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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Office Web Components compatibility issues

    - by Sebastian
    Hello, I'm doing some research on the convenience of using Office Web Components on a web to show pivot tables and graphics and I have a question regarding this. Does the use of these components will turn my web app (at least for this feature) into a "Internet Explorer only" app Thanks in advance!

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  • Updating version of multiple components using 1 file in c#

    - by tony
    Hello, I have a solution with many components and each component has its own version file (AssemblyInfo.cs). Currently each file as the standard structure: [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] I would like to use the file version as the component version and keep that independent but I would like to have the "Product Version" be the same for all the components. I would like to do that by having a file at the solution level that is used by all the projects to get that version embedded. Any suggestions Thanks Tony

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  • Iterating through child components

    - by ken
    I have button-group component which contains a set of button-element components. The template is defined as: {{#each buttons}} {{button-element titleBinding="title" action="buttonAction"}} {{/each}} I'd like the buttonAction() method in the button-group component to have easy access to the set of button-element components and iterate through them. What's the easiest way to do this? I know I could use a jQuery/DOM approach like: this.$('.btn').doSomething(); But I'd like to address the component objects not the DOM directly.

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  • Rendering ExtJs components without panels?

    - by Tower
    Hi, Take a look at this example: http://www.extjs.com/deploy/dev/examples/multiselect/multiselect-demo.html On it, there are components rendered against a panel. I've been searching for a way to render components without a panel, so that they are laid out against empty background directly, without any window-like panels. Is there a way to accomplish this?

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  • Delphi components you can't live without

    - by Warren P
    Most Delphi developers have a list of Delphi components they wouldn't live without. Not including anything that ships with Delphi (standard VCL or included third-party software like Rave or Indy), what are the components you can't live without, be they commercial or open-source? One component or product name per answer, please. Please do not post duplicates.

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  • Is there any Mac Pro hardware parts that can ONLY be purchased thru Apple?

    - by bigp
    I'd like to know if I need to be concerned about any hardware parts that I should include in a brand new Mac Pro purchase, instead of trying to hunt it down on 3rd party vendors (or whitelist vendors / hardware suppliers). The main components I'm interested for "upgradeability" are: Processors (If starting with Two 2.4GHz Quad-Core "Westmere"); RAM (If starting with the least possible, which seems to be 6 x 1GB); Video Cards (If starting with one ATI Radeon HD 5770, can a 2nd one be purchased elsewhere?) Hard-Drives (Since these are mounted in specialized trays [if I'm not mistaking], are they also sold elsewhere? And can they be bought as SSDs?) Power Supply (Do I need to be concerned about this at all, or does it auto-adjust depending on the new component upgrades?) I just want to be sure by choosing a Mac Pro with lower component specifications that I can in fact purchase upgrade parts cheaper elsewhere. Thanks!

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  • Ajax-enabled composite component

    - by Jonathan Frank
    I am using composite components in my JSF 2.0 project, and I want to combine my composite components with like this: <ex:mycompositecomponent> <f:ajax event="change" render="anotherComponent" /> </ex:mycompositecomponent> Is there any way to do that? Yours sincerely Jonathan Frank

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  • Creating 'Non Visual' .NET User Controls

    - by GX
    Hello, How do I create non visual components in .NET that can be dragged and dropped onto a Form ? For example the imagelist component is a non visual component, it appears in the toolbox and can be dragged onto a form and properties can be set for that component. How can I achieve that ? How can I create non visual components. I know about user controls but that is not what I am looking for. Thank you

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  • Free tools/libraries to compare tables with filtering for SQL Server 2008 and visualize/sync diffs t

    - by MicMit
    I am building certain GUI in C# for a content manager and looking for the tools or code snippets or open libraries ( code ideally in C# ) which allow me the following : 1. For table A in database X (test ) and table A in database Y (production) and for a simple filter ( e.g. listname = "XYZ" ) I need to show additions/deletions/updates in some way. which might be side-by-side or just html report 2 record added html table with some fields 2 record deleted html table with some fields Considering that this task is very common, I guess, certain components should exist ? Components either return some collections from parameters given for further visualizing or just produce reports mentioned above. 2. I need to push changes for the filter I mentioned in 1 and update table in production database for this filter only ( ie for the particular list approved by content person). Again probably there are certain SQL code generators - components in addition to diffs or standalone. 3. The key thing tools/libraries - should be suitable for integration with the existing application in C#.

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  • Free tools/libraries to compare tables with filtering in different databases and visualize/sync diff

    - by MicMit
    I am building certain GUI in C# for a content manager and looking for the tools or code snippets or open libraries ( code ideally in C# ) which allow me the following : 1. For table A in database X (test ) and table A in database Y (production) and for a simple filter ( e.g. listname = "XYZ" ) I need to show additions/deletions/updates in some way. which might be side-by-side or just html report 2 record added html table with some fields 2 record deleted html table with some fields Considering that this task is very common, I guess, certain components should exist ? Components either return some collections from parameters given for further visualizing or just produce reports mentioned above. 2. I need to push changes for the filter I mentioned in 1 and update table in production database for this filter only ( ie for the particular list approved by content person). Again probably there are certain SQL code generators - components in addition to diffs or standalone. 3. The key thing tools/libraries - should be suitable for integration with the existing application in C#.

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  • Is there any danger in committing to a component library such as SmartGwt or Swing?

    - by Banang
    Since February this year I have been working on an app that's built using SmartGWT components. Generally, I find the components very nice to work with, and the fact that they're open source and free to use is just fantastic. However, I can't seem to shake the feeling that it's not a durable way of developing, but I can't quite explain why. Maybe it's because I know that any minute now the team developing it could decide to stop, which would leave me and my team in a bit of a pickle, but I'm sure there must be something more. I have been trying to find ways of explaining this feeling to myself, but to no avail. Therefore I turn to you, dear community, to ask if you can come up with a good reason why committing to building your app (that's supposed to be around for many more years to come) using a component library such as SmartGWT is a bad idea? Is there any reason I should just have developed the components myself? Or did I make the right choice when deciding not to reinvent the wheel and just go for what was readily available?

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  • What's the correct place to share application logic in CakePHP?

    - by Pichan
    I guess simple answer to the question would be a component. Although I agree, I feel weird having to write a component for something so specific. For example, let's say I have a table of users. When a user is created, it should form a chain reaction of events, initiating different kinds of data related to the user all around the database. I figured it would be best to avoid directly manipulating the database from different controllers and instead pack all that neatly in a method. However since some logic needs to be accesed separately, I really can't have the whole package in a single method. Instead I thought it would be logical to break it up to smaller pieces(like $userModelOrController->createNew() and $candyStorageModelOrController->createNew()) that only interact with their respective database table. Now, if the logic is put to the model, it works great until I need to use other models. Of course it's possible, but when compared to loading models in a controller, it's not that simple. It's like a Cake developer telling me "Sure, it's possible if you want to do it that way but that's not how I would do it". Then, if the logic is put to the controller, I can access other models really easy through $this->loadModel(), but that brings me back to the previously explained situation since I need to be able to continue the chain reaction indefinitely. Accessing other controllers from a controller is possible, but again there doesn't seem to be any direct way of doing so, so I'm guessing I'm still not doing it right. By using a component this problem could be solved easily, since components are available to every controller I want. But like I wrote at the beginning, it feels awkward to create a component specifically for this one task. To me, components seem more like packages of extra functionality(like the core components) and not something to share controller-specific logic. Since I'm new to this whole MVC thing, I could've completely misunderstood the concept. Once again, I would be thankful if someone pointed me to the right direction :)

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  • How i can create reusable component which contains assets in Flash CS5

    - by Creotiv
    I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders). ImageLoader it is a container which loads image and while it loading showing some animation. Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose. SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click. I need that all of this components was accessible fom action script, so i can create new instances of them. Example code: im1 = new ImageLoader('../im1s.jpg'); im2 = new ImageLoader('../im2s.jpg'); dock = new Dock(new Array(im1,im2)); ss = new SlideSHow(new Array(im1,im2),dock); ss.init(); Will be greatfull for help. P.S. I new in Flash

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  • Loose component cables causing HDMI video problems

    - by jwir3
    I'm not sure this is the correct forum, but I'll ask anyway. I have an A/V setup at home that has something like the following: Five Components (actually a few more, like a CD player, but they don't really relate to this question): Older Pioneer Receiver Digital Set Top Box Sony BluRay Player Samsung Plasma TV Speakers The reason for the receiver is so that all the sound can go through the speakers, rather than some going to the TV speakers and some to the external speakers. They are connected as follows: Digital Set Top Box connects via component video to Samsung TV directly via Component 2 (audio goes to Older Pioneer Receiver). Sony BluRay player is connected via HDMI 1 to TV, but audio goes to the receiver. Now, the problem I'm having is that when I have the digital set top box connected, there are times when the Netflix or Hulu streams I watch through the Sony BluRay player (it's connected to a router for internet access) will lose video. What I mean by this is that the sound of the episode will keep playing, but the screen will go black. If I jiggle the component cables, it will often come back. If I disconnect the component cables, it will always come back. I've noticed that one of the connections (the red component cable) doesn't like to sit very well in the component socket in the back of the digital set top box. It seems like there is a bad connection here, but it doesn't seem like this should be affecting the HDMI input at all. What I've noticed, though, is that when I disconnect the digital set top box completely (i.e. remove the component cable from the back of the TV), the problem seems to resolve itself. I'm not talking about actually removing the cable physically, because I thought perhaps the cables were mashing against one another, and possibly jiggling each other loose. To correct this possible problem, I took the component cable completely out of the cable ties it was in in the back of my entertainment center, as well as pulled the digital set top box out from the entertainment center altogether. It's now connected directly to the TV, without any other cables touching it to cause some kind of weird interference or just physical pulling on the cable. Same problem. If, however, I disconnect the component cable and just leave it sitting behind the TV, then the problem goes away. So, my question is this - what could be causing this? Is it a case where it's an improperly shielded component cable that's causing interference with the HDMI input, or something that's wrong with the TV? It's an intermittent problem, so it's difficult to track down. The TV isn't that old, so it's probably still under warranty. I'm just wondering if there is something else I can do that might reduce this problem without having to haul a massive television set out of my house to get repaired/replaced.

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  • Drawing the UIPicker values from multiple components?

    - by Rob
    I have the UIPicker setup with multiple components and a button below it. Depending on what the user has chosen with the UIPicker determines which new view will be loaded but I am having trouble determining how to extrapolate the information from the picker itself. Right now I have this method being called when the button is pressed: - (IBAction) buttonPressed { if (component:1 == 1 && component:2 == 1) { //Load the view number 1. } else if (component:1 == 2 && component:2 == 1) { //Load the view number 2. } else { //Load the view number 3. } } I obviously know that my code is wrong but I hope it gets the point across. I have multiple components and I need to figure out how to use the information that the user is scrolling to on the picker to determine which view to move to. (I know how to load the views, I just commented those in the code to illuminate the problem areas better.)

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  • Replace Components.classesByID with document.implementation.createDocument

    - by Earl Smith
    I am not the author of this code, but it is no longer maintained. So I am trying to fix it, but I have very little experience in javascript. Since Firefox 9, Components.classesByID["{3a9cd622-264d-11d4-ba06-0060b0fc76dd}"]. has been obsolete. Instead, it is suggested that document.implementation.createDocument be used. Can someone here show me how to implement these changes? I seem to be, just banging my head with everything I have tried. The example given at Mozilla developer network is: var doc = document.implementation.createDocument ("http://www.w3.org/1999/xhtml", "html", null); var body = document.createElementNS("http://www.w3.org/1999/xhtml", "body"); body.setAttribute("id", "abc"); doc.documentElement.appendChild(body); alert(doc.getElementById("abc")); // [object HTMLBodyElement] and the code in the .jsm I am trying to fix is: this.fgImageData = {}; this.fgImageData["check"] = [ " *", " **", "* ***", "** *** ", "***** ", " *** ", " * "]; this.fgImageData["radio"] = [ " **** ", "******", "******", "******", "******", " **** "]; this.fgImageData["menu-ltr"] = [ "* ", "** ", "*** ", "****", "*** ", "** ", "* "]; this.fgImageData["menu-rtl"] = [ " *", " **", " ***", "****", " ***", " **", " *"]; // I think I'm doing something slightly wrong when creating the document // but I'm not sure. It works though. *FIX* var domi = Components.classesByID["{3a9cd622-264d-11d4-ba06-0060b0fc76dd}"]. createInstance(Components.interfaces.nsIDOMDOMImplementation); this.document = domi.createDocument("http://www.w3.org/1999/xhtml", "html", null); this.canvas = this.document.createElementNS("http://www.w3.org/1999/xhtml", "html:canvas"); for(var name in this.fgImageData) { if (this.fgImageData.hasOwnProperty(name)) { var data = this.fgImageData[name]; var width = data[0].length; var height = data.length; this.canvas.width = width; this.canvas.height = height; var g = this.canvas.getContext("2d"); g.clearRect(0, 0, width, height); var idata = g.getImageData(0, 0, width, height); for(var y=0, oy=0; y<height; y++, oy+=idata.width*4) for(var x=0, ox=oy; x<width; x++, ox+=4) idata.data[ox+3] = data[y][x] == " " ? 0 : 255; this.fgImageData[name] = idata; } } },

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  • Best way to implement symfony admin components

    - by Chris T
    I am coding a backend in symfony using the sfThemePlugin (part of sympal). The dashboard should allow for new "admin plugins" to be added fairly easily. What I'd like is to have a config.yml config like this: sf_easy_admin_plugin: enabled_admin_dashboard_plugins: [Twitter, QuickBlogPost, QuickConfig] and when these are set it includes the correct components into the template. I'd like to have each one be in it's own plugin (sfTwitterEasyAdminModule, sfQuickBlogPostEasyAdminModule) or have them all bundled in one (sfEasyAdminModules). Is there anyway to accomplish this? As far I know symfonys include_component() only let's you include components from the current module and not from other plugins. Each "component" or admin plugin should render an icon for the dashboard and a html form that will be hidden until the user clicks the icon.

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  • LoadContent does not work in my components

    - by drozzy
    For some reason the LoadContent method does not get called in my Components. For example I have Game class in which I do: //Game.cs protected override void LoadContent() { editor = new Editor(...); Components.Add(editor); } //Editor.cs public class Editor : DrawableGameComponent{ Game game; public Editor(Game game, ...):base(game){ this.game = game; } //THIS method never gets called! protected override void LoadContent() { background = game.Content.Load<Texture2D>("background"); base.LoadContent(); } } Any tips? EDIT: When you keep in mind the order of Initialize and LoadContent everything works out fine!

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  • Unity 2D Instantiating a prefab with it's components

    - by TazmanNZL
    I have some block prefabs that I add to an array of game objects: public GameObject[]blocks; Each prefab has a BoxCollider2D, Script & Rigidbody2D components. But when I try to instantiate the prefab in the scene it doesn't appear to have the components attached? Here is how I am instantiating the prefab: for (int i = 0; i < 4; i++) { for (int j = 0; j < gridWidth; j++) { blockClone = Instantiate (blocks [Random.Range (0, blocks.Length)] as GameObject, new Vector3 (j, -i-2, 0f), transform.rotation) as GameObject; } } What am I doing wrong?

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  • Aligning all panel components java

    - by destructo_gold
    I am using the BoxLayout layout manager in java, and have aligned a bunch of components: myLabel.setAlignmentX(Component.LEFT_ALIGNMENT); myTextBox.setAlignmentX(Component.LEFT_ALIGNMENT); myButton.setAlignmentX(Component.LEFT_ALIGNMENT); ... I have a lot of components, and this seems over the top. Is there a shorthand way? I tried the following, but setAlignmentX isn't a method inside Component? for (Component c : personPanel.getComponents()) { c.setAlignmentX(Component.LEFT_ALIGNMENT); }

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  • How to wire finite state machine into component-based architecture?

    - by Pup
    State machines seem to cause harmful dependencies in component-based architectures. How, specifically, is communication handled between a state machine and the components that carry out state-related behavior? Where I'm at: I'm new to component-based architectures. I'm making a fighting game, although I don't think that should matter. I envision my state machine being used to toggle states like "crouching", "dashing", "blocking", etc. I've found this state-management technique to be the most natural system for a component-based architecture, but it conflicts with techniques I've read about: Dynamic Game Object Component System for Mutable Behavior Characters It suggests that all components activate/deactivate themselves by continually checking a condition for activation. I think that actions like "running" or "walking" make sense as states, which is in disagreement with the accepted response here: finite state machine used in mario like platform game I've found this useful, but ambiguous: How to implement behavior in a component-based game architecture? It suggests having a separate component that contains nothing but a state machine. But, this necessitates some kind of coupling between the state machine component and nearly all the other components. I don't understand how this coupling should be handled. These are some guesses: A. Components depend on state machine: Components receive reference to state machine component's getState(), which returns an enumeration constant. Components update themselves regularly and check this as needed. B. State machine depends on components: The state machine component receives references to all the components it's monitoring. It queries their getState() methods to see where they're at. C. Some abstraction between them Use an event hub? Command pattern? D. Separate state objects that reference components State Pattern is used. Separate state objects are created, which activate/deactivate a set of components. State machine switches between state objects. I'm looking at components as implementations of aspects. They do everything that's needed internally to make that aspect happen. It seems like components should function on their own, without relying on other components. I know some dependencies are necessary, but state machines seem to want to control all of my components.

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