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  • Electronics 101 for kids: littleBits review

    - by Daniel Cazzulino
    I'm always on the lookout for cool toys that can empower my kids (9, 6 and 2yo) to be creative and break the mold of being just consumers of other's ideas. I recently came across littleBits while watching a TED video of their creator. I was immediately hooked. It seemed like the perfect blend of simplicity and self-learning that I was looking to get my kids into electronics. So I went ahead and purchased the kit from SparkFun and a bunch of standalone parts (&quot;bits&quot;) from the site itself. There are also a bunch of videos and pictures on their site to get a better idea of what they are, as well as multitude YouTube videos. This weekend I gave them to my kids, and coincidentally, we also travelled to my hometown and they got to share them too with their cousins. Man, what a blast it was! I decided to approach this &quot;toy&quot; just like one of the iPod/iPad games I buy for them: &quot;How it's used? I've no idea! I just heard it was great, you go figure it out!&quot;. And figure it out they did....Read full article

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Should I use an interface when methods are only similar?

    - by Joshua Harris
    I was posed with the idea of creating an object that checks if a point will collide with a line: public class PointAndLineSegmentCollisionDetector { public void Collides(Point p, LineSegment s) { // ... } } This made me think that if I decided to create a Box object, then I would need a PointAndBoxCollisionDetector and a LineSegmentAndBoxCollisionDetector. I might even realize that I should have a BoxAndBoxCollisionDetector and a LineSegmentAndLineSegmentCollisionDetector. And, when I add new objects that can collide I would need to add even more of these. But, they all have a Collides method, so everything I learned about abstraction is telling me, "Make an interface." public interface CollisionDetector { public void Collides(Spatial s1, Spatial s2); } But now I have a function that only detects some abstract class or interface that is used by Point, LineSegment, Box, etc.. So if I did this then each implementation would have to to a type check to make sure that the types are the appropriate type because the collision algorithm is different for each different type match up. Another solution could be this: public class CollisionDetector { public void Collides(Point p, LineSegment s) { ... } public void Collides(LineSegment s, Box b) { ... } public void Collides(Point p, Box b) { ... } // ... } But, this could end up being a huge class that seems unwieldy, although it would have simplicity in that it is only a bunch of Collide methods. This is similar to C#'s Convert class. Which is nice because it is large, but it is simple to understand how it works. This seems to be the better solution, but I thought I should open it for discussion as a wiki to get other opinions.

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  • Can't Miss Event: Oracle Coherence 12c Launch Webcast

    - by jeckels
    We're super-excited around here about the impending launch of Oracle Coherence 12c as part of the Cloud Application Foundation launch this month! We want you to join us for the Cloud Application Foundation launch event to learn more about Coherence's ability to deliver applications with a mission-critical cloud platform, enhance deployment options for high availability and simplify operations with integrated products and management. Scale your applications to meet mobile and cloud demands! Oracle Cloud Application Foundation Launch Including Oracle WebLogic Server, Oracle Coherence, Oracle Enterprise Manager and Oracle Development ToolsJuly 31st, 2013 10am Pacific Time >> Register now! (of course, it's free) This will be the first release of Coherence we're making available at the same time as an Oracle WebLogic Server release - and that's not a coincidence. One of the main focus areas of this launch is the operational simplicity that we want you to enjoy, and that includes a tight integration not only with WebLogic Server itself, but also with cloud management tools (Enterprise Manager) and developer technologies - like JDeveloper, Eclipse tools, ADF Mobile and more - to ensure you can be productive out of the box on day one. The word is, there are even some heavy-duty capabilities Coherence will be delivering around real-time data processing, elastic scalability, developer technology friendliness and even some deep integration with Oracle Database 12c, which is launching on July 10th. But, we're already giving away too much. We look forward to seeing you there!

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  • Plug and Go NAS Storage

    - by graham.reeds
    My wife and I are separating. One of the things we need to extricate is the media we have accumulated over the years. So I am looking for a NAS solution that is a) relatively low-cost, b) reliable and c) easy for a non-geek to use (I don't want to be tech support). All it needs to do is hold our iTunes library, photos, course work and maybe some movies and TV shows that I currently have. She will be connecting via her Netbook. I have seen this thread but the reviews on Amazon aren't particularly favourable. Due to the need for simplicity, WHS and FreeNAS are none-starters. I need redundancy as if a single drive system was to die then she would lose her course work and photos. Is the ReadyNAS the only real solution out there?

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  • ArchBeat Link-o-Rama for 2012-09-28

    - by Bob Rhubart
    Follow the action: OTN's YouTube Channel Check out what's happening at Oracle OpenWorld and JavaOne with video coverage by the OTN crew. New interviews and more posted daily on the OTN YouTube channel. Whiteboards, not red carpets. OTN Architect Day Los Angeles. Oct 25. Free event. Yes, it's Tinsel Town, but the stars at this event are experts in the use of Oracle technologies in today's architectures. This free event includes a full slate of technical sessions and peer interaction covering cloud computing, SOA, and engineered systems–and lunch is on us. Register now. Thursday October 25, 2012, 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048 Overview about the 5th SOA, Cloud and Service Technology Symposium | Jan van Zoggel Middleware consultant and author Jan van Zoggel shares an overview of three of the sessions he attended at this week's SOA, Cloud, and Service Technology Forum in the UK. OOW 2012: Questions to get answered during this conference | Lucas Jellema Oracle ACE Director Lucas Jellema shares "a quick list of some of the questions that are on the top of my head to get answered during thus year's conference." The list may be quick, but it is quit detailed, and well worth a look. Front-ending a SAML Service Provider with OHS | Andre Correa Oracle Fusion Middleware A-Team member Andre Correa shares a follow-up to a previous post covering Integrating OBIEE 11g into Weblogic's SAML SSO. Thought for the Day "Simplicity is prerequisite for reliability." — Edsger W. Dijkstra (May 11, 1930 – August 6, 2002) Source: SoftwareQuotes.com

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  • Game Review: Monument Valley

    Once again, it was a tweet that caught my attention... and the official description on the Play Store sounds good, too. "In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People." So, let's check it out. What an interesting puzzle game Once again, I left some review on the Play Store: "Beautiful but short distraction Woohoo, what a great story behind the game. Using optical illusions and impossible geometries in this fantastic adventure of the silent princess just puts all the pieces perfectly together. Walking the amazing paths in the various levels and solving the riddles gives some decent hours of distraction but in the end you might have the urge to do more..." I can't remember exactly when and who tweeted about the game but honestly it caught my attention based on the simplicity of the design and the aspect that it seems to be an isometric design. The game relies heavily on optical illusions in order to guide to the silent princess Ida through her illusory adventure of impossible architecture and forgiveness. The game is set like a clockwork and you are turning, flipping and switching elements on the paths between the doors. Unfortunately, there aren't many levels and the game play lasted only some hours. Maybe there are more astonishing looking realms and interesting gimmicks in future versions. Play Store: Monument Valley Also, check out the latest game updates on the official web site of ustwo BTW, the game is also available on the Apple App Store and on Amazon Store for the Kindle Fire.

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  • What are the benefits of running a app server in user space, like Unicorn, as opposed to as sudo?

    - by dan
    I've been using Phusion Passenger + Rails/Sinatra for a lot of projects. Passenger runs under the main Nginx or Apache process. But I'm interested in Unicorn, partly because it runs in user space. You just set up Nginx to proxy_pass requests to a unix socket that is connected to Unicorn processes that you fire up under a normal user account. Is there anything to be said as far as advantages and disadvantages of these two alternative approaches to running an web app? I mean in terms of ease of administration, stability, simplicity, etc.

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  • How do you KISS?

    - by Conor
    The KISS principle is a highly quoted design mantra. The aim of this principle is to stamp out unnecessary complexity on a project. This is a good thing, saving time, energy and money. It can lead to a relatively stress free implementation and a simple, elegant, maintainable end product. A lot of discussion on KISS provides mechanisms to simplify requirements, design and implementation. Things that spring to mind include: avoid scope creep; simple obvious design and code; minimal run-time dependencies; refactoring to maintain simplicity; etc. However there are a lot of implicit things that we do to KISS. Examples: small team sizes; minimal management layers; tidy desk; mastery of a single IDE; clear concise error messages; scripts to automate/encapsulate tasks; etc Why KISS practices do you apply? How have they been of benefit? I'm especially interested in non-obvious practices.

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  • Benefits of classic OOP over Go-like language

    - by tylerl
    I've been thinking a lot about language design and what elements would be necessary for an "ideal" programming language, and studying Google's Go has led me to question a lot of otherwise common knowledge. Specifically, Go seems to have all of the interesting benefits from object oriented programming without actually having any of the structure of an object oriented language. There are no classes, only structures; there is no class/structure inheritance -- only structure embedding. There aren't any hierarchies, no parent classes, no explicit interface implementations. Instead, type casting rules are based on a loose system similar to duck-typing, such that if a struct implements the necessary elements of a "Reader" or a "Request" or an "Encoding", then you can cast it and use it as one. Does such a system obsolete the concept of OOP? Or is there something about OOP as implemented in C++ and Java and C# that is inherently more capable, more maintainable, somehow more powerful that you have to give up when moving to a language like Go? What benefit do you have to give up to gain the simplicity that this new paradigm represents?

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  • How to handle Real Time Data from a database perspective?

    - by balexandre
    I have an idea in mind, but it still confuses me the database area. Imagine that I want to show real time data, and using one of the latest browser technologies (web sockets - even using older browsers) it is very easy to show to all observables (user browser) what everyone is doing. Remy Sharp has an example about the simplicity about this. But I still don't get the database part, how would I feed, let's imagine (using Remy game Tron) that I want to save the path for each connected user in a database and if a client wants to see what is going on with a 5 sec delay, he will see that, not only the 5 sec until that moment but the continuation in time ... how can I query a DB like that? SELECT x, y FROM run WHERE time >= DATEADD(second, -5, rundate); is not the recommended path right? and pulling this x in x time ... this is not real data feed correct? If can someone help me understand the Database point of view, I would greatly appreciate.

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  • Java Champion Dick Wall Explores the Virtues of Scala (otn interview)

    - by Janice J. Heiss
    In a new interview up on otn/java, titled “Java Champion Dick Wall on the Virtues of Scala (Part 2),” Dick Wall explains why, after a long career in programming exploring Lisp, C, C++, Python, and Java, he has finally settled on Scala as his language of choice. From the interview: “I was always on the lookout for a language that would give me both Python-like productivity and simplicity for just writing something and quickly having it work and that also offers strong performance, toolability, and type safety (all of which I like in Java). Scala is simply the first language that offers all those features in a package that suits me. Programming in Scala feels like programming in Python (if you can think it, you can do it), but with the benefit of having a compiler looking over your shoulder and telling you that you have the wrong type here or the wrong method name there.The final ‘aha!’ moment came about a year and a half ago. I had a quick task to complete, and I started writing it in Python (as I have for many years) but then realized that I could probably write it just as fast in Scala. I tried, and indeed I managed to write it just about as fast.”Wall makes the remarkable claim that once Java developers have learned to work in Scala, when they work on large projects, they typically find themselves more productive than they are in Java. “Of course,” he points out, “people are always going to argue about these claims, but I can put my hand over my heart and say that I am much more productive in Scala than I was in Java, and I see no reason why the many people I know using Scala wouldn’t say the same without some reason.”Read the interview here.

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  • Sangam 13: Hyderabad, India

    - by mvaughan
    by Teena Singh, Oracle Applications User Experience The AIOUG (All India Oracle User Group) will be hosting Sangam 13 November 8th and 9th in Hyderabad, India. The first Sangam conference was in 2009 and the AppsUX team has been involved with the conference and user group membership since 2011. We are excited to be returning to the conference and meeting Oracle end users there. For the first time at Sangam the AppsUX team will host an Onsite Usability Lab at the conference. If you or one of your team members is attending the conference and interested in attending a pre-scheduled one on one usability session, contact [email protected]. In addition to pre-scheduled sessions in the Onsite Usability Lab, our team will also be hosting Walk In studies.  Whether you have 5 minutes, 15 minutes, or half an hour, you can experience a one on one demo learn more about how user testing is conducted with a UX expert. Additionally, you can learn how you and your company can participate in future design and user research activities. The AppsUX team will also be available at the Oracle booth in the Demo area if you want to ask questions. Finally, you can learn how simplicity, consistency, and emerging trends are driving the applications user experience strategy at Oracle when you attend Thomas Wolfmaier's (Director of SCM User Experience, Oracle) presentation on: Applications User Experiences In the Cloud: Trends and Strategy,  November 8th, 2013. For further information on our team’s involvement in the conference, please refer to the events page on Usable Apps here.

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • Being rocked...

    - by ZacHarlan
    After almost four and half years, I finally escaped from the world of telemarketing.     I'm now at a place that writes really good code, values testing, does routine code reviews, collaborates with each other so continuously and effectively somebody should make a documentary about it!   Today alone, I had two really smart and well respected developers go line by line through my code and show me how to make it better.  Seriously, people pay really good money for something like this and they don't get near the quality of feedback as I got!     +1 for me finally getting to a point in my career where i get to work with some of the best of the best in the software world!   I've been rocked by the fact that places like this actually exist.     I've been Rocked by the sheer size, complexity and simplicity of our website.     Most importantly I've been ROCKED by the fact that this many smart people check their egos at the door, gel together and look for ways to make software better than how they found it.  This is how to grow a business with tech... hire great people and watch them go!   Seriously, bravo.

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  • Should all public methods in an abstract class be marked virtual?

    - by Justin Pihony
    I recently had to update an abstract base class on some OSS that I was using so that it was more testable by making them virtual (I could not use an interface as it combined two). This got me thinking whether I should mark all of the methods that I needed virtual, or if I should mark every public method/property virtual. I generally agree with Roy Osherove that every method should be made virtual, but I came across this article that got me thinking about whether this was necessary or not. I am going to limit this down to abstract classes for simplicity, however (whether all concrete public methods should be virtual is especially debatable, I am sure). I could see where you might want to allow a sub-class to use a method, but not want it overriding the implementation. However, as long as you trust that Liskov's Substitution Principle will be followed, then why would you not allow it to be overriden? By marking it abstract, you are forcing a certain override anyway, so, it seems to me that all public methods inside of an abstract class should indeed be marked virtual. However, I wanted to ask in case there was something I might not be thinking. Should all public methods within an abstract class be made virtual?

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  • MSSQL: Choice of service accounts

    - by Troels Arvin
    When installing MS SQL Server 2008, one needs to associate a service account with the installation (possibly even several accounts, one for the SQL Server Agent, one for Analysis Services, ..., but let's leave that for the case of simplicity). The service account may be local account, or a Windows domain account. If a domain account is used: Can MSSQL start, if connectivity to the domain controllers is temporarily down? If the answer is yes: Should each DBMS instance on each server have a separate account, or does it make sense to use a particular "MSSQL" domain account on all MSSQL-installations in the organization? If separate accounts are used for each instance on each server: Does it make sense to create a special MSSQL security group in the domain and place all the MSSQL service accounts in that group, perhaps to ease replication, etc? Is there a common, generally accepted naming convention for MSSQL service account(s)?

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  • Can't start a service (sudo) remotely from script and keep it running

    - by Greg Bernhardt
    I have a service (tomcat) that needs sudo to be started. I made a simple script on the remote server in /root/bin/test.sh #!/bin/sh sudo service tomcat start read (The script needs to do other stuff too, just pared down for simplicity). When I run a it directly on the remote server, tomcat starts and continues running on the server after I disconnect. When I run it remotely, the process starts, (I can see it when paused for the "read"), but once the script ends, it's gone. (while paused for the read, run this command locally) ps -ef | grep tomcat I've tried various combinations of nohup, screen, and & on the commands both on the local machine and in the remote machine's test.sh script, but I can't seem to get it working. ssh -t [email protected] "/root/bin/test.sh" ssh -t [email protected] "nohup /root/bin/test.sh" ssh -t [email protected] "nohup /root/bin/test.sh &" ssh -t [email protected] "screen /root/bin/test.sh &"

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  • How did we get saddled with the (hierarchical) filesystem as the basic data structure?

    - by user1936
    I'm self-taught and I don't have a CS degree. The more I've been learning about data structure, the more I wonder, in this day and age, how are we still saddled with the filesystem, with directories and files, as the basic data storage structure on the OS? I understand the simplicity of it, but it seems nowadays that there could be more options available natively. As far as I'm aware, the only project to improve the basic functionality of the filesystem was ReiserFS, where you could tell what line of a file was changed by whom, and when. For instance, if I could have native tagging for files, where I could tag images, diagrams, word-processing documents, an entire code repository, all as belonging to a single project, that would really be helpful to me. Since I'm stuck in the filesystem paradigm, I know that I could put all those into a single folder/directory, but what if they already exist in disparate directories, and they need to stay there? I know there are programs out there that can do this, but why aren't they on the filesystem? Something that would be nice to have is some kind of relational feature in the filesystem, like you get with RDBMSes. I understand that that was supposed to be part of Vista/7, but that fell off the feature list too. Sure, any program can store a binary file and have any data structure it wants in it, by why couldn't the OS offer more complex ways of storing data, beyond the simple heirarchy of the filesystem?

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  • Gathering IP address and workstation information; does it belong in a state class?

    - by p.campbell
    I'm writing an enterprisey utility that collects exception information and writes to the Windows Event Log, sends an email, etc. This utility class will be used by all applications in the corporation: web, BizTalk, Windows Services, etc. Currently this class: holds state given to it via public properties calls out to .NET Framework methods to gather information about runtime details. Included are call to various properties and methods from System.Environment, Reflection details, etc. This implementation has the benefit of allowing all those callers not to have to make these same calls themselves. This means less code for the caller to forget, screw up, etc. Should this state class (please what's the phrase I'm looking for [like DTO]?) know how to resolve/determine runtime details (like the IP address and machine name that it's running on)? It seems to me on second thought that it's meant to be a class that should hold state, and not know how to call out to the .NET Framework to find information. var myEx = new AppProblem{MachineName="Riker"}; //Will get "Riker 10.0.0.1" from property MachineLongDesc Console.WriteLine("full machine details: " + myEx.MachineLongDesc); public class AppProblem { public string MachineName{get;set;} public string MachineLongDesc{ get{ if(string.IsNullOrEmpty(this.MachineName) { this.MachineName = Environment.MachineName; } return this.MachineName + " " + GetCurrentIP(); } } private string GetCurrentIP() { return System.Net.Dns.GetHostEntry(this.MachineName) .AddressList.First().ToString(); } } This code was written by hand from memory, and presented for simplicity, trying to illustrate the concept.

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  • Building a List of All SharePoint Timer Jobs Programmatically in C#

    - by Damon Armstrong
    One of the most frustrating things about SharePoint is that the difficulty in figuring something out is inversely proportional to the simplicity of what you are trying to accomplish.  Case in point, yesterday I wanted to get a list of all the timer jobs in SharePoint.  Having never done this nor having any idea of exactly how to do this right off the top of my head, I inquired to Google.  I like to think my Google-fu is fair to good, so I normally find exactly what I’m looking for in the first hit.  But on the topic of listing all SharePoint timer jobs all it came up with a PowerShell script command (Get-SPTimerJob) and nothing more. Refined search after refined search continued to turn up nothing. So apparently I am the only person on the planet who needs to get a list of the timer jobs in C#.  In case you are the second person on the planet who needs to do this, the code to do so follows: SPSecurity.RunWithElevatedPrivileges(() => {    var timerJobs = new List();    foreach (var job in SPAdministrationWebApplication.Local.JobDefinitions)    {       timerJobs.Add(job);    }    foreach (SPService curService in SPFarm.Local.Services)    {       foreach (var job in curService.JobDefinitions)       {          timerJobs.Add(job);       }     } }); For reference, you have the two for loops because the Central Admin web application doesn’t end up being in the SPFarm.Local.Services group, so you have to get it manually from the SPAdministrationWebApplication.Local reference.

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  • How to merge several detached signatures from different people into one?

    - by Petr Pudlák
    A group of people wants to publish a file and they all want to digitally sign the file as different recipients of the file will have different chains of trust. For simplicity, it's desired that there is only one detached signature file with all the signatures, so that the recipients don't need to check them one by one: foo.tar.gz foo.tar.gz.sig However, for security reasons, every person needs to perform the signing on their computer, it's not possible to create the combined signature by having multiple private keys on one computer and performing the operation with one command. Is it possible with GPG to somehow merge detached signatures of a file from multiple participants?

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  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • Build vs Buy Webcast: November 8, 2012

    - by TammyBednar
    Date: Thursday, November 8, 2012, 1:00 PM EST You have a choice. Do you build your own database platform or buy a pre-engineered database appliance? Building a high-availability database platform presents unique challenges. Combining servers, storage, networking, OS, firmware, and database is complicated and raises important concerns: Will coordination between multiple SME’s delay deployment? Will it be reliable? Will it scale? Will routine maintenance consume precious IT-staff time? Ultimately, will it work? Enter the Oracle Database Appliance, a complete package of software, server, storage, and networking that’s engineered for simplicity. It saves time and money by simplifying deployment, maintenance, and support of database workloads. Plus, it’s based on Intel Xeon processors to ensure a high level of performance and scalability. Attend this Webcast to hear customer stories and discover how the Oracle Database Appliance: Increases ROI by reducing capital and operational expenses Frees IT staff by reducing deployment and management time from weeks to hours Takes the worry out of supporting mission critical application workloads Register For this WebCast today!

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  • Cocos-2D asteroids style movement (iOS)

    - by bwheeler96
    So I have a CCSprite subclass, well call this Spaceship. Spaceship needs to move on a loop, until I say othersise by calling a method. The method should look something like - (void)moveForeverAtVelocity { // method logic } The class Spaceship has two relevant iVars, resetPosition and targetPosition, the target is where we are headed, the reset is where we set to when we've hit our target. If they are both off-screen this creates a permanent looping effect. So for the logic, I have tried several things, such as CCMoveTo *move = [CCMoveTo actionWithDuration:2 position:ccp(100, 100)]; CCCallBlockN *repeat = [CCCallBlockN actionWithBlock: ^(CCNode *node) { [self moveForeverAtVelocity]; }]; [self runAction:[CCSequence actions: move, repeat, nil]]; self.position = self.resetPosition; recursively calling the moveForeverAtVelocity method. This is psuedo-code, so its not perfect. I have hard-coded some of the values for the sake of simplicity. Enough garble: The problem I am having, how can I make a method that loops forever, but can be called and reset at will. I'm running into issues with creating multiple instances of this method. If you can offer any assistance with creating this effect, that would be appreciated.

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