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  • Problem with poor font rendering with CSS3 transitions, jQuery, & Google Fonts

    - by Justin
    In Firefox, there is no problem. Here's an image: http://cl.ly/3R0L1q3P1r11040e3T1i In Safari, the text is rendering poorly: http://cl.ly/0a1101341r2E1D2d1W46 In IE7 & IE8, it's much worse, but I don't have a picture. Sorry :( I'm using Isotope jQuery plugin, and the CSS3 transitions seem to cause the poor font-rendering. I'm also using Google Font API. Here's what the CSS transitions for Isotope are written as: /**** Isotope CSS3 transitions ****/ .isotope, .isotope .isotope-item { -webkit-transition-duration: 0.8s; -moz-transition-duration: 0.8s; transition-duration: 0.8s; } .isotope { -webkit-transition-property: height, width; -moz-transition-property: height, width; transition-property: height, width; } .isotope .isotope-item { -webkit-transition-property: -webkit-transform, opacity; -moz-transition-property: -moz-transform, opacity; transition-property: transform, opacity; } I appreciate any help with this. Looks great in Firefox! Thanks!

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  • Using custom fonts on Android

    - by karse23
    Hi there, I'm trying to load a custom font as follows: private Paint customFont18; customFont18 = new Paint(); customFont18.setTextSize(18); Typeface fontFace = Typeface.createFromAsset(getAssets(), "FONT.TTF"); customFont18.setTypeface(fontFace); The getAssets fails, thows this: -The method getAssets() is undefined for the type MyClass -assetManager cannot be resolved to a variable What is my problem? I've seen several examples like this but none works in my case. Thanks in advance.

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  • How to run Fujitsu P27T-7 LED monitor in its not native resolution and have perfect fonts rendering

    - by Ilia Rostovtsev
    My problem is completely opposite to anything I could find as I need to run my monitor in its NOT native resolution and have perfect font rendering. I recently got myself Ultra HD 2560x1440 27 inch monitor (Fujitsu P27T-7 LED) and I have an issue with this. I would call it personal but I'm afraid it's not as few people already agreed with me. I do programming and the text on UHD is way to small for comfortable usage. I changed the resolution to regular Full HD (1920x1080), it became just right but the text is looking slightly blur now, in comparison to both its natural UHD resolution and/or to my old 23 inch NEC. I am pretty frustrated and not sure what to do and how to make fonts look just as sleek as they should? I can't work in UHD resolution (my vision is 100% perfect), simply if calculated, picture size with Ultra HD (2560x1440) on 27 inch is around 30% smaller than Full HD (1920x1080) on 23 inch. In order to have same font size, if compared with Full HD 23 inch, 27 inch Ultra HD monitor must be around 32 inches in size. If I set my new monitor to regular Full HD 1920x1080, then the fonts' size are just perfect but the quality is not as it's blurry? Could anyone please help me out with an advise of how to solve this problem? Spec: nVidia 560 Ti with DVI-D port on Fedora 20. EDIT 1: Changing fonts doesn't really help as everything else doesn't look the way it should. EDIT 2: The monitor is buzzing on 2560x1440 so badly in case there are lots of lines on the screen, like file listing. If I type ls /usr/bin it makes such nasty irritating sound. When resolution goes to 1920x1080 it's a bit better. Any idea why?

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  • How to deal with configuration style warnings occuring from TexLive 2012 installation?

    - by JJD
    I followed the advice of izx on how to install TexLive 2012 using the texlive-backports PPA. Before I started I removed all TexLive-related packages. The installation finished and everything seems to work fine. The only thing I noticed are some warnings in the output of the installer. Here is an excerpt of the output: Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg There are more of that kind in the rest of the output: $ sudo apt-get install texlive Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: latex-beamer latex-xcolor libgraphite3 libkpathsea6 libptexenc1 lmodern pgf prosper ps2eps tex-common tex-gyre texlive-base texlive-binaries texlive-common texlive-doc-base texlive-extra-utils texlive-font-utils texlive-fonts-recommended texlive-fonts-recommended-doc texlive-generic-recommended texlive-latex-base texlive-latex-base-doc texlive-latex-recommended texlive-latex-recommended-doc texlive-pstricks texlive-pstricks-doc tipa ttf-marvosym Suggested packages: texlive-doc-en purifyeps chktex latexmk dvipng xindy dvidvi fragmaster lacheck latexdiff t1utils The following NEW packages will be installed: latex-beamer latex-xcolor libgraphite3 libkpathsea6 libptexenc1 lmodern pgf prosper ps2eps tex-common tex-gyre texlive texlive-base texlive-binaries texlive-common texlive-doc-base texlive-extra-utils texlive-font-utils texlive-fonts-recommended texlive-fonts-recommended-doc texlive-generic-recommended texlive-latex-base texlive-latex-base-doc texlive-latex-recommended texlive-latex-recommended-doc texlive-pstricks texlive-pstricks-doc tipa ttf-marvosym 0 upgraded, 29 newly installed, 0 to remove and 17 not upgraded. Need to get 0 B/274 MB of archives. After this operation, 450 MB of additional disk space will be used. Do you want to continue [Y/n]? Preconfiguring packages ... Selecting previously unselected package tex-common. (Reading database ... 290206 files and directories currently installed.) Unpacking tex-common (from .../tex-common_3.13~ubuntu12.04.1_all.deb) ... Selecting previously unselected package lmodern. Unpacking lmodern (from .../lmodern_2.004.1-5~precise1_all.deb) ... Selecting previously unselected package tex-gyre. Unpacking tex-gyre (from .../tex-gyre_2.004.1-4~precise1_all.deb) ... Selecting previously unselected package libgraphite3. Unpacking libgraphite3 (from .../libgraphite3_1%3a2.3.1-0.2build1_amd64.deb) ... Selecting previously unselected package libkpathsea6. Unpacking libkpathsea6 (from .../libkpathsea6_2012.20120628-1~ubuntu12.04.1_amd64.deb) ... Selecting previously unselected package libptexenc1. Unpacking libptexenc1 (from .../libptexenc1_2012.20120628-1~ubuntu12.04.1_amd64.deb) ... Selecting previously unselected package texlive-common. Unpacking texlive-common (from .../texlive-common_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-binaries. Unpacking texlive-binaries (from .../texlive-binaries_2012.20120628-1~ubuntu12.04.1_amd64.deb) ... Selecting previously unselected package texlive-doc-base. Unpacking texlive-doc-base (from .../texlive-doc-base_2012.20120611-1~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-base. Unpacking texlive-base (from .../texlive-base_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-latex-base. Unpacking texlive-latex-base (from .../texlive-latex-base_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-latex-recommended. Unpacking texlive-latex-recommended (from .../texlive-latex-recommended_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package latex-xcolor. Unpacking latex-xcolor (from .../latex-xcolor_2.11-1_all.deb) ... Selecting previously unselected package pgf. Unpacking pgf (from .../archives/pgf_2.10-1_all.deb) ... Selecting previously unselected package latex-beamer. Unpacking latex-beamer (from .../latex-beamer_3.10-1_all.deb) ... Selecting previously unselected package texlive-generic-recommended. Unpacking texlive-generic-recommended (from .../texlive-generic-recommended_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-pstricks. Unpacking texlive-pstricks (from .../texlive-pstricks_2012.20120611-1~ubuntu12.04.1_all.deb) ... Selecting previously unselected package prosper. Unpacking prosper (from .../prosper_1.00.4+cvs.2007.05.01-4_all.deb) ... Selecting previously unselected package ps2eps. Unpacking ps2eps (from .../ps2eps_1.68-1_amd64.deb) ... Selecting previously unselected package ttf-marvosym. Unpacking ttf-marvosym (from .../ttf-marvosym_0.1+dfsg-2_all.deb) ... Selecting previously unselected package texlive-fonts-recommended. Unpacking texlive-fonts-recommended (from .../texlive-fonts-recommended_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive. Unpacking texlive (from .../texlive_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-extra-utils. Unpacking texlive-extra-utils (from .../texlive-extra-utils_2012.20120611-1~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-font-utils. Unpacking texlive-font-utils (from .../texlive-font-utils_2012.20120611-1~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-fonts-recommended-doc. Unpacking texlive-fonts-recommended-doc (from .../texlive-fonts-recommended-doc_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-latex-base-doc. Unpacking texlive-latex-base-doc (from .../texlive-latex-base-doc_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-latex-recommended-doc. Unpacking texlive-latex-recommended-doc (from .../texlive-latex-recommended-doc_2012.20120611-3~ubuntu12.04.1_all.deb) ... Selecting previously unselected package texlive-pstricks-doc. Unpacking texlive-pstricks-doc (from .../texlive-pstricks-doc_2012.20120611-1~ubuntu12.04.1_all.deb) ... Selecting previously unselected package tipa. Unpacking tipa (from .../tipa_2%3a1.3-17~precise1_all.deb) ... Processing triggers for doc-base ... Processing 5 added doc-base files... Registering documents with scrollkeeper... Processing triggers for man-db ... Processing triggers for fontconfig ... Processing triggers for install-info ... Setting up tex-common (3.13~ubuntu12.04.1) ... Running mktexlsr. This may take some time... done. texlive-base is not ready, delaying updmap-sys call texlive-base is not ready, skipping fmtutil-sys --all call Setting up lmodern (2.004.1-5~precise1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up tex-gyre (2.004.1-4~precise1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up libgraphite3 (1:2.3.1-0.2build1) ... Setting up libkpathsea6 (2012.20120628-1~ubuntu12.04.1) ... Setting up libptexenc1 (2012.20120628-1~ubuntu12.04.1) ... Setting up texlive-common (2012.20120611-3~ubuntu12.04.1) ... Setting up texlive-binaries (2012.20120628-1~ubuntu12.04.1) ... update-alternatives: using /usr/bin/xdvi-xaw to provide /usr/bin/xdvi.bin (xdvi.bin) in auto mode. update-alternatives: using /usr/bin/bibtex.original to provide /usr/bin/bibtex (bibtex) in auto mode. mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEMAIN... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEDIST... mktexlsr: Updating /var/lib/texmf/ls-R-TEXMFMAIN... mktexlsr: Updating /var/lib/texmf/ls-R... mktexlsr: Done. Building format(s) --refresh. This may take some time... done. Setting up texlive-doc-base (2012.20120611-1~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up ps2eps (1.68-1) ... Setting up ttf-marvosym (0.1+dfsg-2) ... Setting up texlive-fonts-recommended-doc (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-latex-base-doc (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-latex-recommended-doc (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-pstricks-doc (2012.20120611-1~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Processing triggers for tex-common ... Running mktexlsr. This may take some time... done. texlive-base is not ready, delaying updmap-sys call Setting up texlive-base (2012.20120611-3~ubuntu12.04.1) ... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEMAIN... mktexlsr: Updating /var/lib/texmf/ls-R-TEXMFMAIN... mktexlsr: Updating /var/lib/texmf/ls-R... mktexlsr: Done. /usr/bin/tl-paper: setting paper size for dvips to a4. /usr/bin/tl-paper: setting paper size for dvipdfmx to a4. /usr/bin/tl-paper: setting paper size for xdvi to a4. /usr/bin/tl-paper: setting paper size for pdftex to a4. Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Running mktexlsr. This may take some time... done. Building format(s) --all. This may take some time... done. Processing triggers for tex-common ... Running updmap-sys. This may take some time... done. Running mktexlsr /var/lib/texmf ... done. Setting up texlive-generic-recommended (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-fonts-recommended (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-extra-utils (2012.20120611-1~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-font-utils (2012.20120611-1~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-latex-base (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Running mktexlsr. This may take some time... done. Building format(s) --all --cnffile /etc/texmf/fmt.d/10texlive-latex-base.cnf. This may take some time... done. Processing triggers for tex-common ... Running mktexlsr. This may take some time... done. Running updmap-sys. This may take some time... done. Running mktexlsr /var/lib/texmf ... done. Setting up texlive-pstricks (2012.20120611-1~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up tipa (2:1.3-17~precise1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Setting up texlive-latex-recommended (2012.20120611-3~ubuntu12.04.1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Processing triggers for tex-common ... Running mktexlsr. This may take some time... done. Running updmap-sys. This may take some time... done. Running mktexlsr /var/lib/texmf ... done. Setting up prosper (1.00.4+cvs.2007.05.01-4) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Running mktexlsr. This may take some time... done. Setting up texlive (2012.20120611-3~ubuntu12.04.1) ... Setting up latex-xcolor (2.11-1) ... mktexlsr: Updating /usr/local/share/texmf/ls-R... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEMAIN... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEDIST... mktexlsr: Updating /var/lib/texmf/ls-R-TEXMFMAIN... mktexlsr: Updating /var/lib/texmf/ls-R... mktexlsr: Done. Setting up pgf (2.10-1) ... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg Processing triggers for tex-common ... Running mktexlsr. This may take some time... done. Setting up latex-beamer (3.10-1) ... mktexlsr: Updating /usr/local/share/texmf/ls-R... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEMAIN... mktexlsr: Updating /var/lib/texmf/ls-R-TEXLIVEDIST... mktexlsr: Updating /var/lib/texmf/ls-R-TEXMFMAIN... mktexlsr: Updating /var/lib/texmf/ls-R... mktexlsr: Done. Processing triggers for libc-bin ... ldconfig deferred processing now taking place What exactly is 10lmodern.cfg good for? How can I prevent this warnings? Here is the output of sudo update-updmap: $ sudo update-updmap Regenerating '/var/lib/texmf/updmap.cfg-DEBIAN'... Warning: Old configuration style found in /etc/texmf/updmap.d Warning: For now these files have been included, Warning: but expect inconsistencies. Warning: These packages should be rebuild with tex-common. Warning: Please see /usr/share/doc/tex-common/NEWS.Debian.gz Warning: found file: /etc/texmf/updmap.d/10lmodern.cfg done. Regenerating '/var/lib/texmf/updmap.cfg-TEXLIVEDIST'... done. update-updmap has updated the following file(s): /var/lib/texmf/updmap.cfg-DEBIAN /var/lib/texmf/updmap.cfg-TEXLIVEDIST If you want to enable the map files with this new file, you should run updmap-sys or updmap.

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  • How to change eclipse font sizes

    - by David M. Karr
    I'm trying to reduce the font sizes used in Eclipse. I've read several notes talking about how to do this, but none of them have made a difference. Obviously, changing it in Eclipse preferences doesn't do it. The common answers about using "Appearance-Fonts" doesn't work, because there is no "Fonts" tab. I believe I saw one person say that the "Fonts" tab isn't supposed to be there anymore. The next suggestion is to install MyUnity and change the font settings there. That appeared to change the fonts used in other apps, like gnome-terminal and window headers, but it still has had no effect on Eclipse.

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  • Uninstall Calibri font, installed from Windows' font directory

    - by donkeydown
    I use e PC with both Ubuntu and Windows-7 OSs. I tried to install the Calibri font for Ubuntu in this way: I did open the calibri.ttf file in the Windows/Fonts directory using Font Viewer and clicked on the Install button. Now I need to disintall that font but I can't. Font Viewer shows me "Calibri Regular" font is installed but does not allow me to disintall it. Font Manager does not show Calibri in the font list. Character Map does not show Calibri in the font list. Ubuntu Software Center and Synaptic don't find anything like "calibri". There is no calibri file in those directories: usr/share/fonts usr/local/share/fonts ~/.fonts The font is visible to LibreOffice, Chrome, Firefox.

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • How do I create a curved line or filled circle or generally a circle using C++/SDL?

    - by NoobScratcher
    Hello I've been trying for ages to make a pixel circle using the putpixel function provided by SDL main website here is that function : void putpixel(int x,int y , int color , SDL_Surface* surface) { unsigned int *ptr = static_cast <unsigned int *> (surface->pixels); int offset = y * (surface->pitch/sizeof(unsigned int)); ptr[offset + x] = color; } and my question is how do I curve a line or create an circle arc of pixels or any other curved shape then a rectangle or singular pixel or line. for example here are some pictures filled pixel circle below enter link description here now my idea was too change the x and y value of the pixel position using + and - to create the curves but in practice didn't provide the correct results what my results are in this is to be able to create a circle that is made out of pixels only nothing else. thank you for anyone who takes the time to read this question thanks! :D

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  • GillSans font doesn't show up in any applications

    - by roboknight
    I am running Ubuntu 10.04, Lucid Lynx, and I'm trying to add some fonts for use with Libre Office. In particular, I've placed a GillSans.ttc font file into /usr/share/fonts/truetype by copying it there with: sudo cp GillSans.ttc /usr/share/fonts/truetype and then attempting to "install" it by updating the font cache: sudo fc-cache -fv That appears to complete successfully, however, the font never seems to be available to either Libre Office, nor fontmatrix. In addition, I tried adding the font to my .fonts directory, thinking that I was somehow seeing a cache of just user supplied fonts, but that isn't the case. The file is a .ttc file, is there some other tools I need to use to extract each font from the .ttc, or is there something else I must do to use a .ttc? Nothing appears to have any issue with the file, but it could be silently failing to do anything. I've looked for the answer in other places, but the only time that a similar question was asked, it did not appear to be answered, so I figured I would ask the question differently and see if anyone else might be able to clue me in on how to use a .ttc font file, if that is possible. A related question, are there any tools to see what font families/font names are contained within a .ttc font file?

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  • Are newly installed fonts in an email going to be displayed properly on another computer?

    - by Mehper C. Palavuzlar
    I have downloaded and installed a new font family (Gentium) on my machine. I want to use this font in some of my email correspondences. When I compose an email in Outlook 2007 with these fonts and send it to someone, is he going to be able to display it properly (I mean, with the same fonts, just the same as I can see the email)? I'm assuming the addressee doesn't have this font family installed on his machine. Does it matter if the addressee uses Outlook or a web-based email?

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • getting Ubuntu-quality fonts / configuration under Cygwin/X

    - by user5402
    I have Cygwin/X installed on a Win7 box. I also have an Ubuntu VM running on the Win7 host. If I do the following: Start Xming on the Win7 box Start mate-terminal under Cygwin/X then mate-terminal starts up with very crappy-looking fonts and a blinking cursor. (I'm using "Monospace 10" in mate-terminal.) If I then do: Use putty to ssh into the Ubuntu VM (fowarding the X connection) Run gnome-settings-daemon on the Ubuntu VM then the fonts in mate-terminal suddenly become much better looking and the cursor stops blinking (probably because I've configured it that way in Ubuntu.) Question: How can I get the better-looking fonts and the ability to set cursor-blinks option for mate-terminal under Cygwin/X without having to run the Ubuntu VM? FWIW, I have Xming-fonts-7-5-0-4 installed. Update: Starting Xming with '-dpi 101' as suggested here helps, but the fonts are still not anti-aliased.

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  • Font Book does not Install all Fonts

    - by waiwai933
    My Mac decided to delete all but 19 fonts, which is fairly annoying. It didn't really delete them, as in I still have the original files in the /Library/Fonts folder, but they've disappeared from Font Book, so I can't use them. Now, Apple says that you can select a folder to install all fonts in that folder, but when I try that, the spinning wheel (not the beach ball) comes up in the lower right hand corner for a few seconds and then leaves, without installing any fonts. The same thing happens if I use the + sign in the menu bar, select multiple, or if I try validating and then installing (actually, that installs one font). Is there any way to mass-install these fonts or will I have to install them one by one? Comp info: Mac OS X 10.5.8 running Font Book 2.1 (123).

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  • Desktop Fun: Merry Christmas Fonts

    - by Asian Angel
    Christmas will soon be here and there are lots of cards, invitations, gift tags, photos, and more to prepare beforehand. To help you get ready we have gathered together a great collection of fun holiday fonts to help turn those ordinary looking holiday items into extraordinary looking ones. Note: To manage the fonts on your Windows 7, Vista, & XP systems see our article here. Oldchristmas Download Holly Download Christmas Flakes *includes two font types Download Frosty Download Kingthings Christmas Download Candy Time Download BodieMF Holly Download Snowfall Download Snowflake Letters Download Hultog Snowdrift Download AlphaShapes Xmas Trees Download Christmas Tree Download PF Wreath Download Snowy Caps Download PF Snowman *includes three font types Note: Shown in all capital letters here. Download BJF Holly Bells Download Christbaumkugeln Download Xmas Lights Download XmasDings *includes 62 individual characters Note: This group represents A – Z in all capital letters. Note: This group represents A – Z in all lower case letters. Note: This group represents the numbers 0 – 9. Download WWFlakes *includes 62 individual characters Note: This group represents A – Z in all capital letters. Note: This group represents A – Z in all lower case letters. Note: This group represents the numbers 0 – 9. Download For Christmas Card creating fun and a great way to use your new fonts see our MS Word Christmas Card project series here. Design and Print Your Own Christmas Cards in MS Word, Part 1 Design and Print Your Own Christmas Cards in MS Word, Part 2: How to Print Want more great ways to customize your computer? Then be certain to look through our Desktop Fun section. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • How do I make urxvt render xft fonts?

    - by wishi
    I wonder whether there's a way to make urxvt render xft fonts: URxvt.font: xft:Droid Sans Mono Slashed:pixelsize=9:Regular URxvt.boldFont: xft:Droid Sans Mono Slashed:pixelsize=9:Bold URxvt.talicFont: xft:Droid Sans Mono Slashed:pixelsize=9:Italic URxvt.bolditalicFont: xft:Droid Sans Mono Slashed:pixelsize=9:Bold:Italic If I try this, I get something like: So it scales pretty bad: ! Fonts Xft.dpi: 132 Xft.antialias: true Xft.rgba: rgb Xft.hinting: true Xft.autohint: true Xft.hintstyle: hintfull I'm not sure whether this is one of the reaons. However I want antialias and that Droid. Is there any trick here?

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  • Pixel Collision - Detecting corners

    - by Milkboat
    How would I go about detecting the corners of a texture when I use pixel collision detection? I read about corner collision with rectangles, but I am unsure how to adapt it to my situation. Right now my map is tile based and I do rectangular collision until the player is intersecting with a blocked tile, then I switch to pixel collision. The effect I would like to achieve is when the player hits the corner of an object to push him around the side so he doesn't just hit the edge and stop. Any ideas?

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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