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  • The Changing Face of PASS

    - by Bill Graziano
    I’m starting my sixth year on the PASS Board.  I served two years as the Program Director, two years as the Vice-President of Marketing and I’m starting my second year as the Executive Vice-President of Finance.  There’s a pretty good chance that if PASS has done something you don’t like or is doing something you don’t like, that I’m involved in one way or another. Andy Leonard asked in a comment on his blog if the Board had ever reversed itself based on community input.  He asserted that it hadn’t.  I disagree.  I’m not going to try and list all the changes we make inside portfolios based on feedback from and meetings with the community.  I’m going to focus on major governance issues since I was elected to the Board. Management Company The first big change was our management company.  Our old management company had a standard approach to running a non-profit.  It worked well when PASS was launched.  Having a ready-made structure and process to run the organization enabled the organization to grow quickly.  As time went on we were limited in some of the things we wanted to do.  The more involved you were with PASS, the more you saw these limitations.  Key volunteers were regularly providing feedback that they wanted certain changes that were difficult for us to accomplish.  The Board at that time wanted changes that were difficult or impossible to accomplish under that structure. This was not a simple change.  Imagine a $2.5 million dollar company letting all its employees go on a Friday and starting with a new staff on Monday.  We also had a very narrow window to accomplish that so that we wouldn’t affect the Summit – our only source of revenue.  We spent the year after the change rebuilding processes and putting on the Summit in Denver.  That’s a concrete example of a huge change that PASS made to better serve its members.  And it was a change that many in the community were telling us we needed to make. Financials We heard regularly from our members that they wanted our financials posted.  Today on our web site you can find audited financials going back to 2004.  We publish our budget at the start of each year.  If you ask a question about the financials on the PASS site I do my best to answer it.  I’m also trying to do a better job answering financial questions posted in other locations.  (And yes, I know I owe a few of you some blog posts.) That’s another concrete example of a change that our members asked for that the Board agreed was a good decision. Minutes When I started on the Board the meeting minutes were very limited.  The minutes from a two day Board meeting might fit on one page.  I think we did the bare minimum we were legally required to do.  Today Board meeting minutes run from 5 to 12 pages and go into incredible detail on what we talk about.  There are certain topics that are NDA but where possible we try to list the topic we discussed but that the actual discussion was under NDA.  We also publish the agenda of Board meetings ahead of time. This is another specific example where input from the community influenced the decision.  It was certainly easier to have limited minutes but I think the extra effort helps our members understand what’s going on. Board Q&A At the 2009 Summit the Board held its first public Q&A with our members.  We’d always been available individually to answer questions.  There’s a benefit to getting us all in one room and asking the really hard questions to watch us squirm.  We learn what questions we don’t have good answers for.  We get to see how many people in the crowd look interested in the various questions and answers. I don’t recall the genesis of how this came about.  I’m fairly certain there was some community pressure though. Board Votes Until last November, the Board only reported the vote totals and not how individual Board members voted.  That was one of the topics at a great lunch I had with Tim Mitchell and Kendal van Dyke at the Summit.  That was also the topic of the first question asked at the Board Q&A by Kendal.  Kendal expressed his opposition to to anonymous votes clearly and passionately and without trying to paint anyone into a corner.  Less than 24 hours later the PASS Board voted to make individual votes public unless the topic was under NDA.  That’s another area where the Board decided to change based on feedback from our members. Summit Location While this isn’t actually a governance issue it is one of the more public decisions we make that has taken some public criticism.  There is a significant portion of our members that want the Summit near them.  There is a significant portion of our members that like the Summit in Seattle.  There is a significant portion of our members that think it should move around the country.  I was one that felt strongly that there were significant, tangible benefits to our attendees to being in Seattle every year.  I’m also one that has been swayed by some very compelling arguments that we need to have at least one outside Seattle and then revisit the decision.  I can’t tell you how the Board will vote but I know the opinion of our members weighs heavily on the decision. Elections And that brings us to the grand-daddy of all governance issues.  My thesis for this blog post is that the PASS Board has implemented policy changes in response to member feedback.  It isn’t to defend or criticize our election process.  It’s just to say that is has been under going continuous change since I’ve been on the Board.  I ran for the Board in the fall of 2005.  I don’t know much about what happened before then.  I was actively volunteering for PASS for four years prior to that as a chapter leader and on the program committee.  I don’t recall any complaints about elections but that doesn’t mean they didn’t occur.  The questions from the Nominating Committee (NomCom) were trivial and the selection process rudimentary (For example, “Tell us about your accomplishments”).  I don’t even remember who I ran against or how many other people ran.  I ran for the VP of Marketing in the fall of 2007.  I don’t recall any significant changes the Board made in the election process for that election.  I think a lot of the changes in 2007 came from us asking the management company to work on the election process.  I was expecting a similar set of puff ball questions from my previous election.  Boy, was I in for a shock.  The NomCom had found a much better set of questions and really made the interview portion difficult.  The questions were much more behavioral in nature.  I’d already written about my vision for PASS and my goals.  They wanted to know how I handled adversity, how I handled criticism, how I handled conflict, how I handled troublesome volunteers, how I motivated people and how I responded to motivation. And many, many other things. They grilled me for over an hour.  I’ve done a fair bit of technical sales in my time.  I feel I speak well under pressure addressing pointed questions.  This interview intentionally put me under pressure.  In addition to wanting to know about my interpersonal skills, my work experience, my volunteer experience and my supervisory experience they wanted to see how I’d do under pressure.  They wanted to see who would respond under pressure and who wouldn’t.  It was a bit of a shock. That was the first big change I remember in the election process.  I know there were other improvements around the process but none of them stick in my mind quite like the unexpected hour-long grilling. The next big change I remember was after the 2009 elections.  Andy Warren was unhappy with the election process and wanted to make some changes.  He worked with Hannes at HQ and they came up with a better set of processes.  I think Andy moved PASS in the right direction.  Nonetheless, after the 2010 election even more people were very publicly clamoring for changes to our election process.  In August of 2010 we had a choice to make.  There were numerous bloggers criticizing the Board and our upcoming election.  The easy change would be to announce that we were changing the process in a way that would satisfy our critics.  I believe that a knee-jerk response to criticism is seldom correct. Instead the Board spent August and September and October and November listening to the community.  I visited two SQLSaturdays and asked questions of everyone I could.  I attended chapter meetings and asked questions of as many people as they’d let me.  At Summit I made it a point to introduce myself to strangers and ask them about the election.  At every breakfast I’d sit down at a table full of strangers and ask about the election.  I’m happy to say that I left most tables arguing about the election.  Most days I managed to get 2 or 3 breakfasts in. I spent less time talking to people that had already written about the election.  They were already expressing their opinion.  I wanted to talk to people that hadn’t spoken up.  I wanted to know what the silent majority thought.  The Board all attended the Q&A session where our members expressed their concerns about a variety of issues including the election. The PASS Board also chose to create the Election Review Committee.  We wanted people from the community that had been involved with PASS to look at our election process with fresh eyes while listening to what the community had to say and give us some advice on how we could improve the process.  I’m a part of this as is Andy Warren.  None of the other members are on the Board.  I’ve sat in numerous calls and interviews with this group and attended an open meeting at the Summit.  We asked anyone that wanted to discuss the election to come speak with us.  The ERC held an open meeting at the Summit and invited anyone to attend.  There are forums on the ERC web site where we’ve invited people to participate.  The ERC has reached to key people involved in recent elections.  The years that I haven’t mentioned also saw minor improvements in the election process.  Off the top of my head I don’t recall what exact changes were made each year.  Specifically since the 2010 election we’ve gone out of our way to seek input from the community about the process.  I’m not sure what more we could have done to invite feedback from the community. I think to say that we haven’t “fixed” the election process isn’t a fair criticism at this time.  We haven’t rushed any changes through the process.  If you don’t see any changes in our election process in July or August then I think it’s fair to criticize us for ignoring the community or ask for an explanation for what we’ve done. In Summary Andy’s main point was that the PASS Board hasn’t changed in response to our members wishes.  I think I’ve shown that time and time again the PASS Board has changed in response to what our members want.  There are only two outstanding issues: Summit location and elections.  The 2013 Summit location hasn’t been decided yet.  Our work on the elections is also in progress.  And at every step in the election review we’ve gone out of our way to listen to the community and incorporate their feedback on the process. I also hope I’m not encouraging everyone that wants some change in the organization to organize a “blog rush” against the Board.  We take public suggestions very seriously but we also take the time to evaluate those suggestions and learn what the rest of our members think and make a measured decision.

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  • To start with Multiplayer game development

    - by jeyanthinath
    Me and my friend are planned to develop a Multiplayer game , I can have no (lack of) knowledge about the gaming .. But there are many tutorials and e books available for game development !! But for Multiplayer gaming i am in need better knowledge I cant understand what is going on there and i visit the blogs and other questions sections and i hear the something about networking concepts such as Packets,data transfer ,client-server communication , peer-peer I am tired of being to those posts and reading what that i don't know .. Tell me how to deal with this situation and overcame the problem to learn something about networking concepts and game development techinques related to multiplayer gaming

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  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Bunny Inc. Season 2: Optimize Your Enterprise Content

    - by kellsey.ruppel
    In a business environment largely driven by informal exchanges, digital assets and peer-to-peer interactions, turning unstructured content into an enterprise-wide resource is the key to gain organizational agility and reduce IT costs. To get their work done, business users demand a unified, consolidated and secure repository to manage the entire life cycle of content and deliver it in the proper format.At Hare Inc., finding information turns to be a daunting and error-prone task. On the contrary, at Bunny Inc., Mr. CIO knows the secret to reach the right carrot! Have a look at the third episode of the Social Bunnies Season 2 to discover how to reduce resource bottlenecks, maximize content accessibility and mitigate risk.

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  • How to learn programming in Kindergarten?

    - by Kinder
    Last time I asked for peer review on a new language called KinderScript, which its Code Division Multiple Access succinct style looked like white noise that saturated two police reviewer's narrow band. The question has only 1 hour life with 38 views shortly after the shouting of shut-up-leave-now. Ok, That's totally off topic. That is not the question. I'm asking a peer review on the design of KinderScript [1], within the context of an intriguing: "How to learn programming in kindergarten?" [1] http://code.google.com/p/ac-me/downloads/detail?name=kinder.pdf&can=2&q= Thanks for any feedback. No police please. I choose this forum to ask because here has not only many professional but also many new leaners. Both views are appreciated.

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  • Assignment of roles in communication when sides could try to cheat

    - by 9000
    Assume two nodes in a peer-to-peer network initiating a communication. In this communication, one node has to serve as a "sender", another as a "receiver" (role names are arbitrary here). I'd like the nodes to assert either role with approximately equal probability. That is, in N communications with various other nodes a given node would assume the "sender" role roughly N/2 times. Since there's no third-party arbiter available, nodes should agree on their roles by exchanging messages. The catch is that we can encounter a rogue node which would try to become the "receiver" in most or all cases, and coax the other side to always serve as a "sender". I'm looking for an algorithm to assign roles to sides of communication so that no side could get a predetermined role with high probability. It's OK for the side which is trying to cheat to fail to communicate.

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  • Mobile Multiplayer games and coping with high latency

    - by spaceOwl
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Un nouveau type d'attaques par injection SQL plus sophistiquées découvert par un cabinet de sécurité toucherait plus de 20.000 sites

    Un nouveau type plus sophistiqué d'attaques par injection SQL Découvert par un cabinet de sécurité, il toucherait plus de 20 000 sites Les attaques par injection SQL font partie des vulnérabilités les plus courantes dont sont victimes les applications Web. Mais cette « popularité » fait aussi que plusieurs mécanismes de défense ont été mis au point et sont couramment utilisés. Face à cette situation, des pirates auraient développé une nouvelle variante d'attaque par injection SQL. Elle utilise, selon la récente découverte de la société de sécurité Web Armorise, une forme simple de peer-to-peer. Traditionnellement, les attaques par injection SQL sont effectuées en exploitant...

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  • Did Microsoft Add Wiretapping Capability to Skype?

    Ryan Gallagher, writing for Slate, put two and two together from a lot of no comments. He noted that back in 2007, German police forces said that they couldn't tap into Skype calls because of of its strong encryption and complicated peer-to-peer network connections; in fact, Skype bluntly stated at the time that, due to its encryption and architecture techniques, it couldn't conduct wiretaps. But that may have changed. Gallagher cited a Forbes article that claims the hacker community is talking about recent changes to Skype's architecture and whether they will allow users to be wiretapped. ...

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  • When do you say "near ID" / "far ID" when using RTMFP in ActionScript 3?

    - by Panzercrisis
    I've been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy's peer ID. The problem I'm having is that, to my knowledge, choosing whether to use one term or the other in a given sentence is a little like choosing whether to say "go" or "come". In English, "go" and "come" have opposite meanings, but ironically, they can still be used almost interchangeably. It's because whether you're going or coming is so heavily dependent on perspective, as opposed to anything concrete. Is the choice of words between "near ID" and "far ID" just as ambiguous, or is there some sort of method to the madness? Thanks!

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  • Cisco PIX to Juniper Netscreen Policy-based VPN fails Phase 2 Proposal

    - by elint
    I've followed the instructions to configure a VPN between a netscreen device and a Cisco PIX as directed by Cisco's [netscreen to PIX VPN]http://www.cisco.com/en/US/tech/tk583/tk372/technologies_configuration_example09186a00801c4445.shtml article. The only differences are that I'm running PIX 6.3(5) and Juniper Netscreen 6.1.0r2.0 (Firewall+VPN). I followed both configurations exactly, and when I try to connect, the Juniper returns with: 2010-02-21 12:54:28 information IKE: Removed Phase 2 SAs after receiving a notification message. 2010-02-21 12:54:28 information IKE pix_public_IP: Received a notification message for DOI 1 14 NO-PROPOSAL-CHOSEN. 2010-02-21 12:54:28 information IKE pix_public_IP Phase 2: Initiated negotiations. On the Netscreen, I've created a Phase 2 Proposal called ToCorpOffice using DH Group#2, 3DES-CBC, and SHA-1, and when configuring the AutoKey IKE, I chose ToCorpOffice and removed all other transforms. I believe I've configured the same on the PIX with: sysopt connection permit-ipsec crypto ipsec transform-set mytrans esp-3des esp-sha-hmac crypto map mymap 10 ipsec-isakmp crypto map mymap 10 match address nonat crypto map mymap 10 set pfs group2 crypto map mymap 10 set peer netscreen_public_ip crypto map mymap 10 set transform-set mytrans crypto map mymap interface outside Saved that and rebooted, so here's the cryptomap info: PIX-FW1# show crypto map Crypto Map: "mymap" interfaces: { outside } Crypto Map "mymap" 10 ipsec-isakmp Peer = netscreen_public_ip access-list nonat; 1 elements access-list nonat line 1 permit ip 192.168.1.0 255.255.255.0 192.168.2.0 255.255.255.0 (hitcnt=0) Current peer: netscreen_public_ip Security association lifetime: 4608000 kilobytes/28800 seconds PFS (Y/N): Y DH group: group2 Transform sets={ mytrans, } PIX-FW1# Any idea why I'm getting a NO-PROPOSAL-CHOSEN error?

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  • pppd disconnects from 3G, doesn't reconnect, w/ persist set

    - by bytenik
    I am trying to configure pppd to connect to a 3G network (Sprint, in this case) and then stay connected, reconnecting automatically if the remote connection is terminated. I have enabled the persist option. My configuration file is as follows: hide-password noauth connect "/usr/sbin/chat -v -f /etc/chatscripts/cellular" debug /dev/cell 921600 defaultroute noipdefault user " " persist maxfail 0 lcp-echo-failure 10 lcp-echo-interval 60 holdoff 5 However, when the peer disconnects the connection, pppd often waits a long time (substantially more than my holdoff) to reconnect the modem -- if it ever reconnects at all! An example log showing this: May 23 05:17:24 00270e0a8888 pppd[2408]: rcvd [LCP TermReq id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: LCP terminated by peer May 23 05:17:24 00270e0a8888 pppd[2408]: Connect time 60.1 minutes. May 23 05:17:24 00270e0a8888 pppd[2408]: Sent 0 bytes, received 0 bytes. May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down started (pid 2456) May 23 05:17:24 00270e0a8888 pppd[2408]: sent [LCP TermAck id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down finished (pid 2456), status = 0x0 May 23 05:17:24 00270e0a8888 pppd[2408]: Hangup (SIGHUP) May 23 05:17:24 00270e0a8888 pppd[2408]: Modem hangup May 23 05:17:24 00270e0a8888 pppd[2408]: Connection terminated. May 23 05:17:24 00270e0a8888 pppd[2408]: Terminating on signal 15 May 23 05:17:24 00270e0a8888 pppd[2408]: Exit. May 23 06:08:07 00270e0a8888 pppd[2500]: pppd 2.4.5 started by root, uid 0 May 23 06:08:10 00270e0a8888 pppd[2500]: Script /usr/sbin/chat -v -f /etc/chatscripts/cellular finished (pid 2530), status = 0x0 May 23 06:08:10 00270e0a8888 pppd[2500]: Serial connection established. May 23 06:08:10 00270e0a8888 pppd[2500]: using channel 11 The disconnect at the request of the peer occurs at 5:17, but the reconnect didn't happen until 6:08. I had a friend monitoring the server so I'm not certain that this wasn't a manual reconnection. Either way, it either took almost an hour to reconnect or never reconnected. Shouldn't persist + holdoff 5 cause this to automatically reconnect after 5 seconds of the link terminating?

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  • winbind failing after a semi-random amount of time

    - by The Digital Ninja
    I have winbind set up to authenticate to our AD for samba shares. This is the third such server, and the only one having any issues. It seems after a random amount of time samba shares will just stop working. Winbind processes seem to be running but restarting them seems to fix the issue for a while. Looking at the logs have been kind of hit an miss and I don't know exactly when it fails. One interesting thing is that it seems to be pulling from another domain controller that it shoudlnt. I censored out the domain name in this example. But isnt there some way to block authentication to a domain? I'm not sure if this is a symptom or a cause of the issue. [2010/10/18 08:02:10, 0] winbindd/winbindd_cache.c:initialize_winbindd_cache(2577) initialize_winbindd_cache: clearing cache and re-creating with version number 1 [2010/10/18 09:15:54, 1] libsmb/clikrb5.c:ads_krb5_mk_req(686) ads_krb5_mk_req: krb5_get_credentials failed for [email protected] (Cannot find KDC for requested realm) [2010/10/18 09:15:54, 1] libsmb/cliconnect.c:cli_session_setup_kerberos(624) cli_session_setup_kerberos: spnego_gen_negTokenTarg failed: Cannot find KDC for requested realm [2010/10/18 09:15:54, 0] lib/util_sock.c:write_data(1139) write_data: write failure. Error = Connection reset by peer [2010/10/18 09:15:54, 0] libsmb/clientgen.c:write_socket(242) write_socket: Error writing 108 bytes to socket 18: ERRNO = Connection reset by peer [2010/10/18 09:15:54, 0] libsmb/clientgen.c:cli_send_smb(290) Error writing 108 bytes to client. -1 (Connection reset by peer)

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  • Monitoring memcached with plink

    - by kojiro
    I need a telnet client that can take commands from a file or stdin so I can do some quick-and-dirty automatic monitoring of memcached. I thought plink would be good for this, but it seems to be doing something beyond what I need: If I telnet into localhost 11211 and write stats, I get the memcached stats, like so: $ telnet localhost 11211 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. stats STAT pid 25099 STAT uptime 91182 STAT time 1349191864 STAT version 1.4.5 STAT pointer_size 64 STAT rusage_user 3.570000 STAT rusage_system 2.740000 STAT curr_connections 5 STAT total_connections 23 STAT connection_structures 11 STAT cmd_get 0 STAT cmd_set 0 STAT cmd_flush 0 STAT get_hits 0 STAT get_misses 0 STAT delete_misses 0 STAT delete_hits 0 STAT incr_misses 0 STAT incr_hits 0 STAT decr_misses 0 STAT decr_hits 0 STAT cas_misses 0 STAT cas_hits 0 STAT cas_badval 0 STAT auth_cmds 0 STAT auth_errors 0 STAT bytes_read 82184 STAT bytes_written 7210 STAT limit_maxbytes 67108864 STAT accepting_conns 1 STAT listen_disabled_num 0 STAT threads 4 STAT conn_yields 0 STAT bytes 0 STAT curr_items 0 STAT total_items 0 STAT evictions 0 STAT reclaimed 0 END But with plink, I get an odd error. I'm using this command: watch -n 30 plink -v -telnet -P 11211 127.0.0.1 <<< $'\nstats' The first time through I get: Looking up host "127.0.0.1" Connecting to 127.0.0.1 port 11211 client: WILL NAWS client: WILL TSPEED client: WILL TTYPE client: WILL NEW_ENVIRON client: DO ECHO client: WILL SGA client: DO SGA ERROR STAT pid 25099 STAT uptime 91245 STAT time 1349191927 STAT version 1.4.5 … END But when watch repeats the command I just get: Looking up host "127.0.0.1" Connecting to 127.0.0.1 port 11211 client: WILL NAWS client: WILL TSPEED client: WILL TTYPE client: WILL NEW_ENVIRON client: DO ECHO client: WILL SGA client: DO SGA Failed to connect to 127.0.0.1: Connection reset by peer Connection reset by peer FATAL ERROR: Connection reset by peer What is plink doing here that is different from normal telnet? How should I be going about this? (I'm not married to plink, but I need a way to continuously send simple telnet commands to memcached without writing a full-fledged perl script.)

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  • DbServerSyncProvider & KnowledgeSyncProvider

    - by Alex
    This question is about the Microsoft Sync Framework. Is it possible to sync a DbServerSyncProvider with a KnowledgeSyncProvider? (SqlCeSyncProvider for example). I have a DbServerSyncProvider that was written a long time ago and I would like to sync it with SqlCeSyncProvider so that I can have peer to peer syncing. Thank you, Alex

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  • Using Git with Visual Studio

    - by Herb Caudill
    As a long-time Visual SourceSafe user (& hater) I was discussing switching to SVN with a colleague; he suggested using Git instead, since apparently it can be used peer-to-peer without a central server (we just have a 3-developer team). I haven't been able to find anything about tools that integrate Git with Visual Studio, though - does such a thing exist? If not, can anyone report on their experiences using Git with Visual Studio?

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  • GameKit: GKSession manual

    - by mongeta
    Hello, I want to connect two devices using the GKSession, starting one as a server and the other one as a client. Using this configuration I can't use the GKPeerPickerController. I'm having problems for connecting the two devices: Using only bluetooth: impossible using WiFi: at least there are some data exchange between the devices but no successfully conection. In the interface file I have the GKSessionDelegate GKSession *session; In the implementation, I start the server using this code: session = [[GKSession alloc] initWithSessionID:@"iFood" displayName:nil sessionMode:GKSessionModeClient]; session.delegate = self; session.available = YES; The client starts using this code: session = [[GKSession alloc] initWithSessionID:@"iFood" displayName:nil sessionMode:GKSessionModeServer]; session.delegate = self; session.available = YES; How I can force the use of Bluetooth instead of the WiFi ? Also I have implemented those calls: -(void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID { NSLog(@"Someone is trying to connect"); } - (BOOL)acceptConnectionFromPeer:(NSString *)peerID error:(NSError **)error { NSLog(@"acceptConnectionFromPeer"); } When I start, I get this into the debugger: Listening on port 50775 2010-02-19 14:55:02.547 iFood[3009:5103] handleEvents started (2) And when the other device starts to find, I get this: ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 name=00eGs1R1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. ~ DNSServiceQueryRecord callback: Ref=17bd40, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 fullname=00eGs1R1A\.\.Only\032by\032Audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=4500 ** peer 1527211048: oldbusy=0, newbusy=0 ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00eGs1R1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. GKPeer[186960] 1527211048 service count old=1 new=2 ~ DNSServiceQueryRecord callback: Ref=17bd40, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00egs1r1a\.\.only\032by\032audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 ** peer 1527211048: oldbusy=0, newbusy=0 ~ DNSServiceBrowse callback: Ref=187f70, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00TF5kc1A..Only by Audi regtype=_2c3mugr67ej6j7._udp. domain=local. ~ DNSServiceQueryRecord callback: Ref=188320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00tf5kc1a\.\.only\032by\032audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 ** peer 1723356125: oldbusy=0, newbusy=0 ~ DNSServiceQueryRecord callback: Ref=188320, Flags=2, IFIndex=2 (name=[en0]), ErrorType=0 fullname=00TF5kc1A\.\.Only\032by\032Audi._2c3mugr67ej6j7._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=4500 ** peer 1723356125: oldbusy=0, newbusy=0 What I'm missing here ? I'm sure that both devices have bluetooth enabled and connected into the same WiFi. thanks, r.

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  • How to create sockets in google chrome extension ?

    - by Xinus
    Hello, I created small hello world extension for google chrome http://code.google.com/chrome/extensions/getstarted.html. I need to use sockets in extension for peer to peer communication using UDP. Is there any firefox Jslib equivalent in google chrome or how we can use other languages in google chrome extension? I doubt its possible in google chrome, looking at its documentation. ? Are there any other ways to achieve p2p communication in extension? Thanks

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  • Sqlserver 2005 Replication issue

    - by Francesco
    Hi, I have a peer to peer Merge Replication from two Sqlserver 2005. The first Sqlserver is both the publisher and distribuitor. All works fine but if the VPN goes down for a couple of hours the replication goes down too and I need to manually restart the sqlserver agent. In the Sqlserver Agent properties I have set the two option about the agent failover but nothing. How I can set an automatic restart of sqlserver agent when the VPN goes down? Thanks

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  • Unit test distributed software

    - by user262646
    Is there any tool or framework able to make it easier to "unit test" distributed software written in Java? My system under test is a peer-to-peer software, and I'd like to perform testing using something like PNUnit, but with Java instead of .Net.

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  • Detecting I/O errors in a NON BLOCKING SOCKET

    - by ripunjay-tripathi-gmail-com
    I am writing a client - server system in which I used NON-BLOCKING sockets. My problem is to detect error { while performing send() or write() } that may occur while data transfer. Example lets say, while the data is being transferred the peer crashes. Another case there is some network problem, something like wire unplugged etc. As of now, I am using a high level ACK, that peer sends after receiving the complete data. Ripunjay Tripathi

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  • C++ Winsock P2P

    - by Goober
    Scenario Does anyone have any good examples of peer-to-peer (p2p) networking in C++ using Winsock? It's a requirement I have for a client who specifically needs to use this technology (god knows why). I need to determine whether this is feasible. Any help would be greatly appreciated.

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  • What libraries provide cross-platform 3D and P2P support?

    - by uckelman
    I'm trying to find a constellation of libraries which, taken together, meet the following requirements: Smooth scaling, rotation, panning (in two dimensions). I'll have a large bitmap (or SVG, in some cases), maybe up to 10000x10000 pixels, which serves as map, with some middling number of small bitmaps (or, again, possibly SVG) that can be dragged around over it. I need to be able to zoom, rotate, and pan this scene; however, the view will always be normal to (i.e., looking head-on at) the large bitmap, so I'm not really using the depth dimension. Peer-to-peer. I'd like for multiple users to be able to connect in order to share one of the scenes mentioned above, preferably peer-to-peer, without much configuration by the user. I'm intending to have a server running for cases where users are unable to connect P2P; I'd like to have the failover happen automatically, or possibly have some way of promoting clients who are capable to be servers themselves. Synchronization. Once a user has started dragging one of the small bitmaps (a piece), no other user should be able to drag that piece until the drag stops. I haven't thought of exactly how to do this---there might be a simple solution, or this kind of synchronization might be something that a library provides. Cross(ish)-platform. I need to be able to run on Linux, Windows, and Mac OS. It would be nice to also be able to run on tablets. Having mostly the same code for all platforms is a plus, but not absolutely necessary. (L)GPL compatible. I'm planning to release under the LGPL or GPL, preferably the latter, so I need libraries which have compatible licenses. I'm not set on any particular language, I'd like to use the library or libraries which make the work easiest, though my preference is to work in at most two languages for the project. (The Model could potentially be in one language and the View in another, so they could talk to each other via some protocol I define, if that would get me a better selection of libraries to use.) Can anyone offer suggestions for what to use?

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