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  • CodePlex Daily Summary for Sunday, October 23, 2011

    CodePlex Daily Summary for Sunday, October 23, 2011Popular ReleasesView Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator (1.0.921.51): Added CodePlex and PayPal links New iconSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.921.340): Added CodePlex and PayPal links New iconRibbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.922.41): Added CodePlex and PayPal links New iconMVCQuick: MVCQuick 0.3.1: Features??NHibernate 3.2??Repository(ORuM) ??Spring.Net 1.3.2??Container(IoC) ??Common.Logging 1.2??Logging ASP.NET Security Provider?? ??MVCQuick.Framework??MusicStoreElysium: Elysium Theme 1.1 (CTP 1): === Version history === Elysium Theme: Version 1.1 This is pre-release Community Technology Preview version. We recommended use it only for testing and studying project's possibilities. This version included: styles for: ContextMenu MenuItem (partially) bug fixes for: CommandButton: bug #598 ComboBox: bug #599 Window: bug #605 Elysium Theme: Version 1.0 This version included: classes: ThemeManager (with standart Windows Phone colors) CommandButton, RepeatCommandButton, ToggleC...DotNet.Framework.Common: DotNet.Framework.Common 4.0: ??????????,????????????XML Explorer: XML Explorer 4.0.5: Changes in 4.0.5: Added 'Copy Attribute XPath to Address Bar' feature. Added methods for decoding node text and value from Base64 encoded strings, and copying them to the clipboard. Added 'ChildNodeDefinitions' to the options, which allows for easier navigation of parent-child and ID-IDREF relationships. Discovery happens on-demand, as nodes are expanded and child nodes are added. Nodes can now have 'virtual' child nodes, defined by an xpath to select an identifier (usually relative to ...Media Companion: MC 3.419b Weekly: A couple of minor bug fixes, but the important fix in this release is to tackle the extremely long load times for users with large TV collections (issue #130). A note has been provided by developer Playos: "One final note, you will have to suffer one final long load and then it should be fixed... alternatively you can delete the TvCache.xml and rebuild your library... The fix was to include the file extension so it doesn't have to look for the video file (checking to see if a file exists is a...CODE Framework: 4.0.11021.0: This build adds a lot of our WPF components, including our MVVC and MVC components as well as a "Metro" and "Battleship" style.GridLibre para Visual FoxPro: GridLibre para Visual FoxPro v3.5: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0Umbraco CMS: Umbraco 5.0 CMS Alpha 3: Umbraco 5 Alpha 3Umbraco 5 (aka Jupiter) will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out the Alpha of v5 today! If you're new to Umbraco and would like to get a low-down on our popular and easy-to-learn approach to content management, check out our intro video. What's Alpha 3?This is our third Alpha release. It's intended for developers looking to become familiar with the codebase & architecture, or for thos...Vkontakte WP: Vkontakte: source codeWay2Sms Applications for Android, Desktop/Laptop & Java enabled phones: Way2SMS Desktop App v2.0: 1. Fixed issue with sending messages due to changes to Way2Sms site 2. Updated the character limit to 160 from 140GART - Geo Augmented Reality Toolkit: 1.0.1: About Release 1.0.1 Release 1.0.1 is a service release that addresses several issues and improves performance. As always, check the Documentation tab for instructions on how to get started. If you don't have the Windows Phone SDK yet, grab it here. Breaking Change Please note: There is a breaking change in this release. As noted below, the WorldCalculationMode property of ARItem has been replaced by a user-definable function. ARItem is now automatically wired up with a function that perform...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.32: Fix for issue #16710 - string literals in "constant literal operations" which contain ASP.NET substitutions should not be considered "constant." Move the JS1284 error (Misplaced Function Declaration) so it only fires when in strict mode. I got a couple complaints that people didn't like that error popping up in their existing code when they could verify that the location of that function, although not strict JS, still functions as expected cross-browser.Naked Objects: Naked Objects Release 4.0.110.0: Corresponds to the packaged version 4.0.110.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Documentation Please note that after ...myCollections: Version 1.5: New in this version : Added edit type for selected elements Added clean for selected elements Added Amazon Italia Added Amazon China Added TVDB Italia Added TVDB China Added Turkish language You can now manually add artist Added Order by Rating Improved Add by Media Improved Artist Detail Upgrade Sqlite engine View, Zoom, Grouping, Filter are now saved by category Added group by Artist Added CubeCover View BugFixingIronPython: 2.7.1 RC: This is the first release candidate of IronPython 2.7.1. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. If there are no showstopping issues, this will be the only release candidate for 2.7.1, so please speak up if you run into any roadblocks. The highlights of 2.7.1 are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython To...Rawr: Rawr 4.2.6: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...New Projects"Cupa Timisului" evaluation app: The application is used for evaluating CABRILLO log file for "Cupa Timisului" HAM contest. You can use this code as a startup for ham contest log evaluating software... It's developed in C#.Afrihost Capped Account Monitoring Gadget: The Afrihost Monitoring Gadget is a Windows gadget to monitor the usage on your Afrihost capped account. This project is independently developed and not associated with Afrihost. It has been developed by an Afrihost client and not Afrihost themselves. Custom ORM for .NET: This project represents tiny "Custom ORM" system written in .NET (3.5 as of now). It has strongly typed mapping like in FluentNH. It allows you to change underlying data access logic on the fly. It is simple enough to grag-&-drop in your project and than change as you like.diagnostic medical system: Medical diagnostic system. Simple academic project using BiztTalk Bussines Rule Engine. DotNetNuke Kitchen Sink: A sample module project for DotNetNuke with a variety of different scenarios covered.ecBlog: ecBlog is a very simple blog application. Just run and use. Technology Choice I developed the site as expected with the MVC and HTML 5. Why MVC? In fact there is no one reason. I developed with one of the many features of MVC . MVC comes with a specific architecture, it also conFastPizza: This is a project to delivery stores, restaurants, and othersGB2312 for Silverlight: This class is for support GB2312 simplified Chinese characters for Silverlight(include Windows Phone 7) Application and inherited from Encoding abstract class. It's developed in CSharp. ?????? Silverlight(?? Windows Phone 7)?????? GB2312 ???????,? Encoding ?????。?? C# ????。Ginnay Distributed Downloader: Distributed Downloader using multiple proxiesIn for Consideration - EGR101 Rocket Launch Sequencer: In for Consideration's EGR101 RLS is an executable version of the simplified launch sequence presented in class materials of "Introduction to Engineering" at Embry-Riddle Aeronautical University in Daytona Beach, FL. Source code is available for those interested (C# only).luminji's core lib: luminji's core lib, provide the common utility of the c#.Muki erp System: MukiERP, features. MukiERP is a free, user-friendly, web-based ERP system. MukiERP is Open Source licensed on GPL. MukiERP is in active development and is constantly improved according to its users needs. MukiERP is written in .Net C# language. MukiERP is running well on a ASP.NET and MSSQL. NameDOB: This is for sharing a specific sample with a specific group.network utility: this is a project for working with network API.PGS: (functional) Program Generator from Spreadsheets: This project allows the generation of a functional program semantically equivalent to a given spreadsheet. Using this system, you can: - solve the calculation expressed by the user using a compiled approach. - use spreadsheets as a tool for programming by example.pkrss: c++ version:pkrss.sf.net csharp version:is here. pkrss.sf.net is c++ version desktop productor written by qt 4.7.3. pkrss.codeplex is csharp version web productor.SharePoint Log Browser: The SharePoint log browser is yet another way to view the log of SharePoint.SharpChip-8: Chip-8 Emulator written in C#SQL Server Stored Procedure best practices: This SQL Server stored procedure best practice guide contains documentations of best practices and helper tools to enhance further match with the best practices. sqlsearch: Hi, Googling gives me many search tools. But all tools are not efficient or not able to search into data. So I thought why developers on codeplex and I will not find out some solution for this same. All of you are invited to contribute in this project. Thank you, Hiren V.Suffix Tree in C# and F#: SuffixTree builds a suffix tree structure. A simple client shows how to find substrings in it, and the visual client shows the actual tree. Implemented in C# and F#.Test11: it is a test projectThe Seal: The Seal is a basic Open Source 2D Fantasy Based RPG(Role Playing Game) for Windows. More info coming soon.Toolpack: Updated and improves version silverlight toolkit and wpf toolkit.Unity Azure Setting Injector: Using Unity in Windows Azure made simple. Ever considered moving to Windows Azure, but didn't know how to inject setting from your Service Configuration file? Just reference this project and you will be able to inject Azure Storage Account Connection Strings & Local Storage Paths

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Dentrix database file

    - by user1050116
    I have dentrix database files, but i don't know which database engine support it. I read online that it support c-Tree database engine, but i am fail to open any files/database into it. Database file are like test.dat and test.idx and many more files are there like this file extensions only. Please help me this, how can i open these files and database. Which database engine will support to open these files?

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  • cant install fastcgi ubuntu server: Package libapache2-mod-fastcgi is not available

    - by BlueDragon
    When i try to install fastcgi in ubuntu server 12.04 I get the following error: sudo apt-get install libapache2-mod-fastcgi Reading package lists... Done Building dependency tree Reading state information... Done Package libapache2-mod-fastcgi is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'libapache2-mod-fastcgi' has no installation candidate Any solution?

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  • Open source tomcat log viewer

    - by Ari
    I'm managing several tomcat instances (aprox 30-35) and looking for some console to centralize the logs. I tried php-syslog-ng before (no with tomcat), and found it useful. I would like that these software would have some of these features: -Syntax highlight according to the severity of the exceptions. -Tree view for stack traces and nested exceptions. Bonus point: -Alarm when certain pattern is matched.

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  • Error trying to get tmux 1.6 installed - E: Unable to locate package libevent

    - by Michael Durrant
    $ pwd $ /home/durrantm/Downloads/tmux-1.6 durrantm.../tmux-1.6$ ./configure && make checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes ... ... configure: error: "libevent not found" durrantm.../tmux-1.6$ sudo apt-get install libevent Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libevent

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  • Filtering SNMP View

    - by Arie K
    We have several network interfaces in a machine. How to configure SNMP view to limit which interfaces could be shown to public community? We're using Ubuntu Server and default SNMPD from the repository. We have successfully limit the SNMPD agent to show only interfaces tree using this configuration: view system included .iso.org.dod.internet.mgmt.mib-2.interfaces

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  • MariaDB doesn't upgrade, 2 versions are installed

    - by zahorak
    I have a server running on Debian wheezy with MaraiDB and OwnCloud. Few days ago, I wanted to update the packages because of the OwnCloud updates but something went wrong. Usually in this case I'd probably try to remove and again install the problematic packages, but on a server which is used by different people it doesn't seem like a valid solution anymore. Here you can see my console output: user@server:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: libmariadbclient18 : Depends: libmysqlclient18 (= 10.0.4+maria-1~wheezy) but 10.0.5+maria-1~wheezy is installed libmysqlclient18 : Depends: libmariadbclient18 (= 10.0.5+maria-1~wheezy) but 10.0.4+maria-1~wheezy is installed mariadb-client-10.0 : Depends: libmariadbclient18 (>= 10.0.5+maria-1~wheezy) but 10.0.4+maria-1~wheezy is installed mariadb-client-core-10.0 : Depends: libmariadbclient18 (>= 10.0.5+maria-1~wheezy) but 10.0.4+maria-1~wheezy is installed mariadb-server : Depends: mariadb-server-10.0 (= 10.0.5+maria-1~wheezy) but 10.0.4+maria-1~wheezy is installed mariadb-server-core-10.0 : Depends: libmariadbclient18 (>= 10.0.5+maria-1~wheezy) but 10.0.4+maria-1~wheezy is installed E: Unmet dependencies. Try using -f. user@server:~$ sudo apt-get upgrade -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be upgraded: libmariadbclient18 mariadb-server-10.0 owncloud 3 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 7 not fully installed or removed. Need to get 0 B/37.2 MB of archives. After this operation, 3,565 kB of additional disk space will be used. Do you want to continue [Y/n]? Y Preconfiguring packages ... (Reading database ... 35901 files and directories currently installed.) Preparing to replace libmariadbclient18 10.0.4+maria-1~wheezy (using .../libmariadbclient18_10.0.5+maria-1~wheezy_amd64.deb) ... Unpacking replacement libmariadbclient18 ... dpkg: error processing /var/cache/apt/archives/libmariadbclient18_10.0.5+maria-1~wheezy_amd64.deb (--unpack): trying to overwrite '/usr/lib/mysql/plugin/dialog.so', which is also in package mariadb-server-10.0 10.0.4+maria-1~wheezy Errors were encountered while processing: /var/cache/apt/archives/libmariadbclient18_10.0.5+maria-1~wheezy_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I tried removing the 10.0.4 package version of libmariadbclient18 but I wasn't really successful in doing that. So my last hope is here, do you have any ideas how exactly I could fix this issue? Thx very much

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  • Graph paper like drawing software

    - by Algorist
    Hi, I have a college assignment, where I have to draw diagrams of voronoi, delaunay, minimum spanning tree etc for the college. I want to do that in computer. I searched in google with no luck. Is there any good graph drawing software you are aware of? Thank you Bala

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  • Disk drive disappear in Windows Explorer

    - by Stan
    OS: WinXP SP3 When pressing win+E or open Windows Explorer, under My Computer, usually there are several disk drives. But somehow they just disappeared. If I type c:\ in address bar, then the disk will re-appear in the tree though. How to get them back? Thanks.

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  • How to install 32-bit libraries using Debian Testing

    - by bgoodr
    Question: What is the way to determine, ahead of time and without doing a full install of 64-bit Debian Testing NETINST, when Debian Testing has 32-bit libraries available and fully working and installable so that the following command works without broken package errors?: apt-get install ia32-libs ia32-libs-gtk The errors that occur when 32-bit libraries are not available, still in some broken state, or whatever is broken are detailed below. I already have concluded that "Just install Stable" is my stop-gap measure for now, but I would like to know the answer to the above question so as to avoid a lengthy installation process only to run into these problems at the very end. Details: I downloaded the 64-bit Debian Testing netinst a couple of days ago. This was "Jessie" built 20131014-06:07 via http://tinyurl.com/lejpa. This is weekly testing build. Yes, I know I should expect problems, and I did. I managed to get it completely installed and was able to invoke into GNOME, but not get past the 32-bit library problem. The problems starts when I attempt to install the 32-bit libraries via: apt-get install ia32-libs ia32-libs-gtk that returns: root@breath:~# apt-get install ia32-libs ia32-libs-gtk Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-i386 but it is not installable ia32-libs-gtk : Depends: ia32-libs-i386 but it is not installable Depends: ia32-libs-gtk-i386 but it is not installable E: Unable to correct problems, you have held broken packages. I then found an old (2012 is old to me) answer at ia32-libs : Depends: ia32-libs-i386 but it is not installable and even tried what they suggested there which was dpkg --add-architecture i386 apt-get update After executing the above, I tried again but got: root@breath:~# apt-get install ia32-libs ia32-libs-gtk Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-i386 ia32-libs-gtk : Depends: ia32-libs-i386 E: Unable to correct problems, you have held broken packages. root@breath:~# And then tried this: root@breath:~# dpkg --get-selections | grep hold And that returned nothing. Not only is there broken packages, the system doesn't even know what packages are broken, so Debian Stable is my only solution I know of right now. Hence my question above.

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  • VMWare tools not installing with an error

    - by JDS
    VMWare tools not installing on Ubuntu 12.04. I'm using Chef to manage the installation, but the Apt commands fail if run manually. I'm using the VMWare tool Debian repo. Example: $ cat /etc/apt/sources.list.d/vmware-tools-source.list deb http://packages.vmware.com/tools/esx/5.0u2/ubuntu precise main When trying to install, most packages seem to go ok, but one, "vmware-tools-foundation", does not. Example: $ apt-get -q -y install vmware-tools-esx-nox=8.6.10-1.precise Reading package lists... Building dependency tree... Reading state information... You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: vmware-tools-esx-kmods-3.2.0-23-generic : Depends: vmware-tools-foundation (>= 8.6.10) but it is not going to be installed vmware-tools-esx-nox : Depends: ...snip list of deps... E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). $ apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: vmware-tools-foundation The following NEW packages will be installed: vmware-tools-foundation 0 upgraded, 1 newly installed, 0 to remove and 118 not upgraded. 7 not fully installed or removed. Need to get 0 B/5,886 B of archives. After this operation, 86.0 kB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 103499 files and directories currently installed.) Unpacking vmware-tools-foundation (from .../vmware-tools-foundation_8.6.10-1.precise_all.deb) ... VMware Tools cannot install because it appears that another installation of VMware Tools is already present. Please remove the previous installation and then attempt to install this copy of VMware Tools again. dpkg: error processing /var/cache/apt/archives/vmware-tools-foundation_8.6.10-1.precise_all.deb (--unpack): subprocess new pre-installation script returned error exit status 1 Errors were encountered while processing: /var/cache/apt/archives/vmware-tools-foundation_8.6.10-1.precise_all.deb E: Sub-process /usr/bin/dpkg returned an error code (1) The key seems to be this error: "VMware Tools cannot install because it appears that another installation of VMware Tools is already present. Please remove the previous installation and then attempt to install this copy of VMware Tools again." However, I've tryed removing and purging and can't seem to "trick" VMWare tools into thinking the packages are gone. Apt thinks they are gone. Is there some service/file/cache/lock left that VMWare tools sees that makes it think that VMWare tools are still installed? I've googled and googled but there is no answer to this question with my particular circumstances on the interwebs. VMWare's documentation of this error is minimal.

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  • Linux Kernel Driver for video capture

    - by Stoopkid
    I have this EasyCap video capture thing with a USBTV007 chip and I really would like to get it working on my little linux mint 17 laptop so that I can capture video for my RC stuff. But I do not know what to do with this linux kernel driver. I don't even know how to get these files, I assume it is something like git. http://linuxtv.org/wiki/index.php/Easycap#USBTV007_EasyCAP I am looking for a beginner friendly explanation on what to do with this: https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/media/usb/usbtv

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  • How do I change a character embedded in filenames to another character?

    - by PilotMom
    in a directory with multiple sub directories I need to change filenames that have the "_" character to a another character "." example Current filename: ABC12345_DEF Change to filename: ABC12345.DEF I need to do this recursively through a directory tree. the last three characters of the filename are not always the same. using rename wildcards on either side of the "_" or "." doesn't work (plus I need to do this through several directories)

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  • Open a file with eclipse via terminal and focus eclipse window

    - by Rui Carneiro
    I am a webdeveloper and my current working tools are: Terminal (ssh, tailing logs, grep, git, etc) Eclipse (PDT, Javascript, etc) Firefox (Developer Toolbar + Firebug) The problem is that I hate using the eclipse navigation tree. For me it is a lot easier to go to the Terminal and do something like this: $ eclipse /var/www/myproject/long/path/lib/Driver/Sql.php The annoying part is that the eclipse window is not focused after this command. I have to manually click on the eclipse window (using mouse... :@ grrr) Anyway to force eclipse to be focused?

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  • Looking for a good SNMP Browser to run under windows

    - by Littlejon
    I used to use Getif for poking around inside SNMP results from servers and devices. However it no longer works with Windows 7 and 64bit. I am looking for hopefully an OpenSource bit of software that will allow me add MIB's as required and allow me to browse the MIB tree and send a request/walk off to a server to get results. What do you all use?

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  • Ubuntu: Unsupported Sources

    - by Scott
    What kind of software is available in that source tree ? Also what is the best way to see what kind of software is available in a repository ? I have always reluctant to enable it because I didn't want to wind up with an unstable system.

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  • sudo apt-get install apache2 does not fetch apache

    - by dave
    Hello, Trying out sudo apt-get install apache2 This is what I get root@x27:/home/test# sudo apt-get install apache2 Reading package lists... Done Building dependency tree Reading state information... Done E: Couldn't find package apache2 Appreciate help for using apt-get for apache Thanks Dave

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  • sudo apt-get install apache2 does not fetch apache

    - by dave
    Hello, Trying out sudo apt-get install apache2 This is what I get root@x27:/home/test# sudo apt-get install apache2 Reading package lists... Done Building dependency tree Reading state information... Done E: Couldn't find package apache2 Appreciate help for using apt-get for apache Thanks Dave

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  • iphone app too read text files.

    - by bandito40
    Hi, Need to edit some of the local text files on my iphone but so far all the apps I have downloaded do not navigate the OS3 file tree for me to load and edit them. I need to do this on my iphone as I can no longer access via ssh or with the iphone cable. One of the files to edit is a ssh config file which is what is not allowing ssh connections. Any ideas on apps or other methods that I could use.

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  • iphone app to read text files.

    - by bandito40
    Hi, Need to edit some of the local text files on my iphone but so far all the apps I have downloaded do not navigate the OS3 file tree for me to load and edit them. I need to do this on my iphone as I can no longer access via ssh or with the iphone cable. One of the files to edit is a ssh config file which is what is not allowing ssh connections. Any ideas on apps or other methods that I could use. Thanks,

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