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  • How do I backup my Ubuntu 9.10 system and then restore it to a new machine with different hardware?

    - by EricJLN
    I have a nicely configured Ubuntu 9.10 machine, with crossover linux (from Codeweavers) installed. I have the Nvidia drivers installed. Everything is just as I want it. Now I want to move to a new machine with different hardware: different sized hard drive, different size RAM, different video card, etc. I tried the technique suggested on Ubuntu forums, "Howto: Backup and restore your system!". The results: New system complains about swap not being found New system complains about not finding Nvidia hardware, and I can't open the System-Administration-Hardware Drivers application (i.e., /usr/bin/jockey-gtk) to fix the problem. As result of nvidia, X-Windows is throwing errors, and the on screen process for fixing X-Windows isn't working. How do I restore a backup of my old system, including my Crossover Linux installation, to a new machine with different hardware installed?

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  • Problem with executing dssp (secondary structure assignment)

    - by Mana
    I followed a previous post to install dssp on ubuntu How to install dssp (secondary structure assignments) under 12.04? After the installation I tried to execute dssp which was in /usr/local/bin/dssp But it gave me the following error bash: /usr/local/bin/dssp: cannot execute binary file Also I tried to analyse some trajectory files from a simulation using the code do_dssp -s md.tpr -f traj.xtc But it also failed giving me the error below Reading file md.tpr, VERSION 4.5.5 (single precision) Reading file md.tpr, VERSION 4.5.5 (single precision) Segmentation fault (core dumped) Please post me a solution for this problem. Thank you!

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  • problem with css or browser

    - by ntechi
    i got an image behind my google adsense, the css code of that background image is: background: transparent url("http://i53.tinypic.com/2lu8jgg.jpg") repeat-x left bottom; padding-bottom:10px; padding-top:0px; height: 352px; padding-bottom:5 0px; padding-left:50px; padding-right:50px; padding-top:280px; width: 350px; this works fine in mozilla firefox, but when i open my website in google chrome browser the background image is crapped, it is spread in the entire background, whereas it works fine in mozilla and rock-melt, whats the actual problem my website is: http://mbas.in/

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  • dsl modem problem in ubuntu 11.10

    - by Misterious
    Earlier I used Windows 7 and the modem used to work absolutely fine. Even when it disconnected it used to reconnect automatically without any trouble. But then I installed Ubuntu 11.10 on dual boot and set up the modem connection properly but the modem now disconnects much more frequently(eariler it disconnected once in 5 hours or so and after ubuntu in 5 minutes!!). Also once disconnected it does not reconnect even when i have checked the connect automatically button. I have to restart the system to reconnect it. Also then I clean installed windows and modem works perfectly fine again. What is the reason for this and how can I solve this? I really want to use ubuntu but due to this problem I cant. Sorry for my poor English.

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  • VirtualHost and 403 Forbidden problem with Apache

    - by Joaquín L. Robles
    Hi people, I have the exactly same problem as in 403 Forbidden Error when accessing enabled virtual host, but I tried the provided solution and still receiving 403 Forbidden, my site is called project, and it's cofiguration file in /etc/apache2/sites-available is the following: <VirtualHost *:80> ServerAdmin webmaster@reweb ServerName www.online.project.com ErrorLog /logs/project-errors.log DocumentRoot /home/joarobles/Zend/workspaces/DefaultWorkspace7/online.project.com.ar/public <Directory /home/joarobles/Zend/workspaces/DefaultWorkspace7/online.project.com.ar> Order Deny,Allow Allow from all Options Indexes </Directory> Tried to change the owner of /home/joarobles/Zend/workspaces/DefaultWorkspace7/online.cobico.com.ar to www:data:www-data with recursion, but still getting this error in project-errors.log: [Mon Jan 31 01:26:01 2011] [crit] [client 127.0.0.1] (13)Permission denied: /home/joarobles/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable Any idea? Thanks!

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  • Problem with DNS

    - by dotNET
    Hey, I bought a new website, and the company gived me another free domain name, so when I asked for the socond they created it and they told me to change the DNS to look like the first one. It's been a week waiting for it to propagate, today when I type the url I got this error message : If you are the web site owner, it is possible you have reached this page because: * The IP address has changed. * There has been a server misconfiguration. * The site may have been moved to a different server. If you are the owner of this website and were not expecting to see this page, please contact your hosting provider. When I try to add the second domain to my cpanel (Addon domain) I get also another error : The addon domain “abcdef.com” has been created. An account with that login already exists. Do you have any ideas about this problem. Thanks. EDIT I tried to flush the DNS with ipconfig /flushdns, but It's not changing anything.

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  • Godaddy multiple domain problem

    - by gayancc
    I have godaddy deluxe plan and here is my problem: I have two domains for example: e1.com and e2.com. Both are hosted in same hosting plan. First I created a folder for each domain in the root folder and uploaded two web site but when I'm trying to run my sites, the URL for e1 always shows http://e1.com/e1/ and for e2 it shows http://e2.com/e2. Can I avoid showing e1 and e2 folder and only show http://e1.com and http://e2.com? Thank you.

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  • Godaddy multiple domain problem

    - by gayancc
    I have godaddy deluxe plan and here is my problem: I have two domains for example: e1.com and e2.com. Both are hosted in same hosting plan. First I created a folder for each domain in the root folder and uploaded two web site but when I'm trying to run my sites, the URL for e1 always shows http://e1.com/e1/ and for e2 it shows http://e2.com/e2. Can I avoid showing e1 and e2 folder and only show http://e1.com and http://e2.com? Thank you.

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  • perl scripts stdin/pipe reading problem [closed]

    - by user4541
    I have 2 scripts for a task. The 1st outputs lines of data (terminated with RT/LF) to STDOUT now and then. The 2nd keeps reading data from STDIN for further processing in the following way: use strict; my $dataline; while(1) { $dtaline = ""; $dataline = ; until( $dataline ne "") { sleep(1); $dataline = ; } #further processing with a non-empty data line follows # } print "quitting...\n"; I redirect the output from the 1st to the 2nd using pipe as following: perl scrt1 |perl scpt2. But the problem I'm having with these 2 scpts is that it looks like that the 2nd scpt keeps getting the initial load of lines of data from the 1st scpt if there's no data anymore. Wonder if anybody having similar issues can kindly help a bit? Thanks.

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  • KVM swtitch , screen resolution problem

    - by Vagelism
    I use the lates ubuntu version. Till to day I use it with an acer trravelmate4070 and an LG screen in order to expand my destkop. Works great. Till today that I desided to connect my LG screen to a KVM switch in order to share the big screen with an other pc when I need it. In the KVM switch the resolution is lower and I can not manually change it. I read many solutions about making an .conf file but since I am new to Ubuntu I am afraid , more over I realized that these articles talk for the same problem but not as an expantion screen but as a main screen. Any idea how to config correct this file? I send the links of these articles here: http://robert.penz.name/219/workarou...-kvm-switches/ Where is the X.org config file? How do I configure X there? Thank you!

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  • Upgrade problem during Ubuntu 11.10

    - by pankaj singh
    During upgrading in last moment, show memory problem but I restart my laptop in hurry than it give that type of message what can i do? *starting automatic crash report generation [fail] PulseAudio configured for pre-user sessions saned disabled :edit/etc/default/saned *stopeing save kernel messages [ok] After than invoking init scripts through /etc/init.d, use the service(8) utility,eg. service S90binfmt-support start Since the scripts you are attempting to invoke has been converted to an Upstart pb, you may also use the start(8)utility, e.g start S90binfmt-support start:Unknown job:S90binfmt-support *Stopping anac(h)ronistic c[ok] *checking battery state.. [ok] * stopping System V runlevel compatibility [ok]

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  • problem connecting to magento connect

    - by amir
    hi, I'm using magento 1.4.0 and when I try to get to magento connect and download a plugin the page will say Error: Please check for sufficient write file permissions Your Magento folder does not have sufficient write permissions, which this web based downloader requires. If you wish to proceed downloading Magento packages online, please set all Magento folders to have writable permission for the web server user (example: apache) and press the "Refresh" button to try again. does anyone know how I can fix this problem, thanks Update: the plugin I'm trying to use is MagentoPycho light box so I unpacked the folder into the app/code/local but it still doesn't show in the admin area

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  • Shadow mapping with deffered shading for directional lights - shadow map projection problem

    - by Harry
    I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve position from depth. I think that there is the biggest problem but code looks ok for me. Now more about problem: Shadow map projected onto meshes looks bad scaled and translated and also some informations from shadow map texture aren't visible. You can see it on this screen: http://img5.imageshack.us/img5/2254/93dn.png Yelow frustum is light frustum and I have mixed shadow map preview and actual scene. As you can see shadows are in wrong place and shadow of cone and sphere aren't visible. Could you look at my codes and tell me where I have a mistake? // create shadow map if(!_shd)glGenTextures(1, &_shd); glBindTexture(GL_TEXTURE_2D, _shd); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_FLOAT,NULL); // shadow map size glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _shd, 0); glDrawBuffer(GL_NONE); // setting camera Vector dire=Vector(0,0,1); ACamera.setLookAt(dire,Vector(0)); ACamera.setPerspectiveView(60.0f,1,0.1f,10.0f); // currently needed for proper frustum corners calculation Vector min(ACamera._point[0]),max(ACamera._point[0]); for(int i=0;i<8;i++){ max=Max(max,ACamera._point[i]); min=Min(min,ACamera._point[i]); } ACamera.setOrthogonalView(min.x,max.x,min.y,max.y,-max.z,-min.z); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _s_buffer); // framebuffer for shadow map // rendering to depth buffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _g_buffer); Shaders["DirLight"].set(true); Matrix4 bias; bias.x.set(0.5,0.0,0.0,0.0); bias.y.set(0.0,0.5,0.0,0.0); bias.z.set(0.0,0.0,0.5,0.0); bias.w.set(0.5,0.5,0.5,1.0); Shaders["DirLight"].set("textureMatrix",ACamera.matrix*Projection3D*bias); // order of multiplications are 100% correct, everything gives mi the same result as using glm glActiveTexture(GL_TEXTURE5); glBindTexture(GL_TEXTURE_2D,_shd); lightDir(dir); // light calculations Vertex Shader makes nothing related to shadow calculatons Pixel shader function which calculates if pixel is in shadow or not: float readShadowMap(vec3 eyeDir) { // retrieve depth of pixel float z = texture2D(depth, gl_FragCoord.xy/screen).z; vec3 pos = vec3(gl_FragCoord.xy/screen, z); // transform by the projection and view inverse vec4 worldSpace = inverse(View)*inverse(ProjectionMatrix)*vec4(pos*2-1,1); worldSpace /= worldSpace.w; vec4 coord=textureMatrix*worldSpace; float vis=1.0f; if(texture2D(shadow, coord.xy).z < coord.z-0.001)vis=0.2f; return vis; } I also have question about shadows specifically for directional light. Currently I always look at 0,0,0 position and in further implementation I have to move light frustum along to camera frustum. I've found how to do this here: http://www.gamedev.net/topic/505893-orthographic-projection-for-shadow-mapping/ but it doesn't give me what I want. Maybe because of problems mentioned above, but I want know your opinion. EDIT: vec4 worldSpace is position read from depht of the scene (not shadow map). Maybe I wasn't precise so I'll try quick explain what is what: View is camera view matrix, ProjectionMatrix is camera projection,. First I try to get world space position from depth map and then multiply it by textureMatrix which is light view *light projection*bias. Rest of code is the same as in many tutorials. I can't use vertex shader to make something like gl_Position=textureMatrix*gl_Vertex and get it interpolated in fragment shader because of deffered rendering use so I want get it from depht buffer. EDIT2: I also tried make it as in Coding Labs tutorial about Shadow Mapping with Deferred Rendering but unfortunately this either works wrong.

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  • Problem with apt-get update on ubuntu server

    - by Ben
    I have ubuntu 32 bit 12.04 server edition but i am having issues with apt-get updating. The server is able to ping the outside world (both 8.8.8.8 and www.google.com) but when I attempt to sudo apt-get update the first bit works but then I get this: If i attempt to check or autoclean with: sudo apt-get check I get this: I have tried the fix detailed here: How do I fix a "Problem with MergeList" error when trying to do an update? But it does not work, the same thing occurs again. Any suggestions? PS. The server is a fresh install, no external programs have been added. EDIT: We have tried using different sources, both aarnet and au.archive sources were tried.

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  • Recaptcha php problem [closed]

    - by Sam Gabriel
    Hey guys, I'm using recaptcha and I've got a problem, when a user clicks the signup button it redirects him to the sign up verification page, and here is the code, found on the very top of the web code, that checks the recaptcha entered data. <?php require_once('recaptchalib.php'); $privatekey = "***"; $resp = recaptcha_check_answer ($privatekey, $_SERVER["REMOTE_ADDR"], $_POST["recaptcha_challenge_field"], $_POST["recaptcha_response_field"]); if (!$resp->is_valid) { header('location: signup.php'); } ?> But it seems whatever I type in in the recaptcha box, be it right or wrong, I get redirected to the signup.php page. Here is the recaptcha code in the signup.php page: <?php ini_set('display_errors', 'On'); error_reporting(E_ALL | E_STRICT); require_once('recaptchalib.php'); $publickey = "***"; echo recaptcha_get_html($publickey); ?>

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Installing MATLAB Ubuntu 12.10, persistent "permission denied" problem

    - by Javier
    I'm trying to install MATLAB on Ubuntu 12.10, I had it in my last laptop with 12.04 and I didn't have much trouble to install it. I'm getting this problem: j@jgb:~/Programs/Instaladores/matlab$ ./install Preparing installation files ... Installing ... ./install: 1: eval: /tmp/mathworks_1436/sys/java/jre/glnxa64/jre/bin/java: Permission denied Finished And it doesn't change if I change the permissions to the java file or to the install file as other posts say. In my /etc/fstab file I had this line added (But nothing changes if I comment it): tmpfs /tmp tmpfs nodev,nosuid,noexec,mode=1777 0 0 Thanks

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  • Display resolution problem with Sony TV and Intel integrated graphics

    - by user96195
    I am trying to set the correct display resolution for my Sony TV (KDL-32V2000, native resolution 1366x768) connected via HDMI to my HTPC running Ubuntu 12.04. I have a Intel Core i3-530 and Intel mobo (DH57JG), so no proprietary graphics drivers. The problem is that I can't get the correct resolution to display on the TV. Initially I only had 1024x768 (or similar) as a maximum resolution, which was not displayed properly. I tried a few steps, including generating an xorg.conf (initially didn't have one) and adding the segment as described in this post regarding this particular TV. I couldn't get this to work, and at this stage have reverted to running without an xorg.conf. Another post suggested upgrading to kernel 3.5, which did give me a 1920x1080 resolution option. This results in the TV cutting off a fair bit of the edges of the screen. My Dell laptop with ATI drivers recognises the TV screen and works well via HDMI. Any idea how to proceed?

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  • Godaddy multiple domain problem

    - by user6182
    I have godaddy deluxe plan and here is my problem: I have two domains for example: e1.com and e2.com. Both are hosted in same hosting plan. First I created a folder for each domain in the root folder and uploaded two web site but when I'm trying to run my sites, the URL for e1 always shows http://e1.com/e1/ and for e2 it shows http://e2.com/e2. Can I avoid showing e1 and e2 folder and only show http://e1.com and http://e2.com? Thank you.

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  • Ubuntu 12.04 Problem connecting Internet by Mobile Broadband through LG GU220

    - by arnab.b
    I am using Ubuntu 12.04. I use my LG cellphone titled GU220 using Aircel connection .. The phone gets connected as an USB device well enough bt the network always fails to connect whenever I try to connect through mobile broadband.. I also have Windows 7 which does not fails to connect the network through PC Suite. tried it several times even after restarting both phone and Ubuntu bt in vain. Also fr 1st two days things worked well and the network was well connected, the problem started just after those two days-in from the next login..

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  • How should I report this problem?

    - by Sinan Aykut
    I use Ubuntu 11.04 Alpha in daily use and yesterday I've made an upgrade (apt-get dist-upgrade) after restart, I could not access to the desktop. Just the wallpaper and cursor... I've tried to open it in safe mode, but no luck. Before sending a bug report for this problem, Id like to know some things: 1) Which logs I should consider before sending a bug report? I think this issue is related to updated X.org or Unity desktop files 2) Is there any CLI way to turn my Unity desktop back to the classic one? Thanks.

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  • Traffic fall after a server problem

    - by Sébastien
    I have a website from which I analyse the traffic with Google analytics. Day after day the traffic (mainly from Google SE) incresed until I get a problem with my server. For one day the server has been offline and after that I have no longer had as much users as I had before. Now it's like the site is no more referenced on Google index (but when I type "site:mysite.com", I still have all the results). Do you know if this is a normal behaviour and if the traffic will come back as before (the server has had problems two days ago) ?

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  • Ubuntu 12.04 GTK Problem

    - by Dana Holt
    I am running Ubuntu 12.04 and compiled and installed GTK 3.4 to go through some GTK developer tutorials. Installing this version of GTK has caused problems with Unity. All system dialogs and top bar now have a different (older) look, and when I try to launch Nautilus I get the following message: Gtk-Message: Failed to load module "canberra-gtk-module" Initializing nautilus-open-terminal extension Initializing nautilus-dropbox 1.4.0 Initializing nautilus-gdu extension nautilus: symbol lookup error: nautilus: undefined symbol: ubuntu_menu_proxy_get I have run make uninstall on the newer version of GTK and reinstalled just about every package I can think of, but I am still having the same problem. How can I repair the default Ubuntu GTK libraries? EDIT Also, I noticed that my desktop icons are gone (launcher works), and I can't interact with the desktop. I can't drag any shortcuts to it, etc.

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  • Weblogs.asp.net has a problem, it is spam

    - by Chris Hammond
    Is anyone at Microsoft listening to the SPAM problem here on Weblogs.asp.net? My “ Can anyone do anything about the spam here on weblogs.asp.net? ” post from October got over 12 spam comments posted to it in the past 24 hours. I have comments all moderated, but that just means I have a crapload of work to do each time people comment. Also, when you click on a link from a comment notification email you are taken to an insecure site warning due to an invalid SSL Cert. We really just need some updates...(read more)

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  • SU, SUDO and Upgrade problem

    - by DigitalDaigor
    i have a big problem with my Ubuntu PC. When i try sometigng need sudo or su, nothing is working and the OS Upgrade too, when i write the root password to the su command i have a "autentication error", same in the upgrades and when i try the sudo command to install something i don't have error message and nothing happen. I was tring to make samba work when all goes wrong. Some help!? Thanks! Edit SSH connection refused and connection closed if i try to login from secondary PC I can't access recovery mode... With the autologin i can access the system, if i logout and try to login again return the autentication error

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