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  • Flexible array members in C - bad?

    - by Lionel
    I recently read that using flexible array members in C was poor software engineering practice. However, that statement was not backed by any argument. Is this an accepted fact? (Flexible array members are a C feature introduced in C99 whereby one can declare the last element to be an array of unspecified size. For example: ) struct header { size_t len; unsigned char data[]; };

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  • Where to put SVN repository directory in Linux?

    - by alexloh
    I am setting up a new SVN server on Ubuntu Linux. Where is a good place (best practice) to put the repositories? Should I create a new user? The server will be accessed via http:// so no need to create user accounts etc (as was the case for svn://). Many thanks in advance

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  • What are the standard practices for throwing JavasScript Exceptions?

    - by T.R.
    w3schools says that exceptions can be strings, integers, booleans, or objects, but the example given doesn't strike me as good practice, since exception type checking is done through string comparison. Is this the preferred method of exception handling in JavaScript? Are there built-in exception types (like NullPointerException)? (if so, what are they, what kind of inheritance do they use, and are they preferred over other options?)

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  • I'm still learning OOP. Any tips on staying unbiased and pragmatic?

    - by marcdev
    I keep reading about defficiencies and issues with languages. Specifically, I'm learning PHP and Javascript, but I see it everywhere. This question arose while reading Javascript: The Good Parts and PHP Objects, Patterns and Practice. While understanding and avoiding easy pitfalls, is there a way I can learn the fundamentals of OOP and discover solid programming practices without overlooking important areas (or simply becoming jaded)? I'm sure I'll have plenty of opportunity to learn from mistakes!

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  • Should the function or the caller be resonsible for input validation?

    - by haudenschilt
    I'm doing a security audit on a fairly large php application and was wondering where I should include my user-input validation. Should I validate the data, then send the clean data off to the back-end functions or should I rely on each function to do it's own validation? Or even both? Is there any standard or best-practice for this sort of thing? Currently the app does both inconsistently and I'll like to make things more consistent.

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  • Correct usage(s) of const_cast<>

    - by ereOn
    Hi, As a common rule, it is very often considered a bad practice to use const_cast<>() in C++ code as it reveals (most of the time) a flaw in the design. While I totally agree with this, I however wonder what are the cases were using const_cast<>() is ok and the only solution. Could you guys please give me some examples you know/you encountered ? Thank you very much.

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  • Anyone willing to help out a javascript n00b? :-)

    - by Splynx
    Since I am asking for a lot, and know it, the following is a wall of text for those who might show some interest and want to know a little before offering their help to me. First a little about my level of programming skills, and a little about what I ask for. Where I'm at: I am not totally new to Javascript, and have dabbled a little with PHP earlier - well have dabbled a lot with PHP in fact, but never got good at it because I program alone. And I have until now never used forums to get help etc. other that searching to see if anyone else had my problem before and what the solution was. So I am not a intuitive or talented programmer, I'm more of a very maticulate programmer and you would be surprised how far you can get with if else... (ok that's a joke hehe). My solutions are usually (I am guessing here) not the best ones - and slow I take it, and the code is usually too long and I have to look up most of the stuff I use (really a lot of it is not done in "freehand"). I have a LOT of experience with HTML and CSS, and have always done well formed markup, as well as I am really into x-browsing and always require that my work validates when it's done. I also worry about optimizing a lot, and work with sprites for images, minimize the number of http requests etc, using H1,H2 etc. where it is logically correct, as well as use the correct elements and not just div span or p it... So because I am a workhorse and very maticulate I can actually pull off some quite "advanced" features, but it's always the basics that bite me in the end. Not fully understanding the syntax and so on usually gives me problems. Have recently discovered jQuery - wich is a lot of fun.... But I want to use it for the DOM node manipulation/handling only. As I mentioned I worry about optimizing, and jQuery used for everything seems... well not optimal, it strikes me as doing it yourself when possible is faster than accesing another script that may take a whole lot of other considerations into perspective when handling your variables and objects (and I am just guessing here since I as explained know nothing). So thats where I'm at... As mentioned I just started with javascript for "real" so I do not have much to show, but at the end of my WOT you can see two unfinisheded scripts I have made so you can see where I'm at roughly - just check out the URL without the /feedback.html for the second example (I am only allowed to post 1 link since I am also a SO n00b) (and for those rushing over to a validation service, remember I wrote "when it's done"...) What I ask for: I am figuring this... I have a piece of code I am working on at the moment, and this little project has taught me a whole lot already, and I have "grown" a lot as a javascript programmer. If I add a whole lot of comments to the script, and explain what it is intended to do, will you then show me where: I am writing incorrect code - making mistakes Where/how my code could be more optimal Where I am just simply being a muppet The code I want to use as the background for the tuition is the one here http://projects.1000monkeys.dk/feedback.html Use firebug and have a quick look see...

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  • Best password practices?

    - by sansenya
    for sensitive data, would it be better to have a somewhat long, but memorable password (and hence not totally random) or use a program like keepass to make a super long, random password with the highest possible entropy, and then just write down the password on a piece of paper kept in ones pocket. If that bang on the door comes, then swallow the paper. Which is a better security practice? I'm not in any way a criminal, i just am curious about topics concerning security. Thanks.

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  • Best Practice: What can be the hashCode() method implementation if custom field used in equals() method are null?

    - by goodspeed
    What is the best practice to return a value for hashCode() method if custom field used in equals are null ? I have a situation, where equals() override is implemented using custom fields. Usually it it is better to override hashCode() also using that custom fields used in equals(). But if all the custom fields used in equals() are null, then what would be the best implementation for hashCode()? Example: class Person { private String firstName; private String lastName; public String getFirstName() { return firstName; } public String getLastName() { return lastName; } @Override public boolean equals(Object object) { boolean result = false; if (object == null || object.getClass() != getClass()) { result = false; } else { Person person = (Person) object; if (this.firstName == person.getFirstName() && this.lastName == tiger.getLastName()) { result = true; } } return result; } @Override public int hashCode() { int hash = 3; if(this.firstName == null || this.lastName == null) { // <b>What is the best practice here, </b> // <b>is return super.hashCode() better ?</b> } hash = 7 * hash + this.firstName.hashCode(); hash = 7 * hash + this.lastName.hashCode(); return hash; } } is it required to check for null in hashCode() ? If yes, what should be returned if custom values are null ?

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  • Managing highly repetitive code and documentation in Java

    - by polygenelubricants
    Highly repetitive code is generally a bad thing, and there are design patterns that can help minimize this. However, sometimes it's simply inevitable due to the constraints of the language itself. Take the following example from java.util.Arrays: /** * Assigns the specified long value to each element of the specified * range of the specified array of longs. The range to be filled * extends from index <tt>fromIndex</tt>, inclusive, to index * <tt>toIndex</tt>, exclusive. (If <tt>fromIndex==toIndex</tt>, the * range to be filled is empty.) * * @param a the array to be filled * @param fromIndex the index of the first element (inclusive) to be * filled with the specified value * @param toIndex the index of the last element (exclusive) to be * filled with the specified value * @param val the value to be stored in all elements of the array * @throws IllegalArgumentException if <tt>fromIndex &gt; toIndex</tt> * @throws ArrayIndexOutOfBoundsException if <tt>fromIndex &lt; 0</tt> or * <tt>toIndex &gt; a.length</tt> */ public static void fill(long[] a, int fromIndex, int toIndex, long val) { rangeCheck(a.length, fromIndex, toIndex); for (int i=fromIndex; i<toIndex; i++) a[i] = val; } The above snippet appears in the source code 8 times, with very little variation in the documentation/method signature but exactly the same method body, one for each of the root array types int[], short[], char[], byte[], boolean[], double[], float[], and Object[]. I believe that unless one resorts to reflection (which is an entirely different subject in itself), this repetition is inevitable. I understand that as a utility class, such high concentration of repetitive Java code is highly atypical, but even with the best practice, repetition does happen! Refactoring doesn't always work because it's not always possible (the obvious case is when the repetition is in the documentation). Obviously maintaining this source code is a nightmare. A slight typo in the documentation, or a minor bug in the implementation, is multiplied by however many repetitions was made. In fact, the best example happens to involve this exact class: Google Research Blog - Extra, Extra - Read All About It: Nearly All Binary Searches and Mergesorts are Broken (by Joshua Bloch, Software Engineer) The bug is a surprisingly subtle one, occurring in what many thought to be just a simple and straightforward algorithm. // int mid =(low + high) / 2; // the bug int mid = (low + high) >>> 1; // the fix The above line appears 11 times in the source code! So my questions are: How are these kinds of repetitive Java code/documentation handled in practice? How are they developed, maintained, and tested? Do you start with "the original", and make it as mature as possible, and then copy and paste as necessary and hope you didn't make a mistake? And if you did make a mistake in the original, then just fix it everywhere, unless you're comfortable with deleting the copies and repeating the whole replication process? And you apply this same process for the testing code as well? Would Java benefit from some sort of limited-use source code preprocessing for this kind of thing? Perhaps Sun has their own preprocessor to help write, maintain, document and test these kind of repetitive library code? A comment requested another example, so I pulled this one from Google Collections: com.google.common.base.Predicates lines 276-310 (AndPredicate) vs lines 312-346 (OrPredicate). The source for these two classes are identical, except for: AndPredicate vs OrPredicate (each appears 5 times in its class) "And(" vs Or(" (in the respective toString() methods) #and vs #or (in the @see Javadoc comments) true vs false (in apply; ! can be rewritten out of the expression) -1 /* all bits on */ vs 0 /* all bits off */ in hashCode() &= vs |= in hashCode()

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  • Correctly use dependency injection

    - by Rune
    Me and two other colleagues are trying to understand how to best design a program. For example, I have an interface ISoda and multiple classes that implement that interface like Coke, Pepsi, DrPepper, etc.... My colleague is saying that it's best to put these items into a database like a key/value pair. For example: Key | Name -------------------------------------- Coke | my.namespace.Coke, MyAssembly Pepsi | my.namespace.Pepsi, MyAssembly DrPepper | my.namespace.DrPepper, MyAssembly ... then have XML configuration files that map the input to the correct key, query the database for the key, then create the object. I don't have any specific reasons, but I just feel that this is a bad design, but I don't know what to say or how to correctly argue against it. My second colleague is suggesting that we micro-manage each of these classes. So basically the input would go through a switch statement, something similiar to this: ISoda soda; switch (input) { case "Coke": soda = new Coke(); break; case "Pepsi": soda = new Pepsi(); break; case "DrPepper": soda = new DrPepper(); break; } This seems a little better to me, but I still think there is a better way to do it. I've been reading up on IoC containers the last few days and it seems like a good solution. However, I'm still very new to dependency injection and IoC containers, so I don't know how to correctly argue for it. Or maybe I'm the wrong one and there's a better way to do it? If so, can someone suggest a better method? What kind of arguments can I bring to the table to convince my colleagues to try another method? What are the pros/cons? Why should we do it one way? Unfortunately, my colleagues are very resistant to change so I'm trying to figure out how I can convince them.

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  • Reading component parameters and setting defaults

    - by donut
    I'm pulling my hair on this because it should be simple, but can't get it to do the right thing. What's the best practice way of doing the following I've created a custom component that extends <s:Label> so now the Label has additional properties color2 color3 value which can be called like this and are used in the skin. <s:CustomLabel text="Some text" color2="0x939202" color3="0x999999" value="4.5" /> If I don't supply these parameters, I'd like some defaults to be set. So far I've had some success, but it doesn't work 100% of the time, which leads me to think that I'm not following best practices when setting those defaults. I do it now like this: [Bindable] private var myColor2:uint = 0x000000; [Bindable] private var myColor3:uint = 0x000000; [Bindable] private var myValue:Number = 10.0; then in the init function, I do a variation of this to set the default myValue = hostComponent.value; myValue = (hostComponent.value) ? hostComponent.value : 4.5; Sometimes it works, sometimes it doesn't, depending on the type of variable I'm trying to set. I eventually decided to read them as Strings then convert them to the desired type, but it seems that this also works half the time.

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  • GAE modeling relationship options

    - by Sway
    Hi there, I need to model the following situation and I can't seem to find a consistent example on how to do it "correctly" for the google app engine. Suppose I've got a simple situation like the following: [Company] 1 ----- M [Stare] A company has one to many stores. Each store has an address made up of a address line 1, city, state, country, postcode etc. Ok. Lets say we need to create say an "Audit". An Audit is for a company and can be across one to many stares. So something like: [Audit] 1 ------ 1 [Company] 1 ------ M [Store] Now we need to query all of the "audits" based on the Store "addresses" in order to send the "Auditors" to the right locations. There seem to be numerous articles like this one: http://code.google.com/appengine/articles/modeling.html Which give examples of creating a "ContactCompany" model class. However they also say that you should use this kind of relationship only when you "really need to" and with "care" for performance. I've also read - frequently - that you should denormalize as much as possible thereby moving all of the "query-able" data into the Audit class. So what would you suggest as the best way to solve this? I've seen that there is an Expando class but I'm not sure if that is the "best" option for this. Any help or thoughts on this would be totally appreciated. Thanks in advance, Matt

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  • Rails: Create method available in all views and all models

    - by smotchkkiss
    I'd like to define a method that is available in both my views and my models Say I have a view helper: def foo(s) "hello #{s}" end A view might use the helper like this: <div class="data"><%= foo(@user.name) %></div> However, this <div> will be updated with a repeating ajax call. I'm using a to_json call in a controller returns data like so: render :text => @item.to_json(:only => [...], :methods => [:foo]) This means, that I have to have foo defined in my Item model as well: class Item def foo "hello #{name}" end end It'd be nice if I could have a DRY method that could be shared in both my views and my models. Usage might look like this: Helper def say_hello(s) "hello #{s}" end User.rb model def foo say_hello(name) end Item.rb model def foo say_hello(label) end View <div class="data"><%= item.foo %></div> Controller def observe @items = item.find(...) render :text => @items.to_json(:only=>[...], :methods=>[:foo]) end IF I'M DUMB, please let me know. I don't know the best way to handle this, but I don't want to completely go against best-practices here. If you can think of a better way, I'm eager to learn!

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  • How to Manage CSS Explosion

    - by Jason
    I have been heavily relying on CSS for a website that I am working on (currently, everything is done as property values within each tag on the website and I'm trying to get away from that to make updates significantly easier). The problem I am running into, is I'm starting to get a bit of "CSS explosion" going on. It is becoming difficult for me to decide how to best organize and abstract data within the CSS file. For example: I am using a large number of div tags within the website (previously it was completely tables based). So I'm starting to get a lot of CSS that looks like this... div.title { background-color: Blue; color: White; text-align: center; } div.footer { /* Stuff Here */ } div.body { /* Stuff Here */ } etc. It's not too bad yet, but since I am learning here, I was wondering if recommendations could be made on how best to organize the various parts of a CSS file. What I don't want to get to is where I have a separate CSS attribute for every single thing on my website (which I have seen happen), and I always want the CSS file to be fairly intuitive. (P.S. I do realize this is a very generic, high-level question. My ultimate goal is to make it easy to use the CSS files and demonstrate their power to increase the speed of web development so other individuals that may work on this site in the future will also get into the practice of using them rather than hard-coding values everywhere.)

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  • How large a role does subjectiveness play in programming?

    - by Bob
    I often read about the importance of readability and maintainability. Or, I read very strong opinions about which syntax features are bad or good. Or discussions about the values of certain paradigms, like OOP. Aside from that, this same question floats about in my mind whenever I read debates on SO or Meta about subjective questions. Or read questions about best practices and sometimes find myself or others disagreeing. What role does subjectiveness play within the programming realm? Sometimes I think it plays a large role. Software developers are engineers in a way, but also people. A large part of programming is dealing with code that's human readable. This is very different from Math or Physics or other disciplines with very exact and structured rules. Here the exact structure and rules are largely up in the air, changeable on a whim, and hence the amount of languages in existence. And one person may find one language very readable, and another person may find their own language the most comforting. The same with practices. One person may not like certain accepted practices. I myself find splitting classes into different files very unreadable, for instance. But, I can't say rules haven't helped in general. Certain practices have and do make life easier. And new languages have given rise to syntax and structure that make life easier. There's certainly been a progression towards code that is easier to read and maintain even given a largely diverse group of people. So maybe these things aren't as subjective as I thought. It reminds me, in a way, of UI design. Certainly it's subjective, but then there's an entire discipline involved in crafting good UI and it tends to work. Is there something non-subjective about the ideas behind maintainability, readability, and other best practices? Is there something tangible to grasp when one develops a new language or thinks of new practices?

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  • Extension methods for encapsulation and reusability

    - by tzaman
    In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself?

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  • Project management: Implementing custom errors in VS compilation process

    - by David Lively
    Like many architects, I've developed coding standards through years of experience to which I expect my developers to adhere. This is especially a problem with the crowd that believes that three or four years of experience makes you a senior-level developer.Approaching this as a training and code review issue has generated limited success. So, I was thinking that it would be great to be able to add custom compile-time errors to the build process to more strictly enforce this and other guidelines. For instance, we use stored procedures for ALL database access, which provides procedure-level security, db encapsulation (table structure is hidden from the app), and other benefits. (Note: I am not interested in starting a debate about this.) Some developers prefer inline SQL or parametrized queries, and that's fine - on their own time and own projects. I'd like a way to add a compilation check that finds, say, anything that looks like string sql = "insert into some_table (col1,col2) values (@col1, @col2);" and generates an error or, in certain circumstances, a warning, with a message like Inline SQL and parametrized queries are not permitted. Or, if they use the var keyword var x = new MyClass(); Variable definitions must be explicitly typed. Do Visual Studio and MSBuild provide a way to add this functionality? I'm thinking that I could use a regular expression to find unacceptable code and generate the correct error, but I'm not sure what, from a performance standpoint, is the best way to to integrate this into the build process. We could add a pre- or post-build step to run a custom EXE, but how can I return line- and file-specifc errors? Also, I'd like this to run after compilation of each file, rather than post-link. Is a regex the best way to perform this type of pattern matching, or should I go crazy and run the code through a C# parser, which would allow node-level validation via the parse tree? I'd appreciate suggestions and tales of prior experience.

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  • Checking for nil in view in Ruby on Rails

    - by seaneshbaugh
    I've been working with Rails for a while now and one thing I find myself constantly doing is checking to see if some attribute or object is nil in my view code before I display it. I'm starting to wonder if this is always the best idea. My rationale so far has been that since my application(s) rely on user input unexpected things can occur. If I've learned one thing from programming in general it's that users inputting things the programmer didn't think of is one of the biggest sources of run-time errors. By checking for nil values I'm hoping to sidestep that and have my views gracefully handle the problem. The thing is though I typically for various reasons have similar nil or invalid value checks in either my model or controller code. I wouldn't call it code duplication in the strictest sense, but it just doesn't seem very DRY. If I've already checked for nil objects in my controller is it okay if my view just assumes the object truly isn't nil? For attributes that can be nil that are displayed it makes sense to me to check every time, but for the objects themselves I'm not sure what is the best practice. Here's a simplified, but typical example of what I'm talking about: controller code def show @item = Item.find_by_id(params[:id]) @folders = Folder.find(:all, :order => 'display_order') if @item == nil or @item.folder == nil redirect_to(root_url) and return end end view code <% if @item != nil %> display the item's attributes here <% if @item.folder != nil %> <%= link_to @item.folder.name, folder_path(@item.folder) %> <% end %> <% else %> Oops! Looks like something went horribly wrong! <% end %> Is this a good idea or is it just silly?

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  • How to check for mip-map availability in OpenGL?

    - by Xavier Ho
    Recently I bumped into a problem where my OpenGL program would not render textures correctly on a 2-year-old Lenovo laptop with an nVidia Quadro 140 card. It runs OpenGL 2.1.2, and GLSL 1.20, but when I turned on mip-mapping, the whole screen is black, with no warnings or errors. This is my texture filter code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); After 40 minutes of fiddling around, I found out mip-mapping was the problem. Turning it off fixed it: // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); I get a lot of aliasing, but at least the program is visible and runs fine. Finally, two questions: What's the best or standard way to check if mip-mapping is available on a machine, aside from checking OpenGL versions? If mip-mapping is not available, what's the best work-around to avoid aliasing?

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