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  • Is there any way to run Python on Android ?

    - by e-satis
    I like the Android platform. Actually, with some friends, we even participate to the ADC with the Spoxt project. But Java is not my favourite language at all. We are working on a S60 version and this platform has a nice Python API. Of course there is nothing official about Python on Android, but since Jython exists, does anybody know a way to let the snake and the robot work together ?

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  • How handle page not found error in android?

    - by Akshata
    I am calling one android application from java script using following code: window.location.href="android3://com.android.application3"; In androidManifest file of Application I use intent filter as follow <data android:scheme="android3" android:host="com.android.application3"/> If the application is already installed then it is running well, but if it not installed then it is showing error that page android3://com.android.application3 is not found. I want to catch that error and want to show error message. How I can check that the application is not instilled on mobile??

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  • How to load com.android.music code into Eclipse and compile?

    - by JarrettV
    I did a git on the com.android.music app and then created a project in eclipse from existing code. I chose 2.1 as the sdk target but I am getting errors trying to compile. Is the music app referencing code that is not part of the 2.1 sdk? Can someone list the steps for how to compile in eclipse? Description Resource Path Location Type ArrayListCursor cannot be resolved to a type PlaylistBrowserActivity.java Music/src/com/android/music line 529 Java Problem MediaFile cannot be resolved AlbumBrowserActivity.java

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  • Not able to generate correct build.xml for android test project

    - by user338656
    Hi, I have created a main android project using "android" utility. e.g. android create project --target 1 --name MyApp --path C:\testandroid\myui --activity LaunchActivity --package com.myui.activity build.xml got generated fine (has ant targets like debug, release etc) I generated a test android project (which depends on main project). I used "android" utility to do that. e.g. android create test-project --path C:\testandroid\myuitest --main ..\myui --name MfAppTest build.xml got generated but incorrect (does not have targets like run-tests). It has same targets as main project. Can someone help as where is the problem? Thx. Ashley

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  • Android browser touch events stop display being updated inc. canvas/elements - How to work around?

    - by Ed Kirk
    On some android's native browser touching the page seems to stop the display from being updated until the finger is released. This occurs for both html element based animation (switching classes) and for canvas based animation. It does not however stop normal js execution and other events are fired as normal. On devices with this problem the dolphin browser also seems effected (not firefox though). Touchstart/move both have preventDefault() fired as well as stopPropergation(), cancelBubble = true; and e.returnValue = false;. In the CSS webkit selection has also been disabled. The page will not scroll. A similar question has been asked here: Does Android browser lock DOM on touchStart? but I'd like to find out if this behaviour can be overcome, or at least to discover what devices will be effected by the problem, is it a device or version android issue? If you cannot answer the question running the demo and reporting your experience along with your device model and useragent (displayed at bottom of demo page) as a comment might help others or myself answer the question. Here is a demo and steps to reproduce the behaviour. A QR code for the link can be found here https://s3-eu-west-1.amazonaws.com/canvas-test-pd/tmp.png. https://s3-eu-west-1.amazonaws.com/canvas-test-pd/index.html The web page has a canvas at the top and a div with a background image at the bottom. Every second the canvas is cleared and a different image displayed and the div has it's class switched (both toggle between 0 and 1 pngs). Once this has toggled a few times place your finger on the canvas (the top grey box) and hold it there. Wait to see if the animation continues (sometimes it will once or twice then stops) and if there are any visual distortions. Update It seems that the Galaxy Tab running 3.2 requires handlers for touchstart/end of document, not just required divs for the screen to continue updating the display. Thanks jimpic. I'm starting to believe it's an issue caused by manufacturers skins, although this is difficult to prove.

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  • Getting started with Android code samples - permissions error

    - by StevenX
    New to android. Running Eclipse on Ubuntu 9.10 with Android SDK plugin installed and working. Trying to get some code samples from http://developer.android.com/resources/samples/get.html , and following its procedure to load said samples in Eclipse yields: Parent of resource: /home/user/android-sdk/platforms/android-4/samples/Notepad/.project is marked as read-only. chmod is not recursive, so I entered ~/android-sdk/platforms and "chmod 777 *" ie. all folders in /platforms. Still doesnt work. Appears to be be a bug in Eclipse that wants to create the project in the SDK folder rather than under ~/workspace.

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  • Change Preference Item Summary Text Color in Android 4

    - by AntounG
    I have the below sample of preference items <CheckBoxPreference android:key="chkSound" android:summary="Sound is Off" android:title="Sound" /> I use a theme in the res/values to change the Summary text color <style name="ThemeDarkText"> <item name="android:textColor">#000000</item> </style> And in the code I write this line setTheme(R.style.ThemeDarkText); Its working fine in Android 2.1 but when I tried to run it on a different os (ex Android 4.0) It didn't change the summary text color just the title color only..!! Any help?

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  • Sending tweets using Android

    - by Saranya.R
    I want to send a tweet from Android.I have executed the following code.But I am not bale to send any tweets.Avtually the button I created is not working.Can anybody tel me wats the prob? This is my code.. package samplecode.sampleapp.sampletwidgitpublicintent; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.os.Bundle; public class TwidgitPublicIntent extends Activity implements OnClickListener { private static final int TWIDGIT_REQUEST_CODE = 2564; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)findViewById(R.id.tweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.mention_button)).setOnClickListener(this); ((Button)findViewById(R.id.retweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.message_button)).setOnClickListener(this); } public void onClick(View v) { switch(v.getId()) { case R.id.tweet_button: // Standard tweet Intent tIntent = new Intent("com.disretrospect.twidgit.TWEET"); tIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(tIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.mention_button: // Mention Intent mIntent = new Intent("com.disretrospect.twidgit.MENTION"); mIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_xmention_"); mIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(mIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.retweet_button: // Retweet a tweet Intent rtIntent = new Intent("com.disretrospect.twidgit.RETWEET"); rtIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); rtIntent.putExtra("com.disretrospect.twidgit.extras.VIA", "_original_author_of_tweet_name_"); try { this.startActivityForResult(rtIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.message_button: // Send DM Intent dmIntent = new Intent("com.disretrospect.twidgit.DIRECT_MESSAGE"); dmIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_send_dm_to_"); dmIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(dmIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); // Check result code if(resultCode == Activity.RESULT_OK) { // Check requestCode switch(requestCode) { case TWIDGIT_REQUEST_CODE: // Handle successful return break; } } else if(resultCode == Activity.RESULT_CANCELED){ // Handle canceled activity } } }

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  • Javascript on mobile os, android and ipad

    - by albanx
    Hello I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events? 1.It's really true? .ongesturestart=function(e){ .ongesturechange=function(e){ .ongestureend=function(e){ 2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events. 3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad? Thanks

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  • Android - BaseGameUtil Complicated Import

    - by Fabiow Quixadá
    I've seen many topics in stackoverflow, such as Cannot import BaseGameUtils (Eclipse weirdness) and Android: cannot import BaseGameUtils successfully in Eclipse but none resolved my problem. I've followed https://developer.android.com/google/play-services/setup.html#Setup - the Add Google Play Services to Your Project [Using Eclipse with ADT], I THINK my project correctly references the google play services lib since up to that point nothing wrong happened. Then, following https://developers.google.com/games/services/android/quickstart, I've downloaded BaseGameUtils but when I import the two projects [TypeANumber & BaseGameUtil], they came named as main and MainActivity. I've renamed BaseGameUtil as so and have marked it as lib and imported it to my project through Properties Android Library, but I can't extend extend a class from BaseGameUtil because it's not even suggested. Also, I have not installed Android L and Android 4.4W from SDK Manager in Eclipse, altough I think that's no the case. Can anyone please help in this? Thanks so much in advance

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  • Accessing microsoft office web apps (specifically OneNote) from iphone or android

    - by Howiecamp
    I'm trying to access some OneNote notebooks from the iphone and android browsers. On the iphone I can't seem to open the notebook and see it's text. When i click on the notebook it wants to download it And it's a file type that the browser can't understand. When using android the browser crashes everytime i click on the notebook. Interestingly this happens no matter which browser i use on android - The stock browser, skyfire and dolphin all crash the same at this point. I've also tried clicking on the "desktop version" link which forces the app to render the desktop version rather than the mobile version but same result. Finally i tried changing dolphin and skyfire to emulate iphone in firefox but again same results. Has anyone got this working?

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  • Getting Android drivers to work on Windows 8 Community Preview

    - by mdkess
    I made a post about this on android.stackexchange.com, and they referred me to here. I have an HTC Flyer and a Motorola Droid X, and for both, I've been unable to connect to USB debugging to do Android development. With the Motorola Droid X, the MotoHelper installer won't run, saying that I'm running an Unknown OS Version. With the HTC Flyer, HTC's Sync software installs successfully, but again the device doesn't connect. I realize that this is beta software, but is there anything that I can do to get this working? I've been relying on switching back to my laptop running Linux to test out my Android builds on the device. Of course, I'm not in any production environment - just playing around with the new OS, but not being able to write code on it makes less fun.

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  • Apps crashing - Android 4.3 in VirtualBox

    - by Nasenbaer
    Performance and stability problem with Android 4.3 in VM. Tried with x64 and x86 System. VirtualBox V4.3.2 in use. Android could be installed on x86 only. But there it seems to be successfully, using the "Linux 2.2" template on VirtualBox. 1024MB RAM and 2GB Harddisk defined. Some times Android browser is crashing and closing. In all cases stuff like "Skype" and "Plats vs Zombies" does never startup after installing. Crashes directly. "Plats vs Zombies 2" is not able to install. Is there any way of gettings such stuff work?

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  • Firefox 11 sync with Android device

    - by gisek
    I've just installed Firefox 11. I'd like to sync it with the one on my Android device. I tried to follow the instructions they provided and tried to pair device. I entered the code from Android to desktop. This made my phone show a window showing 'Waiting for device' and a progress bar running all over again. Than I tried to use 'I'm not near my computer' option on Android. I am asked for email, password and a recovery key. So I googled a little and found an instruction. I go to Options/Sync. But there are only 2 options: Set Up Firefox Sync Pair a device So how can I get this recovery key?

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • BroadcastReceiver not receiving an alarm's broadcast

    - by juanjux
    I have a code that sets a new repeating alarm (on production I'll use a inexactRepeating), but the BroadCastReceiver I've registered for handling it is not being called. Here is the code where I set the alarm: newAlarmPeriod = 5000; // For debugging Intent alarmIntent = new Intent(this, GroupsCheckAlarmReceiver.class); PendingIntent sender = PendingIntent.getBroadcast(this, Constants.CHECK_ALARM_CODE, alarmIntent, 0); AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE); am.setRepeating(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + newAlarmPeriod, newAlarmPeriod, sender); It seems to work and it triggers and alarm every five seconds, as seen in the output of "adb shell dumpsys alarm": DUMP OF SERVICE alarm: Current Alarm Manager state: Realtime wakeup (now=1269941046923): RTC_WAKEUP #1: Alarm{43cbac58 type 0 android} type=0 when=1269997200000 repeatInterval=0 count=0 operation=PendingIntent{43bb1738: PendingIntentRecord{43bb1248 android broadcastIntent}} RTC_WAKEUP #0: Alarm{43ce30e0 type 0 com.almarsoft.GroundhogReader} type=0 when=1269941049555 repeatInterval=5000 count=1 operation=PendingIntent{43d990c8: PendingIntentRecord{43d49108 com.almarsoft.GroundhogReader broadcastIntent}} RTC #1: Alarm{43bfc250 type 1 android} type=1 when=1269993600000 repeatInterval=0 count=0 operation=PendingIntent{43c5a618: PendingIntentRecord{43c4f048 android broadcastIntent}} RTC #0: Alarm{43d67dd8 type 1 android} type=1 when=1269941100000 repeatInterval=0 count=0 operation=PendingIntent{43c4e0f0: PendingIntentRecord{43c4f6c8 android broadcastIntent}} Broadcast ref count: 0 Alarm Stats: android 24390ms running, 0 wakeups 80 alarms: act=android.intent.action.TIME_TICK flg=0x40000004 com.almarsoft.GroundhogReader 26ms running, 2 wakeups 2 alarms: flg=0x4 cmp=com.almarsoft.GroundhogReader/.GroupsCheckAlarmReceiver But for some reason my BroadCastReceiver is not being called when the alarm is triggered. I've declared it on the Manifest: <receiver android:name=".GroupsCheckAlarmReceiver" /> And this is the abbreviated code: public class GroupsCheckAlarmReceiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "XXX Alarm worked.", Toast.LENGTH_LONG).show(); Log.d("XXX", "GroupsCheckAlarmReceiver.onReceive"); }

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  • GridView: How can I get rid of extra space from my GirdView object?

    - by Lajos Arpad
    Hello, I'm writing an application for Android phones for Human vs. Human chess play over the internet. I was looking at some tutorials, to learn how to develop Android applications and found a very nice example of making galleries (it was a GridView usage example for making a gallery about dogs) and the idea came to draw the chess table using a GridView, because the example project also handled the point & click event and I intended to use the same event in the same way, but for a different purpose. The game works well (currently it's a hotseat version), however, I'm really frustrated by the fact that whenever I rotate the screen of the phone, my GridView gets hysterical and puts some empty space in my chess table between the columns. I realized that the cause of this is that the GridView's width is the same as its parent's and the GridView tries to fill its parent in with, but there should (and probably is) be a simple solution to get rid of this problem. However, after a full day of researching, I haven't found any clue to help me to make a perfect drawing about my chess table without a negative side effect in functionality. The chess table looks fine if the phone is in Portrait mode, but in Landscape mode it's far from nice. This is how I can decide whether we are in Portrait or Landscape mode: ((((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getWidth()) < ((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getHeight()) In the main.xml file the GridView is defined in the following way: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:numColumns="8" android:verticalSpacing="0dp" android:horizontalSpacing="0dp" android:stretchMode="columnWidth" android:gravity="center" > </GridView> ... </LinearLayout> I appreciate any help with the problem and thank you for reading this.

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  • What am I missing in the following buttons code?

    - by Ayush Goyal
    I am trying to increment and decrement the middle textview via buttons on the sides. The application starts up finely but by the time I click on any of the buttons it gets closed with following error. Error: process <package> has stopped unexpectedly. My main.xml: <?xml version="1.0" encoding="utf-8"?> <Button android:id="@+id/button1" android:layout_width="50dp" android:layout_height="250dp" android:text="+" android:textSize="40dp" /> <TextView android:id="@+id/tv1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="0" android:textSize="80dp" android:layout_toRightOf="@+id/button1" android:layout_marginTop="75dp" android:layout_marginLeft="80dp" /> <Button android:id="@+id/button2" android:layout_width="50dp" android:layout_height="250dp" android:layout_alignParentRight="true" android:text="-" android:textSize="40dp" /> My java file: public class IncrementDecrementActivity extends Activity { int counter; Button add, sub; TextView tv; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); add = (Button) findViewById(R.id.button1); sub = (Button) findViewById(R.id.button2); tv = (TextView) findViewById(R.id.tv1); add.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { counter++; tv.setText(counter); } }); sub.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { counter--; tv.setText(counter); } }); } }

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  • How do I show TextView's in LinearLayout that layed on other Layout?

    - by gelassen
    Good day. I have three layouts: first is the root, second and third lie in first. I try add TextView object in third layout and objects had been added in third layout (I saw it in debage mode) but this objects didn't showed on screen. May be someone know where is the problem? <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <Button android:id="@+id/addJokeButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/app_name" /> <EditText android:id="@+id/newJokeEditText" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> </LinearLayout> </LinearLayout> protected void initLayout() { setContentView(R.layout.advanced); LinearLayout linearLayout = (LinearLayout) getLayoutInflater().inflate( R.layout.advanced, null); m_vwJokeEditText = (EditText) findViewById(R.id.newJokeEditText); m_vwJokeButton = (Button) findViewById(R.id.addJokeButton); m_vwJokeLayout = (LinearLayout) linearLayout.getChildAt(1); } protected void addJoke(Joke joke) { m_arrJokeList.add(joke); LayoutParams lparams = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); TextView textView = new TextView(this); setColor(textView); textView.setLayoutParams(lparams); textView.setText(joke.getJoke()); m_vwJokeLayout.addView(textView); }

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  • Calling subactivity from subactivity

    - by yogsma
    I have three activities in my android app. First activity is main application screen which gives option to open second screen containing second activity. But when I click on the button on second activity which was supposed to open third activity screen, I get "Application has stopped unexpectedly" error. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.anddev.android.SampleApp" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".FirstActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".SecondActivity" android:label="@string/app_name" > </activity> <activity android:name=".ThirdActivity" android:label="@string/app_name" > </activity> </application>

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  • Why doesn't setting clearTaskOnLaunch="true" cause OnCreate to be called?

    - by cbrauer
    My application works fine, once it is initialized in the OnCreate method of my View class. However, when I open my app after the Droid phone has been sitting idle all night, the OnCreate method is not being called. I use the OnCreate to initialize data, and that in turn initializes the GUI. The GUI clearly shows that OnCreate was not called. I tried setting clearTaskOnLaunch="true" in my Manifest. My Manifest is: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.hedgetools.trin" android:versionCode="2" android:versionName="1.02"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:clearTaskOnLaunch="true"> <activity android:name=".Trin" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="6" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> </manifest> This did not help. My OnCreate method is not being call after the Droid phone sits idle all night. Why doesn’t clearTaskOnLaunch cause OnCreate to be called? Any help or suggestions will be greatly appreciated. Charles

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • Dynamically changing layout

    - by LTMOD
    I have a 2 x 2 grid of buttons. Each row of 2 is wrapped in a horizontal linear layout. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="100dip"> <Button android:layout_weight=".5" android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_vertical|center_horizontal" android:padding="5dip" android:layout_margin="2dip"> </Button> <Button android:layout_weight=".5" android:id="@+id/btn2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dip" android:layout_margin="2dip"> </Button> At times I want to show all 4 buttons, and other times, I show the top 2 only, and sometimes, I need to show 2 on top, and one on the bottom. I would like to center the bottom one, but can't seem to accomplish this. In my code, I call btn4.setVisibility(8); //8 = GONE, which makes my 4th button disappear, but then btn3 ends up filling the entire layout. What I would like it to do instead is center itself within the layout at its correct width / height. I'm a bit new to this, so any help is greatly appreciated. Thanks in advance!

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