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  • Generating a random displacement on the unit sphere

    - by becko
    Given a unit vector n, I need to generate, as fast as possible, another random unit vector m. The deviation of m from n should be on the order of a positive parameter sigma, and the distribution of m on the unit sphere should be symmetrical around n. I have no specific requirements on the representation of unit vectors, so you can use spherical angles, Cartesian coordinates, or whatever turns out to be convenient. Also, there are no precise requirements on the probability distributions used, as long as it decays when m deviates more than sigma from n. I am working with gsl and C. I have come up with a somewhat convoluted method using Cartesian coordinates. I will post it later if it is useful, but I would like to see people's ideas.

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  • Random numbers from binomial distribution

    - by Sarah
    I need to generate quickly lots of random numbers from binomial distributions for dramatically different trial sizes (most, however, will be small). I was hoping not to have to code an algorithm by hand (see, e.g., this related discussion from November), because I'm a novice programmer and don't like reinventing wheels. It appears Boost does not supply a generator for binomially distributed variates, but TR1 and GSL do. Is there a good reason to choose one over the other, or is it better that I write something customized to my situation? I don't know if this makes sense, but I'll alternate between generating numbers from uniform distributions and binomial distributions throughout the program, and I'd like for them to share the same seed and to minimize overhead. I'd love some advice or examples for what I should be considering.

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  • Call random function on percents?

    - by Angelena Godkin
    I cannot figure this out. I need a solution to call a random function for it's percent. Ex. there is 10% chances that the script calls subscriptions() and 3% chance that the system call the function "specialitems()". I am stuck in this, so i hope someone can help me with this brainkiller. <?php class RandomGifts { public $chances = ''; public function __construct($user) { $this->user = $user; //Find percent for each function $this->chances = array( 'subscriptions' => 10, // 10% 'specialitems' => 3, // 5% 'normalitems' => 30, // 40% 'fuser' => 50, // 70% 'giftcards' => 7, // 7% ); //This should call the function which has been calculated. self::callFunction(?); } public function subscriptions(){} public function specialitems(){} public function normalitems(){} public function fuser(){} public function giftcards(){} } ?>

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  • Relative probabilities using random number gen

    - by CyberShot
    If I have relative probabilities of events A, B, C occurring. i.e P(A) = 0.45, P(B) = 0.35, P(C) = 0.20, How do I do represent this using a random number generator between 0 and 1? i.e. R = rand(0,1) if (R < 0.45) event A else if(R < 0.35) event B else if(R < 0.20) event C The above works for two events A,B but I think the above is wrong for three or more since there is overlapping. This is obviously a very simple question and the answer should be immediately evident, but I'm just too stupid to see it.

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  • How to do a random-and-unique generator?

    - by javaLearner.java
    I already wrote a random generator which take arguments a and b, where a is minimun and b is maximum value, like this randomGenerator(int a, int b) What I want to do next is: Using a loop, then generate unique number from a to b. Example: I want to have 8 unique numbers, int a = 1; int b = 10; int value; If I do the loop, there is a high % that same number will appear more than once. Any idea how to do it? My own way is: while(int i <= 8){ randomGenerator(a,b); // if value is not in array, then insert into array } I am stuck at the comment part. Is there any way to check if a variable is exists in an array?

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Java: random long number in 0 <= x < n range.

    - by Vilius Normantas
    Random class has a method to generate random int in a given range. For example: Random r = new Random(); int x = r.nextInt(100); This would generate an int number more or equal to 0 and less than 100. I'd like to do exactly the same with long number. long y = magicRandomLongGenerator(100); Random class has only nextLong(), but it doesn't allow to set range.

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  • Which Is The Best Way Of Creating Random Value ???

    - by Meko
    I am triying to create random value for my game to show enemies on screen. BUt it some times shows 2 together some times 3 ...I want to ask that which is the best formul for creating random value.. This is my so far random value random = 1 * (int) (Math.random() * 100);

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  • Can an algorithmic process ever give true random numbers ?

    - by Arkapravo
    I have worked with random functions in python,ruby, MATLAB, Bash and Java. Nearly every programming language has a function to generate Random numbers. However, these apparently random sequences are termed as pseudo-random number sequences as the generation follows a deterministic approach, and the sequence seems to repeat (usually with a very large period). My question, can an algorithmic/programming process ever yield true random numbers ? The questions probably is more of theoretical computer science than just programming !

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  • how to make a name from random numbers?

    - by blood
    my program makes a random name that could have a-z this code makes a 16 char name but :( my code wont make the name and idk why :( can anyone show me what's wrong with this? char name[16]; void make_random_name() { byte loop = -1; for(;;) { loop++; srand((unsigned)time(0)); int random_integer; random_integer = (rand()%10)+1; switch(random_integer) { case '1': name[loop] = 'A'; break; case '2': name[loop] = 'B'; break; case '3': name[loop] = 'C'; break; case '4': name[loop] = 'D'; break; case '5': name[loop] = 'E'; break; case '6': name[loop] = 'F'; break; case '7': name[loop] = 'G'; break; case '8': name[loop] = 'Z'; break; case '9': name[loop] = 'H'; break; } cout << name << "\n"; if(loop > 15) { break; } } }

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  • Java Random Slowdowns on Mac OS cont'd

    - by javajustice
    I asked this question a few weeks ago, but I'm still having the problem and I have some new hints. The original question is here: http://stackoverflow.com/questions/1651887/java-random-slowdowns-on-mac-os Basically, I have a java application that splits a job into independent pieces and runs them in separate threads. The threads have no synchronization or shared memory items. The only resources they do share are data files on the hard disk, with each thread having an open file channel. Most of the time it runs very fast, but occasionally it will run very slow for no apparent reason. If I attach a CPU profiler to it, then it will start running quickly again. If I take a CPU snapshot, it says its spending most of its time in "self time" in a function that doesn't do anything except check a few (unshared unsynchronized) booleans. I don't know how this could be accurate because 1, it makes no sense, and 2, attaching the profiler seems to knock the threads out of whatever mode they're in and fix the problem. Also, regardless of whether it runs fast or slow, it always finishes and gives the same output, and it never dips in total cpu usage (in this case ~1500%), implying that the threads aren't getting blocked. I have tried different garbage collectors, different sizings the parts of the memory space, writing data output to non-raid drives, and putting all data output in threads separate the main worker threads. Does anyone have any idea what kind of problem this could be? Could it be the operating system (OS X 10.6.2) ? I have not been able to duplicate it on a windows machine, but I don't have one with a similar hardware configuration.

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  • Load random swf object with jquery

    - by Eggnog
    I'm working on a site that utilizes full screen background video. I have three flash videos I'd like to load into the page which would be displayed randomly on page refresh. I know you can achieve this through action script loading the movies into one main .swf, but I'm rubbish with Flash and am looking for an alternative solution. My search so far has uncovered a method using jquery. Unfortunately my attempts to implement it have failed. I'm hoping someone more knowledgeable than myself can tell me if this technique is valid or what I'm doing wrong. Here's my code to date: <script type="text/javascript" src="files/js/swfobject.js"></script> <script type="text/javascript"> $(document).ready(function() { var sPath; var i = Math.floor(Math.random()*2); switch(i) { case 0: sPath = "flash/homepage_video.swf"; break; case 1: sPath = "flash/homepage_video.swf"; break; } // load the flash version of the image var so = new SWFObject(sPath, "flash-background", "100%", "100%"); so.addParam("scale", "exactFit"); so.addParam("movie", sPath); // NOTE: the sPath variable is also used here so.addParam("quality", "high"); so.addParam("wmode", "transparent"); so.write("homeBackground"); // NOTE: The value in this call to write() MUST match the name of the // HTML element (<div>) you're expecting the swf to show up in }); </script> <body> <div id="homeBackground"> <p>This is alternative content</p> </div> </body> I'm open to other suggestions that don't involve jquery (php perhaps). Thanks.

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  • Stable/repeatable random sort (MySQL, Rails)

    - by Matt Rogish
    I'd like to paginate through a randomly sorted list of ActiveRecord models (rows from MySQL database). However, this randomization needs to persist on a per-session basis, so that other people that visit the website also receive a random, paginate-able list of records. Let's say there are enough entities (tens of thousands) that storing the randomly sorted ID values in either the session or a cookie is too large, so I must temporarily persist it in some other way (MySQL, file, etc.). Initially I thought I could create a function based on the session ID and the page ID (returning the object IDs for that page) however since the object ID values in MySQL are not sequential (there are gaps), that seemed to fall apart as I was poking at it. The nice thing is that it would require no/minimal storage but the downsides are that it is likely pretty complex to implement and probably CPU intensive. My feeling is I should create an intersection table, something like: random_sorts( sort_id, created_at, user_id NULL if guest) random_sort_items( sort_id, item_id, position ) And then simply store the 'sort_id' in the session. Then, I can paginate the random_sorts WHERE sort_id = n ORDER BY position LIMIT... as usual. Of course, I'd have to put some sort of a reaper in there to remove them after some period of inactivity (based on random_sorts.created_at). Unfortunately, I'd have to invalidate the sort as new objects were created (and/or old objects being removed, although deletion is very rare). And, as load increases the size/performance of this table (even properly indexed) drops. It seems like this ought to be a solved problem but I can't find any rails plugins that do this... Any ideas? Thanks!!

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  • Include php code within echo from a random text

    - by lisa
    I want to display a php code at random and so for I have <?php // load the file that contain thecode $adfile = "code.txt"; $ads = array(); // one line per code $fh = fopen($adfile, "r"); while(!feof($fh)) { $line = fgets($fh, 10240); $line = trim($line); if($line != "") { $ads[] = $line; } } // randomly pick an code $num = count($ads); $idx = rand(0, $num-1); echo $ads[$idx]; ?> The code.txt has lines like <?php print insert_proplayer( array( "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> Proplayer is a wordpress plugin that displays a video. The codes in code.txt work well, but not when I use the pick line from code.txt. Instead of the full php line I get: "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> How can I make the echo show the php code, rather than a txt version of the php code?

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  • random, Graphics point ,searching- algorithm, via dual for loop set

    - by LoneXcoder
    hello and thanks for joining me in my journey to the custom made algorithm for "guess where the pixel is" this for Loop set (over Point.X, Point.Y), is formed in consecutive/linear form: //Original\initial Location Point initPoint = new Point(150, 100); // No' of pixels to search left off X , and above Y int preXsrchDepth, preYsrchDepth; // No' of pixels to search to the right of X, And Above Y int postXsrchDepth, postYsrchDepth; preXsrchDepth = 10; // will start search at 10 pixels to the left from original X preYsrchDepth = 10; // will start search at 10 pixels above the original Y postXsrchDepth = 10; // will stop search at 10 pixels to the right from X postYsrchDepth = 10; // will stop search at 10 pixels below Y int StopXsearch = initPoint.X + postXsrchDepth; //stops X Loop itarations at initial pointX + depth requested to serch right of it int StopYsearch = initPoint.Y + postYsrchDepth; //stops Y Loop itarations at initial pointY + depth requested below original location int CountDownX, CountDownY; // Optional not requierd for loop but will reports the count down how many iterations left (unless break; triggerd ..uppon success) Point SearchFromPoint = Point.Empty; //the point will be used for (int StartX = initPoint.X - preXsrchDepth; StartX < StopXsearch; StartX++) { SearchFromPoint.X = StartX; for (int StartY = initPoint.Y - preYsrchDepth; StartY < StpY; StartY++) { CountDownX = (initPoint.X - StartX); CountDownY=(initPoint.Y - StartY); SearchFromPoint.Y = StartY; if (SearchSuccess) { same = true; AAdToAppLog("Search Report For: " + imgName + "Search Completed Successfully On Try " + CountDownX + ":" + CountDownY); break; } } } <-10 ---- -5--- -1 X +1--- +5---- +10 what i would like to do is try a way of instead is have a little more clever approach <+8---+5-- -8 -5 -- +2 +10 X -2 - -10 -8-- -6 ---1- -3 | +8 | -10 Y +1 -6 | | +9 .... I do know there's a wheel already invented in this field (even a full-trailer truck amount of wheels (: ) but as a new programmer, I really wanted to start of with a simple way and also related to my field of interest in my project. can anybody show an idea of his, he learnt along the way to Professionalism in algorithm /programming having tests to do on few approaches (kind'a random cleverness...) will absolutely make the day and perhaps help some others viewing this page in the future to come it will be much easier for me to understand if you could use as much as possible similar naming to variables i used or implenet your code example ...it will be Greatly appreciated if used with my code sample, unless my metod is a realy flavorless. p.s i think that(atleast as human being) the tricky part is when throwing inconsecutive numbers you loose track of what you didn't yet use, how do u take care of this too . thanks allot in advance looking forward to your participation !

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  • RMI applet is making requests on random ports and blocked consequently

    - by Dan
    /// I have set up RMI system successfully on local ubuntu srver. Registry port 1099 and remote object export on 1100(fixed by calling super(1100)) Now I am trying to make it work on Ubuntu over internet with a public IP. I could bind service properly with public ip.But the client applet is trying to connect to ubuntu server at random ports. Below is the error thrown by client applet: // Exception network: Connecting public-ip:1100 with proxy=DIRECT network: Connecting public-ip/cgi-bin/java-rmi.cgi?forward=1099 with proxy=DIRECT network: Connecting public-ip:3733 with proxy=DIRECT network: Connecting public-ip:3721 with proxy=DIRECT // java.rmi.ConnectException: Connection refused to host: public-ip; nested exception is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) ... // // I have only 2 ports open on server, i.e., 1099(registry) and 1100(export). How can I fix ports in applet requests such that it does always connect server on same open port? // // Another issue.As I have bound service on public IP i.e. //public-ip:1099/ServiceName, a job running on server to send message to clinets is not able to make request to RMI service. public-ip URL does not work on same machine,i.e., server.Do you think I should use fixed socket factory?If so please give me code snippet and guide me how i can set it up. //Exception java.rmi.ConnectException: Connection refused to host: public-ip; nested exception is: java.net.ConnectException: Connection refused at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:619) at sun.rmi.transport.tcp.TCPChannel.createConnection(TCPChannel.java:216) at sun.rmi.transport.tcp.TCPChannel.newConnection(TCPChannel.java:202) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:128) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:194) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:148) at $Proxy5.getUserID(Unknown Source) at rmi.source.xxxxxx$JobScheduler.run(xxxxServerImpl.java:293) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:337) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:198) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:180) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391) at java.net.Socket.connect(Socket.java:579) at java.net.Socket.connect(Socket.java:528) at java.net.Socket.(Socket.java:425) at java.net.Socket.(Socket.java:208) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(RMIDirectSocketFactory.java:40) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(RMIMasterSocketFactory.java:146) at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:613) ... 9 more Coould you please help me? Thanks a lot in advance. Dan

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  • How do I sort an array of Person Objects by using compareto()?

    - by Adam
    Here is my code: > import java.util.Scanner; import java.util.Arrays; /** This class tests the Person class. */ public class PersonDemo { public static void main(String[] args) { int count = 0; Scanner in = new Scanner(System.in); boolean more = false; Person first = null; Person last = null; while (more) { System.out.println( "Please enter the person's name or a blank line to quit"); String name = in.nextLine(); if (name.equals("")) more = false; else { Person p = new Person(name); //new person object created with inputted name Person[] people = new Person[10]; //new array of 10 person objects people[count] = p; //declare person object with index of variable count as the new person object first = people[count]; // I have no idea what to do here. This is where I'm stuck. last = people[count]; // I can't figure out what to do with this either. first.compareTo(p); //call compareTo method on first and new person object last.compareTo(p); //call compareTo method on last and new person object count++; // increase count variable } } System.out.println("First: " + first.toString()); System.out.println("Last: " + last.toString()); } } And the Person class: /** A person with a name. */ public class Person implements Comparable { /** * Constructs a Person with a name. * @param aName the person's name */ public Person(String aName) { name = aName; } public String getName() { return name; } @Override public int compareTo(Object otherObject) { Person other = (Person)otherObject; if (name.compareTo(other.name) < 0) return -1; if (name.compareTo(other.name) > 0) return 1; return 0; } /** Returns a string representation of the object. @return name of Person */ public String toString() { return "[name=" + name + "]"; } private String name; }

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  • Play a New Random Game Each Day in Chrome

    - by Asian Angel
    Being able to unwind for a few moments each day can make the time pass so much better and help you feel refreshed. If your favorite method for relaxing is playing a quick game, then join us as we take a look at the Random Games from MyGiochi.net extension for Google Chrome. Random Games from MyGiochi.net in Action The really great thing about this extension is that each day you can have a new random game to play. If you love variety this is definitely going to be a perfect match for you. We got “Power Golf” as our random game of the day. Here is a look at things once we got started…this one can be a lot of fun to play. Time to move on to the third hole now… What if you want something different from the game available on any given day? In the upper right corner you will find links for “game categories” that you can look through (clicking on the links will open a new tab). Since the links are in Italian you might need to experiment a little bit to find the category that you want to browse through. We chose the “Games for Girls Category”. With Chrome’s new built in “Translation Bar” you can easily switch the page over to the language of your choice. Note: Translation Bar available in Dev Channel releases. Ready to choose a fun game to play! You really can have a lot of fun with the games available at My Giochi. With our “game of the day” we had a second option for other games to try. More games equals more fun! Conclusion If playing online games is your favorite way to relax then the MyGiochi.net extension will make a great addition to your browser. Have fun with all of those new games each day! Links Download the Random Games from MyGiochi.net extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Geek Fun: Play Alien Arena the Free FPS GamePlay Avalanche!! in Google ChromeFriday Fun: Get Your Mario OnFriday Fun: Play Bubble QuodFriday Fun: 13 Days in Hell TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • Truly Random Numbers

    German researchers use a "flip-flop" to improve random number generator Random number generation - Algorithms - Pseudorandom Numbers - Math - Recreation

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  • Random links seo and spam

    - by DoesNotCompute
    I built a mini-forum with social features for a client, to promote user registration, i planned to add a box on the forum pages to display pictures with profile links of random registered users. I managed to make this random selection static for a day, i mean the list will be renewed each day and not change on every page refresh. Could this random list of link could be harmful to seo by being considered as some kind of spam?

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  • In python, is there anyway to have a variable be a different random number everytime?

    - by woah113
    Basically I have this: import random variable1 = random.randint(13, 19) And basically what that does is assign variable1 a random number between 13 and 19. Great. But, what I want it to do is assign a different random number between 13 and 19 to that variable every time it is called. Is there anyway I can do this? If I'm not being clear enough here's an example: import random variable1 = random.randint(13, 19) print(variable1) print(variable1) print(variable1) And the output I want would look something like this: ./script.py 15 19 13 So yeah, anyway I could do this in python? (More specifically python3. but the answer would probably be similar to a python2 answer)

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  • how to generate uncorrelated random numbers in repeated calls in parallel?

    - by user1446948
    I want to write a function which will be repeatedly called by other functions many times. Inside this function it is supposed to generate a lot of random numbers and this part will be treated in parallel. If only for one run, the seed can be chosen differently for each thread, so that the random numbers will be uncorrelated. However, if this function will be called the 2nd time, it seems that the random numbers will repeat unless the seed will be again changed during the later calls. So my question is, is there a good way to generate the random numbers or reset the seed so that the random numbers generated by repeated calls to this function and also by different threads are really random? Thank you.

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