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  • Certification Notes: 70-583 Designing and Developing Windows Azure Applications

    - by BuckWoody
    It’s time for another certification, and we’ve just release the 70-583 exam on Windows Azure. I’ve blogged my “study plans” here before on other certifications, so I thought I would do the same for this one. I’ll also need to take exam 70-513 and 70-516; but I’ll post my notes on those separately. None of these are “brain dumps” or any questions from the actual tests - just the books, links and notes I have from my studies. I’ll update these references as I’m studying, so bookmark this site and watch my Twitter and Facebook posts for when I’ll update them, or just subscribe to the RSS feed. A “Green” color on the check-block means I’ve done that part so far, red means I haven’t. First, I need to refresh my memory on some basic coding, so along with the Azure-specific information I’m reading the following general programming books: Introducing Microsoft .NET (Pro-Developer): http://www.amazon.com/Introducing-Microsoft-Pro-Developer-David-Platt/dp/0735619182/ref=sr_1_1?s=books&ie=UTF8&qid=1296339237&sr=1-1 Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET: http://www.amazon.com/Head-First-2E-Real-World-Programming/dp/1449380344/ref=sr_1_1?ie=UTF8&qid=1296339176&sr=8-1 Microsoft Visual C# 2008 Step by Step : http://www.amazon.com/Microsoft-Visual-2008-Step/dp/0735624305/ref=sr_1_1?s=books&ie=UTF8&qid=1296339208&sr=1-1 c The first place to start is at the official site for the certification. That’s here: http://www.microsoft.com/learning/en/us/Exam.aspx?ID=70-583&Locale=en-us c On that page you’ll find several resources, and the first you should follow is the “Save to my learning” so you have a place to track everything. Then click the “Related Learning Plans” link and follow the videos and read the documentation in each of those bullets. There are six areas on the learning plan that you should focus on - make sure you open the learning plan to drill into the specifics. c Designing Data Storage Architecture (18%) Books I’m Reading: Links: My Notes: c Optimizing Data Access and Messaging (17%) Books I’m Reading: Links: My Notes: c Designing the Application Architecture (19%) Books I’m Reading: Links: My Notes: c Preparing for Application and Service Deployment (15%) Books I’m Reading: Links: My Notes: c Investigating and Analyzing Applications (16%) Books I’m Reading: Links: My Notes: c Designing Integrated Solutions (15%) Books I’m Reading: Links: My Notes:

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  • TFS Hosting: discountasp.net TFS

    - by Enrique Lima
    In the last month or so I have been able to test and experience first hand the offering from discountasp.net for hosted TFS 2010. This first part is a description of the setup process for the account itself and getting some additional information on what you will find through the portal on their site. Not long ago, I posted a little tidbit on hosting TFS.  Through it I also did a shameless plug to my employer, our services and the type of hosting we recommend.  So, wouldn’t me running on discountasp.net be an issue?  Actually? NO. Ok, enough rambling.  Let’s get some details here. It is a Software as a Service model.  Through it we get Source Control, Version Control, Work Item Tracking and such.  What about Build?  If your need includes Build Management and such, you may need to look at some other options.  But, still this is a great offering for those that are moving from SourceSafe.  Or organizations who have 3 to 5 developers on staff, and do not foresee getting larger anytime soon.  Can it support more than 5 developers?  Yes, but then we need to get into how are you using TFS.  Do you need more than just Basic?  For example, SharePoint and Reporting Services integration. The signup process was seamless! Very easy to follow, complete and transition to Visual Studio to start working. An email followed the signup process, it contained details on how to get to the Team Foundation Server Control Panel login.  Once there, here is what I saw after the initial setup process of naming my Team Project Collection: So, moving on … once I clicked the area to get my server info, I got the following: Then it was a matter of getting the first user in there: Then on to connecting Visual Studio to my hosted TFS. Getting the server information, and the user account created I will configure those options in Visual Studio. Using Team Explorer, I am adding a new server configuration. Once this is provided, click OK, I will be challenged for a username and password, provide them and you will land on the following screen. Then Click Close. You will now be connected to your server and Team Project Collection. Since this will likely be the first time connecting, you will have no Projects (I already have 2 going). Click Connect, and you will be back in Team Explorer. My next post in the topic will be on Creating your First Team Project and uploading a Project Template to the server.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Passing a ManagedObjectContext to a second view

    - by amo
    I'm writing my first iPhone/Cocoa app. It has two table views inside a navigation view. When you touch a row in the first table view, you are taken to the second table view. I would like the second view to display records from the CoreData entities related to the row you touched in the first view. I have the CoreData data showing up fine in the first table view. You can touch a row and go to the second table view. I'm able to pass info from the selected object from the first to the second view. But I cannot get the second view to do its own CoreData fetching. For the life of me I cannot get the managedObjectContext object to pass to the second view controller. I don't want to do the lookups in the first view and pass a dictionary because I want to be able to use a search field to refine results in the second view, as well as insert new entries to the CoreData data from there. Here's the function that transitions from the first to the second view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; SecondViewController *secondViewController = [[SecondViewController alloc] initWithNibName:@"SecondView" bundle:nil]; secondViewController.tName = [[selectedObject valueForKey:@"name"] description]; secondViewController.managedObjectContext = [self managedObjectContext]; [self.navigationController pushViewController:secondViewController animated:YES]; [secondViewController release]; } And this is the function inside SecondViewController that crashes: - (void)viewDidLoad { [super viewDidLoad]; self.title = tName; NSError *error; if (![[self fetchedResultsController] performFetch:&error]) { // <-- crashes here // Handle the error... } } - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } /* Set up the fetched results controller. */ // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. // **** crashes on the next line because managedObjectContext == 0x0 NSEntityDescription *entity = [NSEntityDescription entityForName:@"SecondEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // <snip> ... more code here from Apple template, never gets executed because of the crashing return fetchedResultsController; } Any ideas on what I am doing wrong here? managedObjectContext is a retained property. UPDATE: I inserted a NSLog([[managedObjectContext registeredObjects] description]); in viewDidLoad and it appears managedObjectContext is being passed just fine. Still crashing, though. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'SecondEntity''

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  • How to measure a canvas that has auto height and with

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • How to play small sound file continuously in Silverlight?

    - by ash
    Hello, I have two questions regarding Silverlight's SoundPlay action and properties. My scenario is like: I have two story board: The first story board has an image and a sound file; when the silverlight application gets loaded, the sound starts to play automatically, but if someone clicks the image, the sound file will stop and the second storyboard will start with a new sound file. 1) My first question is how to stop the first sound file of first story board when the second story board starts with the second sound file. 2) My second question is how to play a sound file continuously; for example, in Silverlight we can play a story board continuously with RepeatBehavior="Forever"; but I cannot find a way to play my 10 second sound file forever or continuously. Note: I have attached a small XAML file to show what I am talking about; I am also stating that if instead of an image file, if there were a button, then I can stop the first music file after I click the button and start my second story board with a new sound file, but I would like to use image file instead of a button. Is it possible? If it is, how to do it? Therefore, please answer my following two questions or give big hint or website tutorial links on 1) How to stop the first sound file of first story board when the second story board starts with the second sound file ( When the clickable element is an image instead of a button) 2) How to play a 10 second sound file continuously? ............Code Snippet...................... XAML ............ <Grid x:Name="LayoutRoot" Background="Red"> <Button HorizontalAlignment="Left" Margin="212,0,0,111" VerticalAlignment="Bottom" Width="75" Content="Button" Click="onClick"/> <MediaElement x:Name="sound2_mp3" Height="0" HorizontalAlignment="Left" Margin="105,230,0,0" VerticalAlignment="Top" Width="0" Source="/sound2.mp3" Stretch="Fill"/> <MediaElement x:Name="sound1_mp1" Height="0" HorizontalAlignment="Left" Margin="190,164,0,0" VerticalAlignment="Top" Width="0" Source="/sound1.mp3" Stretch="Fill" AutoPlay="False"/> </Grid> ..................................................................................................................................................................................................................... using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace testPrj { public partial class MainPage : UserControl { public MainPage() { // Required to initialize variables InitializeComponent(); } private void onClick(object sender, System.Windows.RoutedEventArgs e) { Storyboard1.Stop(); sound2_mp3.Stop(); sound1_mp1.Play(); } } } ...................................................................................................

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  • Using a Button to navigate to another Page in a NavigationWindow

    - by Will
    I'm trying to use the navigation command framework in WPF to navigate between Pages within a WPF application (desktop; not XBAP or Silverlight). I believe I have everything configured correctly, yet its not working. I build and run without errors, I'm not getting any binding errors in the Output window, but my navigation button is disabled. Here's the app.xaml for a sample app: <Application x:Class="Navigation.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="First.xaml"> </Application> Note the StartupUri points to First.xaml. First.xaml is a Page. WPF automatically hosts my page in a NavigationWindow. Here's First.xaml: <Page x:Class="Navigation.First" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="First"> <Grid> <Button CommandParameter="/Second.xaml" CommandTarget="{Binding RelativeSource= {RelativeSource FindAncestor, AncestorType={x:Type NavigationWindow}}}" Command="NavigationCommands.GoToPage" Content="Go!"/> </Grid> </Page> The button's CommandTarget is set to the NavigationWindow. The command is GoToPage, and the page is /Second.xaml. I've tried setting the CommandTarget to the containing Page, the CommandParameter to "Second.xaml" (First.xaml and Second.xaml are both in the root of the solution), and I've tried leaving the CommandTarget empty. I've also tried setting the Path to the Binding to various navigational-related public properties on the NavigationWindow. Nothing has worked so far. What am I missing here? I really don't want to do my navigation in code. Clarification. If, instead of using a button, I use a Hyperlink: <Grid> <TextBlock> <Hyperlink NavigateUri="Second.xaml">Go! </Hyperlink> </TextBlock> </Grid> everything works as expected. However, my UI requirements means that using a Hyperlink is right out. I need a big fatty button for people to press. That's why I want to use the button to navigate. I just want to know how I can get the Button to provide the same ability that the Hyperlink does in this case.

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  • How to measure a canvas that has auto height and width

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

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  • StringIndexOutOfBoundsException: String index out of range 0

    - by Evan F
    I'm trying to write a program to take the first letter of the user input to generate a username. I'm trying to write it so that if the user leaves the input blank, then the letter that would otherwise be taken to generate the username defaults to the letter 'z'. Here is my full code: import java.util.Scanner; /** UsernameGenerator.java Generates a username based on the users inputs. @author: Evan Fravert */ public class UsernameGenerator { /** * Generates a username based on the users inputs. *@param args command line argument */ public static void main(String[] args) { // abcde String first; String middle; String last; String password1; String password2; int randomNum; randomNum = (int) (Math.random() * 1000) + 100; Scanner userInput = new Scanner(System.in); System.out.println("Please enter your first name:"); first = userInput.nextLine(); String firstLower = first.toLowerCase(); System.out.println("Please enter your middle name:"); middle = userInput.nextLine(); String middleLower = middle.toLowerCase(); System.out.println("Please enter your last name:"); last = userInput.nextLine(); int lastEnd = last.length()-1; String lastLower = last.toLowerCase(); System.out.println("Please enter your password:"); password1 = userInput.nextLine(); System.out.println("Please enter your password again:"); password2 = userInput.nextLine(); char firstLetter = firstLower.charAt(0); char middleLetter = middleLower.charAt(0); char lastLetter = lastLower.charAt(0); char lastLast = lastLower.charAt(lastEnd); if first.length() == 0) { firstLetter = 'z'; } else { firstLetter = firstLower.charAt(0); } System.out.println("Your username is " + firstLetter + "" + middleLetter + "" + lastLetter + "" + "" + lastLast + "" + randomNum); System.out.println("Your password is " + password1); System.out.println("Welcome " + first + " " + middle + " " + last + "!"); } }

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  • ADSL Modem Goes Slower Than Dialup

    - by peter
    Hi All, I have two ADSL modems, the first one does not have wireless, but is configured and working fine at around 6 - 7 mbps (ADSL) on Orcon in New Zealand. I bought a Belkin N150 wireless router to replace the first one. I configured it exactly the same as the first one, but a speed test confirms that it is running slower than dial up. One difference I noticed is that the first modem (a linksys) came from Orcon, and didn't have an ADSL username and password set up. The Belkin modem on the other hand wouldn't let me leave the username and password field blank. Any ideas? I am a techy guy, so it doesn't appear to be anything obvious with the settings I have missed. Thanks.

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  • Is bonding mode=5 a solution against MAC flapping?

    - by Yuri
    There is two are interconnected Cisco WS-2950T. By the one GBIC port on first switch connected a first NIC of bonding interface, and by the one GBIC port on second switch connected a second NIC of bonding interface. Of course the both switches sees the bonding MAC-address only on one interface (eg it is GBIC on first switch) and all incoming traffic for bonding interface passes through this GBIC. But in "mode=5" all outgoing traffic are distributed between the all interfaces that make bond. In this case, the packets will be dropped from the second switch and anyway will going through the first switch? Or the division will be working?

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  • ADSL Modem Goes Slower Than Dialup

    - by peter
    Hi All, I have two ADSL modems, the first one does not have wireless, but is configured and working fine at around 6 - 7 mbps (ADSL) on Orcon in New Zealand. I bought a Belkin N150 wireless router to replace the first one. I configured it exactly the same as the first one, but a speed test confirms that it is running slower than dial up. One difference I noticed is that the first modem (a linksys) came from Orcon, and didn't have an ADSL username and password set up. The Belkin modem on the other hand wouldn't let me leave the username and password field blank. Any ideas? I am a techy guy, so it doesn't appear to be anything obvious with the settings I have missed. Thanks.

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  • Suggest me a good php-fpm configuartion

    - by Werulz
    I am configuring a server for a friend.The server has the following specs 8GB RAM Quad Core processor 1 TB HDD 100 mbps port However all php files are loadking very slowly.I did a speedtest and server takes 16 secs to Load FIRST byte.I strongly believe its my php-fpm configuration.Server uses nginx and php only , no mysql etc... My current php-fpm configuration pm.max_children = 50 pm.start_servers = 10 pm.min_spare_servers = 5 pm.max_spare_servers = 35 Server load and ram usage are perfectly fine Please suggest me a good configuration for this server UPDATE: This configuration works fine pm.max_children = 20 pm.start_servers = 7 pm.min_spare_servers = 5 pm.max_spare_servers = 10 pm.max_requests = 100 The problem with first byte load time is solved.However after like 15-20 hours First byte load time increase gradually. I have to reload php-fpm to get small load time Based on my conf above what i modify to it so that first byte load time remain small and i don't have to restart it:P

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  • Can't make virtual host working

    - by sica07
    I have to create a virtual host on a server which, previously hosted a single website (domain name). Now I'm trying to add a second domain on this server (using the same nameserver). What I've done so far: Initially there was no virtual host so I've made one for the second domain: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot /var/www/bla ServerName www.blabla.com ServerAlias blabla.com <Directory /var/www/blabla> Order deny,allow Allow from all AllowOverride All </Directory> </VirtualHost *:80> Because nothing happend, I changed the DocumentRoot of the apache server to /var/www (initially was the root document of the first website -/var/www/html) and created a virtual host for the first domain too: <VirtualHost *:80> DocumentRoot /var/www/html ServerName www.first.com ServerAlias first.com <Directory /var/www/html> Order deny,allow Allow from all AllowOverride All </Directory> </VirtualHost *:80> In this case, first.com is working ok, but bla.com not. When I ping blabla.com I get the "unkown host" response. What am I doing wrong? Do I have to modify something in the DNS settings too? Thank you.

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  • Understanding Zabbix Triggers

    - by Mediocre Gopher
    I have zabbix set with an item to monitor a log file on a zabbix client: log["/var/log/program_name/client.log","ERROR:","UTF-8",100] And a trigger to determine when that log file get's more ERRORs: {Template_Linux:log["/var/log/program_name/client.log","ERROR:","UTF-8",100].change(0)}#0 This trigger gets tripped when the log file gets ERRORs the first time, but then that first trigger just sits around for ever in Monitoring-Triggers. My understanding is that the next time the server checks the value of log["/var/log/program_name/client.log","ERROR:","UTF-8",100] and sees that it hasn't changed that the trigger would go away. Obviously this isn't the case. Could someone explain why this first trigger isn't going away? Ultimately my goal is to receive an email whenever ERRORs are added to that log file, but I would like to understand how triggers are working first.

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  • Is it possible to fake a Windows install for grub to add to boot menu?

    - by Mussnoon
    When doing a fresh install of a Linux distro (Ubuntu, for instance) on a fresh hard drive, if I want to install Linux first, and Windows later, is it possible to make grub think there's a Windows install on the first partition so that it'll be added to the boot menu after the installation is complete? To illustrate, I have a new hard drive and have created two primary partitions (both still raw) and two logical (Ext4 and Swap). I want to install Ubuntu on the Ext4 partition first, and some version of Windows on the first primary partition only after that (because I currently don't have a Windows install disk, but do have one for Ubuntu). Is it possible to make Ubuntu add an entry for Windows right now and avoid having to repair grub after I've installed Windows?

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  • Why does partition tool GParted read the 190GB of data twice when shrink a 250GB partition to 190GB?

    - by Jian Lin
    When using GParted to shrink a 250GB partition to 190GB, I thought it will move the 60GB of data back into the 190GB region and call it done. But instead it reads the 190GB of data twice, the first time taking about 1 hour and the second time for 2 hours. The question is: 1) how come it touches the 190GB of data instead of the 60GB of data? 2) how come it reads it twice? Update: i am suspecting this: it says "moving /dev/sdb1 to the right and then shrink it to 190GB"... so is that the reason, first it is to shrink the partition to 190GB, and then move it to the right? So it is not moving to the right and then shrink it, but to shrink it first and move it. (cannot move first because the original 250GB is the whole hard drive). Also, why move it to the right?

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  • Can I setup NAT for the same service, two public IPs on different routers to the same private IP?

    - by James
    This might be needlessly complex, but here goes. I've got two Firebox x550e devices. The first has a local IP of 10.0.0.1, public IP 64.x.x.x. The second has a local IP of 10.0.0.10, public IP 70.x.x.x. There is an FTP server on our LAN with a private IP of 10.0.0.55. I've set up NAT rules in each of the Fireboxes, on the first firebox it is 64.x.x.x-10.0.0.55 tcp 21, on the second 70.x.x.x-10.0.0.55 tcp 21. The first rule works fine. I can ftp to 64.x.x.x and everything's good. The second rule doesn't work. ftp to 70.x.x.x results in a connection timeout. The second firebox logs say the connection is being allowed through. The default gateway on the FTP server is 10.0.0.1 (the first firebox) If I change the default gateway on the server to 10.0.0.10, the rule on the second firebox starts working, but the rule from the first firebox stops. Is there some way to make this work for both rules?

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  • How long are fragmented TCP fragments kept in the TCP server

    - by Justin
    Suppose that a given TCP fragment is fragmented into two IP datagrams, and that the first datagram arrives to the TCP server, but the second datagram never arrives. After a certain amount of time the TCP server sends a keepalive, and determines that the client is alive. What does the TCP server then do with this first datagram? Does is wait for the second datagram to arrive, or does it discard the first datagram?

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  • Possible boot conflict?

    - by Evan Kroske
    I was installing Ubuntu on a computer on which Windows XP was already installed. The computer has multiple hard drive bays, so I decided to remove the XP HDD and install Ubuntu on a blank HDD when it was the only HDD in the system. Unfortunately, if I now try to boot Ubuntu with the Windows XP drive in the second slot, nothing will boot. However, if Windows XP is in the first slot, it will boot fine. Can anybody explain why this happens? When I was checking out the BIOS to see if something was messed up, I discovered that when Ubuntu is in the first slot, the BIOS doesn't recognize any HDDs. However, if XP is in the first slot, the BIOS recognizes both drives. Any hypotheses about why this happens? Edit: Here's the setup. I have an old server with seven SCSI HDD slots. I have five identical 68 Gb SCSI drives, but I can keep only two plugged in. XP is still installed on the first drive, but I reinstalled Ubuntu on the second drive and had Grub overwrite the XP bootloader on the first drive. Now, the setup works fine, and I can use Grub to load either XP or Ubuntu. However, if I plug in another identical blank HDD in the third slot, the computer recognizes only the XP drive and doesn't boot. Grub starts to load, then gives me a "disk not found" error. Running ls from the grub rescue prompt only shows one drive with two partitions. I guess this is a BIOS problem, but I'd still like to know what triggers it. What about a blank drive could cause the BIOS to freak out?

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  • Seizing naming master from child domain server

    - by meera
    when I am trying to seize the role from my child domain server the naming master I get the following error fsmo maintenance: seize naming master Attempting safe transfer of domain naming FSMO before seizure. ldap_modify_sW error 0x34(52 (Unavailable). Ldap extended error message is 000020AF: SvcErr: DSID-03210380, problem 5002 (UN AVAILABLE), data 8438 Win32 error returned is 0x20af(The requested FSMO operation failed. The current FSMO holder could not be contacted.) ) Depending on the error code this may indicate a connection, ldap, or role transfer error. Transfer of domain naming FSMO failed, proceeding with seizure ... Server "win-fb20ixk90mu" knows about 5 roles Schema - CN=NTDS Settings,CN=WIN-3918XHC5STU,CN=Servers,CN=Default-First-Site-Na me,CN=Sites,CN=Configuration,DC=HCL,DC=com Naming Master - CN=NTDS Settings,CN=WIN-FB20IXK90MU,CN=Servers,CN=Default-First- Site-Name,CN=Sites,CN=Configuration,DC=HCL,DC=com PDC - CN=NTDS Settings,CN=WIN-FB20IXK90MU,CN=Servers,CN=Default-First-Site-Name, CN=Sites,CN=Configuration,DC=HCL,DC=com RID - CN=NTDS Settings,CN=WIN-FB20IXK90MU,CN=Servers,CN=Default-First-Site-Name, CN=Sites,CN=Configuration,DC=HCL,DC=com Infrastructure - CN=NTDS Settings,CN=WIN-FB20IXK90MU,CN=Servers,CN=Default-First -Site-Name,CN=Sites,CN=Configuration,DC=HCL,DC=com

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  • Windows 7 - Stuck at splash screen on cold boot only

    - by Suhan
    Hey guys, Wondering if anyone has any ideas on what's causing my pc to lockup at the splash screen on bootup for 1-3minutes. This ONLY happens on the first power up, subsequent reboots run fine. Running on a Falcon II SSD I did the customary move of files to another drive when i first formatted the ssd. The slow first boot only started happening recently. Thanks in advance!

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  • How to turn off Excel "Header Row" without losing data in it?

    - by Ken
    I've been sent an Excel spreadsheet with a weird first row. Some of the cells say "Column1", "Column2", etc., but I can't delete their contents. If I select the cell and hit backspace, it goes blank, but when I press return, it goes right back to saying "Column1". I found another answer here that suggested this could be caused by "Cell validation", but the validation window says "Any value", and also "show alert" (and I'm not seeing an alert), so I don't think that's it. The first row is white text on a blue background, if that means anything. The spreadsheet was sent to me in XLSX format, but I tried resaving as XLS and opening that, and it seems to make no difference. This is with the "ribbon" version of Excel (they got rid of the Help menu so I don't know how to see what version number it is!). Thanks! Update: The Excel online help says to use ribbon Home tab - Cells - Delete - ... to delete cells. When I select anything on the first row, this pop-up menu is dimmed. So maybe Excel doesn't think row 1 consists of "cells"? Though I don't know what else it would call them. Update 2: I found it, kind of. If I click the "Design" tab in the ribbon, then uncheck "Header Row", then first row becomes a normal row of cells again. Unfortunately, the contents disappear entirely. I want to delete a few cells, not all 50+! And if I copy the first row before turning off "Header Row", it disappears from the clipboard when I uncheck that. So I kind of know what mode it's stuck in, but not a good way out of it.

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  • duplicate data from another sheet in Excel

    - by Max
    I have a rather large Excel document with a lot of separate sheets in it. There is some info (email, last name, first name) that has to be the first three columns on each sheet. In order to be sure that no mistakes are made, I created a "Person" sheet that only contains those three columns. On the other sheets, I want to get the info from that Person sheet. I can get the email column in several ways (right now, I have =Person[Email] in that column), and then I use that to get the last name and first name. So, there isn't a problem getting the data into those other sheets; but now, I want to sort by last name or first name (this is all in a table). What happens is that if I sort by Name, then you can see a flash where it re-orders the entire table, but then the =Person[Email] gets run again and the first column resets back to the order that is in the Person sheet. So this is even worse--not only can't I sort properly, but now the entire table is messed up because all of the data is in name ascending order except for the email addresses which are in the default order. Is there a way to get the email column to replicate in all other sheets, but then stop updating so I can sort/etc? Thanks in advance

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  • Nested IF's in Excel

    - by user1590499
    I have two columns with the following possibilities (0 for first column, and then 0 or 1 for second column; or a string for first column, and a 0 or 1 for second column). name,flag 0,0 david,0 0,1 sammy,1 How would I create a third column that looks like the following: name+flag 0 david 1 sammy Basically, if there are 2 0's in the two columns in a row, put a 0 in the new column. if there is a string in the first column in the row, no matter what the second column in the row says, put the string in the new column. and if there is a 0 in the first column and a 1 on the second column, put a 1 in the third column. Can I do this best with nested-if's? I tried something like name, flag, name+flag 0,0,=IF(A2<>0,A2,IF(B2=1,B2,0),0) But it didn't seem to work for me...

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