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  • Will google "forget" unlinked pages?

    - by Mystere Man
    If i remove all links to a page, but do not delete the page from the site (nor block it from being requested), will google eventually "forget" about it when it reindexes the site? Assuming of course there are no other links to the page somewhere else externally. Or will google continue to request the page and verify it in the index and keep it around so long as it returns a valid page? Is this similar for Bing et al?

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  • Slopes in 2D Platformer

    - by Carlosrdz1
    I'm dealing with Slopes in a 2D platformer game I'm developing in XNA Game Studio. I was really tired of trying without success, until I found this post: 45° Slopes in a Tile based 2D platformer, and I solved part of the problem with the bummzack answer. Now I'm dealing with 2 more problems: 1) Inverted slopes: The post says: If you're only dealing with 45 degree angles, then it gets even simpler: y1 = y + (x1 - x) If the slope is the other way round, it's: y1 = y + (v - (x1 - x)) My question is, what if I'm dealing with slopes with less than 45 degree angles? Does y1 = y + (v - (x1 - x)) work? 2) Going down the slope: I can't find a better way to handle the "going down through the slope" situation, considering that my player can accelerate its velocity. Edit: I was about to post a image but I guess I need to have more reputation he he he... What I'm trying to say with "going down" is like walking towards the opposite direction, assuming that if you are walking to the right, you are incrementing your Y position because you are climbing the slope, but if you are walking to the left, you are decrementing your Y position.

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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • What are the Starting Games I need to make?[Best steps for a beginner Game Developer?] [closed]

    - by Man With Steel Nerves...
    Possible Duplicate: What are good games to “earn your wings” with? Hai, I'm new to the genre "Creating Games".Previously i had done only porting.I need some suggestion's for making a game. What are the basic game logics i need to start with? - Should i write Tic-Tac-Toe game? - Actually this seem very basic to me. I'm totally confused on where to start with.I like to create big games but after starting i feel the game is too heavy to handle. Can any one list out the basic needs of a Game Play programmer? I don't mind using any platform (Flash,c++,objective-c) but i need to know what are the game logic's i need to know before i start a big game.

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  • How can I tell what error grub has when I can't read what it's saying?

    - by RolandiXor - The Ice Man
    Grub won't allow me to get into any systems on my HP dv7 (it runs 12.10). As the screen is broken, I can't read what the error is. Nothing works, not even the recovery mode. It gives me some error about "cannot find" (I think) and Press any (I guess key?) When a press a key I'm dropped back to the menu. At the moment I'm trying all the recovery options I know. However, it would be great if someone could tell me how to know what error grub is facing from a live cd or something (maybe a log file or something could help)? NB: I can view the filesystem from a liveCD, and I did check the filesystem - it was clean.

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  • How do you feel about being asked to code during an interview?

    - by Mystere Man
    I have seen a lot of comments about good interview questions and puzzles to require potential developers to solve during the interview process. I have personally had several interviews in which the interviewer has asked me to write some piece of code or solve a problem during the interview, and I have always performed very poorly in these "tests". The reason is simple, as a developer who spends my days talking to computers, I find I have to prepare myself and "switch gears" to be in "interview mode". I prepare myself to make a good impression. When I'm programming, I'm very focused and am totally different from when I'm being "interpersonal". I just can't get into "the zone" when I'm also having to be a charming and witty potential employee. I feel that by asking a developer to prove his skills during an interview, all you're doing is finding out if they can code under pressure, and at the drop of a hat. It has almost no ability to determine how you would perform in a "real life" development situation. Maybe, if you're looking for someone that can code and chat at the same time, i can see how that would be beneficial. But I think you overlook potential candidates that simply do not perform well in such an artificial environment. While I appreciate that a potential employer wants to see what I can do, I don't think an interview is the place for such a test. I mean, suppose a job for an over the road trucker required that you drive while being interviewed. How does that really end well? So I'm curious as to what others think about such situations. Have you failed interviews because you were not in the right frame of mind? Have you failed to make a good interpersonal impression because you were too distracted trying to solve the problem? If you're a hiring manager, or someone that gives interviews, do you even think about such things? Is it really important that someone perform well in an interview? EDIT: To clarify, I'm not against testing applicants. My concern is about testing during an interview. See also: What are the pros and cons for the employer of code questions during an interview? looking at this from the interviewer's point of view.

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  • How can I make zaz save its profile data?

    - by RolandiXor - The Ice Man
    I've been playing Zaz recently as a time waster and stress beater, but it seems not to be actively maintained, and is not saving profile data under Ubuntu 12.10. It's getting to be more stressful than fun, because it keeps crashing, and under Unity, Gnome Shell, KDE (in other words, any opengl enabled WM) it makes the GPU lockup. How can I make it save the profile data or create a profile that I can manually place my level info in? I'm tired of playing the same levels over and over and not being able to start from the ones I've already passed. I am still yet to find any info on fixing this. Any clues?

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  • Does anybody develops Java desktop applications? [closed]

    - by Eirc man
    I was just wondering if there are there developers making java software for desktops. Is it even worth it, do any developers do that for living. I am making a chat application using sockets and and java GUI, just for fun, but then I wanted to see some examples of desktop apps, but did not find many. I have heard that Netbeans, is made using java, but the Netbeans in my Windows to me it seems like any other native Windows application

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  • Upgrade tree to 1.6?

    - by Pureferret
    I'm trying to upgrade my version of tree to 1.6 on ubuntu 12.04. I've d'loaded, ran make and make install in the terminal using the sudo command. ~/tree-1.6.0$ sudo make make: Nothing to be done for `all'. I've already run sudo make here ~/tree-1.6.0$ sudo make install install -d /usr/bin install -d /usr/man/man1 if [ -e tree ]; then \ install -s tree /usr/bin/tree; \ fi install doc/tree.1 /usr/man/man1/tree.1 What's this output though? It's not updated. I've checked the man page, and -du doesn't work. How am I supposed to update tree if not via the terminal?

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  • Disable "Ubuntu 14.04" and "Files" from auto sorting alphabetically and THEN<(Disable the then.) automatically going to that location

    - by Doodski Man
    I looked about in Ubuntu 14.04 and I could not find a option to disable a feature that made extra work for me. After renaming something "Files" then reorganizes alphanumerically and then automatically moves the prompt/cursor/highlighting to the new file name at the new alphanumerical location. It's much easier and practical if the working cursor remains in the same area where the file was found that needed name changes or needed name spelling corrections. Windows 7 does what I ask about and it's a huge improvement over that auto sort and then go to the new file location. A example to consider is a file is in the "A" area and then you rename it to a "Z" and you are then taken to the "Z" stuff and need to scroll hundreds of lines back to the "A" section. It's annoying. Thanks for reading and taking the time.

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  • How can I stop the kde-telepathy UI from appearing under Unity when I use the messaging menu?

    - by RolandiXor - The Ice Man
    KDE Telepathy keeps getting in the way every time I try to use Empathy from the messaging menu. If I get a message, it opens in the KDE telepathy UI instead of in Empathy. This is rather frustrating as it causes a delay before it opens, and is not integrated with Empathy. How can I stop this from happening? This still happens in 12.10 and I've had to remove the kde-telepathy packages. Is there a solution?

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  • Issues glVertexAttribPointer last 2 parameters?

    - by NoobScratcher
    Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem is when I render the wavefront obj 3d model it gives a very weird visual glitch the model was supposed to be a square but instead its a triangluated mess with parts of the vertexes pointing in a stretched direction in massive amounts towards the bottom left side of the frustum.... Explanation: I'm using std::vectors to store my wavefront .obj model data using sscanf to get the floating point values into the structure members x,y,z and store them into the Points structure variable p; int index = IndexAssigner(1, 1); ifstream file (list[index].c_str() ); points.push_back(Point()); Point p; int face[4]; while (!file.eof() ) { char modelbuffer[10000]; file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } //Turn on FileReader aka "RENDER CODE" FileReader = true; } then I render the Points vector using the .data() member of std::vectors to the frustum. Other declarations: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); Vector declarations: struct Point {float x, y , z; }; std::vector<int>faces; std::vector<Point>points; Render code: glGenBuffers(1, &vertexbuffer); glGenTextures(1, &ModelTexture); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBindTexture(GL_TEXTURE_3D, ModelTexture); glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, ModelSurface->w, ModelSurface->h, 0, GL_BGR, GL_UNSIGNED_BYTE, ModelSurface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBufferData(GL_ARRAY_BUFFER, sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); glEnableVertexAttribArray(3); //Translation Process GLfloat TranslationMatrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 }; //Send Translation Matrix up to the vertex shader glUniformMatrix4fv(translation, 1, TRUE, TranslationMatrix); glDrawElements( GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); I tried looking at what was causing this and went through every function every parameter ,etc looked at the man pages. Then found out that it could be my glVertexAttribPointer. Here are the man pages for glVertexAttribPointer http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml The last 2 parameters is my problem How do I write those 2 last parameters do I try putting the data from Points into it?. glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); How does it work with vectors? Is it fast?* if you can not be bothered too look at the man pages here is the scripts coming from the man pages directly. Stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. Pointer Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. If you want my full source - http://ideone.com/fPfkg Thanks Again if you do read this.

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  • How can I handle an empty namespace with XDocument.XPathEvaluate?

    - by Kevin
    I'm trying to use XDocument and XPathEvaluate to get values from the woot.com feed. I'm handling other namespaces fine, but this example is giving me problems. <rss xmlns:a10="http://www.w3.org/2005/Atom" version="2.0"> <channel> <category text="Comedy" xmlns="http://www.itunes.com/dtds/podcast-1.0.dtd"> </category> <!-- this is a problem node, notice 'xmlns=' --!> So I try this: XmlNamespaceManager man = new XmlNamespaceManager(nt); man.AddNamespace("ns", "http://www.w3.org/2000/xmlns/"); // i've also tried man.AddNamespace("ns", string.Empty); xDocument.Namespace = man; var val = xDocument.XPathEvaluate("/rss/channel/ns:category/@text", xdwn.Namespace); val is always null. I'm using ns: from the suggestion from VS 2010 XPath Navigator plugin. Any thoughts on how to handle this?

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  • Word Anagram Hashing Algorithm?

    - by Ahmed Said
    Given set of words, we need to find the anagram words and display each category alone using the best algorithm input: man car kile arc none like output: man car arc kile like none the best solution I am developing now is based on a hashtable, but I am thinking about equation to convert anagram word into integer value exmaple: man = 'm'+'a'+'n' but this will not give unique values any suggestions?

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  • Can't locate in @inc during CPAN dependency install performed not as root.

    - by garrett
    While trying to do: perl -I'/v1/data/site_perl' -MCPAN -e 'install Log::Dispatch'; I continue to get "Can't locate Params/Validate.pm in @INC." When looking at the output, /v1/data/site_perl is NOT in the @INC displayed, even though I used -I. I am not root so I have changed my CPAN config so that: 'makepl_arg' => q[LIB=/v1/data/site_perl INSTALLSITEMAN1DIR=/v1/data/site_perl/man/man1 INSTALLSITEMAN3DIR=/v1/data/site_perl/man/man3 INSTALLMAN1DIR=/v1/data/site_perl/man/man1 INSTALLMAN3DIR=/v1/data/site_perl/man/man3] So even LIB is set. In a basic script I have: use lib '/v1/data/site_perl'; use Params::Validate; With no problems. How do I make the Log::Dispatch use lib /v1/data/site_perl without a force install? What am I missing?

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  • Best practice to pass a value from pop over control on iPad.

    - by Tattat
    It is an iPad app based on SDK 3.2. I have a MainUIView, that is subclass from UIView, it have a UIButton and a UILabel. When user press the UIButton, the pop over control will be appeared with a table view. When the user select a cell from the table view, the UILabel changes content base on the user click, and the pop up table view will disappear. The question is, how can I pass the "selected cell" to the UILabel. I am thinking making a "middle man" object. When the user click the UIButton, and the "middle man" will pass to the table. When the cell is selected, the "middle man" will store the idx, and call the UILabel change content from the value of "middle man". But I think it is pretty complex to implement, is there any easier way to implement it? thz u.

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  • weighted matching algorithm in Perl

    - by srk
    Problem : We have equal number of men and women.each men has a preference score toward each woman. So do the woman for each man. each of the men and women have certain interests. Based on the interest we calculate the preference scores. So initially we have an input in a file having x columns. First column is the person(men/woman) id. id are nothing but 0.. n numbers.(first half are men and next half woman) the remaining x-1 columns will have the interests. these are integers too. now using this n by x-1 matrix... we have come up with a n by n/2 matrix. the new matrix has all men and woman as their rows and scores for opposite sex in columns. We have to sort the scores in descending order, also we need to know the id of person related to the scores after sorting. So here i wanted to use hash table. once we get the scores we need to make up pairs.. for which we need to follow some rules. My trouble is with the second matrix of n by n/2 that needs to give information of which man/woman has how much preference on a woman/man. I need these scores sorted so that i know who is the first preferred woman/man, 2nd preferred and so on for a man/woman. I hope to get good suggestions on the data structures i use.. I prefer php or perl. Thank you in advance

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  • Moral fits the story or suggest me a nice moral?

    - by Gobi
    A 25 year old son was sitting beside his old father in a train one day. When the train was about to leave, all the passengers started settling down in their seats. The son was filled with joy and anxiety. He was seated by the window. He put his hand out and felt the breeze and screamed, “ Papa look at all the trees, they are moving behind”. The old father smiled and admired his son’s feelings. Beside the old man, a couple was also travelling and observed this strange behavior. They found something awkward and childish in the behavior of this 25 year old man. All of a sudden, the son shouted again “Papa see! The clouds are moving about; there is a pond down and many cows are drinking it’s water”. It soon started drizzling. Once again, the young man felt exited and said “papa, I can see and feel the rain drops touching my hand”. The couple seeing this and feeling concerned, asked the old man “why don’t you consult a good doctor and treat your son; don’t you find something abnormally different in him ?” The old man replied, “Yes, I have provided the best treatment for my only boy. We are just returning from the hospital. I am happy for today is the day he has received his sense of sight. It’s for the first time my son is seeing and relishing these little wonders which we have been watching and ignoring in our routine life!” The couple had no words to reply and felt sorry for their remarks. Moral of the story: “ “don’t judge a book by its cover”. is this the moral fits the story or provide me some moral for this story :)

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  • How to get Class type

    - by Tomáš
    Hi gurus How to determine Class type of Object in collection? class Human{...} class Man extends Human{...} class Women extends Human{...} def humans = Human.findAll() humans.each(){ human -> // ??? , it is not work if ( human instanceof Man ) { println "Man" } if ( human instanceof Woman ) { println "Woman" } } Thanks a lot, Tom

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  • Why this code showing error in W3C validator?

    - by metal-gear-solid
    Why this code showing error in W3C validator "character data is not allowed here" <blockquote>all visible objects, man, are but as pasteboard masks. But in each event -- in the living act, the undoubted deed -- there, some unknown but still reasoning thing puts forth the mouldings of its feature from behind the unreasoning mask. If man will strike, strike through the mask. All visible objects, man, are but as pasteboard masks. But in each event -- in the living act, the undoubted deed -- there, some unknown but still reasoning thing puts forth the mouldings of its feature from behind the unreasoning mask. If man will strike, strike through the mask.</blockquote> It does not giving any error in this validator http://www.onlinewebcheck.com/ and not in https://addons.mozilla.org/en-US/firefox/addon/249/

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  • Best practice to pass a value from pop up control on iPad.

    - by Tattat
    It is an iPad app based on SDK 3.2. I have a MainUIView, that is subclass from UIView, it have a UIButton and a UILabel. When user press the UIButton, the pop up control will be appeared with a table view. When the user select a cell from the table view, the UILabel changes content base on the user click, and the pop up table view will disappear. The question is, how can I pass the "selected cell" to the UILabel. I am thinking making a "middle man" object. When the user click the UIButton, and the "middle man" will pass to the table. When the cell is selected, the "middle man" will store the idx, and call the UILabel change content from the value of "middle man". But I think it is pretty complex to implement, is there any easier way to implement it? thz u.

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  • GNOME PPP doesn't connect

    - by Motorhead
    I am a new ubuntu user and connect to the internet using wi-fi broadband on my notebook. But I need to setup a dial-up connection through my phone which can keep me online while I travel. I have tried connecting to dial-up using pppconfig, wvdial and gnome-ppp. I do not know whether they use the same files for connecting but I have only been able to connect using Gnome-ppp. But the connection is intermittent and disconnects every five seconds or so. The exit code is 16 which I checked in man and got to know that the modem hangs itself up. I am connecting my phone to ubuntu as a usb modem. And as I am new I might have skipped a step or two. Please suggest a solution or an alternative to this. I have put down the Gnome-ppp log. Thanks. --> WvDial: Internet dialer version 1.61 --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!}$} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*urW}'}"}(}"mX~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:55:55 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2459 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:01 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 5 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!Q} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*u69}'}"}(}"#W~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:56:07 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2470 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:09 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 10 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized. --> Sending: ATM1L3DT*99***1# --> Waiting for carrier. ATM1L3DT*99***1# CONNECT --> Carrier detected. Waiting for prompt. ~[7f]}#@!}!@} }=}!}$}%\}"}&} } } } }#}%B#}%}%}&}*uvM}'}"}(}"p}$~ --> PPP negotiation detected. --> Starting pppd at Sat Apr 28 21:56:20 2012 --> Warning: Could not modify /etc/ppp/chap-secrets: Permission denied --> --> CHAP (Challenge Handshake) may be flaky. --> Pid of pppd: 2481 --> Using interface ppp0 --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> pppd: xu! --> Disconnecting at Sat Apr 28 21:56:25 2012 --> The PPP daemon has died: A modem hung up the phone (exit code = 16) --> man pppd explains pppd error codes in more detail. --> Try again and look into /var/log/messages and the wvdial and pppd man pages for more information. --> Auto Reconnect will be attempted in 20 seconds --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Modem initialized.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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