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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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  • Import PCF file in Windows 7 VPN connection

    - by Prashant
    I have got PCF file for VPN connection from my client to login into there network. I can able to us it with Cisco client without any problem, but I noticed there is option in Window 7 for connection to VPN natively and I'm could not able figure out how to import PCF file content to it. I really appreciate if any one can help with this...

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  • Static IP settings on Windows 2003 server not getting saved

    - by Prashant Mandhare
    We have a Dell PowerEgde 1950 server with Broadcom NetXtreme gigabit ethernet card, and we are facing a strange problem with static IP assignment. When we assign a static IP to this broadcom NIC, settings are not getting saved. Following are the steps to reproduce problem open TCP/IP properties window for broadcom NIC manually enter static IP address and other details like gateway, DNS, etc. apply and close properties dialog. re-open TCP/IP properties windows, you will see your static IP settings lost and changed to "obtain IP address manually" but when checked using ipconfig command, you will still see your same static IP settings but, when checked using ipconfig command after rebooting server, these static ip settings are completely gone and automatically obtained IP is assigned Supplementary information: Recently we had formatted this server and installed windows 2003 from OEM windows setup CD (not from OS installation CD received from Dell). After windows installation was over, broadcom NIC drivers were installed.

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  • How to change RDS licensing mode from 'per user/device' to 'Remote control for administrators' on Wi

    - by Prashant Mandhare
    We have installed windows 2008 R2 enterprise on a Dell server. This server is placed remotely in data center and only administrator is going to access it for maintenance purpose. No multiple users or client remote access is needed Now during 'remote desktop services' role installation network admin accidentally selected 'per user/device' licensing mode. Because of which now 120 days free try period is ticking. Since only administrator is going to access this server remotely we need to have 'Remote control for administrators' licensing mode (like windows 2003) on it. How we can change licensing mode from 'per user/device' to 'Remote control for administrators' on 2008 server? Also will it be possible to do this change remotely using RDC session itself? or do i need to change it using physical console (if remote access is gonna be disabled during switch)?

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  • Changing subnet-mask of class-c network host to 255.255.0.0

    - by Prashant Mandhare
    We have a existing class-c network with IP address range 11.22.33.44/24 (just for example). My domain controller has been configured within this subnet. So all servers within this subnet have subnet mask configured to 255.255.255.0. Now we have got a new subnet with IP address 11.22.88.99/24 (note that only last 2 octets have changed). I want all new hosts in this new subnet to join my existing DC. For this we have configured firewall properly so allow this. (so there is no issue with firewall). But initially I was not able to join hosts in new subnet in existing domain. Later I doubted on subnet mask used in domain controller (255.255.255.0) and for testing purpose I changed it to 255.255.0.0, it worked like charm, i was able to join subnet-2 hosts in subnet-1 domain. Now i am wondering whether it will be good practice to change subnet mask of a class-c network to 255.255.0.0? Can any issues arise due to this? Experts please provide your opinion.

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  • How to mark received sites as read in StumbleUpon toolbar?

    - by Prashant
    In stumbleupon toolbar for Firefox there is a "92" text is displayed in above pic, these are basically sites sent to me by my stumbleupon friends, so whenever I have sites from my friends, there in the toolbar and when I clicks the Stumble button then it shows those sites to me instead any new site. You can say these are link are like new mails, so there are 92 new mails for me, but I don't want to check those I just want to mark them as read in a single click, and move further to read other old mails. So Is there any option to mark these sites (sent to me by my SU friends) as read, so that when I click Stumble button then new sites will be shown instead sites which are sent by my friends??

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  • Unable to connect Third monitor to my workstation

    - by Prashant
    I have Dell Optiplex 960 with ATI Radeon HD 3470 graphics card, which allowed me to hook two monitors to it. However there is still VGA port on mother board is unused. I tried plugging another monitor, surprisingly my third monitor doesn't directed. Can any one give me a hint how to fix this problem?

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  • Unable to setup ssh tunnel on mac

    - by prashant
    On my office windows XP laptop I use a program called Bitvise Tunnelier to establish ssh tunnel to a in-house MySQL database. In the Tunnelier program I also need to provide address of corporate http proxy server in order to establish tunnel. On my personal mac laptop, I use Cisco Anywhere client to establish a VPN connection to my corporate network. But i'm unable to establish ssh tunnel to mysql database using ssh. How do I specify the proxy server address in the ssh command? As additional info when i'm using office laptop (whether in home or office) I can successfully ping to the server address specified in the Tunnelier program. But i cannot ping the same server using my mac machine (even after connecting via VPN). So basically i'm unable to understand what's going on and what steps i can take to debug this problem .

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  • Sync Gmail label with Outlook folder

    - by Prashant
    I am using Outlook 2011 with gmail. I moved to Outlook 2011 recently. Before that I was using web mail. When I moved to Outlook recently, I got all my labels with the emails. But now when I go the web mail and create a label, it does not come up as a folder in Outlook 2011. Similarly if i delete a label from Gmail, it does not come up in Outlook 2011. PS - I used this link to set up my Outlook 2011 - http://www.macstories.net/tutorials/how-to-wrangle-outlook-2011-to-work-with-gmail/

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  • Establishing Serial Port communication through USB in Linux

    - by Prashant Singh
    I am new to Ubuntu and I need to establish a serial port communication between my PC and microcontroller MSP430G2452. On connection the USB available with the Launchpad and using lsusb. It identifies the port as: Bus 005 Device 003: ID 0451:f432 Texas Instruments, Inc. eZ430 Development Tool After establishing such a connection what I need to do? My aim is to send a byte of information in Linux.

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  • How to track url redirects in browser?

    - by Prashant
    I have typed http://example.com/load/ in my browser window and pressed "ENTER" key. Now on press of enter this website redirects me to http://example.com/load/1/ and then http://example.com/load/2/ and then I finally landed on this url http://example.com/load/3/. These redirection happens at website end, I am not aware where I am going. But I finally landed on this url: http://example.com/load/3/ I want to track where all my browser gone all urls, I am not seeing it in my history as its redirect at website end. Is there any firefox addon or some toll which can track this for me? I am not sure where to ask this question, so asking it here, moderators please check!

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  • Unable to boot directly to Mac OS X

    - by Prashant
    I was trying to install Windows 7 on my Macbook pro using bootcamp, after creating partition I found out that I missed my DVD at office desk. Later I deleted the partition, but when I restart the macbook it kept telling that "No bootable device found" even after deleting the partition, I'm expecting it to boot directly to Mac OSX. Is there any solution to fix this problem?

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  • How to run radio stations in your laptop?

    - by Prashant
    I want to run on-air-radio channels in my laptop, just like we run MP3 using VLC Media player, Windows Media Player, or any other. Is there any way to do that, what hardware or software are required Or Is there any way with which I can just install a software and using internet I can listen (tune) radio station in my laptop?

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  • How to open folder without using mouse in Mac?

    - by Prashant
    I'm recently switched to Mac from windows, I was quite pain but now adjusted to the Mac commands and shortcuts except one, that is whenever select folder and hit return/enter it executes the rename. While I was expecting it to open it? Is there any way I can set the shortcut?

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  • What's the difference between find and findstr commands in Windows?

    - by Prashant Bhate
    In Windows, what are the differences between find and findstr commands? Both seems to search text in files: find c:\>find /? Searches for a text string in a file or files. FIND [/V] [/C] [/N] [/I] [/OFF[LINE]] "string" [[drive:][path]filename[ ...]] /V Displays all lines NOT containing the specified string. /C Displays only the count of lines containing the string. /N Displays line numbers with the displayed lines. /I Ignores the case of characters when searching for the string. /OFF[LINE] Do not skip files with offline attribute set. "string" Specifies the text string to find. [drive:][path]filename Specifies a file or files to search. If a path is not specified, FIND searches the text typed at the prompt or piped from another command. findstr c:\>findstr /? Searches for strings in files. FINDSTR [/B] [/E] [/L] [/R] [/S] [/I] [/X] [/V] [/N] [/M] [/O] [/P] [/F:file] [/C:string] [/G:file] [/D:dir list] [/A:color attributes] [/OFF[LINE]] strings [[drive:][path]filename[ ...]] /B Matches pattern if at the beginning of a line. /E Matches pattern if at the end of a line. /L Uses search strings literally. /R Uses search strings as regular expressions. /S Searches for matching files in the current directory and all subdirectories. /I Specifies that the search is not to be case-sensitive. /X Prints lines that match exactly. /V Prints only lines that do not contain a match. /N Prints the line number before each line that matches. /M Prints only the filename if a file contains a match. /O Prints character offset before each matching line. /P Skip files with non-printable characters. /OFF[LINE] Do not skip files with offline attribute set. /A:attr Specifies color attribute with two hex digits. See "color /?" /F:file Reads file list from the specified file(/ stands for console). /C:string Uses specified string as a literal search string. /G:file Gets search strings from the specified file(/ stands for console). /D:dir Search a semicolon delimited list of directories strings Text to be searched for. [drive:][path]filename Specifies a file or files to search. Use spaces to separate multiple search strings unless the argument is prefixed with /C. For example, 'FINDSTR "hello there" x.y' searches for "hello" or "there" in file x.y. 'FINDSTR /C:"hello there" x.y' searches for "hello there" in file x.y. Regular expression quick reference: . Wildcard: any character * Repeat: zero or more occurances of previous character or class ^ Line position: beginning of line $ Line position: end of line [class] Character class: any one character in set [^class] Inverse class: any one character not in set [x-y] Range: any characters within the specified range \x Escape: literal use of metacharacter x \<xyz Word position: beginning of word xyz\> Word position: end of word For full information on FINDSTR regular expressions refer to the online Command Reference.

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  • From the Tips Box: Pre-installation Prep Work Makes Service Pack Upgrades Smoother

    - by Jason Fitzpatrick
    Last month Microsoft rolled out Windows 7 Service Pack 1 and, like many SP releases, quite a few people are hanging back to see what happens. If you want to update but still error on the side of caution, reader Ron Troy  offers a step-by-step guide. Ron’s cautious approach does an excellent job minimizing the number of issues that could crop up in a Service Pack upgrade by doing a thorough job updating your driver sets and clearing out old junk before you roll out the update. Read on to see how he does it: Just wanted to pass on a suggestion for people worried about installing Service Packs.  I came up with a ‘method’ a couple years back that seems to work well. Run Windows / Microsoft Update to get all updates EXCEPT the Service Pack. Use Secunia PSI to find any other updates you need. Use CCleaner or the Windows disk cleanup tools to get rid of all the old garbage out there.  Make sure that you include old system updates. Obviously, back up anything you really care about.  An image backup can be real nice to have if things go wrong. Download the correct SP version from Microsoft.com; do not use Windows / Microsoft Update to get it.  Make sure you have the 64 bit version if that’s what you have installed on your PC. Make sure that EVERYTHING that affects the OS is up to date.  That includes all sorts of drivers, starting with video and audio.  And if you have an Intel chipset, use the Intel Driver Utility to update those drivers.  It’s very quick and easy.  For the video and audio drivers, some can be updated by Intel, some by utilities on the vendor web sites, and some you just have to figure out yourself.  But don’t be lazy here; old drivers and Windows Service Packs are a poor mix. If you have 3rd party software, check to see if they have any updates for you.  They might not say that they are for the Service Pack but you cut your risk of things not working if you do this. Shut off the Antivirus software (especially if 3rd party). Reboot, hitting F8 to get the SafeMode menu.  Choose SafeMode with Networking. Log into the Administrator account to ensure that you have the right to install the SP. Run the SP.  It won’t be very fancy this way.  Maybe 45 minutes later it will reboot and then finish configuring itself, finally letting you log in. Total installation time on most of my PC’s was about 1 hour but that followed hours of preparation on each. On a separate note, I recently got on the Nvidia web site and their utility told me I had a new driver available for my GeForce 8600M GS.  This laptop had come with Vista, now has Win 7 SP1.  I had a big surprise from this driver update; the Windows Experience Score on the graphics side went way up.  Kudo’s to Nvidia for doing a driver update that actually helps day to day usage.  And unlike ATI’s updates (which I need for my AGP based system), this update was fairly quick and very easy.  Also, Nvidia drivers have never, as I can recall, given me BSOD’s, many of which I’ve gotten from ATI (TDR errors).How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Static method , Abstract method , Interface method comparision ?

    - by programmerist
    When i choose these methods? i can not decide which one i must prefer or when will i use one of them?which one give best performance? First Type Usage public abstract class _AccessorForSQL { public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType); public virtual bool Update(); public virtual bool Delete(); public virtual DataSet Select(); } class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } Second Type Usage Also i can write it below codes: public class GenAccessor { public Static bool Save() { } public Static bool Update() { } public Static bool Delete() { } } Third Type Usage Also i can write it below codes: public interface IAccessorForSQL { bool Delete(); bool Save(string sp, ListDictionary ld, CommandType cmdType); DataSet Select(); bool Update(); } public class _AccessorForSQL : IAccessorForSQL { private DataSet ds; private DataTable dt; public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType) { } } } I can use first one below usage: GenAccessor gen = New GenAccessor(); gen.Save(); I can use second one below usage: GenAccessor.Save(); Which one do you prefer? When will i use them? which time i need override method ? which time i need static method?

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  • JTree events seem misordered

    - by MeBigFatGuy
    It appears to me that tree selection events should happen after focus events, but this doesn't seem to be the case. Assume you have a JTree and a JTextField, where the JTextField is populated by what is selected in the tree. When the user changes the text field, on focus lost, you update the tree from the text field. however, the tree selection is changed before the focus is lost on the text field. this is incorrect, right? Any ideas? Here is some sample code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; public class Focus extends JFrame { public static void main(String[] args) { Focus f = new Focus(); f.setLocationRelativeTo(null); f.setVisible(true); } public Focus() { Container cp = getContentPane(); cp.setLayout(new BorderLayout()); final JTextArea ta = new JTextArea(5, 10); cp.add(new JScrollPane(ta), BorderLayout.SOUTH); JSplitPane sp = new JSplitPane(); cp.add(sp, BorderLayout.CENTER); JTree t = new JTree(); t.addTreeSelectionListener(new TreeSelectionListener() { public void valueChanged(TreeSelectionEvent tse) { ta.append("Tree Selection changed\n"); } }); t.addFocusListener(new FocusListener() { public void focusGained(FocusEvent fe) { ta.append("Tree focus gained\n"); } public void focusLost(FocusEvent fe) { ta.append("Tree focus lost\n"); } }); sp.setLeftComponent(new JScrollPane(t)); JTextField f = new JTextField(10); sp.setRightComponent(f); pack(); f.addFocusListener(new FocusListener() { public void focusGained(FocusEvent fe) { ta.append("Text field focus gained\n"); } public void focusLost(FocusEvent fe) { ta.append("Text field focus lost\n"); } }); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • cx_Oracle makes subprocess give OSError

    - by Shrikant Sharat
    I am trying to use the cx_Oracle module with python 2.6.6 on ubuntu Maverick, with Oracle 11gR2 Enterprise edition. I am able to connect to my oracle db just fine, but once I do that, the subprocess module does not work anymore. Here is an iPython session that reproduces the problem... In [1]: import subprocess as sp, cx_Oracle as dbh In [2]: sp.call(['whoami']) sharat Out[2]: 0 In [3]: con = dbh.connect('system', 'password') In [4]: con.close() In [5]: sp.call(['whomai']) --------------------------------------------------------------------------- OSError Traceback (most recent call last) /home/sharat/desk/calypso-launcher/<ipython console> in <module>() /usr/lib/python2.6/subprocess.pyc in call(*popenargs, **kwargs) 468 retcode = call(["ls", "-l"]) 469 """ --> 470 return Popen(*popenargs, **kwargs).wait() 471 472 /usr/lib/python2.6/subprocess.pyc in __init__(self, args, bufsize, executable, stdin, stdout, stderr, preexec_fn, close_fds, shell, cwd, env, universal_newlines, startupinfo, creationflags) 621 p2cread, p2cwrite, 622 c2pread, c2pwrite, --> 623 errread, errwrite) 624 625 if mswindows: /usr/lib/python2.6/subprocess.pyc in _execute_child(self, args, executable, preexec_fn, close_fds, cwd, env, universal_newlines, startupinfo, creationflags, shell, p2cread, p2cwrite, c2pread, c2pwrite, errread, errwrite) 1134 1135 if data != "": -> 1136 _eintr_retry_call(os.waitpid, self.pid, 0) 1137 child_exception = pickle.loads(data) 1138 for fd in (p2cwrite, c2pread, errread): /usr/lib/python2.6/subprocess.pyc in _eintr_retry_call(func, *args) 453 while True: 454 try: --> 455 return func(*args) 456 except OSError, e: 457 if e.errno == errno.EINTR: OSError: [Errno 10] No child processes So, the call to sp.call works fine before connecting to oracle, but breaks after that. Even if I have closed the connection to the database. Looking around, I found http://bugs.python.org/issue1731717 as somewhat related to this issue, but I am not dealing with threads here. I don't know if cx_Oracle is. Moreover, the above issue mentions that adding a time.sleep(1) fixes it, but it didn't help me. Any help appreciated. Thanks.

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  • C++ - passing references to boost::shared_ptr

    - by abigagli
    If I have a function that needs to work with a shared_ptr, wouldn't it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr object)? What are the possible bad side effects? I envision two possible cases: 1) inside the function a copy is made of the argument, like in ClassA::take_copy_of_sp(boost::shared_ptr<foo> &sp) { ... m_sp_member=sp; //This will copy the object, incrementing refcount ... } 2) inside the function the argument is only used, like in Class::only_work_with_sp(boost::shared_ptr<foo> &sp) //Again, no copy here { ... sp->do_something(); ... } I can't see in both cases a good reason to pass the boost::shared_ptr by value instead of by reference. Passing by value would only "temporarily" increment the reference count due to the copying, and then decrement it when exiting the function scope. Am I overlooking something? Andrea. EDIT: Just to clarify, after reading several answers : I perfectly agree on the premature-optimization concerns, and I alwasy try to first-profile-then-work-on-the-hotspots. My question was more from a purely technical code-point-of-view, if you know what I mean.

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  • Weird exception: Cannot cast String to Boolean when using getBoolean

    - by La bla bla
    I'm getting a very weird error. I have 2 activities. On both I'm getting the SharedPreferences using MODE_PRIVATE (if it matters) by sp = getPreferences(MODE_PRIVATE); on each activity's onCreate() I'm calling sp.getBoolean(IntroActivity.SHOW_INTRO, true) On the IntroActivity this works fine. But when I'm trying in the main activity, I'm getting this 10-12 04:55:23.208: E/AndroidRuntime(11668): FATAL EXCEPTION: main 10-12 04:55:23.208: E/AndroidRuntime(11668): java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Boolean 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.SharedPreferencesImpl.getBoolean(SharedPreferencesImpl.java:242) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.lablabla.parkme.ParkMeActivity$2.onClick(ParkMeActivity.java:194) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View.performClick(View.java:4084) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View$PerformClick.run(View.java:16966) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.handleCallback(Handler.java:615) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.dispatchMessage(Handler.java:92) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Looper.loop(Looper.java:137) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invoke(Method.java:511) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-12 04:55:23.208: E/AndroidRuntime(11668): at dalvik.system.NativeStart.main(Native Method) I made sure that I'm not putting a String somewhere in the middle with that same key Any ideas? Thanks! EDIT: some code: //onCreate() sp = getPreferences(MODE_PRIVATE); // other method boolean showIntro = sp.getBoolean(IntroActivity.SHOW_INTRO, true); // Exception is here showIntroCheckBox.setChecked(showIntro); If it matters, the code which throws the exception is inside a button's onClick

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  • SQL Server 2008 Stored Proc suddenly returns -1

    - by aaginor
    I use the following stored procedure from my SQL Server 2008 database to return a value to my C#-Program ALTER PROCEDURE [dbo].[getArticleBelongsToCatsCount] @id int AS BEGIN SET NOCOUNT ON; DECLARE @result int; set @result = (SELECT COUNT(*) FROM art_in_cat WHERE child_id = @id); return @result; END I use a SQLCommand-Object to call this Stored Procedure public int ExecuteNonQuery() { try { return _command.ExecuteNonQuery(); } catch (Exception e) { Logger.instance.ErrorRoutine(e, "Text: " + _command.CommandText); return -1; } } Till recently, everything works fine. All of a sudden, the stored procedure returned -1. At first, I suspected, that the ExecuteNonQuery-Command would have caused and Exception, but when stepping through the function, it shows that no Exception is thrown and the return value comes directly from return _command.ExecuteNonQuery(); I checked following parameters and they were as expected: - Connection object was set to the correct database with correct access values - the parameter for the SP was there and contained the right type, direction and value Then I checked the SP via SQLManager, I used the same value for the parameter like the one for which my C# brings -1 as result (btw. I checked some more parameter values in my C' program and they ALL returned -1) but in the manager, the SP returns the correct value. It looks like the call from my C# prog is somehow bugged, but as I don't get any error (it's just the -1 from the SP), I have no idea, where to look for a solution.

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