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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Is computer's DRAM size not as important once we get a Solid State Drive?

    - by Jian Lin
    I am thinking of getting a Dell X11 netbook, and it can go up to 8GB of DRAM, together with a 256GB Solid State Drive. So in that case, it can handle quite a bit of Virtual PC running Linux, and Win XP, etc. But is the 8GB of RAM not so important any more. Won't 2GB or 4GB be quite good if a Solid State Hard drive is used? I think the most worried thing is that the memory is not enough and the less often used data is swapped to the pagefile on hard disk and it will become really slow, but with SDD drive, the problem is a lot less of a concerned? Is there a comparison as to, if DRAM speed is n, then SDD drive speed is how many n and hard disk speed is how many n just as a ball park comparison?

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • A pseudo-listener for AlwaysOn Availability Groups for SQL Server virtual machines running in Azure

    - by MikeD
    I am involved in a project that is implementing SharePoint 2013 on virtual machines hosted in Azure. The back end data tier consists of two Azure VMs running SQL Server 2012, with the SharePoint databases contained in an AlwaysOn Availability Group. I used this "Tutorial: AlwaysOn Availability Groups in Windows Azure (GUI)" to help me implement this setup.Because Azure DHCP will not assign multiple unique IP addresses to the same VM, having an AG Listener in Azure is not currently supported.  I wanted to figure out another mechanism to support a "pseudo listener" of some sort. First, I created a CNAME (alias) record in the DNS zone with a short TTL (time to live) of 5 minutes (I may yet make this even shorter). The record represents a logical name (let's say the alias is SPSQL) of the server to connect to for the databases in the availability group (AG). When Server1 was hosting the primary replica of the AG, I would set the CNAME of SPSQL to be SERVER1. When the AG failed over to Server1, I wanted to set the CNAME to SERVER2. Seemed simple enough.(It's important to point out that the connection strings for my SharePoint services should use the CNAME alias, and not the actual server name. This whole thing falls apart otherwise.)To accomplish this, I created identical SQL Agent Jobs on Server1 and Server2, with two steps:1. Step 1: Determine if this server is hosting the primary replica.This is a TSQL step using this script:declare @agName sysname = 'AGTest'set nocount on declare @primaryReplica sysnameselect @primaryReplica = agState.primary_replicafrom sys.dm_hadr_availability_group_states agState   join sys.availability_groups ag on agstate.group_id = ag.group_id   where ag.name = @AGname if not exists(   select *    from sys.dm_hadr_availability_group_states agState   join sys.availability_groups ag on agstate.group_id = ag.group_id   where @@Servername = agstate.primary_replica    and ag.name = @AGname)begin   raiserror ('Primary replica of %s is not hosted on %s, it is hosted on %s',17,1,@Agname, @@Servername, @primaryReplica) endThis script determines if the primary replica value of the AG group is the same as the server name, which means that our server is hosting the current AG (you should update the value of the @AgName variable to the name of your AG). If this is true, I want the DNS alias to point to this server. If the current server is not hosting the primary replica, then the script raises an error. Also, if the script can't be executed because it cannot connect to the server, that also will generate an error. For the job step settings, I set the On Failure option to "Quit the job reporting success". The next step in the job will set the DNS alias to this server name, and I only want to do that if I know that it is the current primary replica, otherwise I don't want to do anything. I also include the step output in the job history so I can see the error message.Job Step 2: Update the CNAME entry in DNS with this server's name.I used a PowerShell script to accomplish this:$cname = "SPSQL.contoso.com"$query = "Select * from MicrosoftDNS_CNAMEType"$dns1 = "dc01.contoso.com"$dns2 = "dc02.contoso.com"if ((Test-Connection -ComputerName $dns1 -Count 1 -Quiet) -eq $true){    $dnsServer = $dns1}elseif ((Test-Connection -ComputerName $dns2 -Count 1 -Quiet) -eq $true) {   $dnsServer = $dns2}else{  $msg = "Unable to connect to DNS servers: " + $dns1 + ", " + $dns2   Throw $msg}$record = Get-WmiObject -Namespace "root\microsoftdns" -Query $query -ComputerName $dnsServer  | ? { $_.Ownername -match $cname }$thisServer = [System.Net.Dns]::GetHostEntry("LocalHost").HostName + "."$currentServer = $record.RecordData if ($currentServer -eq $thisServer ) {     $cname + " CNAME is up to date: " + $currentServer}else{    $cname + " CNAME is being updated to " + $thisServer + ". It was " + $currentServer    $record.RecordData = $thisServer    $record.put()}This script does a few things:finds a responsive domain controller (Test-Connection does a ping and returns a Boolean value if you specify the -Quiet parameter)makes a WMI call to the domain controller to get the current CNAME record value (Get-WmiObject)gets the FQDN of this server (GetHostEntry)checks if the CNAME record is correct and updates it if necessary(You should update the values of the variables $cname, $dns1 and $dns2 for your environment.)Since my domain controllers are also hosted in Azure VMs, either one of them could be down at any point in time, so I need to find a DC that is responsive before attempting the DNS call. The other little thing here is that the CNAME record contains the FQDN of a machine, plus it ends with a period. So the comparison of the CNAME record has to take the trailing period into account. When I tested this step, I was getting ACCESS DENIED responses from PowerShell for the Get-WmiObject cmdlet that does a remote lookup on the DC. This occurred because the SQL Agent service account was not a member of the Domain Admins group, so I decided to create a SQL Credential to store the credentials for a domain administrator account and use it as a PowerShell proxy (rather than give the service account Domain Admins membership).In SQL Management Studio, right click on the Credentials node (under the server's Security node), and choose New Credential...Then, under SQL Agent-->Proxies, right click on the PowerShell node and choose New Proxy...Finally, in the job step properties for the PowerShell step, select the new proxy in the Run As drop down.I created this two step Job on both nodes of the Availability Group, but if you had more than two nodes, just create the same job on all the servers. I set the schedule for the job to execute every minute.When the server that is hosting the primary replica is running the job, the job history looks like this:The job history on the secondary server looks like this: When a failover occurs, the SQL Agent job on the new primary replica will detect that the CNAME needs to be updated within a minute. Based on the TTL of the CNAME (which I said at the beginning was 5 minutes), the SharePoint servers will get the new alias within five minutes and should be able to reconnect. I may want to shorten up the TTL to reduce the time it takes for the client connections to use the new alias. Using a DNS CNAME and a SQL Agent Job on all servers hosting AG replicas, I was able to create a pseudo-listener to automatically change the name of the server that was hosting the primary replica, for a scenario where I cannot use a regular AG listener (in this case, because the servers are all hosted in Azure).    

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • How to get this Qt state machine to work?

    - by Ton van den Heuvel
    I have two widgets that can be checked, and a numeric entry field that should contain a value greater than zero. Whenever both widgets have been checked, and the numeric entry field contains a value greater than zero, a button should be enabled. I am struggling with defining a proper state machine for this situation. So far I have the following: QStateMachine *machine = new QStateMachine(this); QState *buttonDisabled = new QState(QState::ParallelStates); buttonDisabled->assignProperty(ui_->button, "enabled", false); QState *a = new QState(buttonDisabled); QState *aUnchecked = new QState(a); QFinalState *aChecked = new QFinalState(a); aUnchecked->addTransition(wa, SIGNAL(checked()), aChecked); a->setInitialState(aUnchecked); QState *b = new QState(buttonDisabled); QState *bUnchecked = new QState(b); QFinalState *bChecked = new QFinalState(b); employeeUnchecked->addTransition(wb, SIGNAL(checked()), bChecked); b->setInitialState(bUnchecked); QState *weight = new QState(registerButtonDisabled); QState *weightZero = new QState(weight); QFinalState *weightGreaterThanZero = new QFinalState(weight); weightZero->addTransition(this, SIGNAL(validWeight()), weightGreaterThanZero); weight->setInitialState(weightZero); QState *buttonEnabled = new QState(); buttonEnabled->assignProperty(ui_->registerButton, "enabled", true); buttonDisabled->addTransition(buttonDisabled, SIGNAL(finished()), buttonEnabled); buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); machine->addState(registerButtonDisabled); machine->addState(registerButtonEnabled); machine->setInitialState(registerButtonDisabled); machine->start(); The problem here is that the following transition: buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); causes all the child states in the registerButtonDisabled state to be reverted to their initial state. This is unwanted behaviour, as I want the a and b states to remain in the same state. How do I prevent this?

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  • Changing State in PlayerControler from PlayerInput

    - by Jeremy Talus
    In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput within ResistancePlayerController config(ResistancePlayerInput); and in my playerControler I have that : class ResistancePlayerController extends GamePlayerController; var name PreviousState; DefaultProperties { CameraClass = class 'ResistanceCamera' //Telling the player controller to use your custom camera script InputClass = class'ResistanceGame.ResistancePlayerInput' DefaultFOV = 90.f //Telling the player controller what the default field of view (FOV) should be } simulated event PostBeginPlay() { Super.PostBeginPlay(); } auto state Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 200; `log("Player Walking"); } } state Running extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 350; `log("Player Running"); } } state Sprinting extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 800; `log("Player Sprinting"); } } I have tried to use PCOwner.GotoState(); and ResistancePlayerController(PCOwner).GotoState(); but won't work. I have also tried a simple GotoState, and nothing happen how can I call GotoState for the PC Class from my player input ?

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  • Flex 4 / Flash 4 Add to Current State

    - by user163757
    I am having a little difficulty working with states in Flex (or Flash) 4. Lets say that my application has three states; the default (base) state, state 1, and state 2. State 1 should always be based on the base state, that's easy enough to accomplish. However, I would like state 2 to be based on the current state (either base or state 1). I can't for the life of me figure it out. I tried setting the basedOn property of state 1 to "this.currentState", but that just crashes my browser. <s:states> <s:State name="default"/> <s:State name="state1"/> <s:State name="state2" basedOn="{this.currentState}"/> </s:states> <s:TitleWindow id="configWindow" includeIn="state1" width="250" height="100%" close="configWindow_closeHandler(event)"/> <s:Panel id="settings" includeIn="state2" width="200" height="200"/>

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  • Integrating Simple Machines Forum in my custom membership site - login not working?

    - by Ali
    Hi guys I'm trying to integrate simple machines forum into my custom made membership website. I'm using the SMF API which is available here at http://download.simplemachines.org/?tools. The thing is that its working on my localhost testing server - however on my online server where the system is hosted - its not working. I have set it up so that when the user log into my own custom CMS membership site, he/she is logged in automatically to his/her corresponding account on the forum. However it works on my localhost but online its not working at all.. I log into my site and then browse to the forum to find out I havent been logged in there :( - I think its not creating the cookies or registering the session.. where should I look here. Please do help.

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  • How to create a virtual network with Azure Connect

    - by Herve Roggero
    If you are trying to establish a virtual network between machines located in disparate networks, you can either use VPN, Virtual Network or Azure Connect. If you want to establish a connection between machines located in Windows Azure, you should consider using the Virtual Network service. If you want to establish a connection between local machines and Virtual Machines in Windows Azure, you may be able to use your existing VPN device (assuming you have one), as long as the device is supported by Microsoft. If the VPN device you are using isn’t supported, or if you are trying to create a virtual network between machines from disparate networks (such as machines located in another cloud provider), you can use Azure Connect. This blog post explains how Azure Connect can help you create virtual networks between multiple servers in the cloud, various servers in different cloud environments, and on-premise. Note: Azure Connect is currently in Technical Preview. About Azure Connect Let’s do a quick review of Azure Connect. This technology implements an IPSec tunnel from machines to to a relay service located in the Microsoft cloud (Azure). So in essence, Azure Connect doesn’t provide a point-to-point connection between machines; the network communication is tunneled through the relay service. The relay service in turn offers a mechanism to enforce basic communication rules that you define through Groups. We will review this later. You could network two or more VMs in the Azure cloud (although you should consider using a Virtual Network if you go this route), or servers in the Azure cloud and other machines in the Amazon cloud for example, or even two or more on-premise servers located in different locations for which a direct network connection is not an option. You can place any number of machines in your topology. Azure Connect gives you great flexibility on how you want to build your virtual network across various environments. So Azure Connect makes sense when you want to: Connect machines located in different cloud providers Connect on-premise machines running in different locations Connect Azure VMs with on-premise (if you do not have a VPN device, or if your device is not supported) Connect Azure Roles (Worker Roles, Web Roles) with on-premise servers or in other cloud providers The diagram below shows you a high level network topology that involves machines in the Windows Azure cloud, other cloud providers and on-premise. You should note that the only required component in this diagram is the Relay itself. The other machines are optional (although your network is useful only if you have two or more machines involved). Relay agents are currently available in three geographic areas: US, Europe and Asia. You can change which region you want to use in the Windows Azure management portal. High Level Network Topology With Azure Connect Azure Connect Agent Azure Connect establishes a virtual network and creates virtual adapters on your machines; these virtual adapters communicate through the Relay using IPSec. This is achieved by installing an agent (the Azure Connect Agent) on all the machines you want in your network topology. However, you do not need to install the agent on Worker Roles and Web Roles; that’s because the agent is already installed for you. Any other machine, including Virtual Machines in Windows Azure, needs the agent installed.  To install the agent, simply go to your Windows Azure portal (http://windows.azure.com) and click on Networks on the bottom left panel. You will see a list of subscriptions under Connect. If you select a subscription, you will be able to click on the Install Local Endpoint icon on top. Clicking on this icon will begin the download and installation process for the agent. Activating Roles for Azure Connect As previously mentioned, you do not need to install the Azure Connect Agent on Worker Roles and Web Roles because it is already loaded. However, you do need to activate them if you want the roles to participate in your network topology. To do this, you will need to click on the Get Activation Token icon. The activation token must then be copied and placed in the configuration file of your roles. For more information on how to perform this step, visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg432964.aspx. Firewall Rules Note that specific firewall rules must exist to allow the agent to communicate through the Relay. You will need to allow TCP 443 and ICMPv6. For additional information, please visit MSDN at http://msdn.microsoft.com/en-us/library/windowsazure/gg433061.aspx. CA Certificates You can optionally require agents to sign their activation request with the Relay using a trusted certificate issued by a Certificate Authority (CA). Click on Activation Options to learn more. Groups To create your network topology you must first create a group. A group represents a logical container of endpoints (or machines) that can communicate through the Relay. You can create multiple groups allowing you to manage network communication differently. For example you could create a DEVELOPMENT group and a PRODUCTION group. To add an endpoint you must first install an agent that will create a virtual adapter on the machine on which it is installed (as discussed in the previous section). Once you have created a group and installed the agents, the machines will appear in the Windows Azure management portal and you can start assigning machines to groups. The next figure shows you that I created a group called LocalGroup and assigned two machines (both on-premise) to that group. Groups and Computers in Azure Connect As I mentioned previously you can allow these machines to establish a network connection. To do this, you must enable the Interconnected option in the group. The following diagram shows you the definition of the group. In this topology I chose to include local machines only, but I could also add worker roles and web roles in the Azure Roles section (you must first activate your roles, as discussed previously). You could also add other Groups, allowing you to manage inter-group communication. Defining a Group in Azure Connect Testing the Connection Now that my agents have been installed on my two machines, the group defined and the Interconnected option checked, I can test the connection between my machines. The next screenshot shows you that I sent a PING request to DEVLAP02 from DEVDSK02. The PING request was successful. Note however that the time is in the hundreds of milliseconds on average. That is to be expected because the machines are connecting through the Relay located in the cloud. Going through the Relay introduces an extra hop in the communication chain, so if your systems rely on high performance, you may want to conduct some basic performance tests. Sending a PING Request Through The Relay Conclusion As you can see, creating a network topology between machines using the Azure Connect service is simple. It took me less than five minutes to create the above configuration, including the time it took to install the Azure Connect agents on the two machines. The flexibility of Azure Connect allows you to create a virtual network between disparate environments, as long as your operating systems are supported by the agent. For more information on Azure Connect, visit the MSDN website at http://msdn.microsoft.com/en-us/library/windowsazure/gg432997.aspx. About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net. Special Thanks I would like thank those that helped me figure out how Azure Connect works: Marcel Meijer - http://blogs.msmvps.com/marcelmeijer/ Michael Wood - Http://www.mvwood.com Glenn Block - http://www.codebetter.com/glennblock Yves Goeleven - http://cloudshaper.wordpress.com/ Sandrino Di Mattia - http://fabriccontroller.net/ Mike Martin - http://techmike2kx.wordpress.com

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  • Behaviour tree code example?

    - by jokoon
    http://altdevblogaday.org/2011/02/24/introduction-to-behavior-trees/ Obviously the most interesting article I found on this website. What do you think about it ? It lacks some code example, don't you know any ? I also read that state machines are not very flexible compared to behaviour trees... On top of that I'm not sure if there is a true link between state machines and the state pattern... is there ?

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  • Sudo Non-Password access to /sys/power/state

    - by John
    On my computer, pm-hibernate appears to be broken, however using the command echo disk > /sys/power/state appears to work perfectly. Now I just need regular user access to it, using sudo. How do I do this? The command sudo echo disk > /sys/power/state simply returns bash: /sys/power/state: Permission denied. Also, I need this in a regularly used script, how can I make it so that I don't have to type in my password for it to work???

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  • Proxmox drbd configuration split brain [on hold]

    - by AudioDan
    I am planning a proxmox HA configuration with two Dell R710 machines (dual 6 core processors in each) with enterprise level drive raid arrays. I would be using DRBD with a quorum disk on a third machine. I would dedicate two 1GB nics on each server to the DRBD communications. We would have approximately 12 to 14 Virtual Machines running on this pair of servers. The proxmox manual recommends creating two DRBD resources - one for the Virtual Machines that normally run on ServerA and one for the Virtual Machines that normally run on ServerB. This is because of the Primary/Primary state in which this configuration runs. If both servers have VMs talking to the same DRBD resource and a split brain situation occurs, there is potential for data corruption that must be resolved. While I understand it would take more effort to create new virtual machines, can anybody foresee any potential problems with running a separate DRBD resource for each VM instead? Does anyone have experience running a setup that way and has it worked well? It seems to me that would allow more flexibility in moving machines back and forth.

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  • SCCM Report to identify machines with 64-bit capable hardware

    - by GAThrawn
    Currently looking at deployment options for Windows 7. One of the questions we're looking into is 32 bit vs 63 bit. I'm trying to run a SCCM report against our estate to identify which machines are 64-bit capable (whether or not they're currently running a 64-bit OS). There seem to be a few resources out on the net for this (here, here and here) but none of them seem to work right on machines running 32-bit Windows XP. 32-bit XP machines seem to always report that they're running on 32-bit hardware. The query I'm currently running is: select sys.netbios_name0, sys.Operating_System_Name_and0 as OperatingSystem, case when pr.addresswidth0=64 then '64bit OS' when pr.addresswidth0=32 then '32bit OS' end as [Operating System Type], case when pr.DataWidth0=64 then '64bit Processor' when pr.DataWidth0=32 then '32bit Processor' end as [Processor Type], case when pr.addresswidth0=32 and pr.DataWidth0=64 then 'YES' end as [32-bit OS on x64 processor] from v_r_system sys join v_gs_processor pr on sys.resourceid=pr.resourceid I've also tried this, which reports all "Windows XP Professional" systems are on "X86-based PC", not x64 based even though a number of them definitely are: select OS.Caption0, CS.SystemType0, Count(*) from dbo.v_GS_COMPUTER_SYSTEM CS Left Outer Join dbo.v_GS_OPERATING_SYSTEM OS on CS.ResourceID = OS.ResourceId Group by OS.Caption0, CS.SystemType0 Order by OS.Caption0, CS.SystemType0 For instance we have a set of Dell Latitude E4200 laptops. Some of these are running 32-bit Windows XP SP3, some of them are running 32-bit Windows 7, some are running 64-bit Windows 7. All the laptops are identical, having come from the same order. Out of these the Windows 7 (32 and 64-bit) report that the hardware is 64-bit capable, and the Windows XP machines report that they're only 32-bit capable. Does anyone know if there's another value I can query to get the hardware's capabilities correctly on XP, or is there a hotfix that will get it reporting the correct info?

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  • Iptables: "-p udp --state ESTABLISHED"

    - by chris_l
    Hi, let's look at these two iptables rules which are often used to allow outgoing DNS: iptables -A OUTPUT -p udp --sport 1024:65535 --dport 53 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -p udp --sport 53 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT My question is: How exactly should I understand the ESTABLISHED state in UDP? UDP is stateless. Here is my intuition - I'd like to know, if or where this is incorrect: The man page tells me this: state This module, when combined with connection tracking, allows access to the connection tracking state for this packet. --state ... So, iptables basically remembers the port number that was used for the outgoing packet (what else could it remember for a UDP packet?), and then allows the first incoming packet that is sent back within a short timeframe? An attacker would have to guess the port number (would that really be too hard?) About avoiding conflicts: The kernel keeps track of which ports are blocked (either by other services, or by previous outgoing UDP packets), so that these ports will not be used for new outgoing DNS packets within the timeframe? (What would happen, if I accidentally tried to start a service on that port within the timeframe - would that attempt be denied/blocked?) Please find all errors in the above text :-) Thanks, Chris

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  • Is it necessary to create ASP.NET 4.0 SQL session state database, distinct from existing ASP.NET 2.0

    - by Chris W. Rea
    Is the ASP.NET 4.0 SQL session state mechanism backward-compatible with the ASP.NET 2.0 schema for session state, or should/must we create a separate and distinct session state database for our ASP.NET 4.0 apps? I'm leaning towards the latter anyway, but the 2.0 database seems to just work, though I'm wondering if there are any substantive differences between the ASPState database schema / procedures between the 2.0 and 4.0 versions of ASP.NET. Thank you.

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  • What is the risk of introducing non standard image machines to a corporate environment

    - by Troy Hunt
    I’m after some feedback from those in the managed desktop or network security space on the risks of introducing machines that are not built on a standard desktop image into a large corporate environment. This particular context relates to the standard corporate image (32 bit Win XP) in a large multi-national not being suitable for a particular segment of users. In short, I’m looking at what hurdles we might come across by proposing the introduction of machines which are built and maintained by a handful of software developers and not based on the corporate desktop image (proposing 64 bit Win 7). I suspect the barriers are primarily around virus definition updates, the rollout of service packs and patches and the compatibility of existing applications with the newer OS. In terms of viruses and software updates, if machines were using common virus protection software with automated updates and using Windows Update for service packs and patches, is there still a viable risk to the corporate environment? For that matter, are large corporate environments normally vulnerable to the introduction of a machine not based on a standard image? I’m trying to get my head around how real the risk of infection and other adverse events are from machines being plugged into the network. There are multiple scenarios outside of just the example above where this might happen (i.e. a vendor plugging in a machine for internet access during a presentation). Would a large corporate network normally be sufficiently hardened against such innocuous activity? I appreciate the theory as to why policies such as standard desktop images exist, I’m just interested in the actual, practical risk and how much a network should be protected by means other than what is managed on individual PCs.

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  • How do I dynamically create Flex 4 AddChild actions for States?

    - by TK Kocheran
    I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this: var state:State = new State(); state.name = "a"; state.overrides = [new AddChild(parent, DisplayObject(view))]; this.states.push(state); However, when I actually change a state, I get a runtime error relating to the fact that you can't call addChild on a spark.components.Group component. Is there an equivalent AddElement action for adding elements to a Group during a state change?

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  • How To Configure Remote Desktop To Hyper-V Guest Virtual Machines

    - by Brian Jackett
    Configuring Remote Desktop (RDP) from a host Hyper-V machine to a guest virtual machine can be tricky, so this post is dedicated to the issues and resolution steps I went through to allow RDP.  Cutting to the point, below are the things to look for followed by some explanation about my scenario if you care to read.  This is not an exhaustive list of what is required, just the items that were causing problems for my particular scenario. Requirements Allow Remote Desktop Connections in guest OS. The network adapter type must allow communication with host machine (e.g. use an “Internal” virtual adapter.) If running Server 2008 R2 on guest, network discovery mode must be turned on. If running Server 2008 R2 on guest, the services supporting network discovery mode must be running: - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host My Environment     A quick word about my environment.  I am running Windows Server 2008 R2 with Hyper V on my laptop and numerous guest VMs running Windows Server 2003 R2 or Windows Server 2008 R2.  I run a domain controller VM and then 1 or 2 SharePoint servers depending on my work needs.  I’ve found this setup to work well except when it comes to the display window for my VMs. The Issue     Ever since I began running Hyper-V I haven’t been able to RDP to my guest VMs which means the resolution for my connection windows ha been limited to what the native Hyper-V connections allow.  During personal use I can put the resolution up to 1152 x 864, but during presentations I am usually limited to a measly 800 x 600.  That is until today when I decided to fully investigate why I couldn’t connect via RDP.     First a thank you to John Ross (@johnrossjr), Christina Wheeler (@cwheeler76) and Clayton Cobb (@warrtalon) for various suggestions while I was researching tonight.  As it turns out I had not 1, not 2, but 3 items preventing me from using RDP.  Let’s dig into the requirements above. Allow RDP Connection     This item I had previously taken care of, but it bears repeating because by default Windows Server 2008 R2 does not allow RDP connections.  Change the setting from “Don’t allow…” to whichever “Allow connections…” setting suits your needs.  I chose the less secure option as this is just my dev laptop. Network Adapter Type     When I originally configured my VMs I configured each to use 2 network adapters: one using the physical ethernet adapter for internet use and a virtual private adapter for communication between the VMs.  The connection for the ethernet adapter is an "”External” adapter and thus doesn’t connect between the host and guest.  The virtual private adapter allowed communication ONLY between the VMs and not to my host.  There is a third option “Internal” which allows communication between VMs as well as to the host.  After finding out this distinction I promptly created an Internal network adapter and assigned that to my VMs. Turn On Network Discovery     Seems like a pretty common sense thing, but in order to allow remote desktop connections the target computer must able to be found by the source computer (explained here.)  One of the settings that controls if a computer can be found on the network is aptly named Network Discovery.  By default Windows Server 2008 R2 turns Network Discovery off for security purposes.  To enable it open up the Network and Sharing Center.  Click “Change Advanced Sharing Settings” on the left.  On the following screen select “Turn on network discovery” for the currently used profile and click Save Settings.  You may notice though that your selection to turn on network discovery doesn’t save.  If this is the case then you most likely don’t have the supporting services running (as was my case.) Network Discovery Supporting Services     There are a total of 4 services (listed again below) that need to be running before you can turn on network discovery (explained here.)  The below images highlight these services.  In my guest VM I found that I had DNS Client already running while the other 3 were disabled.  I set them all to enabled and started the ones that were stopped.  After this change I returned to the Sharing settings screen and found that Network Discovery was turned on.  I’m not sure whether this was picking up my attempt to turn it on previously or if starting those services turned it on.  Either way the end result was a success. - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host Before and After Results     The first image is the smaller square shaped viewing window used by the Hyper-V native connection.  The second is the full-screen RDP connection in all its widescreen glory. Conclusion     Over the past few months I’ve found Hyper-V to be very useful for virtualizing my development environments, but I’ve also had a steep learning curve to get various items configured just right.  Allowing RDP connections to guest VMs was one area that I hadn’t been able to get right for the longest time.  Now that I resolved these issues I hope that others can avoid the pitfalls that I ran into.  If you know of any other items I left off feel free to let me know.        -Frog Out   Links Turning on Network Discovery http://sqlblog.com/blogs/john_paul_cook/archive/2009/08/15/remote-desktop-connection-on-windows-server-2008-r2.aspx Services required for Network Discovery http://social.technet.microsoft.com/Forums/en-US/winservergen/thread/2e1fea01-3f2b-4c46-a631-a8db34ed4f84

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  • Share Folders & Files Between Vista and XP Machines

    - by Mysticgeek
    Since Microsoft has three operating systems in use, chances are you’ll find yourself needing to share files between XP, Vista, Windows 7, or some combination of the three. Here we take a look at sharing between a Vista and XP on your home network. Share Without Password Protected Sharing If you’re not worried about who’s accessing the files and folders, the easiest method is to disable Password Protected Sharing. So on the Vista machine open Network and Sharing Center. Under Sharing and Discovery make sure Network Discovery, File Sharing, and, Public Folder Sharing are turned on. Also turn off Password Protected Sharing… Now go into the Vista Public folder, located in C:\Users\Public, and add what you want to share or create a new folder. In this example we created a new folder called XP_Share and added some files to it. On the XP machine go into My Network Places and under Network Tasks click on View Workgroup Computers. Now you’ll see all of the computers on your network which should be part of the same Workgroup. Here we need to double-click on the Vista computer. And there we go…no password to enter so we can access the XP_Share folder or anything else that is located in the Public folder. Share with Password Protected Sharing If you want to keep Password Protected Sharing turned on, then we need to do things a little different. When it’s turned on and you try to access the Vista machine from XP, you’re prompted for a password, and no matter what you think the credentials are, you can’t get access…very annoying. So what we need to do is add the XP Machine as a user. Right-click on Computer from the Start Menu or desktop icon and select Manage from the context menu. The Computer Management screen opens up and you want to expand Local Users and Groups, then the Users folder. Then right-click any open area an select New User. Now create a new user name and password, you can also fill in the other fields if you want. Then make sure to uncheck User must change password at next logon and check the box next to Password never expires. Click the Create button and close out of the New User screen. You’ll then see the new user we created in the list and you can close out of the Computer Management window. Now back on the XP computer when you double-click on the Vista machine, your prompted to log in. Just type in the username and password you just created. Now you’ll have access to the Public folder contents. Set up Sharing on XP If you want to access a shared folder from the Vista computer located on the XP machine, it’s the same process in reverse. On the XP computer in Shared Documents, right-click on the folder you want to share and select Sharing and Security. Then select the radio button next to Share this folder and click Ok. Go into Computer Management and create a new user… Now from the Vista machine double click on the XP machine icon, enter the password, then access the folders and files you need. If you have multiple versions of Windows on your home network, you’ll now be able to access files and folders from each of them. If you want to share between Windows 7 and XP check out our article on how to share files and printers between Windows 7 and XP. You might also want to check out our article on how to share files and printers between Windows 7 and Vista. Similar Articles Productive Geek Tips Show Hidden Files and Folders in Windows 7 or VistaHow To Share Files and Printers Between Windows 7 and VistaShare Files and Printers between Windows 7 and XPHow To Share a Folder the XP Way in Windows VistaMoving Your Personal Data Folders in Windows Vista the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox) Perform a Background Check on Yourself

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  • Thoughts on Development using Virtual Machines

    - by J_A_X
    I'll be working as a development lead for a startup and I've suggested that we use VMs for development. I'm not talking about each developer having a desktop with VMs for testing/development, I mean having a server rack where all VMs are managed and have the developers work from a microPC (ChromeOS anyone?) locally, or even remotely from their home computer. To me, the benefits are the fact that it's extremely scalable, cheaper in the long run, easier to manage and that we utilize the hardware its maximum potential. As for cons, I can't think of any particular showstoppers other than we'll need someone to setup/maintain said setup. I was hoping that some of you might of had a similar setup at your place of employment and be able to weight in with your opinions. Thanks.

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  • what is this juju status ERROR state

    - by JUAN CABALLERO
    after i do a juju bootstrap i wait until cloud init is finished. i get no juju and the following errors. ERROR state/api: websocket.Dial wss://b4exj.master:17070/: dial tcp 198.105.244.240:17070: connection timed out ERROR state/api: websocket.Dial wss://b4exj.master:17070/: dial tcp 198.105.244.240:17070: connection timed out now let me add that the b4exj.master does not reside at 198.105.244.240:17070 but at 10.x.x.x this is in ubuntu 12.04.4 MAAS 1.4 and juju 1.18 all 64bit non VM

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  • How to Forward Local Drives to Remote Machines Using Remote Desktop

    - by Taylor Gibb
    Have you ever had a file on a flash drive that you needed to use on a machine that is situated in another building or even halfway across the world? You can do that by plugging it into your local machine and then forwarding the drive through your remote session to that machine. Here’s how to do it. Press the Windows Key and R to bring up a run box, and type mstsc to launch the Remote Desktop Connection Dialog, or you can just search for Remote Desktop in the Start Menu. Click on the arrow next to options to see some of the more advanced options. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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