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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Does it help to be core programmer of a product (meant for social good) for getting into a PhD program at a top university?

    - by Maddy.Shik
    Hey i am working upon a product as core developer which will be launched in USA market in few months if successful. Can this factor improve my chances for getting accepted into a PhD program at a top university (say top 20 in US)? Normally good universities like CMU, Standford, MIT, Cornell are more interested in student's profile like research work, undergraduate school, etc. I am now passed out from very good university it's ranked in top 20 of India only. Neither did I do research work till now. But being one of founding member of company and developing product for same, I want to know if this factor can help and to what extent.

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  • Windows 8.1 won't accept my Media Center Pack Product Key

    - by Daniel
    I just installed Windows 8.1 Pro as an upgrade from an ISO torrent. I was able to activate my original Windows 8 key successfully. However, I tried to activate my Media Center Pack key that I purchased for Windows 8 and it errors out the first try. When I try to activate it again, it then says "This key won't work. Check it and try again, or try a different key.". Do I have to purchase the key again? Thanks

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • Is hierarchical product backlog a good idea in TFS 2012-2013?

    - by Matías Fidemraizer
    I'd like to validate I'm not in the wrong way. My team project is using Visual Studio Scrum 2.x. Since each area/product has a lot of kind of requirements (security, user interface, HTTP/REST services...), I tried to manage this creating "parent backlogs" which are "open forever" and they contain generic requirements. Those parent backlogs have other "open forever" backlogs, and/or sprint backlogs. For example: HTTP/REST Services (forever) ___ Profiles API (forever) ________ POST profile (forever) _______________ We need a basic HTTP/REST profiles' API to register new user profiles (sprint backlog) Is it the right way of organizing the product backlog? Note: I know there're different points of view and that would be right for some and wrong for others. I'm looking for validation about if this is a possible good practice on TFS with Visual Studio Scrum.

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

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  • Same product name in different categories

    - by Shawn
    I have two questions about URL structure for SEO. I have one product belongs to multiple categories. Is this OK for SEO OR shall I give them different product names? http://example.com/shirts/denim/poloshirt.html http://example.com/shirts/pinkcolor/poloshirt.html Is it good or to put numeric product code in the URL as this: http://example.com/shirts/denim/shirt-st397.html http://example.com/shirts/denim/shirt-sw160.html Google regard it as one product or different products?

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Product Catalog Schema design

    - by FlySwat
    I'm building a proof of concept schema for a product catalog to possibly replace a very aging and crufty one we use. In our business, we sell both physical materials and services (one time and reoccurring charges). The current catalog schema has each distinct category broken out into individual tables, while this is nicely normalized and performs well, it is fairly difficult to extend. Adding a new attribute to a particular product involves changing the table schema and backpopulating old data. An idea I've been toying with has been something along the line of a base set of entity tables in 3rd normal form, these will contain the facts that are common among ALL products. Then, I'd like to build an Attribute-Entity-Value schema that allows each entity type to be extended in a flexible way using just data and no schema changes. Finally, I'd like to denormalize this data model into materialized views for each individual entity type. This views are what the application would access. We also have many tables that contain business rules and compatibility rules. These would join against the base entity tables instead of the views. My big concerns here are: Performance - Attribute-Entity-Value schemas are flexible, but typically perform poorly, should I be concerned? More Performance - Denormalizing using materialized views may have some risks, I'm not positive on this yet. Complexity - While this schema is flexible and maintainable using just data, I worry that the complexity of the design might make future schema changes difficult. For those who have designed product catalogs for large scale enterprises, am I going down the totally wrong path? Is there any good best practice schema design reading available for product catalogs?

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  • NEC uPD720200 USB 3.0 not working on Ubuntu 12.04

    - by Jagged
    I've recently installed Ubuntu 12.04 64-bit on a HP Envy 15 1104tx. Most stuff appears to be working fine with the exception of the two USB3 ports (USB2 port works fine). I've read a lot of articles but so far have not been able to find a solution. I've tried adding 'pci=nomsi' to '/etc/default/grub' but this made no difference. Some articles suggest booting into Windows and upgrading the firmware on the uPD720200. Any body had any experience of this? Is there a way I can checked the firmware version of the NEC uPD720200 in Linux to see if there is an update available? Any help appreciated. uname -a: Linux HP-ENVY-15-1104tx 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux lshw: hp-envy-15-1104tx description: Notebook product: HP ENVY 15 Notebook PC (WF591PA#ABG) vendor: Hewlett-Packard version: 0492110000241910001420000 serial: CNF0301C79 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: boot=normal chassis=notebook family=103C_5335KV sku=WF591PA#ABG uuid=434E4630-3330-3143-3739-60EB6906688F *-core description: Motherboard product: 1522 vendor: Hewlett-Packard physical id: 0 version: 36.35 serial: CNF0301C79 slot: Base Board Chassis Location *-firmware description: BIOS vendor: Hewlett-Packard physical id: 0 version: F.2B date: 10/12/2010 size: 1MiB capacity: 1472KiB capabilities: pci upgrade shadowing cdboot bootselect edd int13floppynec int13floppytoshiba int13floppy360 int13floppy1200 int13floppy720 int13floppy2880 int9keyboard int10video acpi usb biosbootspecification *-memory description: System Memory physical id: 13 slot: System board or motherboard size: 16GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 0 serial: E13C4316 slot: Bottom size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 1 serial: E03C3E16 slot: Bottom size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 2 serial: 672279CC slot: On Board size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 3 serial: 652286CC slot: On Board size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-cpu description: CPU product: Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz vendor: Intel Corp. physical id: 1d bus info: cpu@0 version: Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz slot: CPU size: 1199MHz capacity: 1199MHz width: 64 bits clock: 1066MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt lahf_lm ida tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=4 threads=8 *-cache:0 description: L3 cache physical id: 1e slot: L3 Cache size: 8MiB capacity: 8MiB capabilities: synchronous internal write-through unified *-cache:1 description: L2 cache physical id: 20 slot: L2 Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through unified *-cache:2 description: L1 cache physical id: 21 slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through instruction *-cache description: L1 cache physical id: 1f slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through data *-pci:0 description: Host bridge product: Core Processor DMI vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 11 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Core Processor PCI Express Root Port 1 vendor: Intel Corporation physical id: 3 bus info: pci@0000:00:03.0 version: 11 width: 32 bits clock: 33MHz capabilities: pci msi pciexpress pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 ioport:4000(size=4096) memory:d4100000-d41fffff ioport:c0000000(size=268435456) *-display description: VGA compatible controller product: Broadway PRO [Mobility Radeon HD 5800 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:58 memory:c0000000-cfffffff memory:d4100000-d411ffff ioport:4000(size=256) memory:d4140000-d415ffff *-multimedia description: Audio device product: Juniper HDMI Audio [Radeon HD 5700 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:56 memory:d4120000-d4123fff *-pci:1 description: PCI bridge product: Core Processor PCI Express Root Port 3 vendor: Intel Corporation physical id: 5 bus info: pci@0000:00:05.0 version: 11 width: 32 bits clock: 33MHz capabilities: pci msi pciexpress pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:d4000000-d40fffff *-usb description: USB controller product: uPD720200 USB 3.0 Host Controller vendor: NEC Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 03 width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:16 memory:d4000000-d4001fff *-generic:0 UNCLAIMED description: System peripheral product: Core Processor System Management Registers vendor: Intel Corporation physical id: 8 bus info: pci@0000:00:08.0 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:1 UNCLAIMED description: System peripheral product: Core Processor Semaphore and Scratchpad Registers vendor: Intel Corporation physical id: 8.1 bus info: pci@0000:00:08.1 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:2 UNCLAIMED description: System peripheral product: Core Processor System Control and Status Registers vendor: Intel Corporation physical id: 8.2 bus info: pci@0000:00:08.2 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:3 UNCLAIMED description: System peripheral product: Core Processor Miscellaneous Registers vendor: Intel Corporation physical id: 8.3 bus info: pci@0000:00:08.3 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-generic:4 UNCLAIMED description: System peripheral product: Core Processor QPI Link vendor: Intel Corporation physical id: 10 bus info: pci@0000:00:10.0 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-generic:5 UNCLAIMED description: System peripheral product: Core Processor QPI Routing and Protocol Registers vendor: Intel Corporation physical id: 10.1 bus info: pci@0000:00:10.1 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-multimedia description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:55 memory:d4200000-d4203fff *-pci:2 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 05 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 ioport:3000(size=4096) memory:d3000000-d3ffffff ioport:d0000000(size=16777216) *-network description: Wireless interface product: Centrino Advanced-N 6200 vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 35 serial: 00:27:10:40:e4:68 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-26-generic firmware=9.221.4.1 build 25532 latency=0 link=no multicast=yes wireless=IEEE 802.11abgn resources: irq:54 memory:d3000000-d3001fff *-pci:3 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: 05 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 ioport:2000(size=4096) memory:d2000000-d2ffffff ioport:d1000000(size=16777216) *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c0 serial: 60:eb:69:06:68:8f size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=10.161.0.147 latency=0 link=yes multicast=yes port=twisted pair speed=1Gbit/s resources: irq:57 memory:d2000000-d203ffff ioport:2000(size=128) *-usb description: USB controller product: 5 Series/3400 Series Chipset USB2 Enhanced Host Controller vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:20 memory:d4205800-d4205bff *-pci:4 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: a5 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list *-isa description: ISA bridge product: Mobile 5 Series Chipset LPC Interface Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: RAID bus controller product: 82801 Mobile SATA Controller [RAID mode] vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 version: 05 width: 32 bits clock: 66MHz capabilities: storage msi pm bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:45 ioport:5048(size=8) ioport:5054(size=4) ioport:5040(size=8) ioport:5050(size=4) ioport:5020(size=32) memory:d4205000-d42057ff *-disk description: ATA Disk product: OCZ-VERTEX3 physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 2.15 serial: OCZ-0350P6H316X5KUQE size: 223GiB (240GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=000592dd *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: / version: 1.0 serial: e741f18c-cfc5-4bce-b1e7-f80e517a3a22 size: 207GiB capacity: 207GiB capabilities: primary bootable journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2012-06-15 06:49:27 filesystem=ext4 lastmountpoint=/ modified=2012-06-14 21:23:42 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,user_xattr,barrier=1,data=ordered mounted=2012-07-10 16:18:20 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 15GiB capacity: 15GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 15GiB capabilities: nofs *-serial UNCLAIMED description: SMBus product: 5 Series/3400 Series Chipset SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:d4205c00-d4205cff ioport:5000(size=32) *-pci:1 description: Host bridge product: Core Processor QuickPath Architecture Generic Non-Core Registers vendor: Intel Corporation physical id: 101 bus info: pci@0000:ff:00.0 version: 04 width: 32 bits clock: 33MHz *-pci:2 description: Host bridge product: Core Processor QuickPath Architecture System Address Decoder vendor: Intel Corporation physical id: 102 bus info: pci@0000:ff:00.1 version: 04 width: 32 bits clock: 33MHz *-pci:3 description: Host bridge product: Core Processor QPI Link 0 vendor: Intel Corporation physical id: 103 bus info: pci@0000:ff:02.0 version: 04 width: 32 bits clock: 33MHz *-pci:4 description: Host bridge product: Core Processor QPI Physical 0 vendor: Intel Corporation physical id: 104 bus info: pci@0000:ff:02.1 version: 04 width: 32 bits clock: 33MHz *-pci:5 description: Host bridge product: Core Processor Integrated Memory Controller vendor: Intel Corporation physical id: 105 bus info: pci@0000:ff:03.0 version: 04 width: 32 bits clock: 33MHz *-pci:6 description: Host bridge product: Core Processor Integrated Memory Controller Target Address Decoder vendor: Intel Corporation physical id: 106 bus info: pci@0000:ff:03.1 version: 04 width: 32 bits clock: 33MHz *-pci:7 description: Host bridge product: Core Processor Integrated Memory Controller Test Registers vendor: Intel Corporation physical id: 107 bus info: pci@0000:ff:03.4 version: 04 width: 32 bits clock: 33MHz *-pci:8 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Control Registers vendor: Intel Corporation physical id: 108 bus info: pci@0000:ff:04.0 version: 04 width: 32 bits clock: 33MHz *-pci:9 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Address Registers vendor: Intel Corporation physical id: 109 bus info: pci@0000:ff:04.1 version: 04 width: 32 bits clock: 33MHz *-pci:10 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Rank Registers vendor: Intel Corporation physical id: 10a bus info: pci@0000:ff:04.2 version: 04 width: 32 bits clock: 33MHz *-pci:11 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Thermal Control Registers vendor: Intel Corporation physical id: 10b bus info: pci@0000:ff:04.3 version: 04 width: 32 bits clock: 33MHz *-pci:12 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Control Registers vendor: Intel Corporation physical id: 10c bus info: pci@0000:ff:05.0 version: 04 width: 32 bits clock: 33MHz *-pci:13 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Address Registers vendor: Intel Corporation physical id: 10d bus info: pci@0000:ff:05.1 version: 04 width: 32 bits clock: 33MHz *-pci:14 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Rank Registers vendor: Intel Corporation physical id: 10e bus info: pci@0000:ff:05.2 version: 04 width: 32 bits clock: 33MHz *-pci:15 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Thermal Control Registers vendor: Intel Corporation physical id: 10f bus info: pci@0000:ff:05.3 version: 04 width: 32 bits clock: 33MHz *-battery description: Lithium Ion Battery product: NK06053 vendor: SMP-ATL24 physical id: 1 slot: Primary capacity: 4800mWh configuration: voltage=11.1V lspci: 02:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Hewlett-Packard Company Device 1522 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at d4000000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] Latency Tolerance Reporting Kernel driver in use: xhci_hcd lsusb (with thumb drive plugged into USB3 port): Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 5986:01d0 Acer, Inc Bus 001 Device 004: ID 03f0:231d Hewlett-Packard

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  • Oracle's PeopleSoft Customer Advisory Boards Convene to Discuss Roadmap at Pleasanton Campus

    - by john.webb(at)oracle.com
    Last week we hosted all of the PeopleSoft CABs (Customer Advisory Boards) at our Pleasanton Development Center to review our detailed designs for future Feature Packs, PeopleSoft 9.2, and beyond. Over 150 customers from 79 companies attended representing a variety of industries, geographies, and company sizes. The PeopleSoft team relies heavily on this group to provide key input on our roadmap for applications as well as technology direction. A good product strategy is one part well thought out idea with many handfuls of customer validation, and very often our best ideas originate from these customer discussions. While the individual CABs have frequent interactions with our teams, it's always great to have all of them in one place and in person. Our attendance was up from last year which I attribute to two things: (1) More interest as a result of PeopleSoft 9.1 upgrade; (2) An improving economy allowing for more travel. Maybe we should index the second item meeting-to-meeting and use it as a market indicator - we'll see! We kicked off the day one session with an overview of the PeopleSoft Roadmap and I outlined our strategy around Feature Packs and PeopleSoft 9.2. Given the high adoption rate of PeopleSoft 9.1 (over 4x that of 9.0 given the same time lapse since the release date), there was a lot of interest around the 9.1 Feature Packs as a vehicle for continuous value. We provided examples of our 3 central design themes: Simplicity, Productivity, and lower TCO, including those already delivered via Feature Packs in 2010. A great example of this is the Company Directory feature in PeopleSoft HCM. The configuration capabilities and the new actionable links our CAB advised us on last Spring were made available to all customers late last year. We reviewed many more future Navigation changes that will fundamentally change the way users interact with PeopleSoft. Our old friend, the menu tree, is being relegated from center stage to a bit part, with new concepts like Activity Guides, Train Stops, Related Actions, Work Centers, Collaborative Workspaces, and Secure Enterprise Search bringing users what they need in a contextual, role based manner with fewer clicks. Paco Aubrejuan, our PeopleSoft GM, and Steve Miranda, the SVP for Fusion Applications, then discussed our plans around Oracle's Application Investment Strategy.  This included our continued investment in developing both PeopleSoft and Fusion as well as the co-existence strategy with new Fusion Apps integrating to PeopleSoft Apps. Should you want to view this presentation, a recording is available. Jeff Robbins, our lead PeopleTools Strategist, provided the roadmap for PeopleTools and discussed our continuing plan to deliver annual releases to further evolve the user experience. Numerous examples were highlighted with the Navigation techniques I mentioned previously. Jeff also provided a lot of food for thought around Lifecycle Management topics and how to remain current on releases with a  lower cost of ownership. Dennis Mesler, from Boise, was the guest speaker in this slot, who spoke about the new PeopleSoft Test Framework (PTF). Regression Testing is a key cost component when product updates are applied. This new tool (which is free to all PeopleSoft customers as part of PeopleTools 8.51) provides a meta data driven approach to recording and executing test scripts. Coupled with what our Usage Monitor enables, PTF provides our customers a powerful tool to lower costs and manage product updates more efficiently and at the time of their choosing. Beyond the general session, we broke out into the individual CABs: HCM, Financials, ESA/ALM, SRM, SCM, CRM, and PeopleTools/ Technology. A day and half of very engaging discussions around our plans took place for each product pillar. More about that to follow in future posts.      We capped the first day with a reception sponsored by our partners: InfoSys, SmartERP (represented by Doris Wong), and Grey Sparling  Solutions (represented by Chris Heller and Larry Grey). Great to see these old friends actively engaged in the very busy PeopleSoft ecosystem!   Jeff Robbins previews the roadmap for PeopleTools with the PeopleSoft CAB  

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  • How to compute the dot product?

    - by WizardOfOdds
    I have the following piece of pseudo-C/Java/C# code: int a[]= { 30, 20 }; int b[] = { 40, 50 }; int c[] = {12, 12}; How do I compute the sign of the dot-product AB . AC? I'm only interested in the sign, so I have: boolean signABxAC = ? Now concretely what do I write to get the sign of the dot-product AB . AC?

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  • Amazon Product Advertising API: XXX is not a valid value for BrowseNodeId

    - by Chris
    Hello, I am using the Amazon product Advertising API to fetch the product categories. For US categories it is working. But using browse nodes from different sites I get the following error: "569604 is not a valid value for BrowseNodeId. Please change this value and retry your request." I got the browse-nodes from the following site: http://docs.amazonwebservices.com/AWSECommerceService/latest/DG/index.html?BrowseNodeIDs.html Where is the problem? Thanks for your help!

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  • Is Android a product line?

    - by geowa4
    Android is an open source operating system that is modified by cell phone vendors (HTC, Motorola, etc.). Modifications include the user interface, drivers, and other proprietary extensions. Traditionally, product lines have been a suite of products or services that share a core set of functionality and are modified for different domains and markets. Does this still qualify as a product line?

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  • Comprehensive solution for managing patches, event viewing, change management, inventory, etc

    - by Holocryptic
    I'm looking for a solution that incorporates most or all of the following: Patch Management, Server event viewing/tracking, AD change management, ticketing and internal/external kb, remote access - ability to shadow user sessions or create new ones, imaging, and inventory. Our environments contains Windows Servers and ESXi Hosts (We're not completely virtual, but we're moving that direction). Various Cisco and Linksys switches and firewalls. This is a tall order, and I don't know if it can be done on a reasonable budget. I've looked and found some questions on SF that deal with some of this: http://serverfault.com/questions/72015/active-directory-management-tools-for-medium-sized-forest-less-than-1000-users http://serverfault.com/questions/4021/are-there-any-tools-to-do-change-management-with-active-directory-group-policy http://serverfault.com/questions/21752/what-is-a-good-patch-update-management-server What I'm ideally looking for is a reasonably cheap solution that integrates the features into a central interface. We're a non-profit, so money is a limiting factor (the cheaper, the better; but we have a max of $15k). What we are trying to avoid is having to deal with multiple vendors, while maintaining scalability (we're creating more sites that we'll have to manage). Is this possible, or will we have to cobble together something to make it work for us?

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  • Microsoft SQL Server Management Studio not working after installing .Net Framework 4

    - by smith watson
    Yesterday I installed .Net Framework 4 as it was required by Liquid XML Studio, but just after installing it, My SQL Server Management Studio stopped working. As soon as open the IDE I get package microsoft sql management studio package failed to load I tried pretty much all the solution posted on the internet but could not get it working, today when I removed the .Net Framework 4, SQL server management studio started working again. Then just to test, I installed the .Net Framework 4 back ... and I started getting the same problem in management studio. I want both on my machine ! how can i do it ? PS : OS is Windows 7

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  • Windows 7 Computer Management Not Accessible

    - by David
    I am having issues trying to access Computer Management from the start menu. The following is a screenshot of exactly how I want to go to computer management. I know that there are other ways to get to computer management, but I would like to go the easier way through the start menu. I tried restarting the computer and I tried patching the computer. No error message comes up or anything. There is no response from the computer.

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  • Upcoming Webcast: Use Visual Decision Making To Boost the Pace of Product Innovation – October 24, 2013

    - by Gerald Fauteux
    See More, Do More Use Visual Decision Making To Boost the Pace of Product Innovation   Join a Free Webcast hosted by Oracle, featuring QUALCOMM Click here to register for this webcast   Keeping innovation ahead of shrinking product lifecycles continues to be a challenge in today’s fast-paced business environment, but new visualization techniques in the product design and development process are helping businesses widen the gap further.  Innovative visualization methods, including Augmented Business Visualization, can be powerful differentiators for business leaders, especially when it comes to accelerating product cycles.   Don’t miss this opportunity to discover how visualization tied to PLM can help empower visual decision making and enhance productivity across your organization.  See more and do more with the power of Oracle. Join solution experts from Oracle and special guest, Ravi Sankaran, Sr. Staff Systems Analyst, QUALCOMM to discuss how visual decision making can help efficiently ramp innovation efforts throughout the product lifecycle: Advance collaboration with universal access across all document types with robust security measures in place Synthesize product information quickly like cost, quality, compliance, etc. in a highly visual form from multiple sources in a single visual and actionable environment Increase productivity by rendering documents in the appropriate context of specific business processes Drive modern business transformation with new collaboration methods such as Augmented Business Visualization . Date: Thursday, October 24, 2013 Time: 10:00 a.m. PDT / 1:00 p.m. EDT Click here to register for this FREE event

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  • Commercial product using a GPL OS

    - by pfried
    we are planning to create a commercial product. The product consists of come MCUs and a small computer (we are developping on a raspberry pi at the moment). The computer needs an operating system as we would like keep things like WLAN and booting as simple as possible. We create some software running on this computer (node.js application). The most operating systems like Arch Linux are licenced under the GPL. The product we would sell contains the computer with preinstalled OS and software. This system operates as a central access point to MCU devices and is able to control them. We use other's software in our product. We do not modify their source code. The product (the computer part) consists of a computer, an OS and software we create. How does the use of an OS affect our own code (licence)? Is there a possibility of avoiding GPL for our own code? eg. shipping the software seperated? Are there any effects to other components of our product, eg. the MCU part? The node.js application delivers a WebApp to the client where it is executed. Are there any effects (As we would like to sell parts of the code as an additional App on the App Stores)? I know we make use of the work of the community and i respect this. The problem is: The software alone is kind of useless without the MCU devices. I do not expect a legal advice.

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