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  • Android phone contact 2.1

    - by Sudeep SR
    Hi in my application i need to show all the phone contact including contact image, currently i read all the data in to array and show ,but in some lower end phones it create problem ,like out of memory is there any alternative way to display the all the phone contact NB: the default phone contact intent is not my requirment , i need to get all the phone numbers, and also if first name is empty i need to show the organization name

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  • Session state server saying extended class no serializable

    - by jenson-button-event
    I am storing an object in session state (using local session state server), class def is: [Serializable] public class ExtendedOAuth2Parameters : OAuth2Parameters but the service is still reporting: Unable to serialize the session state. In 'StateServer' and 'SQLServer' mode, ASP.NET will serialize the session state objects, and as a result non-serializable objects or MarshalByRef objects are not permitted. [SerializationException: Type 'Google.GData.Client.OAuth2Parameters' in Assembly 'Google.GData.Client, Version=2.1.0.0, Culture=neutral, PublicKeyToken=04a59ca9b0273830' is not marked as serializable.] How to get around it?

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  • Shouldn't WP8 Emulator Work With an Intel Q9650?

    - by Al Bundy
    My comp is as follows: -Windows 8 Pro -Visual Studio 12 Pro -Asus P5Q Pro Turbo -Intel Q9650 (Core 2 Quad 3.0 Ghz) As far as I can tell, this setup should support Windows Phone 8 Emulator, but When I installed Windows Phone 8 SDK, it said that my computer doesn't support hardware virtualization. It says here that it does: http://ark.intel.com/products/35428/Intel-Core2-Quad-Processor-Q9650-(12M-Cache-3_00-GHz-1333-MHz-FSB)

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • NTbackup doesn't complete on system state

    - by Joe Majsterski
    I have a Windows 2003 server that is running a semi-custom backup task. The scheduled task calls NTbackup with a few switches depending on whether it is a full or incremental backup. Most of the time, the NTbackup completes fine, and the wrapper then appends the NTbackup log into its own log before adding a few final comments and completing. The problem I am having is that sometimes, NTbackup seems to just... blank out. It always completes backup of the C: and E: drives, but then it will start the system state and not add any more messages into the event log saying it completed that. And the NTbackup log is left empty, since it doesn't write anything to the log until all the backup tasks are complete. This is causing the wrapper to append no text into its own log. That causes problems for us because we read the information out of that log to determine whether backups are failing. The wrapper task also reports that it is completing normally in the event log. Anyone ever seen a case where system state doesn't complete consistently? To be clear, the server is not logging any error messages anywhere. It's just not seeming to complete or log anything.

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  • Windows Phone 7, login screen redirect and a case for .exit?

    - by Jarrette
    I know this has been discussed ad nauseum, but I want to present my case.... 1. My start page in my app is login.xaml. The user logs in, the username and password are authenticated through my WCF service, the username is saved in isolated storage, and then the user is redirected to mainpage.xaml. When a user starts my app, and they already have a saved username in isolated storage, they are redirected to mainpage.xaml If the user hit's "back" hard button from mainpage.xaml, they are redirected to the login screen, which in turn redirects them back to the mainpage.xaml since they already have a saved local username. This is causing my app to fail certification currently since the user cannot hit the "back" button to exit the app from mainpage.xaml. My instinct here is to override the BackKeyPress in mainpage.xaml and exit the app somehow. By reading the other posts, I can see that this method is not available. My second idea was to somehow store a property in the app.xaml.cs page that would tell the app to exit when the login page is loaded and that property is set to true, but that seems a bit hacky as well.... Any ideas here?

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  • Force close Android application Phone.apk in landscape mode

    - by user1277086
    Standard Android application Phone.apk with an outgoing call on the tenth of a second can use the landscape screen mode, but if you make a modification of graphic resources, in landscape mode the phone is closed with an error, Eclipse shows it - E / AndroidRuntime (2888): java.lang.RuntimeException: Unable to start activity ComponentInfo {com.android.phone / com.android.phone.InCallScreen}: java.lang.ClassCastException: android.view.AbsSavedState $ 1. I tried to set the AndroidManifest.xml setting [android: screenOrientation = "portrait"] of the article "Force an android activity to always use landscape mode" - the application falls. What can I try to do more? I tried to add a variable to a string android:screenOrientation="portrait" in decompiled Phone.apk on the and

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  • How to localize for Windows Phone based on OS version

    - by user1477707
    I'm building a Windows Phone application and my client has given me a list of languages that he would like the App to be localized for. The problem is that some of those languages are not supported by Windows Phone and I then decided to check out the list of supported langauges which is available here. I noticed that there are two OS option for Windows Phone, i.e. 7.0 and 7.1 but during development I am not sure of how to check for which OS the phone is running so that I know which list of languages to supply to the user. I'd like to know how to check if the Windows Phone OS is 7.0 or 7.1 (I'm assuming that his caters for later OS versions that might have come after the list was created)

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  • webcam streaming on mobile phone

    - by adam
    hey guys im stuck on a project i have i need to find a way to stream my home webcam onto my mobile phone, in this case on a blackberry bold 9700, also i have an i pod touch 2.0. the problem i keep coming across is that every program i find askes for money, i am looking for a way to do this for free, ive been trying using vlc but have so far been unable to get the stream to work, any help would be great thanks a lot adam

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  • Broadcastreceiver to obtain ServiceState information

    - by Andrew
    Hi, Does anyone know of a way to obtain the phone service state (IN_SERVICE, OUT_OF_SERVICE, EMERGENCY_ONLY, POWER_OFF) in android. I was hoping there would be a broadcastreciever to identify the changes, but I can't find anything. I know there's a listener but I'm not sure how I would use that from my app as it runs as a service using a WakefulIntentService (by thecommonsguy). With something like battery level (ie BATTERY_LOW, BATTERY_OKAY) it's quite easy, but I just can't work out a similar things for phone service changes.

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  • Releasing the new Sample Browser Phone app

    - by Jialiang
    Originally posted on: http://geekswithblogs.net/Jialiang/archive/2014/06/05/releasing-the-new-sample-browser-phone-app.aspx Starting its journey in 2010, Sample Browser is achieving its tetralogy by releasing a Windows Phone version Sample Browser today. The new Windows Phone app is the fourth milestone of Sample Browser since we released the desktop version and the Visual Studio version in 2012 and the Windows Store version in 2013. This time, by providing a sample browser designed for a ‘walking’ platform in response to MVPs’ suggestions during last year’s MVP Global Summit, we are literally putting a world of code samples "at developers’ fingertips”. If you like to have a code gallery of over 7000 quality code samples in your pocket, then click here to download our Windows Phone Sample Browser and start a fantastic mobile experience. With Windows Phone version Sample Browser and the Internet, you can search for code samples on MSDN at anytime and anywhere you want, 24/7 and–even to bed. You can also check code sample details and share them with your friends. Compared to the other 3 pieces in the tetralogy (desktop version, Visual Studio version, and the Windows Store version), the Windows Phone version Sample Browser sells itself for convenience and instant connectivity. For those who need to reach code samples under mobile circumstances where no PCs is available, Windows Phone version Sample Browser will definitely be the right service you are seeking for. Aside from sharing samples via emails as the other 3 do, the Windows Phone version Sample Browser also allows you to share the sample via SMS and Near Field Communication (NFC).   What's Next Currently, the Windows Phone Sample Browser only supports online MSDN code searching, but we already plan to upgrade Sample Browser to allow users to do ‘Bing code search’, and add and manage their private code snippets.  We will also upgrade the app to universal app. Universal App is a new concept brought up in the Microsoft Build Developer Conference 2014. It is a new development model that allows for a single app to be deployed across multiple Windows devices such as Windows Phone, Windows 8.1, and XBox. Therefore, once we finish upgrading Sample Browser to a universal app, you can synchronize your own code snippets across different devices; You can also mark a code sample as favorite on your Windows Phone and continue to study the sample when you are on your desktop. By then, sharing data between platforms will be a piece of cake. Also, the user experience of Sample Browser on different platforms will be more consistent.  The best is yet to come!   We sincerely suggest you give Sample Browser a try (click here to download). If you love what you see in Sample Browser, please recommend it to your friends and colleagues. If you encounter any problems or have any suggestions for us, please contact us at [email protected]. Your precious opinions and comments are more than welcome.

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  • Using international phone numbers on iPhone [closed]

    - by Cawas
    Spin off question Is it possible to hack a SIM card to add a javacard application on it (to properly format international numbers)? If yes, how? Original Question In my previous phone carrier I could just dial +55 11 99883655 and it would just work. Now I moved to a new carrier and it doesn't work anymore! When I dial the same international number it keeps saying the number isn't formated correctly. How can I get my iPhone to understand international numbering back again? I've got over 100 contacts with numbers stored in this format already, and I want to keep them that way. edit: I originally asked this question here, moved it to apple stackexchange and now I'm bringing a new one (hopefuly).

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  • Silverlight 4 and Windows Phone Development

    - by Bobby Diaz
    There were a lot of announcements made during the keynote at MIX10 today, most notable were the releases of Silverlight 4 RC, Silverlight 4 Tools for Visual Studio 2010, Expression Blend 4 Beta and the Windows Phone 7 Developer Tools.  I was glad to see that developers will be able to use Silverlight to create awesome applications for Windows Phone 7 so we can reuse our WPF and Silverlight skills to target mobile devices! With so much information coming out of this conference, I wanted to be sure to save a list of links that I can quickly reference as I learn about these exciting new technologies: Silverlight 4 A guide to what has changed in the Silverlight 4 RC Silverlight 4 Beta – A guide to the new features WCF RIA Services Silverlight 4 Information Silverlight Toolkit  March 2010 Release  was still showing Nov09 at time of posting… Windows Phone 7 Getting Started with Silverlight and Windows Phone 7 Development Building your first Silverlight for Windows Phone Application Silverlight for Windows Phone Windows Phone for Developers Developing for Windows Phone 7 Series Whew, and that’s just from day 1!  Can’t wait to see what else comes out tomorrow.  Hopefully these links will give you a good starting point for Silverlight 4 and Windows Phone 7 information. Enjoy!

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  • Strategy for restoring state via URL in web apps

    - by JW01
    This is a question about modern web apps, where a single page is loaded, and all subsequent navigation is done by XHR calls and modifying the DOM. We can use libraries that manipulate the hash string, which let us navigate by URL and support the back/forward buttons. But to use those libraries, we need to be able to move the UI from any one state to any other. Is there a good strategy for moving between UI states, that also allows them to be restored from scratch when you load a new URL? In a complex app, you might have a lot of different states. You don't want to reload the entire UI each time you change states. But you also don't want to require separate methods for moving from every state to each every state. Typically we need to: Restore a state from scratch, when you enter a new URL or hit Reload. Move from one state to another, when you use the Back/Forward buttons. Move from one state to another, when you perform an action within your app (like clicking a link). Move to certain states that shouldn't be added to the history, like ones that appear after form submissions. Move to some states that are built on the previous state, like a drill-down list. When you perform actions within your app, there's the additional question of which comes first: Do you change the URL, listen for the URL change, and change your state in response to it? Or do you change your state, then change the URL, but don't do anything in response? Does anyone have some experience to share on this topic?

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  • Delphi - Is there a better way to get state abbreviations from state names

    - by Bill
    const states : array [0..49,0..1] of string = ( ('Alabama','AL'), ('Montana','MT'), ('Alaska','AK'), ('Nebraska','NE'), ('Arizona','AZ'), ('Nevada','NV'), ('Arkansas','AR'), ('New Hampshire','NH'), ('California','CA'), ('New Jersey','NJ'), ('Colorado','CO'), ('New Mexico','NM'), ('Connecticut','CT'), ('New York','NY'), ('Delaware','DE'), ('North Carolina','NC'), ('Florida','FL'), ('North Dakota','ND'), ('Georgia','GA'), ('Ohio','OH'), ('Hawaii','HI'), ('Oklahoma','OK'), ('Idaho','ID'), ('Oregon','OR'), ('Illinois','IL'), ('Pennsylvania','PA'), ('Indiana','IN'), ('Rhode Island','RI'), ('Iowa','IA'), ('South Carolin','SC'), ('Kansas','KS'), ('South Dakota','SD'), ('Kentucky','KY'), ('Tennessee','TN'), ('Louisiana','LA'), ('Texas','TX'), ('Maine','ME'), ('Utah','UT'), ('Maryland','MD'), ('Vermont','VT'), ('Massachusetts','MA'), ('Virginia','VA'), ('Michigan','MI'), ('Washington','WA'), ('Minnesota','MN'), ('West Virginia','WV'), ('Mississippi','MS'), ('Wisconsin','WI'), ('Missouri','MO'), ('Wyoming','WY') ); function getabb(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,0]) then begin result:= states[I,1]; end; end; function getstate(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,1]) then begin result:= states[I,0]; end; end; procedure TForm2.Button1Click(Sender: TObject); begin edit1.Text:=getabb(edit1.Text); end; procedure TForm2.Button2Click(Sender: TObject); begin edit1.Text:=getstate(edit1.Text); end; end. Is there a bette way to do this?

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • Introducing Windows Phone 7 Development Tools

    Today at MIX10, we are introducing the Windows Phone 7 Series development story.  At the heart of Windows Phone 7 Series development is Silverlight.  This enables you to bring your existing development skills in building Windows Phone 7 applications. Windows Phone Developer Tools CTP, Microsofts developer toolset for Windows Phone 7 Series, is available for download today. The Windows Phone Developer Tools CTP contains what you need to get started with Windows Phone 7 development. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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  • Dynamic State Machine in Ruby? Do State Machines Have to be Classes?

    - by viatropos
    Question is, are state machines always defined statically (on classes)? Or is there a way for me to have it so each instance of the class with has it's own set of states? I'm checking out Stonepath for implementing a Task Engine. I don't really see the distinction between "states" and "tasks" in there, so I'm thinking I could just map a Task directly to a state. This would allow me to be able to define task-lists (or workflows) dynamically, without having to do things like: aasm_event :evaluate do transitions :to => :in_evaluation, :from => :pending end aasm_event :accept do transitions :to => :accepted, :from => :pending end aasm_event :reject do transitions :to => :rejected, :from => :pending end Instead, a WorkItem (the main workflow/task manager model), would just have many tasks. Then the tasks would work like states, so I could do something like this: aasm_initial_state :initial tasks.each do |task| aasm_state task.name.to_sym end previous_state = nil tasks.each do |tasks| aasm_event task.name.to_sym do transitions :to => "#{task.name}_phase".to_sym, :from => previous_state ? "#{task.name}_phase" : "initial" end previous_state = state end However, I can't do that with the aasm gem because those methods (aasm_state and aasm_event) are class methods, so every instance of the class with that state machine has the same states. I want it so a "WorkItem" or "TaskList" dynmically creates a sequence of states and transitions based on the tasks it has. This would allow me to dynamically define workflows and just have states map to tasks. Are state machines ever used like this?

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  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

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  • Develop Windows Phone 7 on Windows XP

    - by jpartogi
    Dear all, I downloaded the Windows Phone 7 SDK yesterday but when I installed it on my Windows XP it complaint that it needs to be installed on Windows 7. My question is, is it possible to install the Windows Phone 7 SDK or develop for Windows Phone 7 on WinXP? Is there any workaround that has been made to overcome this? Thank you for your help.

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  • Clone a lua state

    - by hbxfnzwpf
    Recently, I have encountered many difficulties when I was developing using C++ and Lua. My situation is: for some reason, there can be thousands of Lua-states in my C++ program. But these states should be same just after initialization. Of course, I can do luaL_loadlibs() and lua_loadfile() for each state, but that is pretty heavy(in fact, it takes a rather long time for me even just initial one state). So, I am wondering the following schema: What about keeping a separate Lua-state(the only state that has to be initialized) which is then cloned for other Lua-states, is that possible?

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  • Asp.net Session State Revisited

    - by karan@dotnet
    Every now and then I see doubts and queries which I believe is the most discussed topic in the .net environment - Asp.net Sessions. So what really are they, why are they needed and what does browser and .net do with it. These and some of the other questions I hope to answer with this post. Because of the stateless nature of the HTTP protocol there is always a need of state management in a web application. There are many other ways to store data but I feel Session state is amongst the most powerful one. The ASP.NET session state is a technology that lets you store server-side, user-specific data. Our web applications can then use data to process request from the user for which the session state was instantiated. So when does a session is first created? When we start a asp.net application a non-expiring cookie is created and its called as ASP.NET_SessionId. Basically there are two methods for this depending upon how you configure this setting in your config file. The session ID can be a part of cookie as discussed above(called as ASP.NET_SessionId) or it is embedded in the browser’s URL. For the latter part we have to set cookie-less session in our web.config file. These Session ID’s are 120-bit random number that is represented by 20-character string. The cookie will be alive until you close your browser. If you browse from one app to another within the same domain, then both the apps will use the same session ID to track the session state. Why reuse? so that you don’t have to create a new session ID for each request. One can abandon one particular Session by calling Session.Abandon() which will stop the page processing and clear out the session data. A subsequent page request causes a brand new session object to be instantiated. So what happened to my cookie? Well the session cookie is still there even when one Session.Abandon() is called and another session object is created. The Session.Abandon() lets you clear out your session state without waiting for session timeout. By default, this time-out is a 20-minute sliding expiration. This expiration is refreshed every time that the user makes a request to the Web site and presents the session ID cookie. The Abandon method sets a flag in the session state object that indicates that the session state should be abandoned. If your app does not have global.asax then your session cookie will be killed at the end of each page request. So you need to have a global.asax file and Session_Start() handler to make sure that the session cookie will remain intact once its issued after the first page hit. The runtime invokes global.asax’s Session_OnEnd() when you call Session.Abandon() or the session times out. The session manager stores session data in HttpCache with sliding expiration where this timeout can be configured in the <sessionState> of web.config file. When the timeout is up the HttpCache will remove the session state object. Sometimes we want particular pages not to time out as compared to other pages in our applications. We can handle this in two ways. First, we can set a timer or may be a JavaScript function that refreshes the page after fixed intervals of time. The only thing being the page being cached locally and then the request is not made to the server so to prevent that you can add this to your page: <%@ OutputCache Location="None" VaryByParam="None" %> Second approach is to move your page into its own folder and then add a web.config to that folder to control the timeout. Also not all pages in your application will need access to session state. For those pages that do not, you can indicate that session state is not needed and prevent session data from being fetched from the store in requests to these pages. You can disable the session state at page level like this:<%@ Page EnableSessionState="False" %>tbc…

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