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  • How to dissuade a customer who just learned a technology and wants to use it everywhere?

    - by MainMa
    My customer recently discovered what is URL Rewriting, without completely understanding what it is, how it works and the pros and cons of it. Now, he asks for lots of strange changes in actual requirements of current projects and changes in old projects in order to implement what he believes is URL Rewriting. On one hand, I'm annoyed being asked to do things which doesn't make any sense instead of doing real work. On the other hand, I can't tell my customer that he doesn't understand anything in the subject despite his interest in it. I think many people have had situations when their manager or their customer just learned a new buzzword or a new technology, and he loved it so much than he wanted to use it in every project, everywhere, rewrite the whole codebase just to use this new thing, etc. Also, I've recently read something related on Programmers.SE where people told about their experiences when there was a huge buzz around XML, and some managers would ask to introduce XML in every project just to show to everyone that they have used it. So those who have been in similar situation, how have you managed it?

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  • Dell xps 15z fan issue in ubuntu 12.04

    - by Paxinum
    I just updated to ubuntu 12.04 on my Dell laptop xps 15z. The trouble is that I hear a slight ticking sound every 3rd second, probably from a fan. This is a new issue in this ubuntu version. I use the recommended boot options for grub, i.e. acpi_backlight=vendor, but I do not use any acpi=off or acpi=noirq. Is there a way to fix this issue from ubuntu, by maybe controlling the fans somehow? EDIT: Notice, the sound goes away as the fan speeds up, (when doing calculations or such), so it is really a fan issue. EDIT2: I have located the issue: If I use conky 1.9, together with the command execpi for a python application, then the sound appears, and the noise syncs with the update interval for conky (NOT for the update interval for execpi!). The noise seems to be proportional to the complexity of the drawing that is needed. This is very strange, as this issue was not in the prev. version of conky I used. The solution was to increase the update interval for conky from 0.5 to 3, i.e. update every 3rd second instead of twice a second.

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  • Troubleshooting VMware on Ubuntu

    Summary of different problems while using VMware products on Ubuntu. This article is going to be updated from time to time with new information about running VMware products more or less smoothly on Ubuntu. Following are links to existing articles: Running VMware Player on Linux (xubuntu Hardy Heron) Running VMware Server on Linux (version 1.0.6 on xubuntu) Using ext4 in VMware machine   VMware mouse grab/ungrab problem (Source: LinuxInsight) Upgrading GTK library in Ubuntu since Karmic Koala gives you a strange mouse behaviour. Even if you have "Grab when cursor enters window" option set, VMware won't grab your pointer when you move mouse into the VMware window. Also, if you use Ctrl-G to capture the pointer, VMware window will release it as soon as you move mouse around a little bit. Quite annoying behavior... Fortunately, there's a simple workaround that can fix things until VMware resolves incompatibilities with the new GTK library. VMware Workstation ships with many standard libraries including libgtk, so the only thing you need to do is to force it to use it's own versions. The simplest way to do that is to add the following line to the end of the /etc/vmware/bootstrap configuration file and restart the Workstation. export VMWARE_USE_SHIPPED_GTK="force" The interface will look slightly odd, because older version of GTK is being used, but at least it will work properly. Note: After upgrading a new Linux kernel, it is necessary to compile the VMware modules, this requires to temporarily comment the export line in /etc/vmware/bootstrap.

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  • File permission issues after setting up an amazon ec2 instance

    - by Pardoner
    I've set up an amazon ec2 instance and I'm have some file permission issues. I've created myself a new user and added myself to the following groups: adm:x:4:me,ubuntu www-data:x:33:me,www-data ssh:x:108:me admin:x:111:me ubuntu:x:1000:www-data,me me:x:1001:me but when I cd /var/www I can't do simple commands without doing sudo first. So I chmod -R www-data:www-data /var/www to ensure that I'm in the owning group but I still have to type sudo for everything. If I sudo su www-data it works fine. Since I'm in the www-data group shouldn't I have the same privilages as www-data? One strange thing I'm noticing is that when I ls -l it list the owner but not the group names. Could this possibly be part of the issue? Is is posible for a directory to not be part of a group? drwxr-xr-x 4 www-data 4.0K Oct 24 16:39 . drwxr-xr-x 14 root 4.0K Oct 10 16:58 .. drwxrwxr-x 9 www-data 4.0K Oct 23 04:03 admin.mywebsite.com drwxrwxr-x 2 www-data 4.0K Oct 4 00:29 mywebsite.com drwxrwxr-x 9 www-data 4.0K Oct 23 04:03 staging.mywebsite.com

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • Another Twig Improvements

    - by Ondrej Brejla
    Hi all! We are here again to intorduce you some of our new NetBeans 7.3 features. Today we'll show you some another Twig improvements. So let's start! Code Templates First feature is about Code Templates. We added some basic templates to improve your Editor experience. You will be really fast with it! If someone don't know what Code Templates are, they are piece of code (snippet) which is inserted into editor after typing its abbreviation and pressing Tab key (or another one which you define in Tools -> Options -> Editor -> Code Templates -> Expand Template on) to epxand it. All default Twig Code Templates can be found in Tools -> Options -> Editor -> Code Templates -> Twig Markup. You can add your custom templates there as well. Note: Twig Markup code templates have to be expanded inside Twig delimiters (i.e. { and }). If you try to expand them outside of delimiters, it will not work, because then you are in HTML context. If you want to add a template which will contain Twig delimiter too, you have to add it directly into Tools -> Options -> Editor -> Code Templates -> HTML/XHTML. Don't add them into Twig File, it will not work. Interpolation Coloring The second, minor, feature is, that we know how to colorize Twig Interpolation. It's a small feature, but usefull :-) And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Twig). Thanks a lot!

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • C++ Iterator lifetime and detecting invalidation

    - by DK.
    Based on what's considered idiomatic in C++11: should an iterator into a custom container survive the container itself being destroyed? should it be possible to detect when an iterator becomes invalidated? are the above conditional on "debug builds" in practice? Details: I've recently been brushing up on my C++ and learning my way around C++11. As part of that, I've been writing an idiomatic wrapper around the uriparser library. Part of this is wrapping the linked list representation of parsed path components. I'm looking for advice on what's idiomatic for containers. One thing that worries me, coming most recently from garbage-collected languages, is ensuring that random objects don't just go disappearing on users if they make a mistake regarding lifetimes. To account for this, both the PathList container and its iterators keep a shared_ptr to the actual internal state object. This ensures that as long as anything pointing into that data exists, so does the data. However, looking at the STL (and lots of searching), it doesn't look like C++ containers guarantee this. I have this horrible suspicion that the expectation is to just let containers be destroyed, invalidating any iterators along with it. std::vector certainly seems to let iterators get invalidated and still (incorrectly) function. What I want to know is: what is expected from "good"/idiomatic C++11 code? Given the shiny new smart pointers, it seems kind of strange that STL allows you to easily blow your legs off by accidentally leaking an iterator. Is using shared_ptr to the backing data an unnecessary inefficiency, a good idea for debugging or something expected that STL just doesn't do? (I'm hoping that grounding this to "idiomatic C++11" avoids charges of subjectivity...)

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  • What is the the maximum time for a user to return to Google for the visit to be flagged up as a bounce in GA?

    - by Anonymous
    I know that Google measures bounce rates by how fast a user returns to the results page after clicking-through to a website. Roughly what is the maximum duration of the visit for the user to then return for it to be considered a bounce? i.e. <5 seconds, <30 seconds? I'm mainly interested as it appears a lot of users clicking through my PPC adverts (Adwords) are bouncing, despite my ads having a high quality score and the page's being entirely related to the adverts copy and at as best tied to what I think user's may be searching for from the key phrases I've selected so the high bounce rate (100% on some keywords) seems a bit strange. If a bounce isn't determined by time, but simply whether a user returns to the SERP after visiting my site or not after any amount of time that would make more sense but the average duration of visit for my keywords with a 100% bounce rate in GA is 00:00:00, which suggests a user immediately returned to the SERPs, which again, is odd. Is my GA data being skewed by https or anything like that? Scratching my head here.

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  • Is there a secure way to add a database troubleshooting page to an application?

    - by Josh Yeager
    My team makes a product (business management software) that our customers install on their own servers. The product uses a SQL database for data storage and app configuration. There have been quite a few cases where something strange happened in the customer's database (caused by bugs in our app and also sometimes admins who mess with the database). To figure out what is wrong with the data, we have to send SQL scripts to the customer and tell them how to run them on the database server. Then, once we know how to fix it, we have to send another script to repair the data. Is there a secure way to add a page in our application that allows an application admin to enter SQL scripts that read and write directly to the database? Our support team could use that to help customers run these scripts, without needing direct access to the SQL server. My big concerns are that someone might abuse this power to get data they shouldn't have and maybe to erase or modify data that they shouldn't be able to modify. I'm not worried about system admins, because they could find another way to do the same thing. But what if someone else got access to the form? Is there any way to do this kind of thing securely?

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  • Generated Methods with Type Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you just another feature from upcoming NetBeans 7.3. It's about generating setters, constructors and type hints of their parameters. For years, you can use Insert Code action to generate setters, getters, constructors and such. Nothing new. But from NetBeans 7.3 you can generate Fluent Setters! What does it mean? Simply that $this is returned from a generated setter. This is how it looks like: But that's not everything :) As you know, before a method is generated, you have to choose a field, which will be associated with that method (in case of constructors, you choose fileds which should be initialized by that constructor). And from NetBeans 7.3, type hints are generated automatically for these parameters! But only if a proper PHPDoc is used in a corresponding field declaration, of course. Here is how it looks like. And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks a lot!

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  • javaws crashes, error in ld-linux-x86-64.so.2

    - by user54214
    I am running Ubuntu 11.10 64 bit client as Dom0 and Xen. I am having problems getting java up and running. Java itself seems to work fine, however I get strange errors, for example when I start javaws. I tried different versions and always get the same errors. I tried openjdk 1.6 and 1.7 as well as sunjava6 and 7. I alway get an error in the same lib All other applications are working fine, so it seems ld-linux-x86-64.so.2 is working fine. Any hints what could be wrong? Ubuntu01:~$ javaws # # A fatal error has been detected by the Java Runtime Environment: # # SIGILL (0x4) at pc=0x00007f4e74c5ad10, pid=7974, tid=139974945277696 # # JRE version: 6.0_23-b23 # Java VM: OpenJDK 64-Bit Server VM (20.0-b11 mixed mode linux-amd64 compressedoops) # Derivative: IcedTea6 1.11pre # Distribution: Ubuntu 11.10, package 6b23~pre11-0ubuntu1.11.10.2 # Problematic frame: # C [ld-linux-x86-64.so.2+0x14d10] _dl_make_stack_executable+0x2b70 # # An error report file with more information is saved as: # /home/r/hs_err_pid7974.log # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # Aborted

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  • Is it possible to make CSS-added text searchable by a browser?

    - by Andrew Stacey
    I run a website that uses CSS pseudo classes to insert text here and there. One of them inserts the value of a CSS counter (whereupon it would require considerable re-engineering of the system to do this without CSS text injection). The specific CSS rule is: .num_defn .theorem_label:after { content: " " counter(definition, decimal); counter-increment: definition; } and this converts "Definition" to "Definition 1" (say). However, the injected text is not searchable by the browser. It doesn't see the 1: if I search for "Definition 1" then it doesn't find it, and if I search for "Definition. Whatever the definition text was" then the browser happily highlights the line except for the inserted 1. So if you imagine the bold text as the highlighting, it would look like: Definition 1 . Whatever the definition text was This is not ideal! People like to refer to definitions by their number and to say "Look at Definition 1 on the page XYZ" (and in contexts where hyperlinks are not available - strange, I know, but it does happen). Thus: Is there any way that I, on the server end, can designate the injected text as "searchable"? If not, is there a simple way at the browser end that this can be enabled?

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  • 14.04 LTS Unity no longer boots after last 94 MB update

    - by Harryg123
    I am running 14.04 LTS, Unity, on an HP Pavillion 15, 4GBRAM, 750 GB hdd, I-5 machine, with AMD 8600M graphics card built in. I have disabled the dash and all Ubuntu spyware. I have been faithfully loading all updates as they appear. This morning it asked for a 94 MB update (bringing kernel to .27, I think. Now, I can boot, get to login screen, but it freezes after that. Keyboard doesn't work at that point, but mouse does. I booted into recovery mode, tried to run in generic graphics mode, -- system again froze. I also pressed [esc] during boot, but saw nothing strange; then text disappeared and was replaced by login screen. I am not a hobbyist; this is a production machine and I have a lot of work to do today. Having a standard software update render my machine completely useless... sigh. Perhaps the simplest thing to do would be to revert to the previous configuration. How do I do that? I can boot into recovery mode. But I have no idea how to proceed. TIA for all help. -Harry

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  • Best way to blend colors in tile lighting? (XNA)

    - by Lemoncreme
    I have made a color, decent, recursive, fast tile lighting system in my game. It does everything I need except one thing: different colors are not blended at all: Here is my color blend code: return (new Color( (byte)MathHelper.Clamp(color.R / factor, 0, 255), (byte)MathHelper.Clamp(color.G / factor, 0, 255), (byte)MathHelper.Clamp(color.B / factor, 0, 255))); As you can see it does not take the already in place color into account. color is the color of the previous light, which is weakened by the above code by factor. If I wanted to blend using the color already in place, I would use the variable blend. Here is an example of a blend that I tried that failed, using blend: return (new Color( (byte)MathHelper.Clamp(((color.R + blend.R) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.G + blend.G) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.B + blend.B) / 2) / factor, 0, 255))); This color blend produces inaccurate and strange results. I need a blend that is accurate, like the first example, that blends the two colors together. What is the best way to do this?

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  • Wordpress blog penalized by Google search - what's wrong?

    - by pawelbrodzinski
    I have a blog (http://blog.brodzinski.com), which is wordpress.org blog with pretty popular Thesis theme with almost no other customizations. Some time ago it was penalized by Google search - it simply stopped appearing in search results even for search terms it used to be top result, like my name - Pawel Brodzinski - which isn't anything close to popular search term. To be exact the site has been penalized on Nov 18. It started popping up in search result on Dec 23 but only for a few days. Since Dec 27 it is out again. I know Google guidelines and I'm not aware to break any of them. I submitted reconsideration request after I noticed penalty. It was proceeded and there was no change whatsoever (no surprise as it seems the site was penalized again). I checked diagnostics in webmaster tools and neither any malware was detected nor any strange search terms popped up. I read related threads on Google webmasters forum but found none of solutions working for me. I posted a thread on Google webmasters forum (http://www.google.com/support/forum/p/Webmasters/thread?tid=546339f49d4a03bc&hl=en) and the only answer I got was to check for duplicate content. Well, there is some duplicate content published on the web but it is true for vast majority of blogs and it doesn't seem to be a reason for a penalty. Also before Dec 27 I was able to remove duplicate content from a couple of sites which were republishing my feed but this doesn't change the situation - the site was penalized again. The problem is I have no idea what can be wrong with the website or how to find it out. To make the problem worse I'm no webmaster, I just run a wordpress blog, which supposed to be easy.

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  • SDL mouse wheel not picking up

    - by Chris
    Running Ubuntu 11.04, SDL 1.2 trying to pickup mouse wheel up/down movement with this (stripped down) code: int main( int argc, char **argv ) { SDL_MouseButtonEvent *mousebutton = NULL; while ( !done ) { if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_LEFT) yrot += 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_RIGHT) yrot -= 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELUP){ xrot += 0.75f; }else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELDOWN){ xrot -= 0.75f; } while ( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_MOUSEBUTTONDOWN: mousebutton = &event.button; break; case SDL_MOUSEBUTTONUP: mousebutton = NULL; break; default: break; } } } return 0; } strange thing is, scrolling with the mouse button does nothing, but if I hold down a mouse button or two and then move the mouse it hits the SDL_BUTTON_WHEEL code occasionally. This honestly reeks of a pointer issue, which would make sense since I've been spoiled with C# for the past couple years, but I am just not seeing it. How do i correctly find mouse scroll events in SDL?

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • UNESCO, J-ISIS, and the JavaFX 2.2 WebView

    - by Geertjan
    J-ISIS, which is the newly developed Java version of the UNESCO generalized information storage and retrieval system for bibliographic information, continues to be under heavy development and code refactoring in its open source repository. Read more about J-ISIS and its NetBeans Platform basis here. Soon a new version will be available for testing and it would be cool to see the application in action at that time. Currently, it looks as follows, though note that the menu bar is under development and many menus you see there will be replaced or removed soon: About one aspect of the application, the browser, which you can see above, Jean-Claude Dauphin, its project lead, wrote me the following: The DJ-Native Swing JWebBrowser has been a nice solution for getting a Java Web Browser for most popular platforms. But the Java integration has always produced from time to time some strange behavior (like losing the focus on the other components after clicking on the Browser window, overlapping of windows, etc.), most probably because of mixing heavyweight and lightweight components and also because of our incompetency in solving the issues. Thus, recently we changed for the JavaFX 2.2 WebWiew. The integration with Java is fine and we have got rid of all the DJ-Native Swing problems. However, we have lost some features which were given for free with the native browsers such as downloading resources in different formats and opening them in the right application. This is a pretty cool step forward, i.e., the JavaFX integration. It also confirms for me something I've heard other people saying too: the JavaFX WebView component is a perfect low threshold entry point for Swing developers feeling their way into the world of JavaFX.

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  • Free space in tmpfs partition not adding up

    - by Dean Herbert
    I have had my /tmp/ partition filling up recently when it should not be anywhere near full. On further investigation, I found that the partition was listing free space a lot lower than it should be. I am guessing a remount will fix this, but am very curious as to why this has happened and where this space has gone. du output: root@odoroki:/tmp# du --summarize -h 3.3M . df output: root@odoroki:/tmp# df -h /tmp Filesystem Size Used Avail Use% Mounted on tmpfs 3.9G 3.3G 653M 84% /tmp Update: after deleting some files it has happened again. du output: root@odoroki:/tmp# du -h --summarize 11M . df output: root@odoroki:/tmp# df -h /tmp Filesystem Size Used Avail Use% Mounted on tmpfs 3.9G 3.9G 0 100% /tmp I have a feeling this has started since a recent apt-get upgrade, but it still seems like strange behaviour. I did do a quick scan over lsof output and couldn't see any open/stuck file handles. Unfortunately due to the seriousness of the issue I had to reboot the server, after which usage seems to match correctly.

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  • Why don't windows of the same application behave as they should?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher. Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. (Update: this question details the problem) I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • Does the term "Learning Curve" include the knowing of the gotchas?

    - by voroninp
    When you learn new technology you spend time understanding its concepts and tools. But when technology meets real life strange and not pleasant things happen. Reuqirements are often far from ideal and differ from 'classic' scenario. And soon I find myself bending the technology to my real needs. At this point I begin to know bugs of the system or that is is not so flexible as it seemed at the very begining. And this 'fighting' with technology consumes a great part of the time while developing. What is more depressing is that the bunch of such gotchas and workarounds are not concentrated at one place (book, site, etc.) And before you really confront it you cannot really ask the correct question because you do not even suspect the reason for the problem to occur (unknown-unknown). So my question consiststs of three: 1) Do you really manage (and how) to predict possible future problems? 2) How much time do you spend for finding the workaround/fix/solution before you leave it and switch to other problems. 3) What are the criteria for you to think about yourself as experienced in the tecnology. Do you take these gotchas into account?

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  • Weird system freeze. Nothing works keyboard/mouse/reset button - Ubuntu 12.04 64bits [closed]

    - by Simon
    I have fresh PC: i5 3570K with Intel 4000 onboard ASrock Z77 Extreme4-m 8GG RAM - Adata 1333Mhz... 1TB Seagate drive 7200rpm I've also fresh systems - Ubuntu/Win7 and today there was something strange. Ubuntu twice just freezed. Everything stopped, even keyboard and mouse wasn't responding. Even RESET button didn't work. Right now memtest is running, but I'd like to know, where else can i look for cause. Can it be software fault if even reset isn't working? Only long reset pressing rebooted PC... I'm a bit confused. Or should I test components - CPU, motherboard, disk. Which logs in Ubuntu should I check to diagnose cause? EHm I had few adventures with this PC already. Shipped motherboard was broken (ASrock Z68 Extreme3) and had old bios, so I had to contact with reseller, replace it and at the end decided on Z77, but everything took 3 weeks, so I have bad feelings... Edit: Both freezes were during editing something in gedit (it can be coincidence) and after few updates today - when memtest is end I'll check what was updated

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