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  • Could not launch console app with xCode 4.4

    - by lp1756
    I have a project with two targets -- an iOS app and an OSX console app. The latter was created using Xcode File-New Target and selecting "Command Line Tool". This console app is used to prep a default database needed by the iOS app -- using CoreData. This has been working fine until I upgraded to Mountain Lion and xCode 4.4. Now when I try to run the command line tool I get a "Could Not Launch -- permission denied" error. I have tried playing around with signing certificates, to no avail. Interestingly if I create a new "hello, world" command line tool in a new project it works just fine -- and it is not signed at all. I checked the file and it has -rwxr-xr-x permission. In the debugger the app fails on startup even before it tries to access the moms. If I try to run this outside of the debugger at the command line, it ends with a kill 9 message. Any ideas would be greatly appreciated.

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  • Tips for using Subversion and XCode in a team project

    - by FelipeUY
    Hi to all. I've been working on an Xcode (iPhone) project with three different persons. We have the project on a Subversion repository, but we still don't completely understand some aspects of the Subversion + Xcode methodology: 1) Each time someone does a commit on a single file, it may appear or not in the project of the other developers. Even though the same person that creates the new files, it adds those files to the Repository and then it commits on those files. Why does that happens? Any suggestions? 2) Each person that is involved on the project can't do a "Commit entire project" without causing a considerable headache to the rest of the developers... any idea how this should be done?. The working methodology that we are trying to implement is that only one developer (generally the leader of the project) can Commit the entire project but he must inform the rest of the team, so everybody can be prepared to receive a message asking him to discard his changes and read the new files from the repository. I need suggestions or advice on how to handle a project with multiple developers using subversion. We have read the Subversion handbook, and many other messages on StackOverflow but I still can't find any useful advice. Thanks for any tip!

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  • Xcode 4 Tips and Tricks for Xcode 3 users

    - by Ben Clayton
    As most of you have probably seen, Xcode 4 has been released officially today. Now I know that plenty of devs out there have been using the preview versions, and it'd be great if people could post any great tips, tricks, or keyboard shortcuts they've learned using those version now they're no longer under NDA. This could be especially useful for those upgrading from Xcode 3 (like me, downloading right now). Note: Apple have released a 'transition guide' that has plenty of stuff in about getting from version 3 to version 4, but I bet there are loads of great tricks people out there have learned that aren't in there.

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  • does adding static library need xcode project of static library for linking?

    - by mirdad
    I have seen some static library projects in iOS.I see two different types of linking static library. 1)adding .a static library to new xcode project and its header files only. 2)adding .a static library to new xcode project and adding the xcode project through which static library has created. when I remove the the xcode project through which static library has created from the 2nd project, it gives error.I tried first approach for 2nd one.But it is not working. Can you please explain why it is differed? Will it be differed by the xcode versions we use? is The second approach for old xcode versions?

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this.

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  • SCM Error: 155007 on Xcode with Subversion

    - by Mark Szymanski
    HI, I am on Mac OS X 10.6.3 with Xcode 3.2.2 (iPhone SDK) and whenever I try to commit an entire project (this project has not been committed yet and there is nothing in the root svn directory) it gives me the error: Error: 155007 (Path is not a working copy directory) Description: 'PATH TO PROJECT (for privacy)' is not a working copy if it helps the SVN hosting is being provided by Codehesion (NOT an advertisement in any way :P) Thanks in advance!

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  • Xcode Disable Colon-aligning Auto-indent

    - by Andy Shea
    Is there any way to disable the auto-indent Xcode performs to align colons when breaking up a long method name into multiple lines? That is, I'd rather not have this: UIBarButtonItem *longDescriptiveButton = [[UIBarButtonItem alloc] initWithTitle:@"Title of Button" style:UIBarButtonItemStyleBordered target:self action:@selector(longDescriptiveButtonClicked)]; which, as you can see, looks terrible when variable/method/class names are long.

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  • how to add annotation to map in xcode

    - by somu
    hai to all... i am trying to mark some places on map from xcode(iphone app) but now i can mark the only 1 place at a time ..i want to mark the so many places at a time with titles for them could any one help me its urgent thanks

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  • Xcode - some variables don't show

    - by Mike
    This picture shows a debugging session. "lista" is a NSMutableArray containing, in this case, two elements: 0 and 1. Each element's content is seen on the debugging window as {(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s but if I double click on any element, its value shows on a pop up window. Why is the values don't showing directly? How to force Xcode to show the values instead of this stupid and useless "{(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s" ? thanks for any help.

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  • XCode linking error when targeting armv7.

    - by Tom
    I've already spent countless hours puzzling over this, utilizing Google searches and other Stack Overflow questions to no avail. I have an iPhone/iPad universal application, which seems to compile fine when the target is armv6. However, when the device is iPad, I get this warning: warning: building for SDK 'Device - iPhone OS 3.2' requires an armv7 architecture. Oddly enough, the app still runs great on iPad in spite of this warning. However, I do want to do things the "right way" what ever that means in this case. When I switch the target architecture to armv7, I get linking errors: "___restore_vfp_d8_d15_regs", referenced from: *redacted* "___save_vfp_d8_d15_regs", referenced from: *redacted* ld: symbol(s) not found collect2: ld returned 1 exit status The "redacted" portions of the errors are references to the static library to which I'm trying to link. Here's what I've tried from the many suggestions online. Each of these were suggested more than once without any explanation, which leads me to believe nobody quite understands this problem: "Never use the drop down menu in the upper left of the XCode window to choose the target. Instead, set this to Base SDK and then the Base SDK to iPhone OS 3.0 in the target configuration. Set the target device to your preferred target (iPad, iPhone OS 3.2 in my situation.)" This yields the error "Library not found for -lcrt1.3.1.o" "Make sure that GCC isn't linking against the wrong version of the standard library. (You'll have to make sure the LIBRARY_SEARCH_PATH doesn't have the wrong path in it.)" My LIBRARY_SEARCH_PATH is already empty, so this doesn't seem relevant. "Try compiling with GCC 4.0 rather than GCC 4.2." I get a syntax error inside a UIKit header file. The error is "Syntax error before 'AT_NAME' token." The line is "UIKIT_EXTERN @interface UILocalizedIndexedCollation : NSObject." Another project compiles just fine with the same target settings, which is really making me question my sanity. Could I be dealing with a corrupt XCode project? If anyone knows what's actually happening and has a reference or doesn't mind explaining it, I would be so very grateful. Cheers!

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  • XCode Build and Run

    - by Josh
    I recently reinstalled OSX, and am having a slight annoyance with XCode. Before I reinstalled, I could just hit CMD + Enter, and it would build, then flip the main editor screen to the debugger, where it would show NSLogs, crashes, etc. Now, when I hit CMD + Enter, it just runs the app and stays in the code editor screen. Is there an option I'm missing? I've scoured the preferences, and can't seem to find anything.

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  • My Access KeyChain certificate [Xcode]

    - by Momeks
    Hi , i create a provision and developer identity.certificate with apple provision assistant and i have huge problem , everything done , but when i add my certificate into KeyChain , the certificate add , but doesn't show on the Keys and my Certificate :( and xcode Organizer says a valid signing identity matching this profile could not be found in your keychain and compiler : Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain i didn't have this problem on the leopard with sdk 3.1 my current os is 10.6.2 SDK 3.1.3 what's the problem ?

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  • Creating a post-build step in Xcode 3.2

    - by jsheehy
    I'm actually looking for a genuine "post build" phase - not the Run script stage. The reason for this is that I want to do some parsing of a target's build-state.dat which is where Xcode puts all of its build output. The problem is that this file isn't actually created until after the build has succeeded or failed, thus anything in the Run Script phase can't see it. Any clues? Thanks

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  • Xcode: iPhone app codesign error

    - by Gabe Hollombe
    When building a new iPhone app in Xcode, I'm getting this error: codesign error: code signing identity 'iphone developer' does not match any code-signing certificate in your keychain. once added to the keychain, touch a file or clean the project to continue. What's the fix?

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  • Xcode Objective-c warnings "creating selector for nonexistent method" with OCUnit (SenTestingKit)

    - by niblha
    I started getting getting warnings like the following in XCode when trying to write some unit tests with OCUnit (SenTestingKit). warning: creating selector for nonexistent method 'myMethodName1:' warning: creating selector for nonexistent method 'myMethodName2:' ... warning: creating selector for nonexistent method 'release' warning: creating selector for nonexistent method 'retain' warning: creating selector for nonexistent method 'alloc' warning: creating selector for nonexistent method 'init' Is it something I should worry about, or can I somehow disable these types of warnings by some compiler flag?

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  • XCode: Block support disabled

    - by Nic Hubbard
    XCode is warning me that Blocks support is disabled, and to compile with -fblocks. I have added -fblocks to the Other Linker Flags section. But compiling again gives me the same error. I am using iOS4 GM. Any ideas on how to fix this?

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  • How to directly store SQLite data in XCode?

    - by Justin
    Hi guys: Searched on here and got some vague answers, so I thought i'd rephrase the problem to get some clearer answers- Right now I have an SQL Lite db that reads/parses information from a pre-formatted .txt file. When I open the app, there is a slight 'lag' as the iDevice parses the info, then gets fetched for the iDevice. I'm just wondering if there's any way to just 'save' all the information directly in the xCode so there's no lag/fetch time? Thank you.

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  • How to automatically insert code for an XCode video demo

    - by Mike Weller
    I've been watching some of the WWDC 2009 videos which include some video demos in XCode. The presenters are using some sort of macro or script bound to a keyboard shortcut to automatically insert some pre-prepared code at the current caret location. Each time they press the key, the next prepared snippet is inserted. Does anybody know how this is done?

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  • Xcode - Drawing Pixels

    - by Brett
    Hi guys; I am trying to draw individual pixels in xcode to be outputted to the iphone. I do not know any OpenGL or Quartz coding but I do know a bit about Core Graphics. I was thinking about drawing small rectangles with width and height of one, but do not know how to implement this into code and how to get this to show in the view. Any help is greatly appreciated. Thanks, Brett

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