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  • Mix metrics for March 22, 2010

    - by tim.bonnemann
    Mix hit another major milestone this past week, surpassing 60,000 registered members. Registered Mix users (weekly growth) 60,662 (+0.8%) Active users (percent of total) Last 30 days: 4,571 (7.5%) Last 60 days: 8,945 (14.7%) Last 90 days: 11,479 (18.9%) Traffic (30-day) Visits: 12,371 Page views: 70,896 Twitter Followers: 3,117 List mentions: 146 User-generated content (30-day) New ideas: 32 New questions: 74 New comments: 378 Groups There are currently 1,394 Mix groups (requires login).

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  • Review: ComponentOne Studio for Entity Framework

    - by Tim Murphy
    While I have always been a fan of libraries that improve coding efficiency and reduce code redundancy I have mostly been using ones that were in the public domain.  As part of the Geeks With Blogs Influencers program a got my hands on ComponentOne’s Studio for Entity Framework.  Below are my thought after working with the product for several weeks. My coding preference has always been maintainable code that is reusable across an enterprises protfolio.  Because of this my focus in reviewing this product is less on the RAD components and more on its benefits for layered applications using code first Entity Framework. Before we get into the pros and cons here is a summary of the main feature listed for SEF. Unified Data Context Virtual Data Access More Powerful Data Binding Pros The first thing that I found to my liking is the C1DataSource. It basically manages a cache for your Entity Model context.  Under RAD conditions this is setup automatically when you drop the object on a your design surface.  If you are like me and want to abstract you data management into a library it takes a little more work, but it is still acceptable and gains the same benefits. The second feature that I found beneficial is the definition of views with improved sorting and filtering.  Again the ease of use of these features is greater on the RAD side but no capabilities are missing when manipulating object in code. Linq has become my friend over the last couple of years and it was great to see that ComponentOne had ensured that it remained a first class citizen in their design.  When you look into this product yourself I would suggest taking a dive into LiveLinq which allow the joining of different data source types. As I went through discovering the features of this framework I appreciated the number of examples that they supplied for different uses.  Besides showing how to use SEF with WinForms, WPF and Silverlight they also showed how to accomplish tasks both RAD, code only and MVVM approaches. Cons The only area that I would really like to see improvement is in there level of detail in their documentation.  Specifically I would like to have seen some of the supporting code explained, such as what some supporting object did, in the examples instead of having to go to the programmer’s reference. I did find some times where currently existing projects had some trouble determining scope that the RAD controls were allowed, but I expect this is something that is in part end user related. Summary Overall I found the Studio for Entity Framework capable and well thought out.  If you are already using the Entity Framework this product will fit into your environment with little effort in return for greater flexibility and greater robustness in your solutions. Whether the $895 list price for a standard version works for you will depend on your return on investment. Smaller companies with only a small number of projects may not be able to stomach it, you get a full featured product that is supported by a well established company.  The more projects and the more code you have the greater your return on investment will be. Personally I intend to apply this product to some production systems and will probably have some tips and tricks in the future. del.icio.us Tags: ComponentOne,Studio for Entity Framework,Geeks With Blogs,Influencers,Product Reviews

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  • Book Review: Getting Started With Window 8 Apps By Ben Dewey

    - by Tim Murphy
    When O’Reilly gave me an opportunity to review this book I was excited.  It gave me a reason to finally put some time into this new platform and what developers will need to learn in order to be successful. This book by Ben Dewey is only 92 pages long, so if you were looking for an in-depth treatment of Windows 8 development you will need supplemental materials.  It is also due for an update from the perspective of recent changes made by Microsoft prior to the final release of the OS and tools.  This causes a few issues if you try to run the code samples because of namespace changes. I was encouraged by the fact that the author didn’t do the typical “hello world” app.  He uses a lot of pattern based development techniques and hits many of the main topics including: Application lifecycle Charms integration Tiles Sensors The lifecycle is critical for anyone who hasn’t done mobile development before.  Limited resources on these devices mean that the OS can suspend or kill your app altogether if it decides it needs to.  He covers tombstoning which is the key to Windows 8 and Windows Phone lifecycle management. He also dedicates a chapter to marketing and distributing the application you build.  From my experience with Windows Phone development this is crucial information.  You need to know how to test your application so that it is going to pass certification and present your app so that it is going to get noticed amongst thousands of other apps. The main things that I wish had been in the book explanations of more of the common controls and more complete explanation of patterns that were implemented. In the end this book is a good foundation getting exposure to the concepts that underlie this new version of the Windows platform and how it effects developers.  It isn’t a book that I would suggest for someone just getting into development with no understanding of pattern based development. del.icio.us Tags: Windows 8,O'Reilly,Ben Dewey,Book Review,Review

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  • Why Standards Only Get You So Far

    - by Tim Murphy
    Over the years I have been exposed to a number of standards.  EDI was the first.  More recently it has been the CIECA standard for Insurance and now the embattled document standards of Open XML and ODF. Standards actually came up at the last CAG meeting.  The debate was over how effective they really are.  Even back in the late 80’s to early 90’s people found they had to customize these standards to get any work done.  I even had one vendor about a year ago tell me that they really weren’t standards, they were more of a guideline. The problem is that standards are created either by committee or by companies trying to sell a product.  They never fit all situations.  This is why most of them leave extension points in their definition.  Of course if you use those extension points everyone has to have custom code to know how to consume the new product. Standards increase reliability but they stifle innovation and slow the time to market cycle of products.  In this age of ever shortening windows of opportunity that could mean that a company could lose its competitive advantage. I believe that standards are not only good, but essential.  I also believe that they are not a silver bullet.  People who turn competing standards into a type of holy war are really missing the point.  I think we should make the best standards we can, whether that is for a product so that customers can use API, or by committee so that they cross products.  But they also need to be as feature rich and flexible as possible.  They can’t be just the lowest common denominator since this type of standard will be broken the day it is published.  In the end though, it is the market will vote with their dollars. del.icio.us Tags: Office Open XML,ODF,Standards,EDI

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  • 2D Barcode Addendum

    - by Tim Dexter
    Having finally got my external drive back(long story) today from Oklahoma (thank you so much Sammy) Im back with a full compliment of Oracle and blogging tools at my disposal. I have missed JDeveloper this past week, which I have found, I immensely prefer over Eclipse (let the flaming commence :0) I use Zoundry Raven for writing articles and its not installed locally but on my external drove, so I have been soldiering on with the blog server's pain in the backside UI for writing. Now I have my favority editor back and things are calming down workwise, I will start to get the Excel template posts out. Today thou, a note about 2D barcode support or more specifically any barcode that needs some data manipulation before the barcode font is applied. I wrote about these fonts a long time back and laid out the java class you would need to write if you had an algorithm from the font manufacturer to use. I missed out a valuable point and James at Luminex fell into the trap. He was wanting to use the datamatrix font from IDAutomation but and had built the java class to be called from the RTF template but it was not encoding or at least did not appear to be. New debugging feature to the rescue. Kan over at the bipconsultng blog documented the feature a while back. Just adding <?xdo-debug-level:'STATEMENT'?> to my test template generated all the debug files in my c:\temp directory. No messing with files, just a simple command ... at last! Kan has documented the feature here. With the log in hand I spotted a java error stack referencing a missing code128a method, huh? Looking at James' class he had the following snippet: ENCODERS.put("code128a",mUtility.getClass().getMethod("code128a",clazz)); ENCODERS.put("code128b",mUtility.getClass().getMethod("code128b", clazz)); ENCODERS.put("code128c",mUtility.getClass().getMethod("code128c", clazz)); ENCODERS.put("pdf417",mUtility.getClass().getMethod("pdf417", clazz)); ENCODERS.put("datamatrix",mUtility.getClass().getMethod("datamatrix", clazz)); His class did not include the other code128 and pdf147 methods and BIP was expecting them. An easy fix, just comment them out, rebuild and deploy and the encoding started working. If you are hitting similar problems, check that class and ensure all of the referenced methods are available, if not, delete or get commenting. James now has purdy labels popping out that his hard ware can read, sweet!

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  • JDBC Triggers

    - by Tim Dexter
    Received a question from a customer last week, they were using the new rollup patch on top of 10.1.3.4.1. What are these boxes for? Don't you know? Surely? Well, they are for ... that new functionality, you know it's in the user docs, that thingmabobby doodah. OK, I dont know either, I can have a guess but let me check first. Serveral IM sessions, emails and a dig through the readme for the new patch and I had my answer. Its not in the official documentation, yet. Leslie is on the case. The two fields were designed to allow an Admin to set a users context attributes before a connection is made to a database and for un-setting the attributes after the connection is broken by the extraction engine. We got a sample from the Enterprise Manager team on how they will be using it with their VPD connections. FUNCTION bip_to_em_user (user_name_in IN VARCHAR2) RETURN BOOLEAN IS BEGIN SETEMUSERCONTEXT(user_name_in, MGMT_USER.OP_SET_IDENTIFIER); return TRUE; END bip_to_em_user; And used in the jdbc data source definition like this (pre-process function): sysman.mgmt_bip.bip_to_em_user(:xdo_user_name) You, of course can call any function that is going to return a boolean value, another example might be. FUNCTION set_per_process_username (username_in IN VARCHAR2) RETURN BOOLEAN IS BEGIN SETUSERCONTEXT(username_in); return TRUE; END set_per_process_username Just use your own function/package to set some user context. Very grateful for the mail from Leslie on the EM team's usage but I had to try it out. Rather than set up a VPD, I opted for a simpler test. Can I log the comings and goings of users and their queries using the same pre-process text box. Reaching back into the depths of my developer brain to remember some pl/sql, it was not that deep and I came up with: CREATE OR REPLACE FUNCTION BIPTEST (user_name_in IN VARCHAR2, smode IN VARCHAR2) RETURN BOOLEAN AS BEGIN INSERT INTO LOGTAB VALUES(user_name_in, sysdate,smode); RETURN true; END BIPTEST; To call it in the pre-fetch trigger. BIPTEST(:xdo_user_name) Not going to set the pl/sql world alight I know, but you get the idea. As a new connection is made to the database its logged in the LOGTAB table. The SMODE value just sets if its an entry or an exit. I used the pre- and post- boxes. NAME UPDATE_DATE S_FLAG oracle 14-MAY-10 09.51.34.000000000 AM Start oracle 14-MAY-10 10.23.57.000000000 AM Finish administrator 14-MAY-10 09.51.38.000000000 AM Start administrator 14-MAY-10 09.51.38.000000000 AM Finish oracle 14-MAY-10 09.51.42.000000000 AM Start oracle 14-MAY-10 09.51.42.000000000 AM Finish It works very well, I had some fun trying to find a nasty query for the extraction engine so that the timestamps from in to out actually had a difference. That engine is fast! The only derived value you can pass from BIP is :xdo_user_name. None of the other server values are available. Connection pools are not currently supported but planned for a future release. Now you know what those fields are for and look for some official documentation, rather than my ramblings, coming soon!

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  • BIP Enterprise Patches

    - by Tim Dexter
    Got some input from the support team yesterday BIP patching. I dont have any control over the patches but have a voice to get information out there. Just to clarify for you all, the recent 'rollup' patch, 9546699 that I blogged a while back supersedes all other patches for the standalone release. If you have an issue and log an SR, please ensure you have applied 9546699 and re-checked the issue. There are so many fixes and enhancements in that patch that your issue may be fixed or addressed. If you are a new customer and download the latest release, 10.1.3.4.1 from oracle.com. Please get onto the support site and get 9546699 applied straight away. For more information check out Pieter's Note on BIP patching - 797057.1

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • BIP BIServer Query Debug

    - by Tim Dexter
    With some help from Bryan, I have uncovered a way of being able to debug or at least log what BIServer is doing when BIP sends it a query request. This is not for those of you querying the database directly but if you are using the BIServer and its datamodel to fetch data for a BIP report. If you have written or used the query builder against BIServer and when you run the report it chokes with a cryptic message, that you have no clue about, read on. When BIP runs a piece of BIServer logical SQL to fetch data. It does not appear to validate it, it just passes it through, so what is BIServer doing on its end? As you may know, you are not writing regular physical sql its actually logical sql e.g. select Jobs."Job Title" as "Job Title", Employees."Last Name" as "Last Name", Employees.Salary as Salary, Locations."Department Name" as "Department Name", Locations."Country Name" as "Country Name", Locations."Region Name" as "Region Name" from HR.Locations Locations, HR.Employees Employees, HR.Jobs Jobs The tables might not even be a physical tables, we don't care, that's what the BIServer and its model are for. You have put all the effort into building the model, just go get me the data from where ever it might be. The BIServer takes the logical sql and uses its vast brain to work out what the physical SQL is, executes it and passes the result back to BIP. select distinct T32556.JOB_TITLE as c1, T32543.LAST_NAME as c2, T32543.SALARY as c3, T32537.DEPARTMENT_NAME as c4, T32532.COUNTRY_NAME as c5, T32577.REGION_NAME as c6 from JOBS T32556, REGIONS T32577, COUNTRIES T32532, LOCATIONS T32569, DEPARTMENTS T32537, EMPLOYEES T32543 where ( T32532.COUNTRY_ID = T32569.COUNTRY_ID and T32532.REGION_ID = T32577.REGION_ID and T32537.DEPARTMENT_ID = T32543.DEPARTMENT_ID and T32537.LOCATION_ID = T32569.LOCATION_ID and T32543.JOB_ID = T32556.JOB_ID ) Not a very tough example I know but you get the idea. How do I know what the BIServer is up to? How can I find out what the issue might be if BIServer chokes on my query? There are a couple of steps: In the Administrator tool you need to set the logging level for the Administrator user to something greater than the default '0'. '7' is going to give you the max. Just remember to take it back down after you have finished the debug. I needed to bounce my BIServer service Now here's the secret sauce. Prefix the following to your BIP query set variable LOGLEVEL = 7; Set the log level to that you have in the admin tool Now run your BIP report. With the prefix in place; BIServer will write to the NQQuery.log file. This is located in the ./OracleBI/server/Log directory. In there you are going to find the complete process the BIServer has gone through to try and get the data back for you A quick note, if the BIServer can, its going to hit that great BIEE cache to get your data and you may not see the full log. IF this is the case. Get inot hte Administration page (via the browser login) and clear out your BIP report cursor. Then re-run. This will hopefully help out if you are trying to debug that annoying BIP report that will not run or is getting some strange data. Don't forget to turn that logging level back down once you are done. This will avoid the DBA screaming at you for sucking up all the disk space on the system.

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  • Bookbindng Samples

    - by Tim Dexter
    I have finally found a home for the bookbinding samples I have put together in support of my white paper on Bookbinding. OTN has a great newish sample code site where you can create code samples to share with the community. In their own words: Welcome to the Oracle Sample Code public repository, where Oracle Technology Network members collaboratively build and share sample applications, code snippets, skins and templates, and more. Note the word 'templates' I read that as an open invitation to share your latest and greatest! If you have template samples or code snippets that you think would benefit the wider BIP community please create new code samples and let me know the link and I'll ensure they get promotion through the blog. https://www.samplecode.oracle.com/ You just need an OTN account to get started. I'll be pushing some more samples and snippets in the near future, its a great centrally managed repository. Finally, Oracle has somewhere to get code and files hosted. The two samples I have created cover the book bindng function from a couple of angles: S523: Oracle BI Publisher Bookbinding Examples - this walks you through a series of examples that show you how to create the bookbinding control files to generate the final bound document. S522: Oracle BI Publisher Bookbinding Demonstration - this is a sample J2EE application that demonstrates how to create an HTML/servlet combination to allow users to make sub document selections and then the document features e.g. TOC, page numbering, cross links, etc you would like added to the final document I'd be very interested in any feedback. Happy Binding!

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  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

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  • BIEE Answer Parameter Passing

    - by Tim Dexter
    A little off BIP topic today but I spent some time researching how to pass parameters between Answer reports and knocked up a document for a client this morning and thought, what the heck someone might find it useful. If you have a source Answer request and you want to link to another Answer in another subject area and pass values to the target request, read this.

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  • Where I Am Speaking Soon

    - by Tim Murphy
    Open XML and document generation has been my focus lately.  With that being the case I will be speaking on the subject in the near future at the following event. Chicago Code Camp – May 1 Chicago Architects Group – June 15 Lake Count .NET User Group – June 17 I hope to see you at one (or more) of these events. del.icio.us Tags: speaking,Office Open XML,OOXML,Document Generation

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  • AMD E1-1200 Slow?

    - by Tim Rijckaert
    I recently installed Ubuntu 12.04 32bit with Gnome 3 on a Toshiba 850D-104 for a friend of mine. This friend only surfs the web, checks for emails and plays online flash games a lot I was chocked to see that the laptop was rather sluggish. I mean you get what you pay for, with this kind of processor (AMD E1-1200, dual-core 1.4Ghz), but it's a bit too much! It takes 10 seconds to just open up Chromium (1 tab!) not to mention when he plays a flash-game it's stuttery and becomes unplayable. What can I do? I already tried Lubuntu, but it's not that much faster. I checked the resources and the ram is only 300Mb from the 6Gig installed? The Graphics card is a AMD HD Radeon 7310 (and the FGLRX-driver is installed) Any solutions for a sluggish Flash experience on Ubuntu? Thanks

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  • March 2011 Chicago IT Arch Group Recap

    - by Tim Murphy
    This month’s meeting was outstanding.  We had a record turnout for John Sprunger’s presentation on mobile architectures.  I guess that is what happens when you put up a presentation on the most popular topic in technology.  I invite everyone to join us for next month’s event.   And while I love to see new faces it is always great to have people come back and continue the conversation. Here are some resources from last night’s presentation. Presentation slides Whitepaper Case study Stay tuned for information on our upcoming presentations.   del.icio.us Tags: CITAG,Chicago Information Technology Architects Group,Mobile Architecture

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  • Internal microphone not working in Google talk

    - by Tim
    My laptop is Lenovo T400, which has an internal microphone. My OS is Ubuntu 10.10. My browser is Firefox 11.0. The internal microphone works fine, because I can use it to record my voice using Audaciy. However, in Google talk, I have choose "Internal Audio Analog Stereo" in "Settings - Voice and video chat - Microphone:". But when I click "Verify your settings", it doesn't work. Neither can I speak to others using Google Talk. I wonder why? Thanks and regards!

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  • Poof and it’s gone - Internship @ Oracle Netherlands

    - by Tim Koekkoek
    We still remember the first day we walked in the office in September. The moment we walked into the big entrance hall and saw all those unfamiliar faces, we had no idea that we all had such diverse personalities, and still we all had a great time together. At the end of our internship we could all say we felt comfortable working at the office, playing “some” table tennis. Besides, it has been a great learning experience and we look back on a good time.  We made our own video and it shows you what some of us have been working on during our internship @ Oracle in the Netherlands.  If you are also interested in Oracle and what we have to offer, you can join our Live Google+ Hangout every Friday at 3 p.m. or visit http://campus.oracle.com.

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  • BASIC on Ubuntu

    - by Tim Lytle
    Was asked by a new Ubuntu user - who also wants to learn about programming - what he could use to run BASIC code. He was working through a BASIC book before trying out Ubuntu, and he'd like to continue without having to switch back to Windows. It looks like there are a few BASIC packages in the standard repositories, as well as projects like Mono which may include some kind of BASIC support. What would be a good recommendation from the standard repositories - or from a deb package - for someone learning the basics of BASIC and new to Ubuntu?

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  • TechEd 2012: Office, SharePoint And More Office

    - by Tim Murphy
    I haven’t spent any time looking at Office 365 up to this point.  I met Donovan Follette on the flight down from Chicago.  I also got to spend some time discussing the product offerings with him at the TechExpo and that sealed my decision to attend this session. The main actor of his presentation is the BCS – Business Connectivity Services. He explained that while this feature has existed in on-site SharePoint it is a valuable new addition to Office 365 SharePoint Online.  If you aren’t familiar with the BCS, it allows you to leverage non-SharePoint enterprise data source from SharePoint.  The greatest benefactor is the end users who can leverage the data using a variety of Office products and more.  The one thing I haven’t shaken my skepticism of is the use of SharePoint Designer which Donovan used to create a WCF service.  It is mostly my tendency to try to create solutions that can be managed through the whole application life cycle.  It the past migrating through test environments has been near impossible with anything other than content created by SharePiont Designer. There is a lot of end user power here.  The biggest consideration I think you need to examine when reaching from you enterprise LOB data stores out to an online service and back is that you are going to take a performance hit.  This means that you have to be very aware of how you configure these integrated self serve solutions.  As a rule make sure you are using the right tool for the right situation. I appreciated that he showed both no code and code solutions for the consumer of the LOB data.  I came out of this session much better informed about the possibilities around this product. del.icio.us Tags: Office 365,SharePoint Online,TechEd,TechEd 2012

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  • BIEE Drilling Down and then Across

    - by Tim Dexter
    Slightly off topic today but if you are working with OBIEE in conjunction with BIP its not that far off. Some of you may know, I now get to play with the whole BI suite, I have been for nearly 2 years. Today, I was working with BIEE and wanted to share what I thought was a neat trick. I have to thank Rob Lindsley on our team for the pointers to get it working. The problem I had was that I had set up a drill down hierarchy that took the user down a couple of levels to the bottom project number level. I needed for the user to then be able to click the project number to navigate across to another more detailed report on that project. By default, there is no link, you are at the bottom of a hierarchical drill! There is nothing you can do in the data model (that Im aware of) but you can use a neat trick to get BIEE to allow you to navigate from the bottom rung of the hierarchy. Add the bottom level column to an Answer report. Go into the column properties and set the navigation target. The trick is to then set the current column properties as the system-wide default for that column. You can then actually delete the column from your report. Now as you drill down the hierarchy and reach what was the bottom you will still have a link for the user to punch over to the detail report, sweeeet! The other benefit is that whenever you add the column to a report the link will be available to the detail report, unless you want to override it of course.

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  • Super Joybox 5 HID 0925:8884 not recognized as joystick in Ubuntu 12.04 LTS

    - by Tim Evans
    Problem: When using the "Super JoyBox 5" 4 port playstation 2 to USB adapter, the device is not recognized as a joystick. there is no js0 created, but instead another input eventX and mouseX are created in /dev/input. When using the directional buttons (up down left right) on a Playstation 1 controller attached to the device, the mouse cursor moves to the top, bottom, left, and right edges of the screen respectively. Buttons are unresponsive. The joypads attached to the device cannot be used in any games or other programs. Attempted remedies: Creating a symlink from the eventX to js0 does not solve the problem. Addl Info: joydev is loaded and running peroperly according to LSMOD. evtest can be run on the created eventX (sudo evtest /dev/input/event14 in my case) and the buttons and axes all register inputs. Here is a paste of EVTEST's diagnostic and the first couple button events. [code] sudo evtest /dev/input/event14 Input driver version is 1.0.1 Input device ID: bus 0x3 vendor 0x925 product 0x8884 version 0x100 Input device name: "HID 0925:8884" Supported events: Event type 0 (EV_SYN) Event type 1 (EV_KEY) Event code 288 (BTN_TRIGGER) Event code 289 (BTN_THUMB) Event code 290 (BTN_THUMB2) Event code 291 (BTN_TOP) Event code 292 (BTN_TOP2) Event code 293 (BTN_PINKIE) Event code 294 (BTN_BASE) Event code 295 (BTN_BASE2) Event code 296 (BTN_BASE3) Event code 297 (BTN_BASE4) Event code 298 (BTN_BASE5) Event code 299 (BTN_BASE6) Event code 300 (?) Event code 301 (?) Event code 302 (?) Event code 303 (BTN_DEAD) Event code 304 (BTN_A) Event code 305 (BTN_B) Event code 306 (BTN_C) Event code 307 (BTN_X) Event code 308 (BTN_Y) Event code 309 (BTN_Z) Event code 310 (BTN_TL) Event code 311 (BTN_TR) Event code 312 (BTN_TL2) Event code 313 (BTN_TR2) Event code 314 (BTN_SELECT) Event code 315 (BTN_START) Event code 316 (BTN_MODE) Event code 317 (BTN_THUMBL) Event code 318 (BTN_THUMBR) Event code 319 (?) Event code 320 (BTN_TOOL_PEN) Event code 321 (BTN_TOOL_RUBBER) Event code 322 (BTN_TOOL_BRUSH) Event code 323 (BTN_TOOL_PENCIL) Event code 324 (BTN_TOOL_AIRBRUSH) Event code 325 (BTN_TOOL_FINGER) Event code 326 (BTN_TOOL_MOUSE) Event code 327 (BTN_TOOL_LENS) Event code 328 (?) Event code 329 (?) Event code 330 (BTN_TOUCH) Event code 331 (BTN_STYLUS) Event code 332 (BTN_STYLUS2) Event code 333 (BTN_TOOL_DOUBLETAP) Event code 334 (BTN_TOOL_TRIPLETAP) Event code 335 (BTN_TOOL_QUADTAP) Event type 3 (EV_ABS) Event code 0 (ABS_X) Value 127 Min 0 Max 255 Flat 15 Event code 1 (ABS_Y) Value 127 Min 0 Max 255 Flat 15 Event code 2 (ABS_Z) Value 127 Min 0 Max 255 Flat 15 Event code 3 (ABS_RX) Value 127 Min 0 Max 255 Flat 15 Event code 4 (ABS_RY) Value 127 Min 0 Max 255 Flat 15 Event code 5 (ABS_RZ) Value 127 Min 0 Max 255 Flat 15 Event code 6 (ABS_THROTTLE) Value 127 Min 0 Max 255 Flat 15 Event code 7 (ABS_RUDDER) Value 127 Min 0 Max 255 Flat 15 Event code 8 (ABS_WHEEL) Value 127 Min 0 Max 255 Flat 15 Event code 9 (ABS_GAS) Value 127 Min 0 Max 255 Flat 15 Event code 10 (ABS_BRAKE) Value 127 Min 0 Max 255 Flat 15 Event code 11 (?) Value 127 Min 0 Max 255 Flat 15 Event code 12 (?) Value 127 Min 0 Max 255 Flat 15 Event code 13 (?) Value 127 Min 0 Max 255 Flat 15 Event code 14 (?) Value 127 Min 0 Max 255 Flat 15 Event code 15 (?) Value 127 Min 0 Max 255 Flat 15 Event code 16 (ABS_HAT0X) Value 0 Min -1 Max 1 Event code 17 (ABS_HAT0Y) Value 0 Min -1 Max 1 Event code 18 (ABS_HAT1X) Value 0 Min -1 Max 1 Event code 19 (ABS_HAT1Y) Value 0 Min -1 Max 1 Event code 20 (ABS_HAT2X) Value 0 Min -1 Max 1 Event code 21 (ABS_HAT2Y) Value 0 Min -1 Max 1 Event code 22 (ABS_HAT3X) Value 0 Min -1 Max 1 Event code 23 (ABS_HAT3Y) Value 0 Min -1 Max 1 Event type 4 (EV_MSC) Event code 4 (MSC_SCAN) Testing ... (interrupt to exit) Event: time 1351223176.126127, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001 Event: time 1351223176.126130, type 1 (EV_KEY), code 288 (BTN_TRIGGER), value 1 Event: time 1351223176.126166, -------------- SYN_REPORT ------------ Event: time 1351223178.238127, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001 Event: time 1351223178.238130, type 1 (EV_KEY), code 288 (BTN_TRIGGER), value 0 Event: time 1351223178.238167, -------------- SYN_REPORT ------------ Event: time 1351223180.422127, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90002 Event: time 1351223180.422129, type 1 (EV_KEY), code 289 (BTN_THUMB), value 1 Event: time 1351223180.422163, -------------- SYN_REPORT ------------ Event: time 1351223181.558099, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90002 Event: time 1351223181.558102, type 1 (EV_KEY), code 289 (BTN_THUMB), value 0 Event: time 1351223181.558137, -------------- SYN_REPORT ------------ Event: time 1351223182.486137, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90003 Event: time 1351223182.486140, type 1 (EV_KEY), code 290 (BTN_THUMB2), value 1 Event: time 1351223182.486172, -------------- SYN_REPORT ------------ Event: time 1351223183.302130, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90003 Event: time 1351223183.302132, type 1 (EV_KEY), code 290 (BTN_THUMB2), value 0 Event: time 1351223183.302165, -------------- SYN_REPORT ------------ Event: time 1351223184.030133, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90004 Event: time 1351223184.030136, type 1 (EV_KEY), code 291 (BTN_TOP), value 1 Event: time 1351223184.030166, -------------- SYN_REPORT ------------ Event: time 1351223184.558135, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90004 Event: time 1351223184.558138, type 1 (EV_KEY), code 291 (BTN_TOP), value 0 Event: time 1351223184.558168, -------------- SYN_REPORT ------------ [/code] The directional buttons on the pad are being identified as HAT0Y and HAT0X axes, thats zero, not the letter O. Aparently, this device used to work flawlessly on kernel 2.4.x systems, and even as late as ubunto 10.04. Perhaps the Joydev rules for identifying joypads has changed? Currently, this kind of bug is affecting a few different type of controller adapters, but since this is the one that i PERSONALLY have (and has been driving me my own special brand of crazy), its the one im documenting. What i think should be happening instead: The device should be registering js0 through js3, one for each port, or JS0 that will handle all of the connected devices with different numbered axes for each connected joypad. Either way, it should work as a joystick and stop controlling the mouse cursor. Please help!

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  • Trying to install postgresql:i386 on 12.04 amd64

    - by tim jackson
    Due to some legacy 32 bit libraries being used in postgresql functions I need to get a 32 bit install of Postgresql on a 64 bit native system. But it seems like there is a problem with the multiarch not seeing all.debs as satisfying dependencies. uname -a: 3.8.0-29-generic #42-precise-Ubuntu SMP x86_64 dpkg --print-architecture: amd64 dpkg --print-foreign-architecture: i386 apt-get install postgresql-9.1: returns postgresql : Depends: postgresql-9.1 but it is nto going to be installed postgresql-9.1:i386 : Depends: postgresql-common:i386 but it is not installable Depends: ssl-cert:i386 but it is not installable Depends: locales:i386 but it is not installable etc .. But I have installed ssl-cert_1.0.28ubuntu0.1_all.deb and locales_..._all.deb andpostgresql-common is an all.deb Does anyone have experience installing 32 bit packages on 64 bit systems that depend on packages that are all.debs. Or has anyone installed 32 bit postgres on 64 bit? Any help appreciated.

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  • Wire Framing WP7 Apps With Cacoo

    - by Tim Murphy
    While looking for a free alternative to Sketchflow I landed on the Cacoo web site.  Any developer who decides to use the free Visual Studio tools may find themselves doing the same search.  The base functionality of Cacoo is free although there are certain features that have fees attached to them such as extended stencils and templates. Cacoo doesn’t seem to have a template for WP7.  It does have templates for iOS and Android development so I started with the Android template and started modidfying it for WP7.  Funny thing is since Android has the same hardware vendors as Windows Phone the basic frame looks just right (I would swear I was looking at my Samsung Focus). Below is the start of a new mockup for the user group that I help run. I found that while Cacoo doesn’t have all the icons I need I am able to insert them from the Windows Phone Toolkit folder.  If I put them off to the side as you can see above.  I can simply copy and paste them into the appropriate place as needed.  Beyond that I have customized the main frame frame so I can have my base to work from.  In the future I intend to create this as a stencil and if it looks good enough I would consider making it public. My use of this product is still in it’s early phase, but it seems like a great way to start.  Maybe if you use this to get going you can earn enough from your resulting apps to pay for something with more bells and whistles in the future. del.icio.us Tags: WP7,Windows Phone 7 development,design,Cacoo,wire frame

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  • How to fix AVI index error

    - by Tim
    I try to open an AVI file. The first software I tried is VLC media player. It reports some error about AVI index: This AVI file is broken. Seeking will not work correctly. Do you want to try to fix it? This might take a long time. I chose yes, and it began fixing AVI index and existed when the repair progress bar reaches 20% or so. Then the video started playing and stopped much earlier than when it is supposed to finish. Next I tried to open it in Totem Movie Player, which also stopped earlier at the same place as in VLC player. I tried to play it in GMplayer. Now the entire AVI file can be played from start to finish, but it is impossible to drag playing progress bar while it was possible in VLC player and Totem player. I heard that Avidemux can fix AVI index error, but later discovered it failed to open the AVI file. So I was wondering how I can fix the AVI index error, or at least drag the playing progress bar in GMplayer? Thanks and regards!

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  • Blogging After The Blog Boom

    - by Tim Murphy
    I have been blogging on Geeks With Blogs since 2005 and on other blogging sites before that.  In this age of Twitter, Facebook and G+ it feels like we are in the post-blog age and yet here I continue.  There are several reasons for this.  The first is that I still find it to be the best place for self publishing long form thought that won’t fit well on Twitter or Facebook.  Google+ allows for this type of content, but it suffers from the same scroll factor as the other social media platforms.  If you aren’t looking at the right moment you miss it.  On a blog I can put complete thoughts with examples and people can find what they want via key words or search engine. The second reason I blog is to have a place for me to put information I want to be able to reference back to later.  Although I use OneNote which is now accessible everywhere the blog gives me somewhere to refer co-workers and clients when I have solutions for problems I have previously solved. I know that other people use their blog as a resume builder, but that hasn’t been one of my primary concerns.  Don’t get me wrong.  Opportunities do come up because you put out well thought out, topical material.  That just isn’t one of my top motivators. I don’t always find the time to blog or even have anything to say lately, but I will continue to produce content for myself and others to learn from and hopefully enjoy. del.icio.us Tags: Blogging,Social Media

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