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  • Passing class names or objects?

    - by nischayn22
    I have a switch statement switch ( $id ) { case 'abc': return 'Animal'; case 'xyz': return 'Human'; //many more } I am returning class names,and use them to call some of their static functions using call_user_func(). Instead I can also create a object of that class, return that and then call the static function from that object as $object::method($param) switch ( $id ) { case 'abc': return new Animal; case 'xyz': return new Human; //many more } Which way is efficient? To make this question broader : I have classes that have mostly all static methods right now, putting them into classes is kind of a grouping idea here (for example the DB table structure of Animal is given by class Animal and so for Human class). I need to access many functions from these classes so the switch needs to give me access to the class

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  • Friend wants to return an iMac with Lion in it. How does he remove his personal info / do clean install?

    - by fakaff
    I have a Mac, but not Lion, and it seems like a lot has changed with Lion. He wants to return the computer. I told him doing a clean install will make it like new, but he says you can't download a bootable disk image from the appstore to do this. He doesn't want to torrent it because he thinks the store will know it's a ripped version. Is there a way for him to remove his Admin account so that none of his personal info remians on the machine?

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • Optimizing a lot of Scanner.findWithinHorizon(pattern, 0) calls

    - by darvids0n
    I'm building a process which extracts data from 6 csv-style files and two poorly laid out .txt reports and builds output CSVs, and I'm fully aware that there's going to be some overhead searching through all that whitespace thousands of times, but I never anticipated converting about about 50,000 records would take 12 hours. Excerpt of my manual matching code (I know it's horrible that I use lists of tokens like that, but it was the best thing I could think of): public static String lookup(List<String> tokensBefore, List<String> tokensAfter) { String result = null; while(_match(tokensBefore)) { // block until all input is read if(id.hasNext()) { result = id.next(); // capture the next token that matches if(_matchImmediate(tokensAfter)) // try to match tokensAfter to this result return result; } else return null; // end of file; no match } return null; // no matches } private static boolean _match(List<String> tokens) { return _match(tokens, true); } private static boolean _match(List<String> tokens, boolean block) { if(tokens != null && !tokens.isEmpty()) { if(id.findWithinHorizon(tokens.get(0), 0) == null) return false; for(int i = 1; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(id.hasNext() && !id.next().matches(tokens.get(i))) { break; // break to blocking behaviour } } } else { return true; // empty list always matches } if(block) return _match(tokens); // loop until we find something or nothing else return false; // return after just one attempted match } private static boolean _matchImmediate(List<String> tokens) { if(tokens != null) { for(int i = 0; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(!id.hasNext() || !id.next().matches(tokens.get(i))) { return false; // doesn't match, or end of file } } return false; // we have some serious problems if this ever gets called } else { return true; // empty list always matches } } Basically wondering how I would work in an efficient string search (Boyer-Moore or similar). My Scanner id is scanning a java.util.String, figured buffering it to memory would reduce I/O since the search here is being performed thousands of times on a relatively small file. The performance increase compared to scanning a BufferedReader(FileReader(File)) was probably less than 1%, the process still looks to be taking a LONG time. I've also traced execution and the slowness of my overall conversion process is definitely between the first and last like of the lookup method. In fact, so much so that I ran a shortcut process to count the number of occurrences of various identifiers in the .csv-style files (I use 2 lookup methods, this is just one of them) and the process completed indexing approx 4 different identifiers for 50,000 records in less than a minute. Compared to 12 hours, that's instant. Some notes (updated): I don't necessarily need the pattern-matching behaviour, I only get the first field of a line of text so I need to match line breaks or use Scanner.nextLine(). All ID numbers I need start at position 0 of a line and run through til the first block of whitespace, after which is the name of the corresponding object. I would ideally want to return a String, not an int locating the line number or start position of the result, but if it's faster then it will still work just fine. If an int is being returned, however, then I would now have to seek to that line again just to get the ID; storing the ID of every line that is searched sounds like a way around that. Anything to help me out, even if it saves 1ms per search, will help, so all input is appreciated. Thankyou! Usage scenario 1: I have a list of objects in file A, who in the old-style system have an id number which is not in file A. It is, however, POSSIBLY in another csv-style file (file B) or possibly still in a .txt report (file C) which each also contain a bunch of other information which is not useful here, and so file B needs to be searched through for the object's full name (1 token since it would reside within the second column of any given line), and then the first column should be the ID number. If that doesn't work, we then have to split the search token by whitespace into separate tokens before doing a search of file C for those tokens as well. Generalised code: String field; for (/* each record in file A */) { /* construct the rest of this object from file A info */ // now to find the ID, if we can List<String> objectName = new ArrayList<String>(1); objectName.add(Pattern.quote(thisObject.fullName)); field = lookup(objectSearchToken, objectName); // search file B if(field == null) // not found in file B { lookupReset(false); // initialise scanner to check file C objectName.clear(); // not using the full name String[] tokens = thisObject.fullName.split(id.delimiter().pattern()); for(String s : tokens) objectName.add(Pattern.quote(s)); field = lookup(objectSearchToken, objectName); // search file C lookupReset(true); // back to file B } else { /* found it, file B specific processing here */ } if(field != null) // found it in B or C thisObject.ID = field; } The objectName tokens are all uppercase words with possible hyphens or apostrophes in them, separated by spaces. Much like a person's name. As per a comment, I will pre-compile the regex for my objectSearchToken, which is just [\r\n]+. What's ending up happening in file C is, every single line is being checked, even the 95% of lines which don't contain an ID number and object name at the start. Would it be quicker to use ^[\r\n]+.*(objectname) instead of two separate regexes? It may reduce the number of _match executions. The more general case of that would be, concatenate all tokensBefore with all tokensAfter, and put a .* in the middle. It would need to be matching backwards through the file though, otherwise it would match the correct line but with a huge .* block in the middle with lots of lines. The above situation could be resolved if I could get java.util.Scanner to return the token previous to the current one after a call to findWithinHorizon. I have another usage scenario. Will put it up asap.

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • Implementing union of Set using basic java array

    - by lupindeterd
    Note: This is an assignment. Hi, Continuing with my Set implementation using Java basic array, I'm now struggling with the 3 to last function namely the union. import java.io.*; class Set { private int numberOfElements = 0; private String[] setElements = new String[5]; private int maxNumberOfElements = 5; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newtemparray = new String[x.getLength]; newtemparray = x.getMember; return x; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(1,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element six is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); setA.printSet(); Set setB = new Set(0,10,10); Set SetA = setA.union(setB,setA); } } Ok the method in question will be the implementation of union. As such this: Set union(Set x, Set y) { String[] newtemparray = new String[x.getLength]; newtemparray = x.getMember; return x; } I got this error: symbol : variable getLength location: class Set String[] newtemparray = new String[x.getLength]; ^ d:\javaprojects\Set.java:122: cannot find symbol symbol : variable getMember location: class Set newtemparray = x.getMember; ^ 2 errors My approach for union would be: *) create temporary array of string with size of the object x length. *) store object x members to temporary array by looping the object and calling the getMember *) loop object y members and check if element exist against temporary array. *) discard if it exist/add if it is not there *) return obj x with the union array. thanks, lupin

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  • Returning new object, overwrite the existing one in Java

    - by lupin
    Note: This is an assignment. Hi, Ok I have this method that will create a supposedly union of 2 sets. i mport java.io.*; class Set { public int numberOfElements; public String[] setElements; public int maxNumberOfElements; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { this.numberOfElements = numberOfE; this.setElements = new String[setE]; this.maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { if (setElements[i] != null) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; int len = newYtemparray.length + newXtemparray.length; Set temp = new Set(0,len,len); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newYtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newXtemparray.length; j++) { temp.add(newXtemparray[j]); } return temp; } Set difference(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; int len = newYtemparray.length + newXtemparray.length; Set temp = new Set(0,len,len); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newXtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newYtemparray.length; j++) { int retval = temp.findElement(newYtemparray[j]); if( retval != -1 ) { temp.remove(newYtemparray[j]); } } return temp; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(0,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element sixb is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); //setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); //setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); //setA.printSet(); Set setB = new Set(0,10,10); setB.add("b"); setB.add("z"); setB.add("x"); setB.add("y"); Set setC = setA.union(setB,setA); System.out.println("Elements of setA"); setA.printSet(); System.out.println("Union of setA and setB"); setC.printSet(); } } The union method works a sense that somehow I can call another method on it but it doesn't do the job, i supposedly would create and union of all elements of setA and setB but it only return element of setB. Sample output follows: java SetDemo Enter string element to be added hello You entered hello Set size is: 10 Set is empty? false Element sixb is member of setA? -1 Set is full? true Element b located on index: 2 Set size is: 9 Elements of setA Member elements on index: 0 hello Member elements on index: 1 world Member elements on index: 2 six Member elements on index: 3 seven Union of setA and setB Member elements on index: 0 b Member elements on index: 1 z Member elements on index: 2 x Member elements on index: 3 y thanks, lupin

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  • User controls Stopped working after Migration from 3.7 to 5.2

    - by user1400290
    I recently Migrated my 3.7 sp4 project to 5.2, but I had issues while doing so. Currently, my user controls are not working after migration in 5.2 project. Below is the code: User Control Code: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="SiteMenu.ascx.cs" Inherits="UserControls_Nav_SiteMenu" %> <%@ Register TagPrefix="telerik" Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" %> <asp:SiteMapDataSource ID="SiteMapDataSource1" runat="server" ShowStartingNode="false" /> <telerik:RadMenu ID="RadMenu1" runat="server" DataSourceID="SitemapDataSource1" OnItemDataBound="RadMenu1_ItemDataBound"> </telerik:RadMenu> User Control's Class code: using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.ComponentModel; using System.Drawing; using Telerik; using Telerik.Cms; using Telerik.Cms.Web; using Telerik.Web.UI; using Telerik.Caching; using Telerik.Cms.Web.UI; [DefaultProperty("StartingNodeOffset")] public partial class UserControls_Nav_SiteMenu : System.Web.UI.UserControl, ICacheableObject { protected void Page_Load(object sender, EventArgs e) { } protected override void Render(HtmlTextWriter writer) { // Checks if this is called by the Search Indexer and does not render anything if so. // Navigation controls are present in every page and should NOT be indexed multiple times. if (!CmsContext.IsRequestCrawler(this.Context)) base.Render(writer); } #region Data Fields private bool hideUrlForGroupPages = false; private string selectedItemCssClass = "selectedItem"; #endregion #region Properties [Browsable(true)] [Category("Behavior")] public int LastExpandLevel { get { if (this.RadMenu1.MaxDataBindDepth < 0) return 0; return this.RadMenu1.MaxDataBindDepth; } set { if (value == 0) this.RadMenu1.MaxDataBindDepth = -1; else this.RadMenu1.MaxDataBindDepth = value; } } [Browsable(true)] [Category("Behavior")] public int ExpandDelay { get { return this.RadMenu1.ExpandDelay; } set { this.RadMenu1.ExpandDelay = value; } } [Browsable(true)] [Category("Behavior")] public bool ClickToOpen { get { return this.RadMenu1.ClickToOpen; } set { this.RadMenu1.ClickToOpen = value; } } [Browsable(true)] [Category("Behavior")] [DefaultValue(false)] public bool HideUrlForGroupPages { get { return this.hideUrlForGroupPages; } set { this.hideUrlForGroupPages = value; } } [Browsable(true)] [Category("Appearance")] public string SelectedItemCssClass { get { return this.selectedItemCssClass; } set { this.selectedItemCssClass = value; } } [Browsable(true)] [Category("Appearance")] public string CssClass { get { return this.RadMenu1.CssClass; } set { this.RadMenu1.CssClass = value; } } [Browsable(true)] public RadMenu Menu { get { return this.RadMenu1; } set { this.RadMenu1 = value; } } [Browsable(true)] [Category("Navigation")] public int StartingNodeOffset { get { return this.SiteMapDataSource1.StartingNodeOffset; } set { this.SiteMapDataSource1.StartingNodeOffset = value; } } [WebEditor("Telerik.Cms.Web.UI.UrlEditorWrapper, Telerik.Cms")] [Browsable(true)] [Category("Navigation")] public string StartingNodeUrl { get { return this.SiteMapDataSource1.StartingNodeUrl; } set { this.SiteMapDataSource1.StartingNodeUrl = value; } } [Browsable(true)] [Category("Navigation")] public bool StartFromCurrentNode { get { return this.SiteMapDataSource1.StartFromCurrentNode; } set { this.SiteMapDataSource1.StartFromCurrentNode = value; } } [Browsable(true)] [Category("Navigation")] public bool ShowStartingNode { get { return this.SiteMapDataSource1.ShowStartingNode; } set { this.SiteMapDataSource1.ShowStartingNode = value; } } /// <summary>(Exposed from contained RadMenu.)</summary> [Browsable(true)] [Category("Appearance")] public string SkinID { get { return this.RadMenu1.SkinID; } set { this.RadMenu1.SkinID = value; } } [Browsable(true)] [Category("Appearance")] public string Skin { get { return this.RadMenu1.Skin; } set { this.RadMenu1.Skin = value; } } #endregion #region Methods public void RadMenu1_ItemDataBound(object sender, RadMenuEventArgs e) { CmsSiteMapNode node = e.Item.DataItem as CmsSiteMapNode; if (this.hideUrlForGroupPages) { if (node != null) { // save the PageID in the attributes of the menu item e.Item.Attributes.Add("PageID", node.Key); if (node.PageType == CmsPageType.Group) { e.Item.NavigateUrl = ""; } } } if (node.CmsPage != null) { if (node.CmsPage.PageType == CmsPageType.External) { e.Item.Target = "_blank"; } } } #endregion #region ICacheableObject Members public System.Web.Caching.CacheDependency[] GetDependencies() { CmsSiteMapProvider provider = null; if (!String.IsNullOrEmpty(this.SiteMapDataSource1.SiteMapProvider)) provider = SiteMap.Providers[this.SiteMapDataSource1.SiteMapProvider] as CmsSiteMapProvider; else provider = SiteMap.Provider as CmsSiteMapProvider; if (provider != null) { return new System.Web.Caching.CacheDependency[]{ provider.CloneCacheDependency()}; } return null; } #endregion } When I edit the Template(in Admin mode), the following error is displayed in control location: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition.] System.Web.UI.WebControls.DataBoundControl.ConnectToDataSourceView() +3234866 System.Web.UI.WebControls.DataBoundControl.OnLoad(EventArgs e) +28 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Control.LoadRecursive() +190 System.Web.UI.Control.LoadRecursive() +190 System.Web.UI.Control.AddedControl(Control control, Int32 index) +11422584 System.Web.UI.Control.EnsureChildControls() +182 System.Web.UI.Control.PreRenderRecursiveInternal() +60 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +4201 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272 but I searched in my code as you can see above there's only DataSourceID is defined. What should I do? Thanks

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  • Is there an "opposite" to the null coalescing operator? (…in any language?)

    - by Jay
    null coalescing translates roughly to return x, unless it is null, in which case return y I often need return null if x is null, otherwise return x.y I can use return x == null ? null : x.y; Not bad, but that null in the middle always bothers me -- it seems superfluous. I'd prefer something like return x :: x.y;, where what follows the :: is evaluated only if what precedes it is not null. I see this as almost an opposite to null coalescence, kind of mixed in with a terse, inline null-check, but I'm [almost] certain that there is no such operator in C#. Are there other languages that have such an operator? If so, what is it called? (I know that I can write a method for it in C#; I use return NullOrValue.of(x, () => x.y);, but if you have anything better, I'd like to see that too.)

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  • ASP.NET MVC2 custom rolemanager (webconfig problem)

    - by ile
    Structure of the web: SAMembershipProvider.cs namespace User.Membership { public class SAMembershipProvider : MembershipProvider { #region - Properties - private int NewPasswordLength { get; set; } private string ConnectionString { get; set; } //private MachineKeySection MachineKey { get; set; } //Used when determining encryption key values. public bool enablePasswordReset { get; set; } public bool enablePasswordRetrieval { get; set; } public bool requiresQuestionAndAnswer { get; set; } public bool requiresUniqueEmail { get; set; } public int maxInvalidPasswordAttempts { get; set; } public int passwordAttemptWindow { get; set; } public MembershipPasswordFormat passwordFormat { get; set; } public int minRequiredNonAlphanumericCharacters { get; set; } public int minRequiredPasswordLength { get; set; } public string passwordStrengthRegularExpression { get; set; } public override string ApplicationName { get; set; } // Indicates whether passwords can be retrieved using the provider's GetPassword method. // This property is read-only. public override bool EnablePasswordRetrieval { get { return enablePasswordRetrieval; } } // Indicates whether passwords can be reset using the provider's ResetPassword method. // This property is read-only. public override bool EnablePasswordReset { get { return enablePasswordReset; } } // Indicates whether a password answer must be supplied when calling the provider's GetPassword and ResetPassword methods. // This property is read-only. public override bool RequiresQuestionAndAnswer { get { return requiresQuestionAndAnswer; } } public override int MaxInvalidPasswordAttempts { get { return maxInvalidPasswordAttempts; } } // For a description, see MaxInvalidPasswordAttempts. // This property is read-only. public override int PasswordAttemptWindow { get { return passwordAttemptWindow; } } // Indicates whether each registered user must have a unique e-mail address. // This property is read-only. public override bool RequiresUniqueEmail { get { return requiresUniqueEmail; } } public override MembershipPasswordFormat PasswordFormat { get { return passwordFormat; } } // The minimum number of characters required in a password. // This property is read-only. public override int MinRequiredPasswordLength { get { return minRequiredPasswordLength; } } // The minimum number of non-alphanumeric characters required in a password. // This property is read-only. public override int MinRequiredNonAlphanumericCharacters { get { return minRequiredNonAlphanumericCharacters; } } // A regular expression specifying a pattern to which passwords must conform. // This property is read-only. public override string PasswordStrengthRegularExpression { get { return passwordStrengthRegularExpression; } } #endregion #region - Methods - public override void Initialize(string name, NameValueCollection config) { throw new NotImplementedException(); } public override bool ChangePassword(string username, string oldPassword, string newPassword) { throw new NotImplementedException(); } public override bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer) { throw new NotImplementedException(); } // Takes, as input, a user name, password, e-mail address, and other information and adds a new user // to the membership data source. CreateUser returns a MembershipUser object representing the newly // created user. It also accepts an out parameter (in Visual Basic, ByRef) that returns a // MembershipCreateStatus value indicating whether the user was successfully created or, if the user // was not created, the reason why. If the user was not created, CreateUser returns null. // Before creating a new user, CreateUser calls the provider's virtual OnValidatingPassword method to // validate the supplied password. It then creates the user or cancels the action based on the outcome of the call. public override MembershipUser CreateUser(string username, string password, string email, string passwordQuestion, string passwordAnswer, bool isApproved, object providerUserKey, out MembershipCreateStatus status) { throw new NotImplementedException(); } public override bool DeleteUser(string username, bool deleteAllRelatedData) { throw new NotImplementedException(); } public override MembershipUserCollection FindUsersByEmail(string emailToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a MembershipUserCollection containing MembershipUser objects representing users whose user names // match the usernameToMatch input parameter. Wildcard syntax is data source-dependent. MembershipUser objects // in the MembershipUserCollection are sorted by user name. If FindUsersByName finds no matching users, it // returns an empty MembershipUserCollection. // For an explanation of the pageIndex, pageSize, and totalRecords parameters, see the GetAllUsers method. public override MembershipUserCollection FindUsersByName(string usernameToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a MembershipUserCollection containing MembershipUser objects representing all registered users. If // there are no registered users, GetAllUsers returns an empty MembershipUserCollection // The results returned by GetAllUsers are constrained by the pageIndex and pageSize input parameters. pageSize // specifies the maximum number of MembershipUser objects to return. pageIndex identifies which page of results // to return. Page indexes are 0-based. // // GetAllUsers also takes an out parameter (in Visual Basic, ByRef) named totalRecords that, on return, holds // a count of all registered users. public override MembershipUserCollection GetAllUsers(int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a count of users that are currently online-that is, whose LastActivityDate is greater than the current // date and time minus the value of the membership service's UserIsOnlineTimeWindow property, which can be read // from Membership.UserIsOnlineTimeWindow. UserIsOnlineTimeWindow specifies a time in minutes and is set using // the <membership> element's userIsOnlineTimeWindow attribute. public override int GetNumberOfUsersOnline() { throw new NotImplementedException(); } // Takes, as input, a user name and a password answer and returns that user's password. If the user name is not // valid, GetPassword throws a ProviderException. // Before retrieving a password, GetPassword verifies that EnablePasswordRetrieval is true. If // EnablePasswordRetrieval is false, GetPassword throws a NotSupportedException. If EnablePasswordRetrieval is // true but the password format is hashed, GetPassword throws a ProviderException since hashed passwords cannot, // by definition, be retrieved. A membership provider should also throw a ProviderException from Initialize if // EnablePasswordRetrieval is true but the password format is hashed. // // GetPassword also checks the value of the RequiresQuestionAndAnswer property before retrieving a password. If // RequiresQuestionAndAnswer is true, GetPassword compares the supplied password answer to the stored password // answer and throws a MembershipPasswordException if the two don't match. GetPassword also throws a // MembershipPasswordException if the user whose password is being retrieved is currently locked out. public override string GetPassword(string username, string answer) { throw new NotImplementedException(); } // Takes, as input, a user name or user ID (the method is overloaded) and a Boolean value indicating whether // to update the user's LastActivityDate to show that the user is currently online. GetUser returns a MembershipUser // object representing the specified user. If the user name or user ID is invalid (that is, if it doesn't represent // a registered user) GetUser returns null (Nothing in Visual Basic). public override MembershipUser GetUser(object providerUserKey, bool userIsOnline) { throw new NotImplementedException(); } // Takes, as input, a user name or user ID (the method is overloaded) and a Boolean value indicating whether to // update the user's LastActivityDate to show that the user is currently online. GetUser returns a MembershipUser // object representing the specified user. If the user name or user ID is invalid (that is, if it doesn't represent // a registered user) GetUser returns null (Nothing in Visual Basic). public override MembershipUser GetUser(string username, bool userIsOnline) { throw new NotImplementedException(); } // Takes, as input, an e-mail address and returns the first registered user name whose e-mail address matches the // one supplied. // If it doesn't find a user with a matching e-mail address, GetUserNameByEmail returns an empty string. public override string GetUserNameByEmail(string email) { throw new NotImplementedException(); } // Virtual method called when a password is created. The default implementation in MembershipProvider fires a // ValidatingPassword event, so be sure to call the base class's OnValidatingPassword method if you override // this method. The ValidatingPassword event allows applications to apply additional tests to passwords by // registering event handlers. // A custom provider's CreateUser, ChangePassword, and ResetPassword methods (in short, all methods that record // new passwords) should call this method. protected override void OnValidatingPassword(ValidatePasswordEventArgs e) { base.OnValidatingPassword(e); } // Takes, as input, a user name and a password answer and replaces the user's current password with a new, random // password. ResetPassword then returns the new password. A convenient mechanism for generating a random password // is the Membership.GeneratePassword method. // If the user name is not valid, ResetPassword throws a ProviderException. ResetPassword also checks the value of // the RequiresQuestionAndAnswer property before resetting a password. If RequiresQuestionAndAnswer is true, // ResetPassword compares the supplied password answer to the stored password answer and throws a // MembershipPasswordException if the two don't match. // // Before resetting a password, ResetPassword verifies that EnablePasswordReset is true. If EnablePasswordReset is // false, ResetPassword throws a NotSupportedException. If the user whose password is being changed is currently // locked out, ResetPassword throws a MembershipPasswordException. // // Before resetting a password, ResetPassword calls the provider's virtual OnValidatingPassword method to validate // the new password. It then resets the password or cancels the action based on the outcome of the call. If the new // password is invalid, ResetPassword throws a ProviderException. // // Following a successful password reset, ResetPassword updates the user's LastPasswordChangedDate. public override string ResetPassword(string username, string answer) { throw new NotImplementedException(); } // Unlocks (that is, restores login privileges for) the specified user. UnlockUser returns true if the user is // successfully unlocked. Otherwise, it returns false. If the user is already unlocked, UnlockUser simply returns true. public override bool UnlockUser(string userName) { throw new NotImplementedException(); } // Takes, as input, a MembershipUser object representing a registered user and updates the information stored for // that user in the membership data source. If any of the input submitted in the MembershipUser object is not valid, // UpdateUser throws a ProviderException. // Note that UpdateUser is not obligated to allow all the data that can be encapsulated in a MembershipUser object to // be updated in the data source. public override void UpdateUser(MembershipUser user) { throw new NotImplementedException(); } // Takes, as input, a user name and a password and verifies that they are valid-that is, that the membership data // source contains a matching user name and password. ValidateUser returns true if the user name and password are // valid, if the user is approved (that is, if MembershipUser.IsApproved is true), and if the user isn't currently // locked out. Otherwise, it returns false. // Following a successful validation, ValidateUser updates the user's LastLoginDate and fires an // AuditMembershipAuthenticationSuccess Web event. Following a failed validation, it fires an // // AuditMembershipAuthenticationFailure Web event. public override bool ValidateUser(string username, string password) { throw new NotImplementedException(); //if (string.IsNullOrEmpty(password.Trim())) return false; //string hash = EncryptPassword(password); //User user = _repository.GetByUserName(username); //if (user == null) return false; //if (user.Password == hash) //{ // User = user; // return true; //} //return false; } #endregion /// <summary> /// Procuses an MD5 hash string of the password /// </summary> /// <param name="password">password to hash</param> /// <returns>MD5 Hash string</returns> protected string EncryptPassword(string password) { //we use codepage 1252 because that is what sql server uses byte[] pwdBytes = Encoding.GetEncoding(1252).GetBytes(password); byte[] hashBytes = System.Security.Cryptography.MD5.Create().ComputeHash(pwdBytes); return Encoding.GetEncoding(1252).GetString(hashBytes); } } // End Class } SARoleProvider.cs namespace User.Membership { public class SARoleProvider : RoleProvider { #region - Properties - // The name of the application using the role provider. ApplicationName is used to scope // role data so that applications can choose whether to share role data with other applications. // This property can be read and written. public override string ApplicationName { get; set; } #endregion #region - Methods - public override void Initialize(string name, NameValueCollection config) { throw new NotImplementedException(); } // Takes, as input, a list of user names and a list of role names and adds the specified users to // the specified roles. // AddUsersToRoles throws a ProviderException if any of the user names or role names do not exist. // If any user name or role name is null (Nothing in Visual Basic), AddUsersToRoles throws an // ArgumentNullException. If any user name or role name is an empty string, AddUsersToRoles throws // an ArgumentException. public override void AddUsersToRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } // Takes, as input, a role name and creates the specified role. // CreateRole throws a ProviderException if the role already exists, the role name contains a comma, // or the role name exceeds the maximum length allowed by the data source. public override void CreateRole(string roleName) { throw new NotImplementedException(); } // Takes, as input, a role name and a Boolean value that indicates whether to throw an exception if there // are users currently associated with the role, and then deletes the specified role. // If the throwOnPopulatedRole input parameter is true and the specified role has one or more members, // DeleteRole throws a ProviderException and does not delete the role. If throwOnPopulatedRole is false, // DeleteRole deletes the role whether it is empty or not. // // When DeleteRole deletes a role and there are users assigned to that role, it also removes users from the role. public override bool DeleteRole(string roleName, bool throwOnPopulatedRole) { throw new NotImplementedException(); } // Takes, as input, a search pattern and a role name and returns a list of users belonging to the specified role // whose user names match the pattern. Wildcard syntax is data-source-dependent and may vary from provider to // provider. User names are returned in alphabetical order. // If the search finds no matches, FindUsersInRole returns an empty string array (a string array with no elements). // If the role does not exist, FindUsersInRole throws a ProviderException. public override string[] FindUsersInRole(string roleName, string usernameToMatch) { throw new NotImplementedException(); } // Returns the names of all existing roles. If no roles exist, GetAllRoles returns an empty string array (a string // array with no elements). public override string[] GetAllRoles() { throw new NotImplementedException(); } // Takes, as input, a user name and returns the names of the roles to which the user belongs. // If the user is not assigned to any roles, GetRolesForUser returns an empty string array // (a string array with no elements). If the user name does not exist, GetRolesForUser throws a // ProviderException. public override string[] GetRolesForUser(string username) { throw new NotImplementedException(); //User user = _repository.GetByUserName(username); //string[] roles = new string[user.Role.Rights.Count + 1]; //roles[0] = user.Role.Description; //int idx = 0; //foreach (Right right in user.Role.Rights) // roles[++idx] = right.Description; //return roles; } public override string[] GetUsersInRole(string roleName) { throw new NotImplementedException(); } // Takes, as input, a role name and returns the names of all users assigned to that role. // If no users are associated with the specified role, GetUserInRole returns an empty string array (a string array with // no elements). If the role does not exist, GetUsersInRole throws a ProviderException. public override bool IsUserInRole(string username, string roleName) { throw new NotImplementedException(); //User user = _repository.GetByUserName(username); //if (user != null) // return user.IsInRole(roleName); //else // return false; } // Takes, as input, a list of user names and a list of role names and removes the specified users from the specified roles. // RemoveUsersFromRoles throws a ProviderException if any of the users or roles do not exist, or if any user specified // in the call does not belong to the role from which he or she is being removed. public override void RemoveUsersFromRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } // Takes, as input, a role name and determines whether the role exists. public override bool RoleExists(string roleName) { throw new NotImplementedException(); } #endregion } // End Class } From Web.config: <membership defaultProvider="SAMembershipProvider" userIsOnlineTimeWindow="15"> <providers> <clear/> <add name="SAMembershipProvider" type="User.Membership.SAMembershipProvider, User" /> </providers> </membership> <roleManager defaultProvider="SARoleProvider" enabled="true" cacheRolesInCookie="true"> <providers> <clear/> <add name="SARoleProvider" type="User.Membership.SARoleProvider" /> </providers> </roleManager> When running project, I get following error: Server Error in '/' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: The method or operation is not implemented. Source Error: Line 71: <providers> Line 72: <clear/> Line 73: <add name="SARoleProvider" type="User.Membership.SARoleProvider" /> Line 74: </providers> Line 75: </roleManager> I tried: <add name="SARoleProvider" type="User.Membership.SARoleProvider, User" /> and <add name="SARoleProvider" type="User.Membership.SARoleProvider, SARoleProvider" /> and <add name="SARoleProvider" type="User.Membership.SARoleProvider, User.Membership" /> but none works Any idea what's wrong here? Thanks, Ile

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  • code optimization; switch versus if's

    - by KaiserJohaan
    Hello, I have a question about whether to use 'case' or 'ifs' in a function that gets called quite alot. Here's the following as it is now, in 'ifs'; the code is self-explanatory: int identifyMsg(char* textbuff) { if (!strcmp(textbuff,"text")) { return 1; } if (!strcmp(textbuff,"name")) { return 2; } if (!strcmp(textbuff,"list")) { return 3; } if (!strcmp(textbuff,"remv")) { return 4; } if (!strcmp(textbuff,"ipad")) { return 5; } if (!strcmp(textbuff,"iprm")) { return 6; } return 0; } My question is: Would a switch perform better? I know if using ifs, I can place the most likely options at the top.

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  • document.getElementById in toString

    - by KooiInc
    edit Found my answers here. Bottom line: toString/valueOf can only return primitive types. So here the lack of native getters in javascript shows, I suppose. I would like to use the following simple function in an elementwrapper: function ElGetter(id){ var id = id; return { set: function(nwid){id = nwid;}, toString: function(){return document.getElementById(id);}, valueOf: function(){return document.getElementById(id);} }; } var myEl = ElGetter('myId'); console.log(myEl.innerHTML); //=> undefined But I can't get it to work. Is it a DOM/javascript restriction or am I missing something? Normally it works, as in: function Tester(){ var x = 1; return { toString: function(){return x}, valueOf: function(){return x} } } var myTest = Tester(); console.log(myTest); //=> 1

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  • In PHP is faster to get a value from an if statement or from an array?

    - by Vittorio Vittori
    Maybe this is a stupid question but what is faster? <?php function getCss1 ($id = 0) { if ($id == 1) { return 'red'; } else if ($id == 2) { return 'yellow'; } else if ($id == 3) { return 'green'; } else if ($id == 4) { return 'blue'; } else if ($id == 5) { return 'orange'; } else { return 'grey'; } } function getCss2 ($id = 0) { $css[] = 'grey'; $css[] = 'red'; $css[] = 'yellow'; $css[] = 'green'; $css[] = 'blue'; $css[] = 'orange'; return $css[$id]; } echo getCss1(3); echo getCss2(3); ?> I suspect is faster the if statement but I prefere to ask!

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  • Unnecessary 'else' statement

    - by Vitalii Fedorenko
    As you know, in Eclipse you can turn on "Unnecessary 'else' statement" check that will trigger on if-then-else with premature return. And, from my experience, there are two most possible situations when use such statement: 1) Pre-check: if (validate(arg1)) { return false; } doLotOfStuff(); 2) Post-check: doLotOfStuff(); if (condition) { return foo; } else { return bar; } In the second case, if the trigger is on, Eclipse will suggest you to change the code to: doLotOfStuff(); if (condition) { return foo; } return bar; However, I think that the return with else statement is more readable as it is like direct mapping of business logic. So I am curios if this "Unnecessary 'else' statement" code convention is widespread or else statement is more preferable?

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  • sorting a list of objects by value php

    - by Mike
    I have a list of objects: class Beer { var $name; var $id; var $style; var $brewery; var $rate; function getName() { return $this->name; } function getID() { return $this->id; } function getStyle() { return $this->style; } function getBrewery() { return $this->brewery; } function getRate() { return $this->rate; } } After doing some research online on how to accomplish this, this is my code: usort($localBeersList, "cmp"); function cmp($a, $b) { if ($a->getRate() == $b->getRate()) { return 0; } return ($a->getRate() < $b->getRate()) ? -1 : 1; } If I try and output my list after this I do not get anything.

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  • python function that returns a function from list of functions

    - by thkang
    I want to make following function: 1)input is a number. 2)functions are indexed, return a function whose index matches given number here's what I came up with: def foo_selector(whatfoo): def foo1(): return def foo2(): return def foo3(): return ... def foo999(): return #something like return foo[whatfoo] the problem is, how can I index the functions (foo#)? I can see functions foo1 to foo999 by dir(). however, dir() returns name of such functions, not the functions themselves. In the example, those foo-functions aren't doing anything. However in my program they perform different tasks and I can't automatically generate them. I write them myself, and have to return them by their name.

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  • Is correct name enough to make it happen?

    - by Knowing me knowing you
    Guys, I've just dipped in to limits.h by MS. I tried to check what's the return type for max() fnc and to my surprise I see something like this: // TEMPLATE CLASS numeric_limits template<class _Ty> class numeric_limits : public _Num_base { // numeric limits for arbitrary type _Ty (say little or nothing) public: static _Ty (__CRTDECL min)() _THROW0() { // return minimum value return (_Ty(0)); } static _Ty (__CRTDECL max)() _THROW0() { // return maximum value return (_Ty(0));//EXACTLY THE SAME WHAT IN min<<------------------ } //... other stuff }; so how is it possiple that in both min and max return does exactly the same? So does it mean if I would write makeSanwich() return (_Ty(0)) it would make a sandwich for me? How is it possible that having this same code just fnc names different we are getting different results?

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  • Node.js Adventure - When Node Flying in Wind

    - by Shaun
    In the first post of this series I mentioned some popular modules in the community, such as underscore, async, etc.. I also listed a module named “Wind (zh-CN)”, which is created by one of my friend, Jeff Zhao (zh-CN). Now I would like to use a separated post to introduce this module since I feel it brings a new async programming style in not only Node.js but JavaScript world. If you know or heard about the new feature in C# 5.0 called “async and await”, or you learnt F#, you will find the “Wind” brings the similar async programming experience in JavaScript. By using “Wind”, we can write async code that looks like the sync code. The callbacks, async stats and exceptions will be handled by “Wind” automatically and transparently.   What’s the Problem: Dense “Callback” Phobia Let’s firstly back to my second post in this series. As I mentioned in that post, when we wanted to read some records from SQL Server we need to open the database connection, and then execute the query. In Node.js all IO operation are designed as async callback pattern which means when the operation was done, it will invoke a function which was taken from the last parameter. For example the database connection opening code would be like this. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: } 8: }); And then if we need to query the database the code would be like this. It nested in the previous function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: } 14: }; 15: } 16: }); Assuming if we need to copy some data from this database to another then we need to open another connection and execute the command within the function under the query function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: target.open(targetConnectionString, function(error, t_conn) { 14: if(error) { 15: // connect failed 16: } 17: else { 18: t_conn.queryRaw(copy_command, function(error, results) { 19: if(error) { 20: // copy failed 21: } 22: else { 23: // and then, what do you want to do now... 24: } 25: }; 26: } 27: }; 28: } 29: }; 30: } 31: }); This is just an example. In the real project the logic would be more complicated. This means our application might be messed up and the business process will be fragged by many callback functions. I would like call this “Dense Callback Phobia”. This might be a challenge how to make code straightforward and easy to read, something like below. 1: try 2: { 3: // open source connection 4: var s_conn = sqlConnect(s_connectionString); 5: // retrieve data 6: var results = sqlExecuteCommand(s_conn, s_command); 7: 8: // open target connection 9: var t_conn = sqlConnect(t_connectionString); 10: // prepare the copy command 11: var t_command = getCopyCommand(results); 12: // execute the copy command 13: sqlExecuteCommand(s_conn, t_command); 14: } 15: catch (ex) 16: { 17: // error handling 18: }   What’s the Problem: Sync-styled Async Programming Similar as the previous problem, the callback-styled async programming model makes the upcoming operation as a part of the current operation, and mixed with the error handling code. So it’s very hard to understand what on earth this code will do. And since Node.js utilizes non-blocking IO mode, we cannot invoke those operations one by one, as they will be executed concurrently. For example, in this post when I tried to copy the records from Windows Azure SQL Database (a.k.a. WASD) to Windows Azure Table Storage, if I just insert the data into table storage one by one and then print the “Finished” message, I will see the message shown before the data had been copied. This is because all operations were executed at the same time. In order to make the copy operation and print operation executed synchronously I introduced a module named “async” and the code was changed as below. 1: async.forEach(results.rows, 2: function (row, callback) { 3: var resource = { 4: "PartitionKey": row[1], 5: "RowKey": row[0], 6: "Value": row[2] 7: }; 8: client.insertEntity(tableName, resource, function (error) { 9: if (error) { 10: callback(error); 11: } 12: else { 13: console.log("entity inserted."); 14: callback(null); 15: } 16: }); 17: }, 18: function (error) { 19: if (error) { 20: error["target"] = "insertEntity"; 21: res.send(500, error); 22: } 23: else { 24: console.log("all done."); 25: res.send(200, "Done!"); 26: } 27: }); It ensured that the “Finished” message will be printed when all table entities had been inserted. But it cannot promise that the records will be inserted in sequence. It might be another challenge to make the code looks like in sync-style? 1: try 2: { 3: forEach(row in rows) { 4: var entity = { /* ... */ }; 5: tableClient.insert(tableName, entity); 6: } 7:  8: console.log("Finished"); 9: } 10: catch (ex) { 11: console.log(ex); 12: }   How “Wind” Helps “Wind” is a JavaScript library which provides the control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps. It’s available in NPM so that we can install it through “npm install wind”. Now let’s create a very simple Node.js application as the example. This application will take some website URLs from the command arguments and tried to retrieve the body length and print them in console. Then at the end print “Finish”. I’m going to use “request” module to make the HTTP call simple so I also need to install by the command “npm install request”. The code would be like this. 1: var request = require("request"); 2:  3: // get the urls from arguments, the first two arguments are `node.exe` and `fetch.js` 4: var args = process.argv.splice(2); 5:  6: // main function 7: var main = function() { 8: for(var i = 0; i < args.length; i++) { 9: // get the url 10: var url = args[i]; 11: // send the http request and try to get the response and body 12: request(url, function(error, response, body) { 13: if(!error && response.statusCode == 200) { 14: // log the url and the body length 15: console.log( 16: "%s: %d.", 17: response.request.uri.href, 18: body.length); 19: } 20: else { 21: // log error 22: console.log(error); 23: } 24: }); 25: } 26: 27: // finished 28: console.log("Finished"); 29: }; 30:  31: // execute the main function 32: main(); Let’s execute this application. (I made them in multi-lines for better reading.) 1: node fetch.js 2: "http://www.igt.com/us-en.aspx" 3: "http://www.igt.com/us-en/games.aspx" 4: "http://www.igt.com/us-en/cabinets.aspx" 5: "http://www.igt.com/us-en/systems.aspx" 6: "http://www.igt.com/us-en/interactive.aspx" 7: "http://www.igt.com/us-en/social-gaming.aspx" 8: "http://www.igt.com/support.aspx" Below is the output. As you can see the finish message was printed at the beginning, and the pages’ length retrieved in a different order than we specified. This is because in this code the request command, console logging command are executed asynchronously and concurrently. Now let’s introduce “Wind” to make them executed in order, which means it will request the websites one by one, and print the message at the end.   First of all we need to import the “Wind” package and make sure the there’s only one global variant named “Wind”, and ensure it’s “Wind” instead of “wind”. 1: var Wind = require("wind");   Next, we need to tell “Wind” which code will be executed asynchronously so that “Wind” can control the execution process. In this case the “request” operation executed asynchronously so we will create a “Task” by using a build-in helps function in “Wind” named Wind.Async.Task.create. 1: var requestBodyLengthAsync = function(url) { 2: return Wind.Async.Task.create(function(t) { 3: request(url, function(error, response, body) { 4: if(error || response.statusCode != 200) { 5: t.complete("failure", error); 6: } 7: else { 8: var data = 9: { 10: uri: response.request.uri.href, 11: length: body.length 12: }; 13: t.complete("success", data); 14: } 15: }); 16: }); 17: }; The code above created a “Task” from the original request calling code. In “Wind” a “Task” means an operation will be finished in some time in the future. A “Task” can be started by invoke its start() method, but no one knows when it actually will be finished. The Wind.Async.Task.create helped us to create a task. The only parameter is a function where we can put the actual operation in, and then notify the task object it’s finished successfully or failed by using the complete() method. In the code above I invoked the request method. If it retrieved the response successfully I set the status of this task as “success” with the URL and body length. If it failed I set this task as “failure” and pass the error out.   Next, we will change the main() function. In “Wind” if we want a function can be controlled by Wind we need to mark it as “async”. This should be done by using the code below. 1: var main = eval(Wind.compile("async", function() { 2: })); When the application is running, Wind will detect “eval(Wind.compile(“async”, function” and generate an anonymous code from the body of this original function. Then the application will run the anonymous code instead of the original one. In our example the main function will be like this. 1: var main = eval(Wind.compile("async", function() { 2: for(var i = 0; i < args.length; i++) { 3: try 4: { 5: var result = $await(requestBodyLengthAsync(args[i])); 6: console.log( 7: "%s: %d.", 8: result.uri, 9: result.length); 10: } 11: catch (ex) { 12: console.log(ex); 13: } 14: } 15: 16: console.log("Finished"); 17: })); As you can see, when I tried to request the URL I use a new command named “$await”. It tells Wind, the operation next to $await will be executed asynchronously, and the main thread should be paused until it finished (or failed). So in this case, my application will be pause when the first response was received, and then print its body length, then try the next one. At the end, print the finish message.   Finally, execute the main function. The full code would be like this. 1: var request = require("request"); 2: var Wind = require("wind"); 3:  4: var args = process.argv.splice(2); 5:  6: var requestBodyLengthAsync = function(url) { 7: return Wind.Async.Task.create(function(t) { 8: request(url, function(error, response, body) { 9: if(error || response.statusCode != 200) { 10: t.complete("failure", error); 11: } 12: else { 13: var data = 14: { 15: uri: response.request.uri.href, 16: length: body.length 17: }; 18: t.complete("success", data); 19: } 20: }); 21: }); 22: }; 23:  24: var main = eval(Wind.compile("async", function() { 25: for(var i = 0; i < args.length; i++) { 26: try 27: { 28: var result = $await(requestBodyLengthAsync(args[i])); 29: console.log( 30: "%s: %d.", 31: result.uri, 32: result.length); 33: } 34: catch (ex) { 35: console.log(ex); 36: } 37: } 38: 39: console.log("Finished"); 40: })); 41:  42: main().start();   Run our new application. At the beginning we will see the compiled and generated code by Wind. Then we can see the pages were requested one by one, and at the end the finish message was printed. Below is the code Wind generated for us. As you can see the original code, the output code were shown. 1: // Original: 2: function () { 3: for(var i = 0; i < args.length; i++) { 4: try 5: { 6: var result = $await(requestBodyLengthAsync(args[i])); 7: console.log( 8: "%s: %d.", 9: result.uri, 10: result.length); 11: } 12: catch (ex) { 13: console.log(ex); 14: } 15: } 16: 17: console.log("Finished"); 18: } 19:  20: // Compiled: 21: /* async << function () { */ (function () { 22: var _builder_$0 = Wind.builders["async"]; 23: return _builder_$0.Start(this, 24: _builder_$0.Combine( 25: _builder_$0.Delay(function () { 26: /* var i = 0; */ var i = 0; 27: /* for ( */ return _builder_$0.For(function () { 28: /* ; i < args.length */ return i < args.length; 29: }, function () { 30: /* ; i ++) { */ i ++; 31: }, 32: /* try { */ _builder_$0.Try( 33: _builder_$0.Delay(function () { 34: /* var result = $await(requestBodyLengthAsync(args[i])); */ return _builder_$0.Bind(requestBodyLengthAsync(args[i]), function (result) { 35: /* console.log("%s: %d.", result.uri, result.length); */ console.log("%s: %d.", result.uri, result.length); 36: return _builder_$0.Normal(); 37: }); 38: }), 39: /* } catch (ex) { */ function (ex) { 40: /* console.log(ex); */ console.log(ex); 41: return _builder_$0.Normal(); 42: /* } */ }, 43: null 44: ) 45: /* } */ ); 46: }), 47: _builder_$0.Delay(function () { 48: /* console.log("Finished"); */ console.log("Finished"); 49: return _builder_$0.Normal(); 50: }) 51: ) 52: ); 53: /* } */ })   How Wind Works Someone may raise a big concern when you find I utilized “eval” in my code. Someone may assume that Wind utilizes “eval” to execute some code dynamically while “eval” is very low performance. But I would say, Wind does NOT use “eval” to run the code. It only use “eval” as a flag to know which code should be compiled at runtime. When the code was firstly been executed, Wind will check and find “eval(Wind.compile(“async”, function”. So that it knows this function should be compiled. Then it utilized parse-js to analyze the inner JavaScript and generated the anonymous code in memory. Then it rewrite the original code so that when the application was running it will use the anonymous one instead of the original one. Since the code generation was done at the beginning of the application was started, in the future no matter how long our application runs and how many times the async function was invoked, it will use the generated code, no need to generate again. So there’s no significant performance hurt when using Wind.   Wind in My Previous Demo Let’s adopt Wind into one of my previous demonstration and to see how it helps us to make our code simple, straightforward and easy to read and understand. In this post when I implemented the functionality that copied the records from my WASD to table storage, the logic would be like this. 1, Open database connection. 2, Execute a query to select all records from the table. 3, Recreate the table in Windows Azure table storage. 4, Create entities from each of the records retrieved previously, and then insert them into table storage. 5, Finally, show message as the HTTP response. But as the image below, since there are so many callbacks and async operations, it’s very hard to understand my logic from the code. Now let’s use Wind to rewrite our code. First of all, of course, we need the Wind package. Then we need to include the package files into project and mark them as “Copy always”. Add the Wind package into the source code. Pay attention to the variant name, you must use “Wind” instead of “wind”. 1: var express = require("express"); 2: var async = require("async"); 3: var sql = require("node-sqlserver"); 4: var azure = require("azure"); 5: var Wind = require("wind"); Now we need to create some async functions by using Wind. All async functions should be wrapped so that it can be controlled by Wind which are open database, retrieve records, recreate table (delete and create) and insert entity in table. Below are these new functions. All of them are created by using Wind.Async.Task.create. 1: sql.openAsync = function (connectionString) { 2: return Wind.Async.Task.create(function (t) { 3: sql.open(connectionString, function (error, conn) { 4: if (error) { 5: t.complete("failure", error); 6: } 7: else { 8: t.complete("success", conn); 9: } 10: }); 11: }); 12: }; 13:  14: sql.queryAsync = function (conn, query) { 15: return Wind.Async.Task.create(function (t) { 16: conn.queryRaw(query, function (error, results) { 17: if (error) { 18: t.complete("failure", error); 19: } 20: else { 21: t.complete("success", results); 22: } 23: }); 24: }); 25: }; 26:  27: azure.recreateTableAsync = function (tableName) { 28: return Wind.Async.Task.create(function (t) { 29: client.deleteTable(tableName, function (error, successful, response) { 30: console.log("delete table finished"); 31: client.createTableIfNotExists(tableName, function (error, successful, response) { 32: console.log("create table finished"); 33: if (error) { 34: t.complete("failure", error); 35: } 36: else { 37: t.complete("success", null); 38: } 39: }); 40: }); 41: }); 42: }; 43:  44: azure.insertEntityAsync = function (tableName, entity) { 45: return Wind.Async.Task.create(function (t) { 46: client.insertEntity(tableName, entity, function (error, entity, response) { 47: if (error) { 48: t.complete("failure", error); 49: } 50: else { 51: t.complete("success", null); 52: } 53: }); 54: }); 55: }; Then in order to use these functions we will create a new function which contains all steps for data copying. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: } 4: catch (ex) { 5: console.log(ex); 6: res.send(500, "Internal error."); 7: } 8: })); Let’s execute steps one by one with the “$await” keyword introduced by Wind so that it will be invoked in sequence. First is to open the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: } 7: catch (ex) { 8: console.log(ex); 9: res.send(500, "Internal error."); 10: } 11: })); Then retrieve all records from the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: } 10: catch (ex) { 11: console.log(ex); 12: res.send(500, "Internal error."); 13: } 14: })); After recreated the table, we need to create the entities and insert them into table storage. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: } 24: } 25: catch (ex) { 26: console.log(ex); 27: res.send(500, "Internal error."); 28: } 29: })); Finally, send response back to the browser. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: // send response 24: console.log("all done"); 25: res.send(200, "All done!"); 26: } 27: } 28: catch (ex) { 29: console.log(ex); 30: res.send(500, "Internal error."); 31: } 32: })); If we compared with the previous code we will find now it became more readable and much easy to understand. It’s very easy to know what this function does even though without any comments. When user go to URL “/was/copyRecords” we will execute the function above. The code would be like this. 1: app.get("/was/copyRecords", function (req, res) { 2: copyRecords(req, res).start(); 3: }); And below is the logs printed in local compute emulator console. As we can see the functions executed one by one and then finally the response back to me browser.   Scaffold Functions in Wind Wind provides not only the async flow control and compile functions, but many scaffold methods as well. We can build our async code more easily by using them. I’m going to introduce some basic scaffold functions here. In the code above I created some functions which wrapped from the original async function such as open database, create table, etc.. All of them are very similar, created a task by using Wind.Async.Task.create, return error or result object through Task.complete function. In fact, Wind provides some functions for us to create task object from the original async functions. If the original async function only has a callback parameter, we can use Wind.Async.Binding.fromCallback method to get the task object directly. For example the code below returned the task object which wrapped the file exist check function. 1: var Wind = require("wind"); 2: var fs = require("fs"); 3:  4: fs.existsAsync = Wind.Async.Binding.fromCallback(fs.exists); In Node.js a very popular async function pattern is that, the first parameter in the callback function represent the error object, and the other parameters is the return values. In this case we can use another build-in function in Wind named Wind.Async.Binding.fromStandard. For example, the open database function can be created from the code below. 1: sql.openAsync = Wind.Async.Binding.fromStandard(sql.open); 2:  3: /* 4: sql.openAsync = function (connectionString) { 5: return Wind.Async.Task.create(function (t) { 6: sql.open(connectionString, function (error, conn) { 7: if (error) { 8: t.complete("failure", error); 9: } 10: else { 11: t.complete("success", conn); 12: } 13: }); 14: }); 15: }; 16: */ When I was testing the scaffold functions under Wind.Async.Binding I found for some functions, such as the Azure SDK insert entity function, cannot be processed correctly. So I personally suggest writing the wrapped method manually.   Another scaffold method in Wind is the parallel tasks coordination. In this example, the steps of open database, retrieve records and recreated table should be invoked one by one, but it can be executed in parallel when copying data from database to table storage. In Wind there’s a scaffold function named Task.whenAll which can be used here. Task.whenAll accepts a list of tasks and creates a new task. It will be returned only when all tasks had been completed, or any errors occurred. For example in the code below I used the Task.whenAll to make all copy operation executed at the same time. 1: var copyRecordsInParallel = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage in parallal 14: var tasks = new Array(results.rows.length); 15: for (var i = 0; i < results.rows.length; i++) { 16: var entity = { 17: "PartitionKey": results.rows[i][1], 18: "RowKey": results.rows[i][0], 19: "Value": results.rows[i][2] 20: }; 21: tasks[i] = azure.insertEntityAsync(tableName, entity); 22: } 23: $await(Wind.Async.Task.whenAll(tasks)); 24: // send response 25: console.log("all done"); 26: res.send(200, "All done!"); 27: } 28: } 29: catch (ex) { 30: console.log(ex); 31: res.send(500, "Internal error."); 32: } 33: })); 34:  35: app.get("/was/copyRecordsInParallel", function (req, res) { 36: copyRecordsInParallel(req, res).start(); 37: });   Besides the task creation and coordination, Wind supports the cancellation solution so that we can send the cancellation signal to the tasks. It also includes exception solution which means any exceptions will be reported to the caller function.   Summary In this post I introduced a Node.js module named Wind, which created by my friend Jeff Zhao. As you can see, different from other async library and framework, adopted the idea from F# and C#, Wind utilizes runtime code generation technology to make it more easily to write async, callback-based functions in a sync-style way. By using Wind there will be almost no callback, and the code will be very easy to understand. Currently Wind is still under developed and improved. There might be some problems but the author, Jeff, should be very happy and enthusiastic to learn your problems, feedback, suggestion and comments. You can contact Jeff by - Email: [email protected] - Group: https://groups.google.com/d/forum/windjs - GitHub: https://github.com/JeffreyZhao/wind/issues   Source code can be download here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "\n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • Code Contracts: Hiding ContractException

    - by DigiMortal
    It’s time to move on and improve my randomizer I wrote for an example of static checking of code contracts. In this posting I will modify contracts and give some explanations about pre-conditions and post-conditions. Also I will show you how to avoid ContractExceptions and how to replace them with your own exceptions. As a first thing let’s take a look at my randomizer. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } We have some problems here. We need contract for method output and we also need some better exception handling mechanism. As ContractException as type is hidden from us we have to switch from ContractException to some other Exception type that we can catch. Adding post-condition Pre-conditions are contracts for method’s input interface. Read it as follows: pre-conditions make sure that all conditions for method’s successful run are met. Post-conditions are contracts for output interface of method. So, post-conditions are for output arguments and return value. My code misses the post-condition that checks return value. Return value in this case must be greater or equal to minimum value and less or equal to maximum value. To make sure that method can run only the correct value I added call to Contract.Ensures() method. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } I think that the line I added does not need any further comments. Avoiding ContractException for input interface ContractException lives in hidden namespace and we cannot see it at design time. But it is common exception type for all contract exceptions that we do not switch over to some other type. The case of Contract.Requires() method is simple: we can tell it what kind of exception we need if something goes wrong with contract it ensures. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires<ArgumentOutOfRangeException>(         min < max,         "Min must be less than max"     );       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } Now, if we violate the input interface contract giving min value that is not less than max value we get ArgumentOutOfRangeException. Avoiding ContractException for output interface Output interface is more complex to control. We cannot give exception type there and hope that this type of exception will be thrown if something goes wrong. Instead we have to use delegate that gathers information about problem and throws the exception we expect to be thrown. From documentation you can find the following example about the delegate I mentioned. Contract.ContractFailed += (sender, e) => {     e.SetHandled();     e.SetUnwind(); // cause code to abort after event     Assert.Fail(e.FailureKind.ToString() + ":" + e.DebugMessage); }; We can use this delegate to throw the Exception. Let’s move the code to separate method too. Here is our method that uses now ContractException hiding. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );     Contract.ContractFailed += Contract_ContractFailed;       var rnd = new Random();     return rnd.Next(min, max)+1000; } And here is the delegate that creates exception. public static void Contract_ContractFailed(object sender,     ContractFailedEventArgs e) {     e.SetHandled();     e.SetUnwind();       throw new Exception(e.FailureKind.ToString() + ":" + e.Message); } Basically we can do in this delegate whatever we like to do with output interface errors. We can even introduce our own contract exception type. As you can see later then ContractFailed event is very useful at unit testing.

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  • Using delegates in C# (Part 2)

    - by rajbk
    Part 1 of this post can be read here. We are now about to see the different syntaxes for invoking a delegate and some c# syntactic sugar which allows you to code faster. We have the following console application. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Operation op1 = new Operation(Division); 9: double result = op1.Invoke(10, 5); 10: 11: Console.WriteLine(result); 12: Console.ReadLine(); 13: } 14: 15: static double Division(double x, double y) { 16: return x / y; 17: } 18: } Line 1 defines a delegate type called Operation with input parameters (double x, double y) and a return type of double. On Line 8, we create an instance of this delegate and set the target to be a static method called Division (Line 15) On Line 9, we invoke the delegate (one entry in the invocation list). The program outputs 5 when run. The language provides shortcuts for creating a delegate and invoking it (see line 9 and 11). Line 9 is a syntactical shortcut for creating an instance of the Delegate. The C# compiler will infer on its own what the delegate type is and produces intermediate language that creates a new instance of that delegate. Line 11 uses a a syntactical shortcut for invoking the delegate by removing the Invoke method. The compiler sees the line and generates intermediate language which invokes the delegate. When this code is compiled, the generated IL will look exactly like the IL of the compiled code above. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //shortcut constructor syntax 9: Operation op1 = Division; 10: //shortcut invoke syntax 11: double result = op1(10, 2); 12: 13: Console.WriteLine(result); 14: Console.ReadLine(); 15: } 16: 17: static double Division(double x, double y) { 18: return x / y; 19: } 20: } C# 2.0 introduced Anonymous Methods. Anonymous methods avoid the need to create a separate method that contains the same signature as the delegate type. Instead you write the method body in-line. There is an interesting fact about Anonymous methods and closures which won’t be covered here. Use your favorite search engine ;-)We rewrite our code to use anonymous methods (see line 9): 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //Anonymous method 9: Operation op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } We could rewrite our delegate to be of a generic type like so (see line 2 and line 9). You will see why soon. 1: //Generic delegate 2: public delegate T Operation<T>(T x, T y); 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: Operation<double> op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } The .NET 3.5 framework introduced a whole set of predefined delegates for us including public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2); Our code can be modified to use this delegate instead of the one we declared. Our delegate declaration has been removed and line 7 has been changed to use the Func delegate type. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //Func is a delegate defined in the .NET 3.5 framework 7: Func<double, double, double> op1 = delegate (double x, double y) { 8: return x / y; 9: }; 10: double result = op1(10, 2); 11: 12: Console.WriteLine(result); 13: Console.ReadLine(); 14: } 15: 16: static double Division(double x, double y) { 17: return x / y; 18: } 19: } .NET 3.5 also introduced lambda expressions. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. We change our code to use lambda expressions. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //lambda expression 7: Func<double, double, double> op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } C# 3.0 introduced the keyword var (implicitly typed local variable) where the type of the variable is inferred based on the type of the associated initializer expression. We can rewrite our code to use var as shown below (line 7).  The implicitly typed local variable op1 is inferred to be a delegate of type Func<double, double, double> at compile time. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //implicitly typed local variable 7: var op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } You have seen how we can write code in fewer lines by using a combination of the Func delegate type, implicitly typed local variables and lambda expressions.

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  • Silverlight for Windows Embedded Tutorial (step 5 and a bit of Windows Phone 7)

    - by Valter Minute
    If you haven’t spent the last week in the middle of the Sahara desert or traveling on a sled in the north pole area you should have heard something about the launch of Windows Phone 7 Series (or Windows Phone Series 7, or Windows Series Phone 7 or something like that). Even if you are in the middle of the desert or somewhere around the north pole you may have been reached by the news, since it seems that WP7S (using the full name will kill my available bandwidth!) is generating a lot of buzz in the development and IT communities. One of the most important aspects of this new platform is that it will be programmed using a new set of tools and frameworks, completely different from the ones used on older releases of Windows Mobile (or SmartPhone, or PocketPC or whatever…). WP7S applications can be developed using Silverlight or XNA. If you want to learn something more about WP7S development you can download the preview of Charles Petzold’s book about it: http://www.charlespetzold.com/phone/index.html Charles Petzold is also the author of “Programming Windows”, the first book I ever read about programming on Windows (it was Windows 3.0 at that time!). The fact that even I was able to learn how to develop Windows application is a proof of the quality of Petzold’s work. This book is up to his standards and the 150pages preview is already rich in technical contents without being boring or complicated to understand. I may be able to become a Windows Phone developer thanks to mr. Petzold. Mr. Petzold uses some nice samples to introduce the basic concepts of Silverlight development on WP7S. On this new platform you’ll use managed code to develop your application, so those samples can’t be ported on Windows CE R3 as they are, but I would like to take one of the first samples (called “SilverlightTapHello1”) and adapt it to Silverlight for Windows Embedded to show that even plain old native code can be used to develop “cool” user interfaces! The sample shows the standard WP7S title header and a textbox with an hello world message inside it. When the user touches the textbox, it will change its color. When the user touches the background (Grid) behind it, its default color (plain old White) will be restored. Let’s see how we can implement the same features on our embedded device! I took the XAML code of the sample (you can download the book samples here: http://download.microsoft.com/download/1/D/B/1DB49641-3956-41F1-BAFA-A021673C709E/CodeSamples_DRAFTPreview_ProgrammingWindowsPhone7Series.zip) and changed it a little bit to remove references to WP7S or managed runtime. If you compare the resulting files you will see that I was able to keep all the resources inside the App.xaml files and the structure of  MainPage.XAML almost intact. This is the Silverlight for Windows Embedded version of MainPage.XAML: <UserControl x:Class="SilverlightTapHello1.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phoneNavigation="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Navigation" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="800" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" Width="640" Height="480">   <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions>   <!--TitleGrid is the name of the application and page title--> <Grid x:Name="TitleGrid" Grid.Row="0"> <TextBlock Text="SILVERLIGHT TAP HELLO #1" x:Name="textBlockPageTitle" Style="{StaticResource PhoneTextPageTitle1Style}"/> <TextBlock Text="main page" x:Name="textBlockListTitle" Style="{StaticResource PhoneTextPageTitle2Style}"/> </Grid>   <!--ContentGrid is empty. Place new content here--> <Grid x:Name="ContentGrid" Grid.Row="1" MouseLeftButtonDown="ContentGrid_MouseButtonDown" Background="{StaticResource PhoneBackgroundBrush}"> <TextBlock x:Name="TextBlock" Text="Hello, Silverlight for Windows Embedded!" HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </Grid> </UserControl> If you compare it to the WP7S sample (not reported here to avoid any copyright issue) you’ll notice that I had to replace the original phoneNavigation:PhoneApplicationPage with UserControl as the root node. This make sense because there is not support for phone applications on CE 6. I also had to specify width and height of my main page (on the WP7S device this will be adjusted by the OS) and I had to replace the multi-touch event handler with the MouseLeftButtonDown event (no multitouch support for Windows CE R3, still). I also changed the hello message, of course. I used XAML2CPP to generate the boring part of our application and then added the initialization code to WinMain: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; XRXamlSource dictsrc;   dictsrc.SetResource(hInstance,TEXT("XAML"),IDR_XAML_App);   if (FAILED(retcode=app->LoadResourceDictionary(&dictsrc,NULL))) return -1;   MainPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return exitcode; }   You may have noticed that there is something different from the previous samples. I added the code to load a resource dictionary. Resources are an important feature of XAML that allows you to define some values that could be replaced inside any XAML file loaded by the runtime. You can use resources to define custom styles for your fonts, backgrounds, controls etc. and to support internationalization, by providing different strings for different languages. The rest of our WinMain isn’t that different. It creates an instances of our MainPage object and displays it. The MainPage class implements an event handler for the MouseLeftButtonDown event of the ContentGrid: class MainPage : public TMainPage<MainPage> { public:   HRESULT ContentGrid_MouseButtonDown(IXRDependencyObject* source,XRMouseButtonEventArgs* args) { HRESULT retcode; IXRSolidColorBrushPtr brush; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode;   if (FAILED(retcode=app->CreateObject(IID_IXRSolidColorBrush,&brush))) return retcode;   COLORREF color=RGBA(0xff,0xff,0xff,0xff);   if (args->pOriginalSource==TextBlock) color=RGBA(rand()&0xFF,rand()&0xFF,rand()&0xFF,0xFF);   if (FAILED(retcode=brush->SetColor(color))) return retcode;   if (FAILED(retcode=TextBlock->SetForeground(brush))) return retcode; return S_OK; } }; As you can see this event is generated when a used clicks inside the grid or inside one of the objects it contains. Since our TextBlock is inside the grid, we don’t need to provide an event handler for its MouseLeftButtonDown event. We can just use the pOriginalSource member of the event arguments to check if the event was generated inside the textblock. If the event was generated inside the grid we create a white brush,if it’s inside the textblock we create some randomly colored brush. Notice that we need to use the RGBA macro to create colors, specifying also a transparency value for them. If we use the RGB macro the resulting color will have its Alpha channel set to zero and will be transparent. Using the SetForeground method we can change the color of our control. You can compare this to the managed code that you can find at page 40-41 of Petzold’s preview book and you’ll see that the native version isn’t much more complex than the managed one. As usual you can download the full code of the sample here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/SilverlightTapHello1.zip And remember to pre-order Charles Petzold’s “Programming Windows Phone 7 series”, I bet it will be a best-seller! Technorati Tags: Silverlight for Windows Embedded,Windows CE

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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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