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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • ConfigServer Security and Firewall -- after setup, how much daily management required?

    - by Hope4You
    I'm looking at using ConfigServer Security and Firewall (CSF; iptables-based). After I configure it properly, how much daily ongoing management is required of me to keep my server secure? Am I going to be flooded with "alert" emails that I need to check? Or does the firewall automatically take care of most security threats for me? Note: I understand that there's more to server security than just a software firewall, but this question is specifically for CSF security management.

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  • Notes on Oracle BPM PS6 Adaptive Case Management

    - by gcolman
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} I have recently been looking at the  latest release of the BPM Case Management feature in the Oracle BPM PS6 release. I had put together some notes to help me gain a better understanding of the context of the PS6 BPM Case Management. Hopefully, this along with the other resources will enable you to gain a clear picture of the flexibility of this feature. Oracle BPM PS6 release includes Case Management capability. This initial release aims to provide: Case Management Framework Integration of Case Management with BPM & SOA suite It is best to regard the current PS6 case management feature as a case management framework. The framework provides the building blocks for creating a case management system that is fully integrated into Oracle BPM suite. As of the current PS6 release, no UI tooling exists to help manage cases or the case lifecycle. Mark Foster has written a good blog which outlines Case Management within PS6 in the following link. I wanted to provide more context on Case Management from my perspective in this blog. PS6 Case Management - High level View BPM PS6 includes “Case” as a first class component in a SOA Suite composite. The Case components (added to the SOA Composite) are created when a BPM process is assigned to a case in JDveloper. The SOA Case component is defined and configured within JDevloper, which allows us to specify the case data structures and metadata such as stakeholders, outcomes, milestones, document stores etc. "Activities" are associated with a case, and become available to be executed via the case apis. Activities are BPM processes, Human Activities or Java call outs. The PS6 release includes some additional database tables to store the case metadata and case instance data (data object, comments, etc…). These new tables are created within the SOA_INFRA schema and the documents associated with that case into a document repository that is configured with the case. One of the main features of Case Management is the control of the case logic through case events and case business rules. A PS6 Case has an associated business rule component, which can be configured to control the availability and execution of activities within the case. The business rules component is able to act upon events that the PS6 Case Management framework generates during the lifecycle of that case. Events are fired during the lifetime of the case (e.g. Case created, activity started, activity ended, note added, document uploaded.) Internal Case state The internal state of a case is represented by the diagram below. This shows the internal states and the transition paths for a Case from one state to the next Each transition in state will create an event that can be enacted upon via the Case rules engine. The internal case state lifecycle is defined as follows Defining a case A Case is created and defined as a component of a JDeveloper BPM project. When you create a Case as part of a BPM project, JDeveloper, creates the following components within the SCA composite: Case component Case component interfaces (WSDL etc) Case Rules component (Oracle Business Rules) Adds the Case Component and Case Rules Component to the BPM SOA composite Case Configuration The following section gives a high level overview of the items that can be configured for a BPM Case. Case Activities A Case is associated with a set of activities that are to be performed as part of that Case. Case activities can be: SOA Human Tasks BPM processes Custom Task (Java Class) Case activities are created from pre-existing BPM process or human tasks, which, once defined, can be configured additionally as Case activities in JDeveloper and made available within the lifecycle of a case. I've described the following configurable components of a case (very!) briefly as: Milestones Milestones are (optional) user defined logical milestones that can be achieved within a case. No activities are associates with a milestone, but milestone attainment can be programmatically set and events raised when milestones are reached Outcomes User defined status of a completed case. An event is fired when an outcome is attained. Case Data Defines the data that will be stored with a case XML schemas define the data that is stored with the case. Case Documents Defines the location of documents that are attached to a case (e.g. WebCenter Content) User Defined Events Optional user defined events that can be fired or captured to drive case processing rules Stakeholders Defines the actors who can participate in the case (roles, users, groups) Defines permissions for individual case permissions (read case, create document etc…) Business Rules Business rules are the main component controlling the flow of a Case Each case has an associated business ruleset Rules are fired on receiving Case events (or User defined events) Life cycle events Milestone events Activity events Data events Document events Comment events User event Managing the Case Managing the lifecycle of a case is achieved in two ways: Managing case logic with Business Rules Managing the case lifecycle via the Case APIs. A BPM Case can be viewed as a set of case data & documents along with the activities that can be performed within a case and also the case lifecycle state expressed as milestones and internal lifecycle state. The management of the case life is achieved though both the configuration of business rules and the “manual” interaction with a case instance through the Case APIs. Business Rules and Case Events A key component within the Case management framework is the event model. The BPM Case Management solution internally utilizes Oracle EDN (Event Delivery Network) to publish and subscribe to events generated by the Case framework. Events are generated by the Case framework on each of the processes and stages that a case instance will travel on its lifetime. The following case events are part of the BPM Case: Life cycle events Milestone events Activity events Data events Document events Comment events User event The Case business rules are configured to listen for these events, and business logic can be coded into the Case rules component to enact upon an event being received. Case API & Interaction Along with the business rules component, Cases can be managed via the Case API interfaces. These interfaces allow for the building of custom applications to integrate into case management framework. The API’s allow for updating case comments & documents, executing case activities, updating milestones etc. As there is no in built case management UI functions within the PS6 release, Cases need to be managed via a custom built UI, interacting with selected case instances, launching case activities, closing cases etc. (There is expected to be a UI component within subsequent releases) Logical Case Flow The diagram below is intended to depict a logical view of the case steps for a typical case. A UI or other service calls the Case interface to create a Case instance The case instance is created & database data inserted A lifecycle event is raised indicating a case activity (created) event The case business rules capture the event and decide on an action to take Additionally other parties can subscribe to Case events via EDN The business rules may handle the event, e.g. configured to execute a case activity on case creation event The BPM/Human Workflow/Custom activity is executed A case activity event is raised on the execute activity A case work UI or business service can inspect the case instance and call other actions to progress that case, such as: Execute activity Add Note Add document Add case data Update Milestone Raise user defined event Suspend case Resume case Close Case Summary Having had a little time to play around with the APIs and the case configuration, I really like the flexibility and power of combining Oracle Business Rules and the BPM Case Management event model. Creating something this flexible and powerful without BPM Case Management would take a lot of time and effort. This is hopefully going to save my customers a lot of time and effort! I may make amendments to this post as my understanding of Case Management increases! Take a look at the following links for official documentation etc. http://docs.oracle.com/cd/E28280_01/doc.1111/e15176/case_mgmt_bpmpd.htm https://blogs.oracle.com/bpm/entry/just_in_case Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}

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  • Developing custom MBeans to manage J2EE Applications (Part III)

    - by philippe Le Mouel
    This is the third and final part in a series of blogs, that demonstrate how to add management capability to your own application using JMX MBeans. In Part I we saw: How to implement a custom MBean to manage configuration associated with an application. How to package the resulting code and configuration as part of the application's ear file. How to register MBeans upon application startup, and unregistered them upon application stop (or undeployment). How to use generic JMX clients such as JConsole to browse and edit our application's MBean. In Part II we saw: How to add localized descriptions to our MBean, MBean attributes, MBean operations and MBean operation parameters. How to specify meaningful name to our MBean operation parameters. We also touched on future enhancements that will simplify how we can implement localized MBeans. In this third and last part, we will re-write our MBean to simplify how we added localized descriptions. To do so we will take advantage of the functionality we already described in part II and that is now part of WebLogic 10.3.3.0. We will show how to take advantage of WebLogic's localization support to localize our MBeans based on the client's Locale independently of the server's Locale. Each client will see MBean descriptions localized based on his/her own Locale. We will show how to achieve this using JConsole, and also using a sample programmatic JMX Java client. The complete code sample and associated build files for part III are available as a zip file. The code has been tested against WebLogic Server 10.3.3.0 and JDK6. To build and deploy our sample application, please follow the instruction provided in Part I, as they also apply to part III's code and associated zip file. Providing custom descriptions take II In part II we localized our MBean descriptions by extending the StandardMBean class and overriding its many getDescription methods. WebLogic 10.3.3.0 similarly to JDK 7 can automatically localize MBean descriptions as long as those are specified according to the following conventions: Descriptions resource bundle keys are named according to: MBean description: <MBeanInterfaceClass>.mbean MBean attribute description: <MBeanInterfaceClass>.attribute.<AttributeName> MBean operation description: <MBeanInterfaceClass>.operation.<OperationName> MBean operation parameter description: <MBeanInterfaceClass>.operation.<OperationName>.<ParameterName> MBean constructor description: <MBeanInterfaceClass>.constructor.<ConstructorName> MBean constructor parameter description: <MBeanInterfaceClass>.constructor.<ConstructorName>.<ParameterName> We also purposely named our resource bundle class MBeanDescriptions and included it as part of the same package as our MBean. We already followed the above conventions when creating our resource bundle in part II, and our default resource bundle class with English descriptions looks like: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "MBean used to manage persistent application properties"}, {"PropertyConfigMXBean.attribute.Properties", "Properties associated with the running application"}, {"PropertyConfigMXBean.operation.setProperty", "Create a new property, or change the value of an existing property"}, {"PropertyConfigMXBean.operation.setProperty.key", "Name that identify the property to set."}, {"PropertyConfigMXBean.operation.setProperty.value", "Value for the property being set"}, {"PropertyConfigMXBean.operation.getProperty", "Get the value for an existing property"}, {"PropertyConfigMXBean.operation.getProperty.key", "Name that identify the property to be retrieved"} }; } } We have now also added a resource bundle with French localized descriptions: package blog.wls.jmx.appmbean; import java.util.ListResourceBundle; public class MBeanDescriptions_fr extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { {"PropertyConfigMXBean.mbean", "Manage proprietes sauvegarde dans un fichier disque."}, {"PropertyConfigMXBean.attribute.Properties", "Proprietes associee avec l'application en cour d'execution"}, {"PropertyConfigMXBean.operation.setProperty", "Construit une nouvelle proprietee, ou change la valeur d'une proprietee existante."}, {"PropertyConfigMXBean.operation.setProperty.key", "Nom de la propriete dont la valeur est change."}, {"PropertyConfigMXBean.operation.setProperty.value", "Nouvelle valeur"}, {"PropertyConfigMXBean.operation.getProperty", "Retourne la valeur d'une propriete existante."}, {"PropertyConfigMXBean.operation.getProperty.key", "Nom de la propriete a retrouver."} }; } } So now we can just remove the many getDescriptions methods from our MBean code, and have a much cleaner: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Map; import java.util.HashMap; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig extends StandardMBean implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; private static Map operationsParamNames_ = null; static { operationsParamNames_ = new HashMap(); operationsParamNames_.put("setProperty", new String[] {"key", "value"}); operationsParamNames_.put("getProperty", new String[] {"key"}); } public PropertyConfig(String relativePath) throws Exception { super(PropertyConfigMXBean.class , true); props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} protected String getParameterName(MBeanOperationInfo op, MBeanParameterInfo param, int sequence) { return operationsParamNames_.get(op.getName())[sequence]; } } The only reason we are still extending the StandardMBean class, is to override the default values for our operations parameters name. If this isn't a concern, then one could just write the following code: package blog.wls.jmx.appmbean; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.File; import java.net.URL; import java.util.Properties; import javax.management.MBeanServer; import javax.management.ObjectName; import javax.management.MBeanRegistration; import javax.management.StandardMBean; import javax.management.MBeanOperationInfo; import javax.management.MBeanParameterInfo; public class PropertyConfig implements PropertyConfigMXBean, MBeanRegistration { private String relativePath_ = null; private Properties props_ = null; private File resource_ = null; public PropertyConfig(String relativePath) throws Exception { props_ = new Properties(); relativePath_ = relativePath; } public String setProperty(String key, String value) throws IOException { String oldValue = null; if (value == null) { oldValue = String.class.cast(props_.remove(key)); } else { oldValue = String.class.cast(props_.setProperty(key, value)); } save(); return oldValue; } public String getProperty(String key) { return props_.getProperty(key); } public Map getProperties() { return (Map) props_; } private void load() throws IOException { InputStream is = new FileInputStream(resource_); try { props_.load(is); } finally { is.close(); } } private void save() throws IOException { OutputStream os = new FileOutputStream(resource_); try { props_.store(os, null); } finally { os.close(); } } public ObjectName preRegister(MBeanServer server, ObjectName name) throws Exception { // MBean must be registered from an application thread // to have access to the application ClassLoader ClassLoader cl = Thread.currentThread().getContextClassLoader(); URL resourceUrl = cl.getResource(relativePath_); resource_ = new File(resourceUrl.toURI()); load(); return name; } public void postRegister(Boolean registrationDone) { } public void preDeregister() throws Exception {} public void postDeregister() {} } Note: The above would also require changing the operations parameters name in the resource bundle classes. For instance: PropertyConfigMXBean.operation.setProperty.key would become: PropertyConfigMXBean.operation.setProperty.p0 Client based localization When accessing our MBean using JConsole started with the following command line: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -debug We see that our MBean descriptions are localized according to the WebLogic's server Locale. English in this case: Note: Consult Part I for information on how to use JConsole to browse/edit our MBean. Now if we specify the client's Locale as part of the JConsole command line as follow: jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar:$JAVA_HOME/lib/tools.jar: $WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote -J-Dweblogic.management.remote.locale=fr-FR -debug We see that our MBean descriptions are now localized according to the specified client's Locale. French in this case: We use the weblogic.management.remote.locale system property to specify the Locale that should be associated with the cient's JMX connections. The value is composed of the client's language code and its country code separated by the - character. The country code is not required, and can be omitted. For instance: -Dweblogic.management.remote.locale=fr We can also specify the client's Locale using a programmatic client as demonstrated below: package blog.wls.jmx.appmbean.client; import javax.management.MBeanServerConnection; import javax.management.ObjectName; import javax.management.MBeanInfo; import javax.management.remote.JMXConnector; import javax.management.remote.JMXServiceURL; import javax.management.remote.JMXConnectorFactory; import java.util.Hashtable; import java.util.Set; import java.util.Locale; public class JMXClient { public static void main(String[] args) throws Exception { JMXConnector jmxCon = null; try { JMXServiceURL serviceUrl = new JMXServiceURL( "service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime"); System.out.println("Connecting to: " + serviceUrl); // properties associated with the connection Hashtable env = new Hashtable(); env.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES, "weblogic.management.remote"); String[] credentials = new String[2]; credentials[0] = "weblogic"; credentials[1] = "weblogic"; env.put(JMXConnector.CREDENTIALS, credentials); // specifies the client's Locale env.put("weblogic.management.remote.locale", Locale.FRENCH); jmxCon = JMXConnectorFactory.newJMXConnector(serviceUrl, env); jmxCon.connect(); MBeanServerConnection con = jmxCon.getMBeanServerConnection(); Set mbeans = con.queryNames( new ObjectName( "blog.wls.jmx.appmbean:name=myAppProperties,type=PropertyConfig,*"), null); for (ObjectName mbeanName : mbeans) { System.out.println("\n\nMBEAN: " + mbeanName); MBeanInfo minfo = con.getMBeanInfo(mbeanName); System.out.println("MBean Description: "+minfo.getDescription()); System.out.println("\n"); } } finally { // release the connection if (jmxCon != null) jmxCon.close(); } } } The above client code is part of the zip file associated with this blog, and can be run using the provided client.sh script. The resulting output is shown below: $ ./client.sh Connecting to: service:jmx:iiop://127.0.0.1:7001/jndi/weblogic.management.mbeanservers.runtime MBEAN: blog.wls.jmx.appmbean:type=PropertyConfig,name=myAppProperties MBean Description: Manage proprietes sauvegarde dans un fichier disque. $ Miscellaneous Using Description annotation to specify MBean descriptions Earlier we have seen how to name our MBean descriptions resource keys, so that WebLogic 10.3.3.0 automatically uses them to localize our MBean. In some cases we might want to implicitly specify the resource key, and resource bundle. For instance when operations are overloaded, and the operation name is no longer sufficient to uniquely identify a single operation. In this case we can use the Description annotation provided by WebLogic as follow: import weblogic.management.utils.Description; @Description(resourceKey="myapp.resources.TestMXBean.description", resourceBundleBaseName="myapp.resources.MBeanResources") public interface TestMXBean { @Description(resourceKey="myapp.resources.TestMXBean.threshold.description", resourceBundleBaseName="myapp.resources.MBeanResources" ) public int getthreshold(); @Description(resourceKey="myapp.resources.TestMXBean.reset.description", resourceBundleBaseName="myapp.resources.MBeanResources") public int reset( @Description(resourceKey="myapp.resources.TestMXBean.reset.id.description", resourceBundleBaseName="myapp.resources.MBeanResources", displayNameKey= "myapp.resources.TestMXBean.reset.id.displayName.description") int id); } The Description annotation should be applied to the MBean interface. It can be used to specify MBean, MBean attributes, MBean operations, and MBean operation parameters descriptions as demonstrated above. Retrieving the Locale associated with a JMX operation from the MBean code There are several cases where it is necessary to retrieve the Locale associated with a JMX call from the MBean implementation. For instance this can be useful when localizing exception messages. This can be done as follow: import weblogic.management.mbeanservers.JMXContextUtil; ...... // some MBean method implementation public String setProperty(String key, String value) throws IOException { Locale callersLocale = JMXContextUtil.getLocale(); // use callersLocale to localize Exception messages or // potentially some return values such a Date .... } Conclusion With this last part we conclude our three part series on how to write MBeans to manage J2EE applications. We are far from having exhausted this particular topic, but we have gone a long way and are now capable to take advantage of the latest functionality provided by WebLogic's application server to write user friendly MBeans.

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  • Vista Power Management GPO

    - by Matt
    Hi, I've created a loopback GPO that has several settings (both computer and user) including a Custom User Interface (Access 2007 Application) and Power Management (has the computer sleep after being idle for 2 min). I'm also filtering so that this policy does not apply to "Admins" - only to "Users". The problem I'm having is when the "Users" login the Power Management settings don’t work, but they do for "Admins". For testing I'm allowing the "Users" to launch Task Manager and use the Run line, so I'll run Explorer and look at Power Management and it shows the settings from my GPO. So I created a test OU with copies of the aforementioned GPO, but removed the Custom User Interface and found the Power Management settings do work for both the "Users" and "Admins". When I add the Custom UI the Power Management settings break for the "User" but continue to work for "Admins". Do the Power Management options need to have User Interface be "Explorer.exe"? Is this a bug or am I doing this the wrong way? BTW the tablets are using Vista SP2. Any insight or advice would be greatly appreciated. Thanks, Matt

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  • Project Management, Developer being project managers manager

    - by marabutt
    I am in the planning stages of a project and am looking to hire a project manager. I want be doing some coding and keeping an eye on all parts of the project but feel a project manager will get better results than I could. I can project manage the project and not code and hire another coder or code myself and hire a project manager. I am worried that the project manager will fell impeded by having the project owner as part of the development team. If I run the project, the team might fall apart causing the project to fail. To stick within budget, I have to be involved in one capacity or another. Does anyone have experience with this situation or suggestions?

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  • Time management and self improvement

    - by Filip
    Hi, I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge.

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  • Time management and self improvement

    - by Filip
    I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge. Thanks for your replies. I think I will adopt a gradual transition to Dominics block parts. I kinda knew that coding was taking up way to much of my time but it feels good having a first version of the project completed and ready. With a few months of focused hard work behind me I hope to get more time to experiment and expand my knowlegde. Now I only hope my boss will cut me some slack and stop pressuring me for features...

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  • Suggestions on bug lifecycle and release management

    - by Andrew Edgecombe
    Our group is currently analysing our procedures for managing formal software releases and integrating with a bug lifecycle. What bug lifecycle model do you use? And why? For example assume a that formal releases are generated for QA once per week. At what point do you mark bugs as resolved? When the developer has committed their changes? When the changes have been reviewed and merged into the release branch? When the formal release candidate has been created? And what process, or features of your bug tracking sofware, do you use for tracking this? Are there any tips/suggestions/recommendations that you can share?

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  • Grid Infrastructure Management Repository (GIMR) database now mandatory in Oracle GI 12.1.0.2

    - by Mike Dietrich
    During the installation of Oracle Grid Infrastructure 12.1.0.1 you've had the following option to choose YES/NO to install the Grid Infrastructure Management Repository (GIMR) database MGMTDB: With Oracle Grid Infrastructure 12.1.0.2 this choice has become obsolete and the above screen does not appear anymore. The GIMR database has become mandatory.  What gets stored in the GIMR? See the documentation here See the changes in Oracle Clusterware 12.1.0.2 here: Automatic Installation of Grid Infrastructure Management Repository The Grid Infrastructure Management Repository is automatically installed with Oracle Grid Infrastructure 12c release 1 (12.1.0.2). The Grid Infrastructure Management Repository enables such features as Cluster Health Monitor, Oracle Database QoS Management, and Rapid Home Provisioning, and provides a historical metric repository that simplifies viewing of past performance and diagnosis of issues. This capability is fully integrated into Oracle Enterprise Manager Cloud Control for seamless management. Furthermore what the doc doesn't say explicitly: The -MGMTDB has now become a single-tenant deployment having a CDB with one PDB This will allow the use of a Utility Cluster that can hold the CDB for a collection of GIMR PDBs When you've had already an Oracle 12.1.0.1 GIMR this database will be destroyed and recreated Preserving the CHM/OS data can be acchieved with OCULMON to dump it out into node view The data files associated with it will be created within the same disk group as OCR and VOTING  In a future release there may be an option offered to put in into a separate disk group Some important MOS Notes: MOS Note 1568402.1FAQ: 12c Grid Infrastructure Management Repository, states there's no supported procedure to enable Management Database once the GI stack is configured MOS Note 1589394.1How to Move GI Management Repository to Different Shared Storage(shows how to delete and recreate the MGMTDB) MOS Note 1631336.1Cannot delete Management Database (MGMTDB) in 12.1 -Mike

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  • release management system - architectural question

    - by Sonic Soul
    Every place i've worked created their own release process, and all of them worked pretty well, however it took pretty good effort (and often a dedicated team) to manage releases. I am currently at a new place, and about to design such a system, however this time the team is very lean and we won't have dedicated resources to releasing. It will be up to development manager until the system is proofed enough for other developers to use. we're using Subversion as code repository, Team City as the build server, Jira issue tracker, Oracle db. I was thinking about writing a basic workflow app, that will let developers create a new manifest which will specify the following items. release details (who, jira issues etc) workflow step (dev, test, uat, prod approved, prod released) source files that last item is where it can get hairy. especially with database scripts. Figured I'd ask if there is a good pattern, or off the shelf product that could help with the database part, or perhaps the whole process. I briefly tested Red Gate Oracle deployment tool, but it didn't work out as well as I had hoped (from 1 day of testing at least) Questions: I think I could get around releasing of our code with something like Octopus Deploy straight from Team City. I am not clear however, how I could create a simple database deployment part, that will track which version of which script (from subversion) has been deployed where. Is there already some utility I could utilize for navigating subversion to choose which scripts should be released, instead of writing one from scratch. I'd just need it to produce some manifest of paths + versions.

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  • Project Management - Asana / activeCollab / basecamp / alternative / none

    - by rickyduck
    I don't know whether this should be on programmers - I've been looking at the above three apps over the past few weeks just for myself and I'm in two minds. All three look good, are easy to use, and I came to this conclusion; Asana is the easiest to use ActiveCollab is the feature rich and easiest flow BaseCamp is the best UX / design But I didn't really find my workflow was any more quicker / efficient, in fact it was a bit slower and organized. Is there a realistic place for them in workflow - should programmers use them for themselves, or only when a project manager can take control of it?

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  • Oracle R12 Inventory Management New Features Wrap-Up

    - by [email protected]
    Webcast: Oracle R12 Inventory Management New FeaturesHeld March 31st, 2010 Oracle Inventory management is an integrated part of Oracle SCM (Supply Chain Management). In this session you will see a comprehensive look of changed feature in Oracle R12 Inventory Management. This session will highlight about the new features added and also explore there functionalities. This webinar recording will introduce you to the built-in features of Oracle R12 Inventory Management such as: OPM Inventory Convergence Multi-mode Inventory Management Material Traceability Fulfillment Optimization Extended Best Practices View Oracle R12 Inventory Management New Features Webinar Online, Click Here: http://www.iwarelogic.com/oracle-r12-inventory-management-new-features.htm

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  • OOW2012 Session: Identity Management and the Cloud

    - by Darin Pendergraft
    Cloud architecture and the agility and cost savings it provides are compelling reasons for companies to consider this alternative deployment option.  However, concerns about security keep customers from making the investment. If you are at Oracle Openworld 2012, please join us for a discussion about IDM and the Cloud - Wednesday,  October 3 @ 1:15 pm - 2:15 pm in Moscone West 3008. Mike Neuenschwander and Melody Liu from Oracle will host special guests John Houston from UPMC, Tim Patterson from CONAGRA Foods Inc., and John Hill from SaskTel as they discuss how customers are addressing security and identity issues in the cloud. Click the link for a full session description: session description

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  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

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  • The Basics of Project Management / Software Development

    - by Sam
    It suddenly struck me today that I have never developed any large application or worked with a team of programmers, and so am missing out a lot - both in terms of technical knowledge and the social-fun part of it. And I would like to rectify that - an idea is to start an open source group by training college students (for no charge) and developing some open source application with them. Please give me some basic advice on the whole process of how to (1) plan and (2) manage projects in a team. What new skill sets would you recommend? (I have read joel on software and 37 Signals, and got many insightful tips from them. But I'd like a little more technical knowledge ...) Background (freelancer, past 4+ years) - Computer engineer graphic / web designer online marketing moved on to programming in PHP, Perl, Python did Oracle DBA OCP training to understand DB's current self-assigned title - web application developer.

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  • Resource management question. Resource containing resource

    - by bobenko
    I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource manager? Or my spriteFont must be the only owner of that resource? Any thoughts on this. Have you faced with such problem? Thanks in advance.

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  • Power & Sleep Management

    - by Espressofa
    I'm running 12.10 with xmonad. Trying to ensure that the right things happen when I close laptop lid, etc. I see Internet search results for similar issues that mostly point towards gnome-power-manager. I have the package installed, but gnome-power-manager is not in my path anywhere. The behavior I'm looking for is as following: Sleep on lid close Awaken on lid open Turn off screen after 10 idle minutes Most importantly, have better battery life. I'm supposed to be getting 9 hours and I haven't seen the battery life estimate above 2.5 hours yet. Any tips on where to look or how to configure this would be much appreciated.

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Complex Release Vehicle Management

    - by Sharon
    I'm looking into improving our build and release system. We are a .Net/Windows shop, and I don't see any really good tools for Windows for generating the files that are to be dropped in patch or hotfix. We are currently using TFSBuild 2010 with Windows Workflows for our continuous integration builds as well as our daily full build which includes an Installshield package for deployment. What is a good way of generating the list of files to be included in a "patch" style release, where one does not redistribute all the files, but only those necessary to accomplish the necessary changes? Are there any open source tools that work well for this, or do teams usually roll their own? I have considered using Beyond Compare but I would prefer something open source. The file "patch" creation must be 100% automatable. Which release vehicles really ought to be patch style? And which releases should replace all system files related to our application? Assume we have a very large amount of resources necessary to maintain. Is there any established material that is trusted within the industry for strategies about this? I realize it is different for "enterprise" rather than with typical websites. I am looking more for "enterprise" strategies due to our product distribution style. tl;dr Looking for info on how to ship more reliable packages?

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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