the ribbon.   The available options will vary by effect and not all animation effects will have Effect Options settings. In the example below, you can change the amount of spinning and whether the object will spin clockwise or counterclockwise.   Under Enhancements, you can add sound effects to your animation. When you’re finished click OK.   Animating Text Animating Text works the same as animating an object. Simply select your text box and choose an animation. Text does have some different Effect Options. By selecting a sequence, you decide whether the text appears as one object, all at once, or by paragraph. As is the case with objects, there will be different available Effect Options depending on the animation you choose. Some animations, such as the Fly In animation, will have directional options.   Testing Your Animations Click on the Preview button at any time to test how your animations look. You can also select the Play button on the Animation Pane. Conclusion Animation effects are a great way to focus audience attention on important points and hold viewers interest in your PowerPoint presentations. Another cool way to spice up your PPT 2010 presentations is to add video from the web. What tips do you guys have for making your PowerPoint presentations more interesting? Similar Articles Productive Geek Tips Center Pictures and Other Objects in Office 2007 & 2010Preview Before You Paste with Live Preview in Office 2010Embed True Type Fonts in Word and PowerPoint 2007 DocumentsHow to Add Video from the Web in PowerPoint 2010Add Artistic Effects to Your Pictures in Office 2010 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials

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  • Entity Framework 4.0: Creating objects of correct type when using lazy loading

    - by DigiMortal
    In my posting about Entity Framework 4.0 and POCOs I introduced lazy loading in EF applications. EF uses proxy classes for lazy loading and this means we have new types in that come and go dynamically in runtime. We don’t have these types available when we write code but we cannot forget that EF may expect us to use dynamically generated types. In this posting I will give you simple hint how to use correct types in your code. The background of lazy loading and proxy classes As a first thing I will explain you in short what is proxy class. Business classes when designed correctly have no knowledge about their birth and death – they don’t know how they are created and they don’t know how their data is persisted. This is the responsibility of object runtime. When we use lazy loading we need a little bit different classes that know how to load data for properties when code accesses the property first time. As we cannot add this functionality to our business classes (they may be stored through more than one data access technology or by more than one Data Access Layer (DAL)) we create proxy classes that extend our business classes. If we have class called Product and product has lazy loaded property called Customer then we need proxy class, let’s say ProductProxy, that has same public signature as Product so we can use it INSTEAD OF product in our code. ProductProxy overrides Customer property. If customer is not asked then customer is null. But if we ask for Customer property then overridden property of ProductProxy loads it from database. This is how lazy loading works. Problem – two types for same thing As lazy loading may introduce dynamically generated proxy types we don’t know in our application code which type is returned. We cannot be sure that we have Product not ProductProxy returned. This leads us to the following question: how can we create Product of correct type if we don’t know the correct type? In EF solution is simple. Solution – use factory methods If you are using repositories and you are not using factories (imho it is pretty pointless with mapper) you can add factory methods to your EF based repositories. Take a look at this class. public class Event {     public int ID { get; set; }     public string Title { get; set; }     public string Location { get; set; }     public virtual Party Organizer { get; set; }     public DateTime Date { get; set; } } We have virtual member called Organizer. This property is virtual because we want to use lazy loading on this class so Organizer is loaded only when we ask it. EF provides us with method called CreateObject<T>(). CreateObject<T>() is member of ObjectContext class and it creates the object based on given type. In runtime proxy type for Event is created for us automatically and when we call CreateObject<T>() for Event it returns as object of Event proxy type. The factory method for events repository is as follows. public Event CreateEvent() {     var evt = _context.CreateObject<Event>();     return evt; } And we are done. Instead of creating factory classes we created factory methods that guarantee that created objects are of correct type. Conclusion Although lazy loading introduces some new objects we cannot use at design time because they live only in runtime we can write code without worrying about exact implementation type of object. This holds true until we have clean code and we don’t make any decisions based on object type. EF4.0 provides us with very simple factory method that create and return objects of correct type. All we had to do was adding factory methods to our repositories.

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  • SQL SERVER – SSMS: Memory Usage By Memory Optimized Objects Report

    - by Pinal Dave
    At conferences and at speaking engagements at the local UG, there is one question that keeps on coming which I wish were never asked. The question around, “Why is SQL Server using up all the memory and not releasing even when idle?” Well, the answer can be long and with the release of SQL Server 2014, this got even more complicated. This release of SQL Server 2014 has the option of introducing In-Memory OLTP which is completely new concept and our dependency on memory has increased multifold. In reality, nothing much changes but we have memory optimized objects (Tables and Stored Procedures) additional which are residing completely in memory and improving performance. As a DBA, it is humanly impossible to get a hang of all the innovations and the new features introduced in the next version. So today’s blog is around the report added to SSMS which gives a high level view of this new feature addition. This reports is available only from SQL Server 2014 onwards because the feature was introduced in SQL Server 2014. Earlier versions of SQL Server Management Studio would not show the report in the list. If we try to launch the report on the database which is not having In-Memory File group defined, then we would see the message in report. To demonstrate, I have created new fresh database called MemoryOptimizedDB with no special file group. Here is the query used to identify whether a database has memory-optimized file group or not. SELECT TOP(1) 1 FROM sys.filegroups FG WHERE FG.[type] = 'FX' Once we add filegroup using below command, we would see different version of report. USE [master] GO ALTER DATABASE [MemoryOptimizedDB] ADD FILEGROUP [IMO_FG] CONTAINS MEMORY_OPTIMIZED_DATA GO The report is still empty because we have not defined any Memory Optimized table in the database.  Total allocated size is shown as 0 MB. Now, let’s add the folder location into the filegroup and also created few in-memory tables. We have used the nomenclature of IMO to denote “InMemory Optimized” objects. USE [master] GO ALTER DATABASE [MemoryOptimizedDB] ADD FILE ( NAME = N'MemoryOptimizedDB_IMO', FILENAME = N'E:\Program Files\Microsoft SQL Server\MSSQL12.SQL2014\MSSQL\DATA\MemoryOptimizedDB_IMO') TO FILEGROUP [IMO_FG] GO You may have to change the path based on your SQL Server configuration. Below is the script to create the table. USE MemoryOptimizedDB GO --Drop table if it already exists. IF OBJECT_ID('dbo.SQLAuthority','U') IS NOT NULL DROP TABLE dbo.SQLAuthority GO CREATE TABLE dbo.SQLAuthority ( ID INT IDENTITY NOT NULL, Name CHAR(500)  COLLATE Latin1_General_100_BIN2 NOT NULL DEFAULT 'Pinal', CONSTRAINT PK_SQLAuthority_ID PRIMARY KEY NONCLUSTERED (ID), INDEX hash_index_sample_memoryoptimizedtable_c2 HASH (Name) WITH (BUCKET_COUNT = 131072) ) WITH (MEMORY_OPTIMIZED = ON, DURABILITY = SCHEMA_AND_DATA) GO As soon as above script is executed, table and index both are created. If we run the report again, we would see something like below. Notice that table memory is zero but index is using memory. This is due to the fact that hash index needs memory to manage the buckets created. So even if table is empty, index would consume memory. More about the internals of how In-Memory indexes and tables work will be reserved for future posts. Now, use below script to populate the table with 10000 rows INSERT INTO SQLAuthority VALUES (DEFAULT) GO 10000 Here is the same report after inserting 1000 rows into our InMemory table.    There are total three sections in the whole report. Total Memory consumed by In-Memory Objects Pie chart showing memory distribution based on type of consumer – table, index and system. Details of memory usage by each table. The information about all three is taken from one single DMV, sys.dm_db_xtp_table_memory_stats This DMV contains memory usage statistics for both user and system In-Memory tables. If we query the DMV and look at data, we can easily notice that the system tables have negative object IDs.  So, to look at user table memory usage, below is the over-simplified version of query. USE MemoryOptimizedDB GO SELECT OBJECT_NAME(OBJECT_ID), * FROM sys.dm_db_xtp_table_memory_stats WHERE OBJECT_ID > 0 GO This report would help DBA to identify which in-memory object taking lot of memory which can be used as a pointer for designing solution. I am sure in future we will discuss at lengths the whole concept of In-Memory tables in detail over this blog. To read more about In-Memory OLTP, have a look at In-Memory OLTP Series at Balmukund’s Blog. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL Tagged: SQL Memory, SQL Reports

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  • Trying to populate ListView in Android using objects from Parse

    - by mrwienerdog
    I am pretty darned new to android, and VERY new to Parse. I have created a class, StudentInformation, that includes columns for name, address, phone, etc. I would like to create a listview that contains the names of all students added to the class. How do I do this? I have got it to the point that I can Toast out the objectIDs of all of my entries, but can't figure out how to extract and add just the names to the ListView. Here is a snippet of the code: //Set up the listview studentListView = (ListView)findViewById(R.id.listViewStudents); //Create and populate an ArrayList of objects from parse ParseQuery query = new ParseQuery("StudentInformation"); final ArrayList<Object> studentList = new ArrayList<Object>(); query.findInBackground(new FindCallback() { public void done(List<ParseObject> objects, ParseException e) { if (e == null) { Toast.makeText(getApplicationContext(), objects.toString(), Toast.LENGTH_LONG).show(); for(int i = 0;i < objects.size(); i++){ objects.get(i); studentList.add("name".toString()); } } else { Toast.makeText(getApplicationContext(), "Error", Toast.LENGTH_LONG).show(); } } }); //studentList.addAll(Arrays.asList(students)); listAdapter = new ArrayAdapter<Object>(this,android.R.layout.simple_list_item_1,studentList); studentListView.setAdapter(listAdapter); } I have left the toast in where I toatst out the objectIDs in the public void done.... method. Any help would be, as always, greatly appreciated. Should be mentioned (possibly), no errors are thrown, the listview just never gets populated after the toast disappears. Don't know if this will help anyone, but I took a bit from both posts below, and came up with this: //Set up the listview studentList = new ArrayList<String>(); //Create and populate an ArrayList of objects from parse listAdapter = new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1); studentListView = (ListView)findViewById(R.id.listViewStudents); studentListView.setAdapter(listAdapter); final ParseQuery query = new ParseQuery("StudentInformation"); query.findInBackground(new FindCallback() { public void done(List<ParseObject> objects, ParseException e) { if (e == null) { //Toast.makeText(getApplicationContext(), objects.toString(), Toast.LENGTH_LONG).show(); for (int i = 0; i < objects.size(); i++) { Object object = objects.get(i); String name = ((ParseObject) object).getString("name").toString(); listAdapter.add(name); } } else { Toast.makeText(getApplicationContext(), "Error", Toast.LENGTH_LONG).show(); } } });

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  • How to decode a JSON String with several objects in PHP?

    - by ilnur777
    Hi, guys! I know how to decode a JSON string with one object with your help from this example http://stackoverflow.com/questions/2543389/how-to-decode-a-json-string But now I would like to improve decoding JSON string with several objects and I can't understand how to do it. Here is an example: { "programmers": [ { "firstName": "Brett", "lastName":"McLaughlin" }, { "firstName": "Jason", "lastName":"Hunter" }, { "firstName": "Elliotte", "lastName":"Harold" } ], "authors": [ { "firstName": "Isaac", "lastName": "Asimov" }, { "firstName": "Tad", "lastName": "Williams" }, { "firstName": "Frank", "lastName": "Peretti" } ], "musicians": [ { "firstName": "Eric", "lastName": "Clapton" }, { "firstName": "Sergei", "lastName": "Rachmaninoff" } ] } How to decode this JSON, call data and display on the page from what object the informartion list is being read? Thank you!

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  • PHP / MySQL - How to retrieve 2 separate sets of objects?

    - by Dan
    Hi, I have a set of models which correspond to tables in my database. I have been retrieving them easily enough, for example. $result = $mysqli->query('SOME SQL'); $post = $result->fetch_object; What would be the best approach for performing a join and also returning the related objects? For example, each post is created by a user, so for each row returned in the joined statement, both a page and user object should be returned. Any advice appreciated. Thanks.

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  • Quaere - Anyone using it yet? (LINQ to Objects for Java)

    - by Marty Pitt
    Hi there I'm a .NET guy originally, working in Java recently, and finding I'm really missing LINQ to Objects, specifically for performing filtering against collections. A few people here on Stack Overflow have answered the "LINQ for Java?" question with a single word : Quaere However, on the site it clearly states "Pre-Beta", and there's been no commits to their code for over a year, so I'm guessing the project is pretty much dead. Is anyone actually using this, and / or have any experience with it? The second most common answer appears to be "use Google Collections". Is this the most appropriate Java way? Cheers Marty

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  • How do file references within a PHP Objects work?

    - by bender
    I'm trying to create an PHP object that can load objects in other files on demand when needed. My problem is that when I reference the files based on file location for the class definition, it can not find the files. So file structure: /Test.php /os/os.php (extends kernel) /os/kernel.php /os/libraries/lib1.php /os/libraries/lib2.php /os/libraries/lib3.php In kernel.php, the libraries are referenced as 'libraries/lib1.php'. If I create an "os" object in Test.php. The lib files are not found.

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