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  • How can I set a Java applet transparency to show contents behind it?

    - by yuri
    I've got a web page with an applet inside. This applet is a drop target on a drag and drop action from the OS, I simply take an image from a folder, drag it on the applet and something happens. I give this webpage to a graphic designer and he ask to if he can put an image behind the java applet so he can simulate to change the background using CSS (it is a skinned app and graphic design can change during execution). Practically i supposed to do: <div> <applet width="50" height="50" /> </div> with this CSS: div { width:50px; height:50px; background-image: url(image.jpg) center center no-repeat; } But it doesn't work (background is opaque). It is possible to set transparency to the applet without loosing drag and drop capabilities ? I'm searching something similar to flash wmode parameter. Better solutions implies only changes on the CSS/HTML without recompiling java class so the designing team can change the page structure without changing the Java.

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  • How to change the opacity (alpha, transparency) of an element in a canvas element after it has been

    - by Joe Lencioni
    Using the HTML5 <canvas> element, I would like to load an image file (PNG, JPEG, etc.), draw it to the canvas completely transparently, and then fade it in. I have figured out how to load the image and draw it to the canvas, but I don't know how to change its opacity once it as been drawn. Here's the code I have so far: var canvas = document.getElementById('myCanvas'); if (canvas.getContext) { var c = canvas.getContext('2d'); c.globalAlpha = 0; var img = new Image(); img.onload = function() { c.drawImage(img, 0, 0); } img.src = 'image.jpg'; } Will somebody please point me in the right direction like a property to set or a function to call that will change the opacity? Thanks!

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  • Save inkscape figure in 400dpi (png or jpeg)

    - by user68624
    I'm a difficulty in Ubuntu. I need to save a figure work of Inkscape in png or jpeg format, however, this figure work needs to be 400dpi resolution. I saved the jpeg using output pro inkscape plugin, but I can not insert the image into LibreOffice Writter (I think the reason is that the image was very extensive, but I am obliged to do so, because my university has the using standard figures 400dpi). Could anyone help me? Thank you!

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  • DD_belatedPNG.js - how to access the vml object? this is for a PNG image-swap.

    - by akc
    I am trying to use Drew Dillard's awesome DD_belatedPNG fix + jQuery to achieve a run-of-the-mill image-swap on hover -- but with PNGs, and to work on IE6. Example: <a id="thelink" href="blah.html"><img src="f-u-ie6.png" /></a> Since DD's script sets the visibility of the original image to "hidden", you can't effectively hover over it. A lot of people, I have noticed, are thwarted by this limitation. Enough so that Drew mentioned he would try to get a work-around into the next version of his PNG fix. Well, in the meantime, I thought I could get around this by handling the hover event on the image's parent instead. So onmouseover, I would hide the VML object created by DD_belatedPNG while setting a background image on "thelink", and onmouseout, show the VML object again and set the background image to nothing. The following code was just to see if I could access the VML object, but it does not work on the VML. It hides all manner of other children, but not the VML. Any ideas? $(document).ready(function(){ $("thelink").hover(function() { $(this).children().attr({ style: "visibility:hidden" }); }, function() { $(this).children().attr({ style: "visibility:visible" }); }); }); Alternatively, can anyone suggest a great PNG image-swap method? I know that you can swap a background image of a link. But you still need to have something inside the A tag. That's not my case. Also, you could put a transparent GIF in the A tag and have the background image swapped to achieve the effect, but I really don't want to do that. Thanks for your insights!

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  • How To Enable Aero Glass-Style Transparency in Windows 8

    - by Chris Hoffman
    Aero Glass is gone in Windows 8. If you really miss Aero Glass, there’s a trick you can use to re-enable the transparent window title bars and borders – although Microsoft doesn’t want us to. Microsoft has removed a lot of the code that makes Aero Glass, once an important Windows feature, possible. This trick doesn’t work perfectly – the blur effect has been removed by Microsoft and graphical corruption can occur in some situations. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Transparency in XNA-4 primitives

    - by Shashwat
    I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being rendered with four vertices using triangle strips. But to create a door, I'd have to split it into three rectangles as shown in the figure. Four quadrilaterals if I want to have the following door-style It will become more complex to have multiple doors on the same wall or if I have windows. Is there any shorter way to handle this? I am looking for something that will just make the wall transparent wherever I want. I found a solution but facing a problem here

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Lack of Transparency in the Supply Chain Results in Inconsistent Reporting on Conflict Minerals

    - by Terri Hiskey
    May 31, 2014 was the official deadline for U.S.-listed companies to disclose use of conflict minerals to the SEC. Of the estimated 6,000 companies that were required to file audits of their tin, gold, tungsten or tantalum in their products, only 1,300 filed reports, and these results have revealed the ongoing challenges that many manufacturers are having complying with this legislation. An article authored by IDC analyst Heather Ashton,"Conflict Minerals Reporting Passes a Notable Milestone" notes that many leading companies such as Intel, Apple and HP filed their reports ahead of the deadline, but other companies are struggling with trying to trace their supply chain back to raw materials, especially as many non-U.S. based suppliers have no legal requirement to comply with the law since they are not U.S.-listed companies. This has resulted in widely varying levels of reporting from company to company. Check out the full article here. Are your customers experiencing the same pains?

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  • Sprite transparency not effected libGDX

    - by Aon GoltzCrank
    I am making a game using libGDX and Tween Universal Engine. My problem is as follows: I have 2 screens so fars, a splash screen with the logo, and a second one which is the main menu. In the splash screen I use a SpriteBatch and a Sprite with the Texture of the image I want (which goes through some scaling.) Now I use the Tween engine, along with a created SpriteAccessor to control the alpha of the sprite. I fade the picture in, then fade it out, then change it to the next screen. In the next screen I have a single sprite, and a single, 3 slot, sprite array. In this screen I also use the tween engine, I fade the single sprite into the screen (it's the background image) then I try to, using the same method, (Tween.to) to change the alpah of the sprite array (each sprite by itself.), I first set it to 0 using Tween.set, then using the method I change it. This didn't work, after some tests I tried setting the alpha of a single sprite from the array to 0, and that didn't work. It's like the program is ignoring the alpha value, I even printed out the alpha value, it saying 0, but the sprite is visible. How can I fix this, or why might it be caused?

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  • Transparency call for Spec Leads and EC materials posted

    - by heathervc
    The materials and recording from the February 2012 call for JCP program Spec Leads is now available.  This call features Martijn Verburg, alternate EC representative for the London Java Community and includes information on the Adopt-a-JSR program.  The materials and audio recording of the  "Leveraging the Community" call can be found on the multimedia page of jcp.org .  The EC meeting summaries from February and March 2012 have also been posted.  Following the April 2012 EC Meeting this morning (minutes and materials will be posted soon), there are now four EC Members that have lost their voting privileges--AT&T, SK Telecom, Samsung and Twitter.  In order to regain their privileges, these EC Members must attend two EC meeting in a row, as detailed in the EC Standing Rules.

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  • Financial Transparency is Good for Community

    - by ArnieRowland
    I was recently in a conversation with several people that had previously organized one or more community events. The topic evolved into a discussion of Sponsors, and eventually, fund raising. Being able to adequately raise the funds necessary is critical to producing a successful event. Many vendors will readily provide products for raffles and give-aways (SWAG), but the success of the event hangs on being able to raise cold, hard, cash. Venues and equipment have to be rented, refreshments and lunches...(read more)

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  • How do I read an arbitrary chunk from a PNG file?

    - by Mason Wheeler
    I've got some custom metadata to put into a PNG file. It's being saved through libpng, and it's not difficult to write out a custom chunk. I just call png_write_chunk with the name, length and data. But I can't see how to get the data back out again. I'd expect there to be a png_read_chunk function that takes a chunk name and returns a pointer to the data or something like that, but there's nothing like that in png.h. Does anyone know how to accomplish this?

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  • How can I write a Template.pm filter to generate PNG output from LaTeX source code?

    - by Sinan Ünür
    I am looking for a way of generating PNG images of equations from LATEX source code embedded in templates. For example, given: [% FILTER latex_display ] \begin{eqnarray*} \max && U(x,y) \\ \mathrm{s.t.} && p_x x + p_y y \leq I \\ && x \geq 0, y \geq 0 \end{eqnarray*} [% END %] I would like to get the output: <div class="latex display"><img src="equation.png" width="x" height="y"></div> which should ultimately display as: I am using ttree to generate documents offline. I know about Template::Plugin::Latex but that is geared towards producing actual documents out of LATEX templates. Any suggestions?

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  • How to make inline png <img> transparent using css?

    - by metal-gear-solid
    How to make inline png transparent inside div? using css <div id="report'> <p> some text </p> <img src=transparent.png" /> </p> </div> this is image for example . Other than ball i want to make transparent other white area. Which is looking grey in IE6 I want to do in css like this div#report img {.....} is it possible? Edit: I don't want to make whole image transparent.

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  • Adding Transparency/alpha to Embedded Font

    - by Shubhra Bhushan
    Hi guys, I have embedded a font type in my application. Its working fine inside a text area. Now i need to add 60% transparency to it. In fact I need multiple transparency levels. Like - 60 % transparency for TextARea 70% for WindowShade Header etc. How do I add alpha values to it?

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  • debian (stable), google chrome, sencha and tranparency [closed]

    - by Kim Alders
    I am a bit unsure where to post this, but i guess it should be here, as it has to do with rendering in a browser. We have a sencha touch 1.1 application running in Google Chrome. On mij own computer (ubuntu) there are no problems. On the touch screen attached to a computer running debian-OS, transparency is shown as semi-transparent. It happens on sliders. Sliders have a button on them. This button is rendered bij sencha with CSS. It is NOT an image. Anyone has any idea how to get it 'nice' on debian too

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  • Apache returning text/html on some png files

    - by Oren
    I have an Apache web server that has a sub folder for images. For some reason, a few of the .png files are returned as text/html and not as image/png. There is nothing indicating a permission problem and the files return with code 200 and with full size. I made sure that image/png is set and even tried forcing it with .htaccess Any idea where to look next? Edit: looks like an .htaccess configuration problem on a parent directory.

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  • CEN/CENELEC Lacks Perspective

    - by trond-arne.undheim
    Over the last few months, two of the European Standardization Organizations (ESOs), CEN and CENELEC have circulated an unfortunate position statement distorting the facts around fora and consortia. For the benefit of outsiders to this debate, let's just say that this debate regards whether and how the EU should recognize standards and specifications from certain fora and consortia based on a process evaluating the openness and transparency of such deliverables. The topic is complex, and somewhat confusing even to insiders, but nevertheless crucial to the European economy. As far as I can judge, their positions are not based on facts. This is unfortunate. For the benefit of clarity, here are some of the observations they make: a)"Most consortia are in essence driven by technology companies making hardware and software solutions, by definition very few of the largest ones are European-based". b) "Most consortia lack a European presence, relevant Committees, even those that are often cited as having stronger links with Europe, seem to lack an overall, inclusive set of participants". c) "Recognising specific consortia specifications will not resolve any concrete problems of interoperability for public authorities; interoperability depends on stringing together a range of specifications (from formal global bodies or consortia alike)". d) "Consortia already have the option to have their specifications adopted by the international formal standards bodies and many more exercise this than the two that seem to be campaigning for European recognition. Such specifications can then also be adopted as European standards." e) "Consortium specifications completely lack any process to take due and balanced account of requirements at national level - this is not important for technologies but can be a critical issue when discussing cross-border issues within the EU such as eGovernment, eHealth and so on". f) "The proposed recognition will not lead to standstill on national or European activities, nor to the adoption of the specifications as national standards in the CEN and CENELEC members (usually in their official national languages), nor to withdrawal of conflicting national standards. A big asset of the European standardization system is its coherence and lack of fragmentation." g) "We always miss concrete and specific examples of where consortia referencing are supposed to be helpful." First of all, note that ETSI, the third ESO, did not join the position. The reason is, of course, that ETSI beyond being an ESO, also has a global perspective and, moreover, does consider reality. Secondly, having produced arguments a) to g), CEN/CENELEC has the audacity to call a meeting on Friday 25 February entitled "ICT standardization - improving collaboration in Europe". This sounds very nice, but they have not set the stage for constructive debate. Rather, they demonstrate a striking lack of vision and lack of perspective. I will back this up by three facts, and leave it there. 1. Since the 1980s, global industry fora and consortia, such as IETF, W3C and OASIS have emerged as world-leading ICT standards development organizations with excellent procedures for openness and transparency in all phases of standards development, ex post and ex ante. - Practically no ICT system can be built without using fora and consortia standards (FCS). - Without using FCS, neither the Internet, upon which the EU economy depends, nor EU institutions would operate. - FCS are of high relevance for achieving and promoting interoperability and driving innovation. 2. FCS are complementary to the formally recognized standards organizations including the ESOs. - No work will be taken away from the ESOs should the EU recognize certain FCS. - Each FCS would be evaluated on its merit and on the openness of the process that produced it. ESOs would, with other stakeholders, have a say. - ESOs could potentially educate and assist European stakeholders to engage more actively and constructively with FCS. - ETSI, also an ESO, seems to clearly recognize these facts. 3. Europe and its Member States have a strong voice in several of the most relevant global industry fora and consortia. - W3C: W3C was founded in 1994 by an Englishman, Sir Tim Berners-Lee, in collaboration with CERN, the European research lab. In April 1995, INRIA (Institut National de Recherche en Informatique et Automatique) in France became the first European W3C host and in 2003, ERCIM (European Research Consortium in Informatics and Mathematics), also based in France, took over the role of European W3C host from INRIA. Today, W3C has 326 Members, 40% of which are European. Government participation is also strong, and it could be increased - a development that is very much desired by W3C. Current members of the W3C Advisory Board includes Ora Lassila (Nokia) and Charles McCathie Nevile (Opera). Nokia is Finnish company, Opera is a Norwegian company. SAP's Claus von Riegen is an alumni of the same Advisory Board. - OASIS: its membership - 30% of which is European - represents the marketplace, reflecting a balance of providers, user companies, government agencies, and non-profit organizations. In particular, about 15% of OASIS members are governments or universities. Frederick Hirsch from Nokia, Claus von Riegen from SAP AG and Charles-H. Schulz from Ars Aperta are on the Board of Directors. Nokia is a Finnish company, SAP is a German company and Ars Aperta is a French company. The Chairman of the Board is Peter Brown, who is an Independent Consultant, an Austrian citizen AND an official of the European Parliament currently on long-term leave. - IETF: The oversight of its activities is by the Internet Architecture Board (IAB), since 2007 chaired by Olaf Kolkman, a Dutch national who lives in Uithoorn, NL. Kolkman is director of NLnet Labs, a foundation chartered to develop open source software and open source standards for the Internet. Other IAB members include Marcelo Bagnulo whose affiliation is the University Carlos III of Madrid, Spain as well as Hannes Tschofenig from Nokia Siemens Networks. Nokia is a Finnish company. Siemens is a German company. Nokia Siemens is a European joint venture. - Member States: At least 17 European Member States have developed Interoperability Frameworks that include FCS, according to the EU-funded National Interoperability Framework Observatory (see list and NIFO web site on IDABC). This also means they actively procure solutions using FCS, reference FCS in their policies and even in laws. Member State reps are free to engage in FCS, and many do. It would be nice if the EU adjusted to this reality. - A huge number of European nationals work in the global IT industry, on European soil or elsewhere, whether in EU registered companies or not. CEN/CENELEC lacks perspective and has engaged in an effort to twist facts that is quite striking from a publicly funded organization. I wish them all possible success with Friday's meeting but I fear all of the most important stakeholders will not be at the table. Not because they do not wish to collaborate, but because they just have been insulted. If they do show up, it would be a gracious move, almost beyond comprehension. While I do not expect CEN/CENELEC to line up perfectly in favor of fora and consortia, I think it would be to their benefit to stick to more palatable observations. Actually, I would suggest an apology, straightening out the facts. This works among friends and it works in an organizational context. Then, we can all move on. Standardization is important. Too important to ignore. Too important to distort. The European economy depends on it. We need CEN/CENELEC. It is an important organization. But CEN/CENELEC needs fora and consortia, too.

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  • How to get pngcrush to overwrite original files?

    - by DisgruntledGoat
    I've read through man pngcrush and it seems that there is no way to crush a PNG file and save it over the original. I want to compress several folders worth of PNGs so it would be useful to do it all with one command! Currently I am doing pngcrush -q -d . *.png then manually cut-pasting the files from the tmp directory to the original folder. So I guess using mv might be the best way to go? Any better ideas?

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  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

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