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  • Unit testing multiple conditions in an IF statement

    - by bwalk2895
    I have a chunk of code that looks something like this: function bool PassesBusinessRules() { bool meetsBusinessRules = false; if (PassesBusinessRule1 && PassesBusinessRule2 && PassesBusinessRule3) { meetsBusinessRules= true; } return meetsBusinessRules; } I believe there should be four unit tests for this particular function. Three to test each of the conditions in the if statement and ensure it returns false. And another test that makes sure the function returns true. Question: Should there actually be ten unit tests instead? Nine that checks each of the possible failure paths. IE: False False False False False True False True False And so on for each possible combination. I think that is overkill, but some of the other members on my team do not. The way I look at it is if BusinessRule1 fails then it should always return false, it doesn't matter if it was checked first or last.

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  • Why does my if statement always evaluate to true?

    - by Pobe
    I need to go through the months of the year and find out if the last day of the month is 28, 29, 30 or 31. My problem is that the first if statement always evaluates to true: MOIS_I = 31 if (mois == "Janvier" || "Mars" || "Mai" || "Juillet" || "Août" || "Octobre" || "Décembre" || "1" || "3" || "5" || "7" || "8" || "10" || "12" || "01" || "03" || "05" || "07" || "08") { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + MOIS_I + " jours "); } Also, it seems like it is necessary to do if (mois == "Janver" || mois == "Février" || ... ) and so on, but I wanted to know if there was a better way to do it. Here is the full code: var mois, annee, test4, test100, test400; const MOIS_P = 30; const MOIS_I = 31; const FEV_NORM = 28; const FEV_BISSEX = 29; const TEST_4 = 4; const TEST_100 = 100; const TEST_400 = 400; mois = window.prompt("Entrez un mois de l'année", ""); annee = window.prompt("Entrez l'année de ce mois", ""); /* MOIS IMPAIRS */ if (mois == "Janvier" || "Mars" || "Mai" || "Juillet" || "Août" || "Octobre" || "Décembre" || "1" || "3" || "5" || "7" || "8" || "10" || "12" || "01" || "03" || "05" || "07" || "08") { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + MOIS_I + " jours "); /* MOIS PAIRS */ } else if (mois == "Février" || "Avril" || "Juin" || "Septembre" || "Novembre" || "2" || "4" || "6" || "9" || "11" || "02" || "04" || "06" || "09") { if (mois == "Février") { test4 = parseInt(annee) % TEST_4; test100 = parseInt(annee) % TEST_100; test400 = parseInt(annee) % TEST_400; if (test4 == 0) { if (test100 != 0) { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + FEV_BISSEX + " jours "); } else { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + FEV_NORM + " jours "); } } else if (test400 == 0) { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + FEV_BISSEX + " jours "); } else { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + FEV_NORM + " jours "); } } else { window.alert("Le mois " + mois + " de l'année " + annee + " compte " + MOIS_P + " jours "); } } else { window.alert("Apocalypse!"); } TEST_4, TEST_100, TEST_400 are to test if the year is a leap year (which means february has 29 days instead of 28). Thank you!

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  • Behavior of local variables in JavaScripts with()-statement

    - by thr
    I noticed some weird (and to my knowledge undefined behavior, by the ECMA 3.0 Spec at least), take the following snippet: var foo = { bar: "1", baz: "2" }; alert(bar); with(foo) { alert(bar); alert(bar); } alert(bar); It crashes in both Firefox and Chrome, because "bar" doesn't exist in the first alert(); statement, this is as expected. But if you add a declaration of bar inside the with()-statement, so it looks like this: var foo = { bar: "1", baz: "2" }; alert(bar); with(foo) { alert(bar); var bar = "g2"; alert(bar); } alert(bar); It will produce the following: undefined, 1, g2, undefined It seems as if you create a variable inside a with()-statement most browsers (tested on Chrome or Firefox) will make that variable exist outside that scope also, it's just set to undefined. Now from my perspective bar should only exist inside the with()-statement, and if you make the example even weirder: var foo = { bar: "1", baz: "2" }; var zoo; alert(bar); with(foo) { alert(bar); var bar = "g2"; zoo = function() { return bar; } alert(bar); } alert(bar); alert(zoo()); It will produce this: undefined, 1, g2, undefined, g2 So the bar inside the with()-statement does not exist outside of it, yet the runtime somehow "automagically" creates a variable named bar that is undefined in its top level scope (global or function) but this variable does not refer to the same one as inside the with()-statement, and that variable will only exist if a with()-statement has a variable named bar that is defined inside it. Very weird, and inconsistent. Anyone have an explanation for this behavior? There is nothing in the ECMA Spec about this.

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  • LEMP Stack on Ubuntu Server 13.04 not parsing PHP Switch Statement Properly

    - by schester
    On my Ubuntu 12.04 Server LTS on nginx 1.1.19, the following PHP code works properly: switch($_SESSION['user']['permissions']) { case 9: echo "Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } However, I have a backup server running Ubuntu Server 13.04 on nginx 1.4.1 which has the exact same copy of the script (synced) but instead of breaking on the break; command, it echos the whole php script. The output on the 12.04 Box is similar to this: You are logged in with Super Admin Privileges But on the 13.04 Box, the output is like this: You are logged in logged in with Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } ?> I have also tried changing the script from switch statement to if statements but same results. Any idea what is wrong?

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  • sqlite issue using WHERE statement on a varchar field in Objective-C

    - by Geykel
    Hi, I have this sql statement SELECT * FROM Language WHERE LanguageCode=? where LanguageCode is a varchar(2). When I use sqlite3-prepare-v2 on that statement I got SQLITE_ERROR but if I use SELECT * FROM Language WHERE LanguageID=? where LanguageID is the primary key numeric identity field the statement compiles just fine. Is there any issue filtering by a varchar field using WHERE statement? Thanks

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  • Ruby on Rails redirect_to not functioning in IF statement?

    - by Hard-Boiled Wonderland
    Hi, I am redirecting a POST request to ensure the URL is correct along with other things. The redirect worked fine before I added in the if statements for town below: if !params[:address].blank? town = Town.find(:all, :conditions => ["name = ?", params[:address]]) @towns = town if !town.blank? redirect_to '/town/' + params[:address] else @town_invalid = 'test' end end end I am sure it is something simple and that I simply cannot see it. Also if you see any glaring errors or code mishaps let me know as I am just starting out. EDIT: I should mention this is what I get back from Safari when a real town is entered: Safari can’t open the page.Safari can’t open the page “http://localhost:3000/” because the server unexpectedly dropped the connection. This sometimes occurs when the server is busy. Wait for a few minutes, and then try again. Thanks!

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  • Is it considered bad form to execute a function within a conditional statement?

    - by michael
    Consider a situation in which you need to call successive routines and stop as soon as one returns a value that could be evaluated as positive (true, object, 1, str(1)). It's very tempting to do this: if (fruit = getOrange()) elseif (fruit = getApple()) elseif (fruit = getMango()) else fruit = new Banana(); return fruit; I like it, but this isn't a very recurrent style in what can be considered professional production code. One is likely to rather see more elaborate code like: fruit = getOrange(); if(!fruit){ fruit = getApple(); if(!fruit){ fruit = getMango(); if(!fruit){ fruit = new Banana(); } } } return fruit; According to the dogma on basic structures, is the previous form acceptable? Would you recommend it?

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  • Restart program from a certain line with an if statement?

    - by user1744093
    could anyone help me restart my program from line 46 if the user enters 1 (just after the comment where it states that the next code is going to ask the user for 2 inputs) and if the user enters -1 end it. I cannot think how to do it. I'm new to C# any help you could give would be great! class Program { static void Main(string[] args) { //Displays data in correct Format List<float> inputList = new List<float>(); TextReader tr = new StreamReader("c:/users/tom/documents/visual studio 2010/Projects/DistanceCalculator3/DistanceCalculator3/TextFile1.txt"); String input = Convert.ToString(tr.ReadToEnd()); String[] items = input.Split(','); Console.WriteLine("Point Latitude Longtitude Elevation"); for (int i = 0; i < items.Length; i++) { if (i % 3 == 0) { Console.Write((i / 3) + "\t\t"); } Console.Write(items[i]); Console.Write("\t\t"); if (((i - 2) % 3) == 0) { Console.WriteLine(); } } Console.WriteLine(); Console.WriteLine(); // Ask for two inputs from the user which is then converted into 6 floats and transfered in class Coordinates Console.WriteLine("Please enter the two points that you wish to know the distance between:"); string point = Console.ReadLine(); string[] pointInput = point.Split(' '); int pointNumber = Convert.ToInt16(pointInput[0]); int pointNumber2 = Convert.ToInt16(pointInput[1]); Coordinates distance = new Coordinates(); distance.latitude = (Convert.ToDouble(items[pointNumber * 3])); distance.longtitude = (Convert.ToDouble(items[(pointNumber * 3) + 1])); distance.elevation = (Convert.ToDouble(items[(pointNumber * 3) + 2])); distance.latitude2 = (Convert.ToDouble(items[pointNumber2 * 3])); distance.longtitude2 = (Convert.ToDouble(items[(pointNumber2 * 3) + 1])); distance.elevation2 = (Convert.ToDouble(items[(pointNumber2 * 3) + 2])); //Calculate the distance between two points const double PIx = 3.141592653589793; const double RADIO = 6371; double dlat = ((distance.latitude2) * (PIx / 180)) - ((distance.latitude) * (PIx / 180)); double dlon = ((distance.longtitude2) * (PIx / 180)) - ((distance.longtitude) * (PIx / 180)); double a = (Math.Sin(dlat / 2) * Math.Sin(dlat / 2)) + Math.Cos((distance.latitude) * (PIx / 180)) * Math.Cos((distance.latitude2) * (PIx / 180)) * (Math.Sin(dlon / 2) * Math.Sin(dlon / 2)); double angle = 2 * Math.Atan2(Math.Sqrt(a), Math.Sqrt(1 - a)); double ultimateDistance = (angle * RADIO); Console.WriteLine("The distance between your two points is..."); Console.WriteLine(ultimateDistance); //Repeat the program if the user enters 1, end the program if the user enters -1 Console.WriteLine("If you wish to calculate another distance type 1 and return, if you wish to end the program, type -1."); Console.ReadLine(); if (Convert.ToInt16(Console.ReadLine()) == 1); { //here is where I need it to repeat }

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  • How efficient is an if statement compared to a test that doesn't use an if? (C++)

    - by Keand64
    I need a program to get the smaller of two numbers, and I'm wondering if using a standard "if x is less than y" int a, b, low; if (a < b) low = a; else low = a; is more or less efficient than this: int a, b, low; low = b + ((a - b) & ((a - b) >> 31)); (or the variation of putting int delta = a - b at the top and rerplacing instances of a - b with that). I'm just wondering which one of these would be more efficient (or if the difference is to miniscule to be relevant), and the efficiency of if-else statements versus alternatives in general.

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  • Why can I not use a "constant" within a switch statement within scope?

    - by Clay Shannon
    With this code: public partial class Form1 : Form { private static readonly int TABCONTROL_BASICINFO = 0; private static readonly int TABCONTROL_CONFIDENTIALINFO = 1; private static readonly int TABCONTROL_ROLESANDSECURITY = 2; private static readonly int TABCONTROL_INACTIVEINFO = 3; . . . int ActiveTabPage = tabControlWorker.SelectedIndex; switch (ActiveTabPage) { case TABCONTROL_BASICINFO: if (currentNode == "NodeBuckingham") { } else if (currentNode == "NodeNamath") { } else if (currentNode == "NodeParsons") { } else { } break; ...I have to replace "TABCONTROL_BASICINFO" with "0", or I get, "A constant value is expected" Heavens to Murgatroyd! Can't it look up and see that TABCONTROL_BASICINFO is 0?

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  • How to write a contains statement to match a member of a class?

    - by afuzzyllama
    If I have the following structure: Public Class UserData Public ID As String Public Name As String End Class How can I select it in a conditional like this? Dim myUsers As New List(Of UserData) If myUsers.Contains(.ID = "1") = True Then ... I know that myUsers.Contains(.ID = "1") is totally wrong, but I am curious how to do something like that? Is it possible? Is this a job for LINQ?

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  • C Program Stalls or Infinite Loops inside and else statement?

    - by Bobby S
    I have this weird thing happening in my C program which has never happened to me before. I am calling a void function with a single parameter, the function is very similar to this so you can get the jist: ... printf("Before Call"); Dumb_Function(a); printf("After Call"); ... ... void Dumb_Function(int a){ if(a == null) { } else{ int i; for(i=0; i<a; i++) { do stuff } printf("test"); } } This will output Before Call test and NOT "After Call" How is this possible? Why does my function not return? Did my program counter get lost? I can not modify it to a non void function. When running the cursor will blink and I am able to type, I press CTRL+C to terminate. Any ideas?

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  • How do "and" and "or" work when combined in one statement?

    - by orokusaki
    For some reason this function confused me: def protocol(port): return port == "443" and "https://" or "http://" Can somebody explain the order of what's happening behind the scenes to make this work the way it does. I understood it as this until I tried it: Either A) def protocol(port): if port == "443": if bool("https://"): return True elif bool("http://"): return True return False Or B) def protocol(port): if port == "443": return True + "https://" else: return True + "http://" Is this some sort of special case in Python, or am I completely misunderstanding how statements work?

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  • Is there an efficient way to write this PHP if / else statement?

    - by nvoyageur
    I've written a simple issue tracker for my web app. I have some comments that I want to keep private (only a role of 'root' can see them). Is there a better way to write the following so I do not need the empty else section? $role will be 'root' or some other values $is_private will be true if the comment is private <?php // Don't show private comments to non-root users if ($is_private && 'root' != $role): // NON Root cannot see private else: ?> <div class="comment <?= $is_private ? 'private' : '' ; ?>"> <div class="comment-meta toolbar"> <?= $is_private ? 'PRIVATE - ': ''; ?> <span class="datestamp"><?= $created_at; ?></span> - <span class="fullname"><?= $fname . ' ' . $lname; ?></span></div> <p class="content"><?= nl2br($body); ?></p> </div> <?php endif; ?>

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  • How do I use pdo's prepared statement for order by and limit clauses(or can I?If not,what should I r

    - by user198729
    $sql = "SELECT * FROM table ORDER BY :sort :dir LIMIT :start, :results"; $stmt = $dbh->prepare($sql); $stmt->execute(array( 'sort' => $_GET['sort'], 'dir' => $_GET['dir'], 'start' => $_GET['start'], 'results' => $_GET['results'], ) ); I tried to use prepare to do the job,but $stmt->fetchAll(PDO::FETCH_ASSOC); returns nothing. Can someone point out what's the wrong thing I am doing?

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  • How to check whether a mysql select statement result has a value or not in php?

    - by udaya
    I have a textbox UserName and a Check Availability button next to it..... I have checked the availability by passing UserName textbox value..... But it doesn't seem to work.... Here is what i am doing? echo $UserName = $_GET['CheckUsername']; $_SESSION['state'] = $State; $queryres = "SELECT dUser_name FROM tbl_login WHERE dUser_name='$UserName'"; $result = mysql_query($queryres,$cn) or die("Selection Query Failed !!!"); if($result==true) // this condition doesn't seem to work { echo "User Name Available"; } else { echo "Sorry user name taken"; }

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  • c# short if statement not working with int? (int=null)

    - by kobe
    I am trying to shorten my code by using short-if: int? myInt=myTextBox.Text == "" ? null : Convert.ToInt32(myTextBox.Text); But I'm getting the following error: Type of conditional expression cannot be determined because there is no implicit conversion between '' and 'int' The following works: int? myInt; if (myTextBox.Text == "") //if no text in the box myInt=null; else myInt=Convert.ToInt32(myTextBox.Text); And if I replace the 'null' in integer (say '4') it also works: int? myInt=myTextBox.Text == "" ? 4: Convert.ToInt32(myTextBox.Text);

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • MYSQL - Multiple set values in one update statement [migrated]

    - by Maurzank
    MYSQL - MULTIPLE SET VALUES IN ONE UPDATE STATEMENT USING 2 TABLES AS REFERENCE AND STORING VALUES IN ONE OF THOSE TABLES WITH A SPECIFIC LOGIC. Hello people, A problem came up by making an UPDATE. The example issue is as follows: CURRENUSRTABLE +------------+-------+ | ID | STATE | +------------+-------+ | 123 | 3 | | 456 | 3 | | 789 | 3 | +------------+-------+ HISTORYTABLE +------------+------------+-----+ | ID | TRDATE | ACT | +------------+------------+-----+ | 123 | 2013-11-01 | 5 | | 456 | 2013-11-01 | 5 | | 789 | 2013-11-01 | 5 | | 123 | 2013-11-02 | 4 | | 456 | 2013-11-02 | 4 | | 789 | 2013-11-02 | 4 | | 123 | 2013-11-03 | 3 | | 456 | 2013-11-03 | 3 | | 789 | 2013-11-03 | 3 | +------------+------------+-----+ I'm using these variables: @BA=3, @DE=5, @BL=4, What I'm trying to do is an update on CURRENUSRTABLE.STATE using HISTORYTABLE.ACT with the following logic: STATE value will be updated as ACT value, except when STATE value is 4 and ACT is 3, then STATE will be 5 I made this statement: UPDATE CURRENUSRTABLE RIGHT OUTER JOIN HISTORYTABLE ON HISTORYTABLE.ID=CURRENUSRTABLE.ID SET CURRENUSRTABLE.STATE= ( SELECT CASE HISTORYTABLE.ACT WHEN @DE THEN @DE WHEN @BL THEN @BL WHEN @BA THEN CASE CURRENUSRTABLE.STATE WHEN @BL THEN @DE ELSE @BA END END ORDER BY HISTORYTABLE.TRDATE,FIELD(HISTORYTABLE.ACT,@DE,@BL,@BA) ) WHERE HISTORYTABLE.TRDATE BETWEEN '2013-11-01' AND '2013-11-01' I'm intentionally using "RIGHT OUTER JOIN" and "HISTORYTABLE.TRDATE BETWEEN" because I'd like to change the values in CURRENUSRTABLE using a timeframe of more than one day. If I execute this statement many times using only one day (i.e. "BETWEEN '2013-11-01' AND '2013-11-01'" and then "BETWEEN '2013-11-02' AND '2013-11-02'"... etc ) it works perfectly, but if it is executed using the dates "BETWEEN '2013-11-01' AND '2013-11-03'" the results on CURRENUSRTABLE.STATE are 3, which is wrong, it should be 5. I think the problem relies on "CASE CURRENUSRTABLE.STATE" when uses "HISTORYTABLE.TRDATE BETWEEN '2013-11-01' AND '2013-11-03'", because it reads the STATE 9 times which has not been commited yet until the statement ends. Query OK, 9 rows affected (0.00 sec) Rows matched: 9 Changed: 9 Warnings: 0 Maybe the solution is very simple, but unfortunately I've not much practice on MySQL since I've worked with it less than 2 months :) Is there any suggestions to solve this issue? PD: MySQL version is 4.1.22, I know is very old an EOL, unfortunately I have to make these statements on this version. Thanks!

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  • Super constructor must be a first statement in Java constructor [closed]

    - by Val
    I know the answer: "we need rules to prevent shooting into your own foot". Ok, I make millions of programming mistakes every day. To be prevented, we need one simple rule: prohibit all JLS and do not use Java. If we explain everything by "not shooting your foot", this is reasonable. But there is not much reason is such reason. When I programmed in Delphy, I always wanted the compiler to check me if I read uninitializable. I have discovered myself that is is stupid to read uncertain variable because it leads unpredictable result and is errorenous obviously. By just looking at the code I could see if there is an error. I wished if compiler could do this job. It is also a reliable signal of programming error if function does not return any value. But I never wanted it do enforce me the super constructor first. Why? You say that constructors just initialize fields. Super fields are derived; extra fields are introduced. From the goal point of view, it does not matter in which order you initialize the variables. I have studied parallel architectures and can say that all the fields can even be assigned in parallel... What? Do you want to use the unitialized fields? Stupid people always want to take away our freedoms and break the JLS rules the God gives to us! Please, policeman, take away that person! Where do I say so? I'm just saying only about initializing/assigning, not using the fields. Java compiler already defends me from the mistake of accessing notinitialized. Some cases sneak but this example shows how this stupid rule does not save us from the read-accessing incompletely initialized in construction: public class BadSuper { String field; public String toString() { return "field = " + field; } public BadSuper(String val) { field = val; // yea, superfirst does not protect from accessing // inconstructed subclass fields. Subclass constr // must be called before super()! System.err.println(this); } } public class BadPost extends BadSuper { Object o; public BadPost(Object o) { super("str"); this. o = o; } public String toString() { // superconstructor will boom here, because o is not initialized! return super.toString() + ", obj = " + o.toString(); } public static void main(String[] args) { new BadSuper("test 1"); new BadPost(new Object()); } } It shows that actually, subfields have to be inilialized before the supreclass! Meantime, java requirement "saves" us from writing specializing the class by specializing what the super constructor argument is, public class MyKryo extends Kryo { class MyClassResolver extends DefaultClassResolver { public Registration register(Registration registration) { System.out.println(MyKryo.this.getDepth()); return super.register(registration); } } MyKryo() { // cannot instantiate MyClassResolver in super super(new MyClassResolver(), new MapReferenceResolver()); } } Try to make it compilable. It is always pain. Especially, when you cannot assign the argument later. Initialization order is not important for initialization in general. I could understand that you should not use super methods before initializing super. But, the requirement for super to be the first statement is different. It only saves you from the code that does useful things simply. I do not see how this adds safety. Actually, safety is degraded because we need to use ugly workarounds. Doing post-initialization, outside the constructors also degrades safety (otherwise, why do we need constructors?) and defeats the java final safety reenforcer. To conclude Reading not initialized is a bug. Initialization order is not important from the computer science point of view. Doing initalization or computations in different order is not a bug. Reenforcing read-access to not initialized is good but compilers fail to detect all such bugs Making super the first does not solve the problem as it "Prevents" shooting into right things but not into the foot It requires to invent workarounds, where, because of complexity of analysis, it is easier to shoot into the foot doing post-initialization outside the constructors degrades safety (otherwise, why do we need constructors?) and that degrade safety by defeating final access modifier When there was java forum alive, java bigots attecked me for these thoughts. Particularly, they dislaked that fields can be initialized in parallel, saying that natural development ensures correctness. When I replied that you could use an advanced engineering to create a human right away, without "developing" any ape first, and it still be an ape, they stopped to listen me. Cos modern technology cannot afford it. Ok, Take something simpler. How do you produce a Renault? Should you construct an Automobile first? No, you start by producing a Renault and, once completed, you'll see that this is an automobile. So, the requirement to produce fields in "natural order" is unnatural. In case of alarmclock or armchair, which are still chair and clock, you may need first develop the base (clock and chair) and then add extra. So, I can have examples where superfields must be initialized first and, oppositely, when they need to be initialized later. The order does not exist in advance. So, the compiler cannot be aware of the proper order. Only programmer/constructor knows is. Compiler should not take more responsibility and enforce the wrong order onto programmer. Saying that I cannot initialize some fields because I did not ininialized the others is like "you cannot initialize the thing because it is not initialized". This is a kind of argument we have. So, to conclude once more, the feature that "protects" me from doing things in simple and right way in order to enforce something that does not add noticeably to the bug elimination at that is a strongly negative thing and it pisses me off, altogether with the all the arguments to support it I've seen so far. It is "a conceptual question about software development" Should there be the requirement to call super() first or not. I do not know. If you do or have an idea, you have place to answer. I think that I have provided enough arguments against this feature. Lets appreciate the ones who benefit form it. Let it just be something more than simple abstract and stupid "write your own language" or "protection" kind of argument. Why do we need it in the language that I am going to develop?

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